/* * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_SHAREDDEFINES_H #define TRINITY_SHAREDDEFINES_H #include "Define.h" #include "DetourNavMesh.h" #include enum SpellEffIndex : uint8 { EFFECT_0 = 0, EFFECT_1 = 1, EFFECT_2 = 2, EFFECT_3 = 3, EFFECT_4 = 4, EFFECT_5 = 5, EFFECT_6 = 6, EFFECT_7 = 7, EFFECT_8 = 8, EFFECT_9 = 9, EFFECT_10 = 10, EFFECT_11 = 11, EFFECT_12 = 12, EFFECT_13 = 13, EFFECT_14 = 14, EFFECT_15 = 15, EFFECT_16 = 16, EFFECT_17 = 17, EFFECT_18 = 18, EFFECT_19 = 19, EFFECT_20 = 20, EFFECT_21 = 21, EFFECT_22 = 22, EFFECT_23 = 23, EFFECT_24 = 24, EFFECT_25 = 25, EFFECT_26 = 26, EFFECT_27 = 27, EFFECT_28 = 28, EFFECT_29 = 29, EFFECT_30 = 30, EFFECT_31 = 31 }; // used in script definitions #define EFFECT_FIRST_FOUND 254 #define EFFECT_ALL 255 // loot modes for creatures and gameobjects, bitmask! enum LootModes { LOOT_MODE_DEFAULT = 0x1, LOOT_MODE_HARD_MODE_1 = 0x2, LOOT_MODE_HARD_MODE_2 = 0x4, LOOT_MODE_HARD_MODE_3 = 0x8, LOOT_MODE_HARD_MODE_4 = 0x10, LOOT_MODE_JUNK_FISH = 0x8000 }; enum Expansions { EXPANSION_CLASSIC = 0, EXPANSION_THE_BURNING_CRUSADE = 1, EXPANSION_WRATH_OF_THE_LICH_KING = 2, EXPANSION_CATACLYSM = 3, EXPANSION_MISTS_OF_PANDARIA = 4, EXPANSION_WARLORDS_OF_DRAENOR = 5, EXPANSION_LEGION = 6, MAX_EXPANSIONS }; #define CURRENT_EXPANSION EXPANSION_LEGION enum Gender { GENDER_UNKNOWN = -1, GENDER_MALE = 0, GENDER_FEMALE = 1, GENDER_NONE = 2 }; // ChrRaces.dbc (6.0.2.18988) enum Races { RACE_NONE = 0, RACE_HUMAN = 1, RACE_ORC = 2, RACE_DWARF = 3, RACE_NIGHTELF = 4, RACE_UNDEAD_PLAYER = 5, RACE_TAUREN = 6, RACE_GNOME = 7, RACE_TROLL = 8, RACE_GOBLIN = 9, RACE_BLOODELF = 10, RACE_DRAENEI = 11, //RACE_FEL_ORC = 12, //RACE_NAGA = 13, //RACE_BROKEN = 14, //RACE_SKELETON = 15, //RACE_VRYKUL = 16, //RACE_TUSKARR = 17, //RACE_FOREST_TROLL = 18, //RACE_TAUNKA = 19, //RACE_NORTHREND_SKELETON = 20, //RACE_ICE_TROLL = 21, RACE_WORGEN = 22, //RACE_GILNEAN = 23 RACE_PANDAREN_NEUTRAL = 24, RACE_PANDAREN_ALLIANCE = 25, RACE_PANDAREN_HORDE = 26 }; // max+1 for player race #define MAX_RACES 27 #define RACEMASK_ALL_PLAYABLE \ ((1<<(RACE_HUMAN-1)) | \ (1<<(RACE_ORC-1)) | \ (1<<(RACE_DWARF-1)) | \ (1<<(RACE_NIGHTELF-1)) | \ (1<<(RACE_UNDEAD_PLAYER-1)) | \ (1<<(RACE_TAUREN-1)) | \ (1<<(RACE_GNOME-1)) | \ (1<<(RACE_TROLL-1)) | \ (1<<(RACE_BLOODELF-1)) | \ (1<<(RACE_DRAENEI-1)) | \ (1<<(RACE_GOBLIN-1)) | \ (1<<(RACE_WORGEN-1)) | \ (1<<(RACE_PANDAREN_NEUTRAL-1)) |\ (1<<(RACE_PANDAREN_ALLIANCE-1)) |\ (1<<(RACE_PANDAREN_HORDE-1))) #define RACEMASK_NEUTRAL (1<<(RACE_PANDAREN_NEUTRAL-1)) #define RACEMASK_ALLIANCE \ ((1<<(RACE_HUMAN-1)) | \ (1<<(RACE_DWARF-1)) | \ (1<<(RACE_NIGHTELF-1)) | \ (1<<(RACE_GNOME-1)) | \ (1<<(RACE_DRAENEI-1)) | \ (1<<(RACE_WORGEN-1)) | \ (1<<(RACE_PANDAREN_ALLIANCE-1))) #define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE // Class value is index in ChrClasses.dbc enum Classes { CLASS_NONE = 0, CLASS_WARRIOR = 1, CLASS_PALADIN = 2, CLASS_HUNTER = 3, CLASS_ROGUE = 4, CLASS_PRIEST = 5, CLASS_DEATH_KNIGHT = 6, CLASS_SHAMAN = 7, CLASS_MAGE = 8, CLASS_WARLOCK = 9, CLASS_MONK = 10, CLASS_DRUID = 11, CLASS_DEMON_HUNTER = 12 }; // max+1 for player class #define MAX_CLASSES 13 #define CLASSMASK_ALL_PLAYABLE \ ((1<<(CLASS_WARRIOR-1)) | \ (1<<(CLASS_PALADIN-1)) | \ (1<<(CLASS_HUNTER-1)) | \ (1<<(CLASS_ROGUE-1)) | \ (1<<(CLASS_PRIEST-1)) | \ (1<<(CLASS_DEATH_KNIGHT-1)) | \ (1<<(CLASS_SHAMAN-1)) | \ (1<<(CLASS_MAGE-1)) | \ (1<<(CLASS_WARLOCK-1)) | \ (1<<(CLASS_MONK-1)) | \ (1<<(CLASS_DRUID-1)) | \ (1<<(CLASS_DEMON_HUNTER-1))) // valid classes for creature_template.unit_class enum UnitClass { UNIT_CLASS_WARRIOR = 1, UNIT_CLASS_PALADIN = 2, UNIT_CLASS_ROGUE = 4, UNIT_CLASS_MAGE = 8 }; #define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1))) #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1)) | (1<<(CLASS_MAGE-1)) | (1<<(CLASS_WARLOCK-1))) #define PLAYER_MAX_BATTLEGROUND_QUEUES 2 enum ReputationRank { REP_HATED = 0, REP_HOSTILE = 1, REP_UNFRIENDLY = 2, REP_NEUTRAL = 3, REP_FRIENDLY = 4, REP_HONORED = 5, REP_REVERED = 6, REP_EXALTED = 7 }; #define MIN_REPUTATION_RANK (REP_HATED) #define MAX_REPUTATION_RANK 8 #define MAX_SPILLOVER_FACTIONS 5 enum MoneyConstants { COPPER = 1, SILVER = COPPER*100, GOLD = SILVER*100 }; enum Stats : uint16 { STAT_STRENGTH = 0, STAT_AGILITY = 1, STAT_STAMINA = 2, STAT_INTELLECT = 3, }; #define MAX_STATS 4 enum Powers // (6.0) { POWER_MANA = 0, POWER_RAGE = 1, POWER_FOCUS = 2, POWER_ENERGY = 3, POWER_COMBO_POINTS = 4, POWER_RUNES = 5, POWER_RUNIC_POWER = 6, POWER_SOUL_SHARDS = 7, POWER_LUNAR_POWER = 8, POWER_HOLY_POWER = 9, POWER_ALTERNATE_POWER = 10, // Used in some quests POWER_MAELSTROM = 11, POWER_CHI = 12, POWER_INSANITY = 13, POWER_BURNING_EMBERS = 14, POWER_DEMONIC_FURY = 15, POWER_ARCANE_CHARGES = 16, POWER_FURY = 17, POWER_PAIN = 18, MAX_POWERS = 19, POWER_ALL = 127, // default for class? POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) }; #define MAX_POWERS_PER_CLASS 6 enum SpellSchools : uint16 { SPELL_SCHOOL_NORMAL = 0, SPELL_SCHOOL_HOLY = 1, SPELL_SCHOOL_FIRE = 2, SPELL_SCHOOL_NATURE = 3, SPELL_SCHOOL_FROST = 4, SPELL_SCHOOL_SHADOW = 5, SPELL_SCHOOL_ARCANE = 6 }; #define MAX_SPELL_SCHOOL 7 enum SpellSchoolMask { SPELL_SCHOOL_MASK_NONE = 0x00, // not exist SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor) SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY), SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE), SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE), SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST), SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW), SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE), // unions // 124, not include normal and holy damage SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE), // 126 SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL), // 127 SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC) }; inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) { for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) if (mask & (1 << i)) return SpellSchools(i); return SPELL_SCHOOL_NORMAL; } enum ItemQualities { ITEM_QUALITY_POOR = 0, // GREY ITEM_QUALITY_NORMAL = 1, // WHITE ITEM_QUALITY_UNCOMMON = 2, // GREEN ITEM_QUALITY_RARE = 3, // BLUE ITEM_QUALITY_EPIC = 4, // PURPLE ITEM_QUALITY_LEGENDARY = 5, // ORANGE ITEM_QUALITY_ARTIFACT = 6, // LIGHT YELLOW ITEM_QUALITY_HEIRLOOM = 7 }; #define MAX_ITEM_QUALITY 8 enum SpellCategory { SPELL_CATEGORY_FOOD = 11, SPELL_CATEGORY_DRINK = 59 }; const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = { 0xff9d9d9d, // GREY 0xffffffff, // WHITE 0xff1eff00, // GREEN 0xff0070dd, // BLUE 0xffa335ee, // PURPLE 0xffff8000, // ORANGE 0xffe6cc80, // LIGHT YELLOW 0xffe6cc80 // LIGHT YELLOW }; // *********************************** // Spell Attributes definitions // *********************************** enum SpellAttr0 { SPELL_ATTR0_UNK0 = 0x00000001, // 0 SPELL_ATTR0_REQ_AMMO = 0x00000002, // 1 on next ranged SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // 2 SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // 3 not set in 3.0.3 SPELL_ATTR0_ABILITY = 0x00000010, // 4 client puts 'ability' instead of 'spell' in game strings for these spells SPELL_ATTR0_TRADESPELL = 0x00000020, // 5 trade spells (recipes), will be added by client to a sublist of profession spell SPELL_ATTR0_PASSIVE = 0x00000040, // 6 Passive spell SPELL_ATTR0_HIDDEN_CLIENTSIDE = 0x00000080, // 7 Spells with this attribute are not visible in spellbook or aura bar SPELL_ATTR0_HIDE_IN_COMBAT_LOG = 0x00000100, // 8 This attribite controls whether spell appears in combat logs SPELL_ATTR0_TARGET_MAINHAND_ITEM = 0x00000200, // 9 Client automatically selects item from mainhand slot as a cast target SPELL_ATTR0_ON_NEXT_SWING_2 = 0x00000400, // 10 SPELL_ATTR0_UNK11 = 0x00000800, // 11 SPELL_ATTR0_DAYTIME_ONLY = 0x00001000, // 12 only useable at daytime, not set in 2.4.2 SPELL_ATTR0_NIGHT_ONLY = 0x00002000, // 13 only useable at night, not set in 2.4.2 SPELL_ATTR0_INDOORS_ONLY = 0x00004000, // 14 only useable indoors, not set in 2.4.2 SPELL_ATTR0_OUTDOORS_ONLY = 0x00008000, // 15 Only useable outdoors. SPELL_ATTR0_NOT_SHAPESHIFT = 0x00010000, // 16 Not while shapeshifted SPELL_ATTR0_ONLY_STEALTHED = 0x00020000, // 17 Must be in stealth SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE = 0x00040000, // 18 client won't hide unit weapons in sheath on cast/channel SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION = 0x00080000, // 19 spelldamage depends on caster level SPELL_ATTR0_STOP_ATTACK_TARGET = 0x00100000, // 20 Stop attack after use this spell (and not begin attack if use) SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000, // 21 Cannot be dodged/parried/blocked SPELL_ATTR0_CAST_TRACK_TARGET = 0x00400000, // 22 Client automatically forces player to face target when casting SPELL_ATTR0_CASTABLE_WHILE_DEAD = 0x00800000, // 23 castable while dead? SPELL_ATTR0_CASTABLE_WHILE_MOUNTED = 0x01000000, // 24 castable while mounted SPELL_ATTR0_DISABLED_WHILE_ACTIVE = 0x02000000, // 25 Activate and start cooldown after aura fade or remove summoned creature or go SPELL_ATTR0_NEGATIVE_1 = 0x04000000, // 26 Many negative spells have this attr SPELL_ATTR0_CASTABLE_WHILE_SITTING = 0x08000000, // 27 castable while sitting SPELL_ATTR0_CANT_USED_IN_COMBAT = 0x10000000, // 28 Cannot be used in combat SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // 29 unaffected by invulnerability (hmm possible not...) SPELL_ATTR0_HEARTBEAT_RESIST_CHECK = 0x40000000, // 30 random chance the effect will end TODO: implement core support SPELL_ATTR0_CANT_CANCEL = 0x80000000 // 31 positive aura can't be canceled }; enum SpellAttr1 { SPELL_ATTR1_DISMISS_PET = 0x00000001, // 0 for spells without this flag client doesn't allow to summon pet if caster has a pet SPELL_ATTR1_DRAIN_ALL_POWER = 0x00000002, // 1 use all power (Only paladin Lay of Hands and Bunyanize) SPELL_ATTR1_CHANNELED_1 = 0x00000004, // 2 clientside checked? cancelable? SPELL_ATTR1_CANT_BE_REDIRECTED = 0x00000008, // 3 SPELL_ATTR1_UNK4 = 0x00000010, // 4 stealth and whirlwind SPELL_ATTR1_NOT_BREAK_STEALTH = 0x00000020, // 5 Not break stealth SPELL_ATTR1_CHANNELED_2 = 0x00000040, // 6 SPELL_ATTR1_CANT_BE_REFLECTED = 0x00000080, // 7 SPELL_ATTR1_CANT_TARGET_IN_COMBAT = 0x00000100, // 8 can target only out of combat units SPELL_ATTR1_MELEE_COMBAT_START = 0x00000200, // 9 player starts melee combat after this spell is cast SPELL_ATTR1_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100% (old NO_INITIAL_AGGRO) SPELL_ATTR1_UNK11 = 0x00000800, // 11 aura SPELL_ATTR1_IS_PICKPOCKET = 0x00001000, // 12 Pickpocket SPELL_ATTR1_FARSIGHT = 0x00002000, // 13 Client removes farsight on aura loss SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // 14 Client automatically forces player to face target when channeling SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 on immuniy SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // 17 SPELL_ATTR1_UNK18 = 0x00040000, // 18 stun, polymorph, daze, hex SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // 19 SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // 20 Req combo points on target SPELL_ATTR1_UNK21 = 0x00200000, // 21 SPELL_ATTR1_REQ_COMBO_POINTS2 = 0x00400000, // 22 Req combo points on target SPELL_ATTR1_UNK23 = 0x00800000, // 23 SPELL_ATTR1_IS_FISHING = 0x01000000, // 24 only fishing spells SPELL_ATTR1_UNK25 = 0x02000000, // 25 SPELL_ATTR1_UNK26 = 0x04000000, // 26 works correctly with [target=focus] and [target=mouseover] macros? SPELL_ATTR1_UNK27 = 0x08000000, // 27 melee spell? SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29 spell name is displayed in cast bar instead of 'channeling' text SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower SPELL_ATTR1_UNK31 = 0x80000000 // 31 }; enum SpellAttr2 { SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // 0 can target dead unit or corpse SPELL_ATTR2_UNK1 = 0x00000002, // 1 vanish, shadowform, Ghost Wolf and other SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // 2 26368 4.0.1 dbc change SPELL_ATTR2_UNK3 = 0x00000008, // 3 SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4 client displays icon in stance bar when learned, even if not shapeshift SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // 5 SPELL_ATTR2_CANT_TARGET_TAPPED = 0x00000040, // 6 target must be tapped by caster SPELL_ATTR2_UNK7 = 0x00000080, // 7 SPELL_ATTR2_UNK8 = 0x00000100, // 8 not set in 3.0.3 SPELL_ATTR2_UNK9 = 0x00000200, // 9 SPELL_ATTR2_UNK10 = 0x00000400, // 10 related to tame SPELL_ATTR2_HEALTH_FUNNEL = 0x00000800, // 11 SPELL_ATTR2_UNK12 = 0x00001000, // 12 Cleave, Heart Strike, Maul, Sunder Armor, Swipe SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA = 0x00002000, // 13 Items enchanted by spells with this flag preserve the enchant to arenas SPELL_ATTR2_UNK14 = 0x00004000, // 14 SPELL_ATTR2_UNK15 = 0x00008000, // 15 not set in 3.0.3 SPELL_ATTR2_TAME_BEAST = 0x00010000, // 16 SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS = 0x00020000, // 17 don't reset timers for melee autoattacks (swings) or ranged autoattacks (autoshoots) SPELL_ATTR2_REQ_DEAD_PET = 0x00040000, // 18 Only Revive pet and Heart of the Pheonix SPELL_ATTR2_NOT_NEED_SHAPESHIFT = 0x00080000, // 19 does not necessarly need shapeshift SPELL_ATTR2_UNK20 = 0x00100000, // 20 SPELL_ATTR2_DAMAGE_REDUCED_SHIELD = 0x00200000, // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure! SPELL_ATTR2_UNK22 = 0x00400000, // 22 Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred SPELL_ATTR2_IS_ARCANE_CONCENTRATION = 0x00800000, // 23 Only mage Arcane Concentration have this flag SPELL_ATTR2_UNK24 = 0x01000000, // 24 SPELL_ATTR2_UNK25 = 0x02000000, // 25 SPELL_ATTR2_UNK26 = 0x04000000, // 26 unaffected by school immunity SPELL_ATTR2_UNK27 = 0x08000000, // 27 SPELL_ATTR2_UNK28 = 0x10000000, // 28 SPELL_ATTR2_CANT_CRIT = 0x20000000, // 29 Spell can't crit SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC = 0x40000000, // 30 spell can trigger even if triggered SPELL_ATTR2_FOOD_BUFF = 0x80000000 // 31 Food or Drink Buff (like Well Fed) }; enum SpellAttr3 { SPELL_ATTR3_UNK0 = 0x00000001, // 0 SPELL_ATTR3_UNK1 = 0x00000002, // 1 SPELL_ATTR3_UNK2 = 0x00000004, // 2 SPELL_ATTR3_BLOCKABLE_SPELL = 0x00000008, // 3 Only dmg class melee in 3.1.3 SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // 4 you don't have to wait to be resurrected with these spells SPELL_ATTR3_UNK5 = 0x00000020, // 5 SPELL_ATTR3_UNK6 = 0x00000040, // 6 SPELL_ATTR3_STACK_FOR_DIFF_CASTERS = 0x00000080, // 7 separate stack for every caster SPELL_ATTR3_ONLY_TARGET_PLAYERS = 0x00000100, // 8 can only target players SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // 9 triggered from effect? SPELL_ATTR3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required SPELL_ATTR3_BATTLEGROUND = 0x00000800, // 11 Can only be cast in battleground SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12 SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // 13 Clientside attribute - will not display channeling bar SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // 14 "Honorless Target" only this spells have this flag SPELL_ATTR3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // 16 confirmed with many patchnotes SPELL_ATTR3_NO_INITIAL_AGGRO = 0x00020000, // 17 Soothe Animal, 39758, Mind Soothe SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // 18 Spell should always hit its target SPELL_ATTR3_DISABLE_PROC = 0x00080000, // 19 during aura proc no spells can trigger (20178, 20375) SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // 20 Death persistent spells SPELL_ATTR3_UNK21 = 0x00200000, // 21 unused SPELL_ATTR3_REQ_WAND = 0x00400000, // 22 Req wand SPELL_ATTR3_UNK23 = 0x00800000, // 23 SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon SPELL_ATTR3_UNK25 = 0x02000000, // 25 no cause spell pushback ? SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED = 0x04000000, // 26 auras with this attribute can proc from triggered spell casts with SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 (67736 + 52999) SPELL_ATTR3_DRAIN_SOUL = 0x08000000, // 27 only drain soul has this flag SPELL_ATTR3_UNK28 = 0x10000000, // 28 SPELL_ATTR3_NO_DONE_BONUS = 0x20000000, // 29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // 30 client doesn't display range in tooltip for those spells SPELL_ATTR3_UNK31 = 0x80000000 // 31 }; enum SpellAttr4 { SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target's resistance (these spells can't be resisted) SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 proc only on effects with TARGET_UNIT_CASTER? SPELL_ATTR4_UNK2 = 0x00000004, // 2 SPELL_ATTR4_UNK3 = 0x00000008, // 3 SPELL_ATTR4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use?? SPELL_ATTR4_UNK5 = 0x00000020, // 5 SPELL_ATTR4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they cannot be stolen SPELL_ATTR4_CAN_CAST_WHILE_CASTING = 0x00000080, // 7 Can be cast while another cast is in progress - see CanCastWhileCasting(SpellRec const*,CGUnit_C *,int &) SPELL_ATTR4_FIXED_DAMAGE = 0x00000100, // 8 Ignores resilience and any (except mechanic related) damage or % damage taken auras on target. SPELL_ATTR4_TRIGGER_ACTIVATE = 0x00000200, // 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other) SPELL_ATTR4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag SPELL_ATTR4_UNK11 = 0x00000800, // 11 SPELL_ATTR4_UNK12 = 0x00001000, // 12 SPELL_ATTR4_COMBAT_LOG_NO_CASTER = 0x00002000, // 13 No caster object is sent to client combat log SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // 14 doesn't break auras by damage from these spells SPELL_ATTR4_UNK15 = 0x00008000, // 15 SPELL_ATTR4_NOT_USABLE_IN_ARENA_OR_RATED_BG = 0x00010000, // 16 Cannot be used in both Arenas or Rated Battlegrounds SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // 17 SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // 18 (NYI)hits area targets one after another instead of all at once SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb? SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 supersedes message "More powerful spell applied" for self casts. SPELL_ATTR4_UNK21 = 0x00200000, // 21 Pally aura, dk presence, dudu form, warrior stance, shadowform, hunter track SPELL_ATTR4_UNK22 = 0x00400000, // 22 Seal of Command (42058, 57770) and Gymer's Smash 55426 SPELL_ATTR4_UNK23 = 0x00800000, // 23 SPELL_ATTR4_UNK24 = 0x01000000, // 24 some shoot spell SPELL_ATTR4_IS_PET_SCALING = 0x02000000, // 25 pet scaling auras SPELL_ATTR4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland. SPELL_ATTR4_UNK27 = 0x08000000, // 27 SPELL_ATTR4_UNK28 = 0x10000000, // 28 Aimed Shot SPELL_ATTR4_UNK29 = 0x20000000, // 29 SPELL_ATTR4_UNK30 = 0x40000000, // 30 SPELL_ATTR4_UNK31 = 0x80000000 // 31 Polymorph (chicken) 228 and Sonic Boom (38052, 38488) }; enum SpellAttr5 { SPELL_ATTR5_UNK0 = 0x00000001, // 0 SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION SPELL_ATTR5_UNK2 = 0x00000004, // 2 SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned SPELL_ATTR5_UNK4 = 0x00000010, // 4 SPELL_ATTR5_SINGLE_TARGET_SPELL = 0x00000020, // 5 Only one target can be apply at a time SPELL_ATTR5_UNK6 = 0x00000040, // 6 SPELL_ATTR5_UNK7 = 0x00000080, // 7 SPELL_ATTR5_UNK8 = 0x00000100, // 8 SPELL_ATTR5_START_PERIODIC_AT_APPLY = 0x00000200, // 9 begin periodic tick at aura apply SPELL_ATTR5_HIDE_DURATION = 0x00000400, // 10 do not send duration to client SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // 11 (NYI) uses target's target as target if original target not valid (intervene for example) SPELL_ATTR5_UNK12 = 0x00001000, // 12 Cleave related? SPELL_ATTR5_HASTE_AFFECT_DURATION = 0x00002000, // 13 haste effects decrease duration of this SPELL_ATTR5_UNK14 = 0x00004000, // 14 SPELL_ATTR5_UNK15 = 0x00008000, // 15 Inflits on multiple targets? SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK = 0x00010000, // 16 this allows spells with EquippedItemClass to affect spells from other items if the required item is equipped SPELL_ATTR5_USABLE_WHILE_FEARED = 0x00020000, // 17 usable while feared SPELL_ATTR5_USABLE_WHILE_CONFUSED = 0x00040000, // 18 usable while confused