/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef OUTDOOR_PVP_MGR_H_ #define OUTDOOR_PVP_MGR_H_ #define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000 #include "OutdoorPvP.h" #include "Hash.h" #include #include #include #include class Player; class GameObject; class Creature; class Map; class ZoneScript; struct GossipMenuItems; enum LocaleConstant : uint8; // class to handle player enter / leave / areatrigger / GO use events class TC_GAME_API OutdoorPvPMgr { private: OutdoorPvPMgr(); ~OutdoorPvPMgr(); public: OutdoorPvPMgr(OutdoorPvPMgr const&) = delete; OutdoorPvPMgr(OutdoorPvPMgr&&) = delete; OutdoorPvPMgr& operator= (OutdoorPvPMgr const&) = delete; OutdoorPvPMgr& operator= (OutdoorPvPMgr&&) = delete; static OutdoorPvPMgr* instance(); // create outdoor pvp events void InitOutdoorPvP(); // cleanup void Die(); void CreateOutdoorPvPForMap(Map* map); void DestroyOutdoorPvPForMap(Map* map); // called when a player enters an outdoor pvp area void HandlePlayerEnterZone(Player* player, uint32 areaflag); // called when player leaves an outdoor pvp area void HandlePlayerLeaveZone(Player* player, uint32 areaflag); // called when player resurrects void HandlePlayerResurrects(Player* player, uint32 areaflag); // return assigned outdoor pvp OutdoorPvP* GetOutdoorPvPToZoneId(Map* map, uint32 zoneid); // handle custom (non-exist in dbc) spell if registered bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go); // handle custom go if registered bool HandleOpenGo(Player* player, GameObject* go); void AddZone(uint32 zoneid, OutdoorPvP* handle); void Update(uint32 diff); void HandleDropFlag(Player* player, uint32 spellId); std::string GetDefenseMessage(uint32 zoneId, uint32 id, LocaleConstant locale) const; private: typedef std::unordered_map, OutdoorPvP*> OutdoorPvPMap; typedef std::array OutdoorPvPScriptIds; // contains all initiated outdoor pvp events // used when initing / cleaning up std::unordered_map>> m_OutdoorPvPByMap; // maps the zone ids to an outdoor pvp event // used in player event handling OutdoorPvPMap m_OutdoorPvPMap; // Holds the outdoor PvP templates OutdoorPvPScriptIds m_OutdoorMapIds = { 0, 530, 530, 530, 530, 1 }; OutdoorPvPScriptIds m_OutdoorPvPDatas = {}; // update interval uint32 m_UpdateTimer; }; #define sOutdoorPvPMgr OutdoorPvPMgr::instance() #endif /*OUTDOOR_PVP_MGR_H_*/