/*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_SHAREDDEFINES_H
#define TRINITY_SHAREDDEFINES_H
#include "Define.h"
#include "DetourNavMesh.h"
#include
enum SpellEffIndex : uint8
{
EFFECT_0 = 0,
EFFECT_1 = 1,
EFFECT_2 = 2,
EFFECT_3 = 3,
EFFECT_4 = 4,
EFFECT_5 = 5,
EFFECT_6 = 6,
EFFECT_7 = 7,
EFFECT_8 = 8,
EFFECT_9 = 9,
EFFECT_10 = 10,
EFFECT_11 = 11,
EFFECT_12 = 12,
EFFECT_13 = 13,
EFFECT_14 = 14,
EFFECT_15 = 15,
EFFECT_16 = 16,
EFFECT_17 = 17,
EFFECT_18 = 18,
EFFECT_19 = 19,
EFFECT_20 = 20,
EFFECT_21 = 21,
EFFECT_22 = 22,
EFFECT_23 = 23,
EFFECT_24 = 24,
EFFECT_25 = 25,
EFFECT_26 = 26,
EFFECT_27 = 27,
EFFECT_28 = 28,
EFFECT_29 = 29,
EFFECT_30 = 30,
EFFECT_31 = 31
};
// used in script definitions
#define EFFECT_FIRST_FOUND 254
#define EFFECT_ALL 255
// loot modes for creatures and gameobjects, bitmask!
enum LootModes
{
LOOT_MODE_DEFAULT = 0x1,
LOOT_MODE_HARD_MODE_1 = 0x2,
LOOT_MODE_HARD_MODE_2 = 0x4,
LOOT_MODE_HARD_MODE_3 = 0x8,
LOOT_MODE_HARD_MODE_4 = 0x10,
LOOT_MODE_JUNK_FISH = 0x8000
};
enum Expansions
{
EXPANSION_CLASSIC = 0,
EXPANSION_THE_BURNING_CRUSADE = 1,
EXPANSION_WRATH_OF_THE_LICH_KING = 2,
EXPANSION_CATACLYSM = 3,
EXPANSION_MISTS_OF_PANDARIA = 4,
EXPANSION_WARLORDS_OF_DRAENOR = 5,
EXPANSION_LEGION = 6,
MAX_EXPANSIONS
};
#define CURRENT_EXPANSION EXPANSION_LEGION
enum Gender
{
GENDER_UNKNOWN = -1,
GENDER_MALE = 0,
GENDER_FEMALE = 1,
GENDER_NONE = 2
};
// ChrRaces.dbc (6.0.2.18988)
enum Races
{
RACE_NONE = 0,
RACE_HUMAN = 1,
RACE_ORC = 2,
RACE_DWARF = 3,
RACE_NIGHTELF = 4,
RACE_UNDEAD_PLAYER = 5,
RACE_TAUREN = 6,
RACE_GNOME = 7,
RACE_TROLL = 8,
RACE_GOBLIN = 9,
RACE_BLOODELF = 10,
RACE_DRAENEI = 11,
//RACE_FEL_ORC = 12,
//RACE_NAGA = 13,
//RACE_BROKEN = 14,
//RACE_SKELETON = 15,
//RACE_VRYKUL = 16,
//RACE_TUSKARR = 17,
//RACE_FOREST_TROLL = 18,
//RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
//RACE_ICE_TROLL = 21,
RACE_WORGEN = 22,
//RACE_GILNEAN = 23
RACE_PANDAREN_NEUTRAL = 24,
RACE_PANDAREN_ALLIANCE = 25,
RACE_PANDAREN_HORDE = 26
};
// max+1 for player race
#define MAX_RACES 27
#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) | \
(1<<(RACE_ORC-1)) | \
(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1)) | \
(1<<(RACE_UNDEAD_PLAYER-1)) | \
(1<<(RACE_TAUREN-1)) | \
(1<<(RACE_GNOME-1)) | \
(1<<(RACE_TROLL-1)) | \
(1<<(RACE_BLOODELF-1)) | \
(1<<(RACE_DRAENEI-1)) | \
(1<<(RACE_GOBLIN-1)) | \
(1<<(RACE_WORGEN-1)) | \
(1<<(RACE_PANDAREN_NEUTRAL-1)) |\
(1<<(RACE_PANDAREN_ALLIANCE-1)) |\
(1<<(RACE_PANDAREN_HORDE-1)))
#define RACEMASK_NEUTRAL (1<<(RACE_PANDAREN_NEUTRAL-1))
#define RACEMASK_ALLIANCE \
((1<<(RACE_HUMAN-1)) | \
(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1)) | \
(1<<(RACE_GNOME-1)) | \
(1<<(RACE_DRAENEI-1)) | \
(1<<(RACE_WORGEN-1)) | \
(1<<(RACE_PANDAREN_ALLIANCE-1)))
#define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE
// Class value is index in ChrClasses.dbc
enum Classes
{
CLASS_NONE = 0,
CLASS_WARRIOR = 1,
CLASS_PALADIN = 2,
CLASS_HUNTER = 3,
CLASS_ROGUE = 4,
CLASS_PRIEST = 5,
CLASS_DEATH_KNIGHT = 6,
CLASS_SHAMAN = 7,
CLASS_MAGE = 8,
CLASS_WARLOCK = 9,
CLASS_MONK = 10,
CLASS_DRUID = 11,
CLASS_DEMON_HUNTER = 12
};
// max+1 for player class
#define MAX_CLASSES 13
#define CLASSMASK_ALL_PLAYABLE \
((1<<(CLASS_WARRIOR-1)) | \
(1<<(CLASS_PALADIN-1)) | \
(1<<(CLASS_HUNTER-1)) | \
(1<<(CLASS_ROGUE-1)) | \
(1<<(CLASS_PRIEST-1)) | \
(1<<(CLASS_DEATH_KNIGHT-1)) | \
(1<<(CLASS_SHAMAN-1)) | \
(1<<(CLASS_MAGE-1)) | \
(1<<(CLASS_WARLOCK-1)) | \
(1<<(CLASS_MONK-1)) | \
(1<<(CLASS_DRUID-1)) | \
(1<<(CLASS_DEMON_HUNTER-1)))
// valid classes for creature_template.unit_class
enum UnitClass
{
UNIT_CLASS_WARRIOR = 1,
UNIT_CLASS_PALADIN = 2,
UNIT_CLASS_ROGUE = 4,
UNIT_CLASS_MAGE = 8
};
#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)))
#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1)) | (1<<(CLASS_MAGE-1)) | (1<<(CLASS_WARLOCK-1)))
#define PLAYER_MAX_BATTLEGROUND_QUEUES 2
enum ReputationRank
{
REP_HATED = 0,
REP_HOSTILE = 1,
REP_UNFRIENDLY = 2,
REP_NEUTRAL = 3,
REP_FRIENDLY = 4,
REP_HONORED = 5,
REP_REVERED = 6,
REP_EXALTED = 7
};
#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8
#define MAX_SPILLOVER_FACTIONS 5
enum MoneyConstants
{
COPPER = 1,
SILVER = COPPER*100,
GOLD = SILVER*100
};
enum Stats : uint16
{
STAT_STRENGTH = 0,
STAT_AGILITY = 1,
STAT_STAMINA = 2,
STAT_INTELLECT = 3,
};
#define MAX_STATS 4
enum Powers // (6.0)
{
POWER_MANA = 0,
POWER_RAGE = 1,
POWER_FOCUS = 2,
POWER_ENERGY = 3,
POWER_COMBO_POINTS = 4,
POWER_RUNES = 5,
POWER_RUNIC_POWER = 6,
POWER_SOUL_SHARDS = 7,
POWER_LUNAR_POWER = 8,
POWER_HOLY_POWER = 9,
POWER_ALTERNATE_POWER = 10, // Used in some quests
POWER_MAELSTROM = 11,
POWER_CHI = 12,
POWER_INSANITY = 13,
POWER_BURNING_EMBERS = 14,
POWER_DEMONIC_FURY = 15,
POWER_ARCANE_CHARGES = 16,
POWER_FURY = 17,
POWER_PAIN = 18,
MAX_POWERS = 19,
POWER_ALL = 127, // default for class?
POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
};
#define MAX_POWERS_PER_CLASS 6
enum SpellSchools : uint16
{
SPELL_SCHOOL_NORMAL = 0,
SPELL_SCHOOL_HOLY = 1,
SPELL_SCHOOL_FIRE = 2,
SPELL_SCHOOL_NATURE = 3,
SPELL_SCHOOL_FROST = 4,
SPELL_SCHOOL_SHADOW = 5,
SPELL_SCHOOL_ARCANE = 6
};
#define MAX_SPELL_SCHOOL 7
enum SpellSchoolMask
{
SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY),
SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE),
SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST),
SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
// unions
// 124, not include normal and holy damage
SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
// 126
SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),
// 127
SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC)
};
inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (mask & (1 << i))
return SpellSchools(i);
return SPELL_SCHOOL_NORMAL;
}
enum ItemQualities
{
ITEM_QUALITY_POOR = 0, // GREY
ITEM_QUALITY_NORMAL = 1, // WHITE
ITEM_QUALITY_UNCOMMON = 2, // GREEN
ITEM_QUALITY_RARE = 3, // BLUE
ITEM_QUALITY_EPIC = 4, // PURPLE
ITEM_QUALITY_LEGENDARY = 5, // ORANGE
ITEM_QUALITY_ARTIFACT = 6, // LIGHT YELLOW
ITEM_QUALITY_HEIRLOOM = 7
};
#define MAX_ITEM_QUALITY 8
enum SpellCategory
{
SPELL_CATEGORY_FOOD = 11,
SPELL_CATEGORY_DRINK = 59
};
const uint32 ItemQualityColors[MAX_ITEM_QUALITY] =
{
0xff9d9d9d, // GREY
0xffffffff, // WHITE
0xff1eff00, // GREEN
0xff0070dd, // BLUE
0xffa335ee, // PURPLE
0xffff8000, // ORANGE
0xffe6cc80, // LIGHT YELLOW
0xffe6cc80 // LIGHT YELLOW
};
// ***********************************
// Spell Attributes definitions
// ***********************************
enum SpellAttr0
{
SPELL_ATTR0_UNK0 = 0x00000001, // 0
SPELL_ATTR0_REQ_AMMO = 0x00000002, // 1 on next ranged
SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // 2
SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // 3 not set in 3.0.3
SPELL_ATTR0_ABILITY = 0x00000010, // 4 client puts 'ability' instead of 'spell' in game strings for these spells
SPELL_ATTR0_TRADESPELL = 0x00000020, // 5 trade spells (recipes), will be added by client to a sublist of profession spell
SPELL_ATTR0_PASSIVE = 0x00000040, // 6 Passive spell
SPELL_ATTR0_HIDDEN_CLIENTSIDE = 0x00000080, // 7 Spells with this attribute are not visible in spellbook or aura bar
SPELL_ATTR0_HIDE_IN_COMBAT_LOG = 0x00000100, // 8 This attribite controls whether spell appears in combat logs
SPELL_ATTR0_TARGET_MAINHAND_ITEM = 0x00000200, // 9 Client automatically selects item from mainhand slot as a cast target
SPELL_ATTR0_ON_NEXT_SWING_2 = 0x00000400, // 10
SPELL_ATTR0_UNK11 = 0x00000800, // 11
SPELL_ATTR0_DAYTIME_ONLY = 0x00001000, // 12 only useable at daytime, not set in 2.4.2
SPELL_ATTR0_NIGHT_ONLY = 0x00002000, // 13 only useable at night, not set in 2.4.2
SPELL_ATTR0_INDOORS_ONLY = 0x00004000, // 14 only useable indoors, not set in 2.4.2
SPELL_ATTR0_OUTDOORS_ONLY = 0x00008000, // 15 Only useable outdoors.
SPELL_ATTR0_NOT_SHAPESHIFT = 0x00010000, // 16 Not while shapeshifted
SPELL_ATTR0_ONLY_STEALTHED = 0x00020000, // 17 Must be in stealth
SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE = 0x00040000, // 18 client won't hide unit weapons in sheath on cast/channel
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION = 0x00080000, // 19 spelldamage depends on caster level
SPELL_ATTR0_STOP_ATTACK_TARGET = 0x00100000, // 20 Stop attack after use this spell (and not begin attack if use)
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000, // 21 Cannot be dodged/parried/blocked
SPELL_ATTR0_CAST_TRACK_TARGET = 0x00400000, // 22 Client automatically forces player to face target when casting
SPELL_ATTR0_CASTABLE_WHILE_DEAD = 0x00800000, // 23 castable while dead?
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED = 0x01000000, // 24 castable while mounted
SPELL_ATTR0_DISABLED_WHILE_ACTIVE = 0x02000000, // 25 Activate and start cooldown after aura fade or remove summoned creature or go
SPELL_ATTR0_NEGATIVE_1 = 0x04000000, // 26 Many negative spells have this attr
SPELL_ATTR0_CASTABLE_WHILE_SITTING = 0x08000000, // 27 castable while sitting
SPELL_ATTR0_CANT_USED_IN_COMBAT = 0x10000000, // 28 Cannot be used in combat
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // 29 unaffected by invulnerability (hmm possible not...)
SPELL_ATTR0_HEARTBEAT_RESIST_CHECK = 0x40000000, // 30 random chance the effect will end TODO: implement core support
SPELL_ATTR0_CANT_CANCEL = 0x80000000 // 31 positive aura can't be canceled
};
enum SpellAttr1
{
SPELL_ATTR1_DISMISS_PET = 0x00000001, // 0 for spells without this flag client doesn't allow to summon pet if caster has a pet
SPELL_ATTR1_DRAIN_ALL_POWER = 0x00000002, // 1 use all power (Only paladin Lay of Hands and Bunyanize)
SPELL_ATTR1_CHANNELED_1 = 0x00000004, // 2 clientside checked? cancelable?
SPELL_ATTR1_CANT_BE_REDIRECTED = 0x00000008, // 3
SPELL_ATTR1_UNK4 = 0x00000010, // 4 stealth and whirlwind
SPELL_ATTR1_NOT_BREAK_STEALTH = 0x00000020, // 5 Not break stealth
SPELL_ATTR1_CHANNELED_2 = 0x00000040, // 6
SPELL_ATTR1_CANT_BE_REFLECTED = 0x00000080, // 7
SPELL_ATTR1_CANT_TARGET_IN_COMBAT = 0x00000100, // 8 can target only out of combat units
SPELL_ATTR1_MELEE_COMBAT_START = 0x00000200, // 9 player starts melee combat after this spell is cast
SPELL_ATTR1_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100% (old NO_INITIAL_AGGRO)
SPELL_ATTR1_UNK11 = 0x00000800, // 11 aura
SPELL_ATTR1_IS_PICKPOCKET = 0x00001000, // 12 Pickpocket
SPELL_ATTR1_FARSIGHT = 0x00002000, // 13 Client removes farsight on aura loss
SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // 14 Client automatically forces player to face target when channeling
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 on immuniy
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // 17
SPELL_ATTR1_UNK18 = 0x00040000, // 18 stun, polymorph, daze, hex
SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // 19
SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // 20 Req combo points on target
SPELL_ATTR1_UNK21 = 0x00200000, // 21
SPELL_ATTR1_REQ_COMBO_POINTS2 = 0x00400000, // 22 Req combo points on target
SPELL_ATTR1_UNK23 = 0x00800000, // 23
SPELL_ATTR1_IS_FISHING = 0x01000000, // 24 only fishing spells
SPELL_ATTR1_UNK25 = 0x02000000, // 25
SPELL_ATTR1_UNK26 = 0x04000000, // 26 works correctly with [target=focus] and [target=mouseover] macros?
SPELL_ATTR1_UNK27 = 0x08000000, // 27 melee spell?
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29 spell name is displayed in cast bar instead of 'channeling' text
SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower
SPELL_ATTR1_UNK31 = 0x80000000 // 31
};
enum SpellAttr2
{
SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // 0 can target dead unit or corpse
SPELL_ATTR2_UNK1 = 0x00000002, // 1 vanish, shadowform, Ghost Wolf and other
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // 2 26368 4.0.1 dbc change
SPELL_ATTR2_UNK3 = 0x00000008, // 3
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4 client displays icon in stance bar when learned, even if not shapeshift
SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // 5
SPELL_ATTR2_CANT_TARGET_TAPPED = 0x00000040, // 6 target must be tapped by caster
SPELL_ATTR2_UNK7 = 0x00000080, // 7
SPELL_ATTR2_UNK8 = 0x00000100, // 8 not set in 3.0.3
SPELL_ATTR2_UNK9 = 0x00000200, // 9
SPELL_ATTR2_UNK10 = 0x00000400, // 10 related to tame
SPELL_ATTR2_HEALTH_FUNNEL = 0x00000800, // 11
SPELL_ATTR2_UNK12 = 0x00001000, // 12 Cleave, Heart Strike, Maul, Sunder Armor, Swipe
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA = 0x00002000, // 13 Items enchanted by spells with this flag preserve the enchant to arenas
SPELL_ATTR2_UNK14 = 0x00004000, // 14
SPELL_ATTR2_UNK15 = 0x00008000, // 15 not set in 3.0.3
SPELL_ATTR2_TAME_BEAST = 0x00010000, // 16
SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS = 0x00020000, // 17 don't reset timers for melee autoattacks (swings) or ranged autoattacks (autoshoots)
SPELL_ATTR2_REQ_DEAD_PET = 0x00040000, // 18 Only Revive pet and Heart of the Pheonix
SPELL_ATTR2_NOT_NEED_SHAPESHIFT = 0x00080000, // 19 does not necessarly need shapeshift
SPELL_ATTR2_UNK20 = 0x00100000, // 20
SPELL_ATTR2_DAMAGE_REDUCED_SHIELD = 0x00200000, // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
SPELL_ATTR2_UNK22 = 0x00400000, // 22 Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred
SPELL_ATTR2_IS_ARCANE_CONCENTRATION = 0x00800000, // 23 Only mage Arcane Concentration have this flag
SPELL_ATTR2_UNK24 = 0x01000000, // 24
SPELL_ATTR2_UNK25 = 0x02000000, // 25
SPELL_ATTR2_UNK26 = 0x04000000, // 26 unaffected by school immunity
SPELL_ATTR2_UNK27 = 0x08000000, // 27
SPELL_ATTR2_UNK28 = 0x10000000, // 28
SPELL_ATTR2_CANT_CRIT = 0x20000000, // 29 Spell can't crit
SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC = 0x40000000, // 30 spell can trigger even if triggered
SPELL_ATTR2_FOOD_BUFF = 0x80000000 // 31 Food or Drink Buff (like Well Fed)
};
enum SpellAttr3
{
SPELL_ATTR3_UNK0 = 0x00000001, // 0
SPELL_ATTR3_UNK1 = 0x00000002, // 1
SPELL_ATTR3_UNK2 = 0x00000004, // 2
SPELL_ATTR3_BLOCKABLE_SPELL = 0x00000008, // 3 Only dmg class melee in 3.1.3
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // 4 you don't have to wait to be resurrected with these spells
SPELL_ATTR3_UNK5 = 0x00000020, // 5
SPELL_ATTR3_UNK6 = 0x00000040, // 6
SPELL_ATTR3_STACK_FOR_DIFF_CASTERS = 0x00000080, // 7 separate stack for every caster
SPELL_ATTR3_ONLY_TARGET_PLAYERS = 0x00000100, // 8 can only target players
SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // 9 triggered from effect?
SPELL_ATTR3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required
SPELL_ATTR3_BATTLEGROUND = 0x00000800, // 11 Can only be cast in battleground
SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12
SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // 13 Clientside attribute - will not display channeling bar
SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // 14 "Honorless Target" only this spells have this flag
SPELL_ATTR3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // 16 confirmed with many patchnotes
SPELL_ATTR3_NO_INITIAL_AGGRO = 0x00020000, // 17 Soothe Animal, 39758, Mind Soothe
SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // 18 Spell should always hit its target
SPELL_ATTR3_DISABLE_PROC = 0x00080000, // 19 during aura proc no spells can trigger (20178, 20375)
SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // 20 Death persistent spells
SPELL_ATTR3_UNK21 = 0x00200000, // 21 unused
SPELL_ATTR3_REQ_WAND = 0x00400000, // 22 Req wand
SPELL_ATTR3_UNK23 = 0x00800000, // 23
SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon
SPELL_ATTR3_UNK25 = 0x02000000, // 25 no cause spell pushback ?
SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED = 0x04000000, // 26 auras with this attribute can proc from triggered spell casts with SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 (67736 + 52999)
SPELL_ATTR3_DRAIN_SOUL = 0x08000000, // 27 only drain soul has this flag
SPELL_ATTR3_UNK28 = 0x10000000, // 28
SPELL_ATTR3_NO_DONE_BONUS = 0x20000000, // 29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells
SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // 30 client doesn't display range in tooltip for those spells
SPELL_ATTR3_UNK31 = 0x80000000 // 31
};
enum SpellAttr4
{
SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target's resistance (these spells can't be resisted)
SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 proc only on effects with TARGET_UNIT_CASTER?
SPELL_ATTR4_UNK2 = 0x00000004, // 2
SPELL_ATTR4_UNK3 = 0x00000008, // 3
SPELL_ATTR4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use??
SPELL_ATTR4_UNK5 = 0x00000020, // 5
SPELL_ATTR4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they cannot be stolen
SPELL_ATTR4_CAN_CAST_WHILE_CASTING = 0x00000080, // 7 Can be cast while another cast is in progress - see CanCastWhileCasting(SpellRec const*,CGUnit_C *,int &)
SPELL_ATTR4_FIXED_DAMAGE = 0x00000100, // 8 Ignores resilience and any (except mechanic related) damage or % damage taken auras on target.
SPELL_ATTR4_TRIGGER_ACTIVATE = 0x00000200, // 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other)
SPELL_ATTR4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag
SPELL_ATTR4_UNK11 = 0x00000800, // 11
SPELL_ATTR4_UNK12 = 0x00001000, // 12
SPELL_ATTR4_COMBAT_LOG_NO_CASTER = 0x00002000, // 13 No caster object is sent to client combat log
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // 14 doesn't break auras by damage from these spells
SPELL_ATTR4_UNK15 = 0x00008000, // 15
SPELL_ATTR4_NOT_USABLE_IN_ARENA_OR_RATED_BG = 0x00010000, // 16 Cannot be used in both Arenas or Rated Battlegrounds
SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // 17
SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // 18 (NYI)hits area targets one after another instead of all at once
SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb?
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 supersedes message "More powerful spell applied" for self casts.
SPELL_ATTR4_UNK21 = 0x00200000, // 21 Pally aura, dk presence, dudu form, warrior stance, shadowform, hunter track
SPELL_ATTR4_UNK22 = 0x00400000, // 22 Seal of Command (42058, 57770) and Gymer's Smash 55426
SPELL_ATTR4_UNK23 = 0x00800000, // 23
SPELL_ATTR4_UNK24 = 0x01000000, // 24 some shoot spell
SPELL_ATTR4_IS_PET_SCALING = 0x02000000, // 25 pet scaling auras
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland.
SPELL_ATTR4_UNK27 = 0x08000000, // 27
SPELL_ATTR4_UNK28 = 0x10000000, // 28 Aimed Shot
SPELL_ATTR4_UNK29 = 0x20000000, // 29
SPELL_ATTR4_UNK30 = 0x40000000, // 30
SPELL_ATTR4_UNK31 = 0x80000000 // 31 Polymorph (chicken) 228 and Sonic Boom (38052, 38488)
};
enum SpellAttr5
{
SPELL_ATTR5_UNK0 = 0x00000001, // 0
SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION
SPELL_ATTR5_UNK2 = 0x00000004, // 2
SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned
SPELL_ATTR5_UNK4 = 0x00000010, // 4
SPELL_ATTR5_SINGLE_TARGET_SPELL = 0x00000020, // 5 Only one target can be apply at a time
SPELL_ATTR5_UNK6 = 0x00000040, // 6
SPELL_ATTR5_UNK7 = 0x00000080, // 7
SPELL_ATTR5_UNK8 = 0x00000100, // 8
SPELL_ATTR5_START_PERIODIC_AT_APPLY = 0x00000200, // 9 begin periodic tick at aura apply
SPELL_ATTR5_HIDE_DURATION = 0x00000400, // 10 do not send duration to client
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // 11 (NYI) uses target's target as target if original target not valid (intervene for example)
SPELL_ATTR5_UNK12 = 0x00001000, // 12 Cleave related?
SPELL_ATTR5_HASTE_AFFECT_DURATION = 0x00002000, // 13 haste effects decrease duration of this
SPELL_ATTR5_UNK14 = 0x00004000, // 14
SPELL_ATTR5_UNK15 = 0x00008000, // 15 Inflits on multiple targets?
SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK = 0x00010000, // 16 this allows spells with EquippedItemClass to affect spells from other items if the required item is equipped
SPELL_ATTR5_USABLE_WHILE_FEARED = 0x00020000, // 17 usable while feared
SPELL_ATTR5_USABLE_WHILE_CONFUSED = 0x00040000, // 18 usable while confused
SPELL_ATTR5_DONT_TURN_DURING_CAST = 0x00080000, // 19 Blocks caster's turning when casting (client does not automatically turn caster's model to face UNIT_FIELD_TARGET)
SPELL_ATTR5_UNK20 = 0x00100000, // 20
SPELL_ATTR5_UNK21 = 0x00200000, // 21
SPELL_ATTR5_UNK22 = 0x00400000, // 22
SPELL_ATTR5_UNK23 = 0x00800000, // 23
SPELL_ATTR5_UNK24 = 0x01000000, // 24
SPELL_ATTR5_UNK25 = 0x02000000, // 25
SPELL_ATTR5_UNK26 = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST = 0x08000000, // 27 Auras with this attribute are not visible on units that are the caster
SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST = 0x10000000, // 28 Auras with this attribute are not visible on units that are not the caster
SPELL_ATTR5_UNK29 = 0x20000000, // 29
SPELL_ATTR5_UNK30 = 0x40000000, // 30
SPELL_ATTR5_UNK31 = 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
};
enum SpellAttr6
{
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells
SPELL_ATTR6_ONLY_IN_ARENA = 0x00000002, // 1 only usable in arena
SPELL_ATTR6_IGNORE_CASTER_AURAS = 0x00000004, // 2
SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG = 0x00000008, // 3 skips checking UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC flags on assist
SPELL_ATTR6_UNK4 = 0x00000010, // 4
SPELL_ATTR6_UNK5 = 0x00000020, // 5
SPELL_ATTR6_USE_SPELL_CAST_EVENT = 0x00000040, // 6 Auras with this attribute trigger SPELL_CAST combat log event instead of SPELL_AURA_START (clientside attribute)
SPELL_ATTR6_UNK7 = 0x00000080, // 7
SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // 8
SPELL_ATTR6_UNK9 = 0x00000200, // 9
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS = 0x00000400, // 10 NYI!
SPELL_ATTR6_NOT_IN_RAID_INSTANCE = 0x00000800, // 11 not usable in raid instance
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // 12 castable while caster is on vehicle
SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00002000, // 13 ignore visibility requirement for spell target (phases, invisibility, etc.)
SPELL_ATTR6_UNK14 = 0x00004000, // 14
SPELL_ATTR6_UNK15 = 0x00008000, // 15 only 54368, 67892
SPELL_ATTR6_UNK16 = 0x00010000, // 16
SPELL_ATTR6_UNK17 = 0x00020000, // 17 Mount spell
SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster
SPELL_ATTR6_UNK19 = 0x00080000, // 19 only 47488, 50782
SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER = 0x00100000, // 20 Auras with this attribute are only visible to their caster (or pet's owner)
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // 21 it's only client-side attribute
SPELL_ATTR6_UNK22 = 0x00400000, // 22 only 72054
SPELL_ATTR6_UNK23 = 0x00800000, // 23
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24
SPELL_ATTR6_UNK25 = 0x02000000, // 25 Exorcism, Flash of Light
SPELL_ATTR6_UNK26 = 0x04000000, // 26 related to player castable positive buff
SPELL_ATTR6_UNK27 = 0x08000000, // 27
SPELL_ATTR6_UNK28 = 0x10000000, // 28 Death Grip
SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods?
SPELL_ATTR6_UNK30 = 0x40000000, // 30
SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS = 0x80000000 // 31 Spells with this attribute skip applying modifiers to category cooldowns
};
enum SpellAttr7
{
SPELL_ATTR7_UNK0 = 0x00000001, // 0 Shaman's new spells (Call of the ...), Feign Death.
SPELL_ATTR7_IGNORE_DURATION_MODS = 0x00000002, // 1 Duration is not affected by duration modifiers
SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only.
SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell.
SPELL_ATTR7_SUMMON_TOTEM = 0x00000020, // 5 Only Shaman totems.
SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE = 0x00000040, // 6 Does not cause spell pushback on damage
SPELL_ATTR7_UNK7 = 0x00000080, // 7 66218 (Launch) spell.
SPELL_ATTR7_HORDE_ONLY = 0x00000100, // 8 Teleports, mounts and other spells.
SPELL_ATTR7_ALLIANCE_ONLY = 0x00000200, // 9 Teleports, mounts and other spells.
SPELL_ATTR7_DISPEL_CHARGES = 0x00000400, // 10 Dispel and Spellsteal individual charges instead of whole aura.
SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER = 0x00000800, // 11 Only non-player casts interrupt, though Feral Charge - Bear has it.
SPELL_ATTR7_SILENCE_ONLY_NONPLAYER = 0x00001000, // 12 Not set in 3.2.2a.
SPELL_ATTR7_UNK13 = 0x00002000, // 13 Not set in 3.2.2a.
SPELL_ATTR7_UNK14 = 0x00004000, // 14 Only 52150 (Raise Dead - Pet) spell.
SPELL_ATTR7_UNK15 = 0x00008000, // 15 Exorcism. Usable on players? 100% crit chance on undead and demons?
SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER = 0x00010000, // 16 These spells can replenish a powertype, which is not the current powertype.
SPELL_ATTR7_UNK17 = 0x00020000, // 17 Only 27965 (Suicide) spell.
SPELL_ATTR7_HAS_CHARGE_EFFECT = 0x00040000, // 18 Only spells that have Charge among effects.
SPELL_ATTR7_ZONE_TELEPORT = 0x00080000, // 19 Teleports to specific zones.