SPELL_ATTR5_DONT_TURN_DURING_CAST = 0x00080000, // 19 Blocks caster's turning when casting (client does not automatically turn caster's model to face UNIT_FIELD_TARGET) SPELL_ATTR5_UNK20 = 0x00100000, // 20 SPELL_ATTR5_UNK21 = 0x00200000, // 21 SPELL_ATTR5_UNK22 = 0x00400000, // 22 SPELL_ATTR5_UNK23 = 0x00800000, // 23 SPELL_ATTR5_UNK24 = 0x01000000, // 24 SPELL_ATTR5_UNK25 = 0x02000000, // 25 SPELL_ATTR5_UNK26 = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST = 0x08000000, // 27 Auras with this attribute are not visible on units that are the caster SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST = 0x10000000, // 28 Auras with this attribute are not visible on units that are not the caster SPELL_ATTR5_UNK29 = 0x20000000, // 29 SPELL_ATTR5_UNK30 = 0x40000000, // 30 SPELL_ATTR5_UNK31 = 0x80000000 // 31 Forces all nearby enemies to focus attacks caster }; enum SpellAttr6 { SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells SPELL_ATTR6_ONLY_IN_ARENA = 0x00000002, // 1 only usable in arena SPELL_ATTR6_IGNORE_CASTER_AURAS = 0x00000004, // 2 SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG = 0x00000008, // 3 skips checking UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC flags on assist SPELL_ATTR6_UNK4 = 0x00000010, // 4 SPELL_ATTR6_UNK5 = 0x00000020, // 5 SPELL_ATTR6_USE_SPELL_CAST_EVENT = 0x00000040, // 6 Auras with this attribute trigger SPELL_CAST combat log event instead of SPELL_AURA_START (clientside attribute) SPELL_ATTR6_UNK7 = 0x00000080, // 7 SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // 8 SPELL_ATTR6_UNK9 = 0x00000200, // 9 SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS = 0x00000400, // 10 NYI! SPELL_ATTR6_NOT_IN_RAID_INSTANCE = 0x00000800, // 11 not usable in raid instance SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // 12 castable while caster is on vehicle SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00002000, // 13 ignore visibility requirement for spell target (phases, invisibility, etc.) SPELL_ATTR6_UNK14 = 0x00004000, // 14 SPELL_ATTR6_UNK15 = 0x00008000, // 15 only 54368, 67892 SPELL_ATTR6_UNK16 = 0x00010000, // 16 SPELL_ATTR6_UNK17 = 0x00020000, // 17 Mount spell SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster SPELL_ATTR6_UNK19 = 0x00080000, // 19 only 47488, 50782 SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER = 0x00100000, // 20 Auras with this attribute are only visible to their caster (or pet's owner) SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // 21 it's only client-side attribute SPELL_ATTR6_UNK22 = 0x00400000, // 22 only 72054 SPELL_ATTR6_UNK23 = 0x00800000, // 23 SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24 SPELL_ATTR6_UNK25 = 0x02000000, // 25 Exorcism, Flash of Light SPELL_ATTR6_UNK26 = 0x04000000, // 26 related to player castable positive buff SPELL_ATTR6_UNK27 = 0x08000000, // 27 SPELL_ATTR6_UNK28 = 0x10000000, // 28 Death Grip SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods? SPELL_ATTR6_UNK30 = 0x40000000, // 30 SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS = 0x80000000 // 31 Spells with this attribute skip applying modifiers to category cooldowns }; enum SpellAttr7 { SPELL_ATTR7_UNK0 = 0x00000001, // 0 Shaman's new spells (Call of the ...), Feign Death. SPELL_ATTR7_IGNORE_DURATION_MODS = 0x00000002, // 1 Duration is not affected by duration modifiers SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only. SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell. SPELL_ATTR7_SUMMON_TOTEM = 0x00000020, // 5 Only Shaman totems. SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE = 0x00000040, // 6 Does not cause spell pushback on damage SPELL_ATTR7_UNK7 = 0x00000080, // 7 66218 (Launch) spell. SPELL_ATTR7_HORDE_ONLY = 0x00000100, // 8 Teleports, mounts and other spells. SPELL_ATTR7_ALLIANCE_ONLY = 0x00000200, // 9 Teleports, mounts and other spells. SPELL_ATTR7_DISPEL_CHARGES = 0x00000400, // 10 Dispel and Spellsteal individual charges instead of whole aura. SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER = 0x00000800, // 11 Only non-player casts interrupt, though Feral Charge - Bear has it. SPELL_ATTR7_SILENCE_ONLY_NONPLAYER = 0x00001000, // 12 Not set in 3.2.2a. SPELL_ATTR7_UNK13 = 0x00002000, // 13 Not set in 3.2.2a. SPELL_ATTR7_UNK14 = 0x00004000, // 14 Only 52150 (Raise Dead - Pet) spell. SPELL_ATTR7_UNK15 = 0x00008000, // 15 Exorcism. Usable on players? 100% crit chance on undead and demons? SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER = 0x00010000, // 16 These spells can replenish a powertype, which is not the current powertype. SPELL_ATTR7_UNK17 = 0x00020000, // 17 Only 27965 (Suicide) spell. SPELL_ATTR7_HAS_CHARGE_EFFECT = 0x00040000, // 18 Only spells that have Charge among effects. SPELL_ATTR7_ZONE_TELEPORT = 0x00080000, // 19 Teleports to specific zones. SPELL_ATTR7_UNK20 = 0x00100000, // 20 Blink, Divine Shield, Ice Block SPELL_ATTR7_UNK21 = 0x00200000, // 21 Not set SPELL_ATTR7_UNK22 = 0x00400000, // 22 SPELL_ATTR7_UNK23 = 0x00800000, // 23 Motivate, Mutilate, Shattering Throw SPELL_ATTR7_UNK24 = 0x01000000, // 24 Motivate, Mutilate, Perform Speech, Shattering Throw SPELL_ATTR7_UNK25 = 0x02000000, // 25 SPELL_ATTR7_UNK26 = 0x04000000, // 26 SPELL_ATTR7_UNK27 = 0x08000000, // 27 Not set SPELL_ATTR7_CONSOLIDATED_RAID_BUFF = 0x10000000, // 28 May be collapsed in raid buff frame (clientside attribute) SPELL_ATTR7_UNK29 = 0x20000000, // 29 only 69028, 71237 SPELL_ATTR7_UNK30 = 0x40000000, // 30 Burning Determination, Divine Sacrifice, Earth Shield, Prayer of Mending SPELL_ATTR7_CLIENT_INDICATOR = 0x80000000 }; enum SpellAttr8 { SPELL_ATTR8_CANT_MISS = 0x00000001, // 0 SPELL_ATTR8_UNK1 = 0x00000002, // 1 SPELL_ATTR8_UNK2 = 0x00000004, // 2 SPELL_ATTR8_UNK3 = 0x00000008, // 3 SPELL_ATTR8_UNK4 = 0x00000010, // 4 SPELL_ATTR8_UNK5 = 0x00000020, // 5 SPELL_ATTR8_UNK6 = 0x00000040, // 6 SPELL_ATTR8_UNK7 = 0x00000080, // 7 SPELL_ATTR8_AFFECT_PARTY_AND_RAID = 0x00000100, // 8 Nearly all spells have "all party and raid" in description SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER = 0x00000200, // 9 Periodic auras with this flag keep old periodic timer when refreshing at close to one tick remaining (kind of anti DoT clipping) SPELL_ATTR8_NAME_CHANGED_DURING_TRANSFORM = 0x00000400, // 10 according to wowhead comments, name changes, title remains SPELL_ATTR8_UNK11 = 0x00000800, // 11 SPELL_ATTR8_AURA_SEND_AMOUNT = 0x00001000, // 12 Aura must have flag AFLAG_ANY_EFFECT_AMOUNT_SENT to send amount SPELL_ATTR8_UNK13 = 0x00002000, // 13 SPELL_ATTR8_UNK14 = 0x00004000, // 14 SPELL_ATTR8_WATER_MOUNT = 0x00008000, // 15 only one River Boat used in Thousand Needles SPELL_ATTR8_UNK16 = 0x00010000, // 16 SPELL_ATTR8_UNK17 = 0x00020000, // 17 SPELL_ATTR8_REMEMBER_SPELLS = 0x00040000, // 18 at some point in time, these auras remember spells and allow to cast them later SPELL_ATTR8_USE_COMBO_POINTS_ON_ANY_TARGET = 0x00080000, // 19 allows to consume combo points from dead targets SPELL_ATTR8_ARMOR_SPECIALIZATION = 0x00100000, // 20 SPELL_ATTR8_UNK21 = 0x00200000, // 21 SPELL_ATTR8_UNK22 = 0x00400000, // 22 SPELL_ATTR8_BATTLE_RESURRECTION = 0x00800000, // 23 Used to limit the Amount of Resurrections in Boss Encounters SPELL_ATTR8_HEALING_SPELL = 0x01000000, // 24 SPELL_ATTR8_UNK25 = 0x02000000, // 25 SPELL_ATTR8_RAID_MARKER = 0x04000000, // 26 probably spell no need learn to cast SPELL_ATTR8_UNK27 = 0x08000000, // 27 SPELL_ATTR8_NOT_IN_BG_OR_ARENA = 0x10000000, // 28 not allow to cast or deactivate currently active effect, not sure about Fast Track SPELL_ATTR8_MASTERY_SPECIALIZATION = 0x20000000, // 29 SPELL_ATTR8_UNK30 = 0x40000000, // 30 SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG = 0x80000000 // 31 Do not check UNIT_FLAG_IMMUNE_TO_PC in IsValidAttackTarget }; enum SpellAttr9 { SPELL_ATTR9_UNK0 = 0x00000001, // 0 SPELL_ATTR9_UNK1 = 0x00000002, // 1 SPELL_ATTR9_RESTRICTED_FLIGHT_AREA = 0x00000004, // 2 Dalaran and Wintergrasp flight area auras have it SPELL_ATTR9_UNK3 = 0x00000008, // 3 SPELL_ATTR9_SPECIAL_DELAY_CALCULATION = 0x00000010, // 4 SPELL_ATTR9_SUMMON_PLAYER_TOTEM = 0x00000020, // 5 SPELL_ATTR9_UNK6 = 0x00000040, // 6 SPELL_ATTR9_UNK7 = 0x00000080, // 7 SPELL_ATTR9_AIMED_SHOT = 0x00000100, // 8 SPELL_ATTR9_NOT_USABLE_IN_ARENA = 0x00000200, // 9 Cannot be used in arenas SPELL_ATTR9_UNK10 = 0x00000400, // 10 SPELL_ATTR9_UNK11 = 0x00000800, // 11 SPELL_ATTR9_UNK12 = 0x00001000, // 12 SPELL_ATTR9_SLAM = 0x00002000, // 13 SPELL_ATTR9_USABLE_IN_RATED_BATTLEGROUNDS = 0x00004000, // 14 Can be used in Rated Battlegrounds SPELL_ATTR9_UNK15 = 0x00008000, // 15 SPELL_ATTR9_UNK16 = 0x00010000, // 16 SPELL_ATTR9_UNK17 = 0x00020000, // 17 SPELL_ATTR9_UNK18 = 0x00040000, // 18 SPELL_ATTR9_UNK19 = 0x00080000, // 19 SPELL_ATTR9_UNK20 = 0x00100000, // 20 SPELL_ATTR9_UNK21 = 0x00200000, // 21 SPELL_ATTR9_UNK22 = 0x00400000, // 22 SPELL_ATTR9_UNK23 = 0x00800000, // 23 SPELL_ATTR9_UNK24 = 0x01000000, // 24 SPELL_ATTR9_UNK25 = 0x02000000, // 25 SPELL_ATTR9_UNK26 = 0x04000000, // 26 SPELL_ATTR9_UNK27 = 0x08000000, // 27 SPELL_ATTR9_UNK28 = 0x10000000, // 28 SPELL_ATTR9_UNK29 = 0x20000000, // 29 SPELL_ATTR9_UNK30 = 0x40000000, // 30 SPELL_ATTR9_UNK31 = 0x80000000 // 31 }; enum SpellAttr10 { SPELL_ATTR10_UNK0 = 0x00000001, // 0 SPELL_ATTR10_UNK1 = 0x00000002, // 1 SPELL_ATTR10_UNK2 = 0x00000004, // 2 SPELL_ATTR10_UNK3 = 0x00000008, // 3 SPELL_ATTR10_WATER_SPOUT = 0x00000010, // 4 SPELL_ATTR10_UNK5 = 0x00000020, // 5 SPELL_ATTR10_UNK6 = 0x00000040, // 6 SPELL_ATTR10_TELEPORT_PLAYER = 0x00000080, // 7 4 Teleport Player spells SPELL_ATTR10_UNK8 = 0x00000100, // 8 SPELL_ATTR10_UNK9 = 0x00000200, // 9 SPELL_ATTR10_UNK10 = 0x00000400, // 10 SPELL_ATTR10_HERB_GATHERING_MINING = 0x00000800, // 11 Only Herb Gathering and Mining SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING = 0x00001000, // 12 SPELL_ATTR10_UNK13 = 0x00002000, // 13 SPELL_ATTR10_UNK14 = 0x00004000, // 14 SPELL_ATTR10_UNK15 = 0x00008000, // 15 SPELL_ATTR10_UNK16 = 0x00010000, // 16 SPELL_ATTR10_UNK17 = 0x00020000, // 17 SPELL_ATTR10_UNK18 = 0x00040000, // 18 SPELL_ATTR10_UNK19 = 0x00080000, // 19 SPELL_ATTR10_UNK20 = 0x00100000, // 20 SPELL_ATTR10_UNK21 = 0x00200000, // 21 SPELL_ATTR10_UNK22 = 0x00400000, // 22 SPELL_ATTR10_UNK23 = 0x00800000, // 23 SPELL_ATTR10_UNK24 = 0x01000000, // 24 SPELL_ATTR10_UNK25 = 0x02000000, // 25 SPELL_ATTR10_UNK26 = 0x04000000, // 26 SPELL_ATTR10_UNK27 = 0x08000000, // 27 SPELL_ATTR10_UNK28 = 0x10000000, // 28 SPELL_ATTR10_MOUNT_IS_NOT_ACCOUNT_WIDE = 0x20000000, // 29 This mount is stored per-character SPELL_ATTR10_UNK30 = 0x40000000, // 30 SPELL_ATTR10_UNK31 = 0x80000000 // 31 }; enum SpellAttr11 { SPELL_ATTR11_UNK0 = 0x00000001, // 0 SPELL_ATTR11_UNK1 = 0x00000002, // 1 SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL = 0x00000004, // 2 SPELL_ATTR11_UNK3 = 0x00000008, // 3 SPELL_ATTR11_UNK4 = 0x00000010, // 4 SPELL_ATTR11_UNK5 = 0x00000020, // 5 SPELL_ATTR11_UNK6 = 0x00000040, // 6 SPELL_ATTR11_RANK_IGNORES_CASTER_LEVEL = 0x00000080, // 7 Spell_C_GetSpellRank returns SpellLevels->MaxLevel * 5 instead of std::min(SpellLevels->MaxLevel, caster->Level) * 5 SPELL_ATTR11_UNK8 = 0x00000100, // 8 SPELL_ATTR11_UNK9 = 0x00000200, // 9 SPELL_ATTR11_UNK10 = 0x00000400, // 10 SPELL_ATTR11_UNK11 = 0x00000800, // 11 SPELL_ATTR11_UNK12 = 0x00001000, // 12 SPELL_ATTR11_UNK13 = 0x00002000, // 13 SPELL_ATTR11_UNK14 = 0x00004000, // 14 SPELL_ATTR11_UNK15 = 0x00008000, // 15 SPELL_ATTR11_NOT_USABLE_IN_CHALLENGE_MODE = 0x00010000, // 16 SPELL_ATTR11_UNK17 = 0x00020000, // 17 SPELL_ATTR11_UNK18 = 0x00040000, // 18 SPELL_ATTR11_UNK19 = 0x00080000, // 19 SPELL_ATTR11_UNK20 = 0x00100000, // 20 SPELL_ATTR11_UNK21 = 0x00200000, // 21 SPELL_ATTR11_UNK22 = 0x00400000, // 22 SPELL_ATTR11_UNK23 = 0x00800000, // 23 SPELL_ATTR11_UNK24 = 0x01000000, // 24 SPELL_ATTR11_UNK25 = 0x02000000, // 25 SPELL_ATTR11_UNK26 = 0x04000000, // 26 SPELL_ATTR11_UNK27 = 0x08000000, // 27 SPELL_ATTR11_UNK28 = 0x10000000, // 28 SPELL_ATTR11_UNK29 = 0x20000000, // 29 SPELL_ATTR11_UNK30 = 0x40000000, // 30 SPELL_ATTR11_UNK31 = 0x80000000 // 31 }; enum SpellAttr12 { SPELL_ATTR12_UNK0 = 0x00000001, // 0 SPELL_ATTR12_UNK1 = 0x00000002, // 1 SPELL_ATTR12_UNK2 = 0x00000004, // 2 SPELL_ATTR12_UNK3 = 0x00000008, // 3 SPELL_ATTR12_UNK4 = 0x00000010, // 4 SPELL_ATTR12_UNK5 = 0x00000020, // 5 SPELL_ATTR12_UNK6 = 0x00000040, // 6 SPELL_ATTR12_UNK7 = 0x00000080, // 7 SPELL_ATTR12_UNK8 = 0x00000100, // 8 SPELL_ATTR12_UNK9 = 0x00000200, // 9 SPELL_ATTR12_UNK10 = 0x00000400, // 10 SPELL_ATTR12_UNK11 = 0x00000800, // 11 SPELL_ATTR12_UNK12 = 0x00001000, // 12 SPELL_ATTR12_UNK13 = 0x00002000, // 13 SPELL_ATTR12_UNK14 = 0x00004000, // 14 SPELL_ATTR12_UNK15 = 0x00008000, // 15 SPELL_ATTR12_UNK16 = 0x00010000, // 16 SPELL_ATTR12_UNK17 = 0x00020000, // 17 SPELL_ATTR12_UNK18 = 0x00040000, // 18 SPELL_ATTR12_UNK19 = 0x00080000, // 19 SPELL_ATTR12_UNK20 = 0x00100000, // 20 SPELL_ATTR12_UNK21 = 0x00200000, // 21 SPELL_ATTR12_UNK22 = 0x00400000, // 22 SPELL_ATTR12_UNK23 = 0x00800000, // 23 SPELL_ATTR12_UNK24 = 0x01000000, // 24 SPELL_ATTR12_UNK25 = 0x02000000, // 25 SPELL_ATTR12_UNK26 = 0x04000000, // 26 SPELL_ATTR12_IS_READINESS_SPELL = 0x08000000, // 27 SPELL_ATTR12_UNK28 = 0x10000000, // 28 SPELL_ATTR12_UNK29 = 0x20000000, // 29 SPELL_ATTR12_UNK30 = 0x40000000, // 30 SPELL_ATTR12_UNK31 = 0x80000000 // 31 }; enum SpellAttr13 { SPELL_ATTR13_UNK0 = 0x00000001, // 0 SPELL_ATTR13_UNK1 = 0x00000002, // 1 SPELL_ATTR13_UNK2 = 0x00000004, // 2 SPELL_ATTR13_UNK3 = 0x00000008, // 3 SPELL_ATTR13_UNK4 = 0x00000010, // 4 SPELL_ATTR13_UNK5 = 0x00000020, // 5 SPELL_ATTR13_UNK6 = 0x00000040, // 6 SPELL_ATTR13_UNK7 = 0x00000080, // 7 SPELL_ATTR13_UNK8 = 0x00000100, // 8 SPELL_ATTR13_UNK9 = 0x00000200, // 9 SPELL_ATTR13_UNK10 = 0x00000400, // 10 SPELL_ATTR13_UNK11 = 0x00000800, // 11 SPELL_ATTR13_UNK12 = 0x00001000, // 12 SPELL_ATTR13_UNK13 = 0x00002000, // 13 SPELL_ATTR13_UNK14 = 0x00004000, // 14 SPELL_ATTR13_UNK15 = 0x00008000, // 15 SPELL_ATTR13_UNK16 = 0x00010000, // 16 SPELL_ATTR13_UNK17 = 0x00020000, // 17 SPELL_ATTR13_ACTIVATES_REQUIRED_SHAPESHIFT = 0x00040000, // 18 SPELL_ATTR13_UNK19 = 0x00080000, // 19 SPELL_ATTR13_UNK20 = 0x00100000, // 20 SPELL_ATTR13_UNK21 = 0x00200000, // 21 SPELL_ATTR13_UNK22 = 0x00400000, // 22 SPELL_ATTR13_UNK23 = 0x00800000 // 23 }; #define MIN_TALENT_GROUP 0 #define MAX_TALENT_GROUP 1 #define MIN_TALENT_GROUPS 1 #define MAX_TALENT_GROUPS 2 #define MAX_GLYPH_SLOT_INDEX 6 #define MIN_SPECIALIZATION_LEVEL 10 #define MAX_SPECIALIZATIONS 4 // Custom values enum SpellClickUserTypes { SPELL_CLICK_USER_ANY = 0, SPELL_CLICK_USER_FRIEND = 1, SPELL_CLICK_USER_RAID = 2, SPELL_CLICK_USER_PARTY = 3, SPELL_CLICK_USER_MAX = 4 }; enum SpellClickCastFlags { NPC_CLICK_CAST_CASTER_CLICKER = 0x01, NPC_CLICK_CAST_TARGET_CLICKER = 0x02, NPC_CLICK_CAST_ORIG_CASTER_OWNER = 0x04 }; enum SheathTypes { SHEATHETYPE_NONE = 0, SHEATHETYPE_MAINHAND = 1, SHEATHETYPE_OFFHAND = 2, SHEATHETYPE_LARGEWEAPONLEFT = 3, SHEATHETYPE_LARGEWEAPONRIGHT = 4, SHEATHETYPE_HIPWEAPONLEFT = 5, SHEATHETYPE_HIPWEAPONRIGHT = 6, SHEATHETYPE_SHIELD = 7 }; #define MAX_SHEATHETYPE 8 enum CharacterFlags { CHARACTER_FLAG_NONE = 0x00000000, CHARACTER_FLAG_UNK1 = 0x00000001, CHARACTER_FLAG_UNK2 = 0x00000002, CHARACTER_FLAG_LOCKED_FOR_TRANSFER = 0x00000004, CHARACTER_FLAG_UNK4 = 0x00000008, CHARACTER_FLAG_UNK5 = 0x00000010, CHARACTER_FLAG_UNK6 = 0x00000020, CHARACTER_FLAG_UNK7 = 0x00000040, CHARACTER_FLAG_UNK8 = 0x00000080, CHARACTER_FLAG_UNK9 = 0x00000100, CHARACTER_FLAG_UNK10 = 0x00000200, CHARACTER_FLAG_HIDE_HELM = 0x00000400, CHARACTER_FLAG_HIDE_CLOAK = 0x00000800, CHARACTER_FLAG_UNK13 = 0x00001000, CHARACTER_FLAG_GHOST = 0x00002000, CHARACTER_FLAG_RENAME = 0x00004000, CHARACTER_FLAG_UNK16 = 0x00008000, CHARACTER_FLAG_UNK17 = 0x00010000, CHARACTER_FLAG_UNK18 = 0x00020000, CHARACTER_FLAG_UNK19 = 0x00040000, CHARACTER_FLAG_UNK20 = 0x00080000, CHARACTER_FLAG_UNK21 = 0x00100000, CHARACTER_FLAG_UNK22 = 0x00200000, CHARACTER_FLAG_UNK23 = 0x00400000, CHARACTER_FLAG_UNK24 = 0x00800000, CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000, CHARACTER_FLAG_DECLINED = 0x02000000, CHARACTER_FLAG_UNK27 = 0x04000000, CHARACTER_FLAG_UNK28 = 0x08000000, CHARACTER_FLAG_UNK29 = 0x10000000, CHARACTER_FLAG_UNK30 = 0x20000000, CHARACTER_FLAG_UNK31 = 0x40000000, CHARACTER_FLAG_UNK32 = 0x80000000 }; enum CharacterCustomizeFlags { CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000, CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc... CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc... CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc... }; enum CharacterSlot { SLOT_HEAD = 0, SLOT_NECK = 1, SLOT_SHOULDERS = 2, SLOT_SHIRT = 3, SLOT_CHEST = 4, SLOT_WAIST = 5, SLOT_LEGS = 6, SLOT_FEET = 7, SLOT_WRISTS = 8, SLOT_HANDS = 9, SLOT_FINGER1 = 10, SLOT_FINGER2 = 11, SLOT_TRINKET1 = 12, SLOT_TRINKET2 = 13, SLOT_BACK = 14, SLOT_MAIN_HAND = 15, SLOT_OFF_HAND = 16, SLOT_RANGED = 17, SLOT_TABARD = 18, SLOT_EMPTY = 19 }; // Languages.dbc (6.0.2.18988) enum Language { LANG_UNIVERSAL = 0, LANG_ORCISH = 1, LANG_DARNASSIAN = 2, LANG_TAURAHE = 3, LANG_DWARVISH = 6, LANG_COMMON = 7, LANG_DEMONIC = 8, LANG_TITAN = 9, LANG_THALASSIAN = 10, LANG_DRACONIC = 11, LANG_KALIMAG = 12, LANG_GNOMISH = 13, LANG_TROLL = 14, LANG_GUTTERSPEAK = 33, LANG_DRAENEI = 35, LANG_ZOMBIE = 36, LANG_GNOMISH_BINARY = 37, LANG_GOBLIN_BINARY = 38, LANG_WORGEN = 39, LANG_GOBLIN = 40, LANG_PANDAREN_NEUTRAL = 42, LANG_PANDAREN_ALLIANCE = 43, LANG_PANDAREN_HORDE = 44, LANG_RIKKITUN = 168, LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype? }; #define LANGUAGES_COUNT 25 enum TeamId { TEAM_ALLIANCE = 0, TEAM_HORDE, TEAM_NEUTRAL }; enum Team { HORDE = 67, ALLIANCE = 469, //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code //TEAM_ALLIANCE_FORCES = 891, //TEAM_HORDE_FORCES = 892, //TEAM_SANCTUARY = 936, //TEAM_OUTLAND = 980, TEAM_OTHER = 0 // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER }; enum SpellEffectName { SPELL_EFFECT_INSTAKILL = 1, SPELL_EFFECT_SCHOOL_DAMAGE = 2, SPELL_EFFECT_DUMMY = 3, SPELL_EFFECT_PORTAL_TELEPORT = 4, // Unused (4.3.4) SPELL_EFFECT_TELEPORT_UNITS = 5, SPELL_EFFECT_APPLY_AURA = 6, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7, SPELL_EFFECT_POWER_DRAIN = 8, SPELL_EFFECT_HEALTH_LEECH = 9, SPELL_EFFECT_HEAL = 10, SPELL_EFFECT_BIND = 11, SPELL_EFFECT_PORTAL = 12, SPELL_EFFECT_RITUAL_BASE = 13, // Unused (4.3.4) SPELL_EFFECT_RITUAL_SPECIALIZE = 14, // Unused (4.3.4) SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, // Unused (4.3.4) SPELL_EFFECT_QUEST_COMPLETE = 16, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17, SPELL_EFFECT_RESURRECT = 18, SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19, SPELL_EFFECT_DODGE = 20, SPELL_EFFECT_EVADE = 21, SPELL_EFFECT_PARRY = 22, SPELL_EFFECT_BLOCK = 23, SPELL_EFFECT_CREATE_ITEM = 24, SPELL_EFFECT_WEAPON = 25, SPELL_EFFECT_DEFENSE = 26, SPELL_EFFECT_PERSISTENT_AREA_AURA = 27, SPELL_EFFECT_SUMMON = 28, SPELL_EFFECT_LEAP = 29, SPELL_EFFECT_ENERGIZE = 30, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31, SPELL_EFFECT_TRIGGER_MISSILE = 32, SPELL_EFFECT_OPEN_LOCK = 33, SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34, SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35, SPELL_EFFECT_LEARN_SPELL = 36, SPELL_EFFECT_SPELL_DEFENSE = 37, SPELL_EFFECT_DISPEL = 38, SPELL_EFFECT_LANGUAGE = 39, SPELL_EFFECT_DUAL_WIELD = 40, SPELL_EFFECT_JUMP = 41, SPELL_EFFECT_JUMP_DEST = 42, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43, SPELL_EFFECT_SKILL_STEP = 44, SPELL_EFFECT_PLAY_MOVIE = 45, SPELL_EFFECT_SPAWN = 46, SPELL_EFFECT_TRADE_SKILL = 47, SPELL_EFFECT_STEALTH = 48, SPELL_EFFECT_DETECT = 49, SPELL_EFFECT_TRANS_DOOR = 50, SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, // Unused (4.3.4) SPELL_EFFECT_GUARANTEE_HIT = 52, // Unused (4.3.4) SPELL_EFFECT_ENCHANT_ITEM = 53, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54, SPELL_EFFECT_TAMECREATURE = 55, SPELL_EFFECT_SUMMON_PET = 56, SPELL_EFFECT_LEARN_PET_SPELL = 57, SPELL_EFFECT_WEAPON_DAMAGE = 58, SPELL_EFFECT_CREATE_RANDOM_ITEM = 59, SPELL_EFFECT_PROFICIENCY = 60, SPELL_EFFECT_SEND_EVENT = 61, SPELL_EFFECT_POWER_BURN = 62, SPELL_EFFECT_THREAT = 