/* * Copyright (C) 2008-2013 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ZONE_SCRIPT_H_ #define ZONE_SCRIPT_H_ #include "Common.h" #include "Creature.h" class GameObject; class ZoneScript { public: ZoneScript() { } virtual ~ZoneScript() { } virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; } virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; } virtual void OnCreatureCreate(Creature* ) { } virtual void OnCreatureRemove(Creature* ) { } virtual void OnGameObjectCreate(GameObject* ) { } virtual void OnGameObjectRemove(GameObject* ) { } virtual void OnUnitDeath(Unit*) { } //All-purpose data storage 64 bit virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; } virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { } //All-purpose data storage 32 bit virtual uint32 GetData(uint32 /*DataId*/) const { return 0; } virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) { } virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) { } }; #endif