SPELL_ATTR7_UNK20 = 0x00100000, // 20 Blink, Divine Shield, Ice Block
SPELL_ATTR7_UNK21 = 0x00200000, // 21 Not set
SPELL_ATTR7_UNK22 = 0x00400000, // 22
SPELL_ATTR7_UNK23 = 0x00800000, // 23 Motivate, Mutilate, Shattering Throw
SPELL_ATTR7_UNK24 = 0x01000000, // 24 Motivate, Mutilate, Perform Speech, Shattering Throw
SPELL_ATTR7_UNK25 = 0x02000000, // 25
SPELL_ATTR7_UNK26 = 0x04000000, // 26
SPELL_ATTR7_UNK27 = 0x08000000, // 27 Not set
SPELL_ATTR7_CONSOLIDATED_RAID_BUFF = 0x10000000, // 28 May be collapsed in raid buff frame (clientside attribute)
SPELL_ATTR7_UNK29 = 0x20000000, // 29 only 69028, 71237
SPELL_ATTR7_UNK30 = 0x40000000, // 30 Burning Determination, Divine Sacrifice, Earth Shield, Prayer of Mending
SPELL_ATTR7_CLIENT_INDICATOR = 0x80000000
};
enum SpellAttr8
{
SPELL_ATTR8_CANT_MISS = 0x00000001, // 0
SPELL_ATTR8_UNK1 = 0x00000002, // 1
SPELL_ATTR8_UNK2 = 0x00000004, // 2
SPELL_ATTR8_UNK3 = 0x00000008, // 3
SPELL_ATTR8_UNK4 = 0x00000010, // 4
SPELL_ATTR8_UNK5 = 0x00000020, // 5
SPELL_ATTR8_UNK6 = 0x00000040, // 6
SPELL_ATTR8_UNK7 = 0x00000080, // 7
SPELL_ATTR8_AFFECT_PARTY_AND_RAID = 0x00000100, // 8 Nearly all spells have "all party and raid" in description
SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER = 0x00000200, // 9 Periodic auras with this flag keep old periodic timer when refreshing at close to one tick remaining (kind of anti DoT clipping)
SPELL_ATTR8_NAME_CHANGED_DURING_TRANSFORM = 0x00000400, // 10 according to wowhead comments, name changes, title remains
SPELL_ATTR8_UNK11 = 0x00000800, // 11
SPELL_ATTR8_AURA_SEND_AMOUNT = 0x00001000, // 12 Aura must have flag AFLAG_ANY_EFFECT_AMOUNT_SENT to send amount
SPELL_ATTR8_UNK13 = 0x00002000, // 13
SPELL_ATTR8_UNK14 = 0x00004000, // 14
SPELL_ATTR8_WATER_MOUNT = 0x00008000, // 15 only one River Boat used in Thousand Needles
SPELL_ATTR8_UNK16 = 0x00010000, // 16
SPELL_ATTR8_UNK17 = 0x00020000, // 17
SPELL_ATTR8_REMEMBER_SPELLS = 0x00040000, // 18 at some point in time, these auras remember spells and allow to cast them later
SPELL_ATTR8_USE_COMBO_POINTS_ON_ANY_TARGET = 0x00080000, // 19 allows to consume combo points from dead targets
SPELL_ATTR8_ARMOR_SPECIALIZATION = 0x00100000, // 20
SPELL_ATTR8_UNK21 = 0x00200000, // 21
SPELL_ATTR8_UNK22 = 0x00400000, // 22
SPELL_ATTR8_BATTLE_RESURRECTION = 0x00800000, // 23 Used to limit the Amount of Resurrections in Boss Encounters
SPELL_ATTR8_HEALING_SPELL = 0x01000000, // 24
SPELL_ATTR8_UNK25 = 0x02000000, // 25
SPELL_ATTR8_RAID_MARKER = 0x04000000, // 26 probably spell no need learn to cast
SPELL_ATTR8_UNK27 = 0x08000000, // 27
SPELL_ATTR8_NOT_IN_BG_OR_ARENA = 0x10000000, // 28 not allow to cast or deactivate currently active effect, not sure about Fast Track
SPELL_ATTR8_MASTERY_SPECIALIZATION = 0x20000000, // 29
SPELL_ATTR8_UNK30 = 0x40000000, // 30
SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG = 0x80000000 // 31 Do not check UNIT_FLAG_IMMUNE_TO_PC in IsValidAttackTarget
};
enum SpellAttr9
{
SPELL_ATTR9_UNK0 = 0x00000001, // 0
SPELL_ATTR9_UNK1 = 0x00000002, // 1
SPELL_ATTR9_RESTRICTED_FLIGHT_AREA = 0x00000004, // 2 Dalaran and Wintergrasp flight area auras have it
SPELL_ATTR9_UNK3 = 0x00000008, // 3
SPELL_ATTR9_SPECIAL_DELAY_CALCULATION = 0x00000010, // 4
SPELL_ATTR9_SUMMON_PLAYER_TOTEM = 0x00000020, // 5
SPELL_ATTR9_UNK6 = 0x00000040, // 6
SPELL_ATTR9_UNK7 = 0x00000080, // 7
SPELL_ATTR9_AIMED_SHOT = 0x00000100, // 8
SPELL_ATTR9_NOT_USABLE_IN_ARENA = 0x00000200, // 9 Cannot be used in arenas
SPELL_ATTR9_UNK10 = 0x00000400, // 10
SPELL_ATTR9_UNK11 = 0x00000800, // 11
SPELL_ATTR9_UNK12 = 0x00001000, // 12
SPELL_ATTR9_SLAM = 0x00002000, // 13
SPELL_ATTR9_USABLE_IN_RATED_BATTLEGROUNDS = 0x00004000, // 14 Can be used in Rated Battlegrounds
SPELL_ATTR9_UNK15 = 0x00008000, // 15
SPELL_ATTR9_UNK16 = 0x00010000, // 16
SPELL_ATTR9_UNK17 = 0x00020000, // 17
SPELL_ATTR9_UNK18 = 0x00040000, // 18
SPELL_ATTR9_UNK19 = 0x00080000, // 19
SPELL_ATTR9_UNK20 = 0x00100000, // 20
SPELL_ATTR9_UNK21 = 0x00200000, // 21
SPELL_ATTR9_UNK22 = 0x00400000, // 22
SPELL_ATTR9_UNK23 = 0x00800000, // 23
SPELL_ATTR9_UNK24 = 0x01000000, // 24
SPELL_ATTR9_UNK25 = 0x02000000, // 25
SPELL_ATTR9_UNK26 = 0x04000000, // 26
SPELL_ATTR9_UNK27 = 0x08000000, // 27
SPELL_ATTR9_UNK28 = 0x10000000, // 28
SPELL_ATTR9_UNK29 = 0x20000000, // 29
SPELL_ATTR9_UNK30 = 0x40000000, // 30
SPELL_ATTR9_UNK31 = 0x80000000 // 31
};
enum SpellAttr10
{
SPELL_ATTR10_UNK0 = 0x00000001, // 0
SPELL_ATTR10_UNK1 = 0x00000002, // 1
SPELL_ATTR10_UNK2 = 0x00000004, // 2
SPELL_ATTR10_UNK3 = 0x00000008, // 3
SPELL_ATTR10_WATER_SPOUT = 0x00000010, // 4
SPELL_ATTR10_UNK5 = 0x00000020, // 5
SPELL_ATTR10_UNK6 = 0x00000040, // 6
SPELL_ATTR10_TELEPORT_PLAYER = 0x00000080, // 7 4 Teleport Player spells
SPELL_ATTR10_UNK8 = 0x00000100, // 8
SPELL_ATTR10_UNK9 = 0x00000200, // 9
SPELL_ATTR10_UNK10 = 0x00000400, // 10
SPELL_ATTR10_HERB_GATHERING_MINING = 0x00000800, // 11 Only Herb Gathering and Mining
SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING = 0x00001000, // 12
SPELL_ATTR10_UNK13 = 0x00002000, // 13
SPELL_ATTR10_UNK14 = 0x00004000, // 14
SPELL_ATTR10_UNK15 = 0x00008000, // 15
SPELL_ATTR10_UNK16 = 0x00010000, // 16
SPELL_ATTR10_UNK17 = 0x00020000, // 17
SPELL_ATTR10_UNK18 = 0x00040000, // 18
SPELL_ATTR10_UNK19 = 0x00080000, // 19
SPELL_ATTR10_UNK20 = 0x00100000, // 20
SPELL_ATTR10_UNK21 = 0x00200000, // 21
SPELL_ATTR10_UNK22 = 0x00400000, // 22
SPELL_ATTR10_UNK23 = 0x00800000, // 23
SPELL_ATTR10_UNK24 = 0x01000000, // 24
SPELL_ATTR10_UNK25 = 0x02000000, // 25
SPELL_ATTR10_UNK26 = 0x04000000, // 26
SPELL_ATTR10_UNK27 = 0x08000000, // 27
SPELL_ATTR10_UNK28 = 0x10000000, // 28
SPELL_ATTR10_MOUNT_IS_NOT_ACCOUNT_WIDE = 0x20000000, // 29 This mount is stored per-character
SPELL_ATTR10_UNK30 = 0x40000000, // 30
SPELL_ATTR10_UNK31 = 0x80000000 // 31
};
enum SpellAttr11
{
SPELL_ATTR11_UNK0 = 0x00000001, // 0
SPELL_ATTR11_UNK1 = 0x00000002, // 1
SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL = 0x00000004, // 2
SPELL_ATTR11_UNK3 = 0x00000008, // 3
SPELL_ATTR11_UNK4 = 0x00000010, // 4
SPELL_ATTR11_UNK5 = 0x00000020, // 5
SPELL_ATTR11_UNK6 = 0x00000040, // 6
SPELL_ATTR11_RANK_IGNORES_CASTER_LEVEL = 0x00000080, // 7 Spell_C_GetSpellRank returns SpellLevels->MaxLevel * 5 instead of std::min(SpellLevels->MaxLevel, caster->Level) * 5
SPELL_ATTR11_UNK8 = 0x00000100, // 8
SPELL_ATTR11_UNK9 = 0x00000200, // 9
SPELL_ATTR11_UNK10 = 0x00000400, // 10
SPELL_ATTR11_UNK11 = 0x00000800, // 11
SPELL_ATTR11_UNK12 = 0x00001000, // 12
SPELL_ATTR11_UNK13 = 0x00002000, // 13
SPELL_ATTR11_UNK14 = 0x00004000, // 14
SPELL_ATTR11_UNK15 = 0x00008000, // 15
SPELL_ATTR11_NOT_USABLE_IN_CHALLENGE_MODE = 0x00010000, // 16
SPELL_ATTR11_UNK17 = 0x00020000, // 17
SPELL_ATTR11_UNK18 = 0x00040000, // 18
SPELL_ATTR11_UNK19 = 0x00080000, // 19
SPELL_ATTR11_UNK20 = 0x00100000, // 20
SPELL_ATTR11_UNK21 = 0x00200000, // 21
SPELL_ATTR11_UNK22 = 0x00400000, // 22
SPELL_ATTR11_UNK23 = 0x00800000, // 23
SPELL_ATTR11_UNK24 = 0x01000000, // 24
SPELL_ATTR11_UNK25 = 0x02000000, // 25
SPELL_ATTR11_UNK26 = 0x04000000, // 26
SPELL_ATTR11_UNK27 = 0x08000000, // 27
SPELL_ATTR11_UNK28 = 0x10000000, // 28
SPELL_ATTR11_UNK29 = 0x20000000, // 29
SPELL_ATTR11_UNK30 = 0x40000000, // 30
SPELL_ATTR11_UNK31 = 0x80000000 // 31
};
enum SpellAttr12
{
SPELL_ATTR12_UNK0 = 0x00000001, // 0
SPELL_ATTR12_UNK1 = 0x00000002, // 1
SPELL_ATTR12_UNK2 = 0x00000004, // 2
SPELL_ATTR12_UNK3 = 0x00000008, // 3
SPELL_ATTR12_UNK4 = 0x00000010, // 4
SPELL_ATTR12_UNK5 = 0x00000020, // 5
SPELL_ATTR12_UNK6 = 0x00000040, // 6
SPELL_ATTR12_UNK7 = 0x00000080, // 7
SPELL_ATTR12_UNK8 = 0x00000100, // 8
SPELL_ATTR12_UNK9 = 0x00000200, // 9
SPELL_ATTR12_UNK10 = 0x00000400, // 10
SPELL_ATTR12_UNK11 = 0x00000800, // 11
SPELL_ATTR12_UNK12 = 0x00001000, // 12
SPELL_ATTR12_UNK13 = 0x00002000, // 13
SPELL_ATTR12_UNK14 = 0x00004000, // 14
SPELL_ATTR12_UNK15 = 0x00008000, // 15
SPELL_ATTR12_UNK16 = 0x00010000, // 16
SPELL_ATTR12_UNK17 = 0x00020000, // 17
SPELL_ATTR12_UNK18 = 0x00040000, // 18
SPELL_ATTR12_UNK19 = 0x00080000, // 19
SPELL_ATTR12_UNK20 = 0x00100000, // 20
SPELL_ATTR12_UNK21 = 0x00200000, // 21
SPELL_ATTR12_UNK22 = 0x00400000, // 22
SPELL_ATTR12_UNK23 = 0x00800000, // 23
SPELL_ATTR12_UNK24 = 0x01000000, // 24
SPELL_ATTR12_UNK25 = 0x02000000, // 25
SPELL_ATTR12_UNK26 = 0x04000000, // 26
SPELL_ATTR12_IS_READINESS_SPELL = 0x08000000, // 27
SPELL_ATTR12_UNK28 = 0x10000000, // 28
SPELL_ATTR12_UNK29 = 0x20000000, // 29
SPELL_ATTR12_UNK30 = 0x40000000, // 30
SPELL_ATTR12_UNK31 = 0x80000000 // 31
};
enum SpellAttr13
{
SPELL_ATTR13_UNK0 = 0x00000001, // 0
SPELL_ATTR13_UNK1 = 0x00000002, // 1
SPELL_ATTR13_UNK2 = 0x00000004, // 2
SPELL_ATTR13_UNK3 = 0x00000008, // 3
SPELL_ATTR13_UNK4 = 0x00000010, // 4
SPELL_ATTR13_UNK5 = 0x00000020, // 5
SPELL_ATTR13_UNK6 = 0x00000040, // 6
SPELL_ATTR13_UNK7 = 0x00000080, // 7
SPELL_ATTR13_UNK8 = 0x00000100, // 8
SPELL_ATTR13_UNK9 = 0x00000200, // 9
SPELL_ATTR13_UNK10 = 0x00000400, // 10
SPELL_ATTR13_UNK11 = 0x00000800, // 11
SPELL_ATTR13_UNK12 = 0x00001000, // 12
SPELL_ATTR13_UNK13 = 0x00002000, // 13
SPELL_ATTR13_UNK14 = 0x00004000, // 14
SPELL_ATTR13_UNK15 = 0x00008000, // 15
SPELL_ATTR13_UNK16 = 0x00010000, // 16
SPELL_ATTR13_UNK17 = 0x00020000, // 17
SPELL_ATTR13_ACTIVATES_REQUIRED_SHAPESHIFT = 0x00040000, // 18
SPELL_ATTR13_UNK19 = 0x00080000, // 19
SPELL_ATTR13_UNK20 = 0x00100000, // 20
SPELL_ATTR13_UNK21 = 0x00200000, // 21
SPELL_ATTR13_UNK22 = 0x00400000, // 22
SPELL_ATTR13_UNK23 = 0x00800000 // 23
};
#define MIN_TALENT_GROUP 0
#define MAX_TALENT_GROUP 1
#define MIN_TALENT_GROUPS 1
#define MAX_TALENT_GROUPS 2
#define MAX_GLYPH_SLOT_INDEX 6
#define MIN_SPECIALIZATION_LEVEL 10
#define MAX_SPECIALIZATIONS 4
// Custom values
enum SpellClickUserTypes
{
SPELL_CLICK_USER_ANY = 0,
SPELL_CLICK_USER_FRIEND = 1,
SPELL_CLICK_USER_RAID = 2,
SPELL_CLICK_USER_PARTY = 3,
SPELL_CLICK_USER_MAX = 4
};
enum SpellClickCastFlags
{
NPC_CLICK_CAST_CASTER_CLICKER = 0x01,
NPC_CLICK_CAST_TARGET_CLICKER = 0x02,
NPC_CLICK_CAST_ORIG_CASTER_OWNER = 0x04
};
enum SheathTypes
{
SHEATHETYPE_NONE = 0,
SHEATHETYPE_MAINHAND = 1,
SHEATHETYPE_OFFHAND = 2,
SHEATHETYPE_LARGEWEAPONLEFT = 3,
SHEATHETYPE_LARGEWEAPONRIGHT = 4,
SHEATHETYPE_HIPWEAPONLEFT = 5,
SHEATHETYPE_HIPWEAPONRIGHT = 6,
SHEATHETYPE_SHIELD = 7
};
#define MAX_SHEATHETYPE 8
enum CharacterFlags
{
CHARACTER_FLAG_NONE = 0x00000000,
CHARACTER_FLAG_UNK1 = 0x00000001,
CHARACTER_FLAG_UNK2 = 0x00000002,
CHARACTER_FLAG_LOCKED_FOR_TRANSFER = 0x00000004,
CHARACTER_FLAG_UNK4 = 0x00000008,
CHARACTER_FLAG_UNK5 = 0x00000010,
CHARACTER_FLAG_UNK6 = 0x00000020,
CHARACTER_FLAG_UNK7 = 0x00000040,
CHARACTER_FLAG_UNK8 = 0x00000080,
CHARACTER_FLAG_UNK9 = 0x00000100,
CHARACTER_FLAG_UNK10 = 0x00000200,
CHARACTER_FLAG_HIDE_HELM = 0x00000400,
CHARACTER_FLAG_HIDE_CLOAK = 0x00000800,
CHARACTER_FLAG_UNK13 = 0x00001000,
CHARACTER_FLAG_GHOST = 0x00002000,
CHARACTER_FLAG_RENAME = 0x00004000,
CHARACTER_FLAG_UNK16 = 0x00008000,
CHARACTER_FLAG_UNK17 = 0x00010000,
CHARACTER_FLAG_UNK18 = 0x00020000,
CHARACTER_FLAG_UNK19 = 0x00040000,
CHARACTER_FLAG_UNK20 = 0x00080000,
CHARACTER_FLAG_UNK21 = 0x00100000,
CHARACTER_FLAG_UNK22 = 0x00200000,
CHARACTER_FLAG_UNK23 = 0x00400000,
CHARACTER_FLAG_UNK24 = 0x00800000,
CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000,
CHARACTER_FLAG_DECLINED = 0x02000000,
CHARACTER_FLAG_UNK27 = 0x04000000,
CHARACTER_FLAG_UNK28 = 0x08000000,
CHARACTER_FLAG_UNK29 = 0x10000000,
CHARACTER_FLAG_UNK30 = 0x20000000,
CHARACTER_FLAG_UNK31 = 0x40000000,
CHARACTER_FLAG_UNK32 = 0x80000000
};
enum CharacterCustomizeFlags
{
CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000,
CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc...
CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc...
CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc...
};
enum CharacterSlot
{
SLOT_HEAD = 0,
SLOT_NECK = 1,
SLOT_SHOULDERS = 2,
SLOT_SHIRT = 3,
SLOT_CHEST = 4,
SLOT_WAIST = 5,
SLOT_LEGS = 6,
SLOT_FEET = 7,
SLOT_WRISTS = 8,
SLOT_HANDS = 9,
SLOT_FINGER1 = 10,
SLOT_FINGER2 = 11,
SLOT_TRINKET1 = 12,
SLOT_TRINKET2 = 13,
SLOT_BACK = 14,
SLOT_MAIN_HAND = 15,
SLOT_OFF_HAND = 16,
SLOT_RANGED = 17,
SLOT_TABARD = 18,
SLOT_EMPTY = 19
};
// Languages.dbc (6.0.2.18988)
enum Language
{
LANG_UNIVERSAL = 0,
LANG_ORCISH = 1,
LANG_DARNASSIAN = 2,
LANG_TAURAHE = 3,
LANG_DWARVISH = 6,
LANG_COMMON = 7,
LANG_DEMONIC = 8,
LANG_TITAN = 9,
LANG_THALASSIAN = 10,
LANG_DRACONIC = 11,
LANG_KALIMAG = 12,
LANG_GNOMISH = 13,
LANG_TROLL = 14,
LANG_GUTTERSPEAK = 33,
LANG_DRAENEI = 35,
LANG_ZOMBIE = 36,
LANG_GNOMISH_BINARY = 37,
LANG_GOBLIN_BINARY = 38,
LANG_WORGEN = 39,
LANG_GOBLIN = 40,
LANG_PANDAREN_NEUTRAL = 42,
LANG_PANDAREN_ALLIANCE = 43,
LANG_PANDAREN_HORDE = 44,
LANG_RIKKITUN = 168,
LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype?
};
#define LANGUAGES_COUNT 25
enum TeamId
{
TEAM_ALLIANCE = 0,
TEAM_HORDE,
TEAM_NEUTRAL
};
enum Team
{
HORDE = 67,
ALLIANCE = 469,
//TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
//TEAM_ALLIANCE_FORCES = 891,
//TEAM_HORDE_FORCES = 892,
//TEAM_SANCTUARY = 936,
//TEAM_OUTLAND = 980,
TEAM_OTHER = 0 // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
};
enum SpellEffectName
{
SPELL_EFFECT_INSTAKILL = 1,
SPELL_EFFECT_SCHOOL_DAMAGE = 2,
SPELL_EFFECT_DUMMY = 3,
SPELL_EFFECT_PORTAL_TELEPORT = 4, // Unused (4.3.4)
SPELL_EFFECT_TELEPORT_UNITS = 5,
SPELL_EFFECT_APPLY_AURA = 6,
SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
SPELL_EFFECT_POWER_DRAIN = 8,
SPELL_EFFECT_HEALTH_LEECH = 9,
SPELL_EFFECT_HEAL = 10,
SPELL_EFFECT_BIND = 11,
SPELL_EFFECT_PORTAL = 12,
SPELL_EFFECT_RITUAL_BASE = 13, // Unused (4.3.4)
SPELL_EFFECT_RITUAL_SPECIALIZE = 14, // Unused (4.3.4)
SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, // Unused (4.3.4)
SPELL_EFFECT_QUEST_COMPLETE = 16,
SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
SPELL_EFFECT_RESURRECT = 18,
SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
SPELL_EFFECT_DODGE = 20,
SPELL_EFFECT_EVADE = 21,
SPELL_EFFECT_PARRY = 22,
SPELL_EFFECT_BLOCK = 23,
SPELL_EFFECT_CREATE_ITEM = 24,
SPELL_EFFECT_WEAPON = 25,
SPELL_EFFECT_DEFENSE = 26,
SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
SPELL_EFFECT_SUMMON = 28,
SPELL_EFFECT_LEAP = 29,
SPELL_EFFECT_ENERGIZE = 30,
SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
SPELL_EFFECT_TRIGGER_MISSILE = 32,
SPELL_EFFECT_OPEN_LOCK = 33,
SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
SPELL_EFFECT_LEARN_SPELL = 36,
SPELL_EFFECT_SPELL_DEFENSE = 37,
SPELL_EFFECT_DISPEL = 38,
SPELL_EFFECT_LANGUAGE = 39,
SPELL_EFFECT_DUAL_WIELD = 40,
SPELL_EFFECT_JUMP = 41,
SPELL_EFFECT_JUMP_DEST = 42,
SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43,
SPELL_EFFECT_SKILL_STEP = 44,
SPELL_EFFECT_PLAY_MOVIE = 45,
SPELL_EFFECT_SPAWN = 46,
SPELL_EFFECT_TRADE_SKILL = 47,
SPELL_EFFECT_STEALTH = 48,
SPELL_EFFECT_DETECT = 49,
SPELL_EFFECT_TRANS_DOOR = 50,
SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, // Unused (4.3.4)
SPELL_EFFECT_GUARANTEE_HIT = 52, // Unused (4.3.4)
SPELL_EFFECT_ENCHANT_ITEM = 53,
SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
SPELL_EFFECT_TAMECREATURE = 55,
SPELL_EFFECT_SUMMON_PET = 56,
SPELL_EFFECT_LEARN_PET_SPELL = 57,
SPELL_EFFECT_WEAPON_DAMAGE = 58,
SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
SPELL_EFFECT_PROFICIENCY = 60,
SPELL_EFFECT_SEND_EVENT = 61,
SPELL_EFFECT_POWER_BURN = 62,
SPELL_EFFECT_THREAT = 63,
SPELL_EFFECT_TRIGGER_SPELL = 64,
SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
SPELL_EFFECT_CREATE_MANA_GEM = 66,
SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
SPELL_EFFECT_INTERRUPT_CAST = 68,
SPELL_EFFECT_DISTRACT = 69,
SPELL_EFFECT_PULL = 70,
SPELL_EFFECT_PICKPOCKET = 71,
SPELL_EFFECT_ADD_FARSIGHT = 72,
SPELL_EFFECT_UNTRAIN_TALENTS = 73,
SPELL_EFFECT_APPLY_GLYPH = 74,
SPELL_EFFECT_HEAL_MECHANICAL = 75,
SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
SPELL_EFFECT_SCRIPT_EFFECT = 77,
SPELL_EFFECT_ATTACK = 78,
SPELL_EFFECT_SANCTUARY = 79,
SPELL_EFFECT_ADD_COMBO_POINTS = 80,
SPELL_EFFECT_CREATE_HOUSE = 81,
SPELL_EFFECT_BIND_SIGHT = 82,
SPELL_EFFECT_DUEL = 83,
SPELL_EFFECT_STUCK = 84,
SPELL_EFFECT_SUMMON_PLAYER = 85,
SPELL_EFFECT_ACTIVATE_OBJECT = 86,
SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87,
SPELL_EFFECT_GAMEOBJECT_REPAIR = 88,
SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89,
SPELL_EFFECT_KILL_CREDIT = 90,
SPELL_EFFECT_THREAT_ALL = 91,
SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
SPELL_EFFECT_FORCE_DESELECT = 93,
SPELL_EFFECT_SELF_RESURRECT = 94,
SPELL_EFFECT_SKINNING = 95,
SPELL_EFFECT_CHARGE = 96,
SPELL_EFFECT_CAST_BUTTON = 97,
SPELL_EFFECT_KNOCK_BACK = 98,
SPELL_EFFECT_DISENCHANT = 99,
SPELL_EFFECT_INEBRIATE = 100,
SPELL_EFFECT_FEED_PET = 101,
SPELL_EFFECT_DISMISS_PET = 102,
SPELL_EFFECT_REPUTATION = 103,
SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
SPELL_EFFECT_CHANGE_RAID_MARKER = 106,
SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
SPELL_EFFECT_DISPEL_MECHANIC = 108,
SPELL_EFFECT_RESURRECT_PET = 109,
SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
SPELL_EFFECT_DURABILITY_DAMAGE = 111,
SPELL_EFFECT_112 = 112,
SPELL_EFFECT_RESURRECT_NEW = 113,
SPELL_EFFECT_ATTACK_ME = 114,
SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
SPELL_EFFECT_SPIRIT_HEAL = 117,
SPELL_EFFECT_SKILL = 118,
SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
SPELL_EFFECT_122 = 122, // Unused (4.3.4)
SPELL_EFFECT_SEND_TAXI = 123,
SPELL_EFFECT_PULL_TOWARDS = 124,
SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
SPELL_EFFECT_PROSPECTING = 127,
SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
SPELL_EFFECT_REDIRECT_THREAT = 130,
SPELL_EFFECT_PLAY_SOUND = 131,
SPELL_EFFECT_PLAY_MUSIC = 132,
SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
SPELL_EFFECT_KILL_CREDIT2 = 134,
SPELL_EFFECT_CALL_PET = 135,
SPELL_EFFECT_HEAL_PCT = 136,
SPELL_EFFECT_ENERGIZE_PCT = 137,
SPELL_EFFECT_LEAP_BACK = 138,
SPELL_EFFECT_CLEAR_QUEST = 139,
SPELL_EFFECT_FORCE_CAST = 140,
SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141,
SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
SPELL_EFFECT_KNOCK_BACK_DEST = 144,
SPELL_EFFECT_PULL_TOWARDS_DEST = 145,
SPELL_EFFECT_ACTIVATE_RUNE = 146,
SPELL_EFFECT_QUEST_FAIL = 147,
SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148,
SPELL_EFFECT_CHARGE_DEST = 149,
SPELL_EFFECT_QUEST_START = 150,
SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
SPELL_EFFECT_SUMMON_RAF_FRIEND = 152,
SPELL_EFFECT_CREATE_TAMED_PET = 153,
SPELL_EFFECT_DISCOVER_TAXI = 154,
SPELL_EFFECT_TITAN_GRIP = 155,
SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
SPELL_EFFECT_CREATE_ITEM_2 = 157,
SPELL_EFFECT_MILLING = 158,
SPELL_EFFECT_ALLOW_RENAME_PET = 159,
SPELL_EFFECT_FORCE_CAST_2 = 160,
SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
SPELL_EFFECT_163 = 163, // Unused (4.3.4)
SPELL_EFFECT_REMOVE_AURA = 164,
SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT = 165,
SPELL_EFFECT_GIVE_CURRENCY = 166,
SPELL_EFFECT_UPDATE_PLAYER_PHASE = 167,
SPELL_EFFECT_ALLOW_CONTROL_PET = 168, // NYI
SPELL_EFFECT_DESTROY_ITEM = 169,
SPELL_EFFECT_UPDATE_ZONE_AURAS_AND_PHASES = 170, // NYI
SPELL_EFFECT_171 = 171, // Summons gamebject
SPELL_EFFECT_RESURRECT_WITH_AURA = 172,
SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB = 173, // Guild tab unlocked (guild perk)
SPELL_EFFECT_APPLY_AURA_ON_PET = 174, // NYI
SPELL_EFFECT_175 = 175, // Unused (4.3.4)
SPELL_EFFECT_SANCTUARY_2 = 176, // NYI
SPELL_EFFECT_177 = 177,
SPELL_EFFECT_178 = 178, // Unused (4.3.4)
SPELL_EFFECT_CREATE_AREATRIGGER = 179,
SPELL_EFFECT_UPDATE_AREATRIGGER = 180, // NYI
SPELL_EFFECT_REMOVE_TALENT = 181,
SPELL_EFFECT_182 = 182,
SPELL_EFFECT_183 = 183,
SPELL_EFFECT_REPUTATION_2 = 184, // NYI
SPELL_EFFECT_185 = 185,
SPELL_EFFECT_186 = 186,
SPELL_EFFECT_RANDOMIZE_ARCHAEOLOGY_DIGSITES = 187, // NYI
SPELL_EFFECT_188 = 188,
SPELL_EFFECT_LOOT = 189, // NYI, lootid in MiscValue ?