63, SPELL_EFFECT_TRIGGER_SPELL = 64, SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65, SPELL_EFFECT_CREATE_MANA_GEM = 66, SPELL_EFFECT_HEAL_MAX_HEALTH = 67, SPELL_EFFECT_INTERRUPT_CAST = 68, SPELL_EFFECT_DISTRACT = 69, SPELL_EFFECT_PULL = 70, SPELL_EFFECT_PICKPOCKET = 71, SPELL_EFFECT_ADD_FARSIGHT = 72, SPELL_EFFECT_UNTRAIN_TALENTS = 73, SPELL_EFFECT_APPLY_GLYPH = 74, SPELL_EFFECT_HEAL_MECHANICAL = 75, SPELL_EFFECT_SUMMON_OBJECT_WILD = 76, SPELL_EFFECT_SCRIPT_EFFECT = 77, SPELL_EFFECT_ATTACK = 78, SPELL_EFFECT_SANCTUARY = 79, SPELL_EFFECT_ADD_COMBO_POINTS = 80, SPELL_EFFECT_CREATE_HOUSE = 81, SPELL_EFFECT_BIND_SIGHT = 82, SPELL_EFFECT_DUEL = 83, SPELL_EFFECT_STUCK = 84, SPELL_EFFECT_SUMMON_PLAYER = 85, SPELL_EFFECT_ACTIVATE_OBJECT = 86, SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87, SPELL_EFFECT_GAMEOBJECT_REPAIR = 88, SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89, SPELL_EFFECT_KILL_CREDIT = 90, SPELL_EFFECT_THREAT_ALL = 91, SPELL_EFFECT_ENCHANT_HELD_ITEM = 92, SPELL_EFFECT_FORCE_DESELECT = 93, SPELL_EFFECT_SELF_RESURRECT = 94, SPELL_EFFECT_SKINNING = 95, SPELL_EFFECT_CHARGE = 96, SPELL_EFFECT_CAST_BUTTON = 97, SPELL_EFFECT_KNOCK_BACK = 98, SPELL_EFFECT_DISENCHANT = 99, SPELL_EFFECT_INEBRIATE = 100, SPELL_EFFECT_FEED_PET = 101, SPELL_EFFECT_DISMISS_PET = 102, SPELL_EFFECT_REPUTATION = 103, SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104, SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105, SPELL_EFFECT_CHANGE_RAID_MARKER = 106, SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107, SPELL_EFFECT_DISPEL_MECHANIC = 108, SPELL_EFFECT_RESURRECT_PET = 109, SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110, SPELL_EFFECT_DURABILITY_DAMAGE = 111, SPELL_EFFECT_112 = 112, SPELL_EFFECT_RESURRECT_NEW = 113, SPELL_EFFECT_ATTACK_ME = 114, SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115, SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116, SPELL_EFFECT_SPIRIT_HEAL = 117, SPELL_EFFECT_SKILL = 118, SPELL_EFFECT_APPLY_AREA_AURA_PET = 119, SPELL_EFFECT_TELEPORT_GRAVEYARD = 120, SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121, SPELL_EFFECT_122 = 122, // Unused (4.3.4) SPELL_EFFECT_SEND_TAXI = 123, SPELL_EFFECT_PULL_TOWARDS = 124, SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125, SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126, SPELL_EFFECT_PROSPECTING = 127, SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128, SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129, SPELL_EFFECT_REDIRECT_THREAT = 130, SPELL_EFFECT_PLAY_SOUND = 131, SPELL_EFFECT_PLAY_MUSIC = 132, SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133, SPELL_EFFECT_KILL_CREDIT2 = 134, SPELL_EFFECT_CALL_PET = 135, SPELL_EFFECT_HEAL_PCT = 136, SPELL_EFFECT_ENERGIZE_PCT = 137, SPELL_EFFECT_LEAP_BACK = 138, SPELL_EFFECT_CLEAR_QUEST = 139, SPELL_EFFECT_FORCE_CAST = 140, SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142, SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143, SPELL_EFFECT_KNOCK_BACK_DEST = 144, SPELL_EFFECT_PULL_TOWARDS_DEST = 145, SPELL_EFFECT_ACTIVATE_RUNE = 146, SPELL_EFFECT_QUEST_FAIL = 147, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148, SPELL_EFFECT_CHARGE_DEST = 149, SPELL_EFFECT_QUEST_START = 150, SPELL_EFFECT_TRIGGER_SPELL_2 = 151, SPELL_EFFECT_SUMMON_RAF_FRIEND = 152, SPELL_EFFECT_CREATE_TAMED_PET = 153, SPELL_EFFECT_DISCOVER_TAXI = 154, SPELL_EFFECT_TITAN_GRIP = 155, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156, SPELL_EFFECT_CREATE_ITEM_2 = 157, SPELL_EFFECT_MILLING = 158, SPELL_EFFECT_ALLOW_RENAME_PET = 159, SPELL_EFFECT_FORCE_CAST_2 = 160, SPELL_EFFECT_TALENT_SPEC_COUNT = 161, SPELL_EFFECT_TALENT_SPEC_SELECT = 162, SPELL_EFFECT_163 = 163, // Unused (4.3.4) SPELL_EFFECT_REMOVE_AURA = 164, SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT = 165, SPELL_EFFECT_GIVE_CURRENCY = 166, SPELL_EFFECT_UPDATE_PLAYER_PHASE = 167, SPELL_EFFECT_ALLOW_CONTROL_PET = 168, // NYI SPELL_EFFECT_DESTROY_ITEM = 169, SPELL_EFFECT_UPDATE_ZONE_AURAS_AND_PHASES = 170, // NYI SPELL_EFFECT_171 = 171, // Summons gamebject SPELL_EFFECT_RESURRECT_WITH_AURA = 172, SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB = 173, // Guild tab unlocked (guild perk) SPELL_EFFECT_APPLY_AURA_ON_PET = 174, // NYI SPELL_EFFECT_175 = 175, // Unused (4.3.4) SPELL_EFFECT_SANCTUARY_2 = 176, // NYI SPELL_EFFECT_177 = 177, SPELL_EFFECT_178 = 178, // Unused (4.3.4) SPELL_EFFECT_CREATE_AREATRIGGER = 179, SPELL_EFFECT_UPDATE_AREATRIGGER = 180, // NYI SPELL_EFFECT_REMOVE_TALENT = 181, SPELL_EFFECT_182 = 182, SPELL_EFFECT_183 = 183, SPELL_EFFECT_REPUTATION_2 = 184, // NYI SPELL_EFFECT_185 = 185, SPELL_EFFECT_186 = 186, SPELL_EFFECT_RANDOMIZE_ARCHAEOLOGY_DIGSITES = 187, // NYI SPELL_EFFECT_188 = 188, SPELL_EFFECT_LOOT = 189, // NYI, lootid in MiscValue ? SPELL_EFFECT_190 = 190, SPELL_EFFECT_TELEPORT_TO_DIGSITE = 191, // NYI SPELL_EFFECT_UNCAGE_BATTLEPET = 192, SPELL_EFFECT_START_PET_BATTLE = 193, SPELL_EFFECT_194 = 194, SPELL_EFFECT_195 = 195, SPELL_EFFECT_196 = 196, SPELL_EFFECT_197 = 197, SPELL_EFFECT_198 = 198, SPELL_EFFECT_199 = 199, SPELL_EFFECT_HEAL_BATTLEPET_PCT = 200, // BYI SPELL_EFFECT_ENABLE_BATTLE_PETS = 201, // NYI SPELL_EFFECT_202 = 202, SPELL_EFFECT_203 = 203, SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY = 204, SPELL_EFFECT_LAUNCH_QUEST_CHOICE = 205, SPELL_EFFECT_206 = 206, SPELL_EFFECT_LAUNCH_QUEST_TASK = 207, // Starts one of the "progress bar" quests SPELL_EFFECT_208 = 208, SPELL_EFFECT_209 = 209, SPELL_EFFECT_LEARN_GARRISON_BUILDING = 210, SPELL_EFFECT_LEARN_GARRISON_SPECIALIZATION = 211, SPELL_EFFECT_212 = 212, SPELL_EFFECT_213 = 213, SPELL_EFFECT_CREATE_GARRISON = 214, SPELL_EFFECT_UPGRADE_CHARACTER_SPELLS = 215, // Unlocks boosted players' spells (ChrUpgrade*.db2) SPELL_EFFECT_CREATE_SHIPMENT = 216, SPELL_EFFECT_UPGRADE_GARRISON = 217, SPELL_EFFECT_218 = 218, SPELL_EFFECT_219 = 219, SPELL_EFFECT_ADD_GARRISON_FOLLOWER = 220, SPELL_EFFECT_221 = 221, SPELL_EFFECT_CREATE_HEIRLOOM_ITEM = 222, SPELL_EFFECT_CHANGE_ITEM_BONUSES = 223, SPELL_EFFECT_ACTIVATE_GARRISON_BUILDING = 224, SPELL_EFFECT_GRANT_BATTLEPET_LEVEL = 225, SPELL_EFFECT_226 = 226, SPELL_EFFECT_227 = 227, SPELL_EFFECT_228 = 228, SPELL_EFFECT_SET_FOLLOWER_QUALITY = 229, SPELL_EFFECT_INCREASE_FOLLOWER_ITEM_LEVEL = 230, SPELL_EFFECT_INCREASE_FOLLOWER_EXPERIENCE = 231, SPELL_EFFECT_REMOVE_PHASE = 232, SPELL_EFFECT_RANDOMIZE_FOLLOWER_ABILITIES = 233, SPELL_EFFECT_234 = 234, SPELL_EFFECT_235 = 235, SPELL_EFFECT_GIVE_EXPERIENCE = 236, // Increases players XP SPELL_EFFECT_GIVE_RESTED_EXPERIENCE_BONUS = 237, SPELL_EFFECT_INCREASE_SKILL = 238, SPELL_EFFECT_END_GARRISON_BUILDING_CONSTRUCTION = 239, // Instantly finishes building construction SPELL_EFFECT_240 = 240, SPELL_EFFECT_241 = 241, SPELL_EFFECT_242 = 242, SPELL_EFFECT_APPLY_ENCHANT_ILLUSION = 243, SPELL_EFFECT_LEARN_FOLLOWER_ABILITY = 244, SPELL_EFFECT_UPGRADE_HEIRLOOM = 245, SPELL_EFFECT_FINISH_GARRISON_MISSION = 246, SPELL_EFFECT_ADD_GARRISON_MISSION = 247, SPELL_EFFECT_FINISH_SHIPMENT = 248, SPELL_EFFECT_249 = 249, SPELL_EFFECT_TAKE_SCREENSHOT = 250, // Serverside marker for selfie screenshot - achievement check SPELL_EFFECT_SET_GARRISON_CACHE_SIZE = 251, TOTAL_SPELL_EFFECTS = 252, }; enum SpellCastResult // 21355 { SPELL_FAILED_SUCCESS = 0, SPELL_FAILED_AFFECTING_COMBAT = 1, SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2, SPELL_FAILED_ALREADY_AT_FULL_MANA = 3, SPELL_FAILED_ALREADY_AT_FULL_POWER = 4, SPELL_FAILED_ALREADY_BEING_TAMED = 5, SPELL_FAILED_ALREADY_HAVE_CHARM = 6, SPELL_FAILED_ALREADY_HAVE_SUMMON = 7, SPELL_FAILED_ALREADY_HAVE_PET = 8, SPELL_FAILED_ALREADY_OPEN = 9, SPELL_FAILED_AURA_BOUNCED = 10, SPELL_FAILED_AUTOTRACK_INTERRUPTED = 11, SPELL_FAILED_BAD_IMPLICIT_TARGETS = 12, SPELL_FAILED_BAD_TARGETS = 13, SPELL_FAILED_PVP_TARGET_WHILE_UNFLAGGED = 14, SPELL_FAILED_CANT_BE_CHARMED = 15, SPELL_FAILED_CANT_BE_DISENCHANTED = 16, SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 17, SPELL_FAILED_CANT_BE_MILLED = 18, SPELL_FAILED_CANT_BE_PROSPECTED = 19, SPELL_FAILED_CANT_CAST_ON_TAPPED = 20, SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 21, SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 22, SPELL_FAILED_CANT_STEALTH = 23, SPELL_FAILED_CANT_UNTALENT = 24, SPELL_FAILED_CASTER_AURASTATE = 25, SPELL_FAILED_CASTER_DEAD = 26, SPELL_FAILED_CHARMED = 27, SPELL_FAILED_CHEST_IN_USE = 28, SPELL_FAILED_CONFUSED = 29, SPELL_FAILED_DONT_REPORT = 30, SPELL_FAILED_EQUIPPED_ITEM = 31, SPELL_FAILED_EQUIPPED_ITEM_CLASS = 32, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 33, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 34, SPELL_FAILED_ERROR = 35, SPELL_FAILED_FALLING = 36, SPELL_FAILED_FIZZLE = 37, SPELL_FAILED_FLEEING = 38, SPELL_FAILED_FOOD_LOWLEVEL = 39, SPELL_FAILED_GARRISON_NOT_OWNED = 40, SPELL_FAILED_GARRISON_OWNED = 41, SPELL_FAILED_GARRISON_MAX_LEVEL = 42, SPELL_FAILED_GARRISON_NOT_UPGRADEABLE = 43, SPELL_FAILED_GARRISON_FOLLOWER_ON_MISSION = 44, SPELL_FAILED_GARRISON_FOLLOWER_IN_BUILDING = 45, SPELL_FAILED_GARRISON_FOLLOWER_MAX_LEVEL = 46, SPELL_FAILED_GARRISON_FOLLOWER_MAX_ITEM_LEVEL = 47, SPELL_FAILED_GARRISON_FOLLOWER_MAX_QUALITY = 48, SPELL_FAILED_GARRISON_FOLLOWER_NOT_MAX_LEVEL = 49, SPELL_FAILED_GARRISON_FOLLOWER_HAS_ABILITY = 50, SPELL_FAILED_GARRISON_FOLLOWER_HAS_SINGLE_MISSION_ABILITY = 51, SPELL_FAILED_GARRISON_MISSION_NOT_IN_PROGRESS = 52, SPELL_FAILED_GARRISON_MISSION_COMPLETE = 53, SPELL_FAILED_GARRISON_NO_MISSIONS_AVAILABLE = 54, SPELL_FAILED_HIGHLEVEL = 55, SPELL_FAILED_HUNGER_SATIATED = 56, SPELL_FAILED_IMMUNE = 57, SPELL_FAILED_INCORRECT_AREA = 58, SPELL_FAILED_INTERRUPTED = 59, SPELL_FAILED_INTERRUPTED_COMBAT = 60, SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 61, SPELL_FAILED_ITEM_GONE = 62, SPELL_FAILED_ITEM_NOT_FOUND = 63, SPELL_FAILED_ITEM_NOT_READY = 64, SPELL_FAILED_LEVEL_REQUIREMENT = 65, SPELL_FAILED_LINE_OF_SIGHT = 66, SPELL_FAILED_LOWLEVEL = 67, SPELL_FAILED_LOW_CASTLEVEL = 68, SPELL_FAILED_MAINHAND_EMPTY = 69, SPELL_FAILED_MOVING = 70, SPELL_FAILED_NEED_AMMO = 71, SPELL_FAILED_NEED_AMMO_POUCH = 72, SPELL_FAILED_NEED_EXOTIC_AMMO = 73, SPELL_FAILED_NEED_MORE_ITEMS = 74, SPELL_FAILED_NOPATH = 75, SPELL_FAILED_NOT_BEHIND = 76, SPELL_FAILED_NOT_FISHABLE = 77, SPELL_FAILED_NOT_FLYING = 78, SPELL_FAILED_NOT_HERE = 79, SPELL_FAILED_NOT_INFRONT = 80, SPELL_FAILED_NOT_IN_CONTROL = 81, SPELL_FAILED_NOT_KNOWN = 82, SPELL_FAILED_NOT_MOUNTED = 83, SPELL_FAILED_NOT_ON_TAXI = 84, SPELL_FAILED_NOT_ON_TRANSPORT = 85, SPELL_FAILED_NOT_READY = 86, SPELL_FAILED_NOT_SHAPESHIFT = 87, SPELL_FAILED_NOT_STANDING = 88, SPELL_FAILED_NOT_TRADEABLE = 89, SPELL_FAILED_NOT_TRADING = 90, SPELL_FAILED_NOT_UNSHEATHED = 91, SPELL_FAILED_NOT_WHILE_GHOST = 92, SPELL_FAILED_NOT_WHILE_LOOTING = 93, SPELL_FAILED_NO_AMMO = 94, SPELL_FAILED_NO_CHARGES_REMAIN = 95, SPELL_FAILED_NO_CHAMPION = 96, SPELL_FAILED_NO_COMBO_POINTS = 97, SPELL_FAILED_NO_DUELING = 98, SPELL_FAILED_NO_ENDURANCE = 99, SPELL_FAILED_NO_FISH = 100, SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 101, SPELL_FAILED_NO_MOUNTS_ALLOWED = 102, SPELL_FAILED_NO_PET = 103, SPELL_FAILED_NO_POWER = 104, SPELL_FAILED_NOTHING_TO_DISPEL = 105, SPELL_FAILED_NOTHING_TO_STEAL = 106, SPELL_FAILED_ONLY_ABOVEWATER = 107, SPELL_FAILED_ONLY_DAYTIME = 108, SPELL_FAILED_ONLY_INDOORS = 109, SPELL_FAILED_ONLY_MOUNTED = 110, SPELL_FAILED_ONLY_NIGHTTIME = 111, SPELL_FAILED_ONLY_OUTDOORS = 112, SPELL_FAILED_ONLY_SHAPESHIFT = 113, SPELL_FAILED_ONLY_STEALTHED = 114, SPELL_FAILED_ONLY_UNDERWATER = 115, SPELL_FAILED_OUT_OF_RANGE = 116, SPELL_FAILED_PACIFIED = 117, SPELL_FAILED_POSSESSED = 118, SPELL_FAILED_REAGENTS = 119, SPELL_FAILED_REQUIRES_AREA = 120, SPELL_FAILED_REQUIRES_SPELL_FOCUS = 121, SPELL_FAILED_ROOTED = 122, SPELL_FAILED_SILENCED = 123, SPELL_FAILED_SPELL_IN_PROGRESS = 124, SPELL_FAILED_SPELL_LEARNED = 125, SPELL_FAILED_SPELL_UNAVAILABLE = 126, SPELL_FAILED_STUNNED = 127, SPELL_FAILED_TARGETS_DEAD = 128, SPELL_FAILED_TARGET_AFFECTING_COMBAT = 129, SPELL_FAILED_TARGET_AURASTATE = 130, SPELL_FAILED_TARGET_DUELING = 131, SPELL_FAILED_TARGET_ENEMY = 132, SPELL_FAILED_TARGET_ENRAGED = 133, SPELL_FAILED_TARGET_FRIENDLY = 134, SPELL_FAILED_TARGET_IN_COMBAT = 135, SPELL_FAILED_TARGET_IN_PET_BATTLE = 136, SPELL_FAILED_TARGET_IS_PLAYER = 137, SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 138, SPELL_FAILED_TARGET_NOT_DEAD = 139, SPELL_FAILED_TARGET_NOT_IN_PARTY = 140, SPELL_FAILED_TARGET_NOT_LOOTED = 141, SPELL_FAILED_TARGET_NOT_PLAYER = 142, SPELL_FAILED_TARGET_NO_POCKETS = 143, SPELL_FAILED_TARGET_NO_WEAPONS = 144, SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 145, SPELL_FAILED_TARGET_UNSKINNABLE = 146, SPELL_FAILED_THIRST_SATIATED = 147, SPELL_FAILED_TOO_CLOSE = 148, SPELL_FAILED_TOO_MANY_OF_ITEM = 149, SPELL_FAILED_TOTEM_CATEGORY = 150, SPELL_FAILED_TOTEMS = 151, SPELL_FAILED_TRY_AGAIN = 152, SPELL_FAILED_UNIT_NOT_BEHIND = 153, SPELL_FAILED_UNIT_NOT_INFRONT = 154, SPELL_FAILED_VISION_OBSCURED = 155, SPELL_FAILED_WRONG_PET_FOOD = 156, SPELL_FAILED_NOT_WHILE_FATIGUED = 157, SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 158, SPELL_FAILED_NOT_WHILE_TRADING = 159, SPELL_FAILED_TARGET_NOT_IN_RAID = 160, SPELL_FAILED_TARGET_FREEFORALL = 161, SPELL_FAILED_NO_EDIBLE_CORPSES = 162, SPELL_FAILED_ONLY_BATTLEGROUNDS = 163, SPELL_FAILED_TARGET_NOT_GHOST = 164, SPELL_FAILED_TRANSFORM_UNUSABLE = 165, SPELL_FAILED_WRONG_WEATHER = 166, SPELL_FAILED_DAMAGE_IMMUNE = 167, SPELL_FAILED_PREVENTED_BY_MECHANIC = 168, SPELL_FAILED_PLAY_TIME = 169, SPELL_FAILED_REPUTATION = 170, SPELL_FAILED_MIN_SKILL = 171, SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND = 172, SPELL_FAILED_NOT_ON_SHAPESHIFT = 173, SPELL_FAILED_NOT_ON_STEALTHED = 174, SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 175, SPELL_FAILED_NOT_ON_MOUNTED = 176, SPELL_FAILED_TOO_SHALLOW = 177, SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 178, SPELL_FAILED_TARGET_IS_TRIVIAL = 179, SPELL_FAILED_BM_OR_INVISGOD = 180, SPELL_FAILED_GROUND_MOUNT_NOT_ALLOWED = 181, SPELL_FAILED_FLOATING_MOUNT_NOT_ALLOWED = 182, SPELL_FAILED_UNDERWATER_MOUNT_NOT_ALLOWED = 183, SPELL_FAILED_FLYING_MOUNT_NOT_ALLOWED = 184, SPELL_FAILED_APPRENTICE_RIDING_REQUIREMENT = 185, SPELL_FAILED_JOURNEYMAN_RIDING_REQUIREMENT = 186, SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 187, SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 188, SPELL_FAILED_MASTER_RIDING_REQUIREMENT = 189, SPELL_FAILED_COLD_RIDING_REQUIREMENT = 190, SPELL_FAILED_FLIGHT_MASTER_RIDING_REQUIREMENT = 191, SPELL_FAILED_CS_RIDING_REQUIREMENT = 192, SPELL_FAILED_PANDA_RIDING_REQUIREMENT = 193, SPELL_FAILED_DRAENOR_RIDING_REQUIREMENT = 194, SPELL_FAILED_MOUNT_NO_FLOAT_HERE = 195, SPELL_FAILED_MOUNT_NO_UNDERWATER_HERE = 196, SPELL_FAILED_MOUNT_ABOVE_WATER_HERE = 197, SPELL_FAILED_MOUNT_COLLECTED_ON_OTHER_CHAR = 198, SPELL_FAILED_NOT_IDLE = 199, SPELL_FAILED_NOT_INACTIVE = 200, SPELL_FAILED_PARTIAL_PLAYTIME = 201, SPELL_FAILED_NO_PLAYTIME = 202, SPELL_FAILED_NOT_IN_BATTLEGROUND = 203, SPELL_FAILED_NOT_IN_RAID_INSTANCE = 204, SPELL_FAILED_ONLY_IN_ARENA = 205, SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 206, SPELL_FAILED_ON_USE_ENCHANT = 207, SPELL_FAILED_NOT_ON_GROUND = 208, SPELL_FAILED_CUSTOM_ERROR = 209, SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 210, SPELL_FAILED_TOO_MANY_SOCKETS = 211, SPELL_FAILED_INVALID_GLYPH = 212, SPELL_FAILED_UNIQUE_GLYPH = 213, SPELL_FAILED_GLYPH_SOCKET_LOCKED = 214, SPELL_FAILED_GLYPH_EXCLUSIVE_CATEGORY = 215, SPELL_FAILED_GLYPH_INVALID_SPEC = 216, SPELL_FAILED_GLYPH_NO_SPEC = 217, SPELL_FAILED_NO_VALID_TARGETS = 218, SPELL_FAILED_ITEM_AT_MAX_CHARGES = 219, SPELL_FAILED_NOT_IN_BARBERSHOP = 220, SPELL_FAILED_FISHING_TOO_LOW = 221, SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 222, SPELL_FAILED_SUMMON_PENDING = 223, SPELL_FAILED_MAX_SOCKETS = 224, SPELL_FAILED_PET_CAN_RENAME = 225, SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 226, SPELL_FAILED_TARGET_HAS_RESURRECT_PENDING = 227, SPELL_FAILED_NO_ACTIONS = 228, SPELL_FAILED_CURRENCY_WEIGHT_MISMATCH = 229, SPELL_FAILED_WEIGHT_NOT_ENOUGH = 230, SPELL_FAILED_WEIGHT_TOO_MUCH = 231, SPELL_FAILED_NO_VACANT_SEAT = 232, SPELL_FAILED_NO_LIQUID = 233, SPELL_FAILED_ONLY_NOT_SWIMMING = 234, SPELL_FAILED_BY_NOT_MOVING = 235, SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED = 236, SPELL_FAILED_NOT_IN_ARENA = 237, SPELL_FAILED_TARGET_NOT_GROUNDED = 238, SPELL_FAILED_EXCEEDED_WEEKLY_USAGE = 239, SPELL_FAILED_NOT_IN_LFG_DUNGEON = 240, SPELL_FAILED_BAD_TARGET_FILTER = 241, SPELL_FAILED_NOT_ENOUGH_TARGETS = 242, SPELL_FAILED_NO_SPEC = 243, SPELL_FAILED_CANT_ADD_BATTLE_PET = 244, SPELL_FAILED_CANT_UPGRADE_BATTLE_PET = 245, SPELL_FAILED_WRONG_BATTLE_PET_TYPE = 246, SPELL_FAILED_NO_DUNGEON_ENCOUNTER = 247, SPELL_FAILED_NO_TELEPORT_FROM_DUNGEON = 248, SPELL_FAILED_MAX_LEVEL_TOO_LOW = 249, SPELL_FAILED_CANT_REPLACE_ITEM_BONUS = 250, GRANT_PET_LEVEL_FAIL = 251, SPELL_FAILED_SKILL_LINE_NOT_KNOWN = 252, SPELL_FAILED_BLUEPRINT_KNOWN = 253, SPELL_FAILED_FOLLOWER_KNOWN = 254, SPELL_FAILED_CANT_OVERRIDE_ENCHANT_VISUAL = 255, SPELL_FAILED_ITEM_NOT_A_WEAPON = 256, SPELL_FAILED_SAME_ENCHANT_VISUAL = 257, SPELL_FAILED_TOY_USE_LIMIT_REACHED = 258, SPELL_FAILED_TOY_ALREADY_KNOWN = 259, SPELL_FAILED_SHIPMENTS_FULL = 260, SPELL_FAILED_NO_SHIPMENTS_FOR_CONTAINER = 261, SPELL_FAILED_NO_BUILDING_FOR_SHIPMENT = 262, SPELL_FAILED_NOT_ENOUGH_SHIPMENTS_FOR_CONTAINER = 263, SPELL_FAILED_HAS_MISSION = 264, SPELL_FAILED_BUILDING_ACTIVATE_NOT_READY = 265, SPELL_FAILED_NOT_SOULBOUND = 266, SPELL_FAILED_RIDING_VEHICLE = 267, SPELL_FAILED_VETERAN_TRIAL_ABOVE_SKILL_RANK_MAX = 268, SPELL_FAILED_NOT_WHILE_MERCENARY = 269, SPELL_FAILED_UNKNOWN = 270, SPELL_CAST_OK = 0xFFFF // custom value, must not be sent to client }; enum SpellCustomErrors { SPELL_CUSTOM_ERROR_NONE = 0, SPELL_CUSTOM_ERROR_CUSTOM_MSG = 1, // Something bad happened, and we want to display a custom message! SPELL_CUSTOM_ERROR_ALEX_BROKE_QUEST = 2, // Alex broke your quest! Thank him later! SPELL_CUSTOM_ERROR_NEED_HELPLESS_VILLAGER = 3, // This spell may only be used on Helpless Wintergarde Villagers that have not been rescued. SPELL_CUSTOM_ERROR_NEED_WARSONG_DISGUISE = 4, // Requires that you be wearing the Warsong Orc Disguise. SPELL_CUSTOM_ERROR_REQUIRES_PLAGUE_WAGON = 5, // You must be closer to a plague wagon in order to drop off your 7th Legion Siege Engineer. SPELL_CUSTOM_ERROR_CANT_TARGET_FRIENDLY_NONPARTY = 6, // You cannot target friendly units outside your party. SPELL_CUSTOM_ERROR_NEED_CHILL_NYMPH = 7, // You must target a weakened chill nymph. SPELL_CUSTOM_ERROR_MUST_BE_IN_ENKILAH = 8, // The Imbued Scourge Shroud will only work when equipped in the Temple City of En'kilah. SPELL_CUSTOM_ERROR_REQUIRES_CORPSE_DUST = 9, // Requires Corpse Dust SPELL_CUSTOM_ERROR_CANT_SUMMON_GARGOYLE = 10, // You cannot summon another gargoyle yet. SPELL_CUSTOM_ERROR_NEED_CORPSE_DUST_IF_NO_TARGET = 11, // Requires Corpse Dust if the target is not dead and humanoid. SPELL_CUSTOM_ERROR_MUST_BE_AT_SHATTERHORN = 12, // Can only be placed near Shatterhorn SPELL_CUSTOM_ERROR_MUST_TARGET_PROTO_DRAKE_EGG = 13, // You must first select a Proto-Drake Egg. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_TREE = 14, // You must be close to a marked tree. SPELL_CUSTOM_ERROR_MUST_TARGET_TURKEY = 15, // You must target a Fjord Turkey. SPELL_CUSTOM_ERROR_MUST_TARGET_HAWK = 16, // You must target a Fjord Hawk. SPELL_CUSTOM_ERROR_TOO_FAR_FROM_BOUY = 17, // You are too far from the bouy. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_OIL_SLICK = 18, // Must be used near an oil slick. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_BOUY = 19, // You must be closer to the buoy! SPELL_CUSTOM_ERROR_WYRMREST_VANQUISHER = 20, // You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil. SPELL_CUSTOM_ERROR_MUST_TARGET_ICE_HEART_JORMUNGAR = 21, // That can only be used on a Ice Heart Jormungar Spawn. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_SINKHOLE = 22, // You must be closer to a sinkhole to use your map. SPELL_CUSTOM_ERROR_REQUIRES_HAROLD_LANE = 23, // You may only call down a stampede on Harold Lane. SPELL_CUSTOM_ERROR_REQUIRES_GAMMOTH_MAGNATAUR = 24, // You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth. SPELL_CUSTOM_ERROR_MUST_BE_IN_RESURRECTION_CHAMBER = 25, // Requires the magmawyrm resurrection chamber in the back of the Maw of Neltharion. SPELL_CUSTOM_ERROR_CANT_CALL_WINTERGARDE_HERE = 26, // You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields. SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM = 27, // What are you doing? Only aim that thing at Wilhelm! SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH = 28, // Not enough health! SPELL_CUSTOM_ERROR_NO_NEARBY_CORPSES = 29, // There are no nearby corpses to use SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS = 30, // You've created enough ghouls. Return to Gothik the Harvester at Death's Breach. SPELL_CUSTOM_ERROR_GO_FURTHER_FROM_SUNDERED_SHARD = 31, // Your companion does not want to come here. Go further from the Sundered Shard. SPELL_CUSTOM_ERROR_MUST_BE_IN_CAT_FORM = 32, // Must be in Cat Form SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT = 33, // Only Death Knights may enter Ebon Hold. SPELL_CUSTOM_ERROR_MUST_BE_IN_FERAL_FORM = 34, // Must be in Cat Form, Bear Form, or Dire Bear Form SPELL_CUSTOM_ERROR_MUST_BE_NEAR_HELPLESS_VILLAGER = 35, // You must be within range of a Helpless Wintergarde Villager. SPELL_CUSTOM_ERROR_CANT_TARGET_ELEMENTAL_MECHANICAL = 36, // You cannot target an elemental or mechanical corpse. SPELL_CUSTOM_ERROR_MUST_HAVE_USED_DALARAN_CRYSTAL = 37, // This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once. SPELL_CUSTOM_ERROR_YOU_ALREADY_HOLD_SOMETHING = 38, // You are already holding something in your hand. You must throw the creature in your hand before picking up another. SPELL_CUSTOM_ERROR_YOU_DONT_HOLD_ANYTHING = 39, // You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up! SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_VALDURAN = 40, // Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn. SPELL_CUSTOM_ERROR_NO_PASSENGER = 41, // You are not carrying a passenger. There is nobody to drop off. SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES = 42, // You cannot build any more siege vehicles. SPELL_CUSTOM_ERROR_ALREADY_CARRYING_CRUSADER = 43, // You are already carrying a captured Argent Crusader. You must return to the Argent Vanguard infirmary and drop off your passenger before you may pick up another. SPELL_CUSTOM_ERROR_CANT_DO_WHILE_ROOTED = 44, // You can't do that while rooted. SPELL_CUSTOM_ERROR_REQUIRES_NEARBY_TARGET = 45, // Requires a nearby target. SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER = 46, // Nothing left to discover. SPELL_CUSTOM_ERROR_NOT_ENOUGH_TARGETS = 47, // No targets close enough to bluff. SPELL_CUSTOM_ERROR_CONSTRUCT_TOO_FAR = 48, // Your Iron Rune Construct is out of range. SPELL_CUSTOM_ERROR_REQUIRES_GRAND_MASTER_ENGINEER = 49, // Requires Grand Master Engineer SPELL_CUSTOM_ERROR_CANT_USE_THAT_MOUNT = 50, // You can't use that mount. SPELL_CUSTOM_ERROR_NOONE_TO_EJECT = 51, // There is nobody to eject! SPELL_CUSTOM_ERROR_TARGET_MUST_BE_BOUND = 52, // The target must be bound to you. SPELL_CUSTOM_ERROR_TARGET_MUST_BE_UNDEAD = 53, // Target must be undead. SPELL_CUSTOM_ERROR_TARGET_TOO_FAR = 54, // You have no target or your target is too far away. SPELL_CUSTOM_ERROR_MISSING_DARK_MATTER = 55, // Missing Reagents: Dark Matter SPELL_CUSTOM_ERROR_CANT_USE_THAT_ITEM = 56, // You can't use that item SPELL_CUSTOM_ERROR_CANT_DO_WHILE_CYCYLONED = 57, // You can't do that while Cycloned SPELL_CUSTOM_ERROR_TARGET_HAS_SCROLL = 58, // Target is already affected by a scroll SPELL_CUSTOM_ERROR_POISON_TOO_STRONG = 59, // That anti-venom is not strong enough to dispel that poison SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED = 60, // You must have a lance equipped. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_MAIDEN = 61, // You must be near the Maiden of Winter's Breath Lake. SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING = 62, // You have learned everything from that book SPELL_CUSTOM_ERROR_PET_IS_DEAD = 63, // Your pet is dead SPELL_CUSTOM_ERROR_NO_VALID_TARGETS = 64, // There are no valid targets within range. SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation. SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal. SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor. SPELL_CUSTOM_ERROR_HAVE_HOT_ROD = 68, // You already have a Hot Rod. SPELL_CUSTOM_ERROR_PARTYGOER_MORE_BUBBLY = 69, // This partygoer wants some more bubbly SPELL_CUSTOM_ERROR_PARTYGOER_NEED_BUCKET = 70, // This partygoer needs a bucket! SPELL_CUSTOM_ERROR_PARTYGOER_WANT_TO_DANCE = 71, // This partygoer wants to dance with you. SPELL_CUSTOM_ERROR_PARTYGOER_WANT_FIREWORKS = 72, // This partygoer wants to see some fireworks. SPELL_CUSTOM_ERROR_PARTYGOER_WANT_APPETIZER = 73, // This partygoer wants some more hors d'oeuvres. SPELL_CUSTOM_ERROR_GOBLIN_BATTERY_DEPLETED = 74, // The Goblin All-In-1-Der Belt's battery is depleted. SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active. SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350) SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony SPELL_CUSTOM_ERROR_GOBLIN_STARTING_MISSION = 80, // First, Overload the Defective Generator, Activate the Leaky Stove, and Drop a Cigar on the Flammable Bed. SPELL_CUSTOM_ERROR_GASBOT_ALREADY_SENT = 81, // You've already sent in the Gasbot and destroyed headquarters! SPELL_CUSTOM_ERROR_GOBLIN_IS_PARTIED_OUT = 82, // This goblin is all partied out! SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active. SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires. SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level. SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item. SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations. SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide. SPELL_CUSTOM_ERROR_DEFEATED_ENOUGH_ALREADY = 89, // You have already defeated enough of them. SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65 SPELL_CUSTOM_ERROR_DESTROYED_KTC_OIL_PLATFORM = 91, // You have already destroyed the KTC Oil Platform. SPELL_CUSTOM_ERROR_LAUNCHED_ENOUGH_CAGES = 92, // You have already launched enough cages. SPELL_CUSTOM_ERROR_REQUIRES_BOOSTER_ROCKETS = 93, // Requires Single-Stage Booster Rockets. Return to Hobart Grapplehammer to get more. SPELL_CUSTOM_ERROR_ENOUGH_WILD_CLUCKERS = 94, // You have already captured enough wild cluckers. SPELL_CUSTOM_ERROR_REQUIRES_CONTROL_FIREWORKS = 95, // Requires Remote Control Fireworks. Return to Hobart Grapplehammer to get more. SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits. SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers. SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESURRECT = 98, // Frostmourne has rendered you unable to resurrect. SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99, // You can't mount while affected by that shapeshift. SPELL_CUSTOM_ERROR_FAWNS_ALREADY_FOLLOWING = 100, // Three fawns are already following you! SPELL_CUSTOM_ERROR_ALREADY_HAVE_RIVER_BOAT = 101, // You already have a River Boat. SPELL_CUSTOM_ERROR_NO_ACTIVE_ENCHANTMENT = 102, // You have no active enchantment to unleash. SPELL_CUSTOM_ERROR_ENOUGH_HIGHBOURNE_SOULS = 103, // You have bound enough Highborne souls. Return to Arcanist Valdurian. SPELL_CUSTOM_ERROR_ATLEAST_40YD_FROM_OIL_DRILLING = 104, // You must be at least 40 yards away from all other Oil Drilling Rigs. SPELL_CUSTOM_ERROR_ABOVE_ENSLAVED_PEARL_MINER = 106, // You must be above the Enslaved Pearl Miner. SPELL_CUSTOM_ERROR_MUST_TARGET_CORPSE_SPECIAL_1 = 107, // You must target the corpse of a Seabrush Terrapin, Scourgut Remora, or Spinescale Hammerhead. SPELL_CUSTOM_ERROR_SLAGHAMMER_ALREADY_PRISONER = 108, // Ambassador Slaghammer is already your prisoner. SPELL_CUSTOM_ERROR_REQUIRE_ATTUNED_LOCATION_1 = 109, // Requires a location that is attuned with the Naz'jar Battlemaiden. SPELL_CUSTOM_ERROR_NEED_TO_FREE_DRAKE_FIRST = 110, // Free the Drake from the net first! SPELL_CUSTOM_ERROR_DRAGONMAW_ALLIES_ALREADY_FOLLOW = 111, // You already have three Dragonmaw allies following you. SPELL_CUSTOM_ERROR_REQUIRE_OPPOSABLE_THUMBS = 112, // Requires Opposable Thumbs. SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH_2 = 113, // Not enough health SPELL_CUSTOM_ERROR_ENOUGH_FORSAKEN_TROOPERS = 114, // You already have enough Forsaken Troopers. SPELL_CUSTOM_ERROR_CANNOT_JUMP_TO_BOULDER = 115, // You cannot jump to another boulder yet. SPELL_CUSTOM_ERROR_SKILL_TOO_HIGH = 116, // Skill too high. SPELL_CUSTOM_ERROR_ALREADY_6_SURVIVORS_RESCUED = 117, // You have already rescued 6 Survivors. SPELL_CUSTOM_ERROR_MUST_FACE_SHIPS_FROM_BALLOON = 118, // You need to be facing the ships from the rescue balloon. SPELL_CUSTOM_ERROR_CANNOT_SUPERVISE_MORE_CULTISTS = 119, // You cannot supervise more than 5 Arrested Cultists at a time. SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_85 = 120, // You must reach level 85 to use this portal. SPELL_CUSTOM_ERROR_MUST_BE_BELOW_35_HEALTH = 121, // Your target must be below 35% health. SPELL_CUSTOM_ERROR_MUST_SELECT_TALENT_SPECIAL = 122, // You must select a talent specialization first. SPELL_CUSTOM_ERROR_TOO_WISE_AND_POWERFUL = 123, // You are too wise and powerful to gain any benefit from that item. SPELL_CUSTOM_ERROR_TOO_CLOSE_ARGENT_LIGHTWELL = 124, // You are within 10 yards of another Argent Lightwell. SPELL_CUSTOM_ERROR_NOT_WHILE_SHAPESHIFTED = 125, // You can't do that while shapeshifted. SPELL_CUSTOM_ERROR_MANA_GEM_IN_BANK = 126, // You already have a Mana Gem in your bank. SPELL_CUSTOM_ERROR_FLAME_SHOCK_NOT_ACTIVE = 127, // You must have at least one Flame Shock active. SPELL_CUSTOM_ERROR_CANT_TRANSFORM = 128, // You cannot transform right now SPELL_CUSTOM_ERROR_PET_MUST_BE_ATTACKING = 129, // Your pet must be attacking a target. SPELL_CUSTOM_ERROR_GNOMISH_ENGINEERING = 130, // Requires Gnomish Engineering SPELL_CUSTOM_ERROR_GOBLIN_ENGINEERING = 131, // Requires Goblin Engineering SPELL_CUSTOM_ERROR_NO_TARGET = 132, // You have no target. SPELL_CUSTOM_ERROR_PET_OUT_OF_RANGE = 133, // Your Pet is out of range of the target. SPELL_CUSTOM_ERROR_HOLDING_FLAG = 134, // You can't do that while holding the flag. SPELL_CUSTOM_ERROR_TARGET_HOLDING_FLAG = 135, // You can't do that to targets holding the flag. SPELL_CUSTOM_ERROR_PORTAL_NOT_OPEN = 136, // The portal is not yet open. Continue helping the druids at the Sanctuary of Malorne. SPELL_CUSTOM_ERROR_AGGRA_AIR_TOTEM = 137, // You need to be closer to Aggra's Air Totem, in the west. SPELL_CUSTOM_ERROR_AGGRA_WATER_TOTEM = 138, // You need to be closer to Aggra's Water Totem, in the north. SPELL_CUSTOM_ERROR_AGGRA_EARTH_TOTEM = 139, // You need to be closer to Aggra's Earth Totem, in the east. SPELL_CUSTOM_ERROR_AGGRA_FIRE_TOTEM = 140, // You need to be closer to Aggra's Fire Totem, near Thrall. SPELL_CUSTOM_ERROR_TARGET_HAS_STARTDUST_2 = 148, // Target is already affected by Stardust No. 2. SPELL_CUSTOM_ERROR_ELEMENTIUM_GEM_CLUSTERS = 149 // You cannot deconstruct Elementium Gem Clusters while collecting them! }; enum StealthType { STEALTH_GENERAL = 0, STEALTH_TRAP = 1, TOTAL_STEALTH_TYPES = 2 }; enum InvisibilityType { INVISIBILITY_GENERAL = 0, INVISIBILITY_UNK1 = 1, INVISIBILITY_UNK2 = 2, INVISIBILITY_TRAP = 3, INVISIBILITY_UNK4 = 4, INVISIBILITY_UNK5 = 5, INVISIBILITY_DRUNK = 6, INVISIBILITY_UNK7 = 7, INVISIBILITY_UNK8 = 8, INVISIBILITY_UNK9 = 9, INVISIBILITY_UNK10 = 10, INVISIBILITY_UNK11 = 11, INVISIBILITY_UNK12 = 12, INVISIBILITY_TRA13 = 13, INVISIBILITY_UNK14 = 14, INVISIBILITY_UNK15 = 15, INVISIBILITY_UNK16 = 16, INVISIBILITY_UNK17 = 17, INVISIBILITY_UNK18 = 18, INVISIBILITY_UNK19 = 19, INVISIBILITY_UNK20 = 20, INVISIBILITY_UNK21 = 21, INVISIBILITY_UNK22 = 22, INVISIBILITY_TRA23 = 23, INVISIBILITY_UNK24 = 24, INVISIBILITY_UNK25 = 25, INVISIBILITY_UNK26 = 26, INVISIBILITY_UNK27 = 27, INVISIBILITY_UNK28 = 28, INVISIBILITY_UNK29 = 29, INVISIBILITY_UNK30 = 30, INVISIBILITY_UNK31 = 31, INVISIBILITY_UNK32 = 32, INVISIBILITY_UNK33 = 33, INVISIBILITY_UNK34 = 34, INVISIBILITY_UNK35 = 35, INVISIBILITY_UNK36 = 36, INVISIBILITY_UNK37 = 37, TOTAL_INVISIBILITY_TYPES = 38 }; enum ServerSideVisibilityType { SERVERSIDE_VISIBILITY_GM = 0, SERVERSIDE_VISIBILITY_GHOST = 1, TOTAL_SERVERSIDE_VISIBILITY_TYPES = 2 }; enum GhostVisibilityType { GHOST_VISIBILITY_ALIVE = 0x1, GHOST_VISIBILITY_GHOST = 0x2 }; // Spell aura states enum AuraStateType { // (C) used in caster aura state (T) used in target aura state // (c) used in caster aura state-not (t) used in target aura state-not AURA_STATE_NONE = 0, // C | AURA_STATE_DEFENSE = 1, // C | AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT | AURA_STATE_BERSERKING = 3, // C T | AURA_STATE_FROZEN = 4, // c t| frozen target AURA_STATE_JUDGEMENT = 5, // C | //AURA_STATE_UNKNOWN6 = 6, // | not used AURA_STATE_HUNTER_PARRY = 7, // C | //AURA_STATE_UNKNOWN7 = 7, // c | creature cheap shot / focused bursts spells //AURA_STATE_UNKNOWN8 = 8, // t| test spells //AURA_STATE_UNKNOWN9 = 9, // | AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush //AURA_STATE_UNKNOWN11 = 11, // C t| 60348 - Maelstrom Ready!, test spells AURA_STATE_FAERIE_FIRE = 12, // c t| AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | AURA_STATE_CONFLAGRATE = 14, // T | AURA_STATE_SWIFTMEND = 15, // T | AURA_STATE_DEADLY_POISON = 16, // T | AURA_STATE_ENRAGE = 17, // C | AURA_STATE_BLEEDING = 18, // T| AURA_STATE_UNKNOWN19 = 19, // | //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide) //AURA_STATE_UNKNOWN21 = 21, // | not used AURA_STATE_UNKNOWN22 = 22, // C t| varius spells (63884, 50240) AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23 // C | }; #define PER_CASTER_AURA_STATE_MASK (\ (1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1))) // Spell mechanics enum Mechanics { MECHANIC_NONE = 0, MECHANIC_CHARM = 1, MECHANIC_DISORIENTED = 2, MECHANIC_DISARM = 3, MECHANIC_DISTRACT = 4, MECHANIC_FEAR = 5, MECHANIC_GRIP = 6, MECHANIC_ROOT = 7, MECHANIC_SLOW_ATTACK = 8, MECHANIC_SILENCE = 9, MECHANIC_SLEEP = 10, MECHANIC_SNARE = 11, MECHANIC_STUN = 12, MECHANIC_FREEZE = 13, MECHANIC_KNOCKOUT = 14, MECHANIC_BLEED = 15, MECHANIC_BANDAGE = 16, MECHANIC_POLYMORPH = 17, MECHANIC_BANISH = 18, MECHANIC_SHIELD = 19, MECHANIC_SHACKLE = 20, MECHANIC_MOUNT = 21, MECHANIC_INFECTED = 22, MECHANIC_TURN = 23, MECHANIC_HORROR = 24, MECHANIC_INVULNERABILITY = 25, MECHANIC_INTERRUPT = 26, MECHANIC_DAZE = 27, MECHANIC_DISCOVERY = 28, MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block MECHANIC_SAPPED = 30, MECHANIC_ENRAGED = 31, MECHANIC_WOUNDED = 32, MAX_MECHANIC = 33 }; // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6) #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\ (1<(only this effect in the spell) can't cast to it, //some aura(related to Mechanics or ImmuneToState) can't apply to it. enum SpellImmunity { IMMUNITY_EFFECT = 0, // enum SpellEffects IMMUNITY_STATE = 1, // enum AuraType IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask IMMUNITY_DISPEL = 4, // enum DispelType IMMUNITY_MECHANIC = 5, // enum Mechanics IMMUNITY_ID = 6 }; #define MAX_SPELL_IMMUNITY 7 // target enum name consist of: // TARGET_[OBJECT_TYPE]_[REFERENCE_TYPE(skipped for caster)]_[SELECTION_TYPE(skipped for default)]_[additional specifiers(friendly, BACK_LEFT, etc.] enum Targets { TARGET_UNIT_CASTER = 1, TARGET_UNIT_NEARBY_ENEMY = 2, TARGET_UNIT_NEARBY_PARTY = 3, TARGET_UNIT_NEARBY_ALLY = 4, TARGET_UNIT_PET = 5, TARGET_UNIT_TARGET_ENEMY = 6, TARGET_UNIT_SRC_AREA_ENTRY = 7, TARGET_UNIT_DEST_AREA_ENTRY = 8, TARGET_DEST_HOME = 9, TARGET_UNIT_SRC_AREA_UNK_11 = 11, TARGET_UNIT_SRC_AREA_ENEMY = 15, TARGET_UNIT_DEST_AREA_ENEMY = 16, TARGET_DEST_DB = 17, TARGET_DEST_CASTER = 18, TARGET_UNIT_CASTER_AREA_PARTY = 20, TARGET_UNIT_TARGET_ALLY = 21, TARGET_SRC_CASTER = 22, TARGET_GAMEOBJECT_TARGET = 23, TARGET_UNIT_CONE_ENEMY_24 = 24, TARGET_UNIT_TARGET_ANY = 25, TARGET_GAMEOBJECT_ITEM_TARGET = 26, TARGET_UNIT_MASTER = 27, TARGET_DEST_DYNOBJ_ENEMY = 28, TARGET_DEST_DYNOBJ_ALLY = 29, TARGET_UNIT_SRC_AREA_ALLY = 30, TARGET_UNIT_DEST_AREA_ALLY = 31, TARGET_DEST_CASTER_SUMMON = 32, // front left, doesn't use radius TARGET_UNIT_SRC_AREA_PARTY = 33, TARGET_UNIT_DEST_AREA_PARTY = 34, TARGET_UNIT_TARGET_PARTY = 35, TARGET_DEST_CASTER_UNK_36 = 36, TARGET_UNIT_LASTTARGET_AREA_PARTY = 37, TARGET_UNIT_NEARBY_ENTRY = 38, TARGET_DEST_CASTER_FISHING = 39, TARGET_GAMEOBJECT_NEARBY_ENTRY = 40, TARGET_DEST_CASTER_FRONT_RIGHT = 41, TARGET_DEST_CASTER_BACK_RIGHT = 42, TARGET_DEST_CASTER_BACK_LEFT = 43, TARGET_DEST_CASTER_FRONT_LEFT = 44, TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45, TARGET_DEST_NEARBY_ENTRY = 46, TARGET_DEST_CASTER_FRONT = 47, TARGET_DEST_CASTER_BACK = 48, TARGET_DEST_CASTER_RIGHT = 49, TARGET_DEST_CASTER_LEFT = 50, TARGET_GAMEOBJECT_SRC_AREA = 51, TARGET_GAMEOBJECT_DEST_AREA = 52, TARGET_DEST_TARGET_ENEMY = 53, TARGET_UNIT_CONE_ENEMY_54 = 54, TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell TARGET_UNIT_CASTER_AREA_RAID = 56, TARGET_UNIT_TARGET_RAID = 57, TARGET_UNIT_NEARBY_RAID = 58, TARGET_UNIT_CONE_ALLY = 59, TARGET_UNIT_CONE_ENTRY = 60, TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61, TARGET_UNK_62 = 62, TARGET_DEST_TARGET_ANY = 63, TARGET_DEST_TARGET_FRONT = 64, TARGET_DEST_TARGET_BACK = 65, TARGET_DEST_TARGET_RIGHT = 66, TARGET_DEST_TARGET_LEFT = 67, TARGET_DEST_TARGET_FRONT_RIGHT = 68, TARGET_DEST_TARGET_BACK_RIGHT = 69, TARGET_DEST_TARGET_BACK_LEFT = 70, TARGET_DEST_TARGET_FRONT_LEFT = 71, TARGET_DEST_CASTER_RANDOM = 72, TARGET_DEST_CASTER_RADIUS = 73, TARGET_DEST_TARGET_RANDOM = 74, TARGET_DEST_TARGET_RADIUS = 75, TARGET_DEST_CHANNEL_TARGET = 76, TARGET_UNIT_CHANNEL_TARGET = 77, TARGET_DEST_DEST_FRONT = 78, TARGET_DEST_DEST_BACK = 79, TARGET_DEST_DEST_RIGHT = 80, TARGET_DEST_DEST_LEFT = 81, TARGET_DEST_DEST_FRONT_RIGHT = 82, TARGET_DEST_DEST_BACK_RIGHT = 83, TARGET_DEST_DEST_BACK_LEFT = 84, TARGET_DEST_DEST_FRONT_LEFT = 85, TARGET_DEST_DEST_RANDOM = 86, TARGET_DEST_DEST = 87, TARGET_DEST_DYNOBJ_NONE = 88, TARGET_DEST_TRAJ = 89, TARGET_UNIT_TARGET_MINIPET = 90, TARGET_DEST_DEST_RADIUS = 91, TARGET_UNIT_SUMMONER = 92, TARGET_CORPSE_SRC_AREA_ENEMY = 93, // NYI TARGET_UNIT_VEHICLE = 94, TARGET_UNIT_TARGET_PASSENGER = 95, TARGET_UNIT_PASSENGER_0 = 96, TARGET_UNIT_PASSENGER_1 = 97, TARGET_UNIT_PASSENGER_2 = 98, TARGET_UNIT_PASSENGER_3 = 99, TARGET_UNIT_PASSENGER_4 = 100, TARGET_UNIT_PASSENGER_5 = 101, TARGET_UNIT_PASSENGER_6 = 102, TARGET_UNIT_PASSENGER_7 = 103, TARGET_UNIT_CONE_ENEMY_104 = 104, TARGET_UNIT_UNK_105 = 105, // 1 spell TARGET_DEST_CHANNEL_CASTER = 106, TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible TARGET_GAMEOBJECT_CONE = 108, TARGET_DEST_UNK_110 = 110, // 1 spell TARGET_UNK_111 = 111, TARGET_UNK_112 = 112, TARGET_UNK_113 = 113, TARGET_UNK_114 = 114, TARGET_UNK_115 = 115, TARGET_UNK_116 = 116, TARGET_UNK_117 = 117, TARGET_UNK_118 = 118, TARGET_UNK_119 = 119, TARGET_UNK_120 = 120, TARGET_UNK_121 = 121, TARGET_UNK_122 = 122, TARGET_UNK_123 = 123, TARGET_UNK_124 = 124, TARGET_UNK_125 = 125, TARGET_UNK_126 = 126, TARGET_UNK_127 = 127, TARGET_UNK_128 = 128, TARGET_UNK_129 = 129, TARGET_UNK_130 = 130, TARGET_UNK_131 = 131, TARGET_UNK_132 = 132, TARGET_UNK_133 = 133, TARGET_UNK_134 = 134, TARGET_UNK_135 = 135, TARGET_UNK_136 = 136, TARGET_UNK_137 = 137, TARGET_UNK_138 = 138, TARGET_UNK_139 = 139, TARGET_UNK_140 = 140, TARGET_UNK_141 = 141, TARGET_UNK_142 = 142, TARGET_UNK_143 = 143, TARGET_UNK_144 = 144, TARGET_UNK_145 = 145, TARGET_UNK_146 = 146, TARGET_UNK_147 = 147, TOTAL_SPELL_TARGETS }; enum SpellMissInfo { SPELL_MISS_NONE = 0, SPELL_MISS_MISS = 1, SPELL_MISS_RESIST = 2, SPELL_MISS_DODGE = 3, SPELL_MISS_PARRY = 4, SPELL_MISS_BLOCK = 5, SPELL_MISS_EVADE = 6, SPELL_MISS_IMMUNE = 7, SPELL_MISS_IMMUNE2 = 8, // one of these 2 is MISS_TEMPIMMUNE SPELL_MISS_DEFLECT = 9, SPELL_MISS_ABSORB = 10, SPELL_MISS_REFLECT = 11 }; enum SpellHitType { SPELL_HIT_TYPE_CRIT_DEBUG = 0x01, SPELL_HIT_TYPE_CRIT = 0x02, SPELL_HIT_TYPE_HIT_DEBUG = 0x04, SPELL_HIT_TYPE_SPLIT = 0x08, SPELL_HIT_TYPE_VICTIM_IS_ATTACKER = 0x10, SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG = 0x20, SPELL_HIT_TYPE_UNK = 0x40, SPELL_HIT_TYPE_NO_ATTACKER = 0x80, // does the same as SPELL_ATTR4_COMBAT_LOG_NO_CASTER }; enum SpellDmgClass { SPELL_DAMAGE_CLASS_NONE = 0, SPELL_DAMAGE_CLASS_MAGIC = 1, SPELL_DAMAGE_CLASS_MELEE = 2, SPELL_DAMAGE_CLASS_RANGED = 3 }; enum SpellPreventionType { SPELL_PREVENTION_TYPE_NONE = 0, SPELL_PREVENTION_TYPE_SILENCE = 1, SPELL_PREVENTION_TYPE_PACIFY = 2, SPELL_PREVENTION_TYPE_UNK = 3 // Only a few spells have this, but most of the should be interruptable. }; enum GameobjectTypes : uint8 // (6.0.3.19103) { GAMEOBJECT_TYPE_DOOR = 0, GAMEOBJECT_TYPE_BUTTON = 1, GAMEOBJECT_TYPE_QUESTGIVER = 2, GAMEOBJECT_TYPE_CHEST = 3, GAMEOBJECT_TYPE_BINDER = 4, GAMEOBJECT_TYPE_GENERIC = 5, GAMEOBJECT_TYPE_TRAP = 6, GAMEOBJECT_TYPE_CHAIR = 7, GAMEOBJECT_TYPE_SPELL_FOCUS = 8, GAMEOBJECT_TYPE_TEXT = 9, GAMEOBJECT_TYPE_GOOBER = 10, GAMEOBJECT_TYPE_TRANSPORT = 11, GAMEOBJECT_TYPE_AREADAMAGE = 12, GAMEOBJECT_TYPE_CAMERA = 13, GAMEOBJECT_TYPE_MAP_OBJECT = 14, GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT = 15, GAMEOBJECT_TYPE_DUEL_ARBITER = 16, GAMEOBJECT_TYPE_FISHINGNODE = 17, GAMEOBJECT_TYPE_RITUAL = 18, GAMEOBJECT_TYPE_MAILBOX = 19, GAMEOBJECT_TYPE_DO_NOT_USE = 20, GAMEOBJECT_TYPE_GUARDPOST = 21, GAMEOBJECT_TYPE_SPELLCASTER = 22, GAMEOBJECT_TYPE_MEETINGSTONE = 23, GAMEOBJECT_TYPE_FLAGSTAND = 24, GAMEOBJECT_TYPE_FISHINGHOLE = 25, GAMEOBJECT_TYPE_FLAGDROP = 26, GAMEOBJECT_TYPE_MINI_GAME = 27, GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28, GAMEOBJECT_TYPE_CONTROL_ZONE = 29, GAMEOBJECT_TYPE_AURA_GENERATOR = 30, GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31, GAMEOBJECT_TYPE_BARBER_CHAIR = 32, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, GAMEOBJECT_TYPE_GUILD_BANK = 34, GAMEOBJECT_TYPE_TRAPDOOR = 35, GAMEOBJECT_TYPE_NEW_FLAG = 36, GAMEOBJECT_TYPE_NEW_FLAG_DROP = 37, GAMEOBJECT_TYPE_GARRISON_BUILDING = 38, GAMEOBJECT_TYPE_GARRISON_PLOT = 39, GAMEOBJECT_TYPE_CLIENT_CREATURE = 40, GAMEOBJECT_TYPE_CLIENT_ITEM = 41, GAMEOBJECT_TYPE_CAPTURE_POINT = 42, GAMEOBJECT_TYPE_PHASEABLE_MO = 43, GAMEOBJECT_TYPE_GARRISON_MONUMENT = 44, GAMEOBJECT_TYPE_GARRISON_SHIPMENT = 45, GAMEOBJECT_TYPE_GARRISON_MONUMENT_PLAQUE = 46, GAMEOBJECT_TYPE_DO_NOT_USE_3 = 47, GAMEOBJECT_TYPE_UI_LINK = 48 }; #define MAX_GAMEOBJECT_TYPE 49 // sending to client this or greater value can crash client. #define MAX_GAMEOBJECT_DATA 33 // Max number of uint32 vars in gameobject_template data field enum GameObjectFlags { GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact) GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car) GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events GO_FLAG_DAMAGED = 0x00000200, GO_FLAG_DESTROYED = 0x00000400 }; enum GameObjectDynamicLowFlags { GO_DYNFLAG_LO_HIDE_MODEL = 0x01, // Object model is not shown with this flag GO_DYNFLAG_LO_ACTIVATE = 0x02, // enables interaction with GO GO_DYNFLAG_LO_ANIMATE = 0x04, // possibly more distinct animation of GO GO_DYNFLAG_LO_NO_INTERACT = 0x08, // appears to disable interaction (not fully verified) GO_DYNFLAG_LO_SPARKLE = 0x10, // makes GO sparkle GO_DYNFLAG_LO_STOPPED = 0x20 // Transport is stopped }; enum GameObjectDestructibleState { GO_DESTRUCTIBLE_INTACT = 0, GO_DESTRUCTIBLE_DAMAGED = 1, GO_DESTRUCTIBLE_DESTROYED = 2, GO_DESTRUCTIBLE_REBUILDING = 3 }; // EmotesText.dbc (6.0.2.18988) enum TextEmotes { TEXT_EMOTE_AGREE = 1, TEXT_EMOTE_AMAZE = 2, TEXT_EMOTE_ANGRY = 3, TEXT_EMOTE_APOLOGIZE = 4, TEXT_EMOTE_APPLAUD = 5, TEXT_EMOTE_BASHFUL = 6, TEXT_EMOTE_BECKON = 7, TEXT_EMOTE_BEG = 8, TEXT_EMOTE_BITE = 9, TEXT_EMOTE_BLEED = 10, TEXT_EMOTE_BLINK = 11, TEXT_EMOTE_BLUSH = 12, TEXT_EMOTE_BONK = 13, TEXT_EMOTE_BORED = 14, TEXT_EMOTE_BOUNCE = 15, TEXT_EMOTE_BRB = 16, TEXT_EMOTE_BOW = 17, TEXT_EMOTE_BURP = 18, TEXT_EMOTE_BYE = 19, TEXT_EMOTE_CACKLE = 20, TEXT_EMOTE_CHEER = 21, TEXT_EMOTE_CHICKEN = 22, TEXT_EMOTE_CHUCKLE = 23, TEXT_EMOTE_CLAP = 24, TEXT_EMOTE_CONFUSED = 25, TEXT_EMOTE_CONGRATULATE = 26, TEXT_EMOTE_COUGH = 27, TEXT_EMOTE_COWER = 28, TEXT_EMOTE_CRACK = 29, TEXT_EMOTE_CRINGE = 30, TEXT_EMOTE_CRY = 31, TEXT_EMOTE_CURIOUS = 32, TEXT_EMOTE_CURTSEY = 33, TEXT_EMOTE_DANCE = 34, TEXT_EMOTE_DRINK = 35, TEXT_EMOTE_DROOL = 36, TEXT_EMOTE_EAT = 37, TEXT_EMOTE_EYE = 38, TEXT_EMOTE_FART = 39, TEXT_EMOTE_FIDGET = 40, TEXT_EMOTE_FLEX = 41, TEXT_EMOTE_FROWN = 42, TEXT_EMOTE_GASP = 43, TEXT_EMOTE_GAZE = 44, TEXT_EMOTE_GIGGLE = 45, TEXT_EMOTE_GLARE = 46, TEXT_EMOTE_GLOAT = 47, TEXT_EMOTE_GREET = 48, TEXT_EMOTE_GRIN = 49, TEXT_EMOTE_GROAN = 50, TEXT_EMOTE_GROVEL = 51, TEXT_EMOTE_GUFFAW = 52, TEXT_EMOTE_HAIL = 53, TEXT_EMOTE_HAPPY = 54, TEXT_EMOTE_HELLO = 55, TEXT_EMOTE_HUG = 56, TEXT_EMOTE_HUNGRY = 57, TEXT_EMOTE_KISS = 58, TEXT_EMOTE_KNEEL = 59, TEXT_EMOTE_LAUGH = 60, TEXT_EMOTE_LAYDOWN = 61, TEXT_EMOTE_MESSAGE = 62, TEXT_EMOTE_MOAN = 63, TEXT_EMOTE_MOON = 64, TEXT_EMOTE_MOURN = 65, TEXT_EMOTE_NO = 66, TEXT_EMOTE_NOD = 67, TEXT_EMOTE_NOSEPICK = 68, TEXT_EMOTE_PANIC = 69, TEXT_EMOTE_PEER = 70, TEXT_EMOTE_PLEAD = 71, TEXT_EMOTE_POINT = 72, TEXT_EMOTE_POKE = 73, TEXT_EMOTE_PRAY = 74, TEXT_EMOTE_ROAR = 75, TEXT_EMOTE_ROFL = 76, TEXT_EMOTE_RUDE = 77, TEXT_EMOTE_SALUTE = 78, TEXT_EMOTE_SCRATCH = 79, TEXT_EMOTE_SEXY = 80, TEXT_EMOTE_SHAKE = 81, TEXT_EMOTE_SHOUT = 82, TEXT_EMOTE_SHRUG = 83, TEXT_EMOTE_SHY = 84, TEXT_EMOTE_SIGH = 85, TEXT_EMOTE_SIT = 86, TEXT_EMOTE_SLEEP = 87, TEXT_EMOTE_SNARL = 88, TEXT_EMOTE_SPIT = 89, TEXT_EMOTE_STARE = 90, TEXT_EMOTE_SURPRISED = 91, TEXT_EMOTE_SURRENDER = 92, TEXT_EMOTE_TALK = 93, TEXT_EMOTE_TALKEX = 94, TEXT_EMOTE_TALKQ = 95, TEXT_EMOTE_TAP = 96, TEXT_EMOTE_THANK = 97, TEXT_EMOTE_THREATEN = 98, TEXT_EMOTE_TIRED = 99, TEXT_EMOTE_VICTORY = 100, TEXT_EMOTE_WAVE = 101, TEXT_EMOTE_WELCOME = 102, TEXT_EMOTE_WHINE = 103, TEXT_EMOTE_WHISTLE = 104, TEXT_EMOTE_WORK = 105, TEXT_EMOTE_YAWN = 106, TEXT_EMOTE_BOGGLE = 107, TEXT_EMOTE_CALM = 108, TEXT_EMOTE_COLD = 109, TEXT_EMOTE_COMFORT = 110, TEXT_EMOTE_CUDDLE = 111, TEXT_EMOTE_DUCK = 112, TEXT_EMOTE_INSULT = 113, TEXT_EMOTE_INTRODUCE = 114, TEXT_EMOTE_JK = 115, TEXT_EMOTE_LICK = 116, TEXT_EMOTE_LISTEN = 117, TEXT_EMOTE_LOST = 118, TEXT_EMOTE_MOCK = 119, TEXT_EMOTE_PONDER = 120, TEXT_EMOTE_POUNCE = 121, TEXT_EMOTE_PRAISE = 122, TEXT_EMOTE_PURR = 123, TEXT_EMOTE_PUZZLE = 124, TEXT_EMOTE_RAISE = 125, TEXT_EMOTE_READY = 126, TEXT_EMOTE_SHIMMY = 127, TEXT_EMOTE_SHIVER = 128, TEXT_EMOTE_SHOO = 129, TEXT_EMOTE_SLAP = 130, TEXT_EMOTE_SMIRK = 131, TEXT_EMOTE_SNIFF = 132, TEXT_EMOTE_SNUB = 133, TEXT_EMOTE_SOOTHE = 134, TEXT_EMOTE_STINK = 135, TEXT_EMOTE_TAUNT = 136, TEXT_EMOTE_TEASE = 137, TEXT_EMOTE_THIRSTY = 138, TEXT_EMOTE_VETO = 139, TEXT_EMOTE_SNICKER = 140, TEXT_EMOTE_STAND = 141, TEXT_EMOTE_TICKLE = 142, TEXT_EMOTE_VIOLIN = 143, TEXT_EMOTE_SMILE = 163, TEXT_EMOTE_RASP = 183, TEXT_EMOTE_PITY = 203, TEXT_EMOTE_GROWL = 204, TEXT_EMOTE_BARK = 205, TEXT_EMOTE_SCARED = 223, TEXT_EMOTE_FLOP = 224, TEXT_EMOTE_LOVE = 225, TEXT_EMOTE_MOO = 226, TEXT_EMOTE_COMMEND = 243, TEXT_EMOTE_TRAIN = 264, TEXT_EMOTE_HELPME = 303, TEXT_EMOTE_INCOMING = 304, TEXT_EMOTE_CHARGE = 305, TEXT_EMOTE_FLEE = 306, TEXT_EMOTE_ATTACKMYTARGET = 307, TEXT_EMOTE_OOM = 323, TEXT_EMOTE_FOLLOW = 324, TEXT_EMOTE_WAIT = 325, TEXT_EMOTE_HEALME = 326, TEXT_EMOTE_OPENFIRE = 327, TEXT_EMOTE_FLIRT = 328, TEXT_EMOTE_JOKE = 329, TEXT_EMOTE_GOLFCLAP = 343, TEXT_EMOTE_WINK = 363, TEXT_EMOTE_PAT = 364, TEXT_EMOTE_SERIOUS = 365, TEXT_EMOTE_MOUNT_SPECIAL = 366, TEXT_EMOTE_GOODLUCK = 367, TEXT_EMOTE_BLAME = 368, TEXT_EMOTE_BLANK = 369, TEXT_EMOTE_BRANDISH = 370, TEXT_EMOTE_BREATH = 371, TEXT_EMOTE_DISAGREE = 372, TEXT_EMOTE_DOUBT = 373, TEXT_EMOTE_EMBARRASS = 374, TEXT_EMOTE_ENCOURAGE = 375, TEXT_EMOTE_ENEMY = 376, TEXT_EMOTE_EYEBROW = 377, TEXT_EMOTE_TOAST = 378, TEXT_EMOTE_FAIL = 379, TEXT_EMOTE_HIGHFIVE = 380, TEXT_EMOTE_ABSENT = 381, TEXT_EMOTE_ARM = 382, TEXT_EMOTE_AWE = 383, TEXT_EMOTE_BACKPACK = 384, TEXT_EMOTE_BADFEELING = 385, TEXT_EMOTE_CHALLENGE = 386, TEXT_EMOTE_CHUG = 387, TEXT_EMOTE_DING = 389, TEXT_EMOTE_FACEPALM = 390, TEXT_EMOTE_FAINT = 391, TEXT_EMOTE_GO = 392, TEXT_EMOTE_GOING = 393, TEXT_EMOTE_GLOWER = 394, TEXT_EMOTE_HEADACHE = 395, TEXT_EMOTE_HICCUP = 396, TEXT_EMOTE_HISS = 398, TEXT_EMOTE_HOLDHAND = 399, TEXT_EMOTE_HURRY = 401, TEXT_EMOTE_IDEA = 402, TEXT_EMOTE_JEALOUS = 403, TEXT_EMOTE_LUCK = 404, TEXT_EMOTE_MAP = 405, TEXT_EMOTE_MERCY = 406, TEXT_EMOTE_MUTTER = 407, TEXT_EMOTE_NERVOUS = 408, TEXT_EMOTE_OFFER = 409, TEXT_EMOTE_PET = 410, TEXT_EMOTE_PINCH = 411, TEXT_EMOTE_PROUD = 413, TEXT_EMOTE_PROMISE = 414, TEXT_EMOTE_PULSE = 415, TEXT_EMOTE_PUNCH = 416, TEXT_EMOTE_POUT = 417, TEXT_EMOTE_REGRET = 418, TEXT_EMOTE_REVENGE = 420, TEXT_EMOTE_ROLLEYES = 421, TEXT_EMOTE_RUFFLE = 422, TEXT_EMOTE_SAD = 423, TEXT_EMOTE_SCOFF = 424, TEXT_EMOTE_SCOLD = 425, TEXT_EMOTE_SCOWL = 426, TEXT_EMOTE_SEARCH = 427, TEXT_EMOTE_SHAKEFIST = 428, TEXT_EMOTE_SHIFTY = 429, TEXT_EMOTE_SHUDDER = 430, TEXT_EMOTE_SIGNAL = 431, TEXT_EMOTE_SILENCE = 432, TEXT_EMOTE_SING = 433, TEXT_EMOTE_SMACK = 434, TEXT_EMOTE_SNEAK = 435, TEXT_EMOTE_SNEEZE = 436, TEXT_EMOTE_SNORT = 437, TEXT_EMOTE_SQUEAL = 438, TEXT_EMOTE_STOPATTACK = 439, TEXT_EMOTE_SUSPICIOUS = 440, TEXT_EMOTE_THINK = 441, TEXT_EMOTE_TRUCE = 442, TEXT_EMOTE_TWIDDLE = 443, TEXT_EMOTE_WARN = 444, TEXT_EMOTE_SNAP = 445, TEXT_EMOTE_CHARM = 446, TEXT_EMOTE_COVEREARS = 447, TEXT_EMOTE_CROSSARMS = 448, TEXT_EMOTE_LOOK = 449, TEXT_EMOTE_OBJECT = 450, TEXT_EMOTE_SWEAT = 451, TEXT_EMOTE_YW = 453, TEXT_EMOTE_READ = 456, TEXT_EMOTE_BOOT = 506 }; // Emotes.dbc (6.0.2.18988) enum Emote { EMOTE_ONESHOT_NONE = 0, EMOTE_ONESHOT_TALK = 1, EMOTE_ONESHOT_BOW = 2, EMOTE_ONESHOT_WAVE = 3, EMOTE_ONESHOT_CHEER = 4, EMOTE_ONESHOT_EXCLAMATION = 5, EMOTE_ONESHOT_QUESTION = 6, EMOTE_ONESHOT_EAT = 7, EMOTE_STATE_DANCE = 10, EMOTE_ONESHOT_LAUGH = 11, EMOTE_STATE_SLEEP = 12, EMOTE_STATE_SIT = 13, EMOTE_ONESHOT_RUDE = 14, EMOTE_ONESHOT_ROAR = 15, EMOTE_ONESHOT_KNEEL = 16, EMOTE_ONESHOT_KISS = 17, EMOTE_ONESHOT_CRY = 18, EMOTE_ONESHOT_CHICKEN = 19, EMOTE_ONESHOT_BEG = 20, EMOTE_ONESHOT_APPLAUD = 21, EMOTE_ONESHOT_SHOUT = 22, EMOTE_ONESHOT_FLEX = 23, EMOTE_ONESHOT_SHY = 24, EMOTE_ONESHOT_POINT = 25, EMOTE_STATE_STAND = 26, EMOTE_STATE_READY_UNARMED = 27, EMOTE_STATE_WORK_SHEATHED = 28, EMOTE_STATE_POINT = 29, EMOTE_STATE_NONE = 30, EMOTE_ONESHOT_WOUND = 33, EMOTE_ONESHOT_WOUND_CRITICAL = 34, EMOTE_ONESHOT_ATTACK_UNARMED = 35, EMOTE_ONESHOT_ATTACK1H = 36, EMOTE_ONESHOT_ATTACK2HTIGHT = 37, EMOTE_ONESHOT_ATTACK2H_LOOSE = 38, EMOTE_ONESHOT_PARRY_UNARMED = 39, EMOTE_ONESHOT_PARRY_SHIELD = 43, EMOTE_ONESHOT_READY_UNARMED = 44, EMOTE_ONESHOT_READY1H = 45, EMOTE_ONESHOT_READY_BOW = 48, EMOTE_ONESHOT_SPELL_PRECAST = 50, EMOTE_ONESHOT_SPELL_CAST = 51, EMOTE_ONESHOT_BATTLE_ROAR = 53, EMOTE_ONESHOT_SPECIALATTACK1H = 54, EMOTE_ONESHOT_KICK = 60, EMOTE_ONESHOT_ATTACK_THROWN = 61, EMOTE_STATE_STUN = 64, EMOTE_STATE_DEAD = 65, EMOTE_ONESHOT_SALUTE = 66, EMOTE_STATE_KNEEL = 68, EMOTE_STATE_USE_STANDING = 69, EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70, EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71, EMOTE_ONESHOT_EAT_NO_SHEATHE = 92, EMOTE_STATE_STUN_NO_SHEATHE = 93, EMOTE_ONESHOT_DANCE = 94, EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113, EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133, EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153, EMOTE_STATE_WORK = 173, EMOTE_STATE_SPELL_PRECAST = 193, EMOTE_ONESHOT_READY_RIFLE = 213, EMOTE_STATE_READY_RIFLE = 214, EMOTE_STATE_WORK_MINING = 233, EMOTE_STATE_WORK_CHOPWOOD = 234, EMOTE_STATE_APPLAUD = 253, EMOTE_ONESHOT_LIFTOFF = 254, EMOTE_ONESHOT_YES = 273, EMOTE_ONESHOT_NO = 274, EMOTE_ONESHOT_TRAIN = 275, EMOTE_ONESHOT_LAND = 293, EMOTE_STATE_AT_EASE = 313, EMOTE_STATE_READY1H = 333, EMOTE_STATE_SPELL_KNEEL_START = 353, EMOTE_STATE_SUBMERGED = 373, EMOTE_ONESHOT_SUBMERGE = 374, EMOTE_STATE_READY2H = 375, EMOTE_STATE_READY_BOW = 376, EMOTE_ONESHOT_MOUNT_SPECIAL = 377, EMOTE_STATE_TALK = 378, EMOTE_STATE_FISHING = 379, EMOTE_ONESHOT_FISHING = 380, EMOTE_ONESHOT_LOOT = 381, EMOTE_STATE_WHIRLWIND = 382, EMOTE_STATE_DROWNED = 383, EMOTE_STATE_HOLD_BOW = 384, EMOTE_STATE_HOLD_RIFLE = 385, EMOTE_STATE_HOLD_THROWN = 386, EMOTE_ONESHOT_DROWN = 387, EMOTE_ONESHOT_STOMP = 388, EMOTE_ONESHOT_ATTACK_OFF = 389, EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390, EMOTE_STATE_ROAR = 391, EMOTE_STATE_LAUGH = 392, EMOTE_ONESHOT_CREATURE_SPECIAL = 393, EMOTE_ONESHOT_JUMPLANDRUN = 394, EMOTE_ONESHOT_JUMPEND = 395, EMOTE_ONESHOT_TALK_NO_SHEATHE = 396, EMOTE_ONESHOT_POINT_NO_SHEATHE = 397, EMOTE_STATE_CANNIBALIZE = 398, EMOTE_ONESHOT_JUMPSTART = 399, EMOTE_STATE_DANCESPECIAL = 400, EMOTE_ONESHOT_DANCESPECIAL = 401, EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402, EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403, EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404, EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405, EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406, EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407, EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408, EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409, EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410, EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411, EMOTE_STATE_EXCLAIM = 412, EMOTE_STATE_DANCE_CUSTOM = 413, EMOTE_STATE_SIT_CHAIR_MED = 415, EMOTE_STATE_CUSTOM_SPELL_01 = 416, EMOTE_STATE_CUSTOM_SPELL_02 = 417, EMOTE_STATE_EAT = 418, EMOTE_STATE_CUSTOM_SPELL_04 = 419, EMOTE_STATE_CUSTOM_SPELL_03 = 420, EMOTE_STATE_CUSTOM_SPELL_05 = 421, EMOTE_STATE_SPELLEFFECT_HOLD = 422, EMOTE_STATE_EAT_NO_SHEATHE = 423, EMOTE_STATE_MOUNT = 424, EMOTE_STATE_READY2HL = 425, EMOTE_STATE_SIT_CHAIR_HIGH = 426, EMOTE_STATE_FALL = 427, EMOTE_STATE_LOOT = 428, EMOTE_STATE_SUBMERGED_NEW = 429, EMOTE_ONESHOT_COWER = 430, EMOTE_STATE_COWER = 431, EMOTE_ONESHOT_USE_STANDING = 432, EMOTE_STATE_STEALTH_STAND = 433, EMOTE_ONESHOT_OMNICAST_GHOUL = 434, EMOTE_ONESHOT_ATTACK_BOW = 435, EMOTE_ONESHOT_ATTACK_RIFLE = 436, EMOTE_STATE_SWIM_IDLE = 437, EMOTE_STATE_ATTACK_UNARMED = 438, EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439, EMOTE_ONESHOT_DODGE = 440, EMOTE_ONESHOT_PARRY1H = 441, EMOTE_ONESHOT_PARRY2H = 442, EMOTE_ONESHOT_PARRY2HL = 443, EMOTE_STATE_FLYFALL = 444, EMOTE_ONESHOT_FLYDEATH = 445, EMOTE_STATE_FLY_FALL = 446, EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447, EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448, EMOTE_ONESHOT_EMERGE = 449, EMOTE_ONESHOT_DRAGON_SPIT = 450, EMOTE_STATE_SPECIAL_UNARMED = 451, EMOTE_ONESHOT_FLYGRAB = 452, EMOTE_STATE_FLYGRABCLOSED = 453, EMOTE_ONESHOT_FLYGRABTHROWN = 454, EMOTE_STATE_FLY_SIT_GROUND = 455, EMOTE_STATE_WALK_BACKWARDS = 456, EMOTE_ONESHOT_FLYTALK = 457, EMOTE_ONESHOT_FLYATTACK1H = 458, EMOTE_STATE_CUSTOM_SPELL_08 = 459, EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460, EMOTE_STATE_SIT_CHAIR_LOW = 461, EMOTE_ONESHOT_STUN = 462, EMOTE_ONESHOT_SPELL_CAST_OMNI = 463, EMOTE_STATE_READY_THROWN = 465, EMOTE_ONESHOT_WORK_CHOPWOOD = 466, EMOTE_ONESHOT_WORK_MINING = 467, EMOTE_STATE_SPELL_CHANNEL_OMNI = 468, EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469, EMOTE_STAND_STATE_NONE = 470, EMOTE_STATE_READYJOUST = 471, EMOTE_STATE_STRANGULATE = 472, EMOTE_STATE_STRANGULATE2 = 473, EMOTE_STATE_READY_SPELL_OMNI = 474, EMOTE_STATE_HOLD_JOUST = 475, EMOTE_ONESHOT_CRY_JAINA = 476, EMOTE_ONESHOT_SPECIAL_UNARMED = 477, EMOTE_STATE_DANCE_NOSHEATHE = 478, EMOTE_ONESHOT_SNIFF = 479, EMOTE_ONESHOT_DRAGONSTOMP = 480, EMOTE_ONESHOT_KNOCKDOWN = 482, EMOTE_STATE_READ = 483, EMOTE_ONESHOT_FLYEMOTETALK = 485, EMOTE_STATE_READ_ALLOWMOVEMENT = 492, EMOTE_STATE_CUSTOM_SPELL_06 = 498, EMOTE_STATE_CUSTOM_SPELL_07 = 499, EMOTE_STATE_CUSTOM_SPELL_08_2 = 500, EMOTE_STATE_CUSTOM_SPELL_09 = 501, EMOTE_STATE_CUSTOM_SPELL_10 = 502, EMOTE_STATE_READY1H_ALLOW_MOVEMENT = 505, EMOTE_STATE_READY2H_ALLOW_MOVEMENT = 506, EMOTE_ONESHOT_MONKOFFENSE_ATTACKUNARMED = 507, EMOTE_ONESHOT_MONKOFFENSE_SPECIALUNARMED = 508, EMOTE_ONESHOT_MONKOFFENSE_PARRYUNARMED = 509, EMOTE_STATE_MONKOFFENSE_READYUNARMED = 510, EMOTE_ONESHOT_PALMSTRIKE = 511, EMOTE_STATE_CRANE = 512, EMOTE_ONESHOT_OPEN = 517, EMOTE_STATE_READ_CHRISTMAS = 518, EMOTE_ONESHOT_FLYATTACK2HL = 526, EMOTE_ONESHOT_FLYATTACKTHROWN = 527, EMOTE_STATE_FLYREADYSPELLDIRECTED = 528, EMOTE_STATE_FLY_READY_1H = 531, EMOTE_STATE_MEDITATE = 533, EMOTE_STATE_FLY_READY_2HL = 534, EMOTE_ONESHOT_TOGROUND = 535, EMOTE_ONESHOT_TOFLY = 536, EMOTE_STATE_ATTACKTHROWN = 537, EMOTE_STATE_SPELL_CHANNEL_DIRECTED_NOSOUND = 538, EMOTE_ONESHOT_WORK = 539, EMOTE_STATE_READYUNARMED_NOSOUND = 540, EMOTE_ONESHOT_MONKOFFENSE_ATTACKUNARMEDOFF = 543, EMOTE_RECLINED_MOUNT_PASSENGER = 546, EMOTE_ONESHOT_QUESTION_2 = 547, EMOTE_ONESHOT_SPELL_CHANNEL_DIRECTED_NOSOUND = 549, EMOTE_STATE_KNEEL_2 = 550, EMOTE_ONESHOT_FLYATTACKUNARMED = 551, EMOTE_ONESHOT_FLYCOMBATWOUND = 552, EMOTE_ONESHOT_MOUNTSELFSPECIAL = 553, EMOTE_ONESHOT_ATTACKUNARMED_NOSOUND = 554, EMOTE_STATE_WOUNDCRITICAL_DOESNT_WORK = 555, EMOTE_ONESHOT_ATTACK1H_NO_SOUND = 556, EMOTE_STATE_MOUNT_SELF_IDLE = 557, EMOTE_ONESHOT_WALK = 558, EMOTE_STATE_OPENED = 559, EMOTE_STATE_CUSTOMSPELL03 = 564, EMOTE_ONESHOT_BREATHOFFIRE = 565, EMOTE_STATE_ATTACK1H = 567, EMOTE_STATE_WORK_CHOPWOOD_2 = 568, EMOTE_STATE_USESTANDING_LOOP = 569, EMOTE_STATE_USESTANDING = 572, EMOTE_ONESHOT_SHEATH = 573, EMOTE_ONESHOT_LAUGH_NO_SOUND = 574, EMOTE_RECLINED_MOUNT = 575, EMOTE_ONESHOT_ATTACK1H_2 = 577, EMOTE_STATE_CRY_NOSOUND = 578, EMOTE_ONESHOT_CRY_NOSOUND = 579, EMOTE_ONESHOT_COMBATCRITICAL = 584, EMOTE_STATE_TRAIN = 585, EMOTE_STATE_WORK_CHOPWOOD_LUMBER_AXE = 586, EMOTE_ONESHOT_SPECIALATTACK2H = 587, EMOTE_STATE_READ_AND_TALK = 588, EMOTE_ONESHOT_STAND_VAR1 = 589, EMOTE_REXXAR_STRANGLES_GOBLIN = 590, EMOTE_ONESHOT_STAND_VAR2 = 591, EMOTE_ONESHOT_DEATH = 592, EMOTE_STATE_TALKONCE = 595, EMOTE_STATE_ATTACK2H = 596, EMOTE_STATE_SIT_GROUND = 598, EMOTE_STATE_WORK_CHOPWOOD3 = 599, EMOTE_STATE_CUSTOMSPELL01 = 601, EMOTE_ONESHOT_COMBATWOUND = 602, EMOTE_ONESHOT_TALK_EXCLAMATION = 603, EMOTE_ONESHOT_QUESTION2 = 604, EMOTE_STATE_CRY = 605, EMOTE_STATE_USESTANDING_LOOP2 = 606, EMOTE_STATE_WORK_SMITH = 613, EMOTE_STATE_WORK_CHOPWOOD4 = 614, EMOTE_STATE_CUSTOMSPELL02 = 615, EMOTE_STATE_READ_AND_SIT = 616, EMOTE_STATE_PARRY_UNARMED = 619, EMOTE_STATE_BLOCK_SHIELD = 620, EMOTE_STATE_SIT_GROUND_2 = 621 }; // AnimationData.dbc (6.0.2.18988) enum Anim { ANIM_STAND = 0, ANIM_DEATH = 1, ANIM_SPELL = 2, ANIM_STOP = 3, ANIM_WALK = 4, ANIM_RUN = 5, ANIM_DEAD = 6, ANIM_RISE = 7, ANIM_STAND_WOUND = 8, ANIM_COMBAT_WOUND = 9, ANIM_COMBAT_CRITICAL = 10, ANIM_SHUFFLE_LEFT = 11, ANIM_SHUFFLE_RIGHT = 12, ANIM_WALK_BACKWARDS = 13, ANIM_STUN = 14, ANIM_HANDS_CLOSED = 15, ANIM_ATTACK_UNARMED = 16, ANIM_ATTACK1H = 17, ANIM_ATTACK2H = 18, ANIM_ATTACK2HL = 19, ANIM_PARRY_UNARMED = 20, ANIM_PARRY1H = 21, ANIM_PARRY2H = 22, ANIM_PARRY2HL = 23, ANIM_SHIELD_BLOCK = 24, ANIM_READY_UNARMED = 25, ANIM_READY1H = 26, ANIM_READY2H = 27, ANIM_READY2HL = 28, ANIM_READY_BOW = 29, ANIM_DODGE = 30, ANIM_SPELL_PRECAST = 31, ANIM_SPELL_CAST = 32, ANIM_SPELL_CAST_AREA = 33, ANIM_NPC_WELCOME = 34, ANIM_NPC_GOODBYE = 35, ANIM_BLOCK = 36, ANIM_JUMP_START = 37, ANIM_JUMP = 38, ANIM_JUMP_END = 39, ANIM_FALL = 40, ANIM_SWIM_IDLE = 41, ANIM_SWIM = 42, ANIM_SWIM_LEFT = 43, ANIM_SWIM_RIGHT = 44, ANIM_SWIM_BACKWARDS = 45, ANIM_ATTACK_BOW = 46, ANIM_FIRE_BOW = 47, ANIM_READY_RIFLE = 48, ANIM_ATTACK_RIFLE = 49, ANIM_LOOT = 50, ANIM_READY_SPELL_DIRECTED = 51, ANIM_READY_SPELL_OMNI = 52, ANIM_SPELL_CAST_DIRECTED = 53, ANIM_SPELL_CAST_OMNI = 54, ANIM_BATTLE_ROAR = 55, ANIM_READY_ABILITY = 56, ANIM_SPECIAL1H = 57, ANIM_SPECIAL2H = 58, ANIM_SHIELD_BASH = 59, ANIM_EMOTE_TALK = 60, ANIM_EMOTE_EAT = 61, ANIM_EMOTE_WORK = 62, ANIM_EMOTE_USE_STANDING = 63, ANIM_EMOTE_TALK_EXCLAMATION = 64, ANIM_EMOTE_TALK_QUESTION = 65, ANIM_EMOTE_BOW = 66, ANIM_EMOTE_WAVE = 67, ANIM_EMOTE_CHEER = 68, ANIM_EMOTE_DANCE = 69, ANIM_EMOTE_LAUGH = 70, ANIM_EMOTE_SLEEP = 71, ANIM_EMOTE_SIT_GROUND = 72, ANIM_EMOTE_RUDE = 73, ANIM_EMOTE_ROAR = 74, ANIM_EMOTE_KNEEL = 75, ANIM_EMOTE_KISS = 76, ANIM_EMOTE_CRY = 77, ANIM_EMOTE_CHICKEN = 78, ANIM_EMOTE_BEG = 79, ANIM_EMOTE_APPLAUD = 80, ANIM_EMOTE_SHOUT = 81, ANIM_EMOTE_FLEX = 82, ANIM_EMOTE_SHY = 83, ANIM_EMOTE_POINT = 84, ANIM_ATTACK1H_PIERCE = 85, ANIM_ATTACK2H_LOOSE_PIERCE = 86, ANIM_ATTACK_OFF = 87, ANIM_ATTACK_OFF_PIERCE = 88, ANIM_SHEATHE = 89, ANIM_HIP_SHEATHE = 90, ANIM_MOUNT = 91, ANIM_RUN_RIGHT = 92, ANIM_RUN_LEFT = 93, ANIM_MOUNT_SPECIAL = 94, ANIM_KICK = 95, ANIM_SIT_GROUND_DOWN = 96, ANIM_SIT_GROUND = 97, ANIM_SIT_GROUND_UP = 98, ANIM_SLEEP_DOWN = 99, ANIM_SLEEP = 100, ANIM_SLEEP_UP = 101, ANIM_SIT_CHAIR_LOW = 102, ANIM_SIT_CHAIR_MED = 103, ANIM_SIT_CHAIR_HIGH = 104, ANIM_LOAD_BOW = 105, ANIM_LOAD_RIFLE = 106, ANIM_ATTACK_THROWN = 107, ANIM_READY_THROWN = 108, ANIM_HOLD_BOW = 109, ANIM_HOLD_RIFLE = 110, ANIM_HOLD_THROWN = 111, ANIM_LOAD_THROWN = 112, ANIM_EMOTE_SALUTE = 113, ANIM_KNEEL_START = 114, ANIM_KNEEL_LOOP = 115, ANIM_KNEEL_END = 116, ANIM_ATTACK_UNARMED_OFF = 117, ANIM_SPECIAL_UNARMED = 118, ANIM_STEALTH_WALK = 119, ANIM_STEALTH_STAND = 120, ANIM_KNOCKDOWN = 121, ANIM_EATING_LOOP = 122, ANIM_USE_STANDING_LOOP = 123, ANIM_CHANNEL_CAST_DIRECTED = 124, ANIM_CHANNEL_CAST_OMNI = 125, ANIM_WHIRLWIND = 126, ANIM_BIRTH = 127, ANIM_USE_STANDING_START = 128, ANIM_USE_STANDING_END = 129, ANIM_CREATURE_SPECIAL = 130, ANIM_DROWN = 131, ANIM_DROWNED = 132, ANIM_FISHING_CAST = 133, ANIM_FISHING_LOOP = 134, ANIM_FLY = 135, ANIM_EMOTE_WORK_NO_SHEATHE = 136, ANIM_EMOTE_STUN_NO_SHEATHE = 137, ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138, ANIM_SPELL_SLEEP_DOWN = 139, ANIM_SPELL_KNEEL_START = 140, ANIM_SPELL_KNEEL_LOOP = 141, ANIM_SPELL_KNEEL_END = 142, ANIM_SPRINT = 143, ANIM_IN_FLIGHT = 144, ANIM_SPAWN = 145, ANIM_CLOSE = 146, ANIM_CLOSED = 147, ANIM_OPEN = 148, ANIM_OPENED = 149, ANIM_DESTROY = 150, ANIM_DESTROYED = 151, ANIM_REBUILD = 152, ANIM_CUSTOM_0 = 153, ANIM_CUSTOM_1 = 154, ANIM_CUSTOM_2 = 155, ANIM_CUSTOM_3 = 156, ANIM_DESPAWN = 157, ANIM_HOLD = 158, ANIM_DECAY = 159, ANIM_BOW_PULL = 160, ANIM_BOW_RELEASE = 161, ANIM_SHIP_START = 162, ANIM_SHIP_MOVING = 163, ANIM_SHIP_STOP = 164, ANIM_GROUP_ARROW = 165, ANIM_ARROW = 166, ANIM_CORPSE_ARROW = 167, ANIM_GUIDE_ARROW = 168, ANIM_SWAY = 169, ANIM_DRUID_CAT_POUNCE = 170, ANIM_DRUID_CAT_RIP = 171, ANIM_DRUID_CAT_RAKE = 172, ANIM_DRUID_CAT_RAVAGE = 173, ANIM_DRUID_CAT_CLAW = 174, ANIM_DRUID_CAT_COWER = 175, ANIM_DRUID_BEAR_SWIPE = 176, ANIM_DRUID_BEAR_BITE = 177, ANIM_DRUID_BEAR_MAUL = 178, ANIM_DRUID_BEAR_BASH = 179, ANIM_DRAGON_TAIL = 180, ANIM_DRAGON_STOMP = 181, ANIM_DRAGON_SPIT = 182, ANIM_DRAGON_SPIT_HOVER = 183, ANIM_DRAGON_SPIT_FLY = 184, ANIM_EMOTE_YES = 185, ANIM_EMOTE_NO = 186, ANIM_JUMP_LAND_RUN = 187, ANIM_LOOT_HOLD = 188, ANIM_LOOT_UP = 189, ANIM_STAND_HIGH = 190, ANIM_IMPACT = 191, ANIM_LIFTOFF = 192, ANIM_HOVER = 193, ANIM_SUCCUBUS_ENTICE = 194, ANIM_EMOTE_TRAIN = 195, ANIM_EMOTE_DEAD = 196, ANIM_EMOTE_DANCE_ONCE = 197, ANIM_DEFLECT = 198, ANIM_EMOTE_EAT_NO_SHEATHE = 199, ANIM_LAND = 200, ANIM_SUBMERGE = 201, ANIM_SUBMERGED = 202, ANIM_CANNIBALIZE = 203, ANIM_ARROW_BIRTH = 204, ANIM_GROUP_ARROW_BIRTH = 205, ANIM_CORPSE_ARROW_BIRTH = 206, ANIM_GUIDE_ARROW_BIRTH = 207, ANIM_EMOTE_TALK_NO_SHEATHE = 208, ANIM_EMOTE_POINT_NO_SHEATHE = 209, ANIM_EMOTE_SALUTE_NO_SHEATHE = 210, ANIM_EMOTE_DANCE_SPECIAL = 211, ANIM_MUTILATE = 212, ANIM_CUSTOM_SPELL_01 = 213, ANIM_CUSTOM_SPELL_02 = 214, ANIM_CUSTOM_SPELL_03 = 215, ANIM_CUSTOM_SPELL_04 = 216, ANIM_CUSTOM_SPELL_05 = 217, ANIM_CUSTOM_SPELL_06 = 218, ANIM_CUSTOM_SPELL_07 = 219, ANIM_CUSTOM_SPELL_08 = 220, ANIM_CUSTOM_SPELL_09 = 221, ANIM_CUSTOM_SPELL_10 = 222, ANIM_STEALTH_RUN = 223, ANIM_EMERGE = 224, ANIM_COWER = 225, ANIM_GRAB = 226, ANIM_GRAB_CLOSED = 227, ANIM_GRAB_THROWN = 228, ANIM_FLY_STAND = 229, ANIM_FLY_DEATH = 230, ANIM_FLY_SPELL = 231, ANIM_FLY_STOP = 232, ANIM_FLY_WALK = 233, ANIM_FLY_RUN = 234, ANIM_FLY_DEAD = 235, ANIM_FLY_RISE = 236, ANIM_FLY_STAND_WOUND = 237, ANIM_FLY_COMBAT_WOUND = 238, ANIM_FLY_COMBAT_CRITICAL = 239, ANIM_FLY_SHUFFLE_LEFT = 240, ANIM_FLY_SHUFFLE_RIGHT = 241, ANIM_FLY_WALK_BACKWARDS = 242, ANIM_FLY_STUN = 243, ANIM_FLY_HANDS_CLOSED = 244, ANIM_FLY_ATTACK_UNARMED = 245, ANIM_FLY_ATTACK1H = 246, ANIM_FLY_ATTACK2H = 247, ANIM_FLY_ATTACK2HL = 248, ANIM_FLY_PARRY_UNARMED = 249, ANIM_FLY_PARRY1H = 250, ANIM_FLY_PARRY2H = 251, ANIM_FLY_PARRY2HL = 252, ANIM_FLY_SHIELD_BLOCK = 253, ANIM_FLY_READY_UNARMED = 254, ANIM_FLY_READY1H = 255, ANIM_FLY_READY2H = 256, ANIM_FLY_READY2HL = 257, ANIM_FLY_READY_BOW = 258, ANIM_FLY_DODGE = 259, ANIM_FLY_SPELL_PRECAST = 260, ANIM_FLY_SPELL_CAST = 261, ANIM_FLY_SPELL_CAST_AREA = 262, ANIM_FLY_NPC_WELCOME = 263, ANIM_FLY_NPC_GOODBYE = 264, ANIM_FLY_BLOCK = 265, ANIM_FLY_JUMP_START = 266, ANIM_FLY_JUMP = 267, ANIM_FLY_JUMP_END = 268, ANIM_FLY_FALL = 269, ANIM_FLY_SWIM_IDLE = 270, ANIM_FLY_SWIM = 271, ANIM_FLY_SWIM_LEFT = 272, ANIM_FLY_SWIM_RIGHT = 273, ANIM_FLY_SWIM_BACKWARDS = 274, ANIM_FLY_ATTACK_BOW = 275, ANIM_FLY_FIRE_BOW = 276, ANIM_FLY_READY_RIFLE = 277, ANIM_FLY_ATTACK_RIFLE = 278, ANIM_FLY_LOOT = 279, ANIM_FLY_READY_SPELL_DIRECTED = 280, ANIM_FLY_READY_SPELL_OMNI = 281, ANIM_FLY_SPELL_CAST_DIRECTED = 282, ANIM_FLY_SPELL_CAST_OMNI = 283, ANIM_FLY_SPELL_BATTLE_ROAR = 284, ANIM_FLY_READY_ABILITY = 285, ANIM_FLY_SPECIAL1H = 286, ANIM_FLY_SPECIAL2H = 287, ANIM_FLY_SHIELD_BASH = 288, ANIM_FLY_EMOTE_TALK = 289, ANIM_FLY_EMOTE_EAT = 290, ANIM_FLY_EMOTE_WORK = 291, ANIM_FLY_USE_STANDING = 292, ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293, ANIM_FLY_EMOTE_TALK_QUESTION = 294, ANIM_FLY_EMOTE_BOW = 295, ANIM_FLY_EMOTE_WAVE = 296, ANIM_FLY_EMOTE_CHEER = 297, ANIM_FLY_EMOTE_DANCE = 298, ANIM_FLY_EMOTE_LAUGH = 299, ANIM_FLY_EMOTE_SLEEP = 300, ANIM_FLY_EMOTE_SIT_GROUND = 301, ANIM_FLY_EMOTE_RUDE = 302, ANIM_FLY_EMOTE_ROAR = 303, ANIM_FLY_EMOTE_KNEEL = 304, ANIM_FLY_EMOTE_KISS = 305, ANIM_FLY_EMOTE_CRY = 306, ANIM_FLY_EMOTE_CHICKEN = 307, ANIM_FLY_EMOTE_BEG = 308, ANIM_FLY_EMOTE_APPLAUD = 309, ANIM_FLY_EMOTE_SHOUT = 310, ANIM_FLY_EMOTE_FLEX = 311, ANIM_FLY_EMOTE_SHY = 312, ANIM_FLY_EMOTE_POINT = 313, ANIM_FLY_ATTACK1H_PIERCE = 314, ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315, ANIM_FLY_ATTACK_OFF = 316, ANIM_FLY_ATTACK_OFF_PIERCE = 317, ANIM_FLY_SHEATH = 318, ANIM_FLY_HIP_SHEATH = 319, ANIM_FLY_MOUNT = 320, ANIM_FLY_RUN_RIGHT = 321, ANIM_FLY_RUN_LEFT = 322, ANIM_FLY_MOUNT_SPECIAL = 323, ANIM_FLY_KICK = 324, ANIM_FLY_SIT_GROUND_DOWN = 325, ANIM_FLY_SIT_GROUND = 326, ANIM_FLY_SIT_GROUND_UP = 327, ANIM_FLY_SLEEP_DOWN = 328, ANIM_FLY_SLEEP = 329, ANIM_FLY_SLEEP_UP = 330, ANIM_FLY_SIT_CHAIR_LOW = 331, ANIM_FLY_SIT_CHAIR_MED = 332, ANIM_FLY_SIT_CHAIR_HIGH = 333, ANIM_FLY_LOAD_BOW = 334, ANIM_FLY_LOAD_RIFLE = 335, ANIM_FLY_ATTACK_THROWN = 336, ANIM_FLY_READY_THROWN = 337, ANIM_FLY_HOLD_BOW = 338, ANIM_FLY_HOLD_RIFLE = 339, ANIM_FLY_HOLD_THROWN = 340, ANIM_FLY_LOAD_THROWN = 341, ANIM_FLY_EMOTE_SALUTE = 342, ANIM_FLY_KNEEL_START = 343, ANIM_FLY_KNEEL_LOOP = 344, ANIM_FLY_KNEEL_END = 345, ANIM_FLY_ATTACK_UNARMED_OFF = 346, ANIM_FLY_SPECIAL_UNARMED = 347, ANIM_FLY_STEALTH_WALK = 348, ANIM_FLY_STEALTH_STAND = 349, ANIM_FLY_KNOCKDOWN = 350, ANIM_FLY_EATING_LOOP = 351, ANIM_FLY_USE_STANDING_LOOP = 352, ANIM_FLY_CHANNEL_CAST_DIRECTED = 353, ANIM_FLY_CHANNEL_CAST_OMNI = 354, ANIM_FLY_WHIRLWIND = 355, ANIM_FLY_BIRTH = 356, ANIM_FLY_USE_STANDING_START = 357, ANIM_FLY_USE_STANDING_END = 358, ANIM_FLY_CREATURE_SPECIAL = 359, ANIM_FLY_DROWN = 360, ANIM_FLY_DROWNED = 361, ANIM_FLY_FISHING_CAST = 362, ANIM_FLY_FISHING_LOOP = 363, ANIM_FLY_FLY = 364, ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365, ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366, ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367, ANIM_FLY_SPELL_SLEEP_DOWN = 368, ANIM_FLY_SPELL_KNEEL_START = 369, ANIM_FLY_SPELL_KNEEL_LOOP = 370, ANIM_FLY_SPELL_KNEEL_END = 371, ANIM_FLY_SPRINT = 372, ANIM_FLY_IN_FLIGHT = 373, ANIM_FLY_SPAWN = 374, ANIM_FLY_CLOSE = 375, ANIM_FLY_CLOSED = 376, ANIM_FLY_OPEN = 377, ANIM_FLY_OPENED = 378, ANIM_FLY_DESTROY = 379, ANIM_FLY_DESTROYED = 380, ANIM_FLY_REBUILD = 381, ANIM_FLY_CUSTOM_0 = 382, ANIM_FLY_CUSTOM_1 = 383, ANIM_FLY_CUSTOM_2 = 384, ANIM_FLY_CUSTOM_3 = 385, ANIM_FLY_DESPAWN = 386, ANIM_FLY_HOLD = 387, ANIM_FLY_DECAY = 388, ANIM_FLY_BOW_PULL = 389, ANIM_FLY_BOW_RELEASE = 390, ANIM_FLY_SHIP_START = 391, ANIM_FLY_SHIP_MOVING = 392, ANIM_FLY_SHIP_STOP = 393, ANIM_FLY_GROUP_ARROW = 394, ANIM_FLY_ARROW = 395, ANIM_FLY_CORPSE_ARROW = 396, ANIM_FLY_GUIDE_ARROW = 397, ANIM_FLY_SWAY = 398, ANIM_FLY_DRUID_CAT_POUNCE = 399, ANIM_FLY_DRUID_CAT_RIP = 400, ANIM_FLY_DRUID_CAT_RAKE = 401, ANIM_FLY_DRUID_CAT_RAVAGE = 402, ANIM_FLY_DRUID_CAT_CLAW = 403, ANIM_FLY_DRUID_CAT_COWER = 404, ANIM_FLY_DRUID_BEAR_SWIPE = 405, ANIM_FLY_DRUID_BEAR_BITE = 406, ANIM_FLY_DRUID_BEAR_MAUL = 407, ANIM_FLY_DRUID_BEAR_BASH = 408, ANIM_FLY_DRAGON_TAIL = 409, ANIM_FLY_DRAGON_STOMP = 410, ANIM_FLY_DRAGON_SPIT = 411, ANIM_FLY_DRAGON_SPIT_HOVER = 412, ANIM_FLY_DRAGON_SPIT_FLY = 413, ANIM_FLY_EMOTE_YES = 414, ANIM_FLY_EMOTE_NO = 415, ANIM_FLY_JUMP_LAND_RUN = 416, ANIM_FLY_LOOT_HOLD = 417, ANIM_FLY_LOOT_UP = 418, ANIM_FLY_STAND_HIGH = 419, ANIM_FLY_IMPACT = 420, ANIM_FLY_LIFTOFF = 421, ANIM_FLY_HOVER = 422, ANIM_FLY_SUCCUBUS_ENTICE = 423, ANIM_FLY_EMOTE_TRAIN = 424, ANIM_FLY_EMOTE_DEAD = 425, ANIM_FLY_EMOTE_DANCE_ONCE = 426, ANIM_FLY_DEFLECT = 427, ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428, ANIM_FLY_LAND = 429, ANIM_FLY_SUBMERGE = 430, ANIM_FLY_SUBMERGED = 431, ANIM_FLY_CANNIBALIZE = 432, ANIM_FLY_ARROW_BIRTH = 433, ANIM_FLY_GROUP_ARROW_BIRTH = 434, ANIM_FLY_CORPSE_ARROW_BIRTH = 435, ANIM_FLY_GUIDE_ARROW_BIRTH = 436, ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437, ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438, ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439, ANIM_FLY_EMOTE_DANCE_SPECIAL = 440, ANIM_FLY_MUTILATE = 441, ANIM_FLY_CUSTOM_SPELL_01 = 442, ANIM_FLY_CUSTOM_SPELL_02 = 443, ANIM_FLY_CUSTOM_SPELL_03 = 444, ANIM_FLY_CUSTOM_SPELL_04 = 445, ANIM_FLY_CUSTOM_SPELL_05 = 446, ANIM_FLY_CUSTOM_SPELL_06 = 447, ANIM_FLY_CUSTOM_SPELL_07 = 448, ANIM_FLY_CUSTOM_SPELL_08 = 449, ANIM_FLY_CUSTOM_SPELL_09 = 450, ANIM_FLY_CUSTOM_SPELL_10 = 451, ANIM_FLY_STEALTH_RUN = 452, ANIM_FLY_EMERGE = 453, ANIM_FLY_COWER = 454, ANIM_FLY_GRAB = 455, ANIM_FLY_GRAB_CLOSED = 456, ANIM_FLY_GRAB_THROWN = 457, ANIM_TO_FLY = 458, ANIM_TO_HOVER = 459, ANIM_TO_GROUND = 460, ANIM_FLY_TO_FLY = 461, ANIM_FLY_TO_HOVER = 462, ANIM_FLY_TO_GROUND = 463, ANIM_SETTLE = 464, ANIM_FLY_SETTLE = 465, ANIM_DEATH_START = 466, ANIM_DEATH_LOOP = 467, ANIM_DEATH_END = 468, ANIM_FLY_DEATH_START = 469, ANIM_FLY_DEATH_LOOP = 470, ANIM_FLY_DEATH_END = 471, ANIM_DEATH_END_HOLD = 472, ANIM_FLY_DEATH_END_HOLD = 473, ANIM_STRANGULATE = 474, ANIM_FLY_STRANGULATE = 475, ANIM_READY_JOUST = 476, ANIM_LOAD_JOUST = 477, ANIM_HOLD_JOUST = 478, ANIM_FLY_READY_JOUST = 479, ANIM_FLY_LOAD_JOUST = 480, ANIM_FLY_HOLD_JOUST = 481, ANIM_ATTACK_JOUST = 482, ANIM_FLY_ATTACK_JOUST = 483, ANIM_RECLINED_MOUNT = 484, ANIM_FLY_RECLINED_MOUNT = 485, ANIM_TO_ALTERED = 486, ANIM_FROM_ALTERED = 487, ANIM_FLY_TO_ALTERED = 488, ANIM_FLY_FROM_ALTERED = 489, ANIM_IN_STOCKS = 490, ANIM_FLY_IN_STOCKS = 491, ANIM_VEHICLE_GRAB = 492, ANIM_VEHICLE_THROW = 493, ANIM_FLY_VEHICLE_GRAB = 494, ANIM_FLY_VEHICLE_THROW = 495, ANIM_TO_ALTERED_POST_SWAP = 496, ANIM_FROM_ALTERED_POST_SWAP = 497, ANIM_FLY_TO_ALTERED_POST_SWAP = 498, ANIM_FLY_FROM_ALTERED_POST_SWAP = 499, ANIM_RECLINED_MOUNT_PASSENGER = 500, ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501, ANIM_CARRY2H = 502, ANIM_CARRIED2H = 503, ANIM_FLY_CARRY2H = 504, ANIM_FLY_CARRIED2H = 505, ANIM_EMOTE_SNIFF = 506, ANIM_EMOTE_FLY_SNIFF = 507, ANIM_ATTACK_FIST1H = 508, ANIM_FLY_ATTACK_FIST1H = 509, ANIM_ATTACK_FIST_1H_OFF = 510, ANIM_FLY_ATTACK_FIST_1H_OFF = 511, ANIM_PARRY_FIST1H = 512, ANIM_FLY_PARRY_FIST1H = 513, ANIM_READY_FIST1H = 514, ANIM_FLY_READY_FIST1H = 515, ANIM_SPECIAL_FIST1H = 516, ANIM_FLY_SPECIAL_FIST1H = 517, ANIM_EMOTE_READ_START = 518, ANIM_FLY_EMOTE_READ_START = 519, ANIM_EMOTE_READ_LOOP = 520, ANIM_FLY_EMOTE_READ_LOOP = 521, ANIM_EMOTE_READ_END = 522, ANIM_FLY_EMOTE_READ_END = 523, ANIM_SWIM_RUN = 524, ANIM_FLY_SWIM_RUN = 525, ANIM_SWIM_WALK = 526, ANIM_FLY_SWIM_WALK = 527, ANIM_SWIM_WALK_BACKWARDS = 528, ANIM_FLY_SWIM_WALK_BACKWARDS = 529, ANIM_SWIM_SPRINT = 530, ANIM_FLY_SWIM_SPRINT = 531, ANIM_MOUNT_SWIM_IDLE = 532, ANIM_FLY_MOUNT_SWIM_IDLE = 533, ANIM_MOUNT_SWIM_BACKWARDS = 534, ANIM_FLY_MOUNT_SWIM_BACKWARDS = 535, ANIM_MOUNT_SWIM_LEFT = 536, ANIM_FLY_MOUNT_SWIM_LEFT = 537, ANIM_MOUNT_SWIM_RIGHT = 538, ANIM_FLY_MOUNT_SWIM_RIGHT = 539, ANIM_MOUNT_SWIM_RUN = 540, ANIM_FLY_MOUNT_SWIM_RUN = 541, ANIM_MOUNT_SWIM_SPRINT = 542, ANIM_FLY_MOUNT_SWIM_SPRINT = 543, ANIM_MOUNT_SWIM_WALK = 544, ANIM_FLY_MOUNT_SWIM_WALK = 545, ANIM_MOUNT_SWIM_WALK_BACKWARDS = 546, ANIM_FLY_MOUNT_SWIM_WALK_BACKWARDS = 547, ANIM_MOUNT_FLIGHT_IDLE = 548, ANIM_FLY_MOUNT_FLIGHT_IDLE = 549, ANIM_MOUNT_FLIGHT_BACKWARDS = 550, ANIM_FLY_MOUNT_FLIGHT_BACKWARDS = 551, ANIM_MOUNT_FLIGHT_LEFT = 552, ANIM_FLY_MOUNT_FLIGHT_LEFT = 553, ANIM_MOUNT_FLIGHT_RIGHT = 554, ANIM_FLY_MOUNT_FLIGHT_RIGHT = 555, ANIM_MOUNT_FLIGHT_RUN = 556, ANIM_FLY_MOUNT_FLIGHT_RUN = 557, ANIM_MOUNT_FLIGHT_SPRINT = 558, ANIM_FLY_MOUNT_FLIGHT_SPRINT = 559, ANIM_MOUNT_FLIGHT_WALK = 560, ANIM_FLY_MOUNT_FLIGHT_WALK = 561, ANIM_MOUNT_FLIGHT_WALK_BACKWARDS = 562, ANIM_FLY_MOUNT_FLIGHT_WALK_BACKWARDS = 563, ANIM_MOUNT_FLIGHT_START = 564, ANIM_FLY_MOUNT_FLIGHT_START = 565, ANIM_MOUNT_SWIM_START = 566, ANIM_FLY_MOUNT_SWIM_START = 567, ANIM_MOUNT_SWIM_LAND = 568, ANIM_FLY_MOUNT_SWIM_LAND = 569, ANIM_MOUNT_SWIM_LAND_RUN = 570, ANIM_FLY_MOUNT_SWIM_LAND_RUN = 571, ANIM_MOUNT_FLIGHT_LAND = 572, ANIM_FLY_MOUNT_FLIGHT_LAND = 573, ANIM_MOUNT_FLIGHT_LAND_RUN = 574, ANIM_FLY_MOUNT_FLIGHT_LAND_RUN = 575, ANIM_READY_BLOW_DART = 576, ANIM_FLY_READY_BLOW_DART = 577, ANIM_LOAD_BLOW_DART = 578, ANIM_FLY_LOAD_BLOW_DART = 579, ANIM_HOLD_BLOW_DART = 580, ANIM_FLY_HOLD_BLOW_DART = 581, ANIM_ATTACK_BLOW_DART = 582, ANIM_FLY_ATTACK_BLOW_DART = 583, ANIM_CARRIAGE_MOUNT = 584, ANIM_FLY_CARRIAGE_MOUNT = 585, ANIM_CARRIAGE_PASSENGER_MOUNT = 586, ANIM_FLY_CARRIAGE_PASSENGER_MOUNT = 587, ANIM_CARRIAGE_MOUNT_ATTACK = 588, ANIM_FLY_CARRIAGE_MOUNT_ATTACK = 589, ANIM_BARTENDER_STAND = 590, ANIM_FLY_BARTENDER_STAND = 591, ANIM_BARTENDER_WALK = 592, ANIM_FLY_BARTENDER_WALK = 593, ANIM_BARTENDER_RUN = 594, ANIM_FLY_BARTENDER_RUN = 595, ANIM_BARTENDER_SHUFFLE_LEFT = 596, ANIM_FLY_BARTENDER_SHUFFLE_LEFT = 597, ANIM_BARTENDER_SHUFFLE_RIGHT = 598, ANIM_FLY_BARTENDER_SHUFFLE_RIGHT = 599, ANIM_BARTENDER_EMOTE_TALK = 600, ANIM_FLY_BARTENDER_EMOTE_TALK = 601, ANIM_BARTENDER_EMOTE_POINT = 602, ANIM_FLY_BARTENDER_EMOTE_POINT = 603, ANIM_BARMAID_STAND = 604, ANIM_FLY_BARMAID_STAND = 605, ANIM_BARMAID_WALK = 606, ANIM_FLY_BARMAID_WALK = 607, ANIM_BARMAID_RUN = 608, ANIM_FLY_BARMAID_RUN = 609, ANIM_BARMAID_SHUFFLE_LEFT = 610, ANIM_FLY_BARMAID_SHUFFLE_LEFT = 611, ANIM_BARMAID_SHUFFLE_RIGHT = 612, ANIM_FLY_BARMAID_SHUFFLE_RIGHT = 613, ANIM_BARMAID_EMOTE_TALK = 614, ANIM_FLY_BARMAID_EMOTE_TALK = 615, ANIM_BARMAID_EMOTE_POINT = 616, ANIM_FLY_BARMAID_EMOTE_POINT = 617, ANIM_MOUNT_SELF_IDLE = 618, ANIM_FLY_MOUNT_SELF_IDLE = 619, ANIM_MOUNT_SELF_WALK = 620, ANIM_FLY_MOUNT_SELF_WALK = 621, ANIM_MOUNT_SELF_RUN = 622, ANIM_FLY_MOUNT_SELF_RUN = 623, ANIM_MOUNT_SELF_SPRINT = 624, ANIM_FLY_MOUNT_SELF_SPRINT = 625, ANIM_MOUNT_SELF_RUN_LEFT = 626, ANIM_FLY_MOUNT_SELF_RUN_LEFT = 627, ANIM_MOUNT_SELF_RUN_RIGHT = 628, ANIM_FLY_MOUNT_SELF_RUN_RIGHT = 629, ANIM_MOUNT_SELF_SHUFFLE_LEFT = 630, ANIM_FLY_MOUNT_SELF_SHUFFLE_LEFT = 631, ANIM_MOUNT_SELF_SHUFFLE_RIGHT = 632, ANIM_FLY_MOUNT_SELF_SHUFFLE_RIGHT = 633, ANIM_MOUNT_SELF_WALK_BACKWARDS = 634, ANIM_FLY_MOUNT_SELF_WALK_BACKWARDS = 635, ANIM_MOUNT_SELF_SPECIAL = 636, ANIM_FLY_MOUNT_SELF_SPECIAL = 637, ANIM_MOUNT_SELF_JUMP = 638, ANIM_FLY_MOUNT_SELF_JUMP = 639, ANIM_MOUNT_SELF_JUMP_START = 640, ANIM_FLY_MOUNT_SELF_JUMP_START = 641, ANIM_MOUNT_SELF_JUMP_END = 642, ANIM_FLY_MOUNT_SELF_JUMP_END = 643, ANIM_MOUNT_SELF_JUMP_LAND_RUN = 644, ANIM_FLY_MOUNT_SELF_JUMP_LAND_RUN = 645, ANIM_MOUNT_SELF_START = 646, ANIM_FLY_MOUNT_SELF_START = 647, ANIM_MOUNT_SELF_FALL = 648, ANIM_FLY_MOUNT_SELF_FALL = 649, ANIM_STORMSTRIKE = 650, ANIM_FLY_STORMSTRIKE = 651, ANIM_READY_JOUST_NO_SHEATHE = 652, ANIM_FLY_READY_JOUST_NO_SHEATHE = 653, ANIM_SLAM = 654, ANIM_FLY_SLAM = 655, ANIM_DEATH_STRIKE = 656, ANIM_FLY_DEATH_STRIKE = 657, ANIM_SWIM_ATTACK_UNARMED = 658, ANIM_FLY_SWIM_ATTACK_UNARMED = 659, ANIM_SPINNING_KICK = 660, ANIM_FLY_SPINNING_KICK = 661, ANIM_ROUND_HOUSE_KICK = 662, ANIM_FLY_ROUND_HOUSE_KICK = 663, ANIM_ROLL_START = 664, ANIM_FLY_ROLL_START = 665, ANIM_ROLL = 666, ANIM_FLY_ROLL = 667, ANIM_ROLL_END = 668, ANIM_FLY_ROLL_END = 669, ANIM_PALM_STRIKE = 670, ANIM_FLY_PALM_STRIKE = 671, ANIM_MONK_OFFENSE_ATTACK_UNARMED = 672, ANIM_FLY_MONK_OFFENSE_ATTACK_UNARMED = 673, ANIM_MONK_OFFENSE_ATTACK_UNARMED_OFF = 674, ANIM_FLY_MONK_OFFENSE_ATTACK_UNARMED_OFF = 675, ANIM_MONK_OFFENSE_PARRY_UNARMED = 676, ANIM_FLY_MONK_OFFENSE_PARRY_UNARMED = 677, ANIM_MONK_OFFENSE_READY_UNARMED = 678, ANIM_FLY_MONK_OFFENSE_READY_UNARMED = 679, ANIM_MONK_OFFENSE_SPECIAL_UNARMED = 680, ANIM_FLY_MONK_OFFENSE_SPECIAL_UNARMED = 681, ANIM_MONK_DEFENSE_ATTACK_UNARMED = 682, ANIM_FLY_MONK_DEFENSE_ATTACK_UNARMED = 683, ANIM_MONK_DEFENSE_ATTACK_UNARMED_OFF = 684, ANIM_FLY_MONK_DEFENSE_ATTACK_UNARMED_OFF = 685, ANIM_MONK_DEFENSE_PARRY_UNARMED = 686, ANIM_FLY_MONK_DEFENSE_PARRY_UNARMED = 687, ANIM_MONK_DEFENSE_READY_UNARMED = 688, ANIM_FLY_MONK_DEFENSE_READY_UNARMED = 689, ANIM_MONK_DEFENSE_SPECIAL_UNARMED = 690, ANIM_FLY_MONK_DEFENSE_SPECIAL_UNARMED = 691, ANIM_MONK_HEAL_ATTACK_UNARMED = 692, ANIM_FLY_MONK_HEAL_ATTACK_UNARMED = 693, ANIM_MONK_HEAL_ATTACK_UNARMED_OFF = 694, ANIM_FLY_MONK_HEAL_ATTACK_UNARMED_OFF = 695, ANIM_MONK_HEAL_PARRY_UNARMED = 696, ANIM_FLY_MONK_HEAL_PARRY_UNARMED = 697, ANIM_MONK_HEAL_READY_UNARMED = 698, ANIM_FLY_MONK_HEAL_READY_UNARMED = 699, ANIM_MONK_HEAL_SPECIAL_UNARMED = 700, ANIM_FLY_MONK_HEAL_SPECIAL_UNARMED = 701, ANIM_FLYING_KICK = 702, ANIM_FLY_FLYING_KICK = 703, ANIM_FLYING_KICK_START = 704, ANIM_FLY_FLYING_KICK_START = 705, ANIM_FLYING_KICK_END = 706, ANIM_FLY_FLYING_KICK_END = 707, ANIM_CRANE_START = 708, ANIM_FLY_CRANE_START = 709, ANIM_CRANE_LOOP = 710, ANIM_FLY_CRANE_LOOP = 711, ANIM_CRANE_END = 712, ANIM_FLY_CRANE_END = 713, ANIM_DESPAWNED = 714, ANIM_FLY_DESPAWNED = 715, ANIM_THOUSAND_FISTS = 716, ANIM_FLY_THOUSAND_FISTS = 717, ANIM_MONK_HEAL_READY_SPELL_DIRECTED = 718, ANIM_FLY_MONK_HEAL_READY_SPELL_DIRECTED = 719, ANIM_MONK_HEAL_READY_SPELL_OMNI = 720, ANIM_FLY_MONK_HEAL_READY_SPELL_OMNI = 721, ANIM_MONK_HEAL_SPELL_CAST_DIRECTED = 722, ANIM_FLY_MONK_HEAL_SPELL_CAST_DIRECTED = 723, ANIM_MONK_HEAL_SPELL_CAST_OMNI = 724, ANIM_FLY_MONK_HEAL_SPELL_CAST_OMNI = 725, ANIM_MONK_HEAL_CHANNEL_CAST_DIRECTED = 726, ANIM_FLY_MONK_HEAL_CHANNEL_CAST_DIRECTED = 727, ANIM_MONK_HEAL_CHANNEL_CAST_OMNI = 728, ANIM_FLY_MONK_HEAL_CHANNEL_CAST_OMNI = 729, ANIM_TORPEDO = 730, ANIM_FLY_TORPEDO = 731, ANIM_MEDITATE = 732, ANIM_FLY_MEDITATE = 733, ANIM_BREATH_OF_FIRE = 734, ANIM_FLY_BREATH_OF_FIRE = 735, ANIM_RISING_SUN_KICK = 736, ANIM_FLY_RISING_SUN_KICK = 737, ANIM_GROUND_KICK = 738, ANIM_FLY_GROUND_KICK = 739, ANIM_KICK_BACK = 740, ANIM_FLY_KICK_BACK = 741, ANIM_PET_BATTLE_STAND = 742, ANIM_FLY_PET_BATTLE_STAND = 743, ANIM_PET_BATTLE_DEATH = 744, ANIM_FLY_PET_BATTLE_DEATH = 745, ANIM_PET_BATTLE_RUN = 746, ANIM_FLY_PET_BATTLE_RUN = 747, ANIM_PET_BATTLE_WOUND = 748, ANIM_FLY_PET_BATTLE_WOUND = 749, ANIM_PET_BATTLE_ATTACK = 750, ANIM_FLY_PET_BATTLE_ATTACK = 751, ANIM_PET_BATTLE_READY_SPELL = 752, ANIM_FLY_PET_BATTLE_READY_SPELL = 753, ANIM_PET_BATTLE_SPELL_CAST = 754, ANIM_FLY_PET_BATTLE_SPELL_CAST = 755, ANIM_PET_BATTLE_CUSTOM0 = 756, ANIM_FLY_PET_BATTLE_CUSTOM0 = 757, ANIM_PET_BATTLE_CUSTOM1 = 758, ANIM_FLY_PET_BATTLE_CUSTOM1 = 759, ANIM_PET_BATTLE_CUSTOM2 = 760, ANIM_FLY_PET_BATTLE_CUSTOM2 = 761, ANIM_PET_BATTLE_CUSTOM3 = 762, ANIM_FLY_PET_BATTLE_CUSTOM3 = 763, ANIM_PET_BATTLE_VICTORY = 764, ANIM_FLY_PET_BATTLE_VICTORY = 765, ANIM_PET_BATTLE_LOSS = 766, ANIM_FLY_PET_BATTLE_LOSS = 767, ANIM_PET_BATTLE_STUN = 768, ANIM_FLY_PET_BATTLE_STUN = 769, ANIM_PET_BATTLE_DEAD = 770, ANIM_FLY_PET_BATTLE_DEAD = 771, ANIM_PET_BATTLE_FREEZE = 772, ANIM_FLY_PET_BATTLE_FREEZE = 773, ANIM_MONK_OFFENSE_ATTACK_WEAPON = 774, ANIM_FLY_MONK_OFFENSE_ATTACK_WEAPON = 775, ANIM_BAR_TEND_EMOTE_WAVE = 776, ANIM_FLY_BAR_TEND_EMOTE_WAVE = 