/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_DESTINATION_HOLDER_H
#define TRINITY_DESTINATION_HOLDER_H
#include "Define.h"
#include "Timer.h"
class WorldObject;
class Map;
#define TRAVELLER_UPDATE_INTERVAL 300
template
class DestinationHolder
{
TimeTrackerSmall i_tracker;
uint32 i_totalTravelTime;
uint32 i_timeElapsed;
bool i_destSet;
float i_fromX, i_fromY, i_fromZ;
float i_destX, i_destY, i_destZ;
public:
DestinationHolder() : i_tracker(TRAVELLER_UPDATE_INTERVAL), i_totalTravelTime(0), i_timeElapsed(0),
i_destSet(false), i_fromX(0), i_fromY(0), i_fromZ(0), i_destX(0), i_destY(0), i_destZ(0) {}
uint32 SetDestination(TRAVELLER &traveller, float dest_x, float dest_y, float dest_z, bool sendMove = true);
void GetDestination(float &x, float &y, float &z) const { x = i_destX; y = i_destY; z = i_destZ; }
bool UpdateExpired(void) const { return i_tracker.Passed(); }
void ResetUpdate(uint32 t = TRAVELLER_UPDATE_INTERVAL) { i_tracker.Reset(t); }
uint32 GetTotalTravelTime(void) const { return i_totalTravelTime; }
void IncreaseTravelTime(uint32 increment) { i_totalTravelTime += increment; }
void ResetTravelTime() { i_totalTravelTime = 0; }
bool HasDestination(void) const { return i_destSet; }
float GetDestinationDiff(float x, float y, float z) const;
bool HasArrived(void) const { return (i_totalTravelTime == 0 || i_timeElapsed >= i_totalTravelTime); }
bool UpdateTraveller(TRAVELLER &traveller, uint32 diff, bool micro_movement=false);
uint32 StartTravel(TRAVELLER &traveller, bool sendMove = true);
void GetLocationNow(const Map* map, float &x, float &y, float &z, bool is3D = false) const;
void GetLocationNowNoMicroMovement(float &x, float &y, float &z) const; // For use without micro movement
float GetDistance3dFromDestSq(const WorldObject &obj) const;
private:
void _findOffSetPoint(float x1, float y1, float x2, float y2, float offset, float &x, float &y);
};
#endif