/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef PersonalPhaseTracker_h__
#define PersonalPhaseTracker_h__
#include "Common.h"
#include "Duration.h"
#include "GridDefines.h"
#include "ObjectGuid.h"
#include "Optional.h"
class Map;
class PhaseShift;
class WorldObject;
struct Cell;
struct PersonalPhaseSpawns
{
static constexpr Milliseconds DELETE_TIME_DEFAULT = 1min;
std::unordered_set Objects;
std::unordered_set Grids;
Optional DurationRemaining;
bool IsEmpty() const { return Objects.empty() && Grids.empty(); }
};
/* Tracks personal phases for a single owner */
struct PlayerPersonalPhasesTracker
{
public:
void RegisterTrackedObject(uint32 phaseId, WorldObject* object);
void UnregisterTrackedObject(WorldObject* object);
void OnOwnerPhasesChanged(WorldObject const* owner);
void MarkAllPhasesForDeletion();
void Update(Map* map, uint32 diff);
bool IsGridLoadedForPhase(uint32 gridId, uint32 phaseId) const;
void SetGridLoadedForPhase(uint32 gridId, uint32 phaseId);
void SetGridUnloaded(uint32 gridId);
bool IsEmpty() const { return _spawns.empty(); }
private:
void DespawnPhase(Map* map, PersonalPhaseSpawns& spawns);
std::unordered_map _spawns;
};
/* Handles personal phase trackers for all owners */
struct MultiPersonalPhaseTracker
{
void LoadGrid(PhaseShift const& phaseShift, NGridType& grid, Map* map, Cell const& cell);
void UnloadGrid(NGridType& grid);
void RegisterTrackedObject(uint32 phaseId, ObjectGuid const& phaseOwner, WorldObject* object);
void UnregisterTrackedObject(WorldObject* object);
void OnOwnerPhaseChanged(WorldObject const* phaseOwner, NGridType* grid, Map* map, Cell const& cell);
void MarkAllPhasesForDeletion(ObjectGuid const& phaseOwner);
void Update(Map* map, uint32 diff);
private:
std::unordered_map _playerData;
};
#endif // PersonalPhaseTracker_h__