777, ANIM_BAR_SERVER_EMOTE_TALK = 778, ANIM_FLY_BAR_SERVER_EMOTE_TALK = 779, ANIM_BAR_SERVER_EMOTE_WAVE = 780, ANIM_FLY_BAR_SERVER_EMOTE_WAVE = 781, ANIM_BAR_SERVER_POUR_DRINKS = 782, ANIM_FLY_BAR_SERVER_POUR_DRINKS = 783, ANIM_BAR_SERVER_PICKUP = 784, ANIM_FLY_BAR_SERVER_PICKUP = 785, ANIM_BAR_SERVER_PUT_DOWN = 786, ANIM_FLY_BAR_SERVER_PUT_DOWN = 787, ANIM_BAR_SWEEP_STAND = 788, ANIM_FLY_BAR_SWEEP_STAND = 789, ANIM_BAR_PATRON_SIT = 790, ANIM_FLY_BAR_PATRON_SIT = 791, ANIM_BAR_PATRON_SIT_EMOTE_TALK = 792, ANIM_FLY_BAR_PATRON_SIT_EMOTE_TALK = 793, ANIM_BAR_PATRON_STAND = 794, ANIM_FLY_BAR_PATRON_STAND = 795, ANIM_BAR_PATRON_STAND_EMOTE_TALK = 796, ANIM_FLY_BAR_PATRON_STAND_EMOTE_TALK = 797, ANIM_BAR_PATRON_STAND_EMOTE_POINT = 798, ANIM_FLY_BAR_PATRON_STAND_EMOTE_POINT = 799, ANIM_CARRION_SWARM = 800, ANIM_FLY_CARRION_SWARM = 801, ANIM_WHEEL_LOOP = 802, ANIM_FLY_WHEEL_LOOP = 803, ANIM_STAND_CHARACTER_CREATE = 804, ANIM_FLY_STAND_CHARACTER_CREATE = 805, ANIM_MOUNT_CHOPPER = 806, ANIM_FLY_MOUNT_CHOPPER = 807, ANIM_FACE_POSE = 808, ANIM_FLY_FACE_POSE = 809, ANIM_WARRIOR_COLOSSUS_SMASH = 810, ANIM_FLY_WARRIOR_COLOSSUS_SMASH = 811, ANIM_WARRIOR_MORTAL_STRIKE = 812, ANIM_FLY_WARRIOR_MORTAL_STRIKE = 813, ANIM_WARRIOR_WHIRLWIND = 814, ANIM_FLY_WARRIOR_WHIRLWIND = 815, ANIM_WARRIOR_CHARGE = 816, ANIM_FLY_WARRIOR_CHARGE = 817, ANIM_WARRIOR_CHARGE_START = 818, ANIM_FLY_WARRIOR_CHARGE_START = 819, ANIM_WARRIOR_CHARGE_END = 820, ANIM_FLY_WARRIOR_CHARGE_END = 821 }; enum LockKeyType { LOCK_KEY_NONE = 0, LOCK_KEY_ITEM = 1, LOCK_KEY_SKILL = 2 }; // LockType.dbc (6.0.2.18988) enum LockType { LOCKTYPE_PICKLOCK = 1, LOCKTYPE_HERBALISM = 2, LOCKTYPE_MINING = 3, LOCKTYPE_DISARM_TRAP = 4, LOCKTYPE_OPEN = 5, LOCKTYPE_TREASURE = 6, LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7, LOCKTYPE_CLOSE = 8, LOCKTYPE_ARM_TRAP = 9, LOCKTYPE_QUICK_OPEN = 10, LOCKTYPE_QUICK_CLOSE = 11, LOCKTYPE_OPEN_TINKERING = 12, LOCKTYPE_OPEN_KNEELING = 13, LOCKTYPE_OPEN_ATTACKING = 14, LOCKTYPE_GAHZRIDIAN = 15, LOCKTYPE_BLASTING = 16, LOCKTYPE_SLOW_OPEN = 17, LOCKTYPE_SLOW_CLOSE = 18, LOCKTYPE_FISHING = 19, LOCKTYPE_INSCRIPTION = 20, LOCKTYPE_OPEN_FROM_VEHICLE = 21, LOCKTYPE_ARCHAELOGY = 22, LOCKTYPE_PVP_OPEN_FAST = 23, LOCKTYPE_LUMBER_MILL = 28 }; // this is important type for npcs! enum TrainerType { TRAINER_TYPE_CLASS = 0, TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2 TRAINER_TYPE_TRADESKILLS = 2, TRAINER_TYPE_PETS = 3 }; #define MAX_TRAINER_TYPE 4 // CreatureType.dbc (6.0.2.18988) enum CreatureType { CREATURE_TYPE_BEAST = 1, CREATURE_TYPE_DRAGONKIN = 2, CREATURE_TYPE_DEMON = 3, CREATURE_TYPE_ELEMENTAL = 4, CREATURE_TYPE_GIANT = 5, CREATURE_TYPE_UNDEAD = 6, CREATURE_TYPE_HUMANOID = 7, CREATURE_TYPE_CRITTER = 8, CREATURE_TYPE_MECHANICAL = 9, CREATURE_TYPE_NOT_SPECIFIED = 10, CREATURE_TYPE_TOTEM = 11, CREATURE_TYPE_NON_COMBAT_PET = 12, CREATURE_TYPE_GAS_CLOUD = 13, CREATURE_TYPE_WILD_PET = 14, CREATURE_TYPE_ABERRATION = 15 }; uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1)); // CreatureFamily.dbc (6.0.2.18988) enum CreatureFamily { CREATURE_FAMILY_WOLF = 1, CREATURE_FAMILY_CAT = 2, CREATURE_FAMILY_SPIDER = 3, CREATURE_FAMILY_BEAR = 4, CREATURE_FAMILY_BOAR = 5, CREATURE_FAMILY_CROCOLISK = 6, CREATURE_FAMILY_CARRION_BIRD = 7, CREATURE_FAMILY_CRAB = 8, CREATURE_FAMILY_GORILLA = 9, CREATURE_FAMILY_HORSE_CUSTOM = 10, // Does not exist in DBC but used for horse like beasts in DB CREATURE_FAMILY_RAPTOR = 11, CREATURE_FAMILY_TALLSTRIDER = 12, CREATURE_FAMILY_FELHUNTER = 15, CREATURE_FAMILY_VOIDWALKER = 16, CREATURE_FAMILY_SUCCUBUS = 17, CREATURE_FAMILY_DOOMGUARD = 19, CREATURE_FAMILY_SCORPID = 20, CREATURE_FAMILY_TURTLE = 21, CREATURE_FAMILY_IMP = 23, CREATURE_FAMILY_BAT = 24, CREATURE_FAMILY_HYENA = 25, CREATURE_FAMILY_BIRD_OF_PREY = 26, CREATURE_FAMILY_WIND_SERPENT = 27, CREATURE_FAMILY_REMOTE_CONTROL = 28, CREATURE_FAMILY_FELGUARD = 29, CREATURE_FAMILY_DRAGONHAWK = 30, CREATURE_FAMILY_RAVAGER = 31, CREATURE_FAMILY_WARP_STALKER = 32, CREATURE_FAMILY_SPOREBAT = 33, CREATURE_FAMILY_NETHER_RAY = 34, CREATURE_FAMILY_SERPENT = 35, CREATURE_FAMILY_MOTH = 37, CREATURE_FAMILY_CHIMAERA = 38, CREATURE_FAMILY_DEVILSAUR = 39, CREATURE_FAMILY_GHOUL = 40, CREATURE_FAMILY_SILITHID = 41, CREATURE_FAMILY_WORM = 42, CREATURE_FAMILY_RHINO = 43, CREATURE_FAMILY_WASP = 44, CREATURE_FAMILY_CORE_HOUND = 45, CREATURE_FAMILY_SPIRIT_BEAST = 46, CREATURE_FAMILY_WATER_ELEMENTAL = 49, CREATURE_FAMILY_FOX = 50, CREATURE_FAMILY_MONKEY = 51, CREATURE_FAMILY_DOG = 52, CREATURE_FAMILY_BEETLE = 53, CREATURE_FAMILY_SHALE_SPIDER = 55, CREATURE_FAMILY_ZOMBIE = 56, CREATURE_FAMILY_BEETLE_OLD = 57, CREATURE_FAMILY_SILITHID2 = 59, CREATURE_FAMILY_WASP2 = 66, CREATURE_FAMILY_HYDRA = 68, CREATURE_FAMILY_FELIMP = 100, CREATURE_FAMILY_VOIDLORD = 101, CREATURE_FAMILY_SHIVARA = 102, CREATURE_FAMILY_OBSERVER = 103, CREATURE_FAMILY_WRATHGUARD = 104, CREATURE_FAMILY_INFERNAL = 108, CREATURE_FAMILY_FIREELEMENTAL = 116, CREATURE_FAMILY_EARTHELEMENTAL = 117, CREATURE_FAMILY_CRANE = 125, CREATURE_FAMILY_WATERSTRIDER = 126, CREATURE_FAMILY_PORCUPINE = 127, CREATURE_FAMILY_QUILEN = 128, CREATURE_FAMILY_GOAT = 129, CREATURE_FAMILY_BASILISK = 130, CREATURE_FAMILY_DIREHORN = 138, CREATURE_FAMILY_STORMELEMENTAL = 145, CREATURE_FAMILY_MTWATERELEMENTAL = 146, CREATURE_FAMILY_TORRORGUARD = 147, CREATURE_FAMILY_ABYSSAL = 148, CREATURE_FAMILY_RYLAK = 149, CREATURE_FAMILY_RIVERBEAST = 150, CREATURE_FAMILY_STAG = 151 }; enum CreatureTypeFlags { CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter CREATURE_TYPEFLAGS_GHOST = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow? CREATURE_TYPEFLAGS_BOSS = 0x00000004, CREATURE_TYPEFLAGS_DO_NOT_PLAY_WOUND_PARRY_ANIMATION = 0x00000008, CREATURE_TYPEFLAGS_HIDE_FACTION_TOOLTIP = 0x00000010, CREATURE_TYPEFLAGS_UNK5 = 0x00000020, CREATURE_TYPEFLAGS_SPELL_ATTACKABLE = 0x00000040, CREATURE_TYPEFLAGS_DEAD_INTERACT = 0x00000080, // Player can interact with the creature if its dead (not player dead) CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner CREATURE_TYPEFLAGS_DONT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log CREATURE_TYPEFLAGS_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat CREATURE_TYPEFLAGS_CAN_ASSIST = 0x00001000, CREATURE_TYPEFLAGS_IS_PET_BAR_USED = 0x00002000, CREATURE_TYPEFLAGS_MASK_UID = 0x00004000, CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet CREATURE_TYPEFLAGS_USE_DEFAULT_COLLISION_BOX = 0x00020000, CREATURE_TYPEFLAGS_IS_SIEGE_WEAPON = 0x00040000, CREATURE_TYPEFLAGS_PROJECTILE_COLLISION = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ CREATURE_TYPEFLAGS_HIDE_NAMEPLATE = 0x00100000, CREATURE_TYPEFLAGS_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000, CREATURE_TYPEFLAGS_IS_LINK_ALL = 0x00400000, CREATURE_TYPEFLAGS_INTERACT_ONLY_WITH_CREATOR = 0x00800000, CREATURE_TYPEFLAGS_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000, CREATURE_TYPEFLAGS_HAS_NO_SHADOW_BLOB = 0x02000000, CREATURE_TYPEFLAGS_TREAT_AS_RAID_UNIT = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid CREATURE_TYPEFLAGS_FORCE_GOSSIP = 0x08000000, CREATURE_TYPEFLAGS_DO_NOT_SHEATHE = 0x10000000, CREATURE_TYPEFLAGS_DO_NOT_TARGET_ON_INTERACTION = 0x20000000, CREATURE_TYPEFLAGS_DO_NOT_RENDER_OBJECT_NAME = 0x40000000, CREATURE_TYPEFLAGS_UNIT_IS_QUEST_BOSS = 0x80000000 // Not verified }; enum CreatureTypeFlags2 { CREATURE_TYPEFLAGS_2_UNK1 = 0x00000001, CREATURE_TYPEFLAGS_2_UNK2 = 0x00000002, CREATURE_TYPEFLAGS_2_UNK3 = 0x00000004, CREATURE_TYPEFLAGS_2_UNK4 = 0x00000008, CREATURE_TYPEFLAGS_2_UNK5 = 0x00000010, CREATURE_TYPEFLAGS_2_UNK6 = 0x00000020, CREATURE_TYPEFLAGS_2_UNK7 = 0x00000040, CREATURE_TYPEFLAGS_2_UNK8 = 0x00000080 }; enum CreatureEliteType { CREATURE_ELITE_NORMAL = 0, CREATURE_ELITE_ELITE = 1, CREATURE_ELITE_RAREELITE = 2, CREATURE_ELITE_WORLDBOSS = 3, CREATURE_ELITE_RARE = 4, CREATURE_UNKNOWN = 5, // found in 2.2.3 for 2 mobs CREATURE_WEAK = 6 }; // Holidays.dbc (6.0) enum HolidayIds { HOLIDAY_NONE = 0, HOLIDAY_FIREWORKS_SPECTACULAR = 62, HOLIDAY_FEAST_OF_WINTER_VEIL = 141, HOLIDAY_NOBLEGARDEN = 181, HOLIDAY_CHILDRENS_WEEK = 201, HOLIDAY_CALL_TO_ARMS_AV = 283, HOLIDAY_CALL_TO_ARMS_WS = 284, HOLIDAY_CALL_TO_ARMS_AB = 285, HOLIDAY_FISHING_EXTRAVAGANZA = 301, HOLIDAY_HARVEST_FESTIVAL = 321, HOLIDAY_HALLOWS_END = 324, HOLIDAY_LUNAR_FESTIVAL = 327, // HOLIDAY_LOVE_IS_IN_THE_AIR = 335, unused/duplicated HOLIDAY_FIRE_FESTIVAL = 341, HOLIDAY_CALL_TO_ARMS_EY = 353, HOLIDAY_BREWFEST = 372, HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374, HOLIDAY_DARKMOON_FAIRE_THUNDER = 375, HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376, HOLIDAY_PIRATES_DAY = 398, HOLIDAY_CALL_TO_ARMS_SA = 400, HOLIDAY_PILGRIMS_BOUNTY = 404, HOLIDAY_WOTLK_LAUNCH = 406, HOLIDAY_DAY_OF_DEAD = 409, HOLIDAY_CALL_TO_ARMS_IC = 420, HOLIDAY_LOVE_IS_IN_THE_AIR = 423, HOLIDAY_KALU_AK_FISHING_DERBY = 424, HOLIDAY_CALL_TO_ARMS_BFG = 435, HOLIDAY_CALL_TO_ARMS_TP = 436, HOLIDAY_RATED_BG_15_VS_15 = 442, HOLIDAY_RATED_BG_25_VS_25 = 443, HOLIDAY_ANNIVERSARY_7_YEARS = 467, HOLIDAY_DARKMOON_FAIRE_TEROKKAR = 479, HOLIDAY_ANNIVERSARY_8_YEARS = 484, HOLIDAY_CALL_TO_ARMS_SM = 488, HOLIDAY_CALL_TO_ARMS_TK = 489, //HOLIDAY_CALL_TO_ARMS_AV = 490, //HOLIDAY_CALL_TO_ARMS_AB = 491, //HOLIDAY_CALL_TO_ARMS_EY = 492, //HOLIDAY_CALL_TO_ARMS_AV = 493, //HOLIDAY_CALL_TO_ARMS_SM = 494, //HOLIDAY_CALL_TO_ARMS_SA = 495, //HOLIDAY_CALL_TO_ARMS_TK = 496, //HOLIDAY_CALL_TO_ARMS_BFG = 497, //HOLIDAY_CALL_TO_ARMS_TP = 498, //HOLIDAY_CALL_TO_ARMS_WS = 499, HOLIDAY_ANNIVERSARY_9_YEARS = 509, HOLIDAY_ANNIVERSARY_10_YEARS = 514, HOLIDAY_CALL_TO_ARMS_DG = 515, //HOLIDAY_CALL_TO_ARMS_DG = 516 }; enum QuestType { QUEST_TYPE_AUTOCOMPLETE = 0, QUEST_TYPE_DISABLED = 1, QUEST_TYPE_NORMAL = 2, QUEST_TYPE_UNK = 3, MAX_QUEST_TYPES = 4 }; // QuestInfo.dbc (6.0.2.18988) enum QuestInfo { QUEST_INFO_GROUP = 1, QUEST_INFO_CLASS = 21, QUEST_INFO_PVP = 41, QUEST_INFO_RAID = 62, QUEST_INFO_DUNGEON = 81, QUEST_INFO_WORLD_EVENT = 82, QUEST_INFO_LEGENDARY = 83, QUEST_INFO_ESCORT = 84, QUEST_INFO_HEROIC = 85, QUEST_INFO_RAID_10 = 88, QUEST_INFO_RAID_25 = 89, QUEST_INFO_SCENARIO = 98, QUEST_INFO_ACCOUNT = 102, QUEST_INFO_SIDE_QUEST = 104 }; // QuestSort.dbc (6.0) enum QuestSort { QUEST_SORT_EPIC = 1, QUEST_SORT_HALLOWS_END = 21, QUEST_SORT_SEASONAL = 22, QUEST_SORT_CATACLYSM = 23, QUEST_SORT_HERBALISM = 24, QUEST_SORT_BATTLEGROUNDS = 25, QUEST_SORT_DAY_OF_THE_DEAD = 41, QUEST_SORT_WARLOCK = 61, QUEST_SORT_WARRIOR = 81, QUEST_SORT_SHAMAN = 82, QUEST_SORT_FISHING = 101, QUEST_SORT_BLACKSMITHING = 121, QUEST_SORT_PALADIN = 141, QUEST_SORT_MAGE = 161, QUEST_SORT_ROGUE = 162, QUEST_SORT_ALCHEMY = 181, QUEST_SORT_LEATHERWORKING = 182, QUEST_SORT_ENGINEERING = 201, QUEST_SORT_TREASURE_MAP = 221, QUEST_SORT_TOURNAMENT = 241, QUEST_SORT_HUNTER = 261, QUEST_SORT_PRIEST = 262, QUEST_SORT_DRUID = 263, QUEST_SORT_TAILORING = 264, QUEST_SORT_SPECIAL = 284, QUEST_SORT_COOKING = 304, QUEST_SORT_FIRST_AID = 324, QUEST_SORT_LEGENDARY = 344, QUEST_SORT_DARKMOON_FAIRE = 364, QUEST_SORT_AHN_QIRAJ_WAR = 365, QUEST_SORT_LUNAR_FESTIVAL = 366, QUEST_SORT_REPUTATION = 367, QUEST_SORT_INVASION = 368, QUEST_SORT_MIDSUMMER = 369, QUEST_SORT_BREWFEST = 370, QUEST_SORT_INSCRIPTION = 371, QUEST_SORT_DEATH_KNIGHT = 372, QUEST_SORT_JEWELCRAFTING = 373, QUEST_SORT_NOBLEGARDEN = 374, QUEST_SORT_PILGRIMS_BOUNTY = 375, QUEST_SORT_LOVE_IS_IN_THE_AIR = 376, QUEST_SORT_ARCHAEOLOGY = 377, QUEST_SORT_CHILDRENS_WEEK = 378, QUEST_SORT_FIRELANDS_INVASION = 379, QUEST_SORT_THE_ZANDALARI = 380, QUEST_SORT_ELEMENTAL_BONDS = 381, QUEST_SORT_PANDAREN_BREWMASTER = 391, QUEST_SORT_SCENARIO = 392, QUEST_SORT_BATTLE_PETS = 394, QUEST_SORT_MONK = 395, QUEST_SORT_LANDFALL = 396, QUEST_SORT_PANDAREN_CAMPAIGN = 397, QUEST_SORT_RIDING = 398, QUEST_SORT_BRAWLERS_GUILD = 399, QUEST_SORT_PROVING_GROUNDS = 400, QUEST_SORT_GARRISON_CAMPAIGN = 401, QUEST_SORT_ASSAULT_ON_THE_DARK_PORTAL = 402, QUEST_SORT_GARRISON_SUPPORT = 403, QUEST_SORT_LOGGING = 404, QUEST_SORT_PICKPOCKETING = 405 }; inline uint8 ClassByQuestSort(int32 QuestSort) { switch (QuestSort) { case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; case QUEST_SORT_PALADIN: return CLASS_PALADIN; case QUEST_SORT_MAGE: return CLASS_MAGE; case QUEST_SORT_ROGUE: return CLASS_ROGUE; case QUEST_SORT_HUNTER: return CLASS_HUNTER; case QUEST_SORT_PRIEST: return CLASS_PRIEST; case QUEST_SORT_DRUID: return CLASS_DRUID; case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT; } return 0; } // SkillLine.dbc (6.0) enum SkillType { SKILL_NONE = 0, SKILL_FROST = 6, SKILL_FIRE = 8, SKILL_ARMS = 26, SKILL_COMBAT = 38, SKILL_SUBTLETY = 39, SKILL_SWORDS = 43, SKILL_AXES = 44, SKILL_BOWS = 45, SKILL_GUNS = 46, SKILL_BEAST_MASTERY = 50, SKILL_SURVIVAL = 51, SKILL_MACES = 54, SKILL_2H_SWORDS = 55, SKILL_HOLY = 56, SKILL_SHADOW = 78, SKILL_DEFENSE = 95, SKILL_LANG_COMMON = 98, SKILL_RACIAL_DWARVEN = 101, SKILL_LANG_ORCISH = 109, SKILL_LANG_DWARVEN = 111, SKILL_LANG_DARNASSIAN = 113, SKILL_LANG_TAURAHE = 115, SKILL_DUAL_WIELD = 118, SKILL_RACIAL_TAUREN = 124, SKILL_ORC_RACIAL = 125, SKILL_RACIAL_NIGHT_ELF = 126, SKILL_FIRST_AID = 129, SKILL_FERAL_COMBAT = 134, SKILL_STAVES = 136, SKILL_LANG_THALASSIAN = 137, SKILL_LANG_DRACONIC = 138, SKILL_LANG_DEMON_TONGUE = 139, SKILL_LANG_TITAN = 140, SKILL_LANG_OLD_TONGUE = 141, SKILL_SURVIVAL2 = 142, SKILL_RIDING_HORSE = 148, SKILL_RIDING_WOLF = 149, SKILL_RIDING_TIGER = 150, SKILL_RIDING_RAM = 152, SKILL_SWIMING = 155, SKILL_2H_MACES = 160, SKILL_UNARMED = 162, SKILL_MARKSMANSHIP = 163, SKILL_BLACKSMITHING = 164, SKILL_LEATHERWORKING = 165, SKILL_ALCHEMY = 171, SKILL_2H_AXES = 172, SKILL_DAGGERS = 173, SKILL_THROWN = 176, SKILL_HERBALISM = 182, SKILL_GENERIC_DND = 183, SKILL_RETRIBUTION = 184, SKILL_COOKING = 185, SKILL_MINING = 186, SKILL_PET_IMP = 188, SKILL_PET_FELHUNTER = 189, SKILL_TAILORING = 197, SKILL_ENGINEERING = 202, SKILL_PET_SPIDER = 203, SKILL_PET_VOIDWALKER = 204, SKILL_PET_SUCCUBUS = 205, SKILL_PET_INFERNAL = 206, SKILL_PET_DOOMGUARD = 207, SKILL_PET_WOLF = 208, SKILL_PET_CAT = 209, SKILL_PET_BEAR = 210, SKILL_PET_BOAR = 211, SKILL_PET_CROCILISK = 212, SKILL_PET_CARRION_BIRD = 213, SKILL_PET_CRAB = 214, SKILL_PET_GORILLA = 215, SKILL_PET_RAPTOR = 217, SKILL_PET_TALLSTRIDER = 218, SKILL_RACIAL_UNDED = 220, SKILL_CROSSBOWS = 226, SKILL_WANDS = 228, SKILL_POLEARMS = 229, SKILL_PET_SCORPID = 236, SKILL_ARCANE = 237, SKILL_PET_TURTLE = 251, SKILL_ASSASSINATION = 253, SKILL_FURY = 256, SKILL_PROTECTION = 257, SKILL_PROTECTION2 = 267, SKILL_PET_TALENTS = 270, SKILL_PLATE_MAIL = 293, SKILL_LANG_GNOMISH = 313, SKILL_LANG_TROLL = 315, SKILL_ENCHANTING = 333, SKILL_DEMONOLOGY = 354, SKILL_AFFLICTION = 355, SKILL_FISHING = 356, SKILL_ENHANCEMENT = 373, SKILL_RESTORATION = 374, SKILL_ELEMENTAL_COMBAT = 375, SKILL_SKINNING = 393, SKILL_MAIL = 413, SKILL_LEATHER = 414, SKILL_CLOTH = 415, SKILL_SHIELD = 433, SKILL_FIST_WEAPONS = 473, SKILL_RIDING_RAPTOR = 533, SKILL_RIDING_MECHANOSTRIDER = 553, SKILL_RIDING_UNDEAD_HORSE = 554, SKILL_RESTORATION2 = 573, SKILL_BALANCE = 574, SKILL_DESTRUCTION = 593, SKILL_HOLY2 = 594, SKILL_DISCIPLINE = 613, SKILL_LOCKPICKING = 633, SKILL_PET_BAT = 653, SKILL_PET_HYENA = 654, SKILL_PET_BIRD_OF_PREY = 655, SKILL_PET_WIND_SERPENT = 656, SKILL_LANG_GUTTERSPEAK = 673, SKILL_RIDING_KODO = 713, SKILL_RACIAL_TROLL = 733, SKILL_RACIAL_GNOME = 753, SKILL_RACIAL_HUMAN = 754, SKILL_JEWELCRAFTING = 755, SKILL_RACIAL_BLOODELF = 756, SKILL_PET_EVENT_RC = 758, // SkillCategory = -1 SKILL_LANG_DRAENEI = 759, SKILL_RACIAL_DRAENEI = 760, SKILL_PET_FELGUARD = 761, SKILL_RIDING = 762, SKILL_PET_DRAGONHAWK = 763, SKILL_PET_NETHER_RAY = 764, SKILL_PET_SPOREBAT = 765, SKILL_PET_WARP_STALKER = 766, SKILL_PET_RAVAGER = 767, SKILL_PET_SERPENT = 768, SKILL_INTERNAL = 769, SKILL_DK_BLOOD = 770, SKILL_DK_FROST = 771, SKILL_DK_UNHOLY = 772, SKILL_INSCRIPTION = 773, SKILL_PET_MOTH = 775, SKILL_RUNEFORGING = 776, SKILL_MOUNTS = 777, SKILL_COMPANIONS = 778, SKILL_PET_EXOTIC_CHIMAERA = 780, SKILL_PET_EXOTIC_DEVILSAUR = 781, SKILL_PET_GHOUL = 782, SKILL_PET_EXOTIC_SILITHID = 783, SKILL_PET_EXOTIC_WORM = 784, SKILL_PET_WASP = 785, SKILL_PET_EXOTIC_RHINO = 786, SKILL_PET_EXOTIC_CORE_HOUND = 787, SKILL_PET_EXOTIC_SPIRIT_BEAST = 788, SKILL_RACIAL_WORGEN = 789, SKILL_RACIAL_GOBLIN = 790, SKILL_LANG_WORGEN = 791, SKILL_LANG_GOBLIN = 792, SKILL_ARCHAEOLOGY = 794, SKILL_GENERAL_HUNTER = 795, SKILL_GENERAL_DEATH_KNIGHT = 796, SKILL_GENERAL_ROGUE = 797, SKILL_GENERAL_DRUID = 798, SKILL_GENERAL_MAGE = 799, SKILL_GENERAL_PALADIN = 800, SKILL_GENERAL_SHAMAN = 801, SKILL_GENERAL_WARLOCK = 802, SKILL_GENERAL_WARRIOR = 803, SKILL_GENERAL_PRIEST = 804, SKILL_PET_WATER_ELEMENTAL = 805, SKILL_PET_FOX = 808, SKILL_ALL_GLYPHS = 810, SKILL_PET_DOG = 811, SKILL_PET_MONKEY = 815, SKILL_PET_SHALE_SPIDER = 817, SKILL_PET_BEETLE = 818, SKILL_ALL_GUILD_PERKS = 821, SKILL_PET_HYDRA = 824, SKILL_MONK = 829, SKILL_WARRIOR = 840, SKILL_WARLOCK = 849, SKILL_RACIAL_PANDAREN = 899, SKILL_MAGE = 904, SKILL_LANG_PANDAREN_NEUTRAL = 905, SKILL_LANG_PANDAREN_ALLIANCE = 906, SKILL_LANG_PANDAREN_HORDE = 907, SKILL_ROGUE = 921, SKILL_SHAMAN = 924, SKILL_FEL_IMP = 927, SKILL_VOIDLORD = 928, SKILL_SHIVARRA = 929, SKILL_OBSERVER = 930, SKILL_WRATHGUARD = 931, SKILL_ALL_SPECIALIZATIONS = 934, SKILL_RUNEFORGING_2 = 960, SKILL_PET_PRIMAL_FIRE_ELEMENTAL = 962, SKILL_PET_PRIMAL_EARTH_ELEMENTAL = 963, SKILL_WAY_OF_THE_GRILL = 975, SKILL_WAY_OF_THE_WOK = 976, SKILL_WAY_OF_THE_POT = 977, SKILL_WAY_OF_THE_STEAMER = 978, SKILL_WAY_OF_THE_OVEN = 979, SKILL_WAY_OF_THE_BREW = 980, SKILL_APPRENTICE_COOKING = 981, SKILL_JOURNEYMAN_COOKBOOK = 982, SKILL_PORCUPINE = 983, SKILL_CRANE = 984, SKILL_WATER_STRIDER = 985, SKILL_PET_EXOTIC_QUILEN = 986, SKILL_PET_GOAT = 987, SKILL_BASILISK = 988, SKILL_NO_PLAYERS = 999, SKILL_DIREHORN = 1305, SKILL_PET_PRIMAL_STORM_ELEMENTAL = 1748, SKILL_PET_WATER_MINOR_TALENT_VERSION = 1777, SKILL_PET_EXOTIC_HOOK_WASP = 1818, SKILL_PET_RIVERBEAST = 1819, SKILL_UNUSED = 1830, SKILL_LOGGING = 1945, SKILL_PET_TERRORGUARD = 1981, SKILL_PET_ABYSSAL = 1982, SKILL_PET_STAG = 1993, SKILL_TRADING_POST = 2000 }; #define MAX_SKILL_TYPE 2000 inline SkillType SkillByLockType(LockType locktype) { switch (locktype) { case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING; case LOCKTYPE_HERBALISM: return SKILL_HERBALISM; case LOCKTYPE_MINING: return SKILL_MINING; case LOCKTYPE_FISHING: return SKILL_FISHING; case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION; default: break; } return SKILL_NONE; } inline uint32 SkillByQuestSort(int32 QuestSort) { switch (QuestSort) { case QUEST_SORT_HERBALISM: return SKILL_HERBALISM; case QUEST_SORT_FISHING: return SKILL_FISHING; case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING; case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY; case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING; case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING; case QUEST_SORT_TAILORING: return SKILL_TAILORING; case QUEST_SORT_COOKING: return SKILL_COOKING; case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING; case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION; case QUEST_SORT_ARCHAEOLOGY: return SKILL_ARCHAEOLOGY; } return 0; } enum SkillCategory { SKILL_CATEGORY_UNK1 = 0, SKILL_CATEGORY_ATTRIBUTES = 5, SKILL_CATEGORY_WEAPON = 6, SKILL_CATEGORY_CLASS = 7, SKILL_CATEGORY_ARMOR = 8, SKILL_CATEGORY_SECONDARY = 9, // secondary professions SKILL_CATEGORY_LANGUAGES = 10, SKILL_CATEGORY_PROFESSION = 11, // primary professions SKILL_CATEGORY_GENERIC = 12 }; // TotemCategory.dbc (6.0.2.18988) enum TotemCategory { TC_SKINNING_SKIFE_OLD = 1, TC_EARTH_TOTEM = 2, TC_AIR_TOTEM = 3, TC_FIRE_TOTEM = 4, TC_WATER_TOTEM = 5, TC_COPPER_ROD = 6, TC_SILVER_ROD = 7, TC_GOLDEN_ROD = 8, TC_TRUESILVER_ROD = 9, TC_ARCANITE_ROD = 10, TC_MINING_PICK_OLD = 11, TC_PHILOSOPHERS_STONE = 12, TC_BLACKSMITH_HAMMER_OLD = 13, TC_ARCLIGHT_SPANNER = 14, TC_GYROMATIC_MA = 15, TC_MASTER_TOTEM = 21, TC_FEL_IRON_ROD = 41, TC_ADAMANTITE_ROD = 62, TC_ETERNIUM_ROD = 63, TC_HOLLOW_QUILL = 81, TC_RUNED_AZURITE_ROD = 101, TC_VIRTUOSO_INKING_SET = 121, TC_DRUMS = 141, TC_GNOMISH_ARMY_KNIFE = 161, TC_BLACKSMITH_HAMMER = 162, TC_MINING_PICK = 165, TC_SKINNING_KNIFE = 166, TC_HAMMER_PICK = 167, TC_BLADED_PICKAXE = 168, TC_FLINT_AND_TINDER = 