/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_COMMONHELPERS_H #define TRINITY_COMMONHELPERS_H #include "Define.h" class Player; namespace Trinity { namespace Helpers { namespace Entity { // Return values range from 0 (left-most spec) to 2 (right-most spec). If two specs have the same number of talent points, the left-most of those specs is returned. TC_GAME_API uint8 GetPlayerSpecialization(Player const* who); TC_GAME_API bool IsPlayerHealer(Player const* who); bool IsPlayerRangedAttacker(Player const* who); } } } #endif //TRINITY_COMMONHELPERS_H