SPELL_EFFECT_190 = 190,
SPELL_EFFECT_TELEPORT_TO_DIGSITE = 191, // NYI
SPELL_EFFECT_UNCAGE_BATTLEPET = 192,
SPELL_EFFECT_START_PET_BATTLE = 193,
SPELL_EFFECT_194 = 194,
SPELL_EFFECT_195 = 195,
SPELL_EFFECT_196 = 196,
SPELL_EFFECT_197 = 197,
SPELL_EFFECT_198 = 198,
SPELL_EFFECT_199 = 199,
SPELL_EFFECT_HEAL_BATTLEPET_PCT = 200, // BYI
SPELL_EFFECT_ENABLE_BATTLE_PETS = 201, // NYI
SPELL_EFFECT_202 = 202,
SPELL_EFFECT_203 = 203,
SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY = 204,
SPELL_EFFECT_LAUNCH_QUEST_CHOICE = 205,
SPELL_EFFECT_206 = 206,
SPELL_EFFECT_LAUNCH_QUEST_TASK = 207, // Starts one of the "progress bar" quests
SPELL_EFFECT_208 = 208,
SPELL_EFFECT_209 = 209,
SPELL_EFFECT_LEARN_GARRISON_BUILDING = 210,
SPELL_EFFECT_LEARN_GARRISON_SPECIALIZATION = 211,
SPELL_EFFECT_212 = 212,
SPELL_EFFECT_213 = 213,
SPELL_EFFECT_CREATE_GARRISON = 214,
SPELL_EFFECT_UPGRADE_CHARACTER_SPELLS = 215, // Unlocks boosted players' spells (ChrUpgrade*.db2)
SPELL_EFFECT_CREATE_SHIPMENT = 216,
SPELL_EFFECT_UPGRADE_GARRISON = 217,
SPELL_EFFECT_218 = 218,
SPELL_EFFECT_219 = 219,
SPELL_EFFECT_ADD_GARRISON_FOLLOWER = 220,
SPELL_EFFECT_221 = 221,
SPELL_EFFECT_CREATE_HEIRLOOM_ITEM = 222,
SPELL_EFFECT_CHANGE_ITEM_BONUSES = 223,
SPELL_EFFECT_ACTIVATE_GARRISON_BUILDING = 224,
SPELL_EFFECT_GRANT_BATTLEPET_LEVEL = 225,
SPELL_EFFECT_226 = 226,
SPELL_EFFECT_227 = 227,
SPELL_EFFECT_228 = 228,
SPELL_EFFECT_SET_FOLLOWER_QUALITY = 229,
SPELL_EFFECT_INCREASE_FOLLOWER_ITEM_LEVEL = 230,
SPELL_EFFECT_INCREASE_FOLLOWER_EXPERIENCE = 231,
SPELL_EFFECT_REMOVE_PHASE = 232,
SPELL_EFFECT_RANDOMIZE_FOLLOWER_ABILITIES = 233,
SPELL_EFFECT_234 = 234,
SPELL_EFFECT_235 = 235,
SPELL_EFFECT_GIVE_EXPERIENCE = 236, // Increases players XP
SPELL_EFFECT_GIVE_RESTED_EXPERIENCE_BONUS = 237,
SPELL_EFFECT_INCREASE_SKILL = 238,
SPELL_EFFECT_END_GARRISON_BUILDING_CONSTRUCTION = 239, // Instantly finishes building construction
SPELL_EFFECT_240 = 240,
SPELL_EFFECT_241 = 241,
SPELL_EFFECT_242 = 242,
SPELL_EFFECT_APPLY_ENCHANT_ILLUSION = 243,
SPELL_EFFECT_LEARN_FOLLOWER_ABILITY = 244,
SPELL_EFFECT_UPGRADE_HEIRLOOM = 245,
SPELL_EFFECT_FINISH_GARRISON_MISSION = 246,
SPELL_EFFECT_ADD_GARRISON_MISSION = 247,
SPELL_EFFECT_FINISH_SHIPMENT = 248,
SPELL_EFFECT_249 = 249,
SPELL_EFFECT_TAKE_SCREENSHOT = 250, // Serverside marker for selfie screenshot - achievement check
SPELL_EFFECT_SET_GARRISON_CACHE_SIZE = 251,
TOTAL_SPELL_EFFECTS = 252,
};
enum SpellCastResult // 21355
{
SPELL_FAILED_SUCCESS = 0,
SPELL_FAILED_AFFECTING_COMBAT = 1,
SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
SPELL_FAILED_ALREADY_BEING_TAMED = 5,
SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
SPELL_FAILED_ALREADY_HAVE_PET = 8,
SPELL_FAILED_ALREADY_OPEN = 9,
SPELL_FAILED_AURA_BOUNCED = 10,
SPELL_FAILED_AUTOTRACK_INTERRUPTED = 11,
SPELL_FAILED_BAD_IMPLICIT_TARGETS = 12,
SPELL_FAILED_BAD_TARGETS = 13,
SPELL_FAILED_PVP_TARGET_WHILE_UNFLAGGED = 14,
SPELL_FAILED_CANT_BE_CHARMED = 15,
SPELL_FAILED_CANT_BE_DISENCHANTED = 16,
SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 17,
SPELL_FAILED_CANT_BE_MILLED = 18,
SPELL_FAILED_CANT_BE_PROSPECTED = 19,
SPELL_FAILED_CANT_CAST_ON_TAPPED = 20,
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 21,
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 22,
SPELL_FAILED_CANT_STEALTH = 23,
SPELL_FAILED_CANT_UNTALENT = 24,
SPELL_FAILED_CASTER_AURASTATE = 25,
SPELL_FAILED_CASTER_DEAD = 26,
SPELL_FAILED_CHARMED = 27,
SPELL_FAILED_CHEST_IN_USE = 28,
SPELL_FAILED_CONFUSED = 29,
SPELL_FAILED_DONT_REPORT = 30,
SPELL_FAILED_EQUIPPED_ITEM = 31,
SPELL_FAILED_EQUIPPED_ITEM_CLASS = 32,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 33,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 34,
SPELL_FAILED_ERROR = 35,
SPELL_FAILED_FALLING = 36,
SPELL_FAILED_FIZZLE = 37,
SPELL_FAILED_FLEEING = 38,
SPELL_FAILED_FOOD_LOWLEVEL = 39,
SPELL_FAILED_GARRISON_NOT_OWNED = 40,
SPELL_FAILED_GARRISON_OWNED = 41,
SPELL_FAILED_GARRISON_MAX_LEVEL = 42,
SPELL_FAILED_GARRISON_NOT_UPGRADEABLE = 43,
SPELL_FAILED_GARRISON_FOLLOWER_ON_MISSION = 44,
SPELL_FAILED_GARRISON_FOLLOWER_IN_BUILDING = 45,
SPELL_FAILED_GARRISON_FOLLOWER_MAX_LEVEL = 46,
SPELL_FAILED_GARRISON_FOLLOWER_MAX_ITEM_LEVEL = 47,
SPELL_FAILED_GARRISON_FOLLOWER_MAX_QUALITY = 48,
SPELL_FAILED_GARRISON_FOLLOWER_NOT_MAX_LEVEL = 49,
SPELL_FAILED_GARRISON_FOLLOWER_HAS_ABILITY = 50,
SPELL_FAILED_GARRISON_FOLLOWER_HAS_SINGLE_MISSION_ABILITY = 51,
SPELL_FAILED_GARRISON_MISSION_NOT_IN_PROGRESS = 52,
SPELL_FAILED_GARRISON_MISSION_COMPLETE = 53,
SPELL_FAILED_GARRISON_NO_MISSIONS_AVAILABLE = 54,
SPELL_FAILED_HIGHLEVEL = 55,
SPELL_FAILED_HUNGER_SATIATED = 56,
SPELL_FAILED_IMMUNE = 57,
SPELL_FAILED_INCORRECT_AREA = 58,
SPELL_FAILED_INTERRUPTED = 59,
SPELL_FAILED_INTERRUPTED_COMBAT = 60,
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 61,
SPELL_FAILED_ITEM_GONE = 62,
SPELL_FAILED_ITEM_NOT_FOUND = 63,
SPELL_FAILED_ITEM_NOT_READY = 64,
SPELL_FAILED_LEVEL_REQUIREMENT = 65,
SPELL_FAILED_LINE_OF_SIGHT = 66,
SPELL_FAILED_LOWLEVEL = 67,
SPELL_FAILED_LOW_CASTLEVEL = 68,
SPELL_FAILED_MAINHAND_EMPTY = 69,
SPELL_FAILED_MOVING = 70,
SPELL_FAILED_NEED_AMMO = 71,
SPELL_FAILED_NEED_AMMO_POUCH = 72,
SPELL_FAILED_NEED_EXOTIC_AMMO = 73,
SPELL_FAILED_NEED_MORE_ITEMS = 74,
SPELL_FAILED_NOPATH = 75,
SPELL_FAILED_NOT_BEHIND = 76,
SPELL_FAILED_NOT_FISHABLE = 77,
SPELL_FAILED_NOT_FLYING = 78,
SPELL_FAILED_NOT_HERE = 79,
SPELL_FAILED_NOT_INFRONT = 80,
SPELL_FAILED_NOT_IN_CONTROL = 81,
SPELL_FAILED_NOT_KNOWN = 82,
SPELL_FAILED_NOT_MOUNTED = 83,
SPELL_FAILED_NOT_ON_TAXI = 84,
SPELL_FAILED_NOT_ON_TRANSPORT = 85,
SPELL_FAILED_NOT_READY = 86,
SPELL_FAILED_NOT_SHAPESHIFT = 87,
SPELL_FAILED_NOT_STANDING = 88,
SPELL_FAILED_NOT_TRADEABLE = 89,
SPELL_FAILED_NOT_TRADING = 90,
SPELL_FAILED_NOT_UNSHEATHED = 91,
SPELL_FAILED_NOT_WHILE_GHOST = 92,
SPELL_FAILED_NOT_WHILE_LOOTING = 93,
SPELL_FAILED_NO_AMMO = 94,
SPELL_FAILED_NO_CHARGES_REMAIN = 95,
SPELL_FAILED_NO_CHAMPION = 96,
SPELL_FAILED_NO_COMBO_POINTS = 97,
SPELL_FAILED_NO_DUELING = 98,
SPELL_FAILED_NO_ENDURANCE = 99,
SPELL_FAILED_NO_FISH = 100,
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 101,
SPELL_FAILED_NO_MOUNTS_ALLOWED = 102,
SPELL_FAILED_NO_PET = 103,
SPELL_FAILED_NO_POWER = 104,
SPELL_FAILED_NOTHING_TO_DISPEL = 105,
SPELL_FAILED_NOTHING_TO_STEAL = 106,
SPELL_FAILED_ONLY_ABOVEWATER = 107,
SPELL_FAILED_ONLY_DAYTIME = 108,
SPELL_FAILED_ONLY_INDOORS = 109,
SPELL_FAILED_ONLY_MOUNTED = 110,
SPELL_FAILED_ONLY_NIGHTTIME = 111,
SPELL_FAILED_ONLY_OUTDOORS = 112,
SPELL_FAILED_ONLY_SHAPESHIFT = 113,
SPELL_FAILED_ONLY_STEALTHED = 114,
SPELL_FAILED_ONLY_UNDERWATER = 115,
SPELL_FAILED_OUT_OF_RANGE = 116,
SPELL_FAILED_PACIFIED = 117,
SPELL_FAILED_POSSESSED = 118,
SPELL_FAILED_REAGENTS = 119,
SPELL_FAILED_REQUIRES_AREA = 120,
SPELL_FAILED_REQUIRES_SPELL_FOCUS = 121,
SPELL_FAILED_ROOTED = 122,
SPELL_FAILED_SILENCED = 123,
SPELL_FAILED_SPELL_IN_PROGRESS = 124,
SPELL_FAILED_SPELL_LEARNED = 125,
SPELL_FAILED_SPELL_UNAVAILABLE = 126,
SPELL_FAILED_STUNNED = 127,
SPELL_FAILED_TARGETS_DEAD = 128,
SPELL_FAILED_TARGET_AFFECTING_COMBAT = 129,
SPELL_FAILED_TARGET_AURASTATE = 130,
SPELL_FAILED_TARGET_DUELING = 131,
SPELL_FAILED_TARGET_ENEMY = 132,
SPELL_FAILED_TARGET_ENRAGED = 133,
SPELL_FAILED_TARGET_FRIENDLY = 134,
SPELL_FAILED_TARGET_IN_COMBAT = 135,
SPELL_FAILED_TARGET_IN_PET_BATTLE = 136,
SPELL_FAILED_TARGET_IS_PLAYER = 137,
SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 138,
SPELL_FAILED_TARGET_NOT_DEAD = 139,
SPELL_FAILED_TARGET_NOT_IN_PARTY = 140,
SPELL_FAILED_TARGET_NOT_LOOTED = 141,
SPELL_FAILED_TARGET_NOT_PLAYER = 142,
SPELL_FAILED_TARGET_NO_POCKETS = 143,
SPELL_FAILED_TARGET_NO_WEAPONS = 144,
SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 145,
SPELL_FAILED_TARGET_UNSKINNABLE = 146,
SPELL_FAILED_THIRST_SATIATED = 147,
SPELL_FAILED_TOO_CLOSE = 148,
SPELL_FAILED_TOO_MANY_OF_ITEM = 149,
SPELL_FAILED_TOTEM_CATEGORY = 150,
SPELL_FAILED_TOTEMS = 151,
SPELL_FAILED_TRY_AGAIN = 152,
SPELL_FAILED_UNIT_NOT_BEHIND = 153,
SPELL_FAILED_UNIT_NOT_INFRONT = 154,
SPELL_FAILED_VISION_OBSCURED = 155,
SPELL_FAILED_WRONG_PET_FOOD = 156,
SPELL_FAILED_NOT_WHILE_FATIGUED = 157,
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 158,
SPELL_FAILED_NOT_WHILE_TRADING = 159,
SPELL_FAILED_TARGET_NOT_IN_RAID = 160,
SPELL_FAILED_TARGET_FREEFORALL = 161,
SPELL_FAILED_NO_EDIBLE_CORPSES = 162,
SPELL_FAILED_ONLY_BATTLEGROUNDS = 163,
SPELL_FAILED_TARGET_NOT_GHOST = 164,
SPELL_FAILED_TRANSFORM_UNUSABLE = 165,
SPELL_FAILED_WRONG_WEATHER = 166,
SPELL_FAILED_DAMAGE_IMMUNE = 167,
SPELL_FAILED_PREVENTED_BY_MECHANIC = 168,
SPELL_FAILED_PLAY_TIME = 169,
SPELL_FAILED_REPUTATION = 170,
SPELL_FAILED_MIN_SKILL = 171,
SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND = 172,
SPELL_FAILED_NOT_ON_SHAPESHIFT = 173,
SPELL_FAILED_NOT_ON_STEALTHED = 174,
SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 175,
SPELL_FAILED_NOT_ON_MOUNTED = 176,
SPELL_FAILED_TOO_SHALLOW = 177,
SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 178,
SPELL_FAILED_TARGET_IS_TRIVIAL = 179,
SPELL_FAILED_BM_OR_INVISGOD = 180,
SPELL_FAILED_GROUND_MOUNT_NOT_ALLOWED = 181,
SPELL_FAILED_FLOATING_MOUNT_NOT_ALLOWED = 182,
SPELL_FAILED_UNDERWATER_MOUNT_NOT_ALLOWED = 183,
SPELL_FAILED_FLYING_MOUNT_NOT_ALLOWED = 184,
SPELL_FAILED_APPRENTICE_RIDING_REQUIREMENT = 185,
SPELL_FAILED_JOURNEYMAN_RIDING_REQUIREMENT = 186,
SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 187,
SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 188,
SPELL_FAILED_MASTER_RIDING_REQUIREMENT = 189,
SPELL_FAILED_COLD_RIDING_REQUIREMENT = 190,
SPELL_FAILED_FLIGHT_MASTER_RIDING_REQUIREMENT = 191,
SPELL_FAILED_CS_RIDING_REQUIREMENT = 192,
SPELL_FAILED_PANDA_RIDING_REQUIREMENT = 193,
SPELL_FAILED_DRAENOR_RIDING_REQUIREMENT = 194,
SPELL_FAILED_MOUNT_NO_FLOAT_HERE = 195,
SPELL_FAILED_MOUNT_NO_UNDERWATER_HERE = 196,
SPELL_FAILED_MOUNT_ABOVE_WATER_HERE = 197,
SPELL_FAILED_MOUNT_COLLECTED_ON_OTHER_CHAR = 198,
SPELL_FAILED_NOT_IDLE = 199,
SPELL_FAILED_NOT_INACTIVE = 200,
SPELL_FAILED_PARTIAL_PLAYTIME = 201,
SPELL_FAILED_NO_PLAYTIME = 202,
SPELL_FAILED_NOT_IN_BATTLEGROUND = 203,
SPELL_FAILED_NOT_IN_RAID_INSTANCE = 204,
SPELL_FAILED_ONLY_IN_ARENA = 205,
SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 206,
SPELL_FAILED_ON_USE_ENCHANT = 207,
SPELL_FAILED_NOT_ON_GROUND = 208,
SPELL_FAILED_CUSTOM_ERROR = 209,
SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 210,
SPELL_FAILED_TOO_MANY_SOCKETS = 211,
SPELL_FAILED_INVALID_GLYPH = 212,
SPELL_FAILED_UNIQUE_GLYPH = 213,
SPELL_FAILED_GLYPH_SOCKET_LOCKED = 214,
SPELL_FAILED_GLYPH_EXCLUSIVE_CATEGORY = 215,
SPELL_FAILED_GLYPH_INVALID_SPEC = 216,
SPELL_FAILED_GLYPH_NO_SPEC = 217,
SPELL_FAILED_NO_VALID_TARGETS = 218,
SPELL_FAILED_ITEM_AT_MAX_CHARGES = 219,
SPELL_FAILED_NOT_IN_BARBERSHOP = 220,
SPELL_FAILED_FISHING_TOO_LOW = 221,
SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 222,
SPELL_FAILED_SUMMON_PENDING = 223,
SPELL_FAILED_MAX_SOCKETS = 224,
SPELL_FAILED_PET_CAN_RENAME = 225,
SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 226,
SPELL_FAILED_TARGET_HAS_RESURRECT_PENDING = 227,
SPELL_FAILED_NO_ACTIONS = 228,
SPELL_FAILED_CURRENCY_WEIGHT_MISMATCH = 229,
SPELL_FAILED_WEIGHT_NOT_ENOUGH = 230,
SPELL_FAILED_WEIGHT_TOO_MUCH = 231,
SPELL_FAILED_NO_VACANT_SEAT = 232,
SPELL_FAILED_NO_LIQUID = 233,
SPELL_FAILED_ONLY_NOT_SWIMMING = 234,
SPELL_FAILED_BY_NOT_MOVING = 235,
SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED = 236,
SPELL_FAILED_NOT_IN_ARENA = 237,
SPELL_FAILED_TARGET_NOT_GROUNDED = 238,
SPELL_FAILED_EXCEEDED_WEEKLY_USAGE = 239,
SPELL_FAILED_NOT_IN_LFG_DUNGEON = 240,
SPELL_FAILED_BAD_TARGET_FILTER = 241,
SPELL_FAILED_NOT_ENOUGH_TARGETS = 242,
SPELL_FAILED_NO_SPEC = 243,
SPELL_FAILED_CANT_ADD_BATTLE_PET = 244,
SPELL_FAILED_CANT_UPGRADE_BATTLE_PET = 245,
SPELL_FAILED_WRONG_BATTLE_PET_TYPE = 246,
SPELL_FAILED_NO_DUNGEON_ENCOUNTER = 247,
SPELL_FAILED_NO_TELEPORT_FROM_DUNGEON = 248,
SPELL_FAILED_MAX_LEVEL_TOO_LOW = 249,
SPELL_FAILED_CANT_REPLACE_ITEM_BONUS = 250,
GRANT_PET_LEVEL_FAIL = 251,
SPELL_FAILED_SKILL_LINE_NOT_KNOWN = 252,
SPELL_FAILED_BLUEPRINT_KNOWN = 253,
SPELL_FAILED_FOLLOWER_KNOWN = 254,
SPELL_FAILED_CANT_OVERRIDE_ENCHANT_VISUAL = 255,
SPELL_FAILED_ITEM_NOT_A_WEAPON = 256,
SPELL_FAILED_SAME_ENCHANT_VISUAL = 257,
SPELL_FAILED_TOY_USE_LIMIT_REACHED = 258,
SPELL_FAILED_TOY_ALREADY_KNOWN = 259,
SPELL_FAILED_SHIPMENTS_FULL = 260,
SPELL_FAILED_NO_SHIPMENTS_FOR_CONTAINER = 261,
SPELL_FAILED_NO_BUILDING_FOR_SHIPMENT = 262,
SPELL_FAILED_NOT_ENOUGH_SHIPMENTS_FOR_CONTAINER = 263,
SPELL_FAILED_HAS_MISSION = 264,
SPELL_FAILED_BUILDING_ACTIVATE_NOT_READY = 265,
SPELL_FAILED_NOT_SOULBOUND = 266,
SPELL_FAILED_RIDING_VEHICLE = 267,
SPELL_FAILED_VETERAN_TRIAL_ABOVE_SKILL_RANK_MAX = 268,
SPELL_FAILED_NOT_WHILE_MERCENARY = 269,
SPELL_FAILED_UNKNOWN = 270,
SPELL_CAST_OK = 0xFFFF // custom value, must not be sent to client
};
enum SpellCustomErrors
{
SPELL_CUSTOM_ERROR_NONE = 0,
SPELL_CUSTOM_ERROR_CUSTOM_MSG = 1, // Something bad happened, and we want to display a custom message!
SPELL_CUSTOM_ERROR_ALEX_BROKE_QUEST = 2, // Alex broke your quest! Thank him later!
SPELL_CUSTOM_ERROR_NEED_HELPLESS_VILLAGER = 3, // This spell may only be used on Helpless Wintergarde Villagers that have not been rescued.
SPELL_CUSTOM_ERROR_NEED_WARSONG_DISGUISE = 4, // Requires that you be wearing the Warsong Orc Disguise.
SPELL_CUSTOM_ERROR_REQUIRES_PLAGUE_WAGON = 5, // You must be closer to a plague wagon in order to drop off your 7th Legion Siege Engineer.
SPELL_CUSTOM_ERROR_CANT_TARGET_FRIENDLY_NONPARTY = 6, // You cannot target friendly units outside your party.
SPELL_CUSTOM_ERROR_NEED_CHILL_NYMPH = 7, // You must target a weakened chill nymph.
SPELL_CUSTOM_ERROR_MUST_BE_IN_ENKILAH = 8, // The Imbued Scourge Shroud will only work when equipped in the Temple City of En'kilah.
SPELL_CUSTOM_ERROR_REQUIRES_CORPSE_DUST = 9, // Requires Corpse Dust
SPELL_CUSTOM_ERROR_CANT_SUMMON_GARGOYLE = 10, // You cannot summon another gargoyle yet.
SPELL_CUSTOM_ERROR_NEED_CORPSE_DUST_IF_NO_TARGET = 11, // Requires Corpse Dust if the target is not dead and humanoid.
SPELL_CUSTOM_ERROR_MUST_BE_AT_SHATTERHORN = 12, // Can only be placed near Shatterhorn
SPELL_CUSTOM_ERROR_MUST_TARGET_PROTO_DRAKE_EGG = 13, // You must first select a Proto-Drake Egg.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_TREE = 14, // You must be close to a marked tree.
SPELL_CUSTOM_ERROR_MUST_TARGET_TURKEY = 15, // You must target a Fjord Turkey.
SPELL_CUSTOM_ERROR_MUST_TARGET_HAWK = 16, // You must target a Fjord Hawk.
SPELL_CUSTOM_ERROR_TOO_FAR_FROM_BOUY = 17, // You are too far from the bouy.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_OIL_SLICK = 18, // Must be used near an oil slick.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_BOUY = 19, // You must be closer to the buoy!
SPELL_CUSTOM_ERROR_WYRMREST_VANQUISHER = 20, // You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil.
SPELL_CUSTOM_ERROR_MUST_TARGET_ICE_HEART_JORMUNGAR = 21, // That can only be used on a Ice Heart Jormungar Spawn.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_SINKHOLE = 22, // You must be closer to a sinkhole to use your map.
SPELL_CUSTOM_ERROR_REQUIRES_HAROLD_LANE = 23, // You may only call down a stampede on Harold Lane.
SPELL_CUSTOM_ERROR_REQUIRES_GAMMOTH_MAGNATAUR = 24, // You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth.
SPELL_CUSTOM_ERROR_MUST_BE_IN_RESURRECTION_CHAMBER = 25, // Requires the magmawyrm resurrection chamber in the back of the Maw of Neltharion.
SPELL_CUSTOM_ERROR_CANT_CALL_WINTERGARDE_HERE = 26, // You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields.
SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM = 27, // What are you doing? Only aim that thing at Wilhelm!
SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH = 28, // Not enough health!
SPELL_CUSTOM_ERROR_NO_NEARBY_CORPSES = 29, // There are no nearby corpses to use
SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS = 30, // You've created enough ghouls. Return to Gothik the Harvester at Death's Breach.
SPELL_CUSTOM_ERROR_GO_FURTHER_FROM_SUNDERED_SHARD = 31, // Your companion does not want to come here. Go further from the Sundered Shard.
SPELL_CUSTOM_ERROR_MUST_BE_IN_CAT_FORM = 32, // Must be in Cat Form
SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT = 33, // Only Death Knights may enter Ebon Hold.
SPELL_CUSTOM_ERROR_MUST_BE_IN_FERAL_FORM = 34, // Must be in Cat Form, Bear Form, or Dire Bear Form
SPELL_CUSTOM_ERROR_MUST_BE_NEAR_HELPLESS_VILLAGER = 35, // You must be within range of a Helpless Wintergarde Villager.
SPELL_CUSTOM_ERROR_CANT_TARGET_ELEMENTAL_MECHANICAL = 36, // You cannot target an elemental or mechanical corpse.
SPELL_CUSTOM_ERROR_MUST_HAVE_USED_DALARAN_CRYSTAL = 37, // This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once.
SPELL_CUSTOM_ERROR_YOU_ALREADY_HOLD_SOMETHING = 38, // You are already holding something in your hand. You must throw the creature in your hand before picking up another.
SPELL_CUSTOM_ERROR_YOU_DONT_HOLD_ANYTHING = 39, // You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up!
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_VALDURAN = 40, // Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn.
SPELL_CUSTOM_ERROR_NO_PASSENGER = 41, // You are not carrying a passenger. There is nobody to drop off.
SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES = 42, // You cannot build any more siege vehicles.
SPELL_CUSTOM_ERROR_ALREADY_CARRYING_CRUSADER = 43, // You are already carrying a captured Argent Crusader. You must return to the Argent Vanguard infirmary and drop off your passenger before you may pick up another.
SPELL_CUSTOM_ERROR_CANT_DO_WHILE_ROOTED = 44, // You can't do that while rooted.
SPELL_CUSTOM_ERROR_REQUIRES_NEARBY_TARGET = 45, // Requires a nearby target.
SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER = 46, // Nothing left to discover.
SPELL_CUSTOM_ERROR_NOT_ENOUGH_TARGETS = 47, // No targets close enough to bluff.
SPELL_CUSTOM_ERROR_CONSTRUCT_TOO_FAR = 48, // Your Iron Rune Construct is out of range.
SPELL_CUSTOM_ERROR_REQUIRES_GRAND_MASTER_ENGINEER = 49, // Requires Grand Master Engineer
SPELL_CUSTOM_ERROR_CANT_USE_THAT_MOUNT = 50, // You can't use that mount.
SPELL_CUSTOM_ERROR_NOONE_TO_EJECT = 51, // There is nobody to eject!
SPELL_CUSTOM_ERROR_TARGET_MUST_BE_BOUND = 52, // The target must be bound to you.
SPELL_CUSTOM_ERROR_TARGET_MUST_BE_UNDEAD = 53, // Target must be undead.
SPELL_CUSTOM_ERROR_TARGET_TOO_FAR = 54, // You have no target or your target is too far away.
SPELL_CUSTOM_ERROR_MISSING_DARK_MATTER = 55, // Missing Reagents: Dark Matter
SPELL_CUSTOM_ERROR_CANT_USE_THAT_ITEM = 56, // You can't use that item
SPELL_CUSTOM_ERROR_CANT_DO_WHILE_CYCYLONED = 57, // You can't do that while Cycloned
SPELL_CUSTOM_ERROR_TARGET_HAS_SCROLL = 58, // Target is already affected by a scroll
SPELL_CUSTOM_ERROR_POISON_TOO_STRONG = 59, // That anti-venom is not strong enough to dispel that poison
SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED = 60, // You must have a lance equipped.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_MAIDEN = 61, // You must be near the Maiden of Winter's Breath Lake.
SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING = 62, // You have learned everything from that book
SPELL_CUSTOM_ERROR_PET_IS_DEAD = 63, // Your pet is dead
SPELL_CUSTOM_ERROR_NO_VALID_TARGETS = 64, // There are no valid targets within range.
SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation.
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal.
SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor.
SPELL_CUSTOM_ERROR_HAVE_HOT_ROD = 68, // You already have a Hot Rod.
SPELL_CUSTOM_ERROR_PARTYGOER_MORE_BUBBLY = 69, // This partygoer wants some more bubbly
SPELL_CUSTOM_ERROR_PARTYGOER_NEED_BUCKET = 70, // This partygoer needs a bucket!
SPELL_CUSTOM_ERROR_PARTYGOER_WANT_TO_DANCE = 71, // This partygoer wants to dance with you.
SPELL_CUSTOM_ERROR_PARTYGOER_WANT_FIREWORKS = 72, // This partygoer wants to see some fireworks.
SPELL_CUSTOM_ERROR_PARTYGOER_WANT_APPETIZER = 73, // This partygoer wants some more hors d'oeuvres.
SPELL_CUSTOM_ERROR_GOBLIN_BATTERY_DEPLETED = 74, // The Goblin All-In-1-Der Belt's battery is depleted.
SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active.
SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage
SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350)
SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King
SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony
SPELL_CUSTOM_ERROR_GOBLIN_STARTING_MISSION = 80, // First, Overload the Defective Generator, Activate the Leaky Stove, and Drop a Cigar on the Flammable Bed.
SPELL_CUSTOM_ERROR_GASBOT_ALREADY_SENT = 81, // You've already sent in the Gasbot and destroyed headquarters!
SPELL_CUSTOM_ERROR_GOBLIN_IS_PARTIED_OUT = 82, // This goblin is all partied out!
SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active.
SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires.
SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level.
SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item.
SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations.
SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide.
SPELL_CUSTOM_ERROR_DEFEATED_ENOUGH_ALREADY = 89, // You have already defeated enough of them.
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65
SPELL_CUSTOM_ERROR_DESTROYED_KTC_OIL_PLATFORM = 91, // You have already destroyed the KTC Oil Platform.
SPELL_CUSTOM_ERROR_LAUNCHED_ENOUGH_CAGES = 92, // You have already launched enough cages.
SPELL_CUSTOM_ERROR_REQUIRES_BOOSTER_ROCKETS = 93, // Requires Single-Stage Booster Rockets. Return to Hobart Grapplehammer to get more.
SPELL_CUSTOM_ERROR_ENOUGH_WILD_CLUCKERS = 94, // You have already captured enough wild cluckers.
SPELL_CUSTOM_ERROR_REQUIRES_CONTROL_FIREWORKS = 95, // Requires Remote Control Fireworks. Return to Hobart Grapplehammer to get more.
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits.
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers.
SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESURRECT = 98, // Frostmourne has rendered you unable to resurrect.
SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99, // You can't mount while affected by that shapeshift.
SPELL_CUSTOM_ERROR_FAWNS_ALREADY_FOLLOWING = 100, // Three fawns are already following you!
SPELL_CUSTOM_ERROR_ALREADY_HAVE_RIVER_BOAT = 101, // You already have a River Boat.
SPELL_CUSTOM_ERROR_NO_ACTIVE_ENCHANTMENT = 102, // You have no active enchantment to unleash.
SPELL_CUSTOM_ERROR_ENOUGH_HIGHBOURNE_SOULS = 103, // You have bound enough Highborne souls. Return to Arcanist Valdurian.
SPELL_CUSTOM_ERROR_ATLEAST_40YD_FROM_OIL_DRILLING = 104, // You must be at least 40 yards away from all other Oil Drilling Rigs.
SPELL_CUSTOM_ERROR_ABOVE_ENSLAVED_PEARL_MINER = 106, // You must be above the Enslaved Pearl Miner.
SPELL_CUSTOM_ERROR_MUST_TARGET_CORPSE_SPECIAL_1 = 107, // You must target the corpse of a Seabrush Terrapin, Scourgut Remora, or Spinescale Hammerhead.
SPELL_CUSTOM_ERROR_SLAGHAMMER_ALREADY_PRISONER = 108, // Ambassador Slaghammer is already your prisoner.
SPELL_CUSTOM_ERROR_REQUIRE_ATTUNED_LOCATION_1 = 109, // Requires a location that is attuned with the Naz'jar Battlemaiden.
SPELL_CUSTOM_ERROR_NEED_TO_FREE_DRAKE_FIRST = 110, // Free the Drake from the net first!
SPELL_CUSTOM_ERROR_DRAGONMAW_ALLIES_ALREADY_FOLLOW = 111, // You already have three Dragonmaw allies following you.
SPELL_CUSTOM_ERROR_REQUIRE_OPPOSABLE_THUMBS = 112, // Requires Opposable Thumbs.
SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH_2 = 113, // Not enough health
SPELL_CUSTOM_ERROR_ENOUGH_FORSAKEN_TROOPERS = 114, // You already have enough Forsaken Troopers.
SPELL_CUSTOM_ERROR_CANNOT_JUMP_TO_BOULDER = 115, // You cannot jump to another boulder yet.
SPELL_CUSTOM_ERROR_SKILL_TOO_HIGH = 116, // Skill too high.
SPELL_CUSTOM_ERROR_ALREADY_6_SURVIVORS_RESCUED = 117, // You have already rescued 6 Survivors.
SPELL_CUSTOM_ERROR_MUST_FACE_SHIPS_FROM_BALLOON = 118, // You need to be facing the ships from the rescue balloon.
SPELL_CUSTOM_ERROR_CANNOT_SUPERVISE_MORE_CULTISTS = 119, // You cannot supervise more than 5 Arrested Cultists at a time.