169, TC_RUNED_COBALT_ROD = 189, TC_RUNED_TITANIUM_ROD = 190, TC_RUNED_ELEMENTIUM_ROD = 209, TC_HIGH_POWERED_BOLT_GUN = 210, TC_RUNED_COPPER_ROD = 230, TC_JEWELERS_KIT = 238, TC_ULTIMATE_GNOMISH_ARMY_KNIFE = 250 }; enum UnitDynFlags { UNIT_DYNFLAG_NONE = 0x0000, UNIT_DYNFLAG_HIDE_MODEL = 0x0001, // Object model is not shown with this flag UNIT_DYNFLAG_LOOTABLE = 0x0002, UNIT_DYNFLAG_TRACK_UNIT = 0x0004, UNIT_DYNFLAG_TAPPED = 0x0008, // Lua_UnitIsTapped UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0010, // Lua_UnitIsTappedByPlayer UNIT_DYNFLAG_SPECIALINFO = 0x0020, UNIT_DYNFLAG_DEAD = 0x0040, UNIT_DYNFLAG_REFER_A_FRIEND = 0x0080, UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0100 // Lua_UnitIsTappedByAllThreatList }; enum CorpseDynFlags { CORPSE_DYNFLAG_LOOTABLE = 0x0001 }; enum WeatherType { WEATHER_TYPE_FINE = 0, WEATHER_TYPE_RAIN = 1, WEATHER_TYPE_SNOW = 2, WEATHER_TYPE_STORM = 3, WEATHER_TYPE_THUNDERS = 86, WEATHER_TYPE_BLACKRAIN = 90 }; #define MAX_WEATHER_TYPE 4 enum ChatMsg { CHAT_MSG_ADDON = 0xFFFFFFFF, // -1 CHAT_MSG_SYSTEM = 0x00, CHAT_MSG_SAY = 0x01, CHAT_MSG_PARTY = 0x02, CHAT_MSG_RAID = 0x03, CHAT_MSG_GUILD = 0x04, CHAT_MSG_OFFICER = 0x05, CHAT_MSG_YELL = 0x06, CHAT_MSG_WHISPER = 0x07, CHAT_MSG_WHISPER_FOREIGN = 0x08, CHAT_MSG_WHISPER_INFORM = 0x09, CHAT_MSG_EMOTE = 0x0A, CHAT_MSG_TEXT_EMOTE = 0x0B, CHAT_MSG_MONSTER_SAY = 0x0C, CHAT_MSG_MONSTER_PARTY = 0x0D, CHAT_MSG_MONSTER_YELL = 0x0E, CHAT_MSG_MONSTER_WHISPER = 0x0F, CHAT_MSG_MONSTER_EMOTE = 0x10, CHAT_MSG_CHANNEL = 0x11, CHAT_MSG_CHANNEL_JOIN = 0x12, CHAT_MSG_CHANNEL_LEAVE = 0x13, CHAT_MSG_CHANNEL_LIST = 0x14, CHAT_MSG_CHANNEL_NOTICE = 0x15, CHAT_MSG_CHANNEL_NOTICE_USER = 0x16, CHAT_MSG_AFK = 0x17, CHAT_MSG_DND = 0x18, CHAT_MSG_IGNORED = 0x19, CHAT_MSG_SKILL = 0x1A, CHAT_MSG_LOOT = 0x1B, CHAT_MSG_MONEY = 0x1C, CHAT_MSG_OPENING = 0x1D, CHAT_MSG_TRADESKILLS = 0x1E, CHAT_MSG_PET_INFO = 0x1F, CHAT_MSG_COMBAT_MISC_INFO = 0x20, CHAT_MSG_COMBAT_XP_GAIN = 0x21, CHAT_MSG_COMBAT_HONOR_GAIN = 0x22, CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23, CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24, CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25, CHAT_MSG_BG_SYSTEM_HORDE = 0x26, CHAT_MSG_RAID_LEADER = 0x27, CHAT_MSG_RAID_WARNING = 0x28, CHAT_MSG_RAID_BOSS_EMOTE = 0x29, CHAT_MSG_RAID_BOSS_WHISPER = 0x2A, CHAT_MSG_FILTERED = 0x2B, CHAT_MSG_RESTRICTED = 0x2C, CHAT_MSG_BATTLENET = 0x2D, CHAT_MSG_ACHIEVEMENT = 0x2E, CHAT_MSG_GUILD_ACHIEVEMENT = 0x2F, CHAT_MSG_ARENA_POINTS = 0x30, CHAT_MSG_PARTY_LEADER = 0x31, CHAT_MSG_TARGETICONS = 0x32, CHAT_MSG_BN_WHISPER = 0x33, CHAT_MSG_BN_WHISPER_INFORM = 0x34, CHAT_MSG_BN_CONVERSATION = 0x35, CHAT_MSG_BN_CONVERSATION_NOTICE = 0x36, CHAT_MSG_BN_CONVERSATION_LIST = 0x37, CHAT_MSG_BN_INLINE_TOAST_ALERT = 0x38, CHAT_MSG_BN_INLINE_TOAST_BROADCAST = 0x39, CHAT_MSG_BN_INLINE_TOAST_BROADCAST_INFORM = 0x3A, CHAT_MSG_BN_INLINE_TOAST_CONVERSATION = 0x3B, CHAT_MSG_BN_WHISPER_PLAYER_OFFLINE = 0x3C, CHAT_MSG_COMBAT_GUILD_XP_GAIN = 0x3D, CHAT_MSG_CURRENCY = 0x3E, CHAT_MSG_QUEST_BOSS_EMOTE = 0x3F, CHAT_MSG_PET_BATTLE_COMBAT_LOG = 0x40, CHAT_MSG_PET_BATTLE_INFO = 0x41, CHAT_MSG_INSTANCE_CHAT = 0x42, CHAT_MSG_INSTANCE_CHAT_LEADER = 0x43, MAX_CHAT_MSG_TYPE }; #define GM_SILENCE_AURA 1852 enum ChatFlags { CHAT_FLAG_NONE = 0x00, CHAT_FLAG_AFK = 0x01, CHAT_FLAG_DND = 0x02, CHAT_FLAG_GM = 0x04, CHAT_FLAG_COM = 0x08, // Commentator CHAT_FLAG_DEV = 0x10, CHAT_FLAG_BOSS_SOUND = 0x20, // Plays "RaidBossEmoteWarning" sound on raid boss emote/whisper CHAT_FLAG_MOBILE = 0x40 }; enum ChatLinkColors { CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00, CHAT_LINK_COLOR_GLYPH = 0xff66bbff }; // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask enum PetDiet { PET_DIET_MEAT = 1, PET_DIET_FISH = 2, PET_DIET_CHEESE = 3, PET_DIET_BREAD = 4, PET_DIET_FUNGAS = 5, PET_DIET_FRUIT = 6, PET_DIET_RAW_MEAT = 7, PET_DIET_RAW_FISH = 8 }; #define MAX_PET_DIET 9 #define CHAIN_SPELL_JUMP_RADIUS 8 enum GuildLogs { GUILD_BANKLOG_MAX_RECORDS = 25, GUILD_EVENTLOG_MAX_RECORDS = 100, GUILD_NEWSLOG_MAX_RECORDS = 250 }; enum AiReaction { AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler) AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler) AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler) AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler) AI_REACTION_DESTROY = 4 // used on object destroy (NOT used in client packet handler) }; // Diminishing Returns Types enum DiminishingReturnsType { DRTYPE_NONE = 0, // this spell is not diminished, but may have its duration limited DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players DRTYPE_ALL = 2 // this spell is diminished in every case }; // Diminishing Return Groups enum DiminishingGroup { DIMINISHING_NONE = 0, DIMINISHING_ROOT = 1, DIMINISHING_STUN = 2, DIMINISHING_INCAPACITATE = 3, DIMINISHING_DISORIENT = 4, DIMINISHING_SILENCE = 5, DIMINISHING_AOE_KNOCKBACK = 6, DIMINISHING_TAUNT = 7, DIMINISHING_LIMITONLY = 8, }; enum SummonCategory { SUMMON_CATEGORY_WILD = 0, SUMMON_CATEGORY_ALLY = 1, SUMMON_CATEGORY_PET = 2, SUMMON_CATEGORY_PUPPET = 3, SUMMON_CATEGORY_VEHICLE = 4, SUMMON_CATEGORY_UNK = 5 // as of patch 3.3.5a only Bone Spike in Icecrown Citadel // uses this category }; enum SummonType { SUMMON_TYPE_NONE = 0, SUMMON_TYPE_PET = 1, SUMMON_TYPE_GUARDIAN = 2, SUMMON_TYPE_MINION = 3, SUMMON_TYPE_TOTEM = 4, SUMMON_TYPE_MINIPET = 5, SUMMON_TYPE_GUARDIAN2 = 6, SUMMON_TYPE_WILD2 = 7, SUMMON_TYPE_WILD3 = 8, // Related to phases and DK prequest line (3.3.5a) SUMMON_TYPE_VEHICLE = 9, SUMMON_TYPE_VEHICLE2 = 10, // Oculus and Argent Tournament vehicles (3.3.5a) SUMMON_TYPE_LIGHTWELL = 11, SUMMON_TYPE_JEEVES = 12, SUMMON_TYPE_UNK13 = 13 }; enum EventId { EVENT_CHARGE = 1003, EVENT_JUMP = 1004, /// Special charge event which is used for charge spells that have explicit targets /// and had a path already generated - using it in PointMovementGenerator will not /// create a new spline and launch it EVENT_CHARGE_PREPATH = 1005 }; enum ResponseCodes { RESPONSE_SUCCESS = 0, RESPONSE_FAILURE = 1, RESPONSE_CANCELLED = 2, RESPONSE_DISCONNECTED = 3, RESPONSE_FAILED_TO_CONNECT = 4, RESPONSE_CONNECTED = 5, RESPONSE_VERSION_MISMATCH = 6, CSTATUS_CONNECTING = 7, CSTATUS_NEGOTIATING_SECURITY = 8, CSTATUS_NEGOTIATION_COMPLETE = 9, CSTATUS_NEGOTIATION_FAILED = 10, CSTATUS_AUTHENTICATING = 11, REALM_LIST_IN_PROGRESS = 12, REALM_LIST_SUCCESS = 13, REALM_LIST_FAILED = 14, REALM_LIST_INVALID = 15, REALM_LIST_REALM_NOT_FOUND = 16, ACCOUNT_CREATE_IN_PROGRESS = 17, ACCOUNT_CREATE_SUCCESS = 18, ACCOUNT_CREATE_FAILED = 19, CHAR_LIST_RETRIEVING = 20, CHAR_LIST_RETRIEVED = 21, CHAR_LIST_FAILED = 22, CHAR_CREATE_IN_PROGRESS = 23, CHAR_CREATE_SUCCESS = 24, CHAR_CREATE_ERROR = 25, CHAR_CREATE_FAILED = 26, CHAR_CREATE_NAME_IN_USE = 27, CHAR_CREATE_DISABLED = 28, CHAR_CREATE_PVP_TEAMS_VIOLATION = 29, CHAR_CREATE_SERVER_LIMIT = 30, CHAR_CREATE_ACCOUNT_LIMIT = 31, CHAR_CREATE_SERVER_QUEUE = 32, CHAR_CREATE_ONLY_EXISTING = 33, CHAR_CREATE_EXPANSION = 34, CHAR_CREATE_EXPANSION_CLASS = 35, CHAR_CREATE_LEVEL_REQUIREMENT = 36, CHAR_CREATE_UNIQUE_CLASS_LIMIT = 37, CHAR_CREATE_CHARACTER_IN_GUILD = 38, CHAR_CREATE_RESTRICTED_RACECLASS = 39, CHAR_CREATE_CHARACTER_CHOOSE_RACE = 40, CHAR_CREATE_CHARACTER_ARENA_LEADER = 41, CHAR_CREATE_CHARACTER_DELETE_MAIL = 42, CHAR_CREATE_CHARACTER_SWAP_FACTION = 43, CHAR_CREATE_CHARACTER_RACE_ONLY = 44, CHAR_CREATE_CHARACTER_GOLD_LIMIT = 45, CHAR_CREATE_FORCE_LOGIN = 46, CHAR_CREATE_TRIAL = 47, CHAR_DELETE_IN_PROGRESS = 48, CHAR_DELETE_SUCCESS = 49, CHAR_DELETE_FAILED = 50, CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 51, CHAR_DELETE_FAILED_GUILD_LEADER = 52, CHAR_DELETE_FAILED_ARENA_CAPTAIN = 53, CHAR_DELETE_FAILED_HAS_HEIRLOOM_OR_MAIL = 54, CHAR_DELETE_FAILED_UPGRADE_IN_PROGRESS = 55, CHAR_DELETE_FAILED_HAS_WOW_TOKEN = 56, CHAR_DELETE_FAILED_VAS_TRANSACTION_IN_PROGRESS = 57, CHAR_LOGIN_IN_PROGRESS = 58, CHAR_LOGIN_SUCCESS = 59, CHAR_LOGIN_NO_WORLD = 60, CHAR_LOGIN_DUPLICATE_CHARACTER = 61, CHAR_LOGIN_NO_INSTANCES = 62, CHAR_LOGIN_FAILED = 63, CHAR_LOGIN_DISABLED = 64, CHAR_LOGIN_NO_CHARACTER = 65, CHAR_LOGIN_LOCKED_FOR_TRANSFER = 66, CHAR_LOGIN_LOCKED_BY_BILLING = 67, CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 68, CHAR_LOGIN_TEMPORARY_GM_LOCK = 69, CHAR_LOGIN_LOCKED_BY_CHARACTER_UPGRADE = 70, CHAR_LOGIN_LOCKED_BY_REVOKED_CHARACTER_UPGRADE = 71, CHAR_LOGIN_LOCKED_BY_REVOKED_VAS_TRANSACTION = 72, CHAR_NAME_SUCCESS = 73, CHAR_NAME_FAILURE = 74, CHAR_NAME_NO_NAME = 75, CHAR_NAME_TOO_SHORT = 76, CHAR_NAME_TOO_LONG = 77, CHAR_NAME_INVALID_CHARACTER = 78, CHAR_NAME_MIXED_LANGUAGES = 79, CHAR_NAME_PROFANE = 80, CHAR_NAME_RESERVED = 81, CHAR_NAME_INVALID_APOSTROPHE = 82, CHAR_NAME_MULTIPLE_APOSTROPHES = 83, CHAR_NAME_THREE_CONSECUTIVE = 84, CHAR_NAME_INVALID_SPACE = 85, CHAR_NAME_CONSECUTIVE_SPACES = 86, CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 87, }; enum CharacterUndeleteResult { CHARACTER_UNDELETE_RESULT_OK = 0, CHARACTER_UNDELETE_RESULT_ERROR_COOLDOWN = 1, CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE = 2, CHARACTER_UNDELETE_RESULT_ERROR_DISABLED = 3, CHARACTER_UNDELETE_RESULT_ERROR_NAME_TAKEN_BY_THIS_ACCOUNT = 4, CHARACTER_UNDELETE_RESULT_ERROR_UNKNOWN = 5 }; /// Ban function modes enum BanMode { BAN_ACCOUNT, BAN_CHARACTER, BAN_IP }; /// Ban function return codes enum BanReturn { BAN_SUCCESS, BAN_SYNTAX_ERROR, BAN_NOTFOUND }; enum BattlegroundTeamId : uint8 { BG_TEAM_HORDE = 0, // Battleground: Horde, Arena: Green BG_TEAM_ALLIANCE = 1, // Battleground: Alliance, Arena: Gold BG_TEAM_NEUTRAL = 2 // Battleground: Neutral, Arena: None }; #define BG_TEAMS_COUNT 2 // indexes of BattlemasterList.dbc (6.0) enum BattlegroundTypeId { BATTLEGROUND_TYPE_NONE = 0, // None BATTLEGROUND_AV = 1, // Alterac Valley BATTLEGROUND_WS = 2, // Warsong Gulch BATTLEGROUND_AB = 3, // Arathi Basin BATTLEGROUND_NA = 4, // Nagrand Arena BATTLEGROUND_BE = 5, // Blade's Edge Arena BATTLEGROUND_AA = 6, // All Arenas BATTLEGROUND_EY = 7, // Eye of the Storm BATTLEGROUND_RL = 8, // Ruins of Lordaernon BATTLEGROUND_SA = 9, // Strand of the Ancients BATTLEGROUND_DS = 10, // Dalaran Sewers BATTLEGROUND_RV = 11, // Ring of Valor BATTLEGROUND_IC = 30, // Isle of Conquest BATTLEGROUND_RB = 32, // Random Battleground BATTLEGROUND_RATED_10_VS_10 = 100, // Rated BG 10 vs 10 BATTLEGROUND_RATED_15_VS_15 = 101, // Rated BG 15 vs 15 BATTLEGROUND_RATED_25_VS_25 = 102, // Rated BG 25 vs 25 BATTLEGROUND_TP = 108, // Twin Peaks BATTLEGROUND_BFG = 120, // Battle For Gilneas // 441 = "Icecrown Citadel" // 443 = "The Ruby Sanctum" // 656 = "Rated Eye of the Storm" BATTLEGROUND_TK = 699, // Temple of Kotmogu // 706 = "CTF3" BATTLEGROUND_SM = 708, // Silvershard Mines BATTLEGROUND_TVA = 719, // Tol'Viron Arena BATTLEGROUND_DG = 754, // Deepwind Gorge BATTLEGROUND_TTP = 757, // The Tiger's Peak BATTLEGROUND_SS_VS_TM = 789 // Southshore vs. Tarren Mill }; #define MAX_BATTLEGROUND_TYPE_ID 758 enum MailResponseType { MAIL_SEND = 0, MAIL_MONEY_TAKEN = 1, MAIL_ITEM_TAKEN = 2, MAIL_RETURNED_TO_SENDER = 3, MAIL_DELETED = 4, MAIL_MADE_PERMANENT = 5 }; enum MailResponseResult { MAIL_OK = 0, MAIL_ERR_EQUIP_ERROR = 1, MAIL_ERR_CANNOT_SEND_TO_SELF = 2, MAIL_ERR_NOT_ENOUGH_MONEY = 3, MAIL_ERR_RECIPIENT_NOT_FOUND = 4, MAIL_ERR_NOT_YOUR_TEAM = 5, MAIL_ERR_INTERNAL_ERROR = 6, MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14, MAIL_ERR_RECIPIENT_CAP_REACHED = 15, MAIL_ERR_CANT_SEND_WRAPPED_COD = 16, MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17, MAIL_ERR_TOO_MANY_ATTACHMENTS = 18, MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19, MAIL_ERR_ITEM_HAS_EXPIRED = 21 }; enum SpellFamilyNames { SPELLFAMILY_GENERIC = 0, SPELLFAMILY_UNK1 = 1, // events, holidays // 2 - unused SPELLFAMILY_MAGE = 3, SPELLFAMILY_WARRIOR = 4, SPELLFAMILY_WARLOCK = 5, SPELLFAMILY_PRIEST = 6, SPELLFAMILY_DRUID = 7, SPELLFAMILY_ROGUE = 8, SPELLFAMILY_HUNTER = 9, SPELLFAMILY_PALADIN = 10, SPELLFAMILY_SHAMAN = 11, SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance) SPELLFAMILY_POTION = 13, // 14 - unused SPELLFAMILY_DEATHKNIGHT = 15, // 16 - unused SPELLFAMILY_PET = 17, SPELLFAMILY_UNK3 = 50, SPELLFAMILY_MONK = 53, SPELLFAMILY_WARLOCK_PET = 57, }; enum TradeStatus { TRADE_STATUS_PLAYER_BUSY = 0, TRADE_STATUS_PROPOSED = 1, TRADE_STATUS_INITIATED = 2, TRADE_STATUS_CANCELLED = 3, TRADE_STATUS_ACCEPTED = 4, TRADE_STATUS_ALREADY_TRADING = 5, TRADE_STATUS_NO_TARGET = 6, TRADE_STATUS_UNACCEPTED = 7, TRADE_STATUS_COMPLETE = 8, TRADE_STATUS_STATE_CHANGED = 9, TRADE_STATUS_TOO_FAR_AWAY = 10, TRADE_STATUS_WRONG_FACTION = 11, TRADE_STATUS_FAILED = 12, TRADE_STATUS_PETITION = 13, TRADE_STATUS_PLAYER_IGNORED = 14, TRADE_STATUS_STUNNED = 15, TRADE_STATUS_TARGET_STUNNED = 16, TRADE_STATUS_DEAD = 17, TRADE_STATUS_TARGET_DEAD = 18, TRADE_STATUS_LOGGING_OUT = 19, TRADE_STATUS_TARGET_LOGGING_OUT = 20, TRADE_STATUS_RESTRICTED_ACCOUNT = 21, TRADE_STATUS_WRONG_REALM = 22, TRADE_STATUS_NOT_ON_TAPLIST = 23, TRADE_STATUS_CURRENCY_NOT_TRADABLE = 24, TRADE_STATUS_NOT_ENOUGH_CURRENCY = 25, }; enum XPColorChar { XP_RED, XP_ORANGE, XP_YELLOW, XP_GREEN, XP_GRAY }; enum RemoveMethod { GROUP_REMOVEMETHOD_DEFAULT = 0, GROUP_REMOVEMETHOD_KICK = 1, GROUP_REMOVEMETHOD_LEAVE = 2, GROUP_REMOVEMETHOD_KICK_LFG = 3 }; enum ActivateTaxiReply { ERR_TAXIOK = 0, ERR_TAXIUNSPECIFIEDSERVERERROR = 1, ERR_TAXINOSUCHPATH = 2, ERR_TAXINOTENOUGHMONEY = 3, ERR_TAXITOOFARAWAY = 4, ERR_TAXINOVENDORNEARBY = 5, ERR_TAXINOTVISITED = 6, ERR_TAXIPLAYERBUSY = 7, ERR_TAXIPLAYERALREADYMOUNTED = 8, ERR_TAXIPLAYERSHAPESHIFTED = 9, ERR_TAXIPLAYERMOVING = 10, ERR_TAXISAMENODE = 11, ERR_TAXINOTSTANDING = 12 }; enum TaxiNodeStatus { TAXISTATUS_NONE = 0, TAXISTATUS_LEARNED = 1, TAXISTATUS_UNLEARNED = 2, TAXISTATUS_NOT_ELIGIBLE = 3, }; enum ProfessionUI { MAX_PRIMARY_PROFESSIONS = 2, MAX_SECONDARY_SKILLS = 5 }; enum DuelCompleteType { DUEL_INTERRUPTED = 0, DUEL_WON = 1, DUEL_FLED = 2 }; // handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time enum BattlegroundQueueTypeId { BATTLEGROUND_QUEUE_NONE = 0, BATTLEGROUND_QUEUE_AV = 1, BATTLEGROUND_QUEUE_WS = 2, BATTLEGROUND_QUEUE_AB = 3, BATTLEGROUND_QUEUE_EY = 4, BATTLEGROUND_QUEUE_SA = 5, BATTLEGROUND_QUEUE_IC = 6, BATTLEGROUND_QUEUE_TP = 7, BATTLEGROUND_QUEUE_BFG = 8, BATTLEGROUND_QUEUE_RB = 9, BATTLEGROUND_QUEUE_2v2 = 10, BATTLEGROUND_QUEUE_3v3 = 11, BATTLEGROUND_QUEUE_5v5 = 12, MAX_BATTLEGROUND_QUEUE_TYPES }; enum GroupJoinBattlegroundResult { ERR_BATTLEGROUND_NONE = 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = 2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter. ERR_ARENA_TEAM_PARTY_SIZE = 3, // Incorrect party size for this arena. ERR_BATTLEGROUND_TOO_MANY_QUEUES = 4, // You can only be queued for 2 battles at once ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = 5, // You cannot queue for a rated match while queued for other battles ERR_BATTLEDGROUND_QUEUED_FOR_RATED = 6, // You cannot queue for another battle while queued for a rated arena match ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = 7, // Your team has left the arena queue ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = 8, // You can't do that in a battleground. ERR_BATTLEGROUND_JOIN_XP_GAIN = 9, // wtf, doesn't exist in client... ERR_BATTLEGROUND_JOIN_RANGE_INDEX = 10, // Cannot join the queue unless all members of your party are in the same battleground level range. ERR_BATTLEGROUND_JOIN_TIMED_OUT = 11, // %s was unavailable to join the queue. (ObjectGuid exist in client cache) //ERR_BATTLEGROUND_JOIN_TIMED_OUT = 12, // same as 11 //ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = 13, // same as 7 ERR_LFG_CANT_USE_BATTLEGROUND = 14, // You cannot queue for a battleground or arena while using the dungeon system. ERR_IN_RANDOM_BG = 15, // Can't do that while in a Random Battleground queue. ERR_IN_NON_RANDOM_BG = 16, // Can't queue for Random Battleground while in another Battleground queue. ERR_BG_DEVELOPER_ONLY = 17, ERR_BATTLEGROUND_INVITATION_DECLINED = 18, ERR_MEETING_STONE_NOT_FOUND = 19, ERR_WARGAME_REQUEST_FAILURE = 20, ERR_BATTLEFIELD_TEAM_PARTY_SIZE = 22, ERR_NOT_ON_TOURNAMENT_REALM = 23, ERR_BATTLEGROUND_PLAYERS_FROM_DIFFERENT_REALMS = 24, ERR_REMOVE_FROM_PVP_QUEUE_GRANT_LEVEL = 33, ERR_REMOVE_FROM_PVP_QUEUE_FACTION_CHANGE = 34, ERR_BATTLEGROUND_JOIN_FAILED = 35, ERR_BATTLEGROUND_DUPE_QUEUE = 43, ERR_BATTLEGROUND_JOIN_NO_VALID_SPEC_FOR_ROLE = 44, ERR_BATTLEGROUND_JOIN_RESPEC = 45, ERR_ALREADY_USING_LFG_LIST = 46, ERR_BATTLEGROUND_JOIN_MUST_COMPLETE_QUEST = 47 }; enum PetNameInvalidReason { // custom, not send PET_NAME_SUCCESS = 0, PET_NAME_INVALID = 1, PET_NAME_NO_NAME = 2, PET_NAME_TOO_SHORT = 3, PET_NAME_TOO_LONG = 4, PET_NAME_MIXED_LANGUAGES = 6, PET_NAME_PROFANE = 7, PET_NAME_RESERVED = 8, PET_NAME_THREE_CONSECUTIVE = 11, PET_NAME_INVALID_SPACE = 12, PET_NAME_CONSECUTIVE_SPACES = 13, PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14, PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15, PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16 }; enum DungeonStatusFlag { DUNGEON_STATUSFLAG_NORMAL = 0x01, DUNGEON_STATUSFLAG_HEROIC = 0x02, RAID_STATUSFLAG_10MAN_NORMAL = 0x01, RAID_STATUSFLAG_25MAN_NORMAL = 0x02, RAID_STATUSFLAG_10MAN_HEROIC = 0x04, RAID_STATUSFLAG_25MAN_HEROIC = 0x08 }; enum VoidStorageConstants { VOID_STORAGE_UNLOCK_COST = 100 * GOLD, VOID_STORAGE_STORE_ITEM_COST = 10 * GOLD, VOID_STORAGE_MAX_DEPOSIT = 9, VOID_STORAGE_MAX_WITHDRAW = 9, VOID_STORAGE_MAX_SLOT = 160 }; enum VoidTransferError { VOID_TRANSFER_ERROR_NO_ERROR = 0, VOID_TRANSFER_ERROR_INTERNAL_ERROR_1 = 1, VOID_TRANSFER_ERROR_INTERNAL_ERROR_2 = 2, VOID_TRANSFER_ERROR_FULL = 3, VOID_TRANSFER_ERROR_INTERNAL_ERROR_3 = 4, VOID_TRANSFER_ERROR_INTERNAL_ERROR_4 = 5, VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY = 6, VOID_TRANSFER_ERROR_INVENTORY_FULL = 7, VOID_TRANSFER_ERROR_ITEM_INVALID = 8, VOID_TRANSFER_ERROR_TRANSFER_UNKNOWN = 9 }; #define CURRENCY_PRECISION 100 enum PartyResult { ERR_PARTY_RESULT_OK = 0, ERR_BAD_PLAYER_NAME_S = 1, ERR_TARGET_NOT_IN_GROUP_S = 2, ERR_TARGET_NOT_IN_INSTANCE_S = 3, ERR_GROUP_FULL = 4, ERR_ALREADY_IN_GROUP_S = 5, ERR_NOT_IN_GROUP = 6, ERR_NOT_LEADER = 7, ERR_PLAYER_WRONG_FACTION = 8, ERR_IGNORING_YOU_S = 9, ERR_LFG_PENDING = 12, ERR_INVITE_RESTRICTED = 13, ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT ERR_INVITE_UNKNOWN_REALM = 15, ERR_INVITE_NO_PARTY_SERVER = 16, ERR_INVITE_PARTY_BUSY = 17, ERR_PARTY_TARGET_AMBIGUOUS = 18, ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19, ERR_PARTY_LFG_BOOT_LIMIT = 20, ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21, ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22, ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24, ERR_RAID_DISALLOWED_BY_LEVEL = 25, ERR_PARTY_LFG_BOOT_IN_COMBAT = 26, ERR_VOTE_KICK_REASON_NEEDED = 27, ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28, ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29, ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30 }; enum DiminishingLevels { DIMINISHING_LEVEL_1 = 0, DIMINISHING_LEVEL_2 = 1, DIMINISHING_LEVEL_3 = 2, DIMINISHING_LEVEL_IMMUNE = 3, DIMINISHING_LEVEL_4 = 3, DIMINISHING_LEVEL_TAUNT_IMMUNE = 4 }; enum TokenResult { TOKEN_RESULT_SUCCESS = 0, TOKEN_RESULT_ERROR_DISABLED = 1, TOKEN_RESULT_ERROR_OTHER = 2, TOKEN_RESULT_ERROR_NONE_FOR_SALE = 3, TOKEN_RESULT_ERROR_TOO_MANY_TOKENS = 4, TOKEN_RESULT_SUCCESS_NO = 5, TOKEN_RESULT_ERROR_TRANSACTION_IN_PROGRESS = 6, TOKEN_RESULT_ERROR_AUCTIONABLE_TOKEN_OWNED = 7, TOKEN_RESULT_ERROR_TRIAL_RESTRICTED = 8 }; enum RaidGroupReason { RAID_GROUP_ERR_NONE = 0, RAID_GROUP_ERR_LOWLEVEL = 1, // "You are too low level to enter this instance." RAID_GROUP_ERR_ONLY = 2, // "You must be in a raid group to enter this instance." RAID_GROUP_ERR_FULL = 3, // "The instance is full." RAID_GROUP_ERR_REQUIREMENTS_UNMATCH = 4 // "You do not meet the requirements to enter this instance." }; enum ResetFailedReason : uint8 { INSTANCE_RESET_FAILED = 0, // "Cannot reset %s. There are players still inside the instance." INSTANCE_RESET_FAILED_ZONING = 1, // "Cannot reset %s. There are players in your party attempting to zone into an instance." INSTANCE_RESET_FAILED_OFFLINE = 2 // "Cannot reset %s. There are players offline in your party." }; #endif