/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ZoneScript.h" #include "Creature.h" #include "GameEventSender.h" ControlZoneHandler::ControlZoneHandler() = default; ControlZoneHandler::ControlZoneHandler(ControlZoneHandler const& right) = default; ControlZoneHandler::ControlZoneHandler(ControlZoneHandler&& right) noexcept = default; ControlZoneHandler& ControlZoneHandler::operator=(ControlZoneHandler const& right) = default; ControlZoneHandler& ControlZoneHandler::operator=(ControlZoneHandler&& right) noexcept = default; ControlZoneHandler::~ControlZoneHandler() = default; ZoneScript::ZoneScript() = default; ZoneScript::ZoneScript(ZoneScript const& right) = default; ZoneScript::ZoneScript(ZoneScript&& right) noexcept = default; ZoneScript& ZoneScript::operator=(ZoneScript const& right) = default; ZoneScript& ZoneScript::operator=(ZoneScript&& right) noexcept = default; ZoneScript::~ZoneScript() = default; uint32 ZoneScript::GetCreatureEntry(ObjectGuid::LowType /*guidLow*/, CreatureData const* data) { return data->id; } void ZoneScript::TriggerGameEvent(uint32 gameEventId, WorldObject* source /*= nullptr*/, WorldObject* target /*= nullptr*/) { if (source) GameEvents::Trigger(gameEventId, source, target); else ProcessEvent(nullptr, gameEventId, nullptr); }