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_85 = 120, // You must reach level 85 to use this portal.
SPELL_CUSTOM_ERROR_MUST_BE_BELOW_35_HEALTH = 121, // Your target must be below 35% health.
SPELL_CUSTOM_ERROR_MUST_SELECT_TALENT_SPECIAL = 122, // You must select a talent specialization first.
SPELL_CUSTOM_ERROR_TOO_WISE_AND_POWERFUL = 123, // You are too wise and powerful to gain any benefit from that item.
SPELL_CUSTOM_ERROR_TOO_CLOSE_ARGENT_LIGHTWELL = 124, // You are within 10 yards of another Argent Lightwell.
SPELL_CUSTOM_ERROR_NOT_WHILE_SHAPESHIFTED = 125, // You can't do that while shapeshifted.
SPELL_CUSTOM_ERROR_MANA_GEM_IN_BANK = 126, // You already have a Mana Gem in your bank.
SPELL_CUSTOM_ERROR_FLAME_SHOCK_NOT_ACTIVE = 127, // You must have at least one Flame Shock active.
SPELL_CUSTOM_ERROR_CANT_TRANSFORM = 128, // You cannot transform right now
SPELL_CUSTOM_ERROR_PET_MUST_BE_ATTACKING = 129, // Your pet must be attacking a target.
SPELL_CUSTOM_ERROR_GNOMISH_ENGINEERING = 130, // Requires Gnomish Engineering
SPELL_CUSTOM_ERROR_GOBLIN_ENGINEERING = 131, // Requires Goblin Engineering
SPELL_CUSTOM_ERROR_NO_TARGET = 132, // You have no target.
SPELL_CUSTOM_ERROR_PET_OUT_OF_RANGE = 133, // Your Pet is out of range of the target.
SPELL_CUSTOM_ERROR_HOLDING_FLAG = 134, // You can't do that while holding the flag.
SPELL_CUSTOM_ERROR_TARGET_HOLDING_FLAG = 135, // You can't do that to targets holding the flag.
SPELL_CUSTOM_ERROR_PORTAL_NOT_OPEN = 136, // The portal is not yet open. Continue helping the druids at the Sanctuary of Malorne.
SPELL_CUSTOM_ERROR_AGGRA_AIR_TOTEM = 137, // You need to be closer to Aggra's Air Totem, in the west.
SPELL_CUSTOM_ERROR_AGGRA_WATER_TOTEM = 138, // You need to be closer to Aggra's Water Totem, in the north.
SPELL_CUSTOM_ERROR_AGGRA_EARTH_TOTEM = 139, // You need to be closer to Aggra's Earth Totem, in the east.
SPELL_CUSTOM_ERROR_AGGRA_FIRE_TOTEM = 140, // You need to be closer to Aggra's Fire Totem, near Thrall.
SPELL_CUSTOM_ERROR_TARGET_HAS_STARTDUST_2 = 148, // Target is already affected by Stardust No. 2.
SPELL_CUSTOM_ERROR_ELEMENTIUM_GEM_CLUSTERS = 149 // You cannot deconstruct Elementium Gem Clusters while collecting them!
};
enum StealthType
{
STEALTH_GENERAL = 0,
STEALTH_TRAP = 1,
TOTAL_STEALTH_TYPES = 2
};
enum InvisibilityType
{
INVISIBILITY_GENERAL = 0,
INVISIBILITY_UNK1 = 1,
INVISIBILITY_UNK2 = 2,
INVISIBILITY_TRAP = 3,
INVISIBILITY_UNK4 = 4,
INVISIBILITY_UNK5 = 5,
INVISIBILITY_DRUNK = 6,
INVISIBILITY_UNK7 = 7,
INVISIBILITY_UNK8 = 8,
INVISIBILITY_UNK9 = 9,
INVISIBILITY_UNK10 = 10,
INVISIBILITY_UNK11 = 11,
INVISIBILITY_UNK12 = 12,
INVISIBILITY_TRA13 = 13,
INVISIBILITY_UNK14 = 14,
INVISIBILITY_UNK15 = 15,
INVISIBILITY_UNK16 = 16,
INVISIBILITY_UNK17 = 17,
INVISIBILITY_UNK18 = 18,
INVISIBILITY_UNK19 = 19,
INVISIBILITY_UNK20 = 20,
INVISIBILITY_UNK21 = 21,
INVISIBILITY_UNK22 = 22,
INVISIBILITY_TRA23 = 23,
INVISIBILITY_UNK24 = 24,
INVISIBILITY_UNK25 = 25,
INVISIBILITY_UNK26 = 26,
INVISIBILITY_UNK27 = 27,
INVISIBILITY_UNK28 = 28,
INVISIBILITY_UNK29 = 29,
INVISIBILITY_UNK30 = 30,
INVISIBILITY_UNK31 = 31,
INVISIBILITY_UNK32 = 32,
INVISIBILITY_UNK33 = 33,
INVISIBILITY_UNK34 = 34,
INVISIBILITY_UNK35 = 35,
INVISIBILITY_UNK36 = 36,
INVISIBILITY_UNK37 = 37,
TOTAL_INVISIBILITY_TYPES = 38
};
enum ServerSideVisibilityType
{
SERVERSIDE_VISIBILITY_GM = 0,
SERVERSIDE_VISIBILITY_GHOST = 1,
TOTAL_SERVERSIDE_VISIBILITY_TYPES = 2
};
enum GhostVisibilityType
{
GHOST_VISIBILITY_ALIVE = 0x1,
GHOST_VISIBILITY_GHOST = 0x2
};
// Spell aura states
enum AuraStateType
{ // (C) used in caster aura state (T) used in target aura state
// (c) used in caster aura state-not (t) used in target aura state-not
AURA_STATE_NONE = 0, // C |
AURA_STATE_DEFENSE = 1, // C |
AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
AURA_STATE_BERSERKING = 3, // C T |
AURA_STATE_FROZEN = 4, // c t| frozen target
AURA_STATE_JUDGEMENT = 5, // C |
//AURA_STATE_UNKNOWN6 = 6, // | not used
AURA_STATE_HUNTER_PARRY = 7, // C |
//AURA_STATE_UNKNOWN7 = 7, // c | creature cheap shot / focused bursts spells
//AURA_STATE_UNKNOWN8 = 8, // t| test spells
//AURA_STATE_UNKNOWN9 = 9, // |
AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
//AURA_STATE_UNKNOWN11 = 11, // C t| 60348 - Maelstrom Ready!, test spells
AURA_STATE_FAERIE_FIRE = 12, // c t|
AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
AURA_STATE_CONFLAGRATE = 14, // T |
AURA_STATE_SWIFTMEND = 15, // T |
AURA_STATE_DEADLY_POISON = 16, // T |
AURA_STATE_ENRAGE = 17, // C |
AURA_STATE_BLEEDING = 18, // T|
AURA_STATE_UNKNOWN19 = 19, // |
//AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
//AURA_STATE_UNKNOWN21 = 21, // | not used
AURA_STATE_UNKNOWN22 = 22, // C t| varius spells (63884, 50240)
AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23 // C |
};
#define PER_CASTER_AURA_STATE_MASK (\
(1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
// Spell mechanics
enum Mechanics
{
MECHANIC_NONE = 0,
MECHANIC_CHARM = 1,
MECHANIC_DISORIENTED = 2,
MECHANIC_DISARM = 3,
MECHANIC_DISTRACT = 4,
MECHANIC_FEAR = 5,
MECHANIC_GRIP = 6,
MECHANIC_ROOT = 7,
MECHANIC_SLOW_ATTACK = 8,
MECHANIC_SILENCE = 9,
MECHANIC_SLEEP = 10,
MECHANIC_SNARE = 11,
MECHANIC_STUN = 12,
MECHANIC_FREEZE = 13,
MECHANIC_KNOCKOUT = 14,
MECHANIC_BLEED = 15,
MECHANIC_BANDAGE = 16,
MECHANIC_POLYMORPH = 17,
MECHANIC_BANISH = 18,
MECHANIC_SHIELD = 19,
MECHANIC_SHACKLE = 20,
MECHANIC_MOUNT = 21,
MECHANIC_INFECTED = 22,
MECHANIC_TURN = 23,
MECHANIC_HORROR = 24,
MECHANIC_INVULNERABILITY = 25,
MECHANIC_INTERRUPT = 26,
MECHANIC_DAZE = 27,
MECHANIC_DISCOVERY = 28,
MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
MECHANIC_SAPPED = 30,
MECHANIC_ENRAGED = 31,
MECHANIC_WOUNDED = 32,
MAX_MECHANIC = 33
};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6)
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\
(1<(only this effect in the spell) can't cast to it,
//some aura(related to Mechanics or ImmuneToState) can't apply to it.
enum SpellImmunity
{
IMMUNITY_EFFECT = 0, // enum SpellEffects
IMMUNITY_STATE = 1, // enum AuraType
IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
IMMUNITY_DISPEL = 4, // enum DispelType
IMMUNITY_MECHANIC = 5, // enum Mechanics
IMMUNITY_ID = 6
};
#define MAX_SPELL_IMMUNITY 7
// target enum name consist of:
// TARGET_[OBJECT_TYPE]_[REFERENCE_TYPE(skipped for caster)]_[SELECTION_TYPE(skipped for default)]_[additional specifiers(friendly, BACK_LEFT, etc.]
enum Targets
{
TARGET_UNIT_CASTER = 1,
TARGET_UNIT_NEARBY_ENEMY = 2,
TARGET_UNIT_NEARBY_PARTY = 3,
TARGET_UNIT_NEARBY_ALLY = 4,
TARGET_UNIT_PET = 5,
TARGET_UNIT_TARGET_ENEMY = 6,
TARGET_UNIT_SRC_AREA_ENTRY = 7,
TARGET_UNIT_DEST_AREA_ENTRY = 8,
TARGET_DEST_HOME = 9,
TARGET_UNIT_SRC_AREA_UNK_11 = 11,
TARGET_UNIT_SRC_AREA_ENEMY = 15,
TARGET_UNIT_DEST_AREA_ENEMY = 16,
TARGET_DEST_DB = 17,
TARGET_DEST_CASTER = 18,
TARGET_UNIT_CASTER_AREA_PARTY = 20,
TARGET_UNIT_TARGET_ALLY = 21,
TARGET_SRC_CASTER = 22,
TARGET_GAMEOBJECT_TARGET = 23,
TARGET_UNIT_CONE_ENEMY_24 = 24,
TARGET_UNIT_TARGET_ANY = 25,
TARGET_GAMEOBJECT_ITEM_TARGET = 26,
TARGET_UNIT_MASTER = 27,
TARGET_DEST_DYNOBJ_ENEMY = 28,
TARGET_DEST_DYNOBJ_ALLY = 29,
TARGET_UNIT_SRC_AREA_ALLY = 30,
TARGET_UNIT_DEST_AREA_ALLY = 31,
TARGET_DEST_CASTER_SUMMON = 32, // front left, doesn't use radius
TARGET_UNIT_SRC_AREA_PARTY = 33,
TARGET_UNIT_DEST_AREA_PARTY = 34,
TARGET_UNIT_TARGET_PARTY = 35,
TARGET_DEST_CASTER_UNK_36 = 36,
TARGET_UNIT_LASTTARGET_AREA_PARTY = 37,
TARGET_UNIT_NEARBY_ENTRY = 38,
TARGET_DEST_CASTER_FISHING = 39,
TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
TARGET_DEST_CASTER_FRONT_RIGHT = 41,
TARGET_DEST_CASTER_BACK_RIGHT = 42,
TARGET_DEST_CASTER_BACK_LEFT = 43,
TARGET_DEST_CASTER_FRONT_LEFT = 44,
TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45,
TARGET_DEST_NEARBY_ENTRY = 46,
TARGET_DEST_CASTER_FRONT = 47,
TARGET_DEST_CASTER_BACK = 48,
TARGET_DEST_CASTER_RIGHT = 49,
TARGET_DEST_CASTER_LEFT = 50,
TARGET_GAMEOBJECT_SRC_AREA = 51,
TARGET_GAMEOBJECT_DEST_AREA = 52,
TARGET_DEST_TARGET_ENEMY = 53,
TARGET_UNIT_CONE_ENEMY_54 = 54,
TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
TARGET_UNIT_CASTER_AREA_RAID = 56,
TARGET_UNIT_TARGET_RAID = 57,
TARGET_UNIT_NEARBY_RAID = 58,
TARGET_UNIT_CONE_ALLY = 59,
TARGET_UNIT_CONE_ENTRY = 60,
TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61,
TARGET_UNK_62 = 62,
TARGET_DEST_TARGET_ANY = 63,
TARGET_DEST_TARGET_FRONT = 64,
TARGET_DEST_TARGET_BACK = 65,
TARGET_DEST_TARGET_RIGHT = 66,
TARGET_DEST_TARGET_LEFT = 67,
TARGET_DEST_TARGET_FRONT_RIGHT = 68,
TARGET_DEST_TARGET_BACK_RIGHT = 69,
TARGET_DEST_TARGET_BACK_LEFT = 70,
TARGET_DEST_TARGET_FRONT_LEFT = 71,
TARGET_DEST_CASTER_RANDOM = 72,
TARGET_DEST_CASTER_RADIUS = 73,
TARGET_DEST_TARGET_RANDOM = 74,
TARGET_DEST_TARGET_RADIUS = 75,
TARGET_DEST_CHANNEL_TARGET = 76,
TARGET_UNIT_CHANNEL_TARGET = 77,
TARGET_DEST_DEST_FRONT = 78,
TARGET_DEST_DEST_BACK = 79,
TARGET_DEST_DEST_RIGHT = 80,
TARGET_DEST_DEST_LEFT = 81,
TARGET_DEST_DEST_FRONT_RIGHT = 82,
TARGET_DEST_DEST_BACK_RIGHT = 83,
TARGET_DEST_DEST_BACK_LEFT = 84,
TARGET_DEST_DEST_FRONT_LEFT = 85,
TARGET_DEST_DEST_RANDOM = 86,
TARGET_DEST_DEST = 87,
TARGET_DEST_DYNOBJ_NONE = 88,
TARGET_DEST_TRAJ = 89,
TARGET_UNIT_TARGET_MINIPET = 90,
TARGET_DEST_DEST_RADIUS = 91,
TARGET_UNIT_SUMMONER = 92,
TARGET_CORPSE_SRC_AREA_ENEMY = 93, // NYI
TARGET_UNIT_VEHICLE = 94,
TARGET_UNIT_TARGET_PASSENGER = 95,
TARGET_UNIT_PASSENGER_0 = 96,
TARGET_UNIT_PASSENGER_1 = 97,
TARGET_UNIT_PASSENGER_2 = 98,
TARGET_UNIT_PASSENGER_3 = 99,
TARGET_UNIT_PASSENGER_4 = 100,
TARGET_UNIT_PASSENGER_5 = 101,
TARGET_UNIT_PASSENGER_6 = 102,
TARGET_UNIT_PASSENGER_7 = 103,
TARGET_UNIT_CONE_ENEMY_104 = 104,
TARGET_UNIT_UNK_105 = 105, // 1 spell
TARGET_DEST_CHANNEL_CASTER = 106,
TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible
TARGET_GAMEOBJECT_CONE = 108,
TARGET_DEST_UNK_110 = 110, // 1 spell
TARGET_UNK_111 = 111,
TARGET_UNK_112 = 112,
TARGET_UNK_113 = 113,
TARGET_UNK_114 = 114,
TARGET_UNK_115 = 115,
TARGET_UNK_116 = 116,
TARGET_UNK_117 = 117,
TARGET_UNK_118 = 118,
TARGET_UNK_119 = 119,
TARGET_UNK_120 = 120,
TARGET_UNK_121 = 121,
TARGET_UNK_122 = 122,
TARGET_UNK_123 = 123,
TARGET_UNK_124 = 124,
TARGET_UNK_125 = 125,
TARGET_UNK_126 = 126,
TARGET_UNK_127 = 127,
TARGET_UNK_128 = 128,
TARGET_UNK_129 = 129,
TARGET_UNK_130 = 130,
TARGET_UNK_131 = 131,
TARGET_UNK_132 = 132,
TARGET_UNK_133 = 133,
TARGET_UNK_134 = 134,
TARGET_UNK_135 = 135,
TARGET_UNK_136 = 136,
TARGET_UNK_137 = 137,
TARGET_UNK_138 = 138,
TARGET_UNK_139 = 139,
TARGET_UNK_140 = 140,
TARGET_UNK_141 = 141,
TARGET_UNK_142 = 142,
TARGET_UNK_143 = 143,
TARGET_UNK_144 = 144,
TARGET_UNK_145 = 145,
TARGET_UNK_146 = 146,
TARGET_UNK_147 = 147,
TOTAL_SPELL_TARGETS
};
enum SpellMissInfo
{
SPELL_MISS_NONE = 0,
SPELL_MISS_MISS = 1,
SPELL_MISS_RESIST = 2,
SPELL_MISS_DODGE = 3,
SPELL_MISS_PARRY = 4,
SPELL_MISS_BLOCK = 5,
SPELL_MISS_EVADE = 6,
SPELL_MISS_IMMUNE = 7,
SPELL_MISS_IMMUNE2 = 8, // one of these 2 is MISS_TEMPIMMUNE
SPELL_MISS_DEFLECT = 9,
SPELL_MISS_ABSORB = 10,
SPELL_MISS_REFLECT = 11
};
enum SpellHitType
{
SPELL_HIT_TYPE_CRIT_DEBUG = 0x01,
SPELL_HIT_TYPE_CRIT = 0x02,
SPELL_HIT_TYPE_HIT_DEBUG = 0x04,
SPELL_HIT_TYPE_SPLIT = 0x08,
SPELL_HIT_TYPE_VICTIM_IS_ATTACKER = 0x10,
SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG = 0x20,
SPELL_HIT_TYPE_UNK = 0x40,
SPELL_HIT_TYPE_NO_ATTACKER = 0x80, // does the same as SPELL_ATTR4_COMBAT_LOG_NO_CASTER
};
enum SpellDmgClass
{
SPELL_DAMAGE_CLASS_NONE = 0,
SPELL_DAMAGE_CLASS_MAGIC = 1,
SPELL_DAMAGE_CLASS_MELEE = 2,
SPELL_DAMAGE_CLASS_RANGED = 3
};
enum SpellPreventionType
{
SPELL_PREVENTION_TYPE_NONE = 0,
SPELL_PREVENTION_TYPE_SILENCE = 1,
SPELL_PREVENTION_TYPE_PACIFY = 2,
SPELL_PREVENTION_TYPE_UNK = 3 // Only a few spells have this, but most of the should be interruptable.
};
enum GameobjectTypes : uint8 // (6.0.3.19103)
{
GAMEOBJECT_TYPE_DOOR = 0,
GAMEOBJECT_TYPE_BUTTON = 1,
GAMEOBJECT_TYPE_QUESTGIVER = 2,
GAMEOBJECT_TYPE_CHEST = 3,
GAMEOBJECT_TYPE_BINDER = 4,
GAMEOBJECT_TYPE_GENERIC = 5,
GAMEOBJECT_TYPE_TRAP = 6,
GAMEOBJECT_TYPE_CHAIR = 7,
GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
GAMEOBJECT_TYPE_TEXT = 9,
GAMEOBJECT_TYPE_GOOBER = 10,
GAMEOBJECT_TYPE_TRANSPORT = 11,
GAMEOBJECT_TYPE_AREADAMAGE = 12,
GAMEOBJECT_TYPE_CAMERA = 13,
GAMEOBJECT_TYPE_MAP_OBJECT = 14,
GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT = 15,
GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
GAMEOBJECT_TYPE_FISHINGNODE = 17,
GAMEOBJECT_TYPE_RITUAL = 18,
GAMEOBJECT_TYPE_MAILBOX = 19,
GAMEOBJECT_TYPE_DO_NOT_USE = 20,
GAMEOBJECT_TYPE_GUARDPOST = 21,
GAMEOBJECT_TYPE_SPELLCASTER = 22,
GAMEOBJECT_TYPE_MEETINGSTONE = 23,
GAMEOBJECT_TYPE_FLAGSTAND = 24,
GAMEOBJECT_TYPE_FISHINGHOLE = 25,
GAMEOBJECT_TYPE_FLAGDROP = 26,
GAMEOBJECT_TYPE_MINI_GAME = 27,
GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
GAMEOBJECT_TYPE_CONTROL_ZONE = 29,
GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
GAMEOBJECT_TYPE_GUILD_BANK = 34,
GAMEOBJECT_TYPE_TRAPDOOR = 35,
GAMEOBJECT_TYPE_NEW_FLAG = 36,
GAMEOBJECT_TYPE_NEW_FLAG_DROP = 37,
GAMEOBJECT_TYPE_GARRISON_BUILDING = 38,
GAMEOBJECT_TYPE_GARRISON_PLOT = 39,
GAMEOBJECT_TYPE_CLIENT_CREATURE = 40,
GAMEOBJECT_TYPE_CLIENT_ITEM = 41,
GAMEOBJECT_TYPE_CAPTURE_POINT = 42,
GAMEOBJECT_TYPE_PHASEABLE_MO = 43,
GAMEOBJECT_TYPE_GARRISON_MONUMENT = 44,
GAMEOBJECT_TYPE_GARRISON_SHIPMENT = 45,
GAMEOBJECT_TYPE_GARRISON_MONUMENT_PLAQUE = 46,
GAMEOBJECT_TYPE_DO_NOT_USE_3 = 47,
GAMEOBJECT_TYPE_UI_LINK = 48
};
#define MAX_GAMEOBJECT_TYPE 49 // sending to client this or greater value can crash client.
#define MAX_GAMEOBJECT_DATA 33 // Max number of uint32 vars in gameobject_template data field
enum GameObjectFlags
{
GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact)
GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events
GO_FLAG_DAMAGED = 0x00000200,
GO_FLAG_DESTROYED = 0x00000400
};
enum GameObjectDynamicLowFlags
{
GO_DYNFLAG_LO_HIDE_MODEL = 0x01, // Object model is not shown with this flag
GO_DYNFLAG_LO_ACTIVATE = 0x02, // enables interaction with GO
GO_DYNFLAG_LO_ANIMATE = 0x04, // possibly more distinct animation of GO
GO_DYNFLAG_LO_NO_INTERACT = 0x08, // appears to disable interaction (not fully verified)
GO_DYNFLAG_LO_SPARKLE = 0x10, // makes GO sparkle
GO_DYNFLAG_LO_STOPPED = 0x20 // Transport is stopped
};
enum GameObjectDestructibleState
{
GO_DESTRUCTIBLE_INTACT = 0,
GO_DESTRUCTIBLE_DAMAGED = 1,
GO_DESTRUCTIBLE_DESTROYED = 2,
GO_DESTRUCTIBLE_REBUILDING = 3
};
// EmotesText.dbc (6.0.2.18988)
enum TextEmotes
{
TEXT_EMOTE_AGREE = 1,
TEXT_EMOTE_AMAZE = 2,
TEXT_EMOTE_ANGRY = 3,
TEXT_EMOTE_APOLOGIZE = 4,
TEXT_EMOTE_APPLAUD = 5,
TEXT_EMOTE_BASHFUL = 6,
TEXT_EMOTE_BECKON = 7,
TEXT_EMOTE_BEG = 8,
TEXT_EMOTE_BITE = 9,
TEXT_EMOTE_BLEED = 10,
TEXT_EMOTE_BLINK = 11,
TEXT_EMOTE_BLUSH = 12,
TEXT_EMOTE_BONK = 13,
TEXT_EMOTE_BORED = 14,
TEXT_EMOTE_BOUNCE = 15,
TEXT_EMOTE_BRB = 16,
TEXT_EMOTE_BOW = 17,
TEXT_EMOTE_BURP = 18,
TEXT_EMOTE_BYE = 19,
TEXT_EMOTE_CACKLE = 20,
TEXT_EMOTE_CHEER = 21,
TEXT_EMOTE_CHICKEN = 22,
TEXT_EMOTE_CHUCKLE = 23,
TEXT_EMOTE_CLAP = 24,
TEXT_EMOTE_CONFUSED = 25,
TEXT_EMOTE_CONGRATULATE = 26,
TEXT_EMOTE_COUGH = 27,
TEXT_EMOTE_COWER = 28,
TEXT_EMOTE_CRACK = 29,
TEXT_EMOTE_CRINGE = 30,
TEXT_EMOTE_CRY = 31,
TEXT_EMOTE_CURIOUS = 32,
TEXT_EMOTE_CURTSEY = 33,
TEXT_EMOTE_DANCE = 34,
TEXT_EMOTE_DRINK = 35,
TEXT_EMOTE_DROOL = 36,
TEXT_EMOTE_EAT = 37,
TEXT_EMOTE_EYE = 38,
TEXT_EMOTE_FART = 39,
TEXT_EMOTE_FIDGET = 40,
TEXT_EMOTE_FLEX = 41,
TEXT_EMOTE_FROWN = 42,
TEXT_EMOTE_GASP = 43,
TEXT_EMOTE_GAZE = 44,
TEXT_EMOTE_GIGGLE = 45,
TEXT_EMOTE_GLARE = 46,
TEXT_EMOTE_GLOAT = 47,
TEXT_EMOTE_GREET = 48,
TEXT_EMOTE_GRIN = 49,
TEXT_EMOTE_GROAN = 50,
TEXT_EMOTE_GROVEL = 51,
TEXT_EMOTE_GUFFAW = 52,
TEXT_EMOTE_HAIL = 53,
TEXT_EMOTE_HAPPY = 54,
TEXT_EMOTE_HELLO = 55,
TEXT_EMOTE_HUG = 56,
TEXT_EMOTE_HUNGRY = 57,
TEXT_EMOTE_KISS = 58,
TEXT_EMOTE_KNEEL = 59,
TEXT_EMOTE_LAUGH = 60,
TEXT_EMOTE_LAYDOWN = 61,
TEXT_EMOTE_MESSAGE = 62,
TEXT_EMOTE_MOAN = 63,
TEXT_EMOTE_MOON = 64,
TEXT_EMOTE_MOURN = 65,
TEXT_EMOTE_NO = 66,
TEXT_EMOTE_NOD = 67,
TEXT_EMOTE_NOSEPICK = 68,
TEXT_EMOTE_PANIC = 69,
TEXT_EMOTE_PEER = 70,
TEXT_EMOTE_PLEAD = 71,
TEXT_EMOTE_POINT = 72,
TEXT_EMOTE_POKE = 73,
TEXT_EMOTE_PRAY = 74,
TEXT_EMOTE_ROAR = 75,
TEXT_EMOTE_ROFL = 76,
TEXT_EMOTE_RUDE = 77,
TEXT_EMOTE_SALUTE = 78,
TEXT_EMOTE_SCRATCH = 79,
TEXT_EMOTE_SEXY = 80,
TEXT_EMOTE_SHAKE = 81,
TEXT_EMOTE_SHOUT = 82,
TEXT_EMOTE_SHRUG = 83,
TEXT_EMOTE_SHY = 84,
TEXT_EMOTE_SIGH = 85,
TEXT_EMOTE_SIT = 86,
TEXT_EMOTE_SLEEP = 87,
TEXT_EMOTE_SNARL = 88,
TEXT_EMOTE_SPIT = 89,
TEXT_EMOTE_STARE = 90,
TEXT_EMOTE_SURPRISED = 91,
TEXT_EMOTE_SURRENDER = 92,
TEXT_EMOTE_TALK = 93,
TEXT_EMOTE_TALKEX = 94,
TEXT_EMOTE_TALKQ = 95,
TEXT_EMOTE_TAP = 96,
TEXT_EMOTE_THANK = 97,
TEXT_EMOTE_THREATEN = 98,
TEXT_EMOTE_TIRED = 99,
TEXT_EMOTE_VICTORY = 100,
TEXT_EMOTE_WAVE = 101,
TEXT_EMOTE_WELCOME = 102,
TEXT_EMOTE_WHINE = 103,
TEXT_EMOTE_WHISTLE = 104,
TEXT_EMOTE_WORK = 105,
TEXT_EMOTE_YAWN = 106,
TEXT_EMOTE_BOGGLE = 107,
TEXT_EMOTE_CALM = 108,
TEXT_EMOTE_COLD = 109,
TEXT_EMOTE_COMFORT = 110,
TEXT_EMOTE_CUDDLE = 111,
TEXT_EMOTE_DUCK = 112,
TEXT_EMOTE_INSULT = 113,
TEXT_EMOTE_INTRODUCE = 114,
TEXT_EMOTE_JK = 115,
TEXT_EMOTE_LICK = 116,
TEXT_EMOTE_LISTEN = 117,
TEXT_EMOTE_LOST = 118,
TEXT_EMOTE_MOCK = 119,
TEXT_EMOTE_PONDER = 120,
TEXT_EMOTE_POUNCE = 121,
TEXT_EMOTE_PRAISE = 122,
TEXT_EMOTE_PURR = 123,
TEXT_EMOTE_PUZZLE = 124,
TEXT_EMOTE_RAISE = 125,
TEXT_EMOTE_READY = 126,
TEXT_EMOTE_SHIMMY = 127,
TEXT_EMOTE_SHIVER = 128,
TEXT_EMOTE_SHOO = 129,
TEXT_EMOTE_SLAP = 130,
TEXT_EMOTE_SMIRK = 131,
TEXT_EMOTE_SNIFF = 132,
TEXT_EMOTE_SNUB = 133,
TEXT_EMOTE_SOOTHE = 134,
TEXT_EMOTE_STINK = 135,
TEXT_EMOTE_TAUNT = 136,
TEXT_EMOTE_TEASE = 137,
TEXT_EMOTE_THIRSTY = 138,
TEXT_EMOTE_VETO = 139,
TEXT_EMOTE_SNICKER = 140,
TEXT_EMOTE_STAND = 141,
TEXT_EMOTE_TICKLE = 142,
TEXT_EMOTE_VIOLIN = 143,
TEXT_EMOTE_SMILE = 163,
TEXT_EMOTE_RASP = 183,
TEXT_EMOTE_PITY = 203,
TEXT_EMOTE_GROWL = 204,
TEXT_EMOTE_BARK = 205,
TEXT_EMOTE_SCARED = 223,
TEXT_EMOTE_FLOP = 224,
