/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_
#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000
#include "OutdoorPvP.h"
#include "Hash.h"
#include
#include
#include
#include
class Player;
class GameObject;
class Creature;
class Map;
class ZoneScript;
struct GossipMenuItems;
enum LocaleConstant : uint8;
// class to handle player enter / leave / areatrigger / GO use events
class TC_GAME_API OutdoorPvPMgr
{
private:
OutdoorPvPMgr();
~OutdoorPvPMgr();
public:
OutdoorPvPMgr(OutdoorPvPMgr const&) = delete;
OutdoorPvPMgr(OutdoorPvPMgr&&) = delete;
OutdoorPvPMgr& operator= (OutdoorPvPMgr const&) = delete;
OutdoorPvPMgr& operator= (OutdoorPvPMgr&&) = delete;
static OutdoorPvPMgr* instance();
// create outdoor pvp events
void InitOutdoorPvP();
// cleanup
void Die();
void CreateOutdoorPvPForMap(Map* map);
void DestroyOutdoorPvPForMap(Map* map);
// called when a player enters an outdoor pvp area
void HandlePlayerEnterZone(Player* player, uint32 areaflag);
// called when player leaves an outdoor pvp area
void HandlePlayerLeaveZone(Player* player, uint32 areaflag);
// called when player resurrects
void HandlePlayerResurrects(Player* player, uint32 areaflag);
// return assigned outdoor pvp
OutdoorPvP* GetOutdoorPvPToZoneId(Map* map, uint32 zoneid);
// handle custom (non-exist in dbc) spell if registered
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
// handle custom go if registered
bool HandleOpenGo(Player* player, GameObject* go);
void AddZone(uint32 zoneid, OutdoorPvP* handle);
void Update(uint32 diff);
void HandleDropFlag(Player* player, uint32 spellId);
std::string GetDefenseMessage(uint32 zoneId, uint32 id, LocaleConstant locale) const;
private:
typedef std::unordered_map, OutdoorPvP*> OutdoorPvPMap;
typedef std::array OutdoorPvPScriptIds;
// contains all initiated outdoor pvp events
// used when initing / cleaning up
std::unordered_map