TEXT_EMOTE_LOVE = 225,
TEXT_EMOTE_MOO = 226,
TEXT_EMOTE_COMMEND = 243,
TEXT_EMOTE_TRAIN = 264,
TEXT_EMOTE_HELPME = 303,
TEXT_EMOTE_INCOMING = 304,
TEXT_EMOTE_CHARGE = 305,
TEXT_EMOTE_FLEE = 306,
TEXT_EMOTE_ATTACKMYTARGET = 307,
TEXT_EMOTE_OOM = 323,
TEXT_EMOTE_FOLLOW = 324,
TEXT_EMOTE_WAIT = 325,
TEXT_EMOTE_HEALME = 326,
TEXT_EMOTE_OPENFIRE = 327,
TEXT_EMOTE_FLIRT = 328,
TEXT_EMOTE_JOKE = 329,
TEXT_EMOTE_GOLFCLAP = 343,
TEXT_EMOTE_WINK = 363,
TEXT_EMOTE_PAT = 364,
TEXT_EMOTE_SERIOUS = 365,
TEXT_EMOTE_MOUNT_SPECIAL = 366,
TEXT_EMOTE_GOODLUCK = 367,
TEXT_EMOTE_BLAME = 368,
TEXT_EMOTE_BLANK = 369,
TEXT_EMOTE_BRANDISH = 370,
TEXT_EMOTE_BREATH = 371,
TEXT_EMOTE_DISAGREE = 372,
TEXT_EMOTE_DOUBT = 373,
TEXT_EMOTE_EMBARRASS = 374,
TEXT_EMOTE_ENCOURAGE = 375,
TEXT_EMOTE_ENEMY = 376,
TEXT_EMOTE_EYEBROW = 377,
TEXT_EMOTE_TOAST = 378,
TEXT_EMOTE_FAIL = 379,
TEXT_EMOTE_HIGHFIVE = 380,
TEXT_EMOTE_ABSENT = 381,
TEXT_EMOTE_ARM = 382,
TEXT_EMOTE_AWE = 383,
TEXT_EMOTE_BACKPACK = 384,
TEXT_EMOTE_BADFEELING = 385,
TEXT_EMOTE_CHALLENGE = 386,
TEXT_EMOTE_CHUG = 387,
TEXT_EMOTE_DING = 389,
TEXT_EMOTE_FACEPALM = 390,
TEXT_EMOTE_FAINT = 391,
TEXT_EMOTE_GO = 392,
TEXT_EMOTE_GOING = 393,
TEXT_EMOTE_GLOWER = 394,
TEXT_EMOTE_HEADACHE = 395,
TEXT_EMOTE_HICCUP = 396,
TEXT_EMOTE_HISS = 398,
TEXT_EMOTE_HOLDHAND = 399,
TEXT_EMOTE_HURRY = 401,
TEXT_EMOTE_IDEA = 402,
TEXT_EMOTE_JEALOUS = 403,
TEXT_EMOTE_LUCK = 404,
TEXT_EMOTE_MAP = 405,
TEXT_EMOTE_MERCY = 406,
TEXT_EMOTE_MUTTER = 407,
TEXT_EMOTE_NERVOUS = 408,
TEXT_EMOTE_OFFER = 409,
TEXT_EMOTE_PET = 410,
TEXT_EMOTE_PINCH = 411,
TEXT_EMOTE_PROUD = 413,
TEXT_EMOTE_PROMISE = 414,
TEXT_EMOTE_PULSE = 415,
TEXT_EMOTE_PUNCH = 416,
TEXT_EMOTE_POUT = 417,
TEXT_EMOTE_REGRET = 418,
TEXT_EMOTE_REVENGE = 420,
TEXT_EMOTE_ROLLEYES = 421,
TEXT_EMOTE_RUFFLE = 422,
TEXT_EMOTE_SAD = 423,
TEXT_EMOTE_SCOFF = 424,
TEXT_EMOTE_SCOLD = 425,
TEXT_EMOTE_SCOWL = 426,
TEXT_EMOTE_SEARCH = 427,
TEXT_EMOTE_SHAKEFIST = 428,
TEXT_EMOTE_SHIFTY = 429,
TEXT_EMOTE_SHUDDER = 430,
TEXT_EMOTE_SIGNAL = 431,
TEXT_EMOTE_SILENCE = 432,
TEXT_EMOTE_SING = 433,
TEXT_EMOTE_SMACK = 434,
TEXT_EMOTE_SNEAK = 435,
TEXT_EMOTE_SNEEZE = 436,
TEXT_EMOTE_SNORT = 437,
TEXT_EMOTE_SQUEAL = 438,
TEXT_EMOTE_STOPATTACK = 439,
TEXT_EMOTE_SUSPICIOUS = 440,
TEXT_EMOTE_THINK = 441,
TEXT_EMOTE_TRUCE = 442,
TEXT_EMOTE_TWIDDLE = 443,
TEXT_EMOTE_WARN = 444,
TEXT_EMOTE_SNAP = 445,
TEXT_EMOTE_CHARM = 446,
TEXT_EMOTE_COVEREARS = 447,
TEXT_EMOTE_CROSSARMS = 448,
TEXT_EMOTE_LOOK = 449,
TEXT_EMOTE_OBJECT = 450,
TEXT_EMOTE_SWEAT = 451,
TEXT_EMOTE_YW = 453,
TEXT_EMOTE_READ = 456,
TEXT_EMOTE_BOOT = 506
};
// Emotes.dbc (6.0.2.18988)
enum Emote
{
EMOTE_ONESHOT_NONE = 0,
EMOTE_ONESHOT_TALK = 1,
EMOTE_ONESHOT_BOW = 2,
EMOTE_ONESHOT_WAVE = 3,
EMOTE_ONESHOT_CHEER = 4,
EMOTE_ONESHOT_EXCLAMATION = 5,
EMOTE_ONESHOT_QUESTION = 6,
EMOTE_ONESHOT_EAT = 7,
EMOTE_STATE_DANCE = 10,
EMOTE_ONESHOT_LAUGH = 11,
EMOTE_STATE_SLEEP = 12,
EMOTE_STATE_SIT = 13,
EMOTE_ONESHOT_RUDE = 14,
EMOTE_ONESHOT_ROAR = 15,
EMOTE_ONESHOT_KNEEL = 16,
EMOTE_ONESHOT_KISS = 17,
EMOTE_ONESHOT_CRY = 18,
EMOTE_ONESHOT_CHICKEN = 19,
EMOTE_ONESHOT_BEG = 20,
EMOTE_ONESHOT_APPLAUD = 21,
EMOTE_ONESHOT_SHOUT = 22,
EMOTE_ONESHOT_FLEX = 23,
EMOTE_ONESHOT_SHY = 24,
EMOTE_ONESHOT_POINT = 25,
EMOTE_STATE_STAND = 26,
EMOTE_STATE_READY_UNARMED = 27,
EMOTE_STATE_WORK_SHEATHED = 28,
EMOTE_STATE_POINT = 29,
EMOTE_STATE_NONE = 30,
EMOTE_ONESHOT_WOUND = 33,
EMOTE_ONESHOT_WOUND_CRITICAL = 34,
EMOTE_ONESHOT_ATTACK_UNARMED = 35,
EMOTE_ONESHOT_ATTACK1H = 36,
EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
EMOTE_ONESHOT_ATTACK2H_LOOSE = 38,
EMOTE_ONESHOT_PARRY_UNARMED = 39,
EMOTE_ONESHOT_PARRY_SHIELD = 43,
EMOTE_ONESHOT_READY_UNARMED = 44,
EMOTE_ONESHOT_READY1H = 45,
EMOTE_ONESHOT_READY_BOW = 48,
EMOTE_ONESHOT_SPELL_PRECAST = 50,
EMOTE_ONESHOT_SPELL_CAST = 51,
EMOTE_ONESHOT_BATTLE_ROAR = 53,
EMOTE_ONESHOT_SPECIALATTACK1H = 54,
EMOTE_ONESHOT_KICK = 60,
EMOTE_ONESHOT_ATTACK_THROWN = 61,
EMOTE_STATE_STUN = 64,
EMOTE_STATE_DEAD = 65,
EMOTE_ONESHOT_SALUTE = 66,
EMOTE_STATE_KNEEL = 68,
EMOTE_STATE_USE_STANDING = 69,
EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70,
EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71,
EMOTE_ONESHOT_EAT_NO_SHEATHE = 92,
EMOTE_STATE_STUN_NO_SHEATHE = 93,
EMOTE_ONESHOT_DANCE = 94,
EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113,
EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133,
EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153,
EMOTE_STATE_WORK = 173,
EMOTE_STATE_SPELL_PRECAST = 193,
EMOTE_ONESHOT_READY_RIFLE = 213,
EMOTE_STATE_READY_RIFLE = 214,
EMOTE_STATE_WORK_MINING = 233,
EMOTE_STATE_WORK_CHOPWOOD = 234,
EMOTE_STATE_APPLAUD = 253,
EMOTE_ONESHOT_LIFTOFF = 254,
EMOTE_ONESHOT_YES = 273,
EMOTE_ONESHOT_NO = 274,
EMOTE_ONESHOT_TRAIN = 275,
EMOTE_ONESHOT_LAND = 293,
EMOTE_STATE_AT_EASE = 313,
EMOTE_STATE_READY1H = 333,
EMOTE_STATE_SPELL_KNEEL_START = 353,
EMOTE_STATE_SUBMERGED = 373,
EMOTE_ONESHOT_SUBMERGE = 374,
EMOTE_STATE_READY2H = 375,
EMOTE_STATE_READY_BOW = 376,
EMOTE_ONESHOT_MOUNT_SPECIAL = 377,
EMOTE_STATE_TALK = 378,
EMOTE_STATE_FISHING = 379,
EMOTE_ONESHOT_FISHING = 380,
EMOTE_ONESHOT_LOOT = 381,
EMOTE_STATE_WHIRLWIND = 382,
EMOTE_STATE_DROWNED = 383,
EMOTE_STATE_HOLD_BOW = 384,
EMOTE_STATE_HOLD_RIFLE = 385,
EMOTE_STATE_HOLD_THROWN = 386,
EMOTE_ONESHOT_DROWN = 387,
EMOTE_ONESHOT_STOMP = 388,
EMOTE_ONESHOT_ATTACK_OFF = 389,
EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390,
EMOTE_STATE_ROAR = 391,
EMOTE_STATE_LAUGH = 392,
EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
EMOTE_ONESHOT_JUMPLANDRUN = 394,
EMOTE_ONESHOT_JUMPEND = 395,
EMOTE_ONESHOT_TALK_NO_SHEATHE = 396,
EMOTE_ONESHOT_POINT_NO_SHEATHE = 397,
EMOTE_STATE_CANNIBALIZE = 398,
EMOTE_ONESHOT_JUMPSTART = 399,
EMOTE_STATE_DANCESPECIAL = 400,
EMOTE_ONESHOT_DANCESPECIAL = 401,
EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402,
EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403,
EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404,
EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405,
EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406,
EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407,
EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408,
EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409,
EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410,
EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411,
EMOTE_STATE_EXCLAIM = 412,
EMOTE_STATE_DANCE_CUSTOM = 413,
EMOTE_STATE_SIT_CHAIR_MED = 415,
EMOTE_STATE_CUSTOM_SPELL_01 = 416,
EMOTE_STATE_CUSTOM_SPELL_02 = 417,
EMOTE_STATE_EAT = 418,
EMOTE_STATE_CUSTOM_SPELL_04 = 419,
EMOTE_STATE_CUSTOM_SPELL_03 = 420,
EMOTE_STATE_CUSTOM_SPELL_05 = 421,
EMOTE_STATE_SPELLEFFECT_HOLD = 422,
EMOTE_STATE_EAT_NO_SHEATHE = 423,
EMOTE_STATE_MOUNT = 424,
EMOTE_STATE_READY2HL = 425,
EMOTE_STATE_SIT_CHAIR_HIGH = 426,
EMOTE_STATE_FALL = 427,
EMOTE_STATE_LOOT = 428,
EMOTE_STATE_SUBMERGED_NEW = 429,
EMOTE_ONESHOT_COWER = 430,
EMOTE_STATE_COWER = 431,
EMOTE_ONESHOT_USE_STANDING = 432,
EMOTE_STATE_STEALTH_STAND = 433,
EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
EMOTE_ONESHOT_ATTACK_BOW = 435,
EMOTE_ONESHOT_ATTACK_RIFLE = 436,
EMOTE_STATE_SWIM_IDLE = 437,
EMOTE_STATE_ATTACK_UNARMED = 438,
EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439,
EMOTE_ONESHOT_DODGE = 440,
EMOTE_ONESHOT_PARRY1H = 441,
EMOTE_ONESHOT_PARRY2H = 442,
EMOTE_ONESHOT_PARRY2HL = 443,
EMOTE_STATE_FLYFALL = 444,
EMOTE_ONESHOT_FLYDEATH = 445,
EMOTE_STATE_FLY_FALL = 446,
EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
EMOTE_ONESHOT_EMERGE = 449,
EMOTE_ONESHOT_DRAGON_SPIT = 450,
EMOTE_STATE_SPECIAL_UNARMED = 451,
EMOTE_ONESHOT_FLYGRAB = 452,
EMOTE_STATE_FLYGRABCLOSED = 453,
EMOTE_ONESHOT_FLYGRABTHROWN = 454,
EMOTE_STATE_FLY_SIT_GROUND = 455,
EMOTE_STATE_WALK_BACKWARDS = 456,
EMOTE_ONESHOT_FLYTALK = 457,
EMOTE_ONESHOT_FLYATTACK1H = 458,
EMOTE_STATE_CUSTOM_SPELL_08 = 459,
EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460,
EMOTE_STATE_SIT_CHAIR_LOW = 461,
EMOTE_ONESHOT_STUN = 462,
EMOTE_ONESHOT_SPELL_CAST_OMNI = 463,
EMOTE_STATE_READY_THROWN = 465,
EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
EMOTE_ONESHOT_WORK_MINING = 467,
EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
EMOTE_STAND_STATE_NONE = 470,
EMOTE_STATE_READYJOUST = 471,
EMOTE_STATE_STRANGULATE = 472,
EMOTE_STATE_STRANGULATE2 = 473,
EMOTE_STATE_READY_SPELL_OMNI = 474,
EMOTE_STATE_HOLD_JOUST = 475,
EMOTE_ONESHOT_CRY_JAINA = 476,
EMOTE_ONESHOT_SPECIAL_UNARMED = 477,
EMOTE_STATE_DANCE_NOSHEATHE = 478,
EMOTE_ONESHOT_SNIFF = 479,
EMOTE_ONESHOT_DRAGONSTOMP = 480,
EMOTE_ONESHOT_KNOCKDOWN = 482,
EMOTE_STATE_READ = 483,
EMOTE_ONESHOT_FLYEMOTETALK = 485,
EMOTE_STATE_READ_ALLOWMOVEMENT = 492,
EMOTE_STATE_CUSTOM_SPELL_06 = 498,
EMOTE_STATE_CUSTOM_SPELL_07 = 499,
EMOTE_STATE_CUSTOM_SPELL_08_2 = 500,
EMOTE_STATE_CUSTOM_SPELL_09 = 501,
EMOTE_STATE_CUSTOM_SPELL_10 = 502,
EMOTE_STATE_READY1H_ALLOW_MOVEMENT = 505,
EMOTE_STATE_READY2H_ALLOW_MOVEMENT = 506,
EMOTE_ONESHOT_MONKOFFENSE_ATTACKUNARMED = 507,
EMOTE_ONESHOT_MONKOFFENSE_SPECIALUNARMED = 508,
EMOTE_ONESHOT_MONKOFFENSE_PARRYUNARMED = 509,
EMOTE_STATE_MONKOFFENSE_READYUNARMED = 510,
EMOTE_ONESHOT_PALMSTRIKE = 511,
EMOTE_STATE_CRANE = 512,
EMOTE_ONESHOT_OPEN = 517,
EMOTE_STATE_READ_CHRISTMAS = 518,
EMOTE_ONESHOT_FLYATTACK2HL = 526,
EMOTE_ONESHOT_FLYATTACKTHROWN = 527,
EMOTE_STATE_FLYREADYSPELLDIRECTED = 528,
EMOTE_STATE_FLY_READY_1H = 531,
EMOTE_STATE_MEDITATE = 533,
EMOTE_STATE_FLY_READY_2HL = 534,
EMOTE_ONESHOT_TOGROUND = 535,
EMOTE_ONESHOT_TOFLY = 536,
EMOTE_STATE_ATTACKTHROWN = 537,
EMOTE_STATE_SPELL_CHANNEL_DIRECTED_NOSOUND = 538,
EMOTE_ONESHOT_WORK = 539,
EMOTE_STATE_READYUNARMED_NOSOUND = 540,
EMOTE_ONESHOT_MONKOFFENSE_ATTACKUNARMEDOFF = 543,
EMOTE_RECLINED_MOUNT_PASSENGER = 546,
EMOTE_ONESHOT_QUESTION_2 = 547,
EMOTE_ONESHOT_SPELL_CHANNEL_DIRECTED_NOSOUND = 549,
EMOTE_STATE_KNEEL_2 = 550,
EMOTE_ONESHOT_FLYATTACKUNARMED = 551,
EMOTE_ONESHOT_FLYCOMBATWOUND = 552,
EMOTE_ONESHOT_MOUNTSELFSPECIAL = 553,
EMOTE_ONESHOT_ATTACKUNARMED_NOSOUND = 554,
EMOTE_STATE_WOUNDCRITICAL_DOESNT_WORK = 555,
EMOTE_ONESHOT_ATTACK1H_NO_SOUND = 556,
EMOTE_STATE_MOUNT_SELF_IDLE = 557,
EMOTE_ONESHOT_WALK = 558,
EMOTE_STATE_OPENED = 559,
EMOTE_STATE_CUSTOMSPELL03 = 564,
EMOTE_ONESHOT_BREATHOFFIRE = 565,
EMOTE_STATE_ATTACK1H = 567,
EMOTE_STATE_WORK_CHOPWOOD_2 = 568,
EMOTE_STATE_USESTANDING_LOOP = 569,
EMOTE_STATE_USESTANDING = 572,
EMOTE_ONESHOT_SHEATH = 573,
EMOTE_ONESHOT_LAUGH_NO_SOUND = 574,
EMOTE_RECLINED_MOUNT = 575,
EMOTE_ONESHOT_ATTACK1H_2 = 577,
EMOTE_STATE_CRY_NOSOUND = 578,
EMOTE_ONESHOT_CRY_NOSOUND = 579,
EMOTE_ONESHOT_COMBATCRITICAL = 584,
EMOTE_STATE_TRAIN = 585,
EMOTE_STATE_WORK_CHOPWOOD_LUMBER_AXE = 586,
EMOTE_ONESHOT_SPECIALATTACK2H = 587,
EMOTE_STATE_READ_AND_TALK = 588,
EMOTE_ONESHOT_STAND_VAR1 = 589,
EMOTE_REXXAR_STRANGLES_GOBLIN = 590,
EMOTE_ONESHOT_STAND_VAR2 = 591,
EMOTE_ONESHOT_DEATH = 592,
EMOTE_STATE_TALKONCE = 595,
EMOTE_STATE_ATTACK2H = 596,
EMOTE_STATE_SIT_GROUND = 598,
EMOTE_STATE_WORK_CHOPWOOD3 = 599,
EMOTE_STATE_CUSTOMSPELL01 = 601,
EMOTE_ONESHOT_COMBATWOUND = 602,
EMOTE_ONESHOT_TALK_EXCLAMATION = 603,
EMOTE_ONESHOT_QUESTION2 = 604,
EMOTE_STATE_CRY = 605,
EMOTE_STATE_USESTANDING_LOOP2 = 606,
EMOTE_STATE_WORK_SMITH = 613,
EMOTE_STATE_WORK_CHOPWOOD4 = 614,
EMOTE_STATE_CUSTOMSPELL02 = 615,
EMOTE_STATE_READ_AND_SIT = 616,
EMOTE_STATE_PARRY_UNARMED = 619,
EMOTE_STATE_BLOCK_SHIELD = 620,
EMOTE_STATE_SIT_GROUND_2 = 621
};
// AnimationData.dbc (6.0.2.18988)
enum Anim
{
ANIM_STAND = 0,
ANIM_DEATH = 1,
ANIM_SPELL = 2,
ANIM_STOP = 3,
ANIM_WALK = 4,
ANIM_RUN = 5,
ANIM_DEAD = 6,
ANIM_RISE = 7,
ANIM_STAND_WOUND = 8,
ANIM_COMBAT_WOUND = 9,
ANIM_COMBAT_CRITICAL = 10,
ANIM_SHUFFLE_LEFT = 11,
ANIM_SHUFFLE_RIGHT = 12,
ANIM_WALK_BACKWARDS = 13,
ANIM_STUN = 14,
ANIM_HANDS_CLOSED = 15,
ANIM_ATTACK_UNARMED = 16,
ANIM_ATTACK1H = 17,
ANIM_ATTACK2H = 18,
ANIM_ATTACK2HL = 19,
ANIM_PARRY_UNARMED = 20,
ANIM_PARRY1H = 21,
ANIM_PARRY2H = 22,
ANIM_PARRY2HL = 23,
ANIM_SHIELD_BLOCK = 24,
ANIM_READY_UNARMED = 25,
ANIM_READY1H = 26,
ANIM_READY2H = 27,
ANIM_READY2HL = 28,
ANIM_READY_BOW = 29,
ANIM_DODGE = 30,
ANIM_SPELL_PRECAST = 31,
ANIM_SPELL_CAST = 32,
ANIM_SPELL_CAST_AREA = 33,
ANIM_NPC_WELCOME = 34,
ANIM_NPC_GOODBYE = 35,
ANIM_BLOCK = 36,
ANIM_JUMP_START = 37,
ANIM_JUMP = 38,
ANIM_JUMP_END = 39,
ANIM_FALL = 40,
ANIM_SWIM_IDLE = 41,
ANIM_SWIM = 42,
ANIM_SWIM_LEFT = 43,
ANIM_SWIM_RIGHT = 44,
ANIM_SWIM_BACKWARDS = 45,
ANIM_ATTACK_BOW = 46,
ANIM_FIRE_BOW = 47,
ANIM_READY_RIFLE = 48,
ANIM_ATTACK_RIFLE = 49,
ANIM_LOOT = 50,
ANIM_READY_SPELL_DIRECTED = 51,
ANIM_READY_SPELL_OMNI = 52,
ANIM_SPELL_CAST_DIRECTED = 53,
ANIM_SPELL_CAST_OMNI = 54,
ANIM_BATTLE_ROAR = 55,
ANIM_READY_ABILITY = 56,
ANIM_SPECIAL1H = 57,
ANIM_SPECIAL2H = 58,
ANIM_SHIELD_BASH = 59,
ANIM_EMOTE_TALK = 60,
ANIM_EMOTE_EAT = 61,
ANIM_EMOTE_WORK = 62,
ANIM_EMOTE_USE_STANDING = 63,
ANIM_EMOTE_TALK_EXCLAMATION = 64,
ANIM_EMOTE_TALK_QUESTION = 65,
ANIM_EMOTE_BOW = 66,
ANIM_EMOTE_WAVE = 67,
ANIM_EMOTE_CHEER = 68,
ANIM_EMOTE_DANCE = 69,
ANIM_EMOTE_LAUGH = 70,
ANIM_EMOTE_SLEEP = 71,
ANIM_EMOTE_SIT_GROUND = 72,
ANIM_EMOTE_RUDE = 73,
ANIM_EMOTE_ROAR = 74,
ANIM_EMOTE_KNEEL = 75,
ANIM_EMOTE_KISS = 76,
ANIM_EMOTE_CRY = 77,
ANIM_EMOTE_CHICKEN = 78,
ANIM_EMOTE_BEG = 79,
ANIM_EMOTE_APPLAUD = 80,
ANIM_EMOTE_SHOUT = 81,
ANIM_EMOTE_FLEX = 82,
ANIM_EMOTE_SHY = 83,
ANIM_EMOTE_POINT = 84,
ANIM_ATTACK1H_PIERCE = 85,
ANIM_ATTACK2H_LOOSE_PIERCE = 86,
ANIM_ATTACK_OFF = 87,
ANIM_ATTACK_OFF_PIERCE = 88,
ANIM_SHEATHE = 89,
ANIM_HIP_SHEATHE = 90,
ANIM_MOUNT = 91,
ANIM_RUN_RIGHT = 92,
ANIM_RUN_LEFT = 93,
ANIM_MOUNT_SPECIAL = 94,
ANIM_KICK = 95,
ANIM_SIT_GROUND_DOWN = 96,
ANIM_SIT_GROUND = 97,
ANIM_SIT_GROUND_UP = 98,
ANIM_SLEEP_DOWN = 99,
ANIM_SLEEP = 100,
ANIM_SLEEP_UP = 101,
ANIM_SIT_CHAIR_LOW = 102,
ANIM_SIT_CHAIR_MED = 103,
ANIM_SIT_CHAIR_HIGH = 104,
ANIM_LOAD_BOW = 105,
ANIM_LOAD_RIFLE = 106,
ANIM_ATTACK_THROWN = 107,
ANIM_READY_THROWN = 108,
ANIM_HOLD_BOW = 109,
ANIM_HOLD_RIFLE = 110,
ANIM_HOLD_THROWN = 111,
ANIM_LOAD_THROWN = 112,
ANIM_EMOTE_SALUTE = 113,
ANIM_KNEEL_START = 114,
ANIM_KNEEL_LOOP = 115,
ANIM_KNEEL_END = 116,
ANIM_ATTACK_UNARMED_OFF = 117,
ANIM_SPECIAL_UNARMED = 118,
ANIM_STEALTH_WALK = 119,
ANIM_STEALTH_STAND = 120,
ANIM_KNOCKDOWN = 121,
ANIM_EATING_LOOP = 122,
ANIM_USE_STANDING_LOOP = 123,
ANIM_CHANNEL_CAST_DIRECTED = 124,
ANIM_CHANNEL_CAST_OMNI = 125,
ANIM_WHIRLWIND = 126,
ANIM_BIRTH = 127,
ANIM_USE_STANDING_START = 128,
ANIM_USE_STANDING_END = 129,
ANIM_CREATURE_SPECIAL = 130,
ANIM_DROWN = 131,
ANIM_DROWNED = 132,
ANIM_FISHING_CAST = 133,
ANIM_FISHING_LOOP = 134,
ANIM_FLY = 135,
ANIM_EMOTE_WORK_NO_SHEATHE = 136,
ANIM_EMOTE_STUN_NO_SHEATHE = 137,
ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138,
ANIM_SPELL_SLEEP_DOWN = 139,
ANIM_SPELL_KNEEL_START = 140,
ANIM_SPELL_KNEEL_LOOP = 141,
ANIM_SPELL_KNEEL_END = 142,
ANIM_SPRINT = 143,
ANIM_IN_FLIGHT = 144,
ANIM_SPAWN = 145,
ANIM_CLOSE = 146,
ANIM_CLOSED = 147,
ANIM_OPEN = 148,
ANIM_OPENED = 149,
ANIM_DESTROY = 150,
ANIM_DESTROYED = 151,
ANIM_REBUILD = 152,
ANIM_CUSTOM_0 = 153,
ANIM_CUSTOM_1 = 154,
ANIM_CUSTOM_2 = 155,
ANIM_CUSTOM_3 = 156,
ANIM_DESPAWN = 157,
ANIM_HOLD = 158,
ANIM_DECAY = 159,
ANIM_BOW_PULL = 160,
ANIM_BOW_RELEASE = 161,
ANIM_SHIP_START = 162,
ANIM_SHIP_MOVING = 163,
ANIM_SHIP_STOP = 164,
ANIM_GROUP_ARROW = 165,
ANIM_ARROW = 166,
ANIM_CORPSE_ARROW = 167,
ANIM_GUIDE_ARROW = 168,
ANIM_SWAY = 169,
ANIM_DRUID_CAT_POUNCE = 170,
ANIM_DRUID_CAT_RIP = 171,
ANIM_DRUID_CAT_RAKE = 172,
ANIM_DRUID_CAT_RAVAGE = 173,
ANIM_DRUID_CAT_CLAW = 174,
ANIM_DRUID_CAT_COWER = 175,
ANIM_DRUID_BEAR_SWIPE = 176,
ANIM_DRUID_BEAR_BITE = 177,
ANIM_DRUID_BEAR_MAUL = 178,
ANIM_DRUID_BEAR_BASH = 179,
ANIM_DRAGON_TAIL = 180,
ANIM_DRAGON_STOMP = 181,
ANIM_DRAGON_SPIT = 182,
ANIM_DRAGON_SPIT_HOVER = 183,
ANIM_DRAGON_SPIT_FLY = 184,
ANIM_EMOTE_YES = 185,
ANIM_EMOTE_NO = 186,
ANIM_JUMP_LAND_RUN = 187,
ANIM_LOOT_HOLD = 188,
ANIM_LOOT_UP = 189,
ANIM_STAND_HIGH = 190,
ANIM_IMPACT = 191,
ANIM_LIFTOFF = 192,
ANIM_HOVER = 193,
ANIM_SUCCUBUS_ENTICE = 194,
ANIM_EMOTE_TRAIN = 195,
ANIM_EMOTE_DEAD = 196,
ANIM_EMOTE_DANCE_ONCE = 197,
ANIM_DEFLECT = 198,
ANIM_EMOTE_EAT_NO_SHEATHE = 199,
ANIM_LAND = 200,
ANIM_SUBMERGE = 201,
ANIM_SUBMERGED = 202,
ANIM_CANNIBALIZE = 203,
ANIM_ARROW_BIRTH = 204,
ANIM_GROUP_ARROW_BIRTH = 205,
ANIM_CORPSE_ARROW_BIRTH = 206,
ANIM_GUIDE_ARROW_BIRTH = 207,
ANIM_EMOTE_TALK_NO_SHEATHE = 208,
ANIM_EMOTE_POINT_NO_SHEATHE = 209,
ANIM_EMOTE_SALUTE_NO_SHEATHE = 210,
ANIM_EMOTE_DANCE_SPECIAL = 211,
ANIM_MUTILATE = 212,
ANIM_CUSTOM_SPELL_01 = 213,
ANIM_CUSTOM_SPELL_02 = 214,
ANIM_CUSTOM_SPELL_03 = 215,
ANIM_CUSTOM_SPELL_04 = 216,
ANIM_CUSTOM_SPELL_05 = 217,
ANIM_CUSTOM_SPELL_06 = 218,
ANIM_CUSTOM_SPELL_07 = 219,
ANIM_CUSTOM_SPELL_08 = 220,
ANIM_CUSTOM_SPELL_09 = 221,
ANIM_CUSTOM_SPELL_10 = 222,
ANIM_STEALTH_RUN = 223,
ANIM_EMERGE = 224,
ANIM_COWER = 225,
ANIM_GRAB = 226,
ANIM_GRAB_CLOSED = 227,
ANIM_GRAB_THROWN = 228,
ANIM_FLY_STAND = 229,
ANIM_FLY_DEATH = 230,
ANIM_FLY_SPELL = 231,
ANIM_FLY_STOP = 232,
ANIM_FLY_WALK = 233,
ANIM_FLY_RUN = 234,
ANIM_FLY_DEAD = 235,
ANIM_FLY_RISE = 236,
ANIM_FLY_STAND_WOUND = 237,
ANIM_FLY_COMBAT_WOUND = 238,
ANIM_FLY_COMBAT_CRITICAL = 239,
ANIM_FLY_SHUFFLE_LEFT = 240,
ANIM_FLY_SHUFFLE_RIGHT = 241,
ANIM_FLY_WALK_BACKWARDS = 242,
ANIM_FLY_STUN = 243,
ANIM_FLY_HANDS_CLOSED = 244,
ANIM_FLY_ATTACK_UNARMED = 245,
ANIM_FLY_ATTACK1H = 246,
ANIM_FLY_ATTACK2H = 247,
ANIM_FLY_ATTACK2HL = 248,
ANIM_FLY_PARRY_UNARMED = 249,
ANIM_FLY_PARRY1H = 250,
ANIM_FLY_PARRY2H = 251,
ANIM_FLY_PARRY2HL = 252,
ANIM_FLY_SHIELD_BLOCK = 253,
ANIM_FLY_READY_UNARMED = 254,
ANIM_FLY_READY1H = 255,
ANIM_FLY_READY2H = 256,
ANIM_FLY_READY2HL = 257,
ANIM_FLY_READY_BOW = 258,
ANIM_FLY_DODGE = 259,
ANIM_FLY_SPELL_PRECAST = 260,
ANIM_FLY_SPELL_CAST = 261,
ANIM_FLY_SPELL_CAST_AREA = 262,
ANIM_FLY_NPC_WELCOME = 263,
ANIM_FLY_NPC_GOODBYE = 264,
ANIM_FLY_BLOCK = 265,
ANIM_FLY_JUMP_START = 266,
ANIM_FLY_JUMP = 267,
ANIM_FLY_JUMP_END = 268,
ANIM_FLY_FALL = 269,
ANIM_FLY_SWIM_IDLE = 270,
ANIM_FLY_SWIM = 271,
ANIM_FLY_SWIM_LEFT = 272,
ANIM_FLY_SWIM_RIGHT = 273,
ANIM_FLY_SWIM_BACKWARDS = 274,
ANIM_FLY_ATTACK_BOW = 275,
ANIM_FLY_FIRE_BOW = 276,
ANIM_FLY_READY_RIFLE = 277,
ANIM_FLY_ATTACK_RIFLE = 278,
ANIM_FLY_LOOT = 279,
ANIM_FLY_READY_SPELL_DIRECTED = 280,
ANIM_FLY_READY_SPELL_OMNI = 281,
ANIM_FLY_SPELL_CAST_DIRECTED = 282,
ANIM_FLY_SPELL_CAST_OMNI = 283,
ANIM_FLY_SPELL_BATTLE_ROAR = 284,
ANIM_FLY_READY_ABILITY = 285,
ANIM_FLY_SPECIAL1H = 286,
ANIM_FLY_SPECIAL2H = 287,
ANIM_FLY_SHIELD_BASH = 288,
ANIM_FLY_EMOTE_TALK = 289,
ANIM_FLY_EMOTE_EAT = 290,
ANIM_FLY_EMOTE_WORK = 291,
ANIM_FLY_USE_STANDING = 292,
ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293,
ANIM_FLY_EMOTE_TALK_QUESTION = 294,
ANIM_FLY_EMOTE_BOW = 295,
ANIM_FLY_EMOTE_WAVE = 296,
ANIM_FLY_EMOTE_CHEER = 297,
ANIM_FLY_EMOTE_DANCE = 298,
ANIM_FLY_EMOTE_LAUGH = 299,
ANIM_FLY_EMOTE_SLEEP = 300,
ANIM_FLY_EMOTE_SIT_GROUND = 301,
ANIM_FLY_EMOTE_RUDE = 302,
ANIM_FLY_EMOTE_ROAR = 303,
ANIM_FLY_EMOTE_KNEEL = 304,
ANIM_FLY_EMOTE_KISS = 305,
ANIM_FLY_EMOTE_CRY = 306,
ANIM_FLY_EMOTE_CHICKEN = 307,
ANIM_FLY_EMOTE_BEG = 308,
ANIM_FLY_EMOTE_APPLAUD = 309,
ANIM_FLY_EMOTE_SHOUT = 310,
ANIM_FLY_EMOTE_FLEX = 311,
ANIM_FLY_EMOTE_SHY = 312,
ANIM_FLY_EMOTE_POINT = 313,
ANIM_FLY_ATTACK1H_PIERCE = 314,
ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315,
ANIM_FLY_ATTACK_OFF = 316,
ANIM_FLY_ATTACK_OFF_PIERCE = 317,
ANIM_FLY_SHEATH = 318,
ANIM_FLY_HIP_SHEATH = 319,
ANIM_FLY_MOUNT = 320,
ANIM_FLY_RUN_RIGHT = 321,
ANIM_FLY_RUN_LEFT = 322,
ANIM_FLY_MOUNT_SPECIAL = 323,
ANIM_FLY_KICK = 324,
ANIM_FLY_SIT_GROUND_DOWN = 325,
ANIM_FLY_SIT_GROUND = 326,
ANIM_FLY_SIT_GROUND_UP = 327,
ANIM_FLY_SLEEP_DOWN = 328,
ANIM_FLY_SLEEP = 329,
ANIM_FLY_SLEEP_UP = 330,
ANIM_FLY_SIT_CHAIR_LOW = 331,
ANIM_FLY_SIT_CHAIR_MED = 332,
ANIM_FLY_SIT_CHAIR_HIGH = 333,
ANIM_FLY_LOAD_BOW = 334,
ANIM_FLY_LOAD_RIFLE = 335,
ANIM_FLY_ATTACK_THROWN = 336,
ANIM_FLY_READY_THROWN = 337,
ANIM_FLY_HOLD_BOW = 338,
ANIM_FLY_HOLD_RIFLE = 339,
ANIM_FLY_HOLD_THROWN = 340,
ANIM_FLY_LOAD_THROWN = 341,
ANIM_FLY_EMOTE_SALUTE = 342,
ANIM_FLY_KNEEL_START = 343,
ANIM_FLY_KNEEL_LOOP = 344,
ANIM_FLY_KNEEL_END = 345,
ANIM_FLY_ATTACK_UNARMED_OFF = 346,
ANIM_FLY_SPECIAL_UNARMED = 347,
ANIM_FLY_STEALTH_WALK = 348,
ANIM_FLY_STEALTH_STAND = 349,
ANIM_FLY_KNOCKDOWN = 350,
ANIM_FLY_EATING_LOOP = 351,
ANIM_FLY_USE_STANDING_LOOP = 352,
ANIM_FLY_CHANNEL_CAST_DIRECTED = 353,
ANIM_FLY_CHANNEL_CAST_OMNI = 354,
ANIM_FLY_WHIRLWIND = 355,
ANIM_FLY_BIRTH = 356,
ANIM_FLY_USE_STANDING_START = 357,
ANIM_FLY_USE_STANDING_END = 358,
ANIM_FLY_CREATURE_SPECIAL = 359,
ANIM_FLY_DROWN = 360,
ANIM_FLY_DROWNED = 361,
ANIM_FLY_FISHING_CAST = 362,
ANIM_FLY_FISHING_LOOP = 363,
ANIM_FLY_FLY = 364,
ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365,
ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366,
ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367,
ANIM_FLY_SPELL_SLEEP_DOWN = 368,
ANIM_FLY_SPELL_KNEEL_START = 369,
ANIM_FLY_SPELL_KNEEL_LOOP = 370,
ANIM_FLY_SPELL_KNEEL_END = 371,
ANIM_FLY_SPRINT = 372,
ANIM_FLY_IN_FLIGHT = 373,
ANIM_FLY_SPAWN = 374,
ANIM_FLY_CLOSE = 375,
ANIM_FLY_CLOSED = 376,
ANIM_FLY_OPEN = 377,
ANIM_FLY_OPENED = 378,
ANIM_FLY_DESTROY = 379,
ANIM_FLY_DESTROYED = 380,
ANIM_FLY_REBUILD = 381,
ANIM_FLY_CUSTOM_0 = 382,
ANIM_FLY_CUSTOM_1 = 383,
ANIM_FLY_CUSTOM_2 = 384,
ANIM_FLY_CUSTOM_3 = 385,
ANIM_FLY_DESPAWN = 386,
ANIM_FLY_HOLD = 387,
ANIM_FLY_DECAY = 388,
ANIM_FLY_BOW_PULL = 389,
ANIM_FLY_BOW_RELEASE = 390,
ANIM_FLY_SHIP_START = 391,
ANIM_FLY_SHIP_MOVING = 392,
ANIM_FLY_SHIP_STOP = 393,
ANIM_FLY_GROUP_ARROW = 394,
ANIM_FLY_ARROW = 395,
ANIM_FLY_CORPSE_ARROW = 396,
ANIM_FLY_GUIDE_ARROW = 397,
ANIM_FLY_SWAY = 398,
ANIM_FLY_DRUID_CAT_POUNCE = 399,
ANIM_FLY_DRUID_CAT_RIP = 400,
ANIM_FLY_DRUID_CAT_RAKE = 401,
ANIM_FLY_DRUID_CAT_RAVAGE = 402,
ANIM_FLY_DRUID_CAT_CLAW = 403,
ANIM_FLY_DRUID_CAT_COWER = 404,
ANIM_FLY_DRUID_BEAR_SWIPE = 405,
ANIM_FLY_DRUID_BEAR_BITE = 406,
ANIM_FLY_DRUID_BEAR_MAUL = 407,
ANIM_FLY_DRUID_BEAR_BASH = 408,
ANIM_FLY_DRAGON_TAIL = 409,
ANIM_FLY_DRAGON_STOMP = 410,
ANIM_FLY_DRAGON_SPIT = 411,
ANIM_FLY_DRAGON_SPIT_HOVER = 412,
ANIM_FLY_DRAGON_SPIT_FLY = 413,
ANIM_FLY_EMOTE_YES = 414,
ANIM_FLY_EMOTE_NO = 415,
ANIM_FLY_JUMP_LAND_RUN = 416,
ANIM_FLY_LOOT_HOLD = 417,
ANIM_FLY_LOOT_UP = 418,
ANIM_FLY_STAND_HIGH = 419,
ANIM_FLY_IMPACT = 420,
ANIM_FLY_LIFTOFF = 421,
ANIM_FLY_HOVER = 422,
ANIM_FLY_SUCCUBUS_ENTICE = 423,
ANIM_FLY_EMOTE_TRAIN = 424,
ANIM_FLY_EMOTE_DEAD = 425,
ANIM_FLY_EMOTE_DANCE_ONCE = 426,
ANIM_FLY_DEFLECT = 427,
ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428,
ANIM_FLY_LAND = 429,
ANIM_FLY_SUBMERGE = 430,
ANIM_FLY_SUBMERGED = 431,
ANIM_FLY_CANNIBALIZE = 432,
ANIM_FLY_ARROW_BIRTH = 433,
ANIM_FLY_GROUP_ARROW_BIRTH = 434,
ANIM_FLY_CORPSE_ARROW_BIRTH = 435,
ANIM_FLY_GUIDE_ARROW_BIRTH = 436,
ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437,
ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438,
ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439,
ANIM_FLY_EMOTE_DANCE_SPECIAL = 440,
ANIM_FLY_MUTILATE = 441,
ANIM_FLY_CUSTOM_SPELL_01 = 442,
ANIM_FLY_CUSTOM_SPELL_02 = 443,
ANIM_FLY_CUSTOM_SPELL_03 = 444,
ANIM_FLY_CUSTOM_SPELL_04 = 445,
ANIM_FLY_CUSTOM_SPELL_05 = 446,
ANIM_FLY_CUSTOM_SPELL_06 = 447,
ANIM_FLY_CUSTOM_SPELL_07 = 448,
ANIM_FLY_CUSTOM_SPELL_08 = 449,
ANIM_FLY_CUSTOM_SPELL_09 = 450,
ANIM_FLY_CUSTOM_SPELL_10 = 451,
ANIM_FLY_STEALTH_RUN = 452,
ANIM_FLY_EMERGE = 453,
ANIM_FLY_COWER = 454,
ANIM_FLY_GRAB = 455,
ANIM_FLY_GRAB_CLOSED = 456,
ANIM_FLY_GRAB_THROWN = 457,
ANIM_TO_FLY = 458,
ANIM_TO_HOVER = 459,
ANIM_TO_GROUND = 460,
ANIM_FLY_TO_FLY = 461,
ANIM_FLY_TO_HOVER = 462,
ANIM_FLY_TO_GROUND = 463,
ANIM_SETTLE = 464,
ANIM_FLY_SETTLE = 465,
ANIM_DEATH_START = 466,
ANIM_DEATH_LOOP = 467,
ANIM_DEATH_END = 468,
ANIM_FLY_DEATH_START = 469,
ANIM_FLY_DEATH_LOOP = 470,
ANIM_FLY_DEATH_END = 471,
ANIM_DEATH_END_HOLD = 472,
ANIM_FLY_DEATH_END_HOLD = 473,
ANIM_STRANGULATE = 474,
ANIM_FLY_STRANGULATE = 475,
ANIM_READY_JOUST = 476,
ANIM_LOAD_JOUST = 477,
ANIM_HOLD_JOUST = 478,
ANIM_FLY_READY_JOUST = 479,
ANIM_FLY_LOAD_JOUST = 480,
ANIM_FLY_HOLD_JOUST = 481,
ANIM_ATTACK_JOUST = 482,
ANIM_FLY_ATTACK_JOUST = 483,
ANIM_RECLINED_MOUNT = 484,
ANIM_FLY_RECLINED_MOUNT = 485,
ANIM_TO_ALTERED = 486,
ANIM_FROM_ALTERED = 487,
ANIM_FLY_TO_ALTERED = 488,
ANIM_FLY_FROM_ALTERED = 489,
ANIM_IN_STOCKS = 490,
ANIM_FLY_IN_STOCKS = 491,
ANIM_VEHICLE_GRAB = 492,
ANIM_VEHICLE_THROW = 493,
ANIM_FLY_VEHICLE_GRAB = 494,
ANIM_FLY_VEHICLE_THROW = 495,
ANIM_TO_ALTERED_POST_SWAP = 496,
ANIM_FROM_ALTERED_POST_SWAP = 497,
ANIM_FLY_TO_ALTERED_POST_SWAP = 498,
ANIM_FLY_FROM_ALTERED_POST_SWAP = 499,
ANIM_RECLINED_MOUNT_PASSENGER = 500,
ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501,
ANIM_CARRY2H = 502,
ANIM_CARRIED2H = 503,
ANIM_FLY_CARRY2H = 504,
ANIM_FLY_CARRIED2H = 505,
ANIM_EMOTE_SNIFF = 506,
ANIM_EMOTE_FLY_SNIFF = 507,
ANIM_ATTACK_FIST1H = 508,
ANIM_FLY_ATTACK_FIST1H = 509,
ANIM_ATTACK_FIST_1H_OFF = 510,
ANIM_FLY_ATTACK_FIST_1H_OFF = 511,
ANIM_PARRY_FIST1H = 512,
ANIM_FLY_PARRY_FIST1H = 513,
ANIM_READY_FIST1H = 514,
ANIM_FLY_READY_FIST1H = 515,
ANIM_SPECIAL_FIST1H = 516,
ANIM_FLY_SPECIAL_FIST1H = 517,
ANIM_EMOTE_READ_START = 518,
ANIM_FLY_EMOTE_READ_START = 519,
ANIM_EMOTE_READ_LOOP = 520,
ANIM_FLY_EMOTE_READ_LOOP = 521,
ANIM_EMOTE_READ_END = 522,
ANIM_FLY_EMOTE_READ_END = 523,
ANIM_SWIM_RUN = 524,
ANIM_FLY_SWIM_RUN = 525,
ANIM_SWIM_WALK = 526,
ANIM_FLY_SWIM_WALK = 527,
ANIM_SWIM_WALK_BACKWARDS = 528,
ANIM_FLY_SWIM_WALK_BACKWARDS = 529,
ANIM_SWIM_SPRINT = 530,
ANIM_FLY_SWIM_SPRINT = 531,
ANIM_MOUNT_SWIM_IDLE = 532,
ANIM_FLY_MOUNT_SWIM_IDLE = 533,
ANIM_MOUNT_SWIM_BACKWARDS = 534,
ANIM_FLY_MOUNT_SWIM_BACKWARDS = 535,
ANIM_MOUNT_SWIM_LEFT = 536,
ANIM_FLY_MOUNT_SWIM_LEFT = 537,
ANIM_MOUNT_SWIM_RIGHT = 538,
ANIM_FLY_MOUNT_SWIM_RIGHT = 539,
ANIM_MOUNT_SWIM_RUN = 540,
ANIM_FLY_MOUNT_SWIM_RUN = 541,
ANIM_MOUNT_SWIM_SPRINT = 542,
ANIM_FLY_MOUNT_SWIM_SPRINT = 543,
ANIM_MOUNT_SWIM_WALK = 544,
ANIM_FLY_MOUNT_SWIM_WALK = 545,
ANIM_MOUNT_SWIM_WALK_BACKWARDS = 546,
ANIM_FLY_MOUNT_SWIM_WALK_BACKWARDS = 547,
ANIM_MOUNT_FLIGHT_IDLE = 548,
ANIM_FLY_MOUNT_FLIGHT_IDLE = 549,
ANIM_MOUNT_FLIGHT_BACKWARDS = 550,
ANIM_FLY_MOUNT_FLIGHT_BACKWARDS = 551,
ANIM_MOUNT_FLIGHT_LEFT = 552,
ANIM_FLY_MOUNT_FLIGHT_LEFT = 553,
ANIM_MOUNT_FLIGHT_RIGHT = 554,
ANIM_FLY_MOUNT_FLIGHT_RIGHT = 555,
ANIM_MOUNT_FLIGHT_RUN = 556,
ANIM_FLY_MOUNT_FLIGHT_RUN = 557,
ANIM_MOUNT_FLIGHT_SPRINT = 558,
ANIM_FLY_MOUNT_FLIGHT_SPRINT = 559,
ANIM_MOUNT_FLIGHT_WALK = 560,
ANIM_FLY_MOUNT_FLIGHT_WALK = 561,
ANIM_MOUNT_FLIGHT_WALK_BACKWARDS = 562,
ANIM_FLY_MOUNT_FLIGHT_WALK_BACKWARDS = 563,
ANIM_MOUNT_FLIGHT_START = 564,
ANIM_FLY_MOUNT_FLIGHT_START = 565,
ANIM_MOUNT_SWIM_START = 566,
ANIM_FLY_MOUNT_SWIM_START = 567,
ANIM_MOUNT_SWIM_LAND = 568,
ANIM_FLY_MOUNT_SWIM_LAND = 569,
ANIM_MOUNT_SWIM_LAND_RUN = 570,
ANIM_FLY_MOUNT_SWIM_LAND_RUN = 571,
ANIM_MOUNT_FLIGHT_LAND = 572,
ANIM_FLY_MOUNT_FLIGHT_LAND = 573,
ANIM_MOUNT_FLIGHT_LAND_RUN = 574,
ANIM_FLY_MOUNT_FLIGHT_LAND_RUN = 575,
ANIM_READY_BLOW_DART = 576,
ANIM_FLY_READY_BLOW_DART = 577,
ANIM_LOAD_BLOW_DART = 578,
ANIM_FLY_LOAD_BLOW_DART = 579,
ANIM_HOLD_BLOW_DART = 580,
ANIM_FLY_HOLD_BLOW_DART = 581,
ANIM_ATTACK_BLOW_DART = 582,
ANIM_FLY_ATTACK_BLOW_DART = 583,
ANIM_CARRIAGE_MOUNT = 584,
ANIM_FLY_CARRIAGE_MOUNT = 585,
ANIM_CARRIAGE_PASSENGER_MOUNT = 586,
ANIM_FLY_CARRIAGE_PASSENGER_MOUNT = 587,
ANIM_CARRIAGE_MOUNT_ATTACK = 588,
ANIM_FLY_CARRIAGE_MOUNT_ATTACK = 589,
ANIM_BARTENDER_STAND = 590,
ANIM_FLY_BARTENDER_STAND = 591,
ANIM_BARTENDER_WALK = 592,
ANIM_FLY_BARTENDER_WALK = 593,
ANIM_BARTENDER_RUN = 594,
ANIM_FLY_BARTENDER_RUN = 595,
ANIM_BARTENDER_SHUFFLE_LEFT = 596,
ANIM_FLY_BARTENDER_SHUFFLE_LEFT = 597,
ANIM_BARTENDER_SHUFFLE_RIGHT = 598,
ANIM_FLY_BARTENDER_SHUFFLE_RIGHT = 599,
ANIM_BARTENDER_EMOTE_TALK = 600,
ANIM_FLY_BARTENDER_EMOTE_TALK = 601,
ANIM_BARTENDER_EMOTE_POINT = 602,
ANIM_FLY_BARTENDER_EMOTE_POINT = 603,
ANIM_BARMAID_STAND = 604,
ANIM_FLY_BARMAID_STAND = 605,
ANIM_BARMAID_WALK = 606,
ANIM_FLY_BARMAID_WALK = 607,
ANIM_BARMAID_RUN = 608,
ANIM_FLY_BARMAID_RUN = 609,
ANIM_BARMAID_SHUFFLE_LEFT = 610,
ANIM_FLY_BARMAID_SHUFFLE_LEFT = 611,
ANIM_BARMAID_SHUFFLE_RIGHT = 612,
ANIM_FLY_BARMAID_SHUFFLE_RIGHT = 613,
ANIM_BARMAID_EMOTE_TALK = 614,
ANIM_FLY_BARMAID_EMOTE_TALK = 615,
ANIM_BARMAID_EMOTE_POINT = 616,
ANIM_FLY_BARMAID_EMOTE_POINT = 617,
ANIM_MOUNT_SELF_IDLE = 618,
ANIM_FLY_MOUNT_SELF_IDLE = 619,
ANIM_MOUNT_SELF_WALK = 620,
ANIM_FLY_MOUNT_SELF_WALK = 621,
ANIM_MOUNT_SELF_RUN = 622,
ANIM_FLY_MOUNT_SELF_RUN = 623,
ANIM_MOUNT_SELF_SPRINT = 624,
ANIM_FLY_MOUNT_SELF_SPRINT = 625,
ANIM_MOUNT_SELF_RUN_LEFT = 626,
ANIM_FLY_MOUNT_SELF_RUN_LEFT = 627,
ANIM_MOUNT_SELF_RUN_RIGHT = 628,
ANIM_FLY_MOUNT_SELF_RUN_RIGHT = 629,
ANIM_MOUNT_SELF_SHUFFLE_LEFT = 630,
ANIM_FLY_MOUNT_SELF_SHUFFLE_LEFT = 631,
ANIM_MOUNT_SELF_SHUFFLE_RIGHT = 632,
ANIM_FLY_MOUNT_SELF_SHUFFLE_RIGHT = 633,
ANIM_MOUNT_SELF_WALK_BACKWARDS = 634,
ANIM_FLY_MOUNT_SELF_WALK_BACKWARDS = 635,
ANIM_MOUNT_SELF_SPECIAL = 636,
ANIM_FLY_MOUNT_SELF_SPECIAL = 637,
ANIM_MOUNT_SELF_JUMP = 638,
ANIM_FLY_MOUNT_SELF_JUMP = 639,
ANIM_MOUNT_SELF_JUMP_START = 640,
ANIM_FLY_MOUNT_SELF_JUMP_START = 641,
ANIM_MOUNT_SELF_JUMP_END = 642,
ANIM_FLY_MOUNT_SELF_JUMP_END = 643,
ANIM_MOUNT_SELF_JUMP_LAND_RUN = 644,
ANIM_FLY_MOUNT_SELF_JUMP_LAND_RUN = 645,
ANIM_MOUNT_SELF_START = 646,
ANIM_FLY_MOUNT_SELF_START = 647,
ANIM_MOUNT_SELF_FALL = 648,
ANIM_FLY_MOUNT_SELF_FALL = 649,
ANIM_STORMSTRIKE = 650,
ANIM_FLY_STORMSTRIKE = 651,
ANIM_READY_JOUST_NO_SHEATHE = 652,
ANIM_FLY_READY_JOUST_NO_SHEATHE = 653,
ANIM_SLAM = 654,
ANIM_FLY_SLAM = 655,
ANIM_DEATH_STRIKE = 656,
ANIM_FLY_DEATH_STRIKE = 657,
ANIM_SWIM_ATTACK_UNARMED = 658,
ANIM_FLY_SWIM_ATTACK_UNARMED = 659,
ANIM_SPINNING_KICK = 660,
ANIM_FLY_SPINNING_KICK = 661,
ANIM_ROUND_HOUSE_KICK = 662,
ANIM_FLY_ROUND_HOUSE_KICK = 663,
ANIM_ROLL_START = 664,
ANIM_FLY_ROLL_START = 665,
ANIM_ROLL = 666,
ANIM_FLY_ROLL = 667,
ANIM_ROLL_END = 668,
ANIM_FLY_ROLL_END = 669,
ANIM_PALM_STRIKE = 670,
ANIM_FLY_PALM_STRIKE = 671,
ANIM_MONK_OFFENSE_ATTACK_UNARMED = 672,
ANIM_FLY_MONK_OFFENSE_ATTACK_UNARMED = 673,
ANIM_MONK_OFFENSE_ATTACK_UNARMED_OFF = 674,
ANIM_FLY_MONK_OFFENSE_ATTACK_UNARMED_OFF = 675,
ANIM_MONK_OFFENSE_PARRY_UNARMED = 676,
ANIM_FLY_MONK_OFFENSE_PARRY_UNARMED = 677,
ANIM_MONK_OFFENSE_READY_UNARMED = 678,
ANIM_FLY_MONK_OFFENSE_READY_UNARMED = 679,
ANIM_MONK_OFFENSE_SPECIAL_UNARMED = 680,
ANIM_FLY_MONK_OFFENSE_SPECIAL_UNARMED = 681,
ANIM_MONK_DEFENSE_ATTACK_UNARMED = 682,
ANIM_FLY_MONK_DEFENSE_ATTACK_UNARMED = 683,
ANIM_MONK_DEFENSE_ATTACK_UNARMED_OFF = 684,
ANIM_FLY_MONK_DEFENSE_ATTACK_UNARMED_OFF = 685,
ANIM_MONK_DEFENSE_PARRY_UNARMED = 686,
ANIM_FLY_MONK_DEFENSE_PARRY_UNARMED = 687,
ANIM_MONK_DEFENSE_READY_UNARMED = 688,
ANIM_FLY_MONK_DEFENSE_READY_UNARMED = 689,
ANIM_MONK_DEFENSE_SPECIAL_UNARMED = 690,
ANIM_FLY_MONK_DEFENSE_SPECIAL_UNARMED = 691,
ANIM_MONK_HEAL_ATTACK_UNARMED = 692,
ANIM_FLY_MONK_HEAL_ATTACK_UNARMED = 693,
ANIM_MONK_HEAL_ATTACK_UNARMED_OFF = 694,
ANIM_FLY_MONK_HEAL_ATTACK_UNARMED_OFF = 695,
ANIM_MONK_HEAL_PARRY_UNARMED = 696,
ANIM_FLY_MONK_HEAL_PARRY_UNARMED = 697,
ANIM_MONK_HEAL_READY_UNARMED = 698,
ANIM_FLY_MONK_HEAL_READY_UNARMED = 699,
ANIM_MONK_HEAL_SPECIAL_UNARMED = 700,
ANIM_FLY_MONK_HEAL_SPECIAL_UNARMED = 701,
ANIM_FLYING_KICK = 702,
ANIM_FLY_FLYING_KICK = 703,
ANIM_FLYING_KICK_START = 704,
ANIM_FLY_FLYING_KICK_START = 705,
ANIM_FLYING_KICK_END = 706,
ANIM_FLY_FLYING_KICK_END = 707,
ANIM_CRANE_START = 708,
ANIM_FLY_CRANE_START = 709,
ANIM_CRANE_LOOP = 710,
ANIM_FLY_CRANE_LOOP = 711,
ANIM_CRANE_END = 712,
ANIM_FLY_CRANE_END = 713,
ANIM_DESPAWNED = 714,
ANIM_FLY_DESPAWNED = 715,
ANIM_THOUSAND_FISTS = 716,
ANIM_FLY_THOUSAND_FISTS = 717,
ANIM_MONK_HEAL_READY_SPELL_DIRECTED = 718,
ANIM_FLY_MONK_HEAL_READY_SPELL_DIRECTED = 719,
ANIM_MONK_HEAL_READY_SPELL_OMNI = 720,
ANIM_FLY_MONK_HEAL_READY_SPELL_OMNI = 721,
ANIM_MONK_HEAL_SPELL_CAST_DIRECTED = 722,
ANIM_FLY_MONK_HEAL_SPELL_CAST_DIRECTED = 723,
ANIM_MONK_HEAL_SPELL_CAST_OMNI = 724,
ANIM_FLY_MONK_HEAL_SPELL_CAST_OMNI = 725,
ANIM_MONK_HEAL_CHANNEL_CAST_DIRECTED = 726,
ANIM_FLY_MONK_HEAL_CHANNEL_CAST_DIRECTED = 727,
ANIM_MONK_HEAL_CHANNEL_CAST_OMNI = 728,
ANIM_FLY_MONK_HEAL_CHANNEL_CAST_OMNI = 729,
ANIM_TORPEDO = 730,
ANIM_FLY_TORPEDO = 731,
ANIM_MEDITATE = 732,
ANIM_FLY_MEDITATE = 733,
ANIM_BREATH_OF_FIRE = 734,
ANIM_FLY_BREATH_OF_FIRE = 735,
ANIM_RISING_SUN_KICK = 736,
ANIM_FLY_RISING_SUN_KICK = 737,
ANIM_GROUND_KICK = 738,
ANIM_FLY_GROUND_KICK = 739,
ANIM_KICK_BACK = 740,
ANIM_FLY_KICK_BACK = 741,
ANIM_PET_BATTLE_STAND = 742,
ANIM_FLY_PET_BATTLE_STAND = 743,
ANIM_PET_BATTLE_DEATH = 744,
ANIM_FLY_PET_BATTLE_DEATH = 745,
ANIM_PET_BATTLE_RUN = 746,
ANIM_FLY_PET_BATTLE_RUN = 747,
ANIM_PET_BATTLE_WOUND = 748,
ANIM_FLY_PET_BATTLE_WOUND = 749,
ANIM_PET_BATTLE_ATTACK = 750,
ANIM_FLY_PET_BATTLE_ATTACK = 751,
ANIM_PET_BATTLE_READY_SPELL = 752,
ANIM_FLY_PET_BATTLE_READY_SPELL = 753,
ANIM_PET_BATTLE_SPELL_CAST = 754,
ANIM_FLY_PET_BATTLE_SPELL_CAST = 755,
ANIM_PET_BATTLE_CUSTOM0 = 756,
ANIM_FLY_PET_BATTLE_CUSTOM0 = 757,
ANIM_PET_BATTLE_CUSTOM1 = 758,
ANIM_FLY_PET_BATTLE_CUSTOM1 = 759,
ANIM_PET_BATTLE_CUSTOM2 = 760,
ANIM_FLY_PET_BATTLE_CUSTOM2 = 761,
ANIM_PET_BATTLE_CUSTOM3 = 762,
ANIM_FLY_PET_BATTLE_CUSTOM3 = 763,
ANIM_PET_BATTLE_VICTORY = 764,
ANIM_FLY_PET_BATTLE_VICTORY = 765,
ANIM_PET_BATTLE_LOSS = 766,
ANIM_FLY_PET_BATTLE_LOSS = 767,
ANIM_PET_BATTLE_STUN = 768,
ANIM_FLY_PET_BATTLE_STUN = 769,
ANIM_PET_BATTLE_DEAD = 770,
ANIM_FLY_PET_BATTLE_DEAD = 771,
ANIM_PET_BATTLE_FREEZE = 772,
ANIM_FLY_PET_BATTLE_FREEZE = 773,
ANIM_MONK_OFFENSE_ATTACK_WEAPON = 774,
ANIM_FLY_MONK_OFFENSE_ATTACK_WEAPON = 775,
ANIM_BAR_TEND_EMOTE_WAVE = 776,
ANIM_FLY_BAR_TEND_EMOTE_WAVE = 777,
ANIM_BAR_SERVER_EMOTE_TALK = 778,
ANIM_FLY_BAR_SERVER_EMOTE_TALK = 779,
ANIM_BAR_SERVER_EMOTE_WAVE = 780,
ANIM_FLY_BAR_SERVER_EMOTE_WAVE = 781,
ANIM_BAR_SERVER_POUR_DRINKS = 782,
ANIM_FLY_BAR_SERVER_POUR_DRINKS = 783,
ANIM_BAR_SERVER_PICKUP = 784,
ANIM_FLY_BAR_SERVER_PICKUP = 785,
ANIM_BAR_SERVER_PUT_DOWN = 786,
ANIM_FLY_BAR_SERVER_PUT_DOWN = 787,
ANIM_BAR_SWEEP_STAND = 788,
ANIM_FLY_BAR_SWEEP_STAND = 789,
ANIM_BAR_PATRON_SIT = 790,
ANIM_FLY_BAR_PATRON_SIT = 791,
ANIM_BAR_PATRON_SIT_EMOTE_TALK = 792,
ANIM_FLY_BAR_PATRON_SIT_EMOTE_TALK = 793,
ANIM_BAR_PATRON_STAND = 794,
ANIM_FLY_BAR_PATRON_STAND = 795,
ANIM_BAR_PATRON_STAND_EMOTE_TALK = 796,
ANIM_FLY_BAR_PATRON_STAND_EMOTE_TALK = 797,
ANIM_BAR_PATRON_STAND_EMOTE_POINT = 798,
ANIM_FLY_BAR_PATRON_STAND_EMOTE_POINT = 799,
ANIM_CARRION_SWARM = 800,
ANIM_FLY_CARRION_SWARM = 801,
ANIM_WHEEL_LOOP = 802,
ANIM_FLY_WHEEL_LOOP = 803,
ANIM_STAND_CHARACTER_CREATE = 804,
ANIM_FLY_STAND_CHARACTER_CREATE = 805,
ANIM_MOUNT_CHOPPER = 806,
ANIM_FLY_MOUNT_CHOPPER = 807,
ANIM_FACE_POSE = 808,
ANIM_FLY_FACE_POSE = 809,
ANIM_WARRIOR_COLOSSUS_SMASH = 810,
ANIM_FLY_WARRIOR_COLOSSUS_SMASH = 811,
ANIM_WARRIOR_MORTAL_STRIKE = 812,
ANIM_FLY_WARRIOR_MORTAL_STRIKE = 813,
ANIM_WARRIOR_WHIRLWIND = 814,
ANIM_FLY_WARRIOR_WHIRLWIND = 815,
ANIM_WARRIOR_CHARGE = 816,
ANIM_FLY_WARRIOR_CHARGE = 817,
ANIM_WARRIOR_CHARGE_START = 818,
ANIM_FLY_WARRIOR_CHARGE_START = 819,
ANIM_WARRIOR_CHARGE_END = 820,
ANIM_FLY_WARRIOR_CHARGE_END = 821
};
enum LockKeyType
{
LOCK_KEY_NONE = 0,
LOCK_KEY_ITEM = 1,
LOCK_KEY_SKILL = 2
};
// LockType.dbc (6.0.2.18988)
enum LockType
{
LOCKTYPE_PICKLOCK = 1,
LOCKTYPE_HERBALISM = 2,
LOCKTYPE_MINING = 3,
LOCKTYPE_DISARM_TRAP = 4,
LOCKTYPE_OPEN = 5,
LOCKTYPE_TREASURE = 6,
LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
LOCKTYPE_CLOSE = 8,
LOCKTYPE_ARM_TRAP = 9,
LOCKTYPE_QUICK_OPEN = 10,
LOCKTYPE_QUICK_CLOSE = 11,
LOCKTYPE_OPEN_TINKERING = 12,
LOCKTYPE_OPEN_KNEELING = 13,
LOCKTYPE_OPEN_ATTACKING = 14,
LOCKTYPE_GAHZRIDIAN = 15,
LOCKTYPE_BLASTING = 16,
LOCKTYPE_SLOW_OPEN = 17,
LOCKTYPE_SLOW_CLOSE = 18,
LOCKTYPE_FISHING = 19,
LOCKTYPE_INSCRIPTION = 20,
LOCKTYPE_OPEN_FROM_VEHICLE = 21,
LOCKTYPE_ARCHAELOGY = 22,
LOCKTYPE_PVP_OPEN_FAST = 23,
LOCKTYPE_LUMBER_MILL = 28
};
// this is important type for npcs!
enum TrainerType
{
TRAINER_TYPE_CLASS = 0,
TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
TRAINER_TYPE_TRADESKILLS = 2,
TRAINER_TYPE_PETS = 3
};
#define MAX_TRAINER_TYPE 4
// CreatureType.dbc (6.0.2.18988)
enum CreatureType
{
CREATURE_TYPE_BEAST = 1,
CREATURE_TYPE_DRAGONKIN = 2,
CREATURE_TYPE_DEMON = 3,
CREATURE_TYPE_ELEMENTAL = 4,
CREATURE_TYPE_GIANT = 5,
CREATURE_TYPE_UNDEAD = 6,
CREATURE_TYPE_HUMANOID = 7,
CREATURE_TYPE_CRITTER = 8,
CREATURE_TYPE_MECHANICAL = 9,
CREATURE_TYPE_NOT_SPECIFIED = 10,
CREATURE_TYPE_TOTEM = 11,
CREATURE_TYPE_NON_COMBAT_PET = 12,
CREATURE_TYPE_GAS_CLOUD = 13,
CREATURE_TYPE_WILD_PET = 14,
CREATURE_TYPE_ABERRATION = 15
};
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
// CreatureFamily.dbc (6.0.2.18988)
enum CreatureFamily
{
CREATURE_FAMILY_WOLF = 1,
CREATURE_FAMILY_CAT = 2,
CREATURE_FAMILY_SPIDER = 3,
CREATURE_FAMILY_BEAR = 4,
CREATURE_FAMILY_BOAR = 5,
CREATURE_FAMILY_CROCOLISK = 6,
CREATURE_FAMILY_CARRION_BIRD = 7,
CREATURE_FAMILY_CRAB = 8,
CREATURE_FAMILY_GORILLA = 9,
CREATURE_FAMILY_HORSE_CUSTOM = 10, // Does not exist in DBC but used for horse like beasts in DB
CREATURE_FAMILY_RAPTOR = 11,
CREATURE_FAMILY_TALLSTRIDER = 12,
CREATURE_FAMILY_FELHUNTER = 15,
CREATURE_FAMILY_VOIDWALKER = 16,
CREATURE_FAMILY_SUCCUBUS = 17,
CREATURE_FAMILY_DOOMGUARD = 19,
CREATURE_FAMILY_SCORPID = 20,
CREATURE_FAMILY_TURTLE = 21,
CREATURE_FAMILY_IMP = 23,
CREATURE_FAMILY_BAT = 24,
CREATURE_FAMILY_HYENA = 25,
CREATURE_FAMILY_BIRD_OF_PREY = 26,
CREATURE_FAMILY_WIND_SERPENT = 27,
CREATURE_FAMILY_REMOTE_CONTROL = 28,
CREATURE_FAMILY_FELGUARD = 29,
CREATURE_FAMILY_DRAGONHAWK = 30,
CREATURE_FAMILY_RAVAGER = 31,
CREATURE_FAMILY_WARP_STALKER = 32,
CREATURE_FAMILY_SPOREBAT = 33,
CREATURE_FAMILY_NETHER_RAY = 34,
CREATURE_FAMILY_SERPENT = 35,
CREATURE_FAMILY_MOTH = 37,
CREATURE_FAMILY_CHIMAERA = 38,
CREATURE_FAMILY_DEVILSAUR = 39,
CREATURE_FAMILY_GHOUL = 40,
CREATURE_FAMILY_SILITHID = 41,
CREATURE_FAMILY_WORM = 42,
CREATURE_FAMILY_RHINO = 43,
CREATURE_FAMILY_WASP = 44,
CREATURE_FAMILY_CORE_HOUND = 45,
CREATURE_FAMILY_SPIRIT_BEAST = 46,
CREATURE_FAMILY_WATER_ELEMENTAL = 49,
CREATURE_FAMILY_FOX = 50,
CREATURE_FAMILY_MONKEY = 51,
CREATURE_FAMILY_DOG = 52,
CREATURE_FAMILY_BEETLE = 53,
CREATURE_FAMILY_SHALE_SPIDER = 55,
CREATURE_FAMILY_ZOMBIE = 56,
CREATURE_FAMILY_BEETLE_OLD = 57,
CREATURE_FAMILY_SILITHID2 = 59,
CREATURE_FAMILY_WASP2 = 66,
CREATURE_FAMILY_HYDRA = 68,
CREATURE_FAMILY_FELIMP = 100,
CREATURE_FAMILY_VOIDLORD = 101,
CREATURE_FAMILY_SHIVARA = 102,
CREATURE_FAMILY_OBSERVER = 103,
CREATURE_FAMILY_WRATHGUARD = 104,
CREATURE_FAMILY_INFERNAL = 108,
CREATURE_FAMILY_FIREELEMENTAL = 116,
CREATURE_FAMILY_EARTHELEMENTAL = 117,
CREATURE_FAMILY_CRANE = 125,
CREATURE_FAMILY_WATERSTRIDER = 126,
CREATURE_FAMILY_PORCUPINE = 127,
CREATURE_FAMILY_QUILEN = 128,
CREATURE_FAMILY_GOAT = 129,
CREATURE_FAMILY_BASILISK = 130,
CREATURE_FAMILY_DIREHORN = 138,
CREATURE_FAMILY_STORMELEMENTAL = 145,
CREATURE_FAMILY_MTWATERELEMENTAL = 146,
CREATURE_FAMILY_TORRORGUARD = 147,
CREATURE_FAMILY_ABYSSAL = 148,
CREATURE_FAMILY_RYLAK = 149,
CREATURE_FAMILY_RIVERBEAST = 150,
CREATURE_FAMILY_STAG = 151
};
enum CreatureTypeFlags
{
CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter
CREATURE_TYPEFLAGS_GHOST = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
CREATURE_TYPEFLAGS_BOSS = 0x00000004,
CREATURE_TYPEFLAGS_DO_NOT_PLAY_WOUND_PARRY_ANIMATION = 0x00000008,
CREATURE_TYPEFLAGS_HIDE_FACTION_TOOLTIP = 0x00000010,
CREATURE_TYPEFLAGS_UNK5 = 0x00000020,
CREATURE_TYPEFLAGS_SPELL_ATTACKABLE = 0x00000040,
CREATURE_TYPEFLAGS_DEAD_INTERACT = 0x00000080, // Player can interact with the creature if its dead (not player dead)
CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist
CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner
CREATURE_TYPEFLAGS_DONT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log
CREATURE_TYPEFLAGS_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
CREATURE_TYPEFLAGS_CAN_ASSIST = 0x00001000,
CREATURE_TYPEFLAGS_IS_PET_BAR_USED = 0x00002000,
CREATURE_TYPEFLAGS_MASK_UID = 0x00004000,
CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer
CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
CREATURE_TYPEFLAGS_USE_DEFAULT_COLLISION_BOX = 0x00020000,
CREATURE_TYPEFLAGS_IS_SIEGE_WEAPON = 0x00040000,
CREATURE_TYPEFLAGS_PROJECTILE_COLLISION = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
CREATURE_TYPEFLAGS_HIDE_NAMEPLATE = 0x00100000,
CREATURE_TYPEFLAGS_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000,
CREATURE_TYPEFLAGS_IS_LINK_ALL = 0x00400000,
CREATURE_TYPEFLAGS_INTERACT_ONLY_WITH_CREATOR = 0x00800000,
CREATURE_TYPEFLAGS_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000,
CREATURE_TYPEFLAGS_HAS_NO_SHADOW_BLOB = 0x02000000,
CREATURE_TYPEFLAGS_TREAT_AS_RAID_UNIT = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid
CREATURE_TYPEFLAGS_FORCE_GOSSIP = 0x08000000,
CREATURE_TYPEFLAGS_DO_NOT_SHEATHE = 0x10000000,
CREATURE_TYPEFLAGS_DO_NOT_TARGET_ON_INTERACTION = 0x20000000,
CREATURE_TYPEFLAGS_DO_NOT_RENDER_OBJECT_NAME = 0x40000000,
CREATURE_TYPEFLAGS_UNIT_IS_QUEST_BOSS = 0x80000000 // Not verified
};
enum CreatureTypeFlags2
{
CREATURE_TYPEFLAGS_2_UNK1 = 0x00000001,
CREATURE_TYPEFLAGS_2_UNK2 = 0x00000002,
CREATURE_TYPEFLAGS_2_UNK3 = 0x00000004,
CREATURE_TYPEFLAGS_2_UNK4 = 0x00000008,
CREATURE_TYPEFLAGS_2_UNK5 = 0x00000010,
CREATURE_TYPEFLAGS_2_UNK6 = 0x00000020,
CREATURE_TYPEFLAGS_2_UNK7 = 0x00000040,
CREATURE_TYPEFLAGS_2_UNK8 = 0x00000080
};
enum CreatureEliteType
{
CREATURE_ELITE_NORMAL = 0,
CREATURE_ELITE_ELITE = 1,
CREATURE_ELITE_RAREELITE = 2,
CREATURE_ELITE_WORLDBOSS = 3,
CREATURE_ELITE_RARE = 4,
CREATURE_UNKNOWN = 5, // found in 2.2.3 for 2 mobs
CREATURE_WEAK = 6
};
// Holidays.dbc (6.0)
enum HolidayIds
{
HOLIDAY_NONE = 0,
HOLIDAY_FIREWORKS_SPECTACULAR = 62,
HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
HOLIDAY_NOBLEGARDEN = 181,
HOLIDAY_CHILDRENS_WEEK = 201,
HOLIDAY_CALL_TO_ARMS_AV = 283,
HOLIDAY_CALL_TO_ARMS_WS = 284,
HOLIDAY_CALL_TO_ARMS_AB = 285,
HOLIDAY_FISHING_EXTRAVAGANZA = 301,
HOLIDAY_HARVEST_FESTIVAL = 321,
HOLIDAY_HALLOWS_END = 324,
HOLIDAY_LUNAR_FESTIVAL = 327,
// HOLIDAY_LOVE_IS_IN_THE_AIR = 335, unused/duplicated
HOLIDAY_FIRE_FESTIVAL = 341,
HOLIDAY_CALL_TO_ARMS_EY = 353,
HOLIDAY_BREWFEST = 372,
HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
HOLIDAY_PIRATES_DAY = 398,
HOLIDAY_CALL_TO_ARMS_SA = 400,
HOLIDAY_PILGRIMS_BOUNTY = 404,
HOLIDAY_WOTLK_LAUNCH = 406,
HOLIDAY_DAY_OF_DEAD = 409,
HOLIDAY_CALL_TO_ARMS_IC = 420,
HOLIDAY_LOVE_IS_IN_THE_AIR = 423,
HOLIDAY_KALU_AK_FISHING_DERBY = 424,
HOLIDAY_CALL_TO_ARMS_BFG = 435,
HOLIDAY_CALL_TO_ARMS_TP = 436,
HOLIDAY_RATED_BG_15_VS_15 = 442,
HOLIDAY_RATED_BG_25_VS_25 = 443,
HOLIDAY_ANNIVERSARY_7_YEARS = 467,
HOLIDAY_DARKMOON_FAIRE_TEROKKAR = 479,
HOLIDAY_ANNIVERSARY_8_YEARS = 484,
HOLIDAY_CALL_TO_ARMS_SM = 488,
HOLIDAY_CALL_TO_ARMS_TK = 489,
//HOLIDAY_CALL_TO_ARMS_AV = 490,
//HOLIDAY_CALL_TO_ARMS_AB = 491,
//HOLIDAY_CALL_TO_ARMS_EY = 492,
//HOLIDAY_CALL_TO_ARMS_AV = 493,
//HOLIDAY_CALL_TO_ARMS_SM = 494,
//HOLIDAY_CALL_TO_ARMS_SA = 495,
//HOLIDAY_CALL_TO_ARMS_TK = 496,
//HOLIDAY_CALL_TO_ARMS_BFG = 497,
//HOLIDAY_CALL_TO_ARMS_TP = 498,
//HOLIDAY_CALL_TO_ARMS_WS = 499,
HOLIDAY_ANNIVERSARY_9_YEARS = 509,
HOLIDAY_ANNIVERSARY_10_YEARS = 514,
HOLIDAY_CALL_TO_ARMS_DG = 515,
//HOLIDAY_CALL_TO_ARMS_DG = 516
};
enum QuestType
{
QUEST_TYPE_AUTOCOMPLETE = 0,
QUEST_TYPE_DISABLED = 1,
QUEST_TYPE_NORMAL = 2,
QUEST_TYPE_UNK = 3,
MAX_QUEST_TYPES = 4
};
// QuestInfo.dbc (6.0.2.18988)
enum QuestInfo
{
QUEST_INFO_GROUP = 1,
QUEST_INFO_CLASS = 21,
QUEST_INFO_PVP = 41,
QUEST_INFO_RAID = 62,
QUEST_INFO_DUNGEON = 81,
QUEST_INFO_WORLD_EVENT = 82,
QUEST_INFO_LEGENDARY = 83,
QUEST_INFO_ESCORT = 84,
QUEST_INFO_HEROIC = 85,
QUEST_INFO_RAID_10 = 88,
QUEST_INFO_RAID_25 = 89,
QUEST_INFO_SCENARIO = 98,
QUEST_INFO_ACCOUNT = 102,
QUEST_INFO_SIDE_QUEST = 104
};
// QuestSort.dbc (6.0)
enum QuestSort
{
QUEST_SORT_EPIC = 1,
QUEST_SORT_HALLOWS_END = 21,
QUEST_SORT_SEASONAL = 22,
QUEST_SORT_CATACLYSM = 23,
QUEST_SORT_HERBALISM = 24,
QUEST_SORT_BATTLEGROUNDS = 25,
QUEST_SORT_DAY_OF_THE_DEAD = 41,
QUEST_SORT_WARLOCK = 61,
QUEST_SORT_WARRIOR = 81,
QUEST_SORT_SHAMAN = 82,
QUEST_SORT_FISHING = 101,
QUEST_SORT_BLACKSMITHING = 121,
QUEST_SORT_PALADIN = 141,
QUEST_SORT_MAGE = 161,
QUEST_SORT_ROGUE = 162,
QUEST_SORT_ALCHEMY = 181,
QUEST_SORT_LEATHERWORKING = 182,
QUEST_SORT_ENGINEERING = 201,
QUEST_SORT_TREASURE_MAP = 221,
QUEST_SORT_TOURNAMENT = 241,
QUEST_SORT_HUNTER = 261,
QUEST_SORT_PRIEST = 262,
QUEST_SORT_DRUID = 263,
QUEST_SORT_TAILORING = 264,
QUEST_SORT_SPECIAL = 284,
QUEST_SORT_COOKING = 304,
QUEST_SORT_FIRST_AID = 324,
QUEST_SORT_LEGENDARY = 344,
QUEST_SORT_DARKMOON_FAIRE = 364,
QUEST_SORT_AHN_QIRAJ_WAR = 365,
QUEST_SORT_LUNAR_FESTIVAL = 366,
QUEST_SORT_REPUTATION = 367,
QUEST_SORT_INVASION = 368,
QUEST_SORT_MIDSUMMER = 369,
QUEST_SORT_BREWFEST = 370,
QUEST_SORT_INSCRIPTION = 371,
QUEST_SORT_DEATH_KNIGHT = 372,
QUEST_SORT_JEWELCRAFTING = 373,
QUEST_SORT_NOBLEGARDEN = 374,
QUEST_SORT_PILGRIMS_BOUNTY = 375,
QUEST_SORT_LOVE_IS_IN_THE_AIR = 376,
QUEST_SORT_ARCHAEOLOGY = 377,
QUEST_SORT_CHILDRENS_WEEK = 378,
QUEST_SORT_FIRELANDS_INVASION = 379,
QUEST_SORT_THE_ZANDALARI = 380,
QUEST_SORT_ELEMENTAL_BONDS = 381,
QUEST_SORT_PANDAREN_BREWMASTER = 391,
QUEST_SORT_SCENARIO = 392,
QUEST_SORT_BATTLE_PETS = 394,
QUEST_SORT_MONK = 395,
QUEST_SORT_LANDFALL = 396,
QUEST_SORT_PANDAREN_CAMPAIGN = 397,
QUEST_SORT_RIDING = 398,
QUEST_SORT_BRAWLERS_GUILD = 399,
QUEST_SORT_PROVING_GROUNDS = 400,
QUEST_SORT_GARRISON_CAMPAIGN = 401,
QUEST_SORT_ASSAULT_ON_THE_DARK_PORTAL = 402,
QUEST_SORT_GARRISON_SUPPORT = 403,
QUEST_SORT_LOGGING = 404,
QUEST_SORT_PICKPOCKETING = 405
};
inline uint8 ClassByQuestSort(int32 QuestSort)
{
switch (QuestSort)
{
case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
case QUEST_SORT_PALADIN: return CLASS_PALADIN;
case QUEST_SORT_MAGE: return CLASS_MAGE;
case QUEST_SORT_ROGUE: return CLASS_ROGUE;
case QUEST_SORT_HUNTER: return CLASS_HUNTER;
case QUEST_SORT_PRIEST: return CLASS_PRIEST;
case QUEST_SORT_DRUID: return CLASS_DRUID;
case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
}
return 0;
}
// SkillLine.dbc (6.0)
enum SkillType
{
SKILL_NONE = 0,
SKILL_FROST = 6,
SKILL_FIRE = 8,
SKILL_ARMS = 26,
SKILL_COMBAT = 38,
SKILL_SUBTLETY = 39,
SKILL_SWORDS = 43,
SKILL_AXES = 44,
SKILL_BOWS = 45,
SKILL_GUNS = 46,
SKILL_BEAST_MASTERY = 50,
SKILL_SURVIVAL = 51,
SKILL_MACES = 54,
SKILL_2H_SWORDS = 55,
SKILL_HOLY = 56,
SKILL_SHADOW = 78,
SKILL_DEFENSE = 95,
SKILL_LANG_COMMON = 98,
SKILL_RACIAL_DWARVEN = 101,
SKILL_LANG_ORCISH = 109,
SKILL_LANG_DWARVEN = 111,
SKILL_LANG_DARNASSIAN = 113,
SKILL_LANG_TAURAHE = 115,
SKILL_DUAL_WIELD = 118,
SKILL_RACIAL_TAUREN = 124,
SKILL_ORC_RACIAL = 125,
SKILL_RACIAL_NIGHT_ELF = 126,
SKILL_FIRST_AID = 129,
SKILL_FERAL_COMBAT = 134,
SKILL_STAVES = 136,
SKILL_LANG_THALASSIAN = 137,
SKILL_LANG_DRACONIC = 138,
SKILL_LANG_DEMON_TONGUE = 139,
SKILL_LANG_TITAN = 140,
SKILL_LANG_OLD_TONGUE = 141,
SKILL_SURVIVAL2 = 142,
SKILL_RIDING_HORSE = 148,
SKILL_RIDING_WOLF = 149,
SKILL_RIDING_TIGER = 150,
SKILL_RIDING_RAM = 152,
SKILL_SWIMING = 155,
SKILL_2H_MACES = 160,
SKILL_UNARMED = 162,
SKILL_MARKSMANSHIP = 163,
SKILL_BLACKSMITHING = 164,
SKILL_LEATHERWORKING = 165,
SKILL_ALCHEMY = 171,
SKILL_2H_AXES = 172,
SKILL_DAGGERS = 173,
SKILL_THROWN = 176,
SKILL_HERBALISM = 182,
SKILL_GENERIC_DND = 183,
SKILL_RETRIBUTION = 184,
SKILL_COOKING = 185,
SKILL_MINING = 186,
SKILL_PET_IMP = 188,
SKILL_PET_FELHUNTER = 189,
SKILL_TAILORING = 197,
SKILL_ENGINEERING = 202,
SKILL_PET_SPIDER = 203,
SKILL_PET_VOIDWALKER = 204,
SKILL_PET_SUCCUBUS = 205,
SKILL_PET_INFERNAL = 206,
SKILL_PET_DOOMGUARD = 207,
SKILL_PET_WOLF = 208,
SKILL_PET_CAT = 209,
SKILL_PET_BEAR = 210,
SKILL_PET_BOAR = 211,
SKILL_PET_CROCILISK = 212,
SKILL_PET_CARRION_BIRD = 213,
SKILL_PET_CRAB = 214,
SKILL_PET_GORILLA = 215,
SKILL_PET_RAPTOR = 217,
SKILL_PET_TALLSTRIDER = 218,
SKILL_RACIAL_UNDED = 220,
SKILL_CROSSBOWS = 226,
SKILL_WANDS = 228,
SKILL_POLEARMS = 229,
SKILL_PET_SCORPID = 236,
SKILL_ARCANE = 237,
SKILL_PET_TURTLE = 251,
SKILL_ASSASSINATION = 253,
SKILL_FURY = 256,
SKILL_PROTECTION = 257,
SKILL_PROTECTION2 = 267,
SKILL_PET_TALENTS = 270,
SKILL_PLATE_MAIL = 293,
SKILL_LANG_GNOMISH = 313,
SKILL_LANG_TROLL = 315,
SKILL_ENCHANTING = 333,
SKILL_DEMONOLOGY = 354,
SKILL_AFFLICTION = 355,
SKILL_FISHING = 356,
SKILL_ENHANCEMENT = 373,
SKILL_RESTORATION = 374,
SKILL_ELEMENTAL_COMBAT = 375,
SKILL_SKINNING = 393,
SKILL_MAIL = 413,
SKILL_LEATHER = 414,
SKILL_CLOTH = 415,
SKILL_SHIELD = 433,
SKILL_FIST_WEAPONS = 473,
SKILL_RIDING_RAPTOR = 533,
SKILL_RIDING_MECHANOSTRIDER = 553,
SKILL_RIDING_UNDEAD_HORSE = 554,
SKILL_RESTORATION2 = 573,
SKILL_BALANCE = 574,
SKILL_DESTRUCTION = 593,
SKILL_HOLY2 = 594,
SKILL_DISCIPLINE = 613,
SKILL_LOCKPICKING = 633,
SKILL_PET_BAT = 653,
SKILL_PET_HYENA = 654,
SKILL_PET_BIRD_OF_PREY = 655,
SKILL_PET_WIND_SERPENT = 656,
SKILL_LANG_GUTTERSPEAK = 673,
SKILL_RIDING_KODO = 713,
SKILL_RACIAL_TROLL = 733,
SKILL_RACIAL_GNOME = 753,
SKILL_RACIAL_HUMAN = 754,
SKILL_JEWELCRAFTING = 755,
SKILL_RACIAL_BLOODELF = 756,
SKILL_PET_EVENT_RC = 758, // SkillCategory = -1
SKILL_LANG_DRAENEI = 759,
SKILL_RACIAL_DRAENEI = 760,
SKILL_PET_FELGUARD = 761,
SKILL_RIDING = 762,
SKILL_PET_DRAGONHAWK = 763,
SKILL_PET_NETHER_RAY = 764,
SKILL_PET_SPOREBAT = 765,
SKILL_PET_WARP_STALKER = 766,
SKILL_PET_RAVAGER = 767,
SKILL_PET_SERPENT = 768,
SKILL_INTERNAL = 769,
SKILL_DK_BLOOD = 770,
SKILL_DK_FROST = 771,
SKILL_DK_UNHOLY = 772,
SKILL_INSCRIPTION = 773,
SKILL_PET_MOTH = 775,
SKILL_RUNEFORGING = 776,
SKILL_MOUNTS = 777,
SKILL_COMPANIONS = 778,
SKILL_PET_EXOTIC_CHIMAERA = 780,
SKILL_PET_EXOTIC_DEVILSAUR = 781,
SKILL_PET_GHOUL = 782,
SKILL_PET_EXOTIC_SILITHID = 783,
SKILL_PET_EXOTIC_WORM = 784,
SKILL_PET_WASP = 785,
SKILL_PET_EXOTIC_RHINO = 786,
SKILL_PET_EXOTIC_CORE_HOUND = 787,
SKILL_PET_EXOTIC_SPIRIT_BEAST = 788,
SKILL_RACIAL_WORGEN = 789,
SKILL_RACIAL_GOBLIN = 790,
SKILL_LANG_WORGEN = 791,
SKILL_LANG_GOBLIN = 792,
SKILL_ARCHAEOLOGY = 794,
SKILL_GENERAL_HUNTER = 795,
SKILL_GENERAL_DEATH_KNIGHT = 796,
SKILL_GENERAL_ROGUE = 797,
SKILL_GENERAL_DRUID = 798,
SKILL_GENERAL_MAGE = 799,
SKILL_GENERAL_PALADIN = 800,
SKILL_GENERAL_SHAMAN = 801,
SKILL_GENERAL_WARLOCK = 802,
SKILL_GENERAL_WARRIOR = 803,
SKILL_GENERAL_PRIEST = 804,
SKILL_PET_WATER_ELEMENTAL = 805,
SKILL_PET_FOX = 808,
SKILL_ALL_GLYPHS = 810,
SKILL_PET_DOG = 811,
SKILL_PET_MONKEY = 815,
SKILL_PET_SHALE_SPIDER = 817,
SKILL_PET_BEETLE = 818,
SKILL_ALL_GUILD_PERKS = 821,
SKILL_PET_HYDRA = 824,
SKILL_MONK = 829,
SKILL_WARRIOR = 840,
SKILL_WARLOCK = 849,
SKILL_RACIAL_PANDAREN = 899,
SKILL_MAGE = 904,
SKILL_LANG_PANDAREN_NEUTRAL = 905,
SKILL_LANG_PANDAREN_ALLIANCE = 906,
SKILL_LANG_PANDAREN_HORDE = 907,
SKILL_ROGUE = 921,
SKILL_SHAMAN = 924,
SKILL_FEL_IMP = 927,
SKILL_VOIDLORD = 928,
SKILL_SHIVARRA = 929,
SKILL_OBSERVER = 930,
SKILL_WRATHGUARD = 931,
SKILL_ALL_SPECIALIZATIONS = 934,
SKILL_RUNEFORGING_2 = 960,
SKILL_PET_PRIMAL_FIRE_ELEMENTAL = 962,
SKILL_PET_PRIMAL_EARTH_ELEMENTAL = 963,
SKILL_WAY_OF_THE_GRILL = 975,
SKILL_WAY_OF_THE_WOK = 976,
SKILL_WAY_OF_THE_POT = 977,
SKILL_WAY_OF_THE_STEAMER = 978,
SKILL_WAY_OF_THE_OVEN = 979,
SKILL_WAY_OF_THE_BREW = 980,
SKILL_APPRENTICE_COOKING = 981,
SKILL_JOURNEYMAN_COOKBOOK = 982,
SKILL_PORCUPINE = 983,
SKILL_CRANE = 984,
SKILL_WATER_STRIDER = 985,
SKILL_PET_EXOTIC_QUILEN = 986,
SKILL_PET_GOAT = 987,
SKILL_BASILISK = 988,
SKILL_NO_PLAYERS = 999,
SKILL_DIREHORN = 1305,
SKILL_PET_PRIMAL_STORM_ELEMENTAL = 1748,
SKILL_PET_WATER_MINOR_TALENT_VERSION = 1777,
SKILL_PET_EXOTIC_HOOK_WASP = 1818,
SKILL_PET_RIVERBEAST = 1819,
SKILL_UNUSED = 1830,
SKILL_LOGGING = 1945,
SKILL_PET_TERRORGUARD = 1981,
SKILL_PET_ABYSSAL = 1982,
SKILL_PET_STAG = 1993,
SKILL_TRADING_POST = 2000
};
#define MAX_SKILL_TYPE 2000
inline SkillType SkillByLockType(LockType locktype)
{
switch (locktype)
{
case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
case LOCKTYPE_MINING: return SKILL_MINING;
case LOCKTYPE_FISHING: return SKILL_FISHING;
case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
default: break;
}
return SKILL_NONE;
}
inline uint32 SkillByQuestSort(int32 QuestSort)
{
switch (QuestSort)
{
case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
case QUEST_SORT_FISHING: return SKILL_FISHING;
case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING;
case QUEST_SORT_TAILORING: return SKILL_TAILORING;
case QUEST_SORT_COOKING: return SKILL_COOKING;
case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
case QUEST_SORT_ARCHAEOLOGY: return SKILL_ARCHAEOLOGY;
}
return 0;
}
enum SkillCategory
{
SKILL_CATEGORY_UNK1 = 0,
SKILL_CATEGORY_ATTRIBUTES = 5,
SKILL_CATEGORY_WEAPON = 6,
SKILL_CATEGORY_CLASS = 7,
SKILL_CATEGORY_ARMOR = 8,
SKILL_CATEGORY_SECONDARY = 9, // secondary professions
SKILL_CATEGORY_LANGUAGES = 10,
SKILL_CATEGORY_PROFESSION = 11, // primary professions
SKILL_CATEGORY_GENERIC = 12
};
// TotemCategory.dbc (6.0.2.18988)
enum TotemCategory
{
TC_SKINNING_SKIFE_OLD = 1,
TC_EARTH_TOTEM = 2,
TC_AIR_TOTEM = 3,
TC_FIRE_TOTEM = 4,
TC_WATER_TOTEM = 5,
TC_COPPER_ROD = 6,
TC_SILVER_ROD = 7,
TC_GOLDEN_ROD = 8,
TC_TRUESILVER_ROD = 9,
TC_ARCANITE_ROD = 10,
TC_MINING_PICK_OLD = 11,
TC_PHILOSOPHERS_STONE = 12,
TC_BLACKSMITH_HAMMER_OLD = 13,
TC_ARCLIGHT_SPANNER = 14,
TC_GYROMATIC_MA = 15,
TC_MASTER_TOTEM = 21,
TC_FEL_IRON_ROD = 41,
TC_ADAMANTITE_ROD = 62,
TC_ETERNIUM_ROD = 63,
TC_HOLLOW_QUILL = 81,
TC_RUNED_AZURITE_ROD = 101,
TC_VIRTUOSO_INKING_SET = 121,
TC_DRUMS = 141,
TC_GNOMISH_ARMY_KNIFE = 161,
TC_BLACKSMITH_HAMMER = 162,
TC_MINING_PICK = 165,
TC_SKINNING_KNIFE = 166,
TC_HAMMER_PICK = 167,
TC_BLADED_PICKAXE = 168,
TC_FLINT_AND_TINDER = 169,
TC_RUNED_COBALT_ROD = 189,
TC_RUNED_TITANIUM_ROD = 190,
TC_RUNED_ELEMENTIUM_ROD = 209,
TC_HIGH_POWERED_BOLT_GUN = 210,
TC_RUNED_COPPER_ROD = 230,
TC_JEWELERS_KIT = 238,
TC_ULTIMATE_GNOMISH_ARMY_KNIFE = 250
};
enum UnitDynFlags
{
UNIT_DYNFLAG_NONE = 0x0000,
UNIT_DYNFLAG_HIDE_MODEL = 0x0001, // Object model is not shown with this flag
UNIT_DYNFLAG_LOOTABLE = 0x0002,
UNIT_DYNFLAG_TRACK_UNIT = 0x0004,
UNIT_DYNFLAG_TAPPED = 0x0008, // Lua_UnitIsTapped
UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0010, // Lua_UnitIsTappedByPlayer
UNIT_DYNFLAG_SPECIALINFO = 0x0020,
UNIT_DYNFLAG_DEAD = 0x0040,
UNIT_DYNFLAG_REFER_A_FRIEND = 0x0080,
UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0100 // Lua_UnitIsTappedByAllThreatList
};
enum CorpseDynFlags
{
CORPSE_DYNFLAG_LOOTABLE = 0x0001
};
enum WeatherType
{
WEATHER_TYPE_FINE = 0,
WEATHER_TYPE_RAIN = 1,
WEATHER_TYPE_SNOW = 2,
WEATHER_TYPE_STORM = 3,
WEATHER_TYPE_THUNDERS = 86,
WEATHER_TYPE_BLACKRAIN = 90
};
#define MAX_WEATHER_TYPE 4
enum ChatMsg
{
CHAT_MSG_ADDON = 0xFFFFFFFF, // -1
CHAT_MSG_SYSTEM = 0x00,
CHAT_MSG_SAY = 0x01,
CHAT_MSG_PARTY = 0x02,
CHAT_MSG_RAID = 0x03,
CHAT_MSG_GUILD = 0x04,
CHAT_MSG_OFFICER = 0x05,
CHAT_MSG_YELL = 0x06,
CHAT_MSG_WHISPER = 0x07,
CHAT_MSG_WHISPER_FOREIGN = 0x08,
CHAT_MSG_WHISPER_INFORM = 0x09,
CHAT_MSG_EMOTE = 0x0A,
CHAT_MSG_TEXT_EMOTE = 0x0B,
CHAT_MSG_MONSTER_SAY = 0x0C,
CHAT_MSG_MONSTER_PARTY = 0x0D,
CHAT_MSG_MONSTER_YELL = 0x0E,
CHAT_MSG_MONSTER_WHISPER = 0x0F,
CHAT_MSG_MONSTER_EMOTE = 0x10,
CHAT_MSG_CHANNEL = 0x11,
CHAT_MSG_CHANNEL_JOIN = 0x12,
CHAT_MSG_CHANNEL_LEAVE = 0x13,
CHAT_MSG_CHANNEL_LIST = 0x14,
CHAT_MSG_CHANNEL_NOTICE = 0x15,
CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
CHAT_MSG_AFK = 0x17,
CHAT_MSG_DND = 0x18,
CHAT_MSG_IGNORED = 0x19,
CHAT_MSG_SKILL = 0x1A,
CHAT_MSG_LOOT = 0x1B,
CHAT_MSG_MONEY = 0x1C,
CHAT_MSG_OPENING = 0x1D,
CHAT_MSG_TRADESKILLS = 0x1E,
CHAT_MSG_PET_INFO = 0x1F,
CHAT_MSG_COMBAT_MISC_INFO = 0x20,
CHAT_MSG_COMBAT_XP_GAIN = 0x21,
CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
CHAT_MSG_RAID_LEADER = 0x27,
CHAT_MSG_RAID_WARNING = 0x28,
CHAT_MSG_RAID_BOSS_EMOTE = 0x29,
CHAT_MSG_RAID_BOSS_WHISPER = 0x2A,
CHAT_MSG_FILTERED = 0x2B,
CHAT_MSG_RESTRICTED = 0x2C,
CHAT_MSG_BATTLENET = 0x2D,
CHAT_MSG_ACHIEVEMENT = 0x2E,
CHAT_MSG_GUILD_ACHIEVEMENT = 0x2F,
CHAT_MSG_ARENA_POINTS = 0x30,
CHAT_MSG_PARTY_LEADER = 0x31,
CHAT_MSG_TARGETICONS = 0x32,
CHAT_MSG_BN_WHISPER = 0x33,
CHAT_MSG_BN_WHISPER_INFORM = 0x34,
CHAT_MSG_BN_CONVERSATION = 0x35,
CHAT_MSG_BN_CONVERSATION_NOTICE = 0x36,
CHAT_MSG_BN_CONVERSATION_LIST = 0x37,
CHAT_MSG_BN_INLINE_TOAST_ALERT = 0x38,
CHAT_MSG_BN_INLINE_TOAST_BROADCAST = 0x39,
CHAT_MSG_BN_INLINE_TOAST_BROADCAST_INFORM = 0x3A,
CHAT_MSG_BN_INLINE_TOAST_CONVERSATION = 0x3B,
CHAT_MSG_BN_WHISPER_PLAYER_OFFLINE = 0x3C,
CHAT_MSG_COMBAT_GUILD_XP_GAIN = 0x3D,
CHAT_MSG_CURRENCY = 0x3E,
CHAT_MSG_QUEST_BOSS_EMOTE = 0x3F,
CHAT_MSG_PET_BATTLE_COMBAT_LOG = 0x40,
CHAT_MSG_PET_BATTLE_INFO = 0x41,
CHAT_MSG_INSTANCE_CHAT = 0x42,
CHAT_MSG_INSTANCE_CHAT_LEADER = 0x43,
MAX_CHAT_MSG_TYPE
};
#define GM_SILENCE_AURA 1852
enum ChatFlags
{
CHAT_FLAG_NONE = 0x00,
CHAT_FLAG_AFK = 0x01,
CHAT_FLAG_DND = 0x02,
CHAT_FLAG_GM = 0x04,
CHAT_FLAG_COM = 0x08, // Commentator
CHAT_FLAG_DEV = 0x10,
CHAT_FLAG_BOSS_SOUND = 0x20, // Plays "RaidBossEmoteWarning" sound on raid boss emote/whisper
CHAT_FLAG_MOBILE = 0x40
};
enum ChatLinkColors
{
CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
CHAT_LINK_COLOR_GLYPH = 0xff66bbff
};
// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
enum PetDiet
{
PET_DIET_MEAT = 1,
PET_DIET_FISH = 2,
PET_DIET_CHEESE = 3,
PET_DIET_BREAD = 4,
PET_DIET_FUNGAS = 5,
PET_DIET_FRUIT = 6,
PET_DIET_RAW_MEAT = 7,
PET_DIET_RAW_FISH = 8
};
#define MAX_PET_DIET 9
#define CHAIN_SPELL_JUMP_RADIUS 8
enum GuildLogs
{
GUILD_BANKLOG_MAX_RECORDS = 25,
GUILD_EVENTLOG_MAX_RECORDS = 100,
GUILD_NEWSLOG_MAX_RECORDS = 250
};
enum AiReaction
{
AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler)
AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler)
AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
AI_REACTION_DESTROY = 4 // used on object destroy (NOT used in client packet handler)
};
// Diminishing Returns Types
enum DiminishingReturnsType
{
DRTYPE_NONE = 0, // this spell is not diminished, but may have its duration limited
DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
DRTYPE_ALL = 2 // this spell is diminished in every case
};
// Diminishing Return Groups
enum DiminishingGroup
{
DIMINISHING_NONE = 0,
DIMINISHING_ROOT = 1,
DIMINISHING_STUN = 2,
DIMINISHING_INCAPACITATE = 3,
DIMINISHING_DISORIENT = 4,
DIMINISHING_SILENCE = 5,
DIMINISHING_AOE_KNOCKBACK = 6,
DIMINISHING_TAUNT = 7,
DIMINISHING_LIMITONLY = 8,
};
enum SummonCategory
{
SUMMON_CATEGORY_WILD = 0,
SUMMON_CATEGORY_ALLY = 1,
SUMMON_CATEGORY_PET = 2,
SUMMON_CATEGORY_PUPPET = 3,
SUMMON_CATEGORY_VEHICLE = 4,
SUMMON_CATEGORY_UNK = 5 // as of patch 3.3.5a only Bone Spike in Icecrown Citadel
// uses this category
};
enum SummonType
{
SUMMON_TYPE_NONE = 0,
SUMMON_TYPE_PET = 1,
SUMMON_TYPE_GUARDIAN = 2,
SUMMON_TYPE_MINION = 3,
SUMMON_TYPE_TOTEM = 4,
SUMMON_TYPE_MINIPET = 5,
SUMMON_TYPE_GUARDIAN2 = 6,
SUMMON_TYPE_WILD2 = 7,
SUMMON_TYPE_WILD3 = 8, // Related to phases and DK prequest line (3.3.5a)
SUMMON_TYPE_VEHICLE = 9,
SUMMON_TYPE_VEHICLE2 = 10, // Oculus and Argent Tournament vehicles (3.3.5a)
SUMMON_TYPE_LIGHTWELL = 11,
SUMMON_TYPE_JEEVES = 12,
SUMMON_TYPE_UNK13 = 13
};
enum EventId
{
EVENT_CHARGE = 1003,
EVENT_JUMP = 1004,
/// Special charge event which is used for charge spells that have explicit targets
/// and had a path already generated - using it in PointMovementGenerator will not
/// create a new spline and launch it
EVENT_CHARGE_PREPATH = 1005
};
enum ResponseCodes
{
RESPONSE_SUCCESS = 0,
RESPONSE_FAILURE = 1,
RESPONSE_CANCELLED = 2,
RESPONSE_DISCONNECTED = 3,
RESPONSE_FAILED_TO_CONNECT = 4,
RESPONSE_CONNECTED = 5,
RESPONSE_VERSION_MISMATCH = 6,
CSTATUS_CONNECTING = 7,
CSTATUS_NEGOTIATING_SECURITY = 8,
CSTATUS_NEGOTIATION_COMPLETE = 9,
CSTATUS_NEGOTIATION_FAILED = 10,
CSTATUS_AUTHENTICATING = 11,
REALM_LIST_IN_PROGRESS = 12,
REALM_LIST_SUCCESS = 13,
REALM_LIST_FAILED = 14,
REALM_LIST_INVALID = 15,
REALM_LIST_REALM_NOT_FOUND = 16,
ACCOUNT_CREATE_IN_PROGRESS = 17,
ACCOUNT_CREATE_SUCCESS = 18,
ACCOUNT_CREATE_FAILED = 19,
CHAR_LIST_RETRIEVING = 20,
CHAR_LIST_RETRIEVED = 21,
CHAR_LIST_FAILED = 22,
CHAR_CREATE_IN_PROGRESS = 23,
CHAR_CREATE_SUCCESS = 24,
CHAR_CREATE_ERROR = 25,
CHAR_CREATE_FAILED = 26,
CHAR_CREATE_NAME_IN_USE = 27,
CHAR_CREATE_DISABLED = 28,
CHAR_CREATE_PVP_TEAMS_VIOLATION = 29,
CHAR_CREATE_SERVER_LIMIT = 30,
CHAR_CREATE_ACCOUNT_LIMIT = 31,
CHAR_CREATE_SERVER_QUEUE = 32,
CHAR_CREATE_ONLY_EXISTING = 33,
CHAR_CREATE_EXPANSION = 34,
CHAR_CREATE_EXPANSION_CLASS = 35,
CHAR_CREATE_LEVEL_REQUIREMENT = 36,
CHAR_CREATE_UNIQUE_CLASS_LIMIT = 37,
CHAR_CREATE_CHARACTER_IN_GUILD = 38,
CHAR_CREATE_RESTRICTED_RACECLASS = 39,
CHAR_CREATE_CHARACTER_CHOOSE_RACE = 40,
CHAR_CREATE_CHARACTER_ARENA_LEADER = 41,
CHAR_CREATE_CHARACTER_DELETE_MAIL = 42,
CHAR_CREATE_CHARACTER_SWAP_FACTION = 43,
CHAR_CREATE_CHARACTER_RACE_ONLY = 44,
CHAR_CREATE_CHARACTER_GOLD_LIMIT = 45,
CHAR_CREATE_FORCE_LOGIN = 46,
CHAR_CREATE_TRIAL = 47,
CHAR_DELETE_IN_PROGRESS = 48,
CHAR_DELETE_SUCCESS = 49,
CHAR_DELETE_FAILED = 50,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 51,
CHAR_DELETE_FAILED_GUILD_LEADER = 52,
CHAR_DELETE_FAILED_ARENA_CAPTAIN = 53,
CHAR_DELETE_FAILED_HAS_HEIRLOOM_OR_MAIL = 54,
CHAR_DELETE_FAILED_UPGRADE_IN_PROGRESS = 55,
CHAR_DELETE_FAILED_HAS_WOW_TOKEN = 56,
CHAR_DELETE_FAILED_VAS_TRANSACTION_IN_PROGRESS = 57,
CHAR_LOGIN_IN_PROGRESS = 58,
CHAR_LOGIN_SUCCESS = 59,
CHAR_LOGIN_NO_WORLD = 60,
CHAR_LOGIN_DUPLICATE_CHARACTER = 61,
CHAR_LOGIN_NO_INSTANCES = 62,
CHAR_LOGIN_FAILED = 63,
CHAR_LOGIN_DISABLED = 64,
CHAR_LOGIN_NO_CHARACTER = 65,
CHAR_LOGIN_LOCKED_FOR_TRANSFER = 66,
CHAR_LOGIN_LOCKED_BY_BILLING = 67,
CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 68,
CHAR_LOGIN_TEMPORARY_GM_LOCK = 69,
CHAR_LOGIN_LOCKED_BY_CHARACTER_UPGRADE = 70,
CHAR_LOGIN_LOCKED_BY_REVOKED_CHARACTER_UPGRADE = 71,
CHAR_LOGIN_LOCKED_BY_REVOKED_VAS_TRANSACTION = 72,
CHAR_NAME_SUCCESS = 73,
CHAR_NAME_FAILURE = 74,
CHAR_NAME_NO_NAME = 75,
CHAR_NAME_TOO_SHORT = 76,
CHAR_NAME_TOO_LONG = 77,
CHAR_NAME_INVALID_CHARACTER = 78,
CHAR_NAME_MIXED_LANGUAGES = 79,
CHAR_NAME_PROFANE = 80,
CHAR_NAME_RESERVED = 81,
CHAR_NAME_INVALID_APOSTROPHE = 82,
CHAR_NAME_MULTIPLE_APOSTROPHES = 83,
CHAR_NAME_THREE_CONSECUTIVE = 84,
CHAR_NAME_INVALID_SPACE = 85,
CHAR_NAME_CONSECUTIVE_SPACES = 86,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 87,
};
enum CharacterUndeleteResult
{
CHARACTER_UNDELETE_RESULT_OK = 0,
CHARACTER_UNDELETE_RESULT_ERROR_COOLDOWN = 1,
CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE = 2,
CHARACTER_UNDELETE_RESULT_ERROR_DISABLED = 3,
CHARACTER_UNDELETE_RESULT_ERROR_NAME_TAKEN_BY_THIS_ACCOUNT = 4,
CHARACTER_UNDELETE_RESULT_ERROR_UNKNOWN = 5
};
/// Ban function modes
enum BanMode
{
BAN_ACCOUNT,
BAN_CHARACTER,
BAN_IP
};
/// Ban function return codes
enum BanReturn
{
BAN_SUCCESS,
BAN_SYNTAX_ERROR,
BAN_NOTFOUND
};
enum BattlegroundTeamId : uint8
{
BG_TEAM_HORDE = 0, // Battleground: Horde, Arena: Green
BG_TEAM_ALLIANCE = 1, // Battleground: Alliance, Arena: Gold
BG_TEAM_NEUTRAL = 2 // Battleground: Neutral, Arena: None
};
#define BG_TEAMS_COUNT 2
// indexes of BattlemasterList.dbc (6.0)
enum BattlegroundTypeId
{
BATTLEGROUND_TYPE_NONE = 0, // None
BATTLEGROUND_AV = 1, // Alterac Valley
BATTLEGROUND_WS = 2, // Warsong Gulch
BATTLEGROUND_AB = 3, // Arathi Basin
BATTLEGROUND_NA = 4, // Nagrand Arena
BATTLEGROUND_BE = 5, // Blade's Edge Arena
BATTLEGROUND_AA = 6, // All Arenas
BATTLEGROUND_EY = 7, // Eye of the Storm
BATTLEGROUND_RL = 8, // Ruins of Lordaernon
BATTLEGROUND_SA = 9, // Strand of the Ancients
BATTLEGROUND_DS = 10, // Dalaran Sewers
BATTLEGROUND_RV = 11, // Ring of Valor
BATTLEGROUND_IC = 30, // Isle of Conquest
BATTLEGROUND_RB = 32, // Random Battleground
BATTLEGROUND_RATED_10_VS_10 = 100, // Rated BG 10 vs 10
BATTLEGROUND_RATED_15_VS_15 = 101, // Rated BG 15 vs 15
BATTLEGROUND_RATED_25_VS_25 = 102, // Rated BG 25 vs 25
BATTLEGROUND_TP = 108, // Twin Peaks
BATTLEGROUND_BFG = 120, // Battle For Gilneas
// 441 = "Icecrown Citadel"
// 443 = "The Ruby Sanctum"
// 656 = "Rated Eye of the Storm"
BATTLEGROUND_TK = 699, // Temple of Kotmogu
// 706 = "CTF3"
BATTLEGROUND_SM = 708, // Silvershard Mines
BATTLEGROUND_TVA = 719, // Tol'Viron Arena
BATTLEGROUND_DG = 754, // Deepwind Gorge
BATTLEGROUND_TTP = 757, // The Tiger's Peak
BATTLEGROUND_SS_VS_TM = 789 // Southshore vs. Tarren Mill
};
#define MAX_BATTLEGROUND_TYPE_ID 758
enum MailResponseType
{
MAIL_SEND = 0,
MAIL_MONEY_TAKEN = 1,
MAIL_ITEM_TAKEN = 2,
MAIL_RETURNED_TO_SENDER = 3,
MAIL_DELETED = 4,
MAIL_MADE_PERMANENT = 5
};
enum MailResponseResult
{
MAIL_OK = 0,
MAIL_ERR_EQUIP_ERROR = 1,
MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
MAIL_ERR_NOT_ENOUGH_MONEY = 3,
MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
MAIL_ERR_NOT_YOUR_TEAM = 5,
MAIL_ERR_INTERNAL_ERROR = 6,
MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
MAIL_ERR_ITEM_HAS_EXPIRED = 21
};
enum SpellFamilyNames
{
SPELLFAMILY_GENERIC = 0,
SPELLFAMILY_UNK1 = 1, // events, holidays
// 2 - unused
SPELLFAMILY_MAGE = 3,
SPELLFAMILY_WARRIOR = 4,
SPELLFAMILY_WARLOCK = 5,
SPELLFAMILY_PRIEST = 6,
SPELLFAMILY_DRUID = 7,
SPELLFAMILY_ROGUE = 8,
SPELLFAMILY_HUNTER = 9,
SPELLFAMILY_PALADIN = 10,
SPELLFAMILY_SHAMAN = 11,
SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance)
SPELLFAMILY_POTION = 13,
// 14 - unused
SPELLFAMILY_DEATHKNIGHT = 15,
// 16 - unused
SPELLFAMILY_PET = 17,
SPELLFAMILY_UNK3 = 50,
SPELLFAMILY_MONK = 53,
SPELLFAMILY_WARLOCK_PET = 57,
};
enum TradeStatus
{
TRADE_STATUS_PLAYER_BUSY = 0,
TRADE_STATUS_PROPOSED = 1,
TRADE_STATUS_INITIATED = 2,
TRADE_STATUS_CANCELLED = 3,
TRADE_STATUS_ACCEPTED = 4,
TRADE_STATUS_ALREADY_TRADING = 5,
TRADE_STATUS_NO_TARGET = 6,
TRADE_STATUS_UNACCEPTED = 7,
TRADE_STATUS_COMPLETE = 8,
TRADE_STATUS_STATE_CHANGED = 9,
TRADE_STATUS_TOO_FAR_AWAY = 10,
TRADE_STATUS_WRONG_FACTION = 11,
TRADE_STATUS_FAILED = 12,
TRADE_STATUS_PETITION = 13,
TRADE_STATUS_PLAYER_IGNORED = 14,
TRADE_STATUS_STUNNED = 15,
TRADE_STATUS_TARGET_STUNNED = 16,
TRADE_STATUS_DEAD = 17,
TRADE_STATUS_TARGET_DEAD = 18,
TRADE_STATUS_LOGGING_OUT = 19,
TRADE_STATUS_TARGET_LOGGING_OUT = 20,
TRADE_STATUS_RESTRICTED_ACCOUNT = 21,
TRADE_STATUS_WRONG_REALM = 22,
TRADE_STATUS_NOT_ON_TAPLIST = 23,
TRADE_STATUS_CURRENCY_NOT_TRADABLE = 24,
TRADE_STATUS_NOT_ENOUGH_CURRENCY = 25,
};
enum XPColorChar
{
XP_RED,
XP_ORANGE,
XP_YELLOW,
XP_GREEN,
XP_GRAY
};
enum RemoveMethod
{
GROUP_REMOVEMETHOD_DEFAULT = 0,
GROUP_REMOVEMETHOD_KICK = 1,
GROUP_REMOVEMETHOD_LEAVE = 2,
GROUP_REMOVEMETHOD_KICK_LFG = 3
};
enum ActivateTaxiReply
{
ERR_TAXIOK = 0,
ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
ERR_TAXINOSUCHPATH = 2,
ERR_TAXINOTENOUGHMONEY = 3,
ERR_TAXITOOFARAWAY = 4,
ERR_TAXINOVENDORNEARBY = 5,
ERR_TAXINOTVISITED = 6,
ERR_TAXIPLAYERBUSY = 7,
ERR_TAXIPLAYERALREADYMOUNTED = 8,
ERR_TAXIPLAYERSHAPESHIFTED = 9,
ERR_TAXIPLAYERMOVING = 10,
ERR_TAXISAMENODE = 11,
ERR_TAXINOTSTANDING = 12
};
enum TaxiNodeStatus
{
TAXISTATUS_NONE = 0,
TAXISTATUS_LEARNED = 1,
TAXISTATUS_UNLEARNED = 2,
TAXISTATUS_NOT_ELIGIBLE = 3,
};
enum ProfessionUI
{
MAX_PRIMARY_PROFESSIONS = 2,
MAX_SECONDARY_SKILLS = 5
};
enum DuelCompleteType
{
DUEL_INTERRUPTED = 0,
DUEL_WON = 1,
DUEL_FLED = 2
};
// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
enum BattlegroundQueueTypeId
{
BATTLEGROUND_QUEUE_NONE = 0,
BATTLEGROUND_QUEUE_AV = 1,
BATTLEGROUND_QUEUE_WS = 2,
BATTLEGROUND_QUEUE_AB = 3,
BATTLEGROUND_QUEUE_EY = 4,
BATTLEGROUND_QUEUE_SA = 5,
BATTLEGROUND_QUEUE_IC = 6,
BATTLEGROUND_QUEUE_TP = 7,
BATTLEGROUND_QUEUE_BFG = 8,
BATTLEGROUND_QUEUE_RB = 9,
BATTLEGROUND_QUEUE_2v2 = 10,
BATTLEGROUND_QUEUE_3v3 = 11,
BATTLEGROUND_QUEUE_5v5 = 12,
MAX_BATTLEGROUND_QUEUE_TYPES
};
enum GroupJoinBattlegroundResult
{
ERR_BATTLEGROUND_NONE = 0,
ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = 2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
ERR_ARENA_TEAM_PARTY_SIZE = 3, // Incorrect party size for this arena.
ERR_BATTLEGROUND_TOO_MANY_QUEUES = 4, // You can only be queued for 2 battles at once
ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = 5, // You cannot queue for a rated match while queued for other battles
ERR_BATTLEDGROUND_QUEUED_FOR_RATED = 6, // You cannot queue for another battle while queued for a rated arena match
ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = 7, // Your team has left the arena queue
ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = 8, // You can't do that in a battleground.
ERR_BATTLEGROUND_JOIN_XP_GAIN = 9, // wtf, doesn't exist in client...
ERR_BATTLEGROUND_JOIN_RANGE_INDEX = 10, // Cannot join the queue unless all members of your party are in the same battleground level range.
ERR_BATTLEGROUND_JOIN_TIMED_OUT = 11, // %s was unavailable to join the queue. (ObjectGuid exist in client cache)
//ERR_BATTLEGROUND_JOIN_TIMED_OUT = 12, // same as 11
//ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = 13, // same as 7
ERR_LFG_CANT_USE_BATTLEGROUND = 14, // You cannot queue for a battleground or arena while using the dungeon system.
ERR_IN_RANDOM_BG = 15, // Can't do that while in a Random Battleground queue.
ERR_IN_NON_RANDOM_BG = 16, // Can't queue for Random Battleground while in another Battleground queue.
ERR_BG_DEVELOPER_ONLY = 17,
ERR_BATTLEGROUND_INVITATION_DECLINED = 18,
ERR_MEETING_STONE_NOT_FOUND = 19,
ERR_WARGAME_REQUEST_FAILURE = 20,
ERR_BATTLEFIELD_TEAM_PARTY_SIZE = 22,
ERR_NOT_ON_TOURNAMENT_REALM = 23,
ERR_BATTLEGROUND_PLAYERS_FROM_DIFFERENT_REALMS = 24,
ERR_REMOVE_FROM_PVP_QUEUE_GRANT_LEVEL = 33,
ERR_REMOVE_FROM_PVP_QUEUE_FACTION_CHANGE = 34,
ERR_BATTLEGROUND_JOIN_FAILED = 35,
ERR_BATTLEGROUND_DUPE_QUEUE = 43,
ERR_BATTLEGROUND_JOIN_NO_VALID_SPEC_FOR_ROLE = 44,
ERR_BATTLEGROUND_JOIN_RESPEC = 45,
ERR_ALREADY_USING_LFG_LIST = 46,
ERR_BATTLEGROUND_JOIN_MUST_COMPLETE_QUEST = 47
};
enum PetNameInvalidReason
{
// custom, not send
PET_NAME_SUCCESS = 0,
PET_NAME_INVALID = 1,
PET_NAME_NO_NAME = 2,
PET_NAME_TOO_SHORT = 3,
PET_NAME_TOO_LONG = 4,
PET_NAME_MIXED_LANGUAGES = 6,
PET_NAME_PROFANE = 7,
PET_NAME_RESERVED = 8,
PET_NAME_THREE_CONSECUTIVE = 11,
PET_NAME_INVALID_SPACE = 12,
PET_NAME_CONSECUTIVE_SPACES = 13,
PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
};
enum DungeonStatusFlag
{
DUNGEON_STATUSFLAG_NORMAL = 0x01,
DUNGEON_STATUSFLAG_HEROIC = 0x02,
RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
RAID_STATUSFLAG_25MAN_HEROIC = 0x08
};
enum VoidStorageConstants
{
VOID_STORAGE_UNLOCK_COST = 100 * GOLD,
VOID_STORAGE_STORE_ITEM_COST = 10 * GOLD,
VOID_STORAGE_MAX_DEPOSIT = 9,
VOID_STORAGE_MAX_WITHDRAW = 9,
VOID_STORAGE_MAX_SLOT = 160
};
enum VoidTransferError
{
VOID_TRANSFER_ERROR_NO_ERROR = 0,
VOID_TRANSFER_ERROR_INTERNAL_ERROR_1 = 1,
VOID_TRANSFER_ERROR_INTERNAL_ERROR_2 = 2,
VOID_TRANSFER_ERROR_FULL = 3,
VOID_TRANSFER_ERROR_INTERNAL_ERROR_3 = 4,
VOID_TRANSFER_ERROR_INTERNAL_ERROR_4 = 5,
VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY = 6,
VOID_TRANSFER_ERROR_INVENTORY_FULL = 7,
VOID_TRANSFER_ERROR_ITEM_INVALID = 8,
VOID_TRANSFER_ERROR_TRANSFER_UNKNOWN = 9
};
#define CURRENCY_PRECISION 100
enum PartyResult
{
ERR_PARTY_RESULT_OK = 0,
ERR_BAD_PLAYER_NAME_S = 1,
ERR_TARGET_NOT_IN_GROUP_S = 2,
ERR_TARGET_NOT_IN_INSTANCE_S = 3,
ERR_GROUP_FULL = 4,
ERR_ALREADY_IN_GROUP_S = 5,
ERR_NOT_IN_GROUP = 6,
ERR_NOT_LEADER = 7,
ERR_PLAYER_WRONG_FACTION = 8,
ERR_IGNORING_YOU_S = 9,
ERR_LFG_PENDING = 12,
ERR_INVITE_RESTRICTED = 13,
ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
ERR_INVITE_UNKNOWN_REALM = 15,
ERR_INVITE_NO_PARTY_SERVER = 16,
ERR_INVITE_PARTY_BUSY = 17,
ERR_PARTY_TARGET_AMBIGUOUS = 18,
ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
ERR_PARTY_LFG_BOOT_LIMIT = 20,
ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
ERR_RAID_DISALLOWED_BY_LEVEL = 25,
ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
ERR_VOTE_KICK_REASON_NEEDED = 27,
ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
};
enum DiminishingLevels
{
DIMINISHING_LEVEL_1 = 0,
DIMINISHING_LEVEL_2 = 1,
DIMINISHING_LEVEL_3 = 2,
DIMINISHING_LEVEL_IMMUNE = 3,
DIMINISHING_LEVEL_4 = 3,
DIMINISHING_LEVEL_TAUNT_IMMUNE = 4
};
enum TokenResult
{
TOKEN_RESULT_SUCCESS = 0,
TOKEN_RESULT_ERROR_DISABLED = 1,
TOKEN_RESULT_ERROR_OTHER = 2,
TOKEN_RESULT_ERROR_NONE_FOR_SALE = 3,
TOKEN_RESULT_ERROR_TOO_MANY_TOKENS = 4,
TOKEN_RESULT_SUCCESS_NO = 5,
TOKEN_RESULT_ERROR_TRANSACTION_IN_PROGRESS = 6,
TOKEN_RESULT_ERROR_AUCTIONABLE_TOKEN_OWNED = 7,
TOKEN_RESULT_ERROR_TRIAL_RESTRICTED = 8
};
enum RaidGroupReason
{
RAID_GROUP_ERR_NONE = 0,
RAID_GROUP_ERR_LOWLEVEL = 1, // "You are too low level to enter this instance."
RAID_GROUP_ERR_ONLY = 2, // "You must be in a raid group to enter this instance."
RAID_GROUP_ERR_FULL = 3, // "The instance is full."
RAID_GROUP_ERR_REQUIREMENTS_UNMATCH = 4 // "You do not meet the requirements to enter this instance."
};
enum ResetFailedReason : uint8
{
INSTANCE_RESET_FAILED = 0, // "Cannot reset %s. There are players still inside the instance."
INSTANCE_RESET_FAILED_ZONING = 1, // "Cannot reset %s. There are players in your party attempting to zone into an instance."
INSTANCE_RESET_FAILED_OFFLINE = 2 // "Cannot reset %s. There are players offline in your party."
};
#endif