/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef PersonalPhaseTracker_h__ #define PersonalPhaseTracker_h__ #include "Common.h" #include "Duration.h" #include "GridDefines.h" #include "ObjectGuid.h" #include "Optional.h" class Map; class PhaseShift; class WorldObject; struct Cell; struct PersonalPhaseSpawns { static constexpr Milliseconds DELETE_TIME_DEFAULT = 1min; std::unordered_set Objects; std::unordered_set Grids; Optional DurationRemaining; bool IsEmpty() const { return Objects.empty() && Grids.empty(); } }; /* Tracks personal phases for a single owner */ struct PlayerPersonalPhasesTracker { public: void RegisterTrackedObject(uint32 phaseId, WorldObject* object); void UnregisterTrackedObject(WorldObject* object); void OnOwnerPhasesChanged(WorldObject const* owner); void MarkAllPhasesForDeletion(); void Update(Map* map, uint32 diff); bool IsGridLoadedForPhase(uint32 gridId, uint32 phaseId) const; void SetGridLoadedForPhase(uint32 gridId, uint32 phaseId); void SetGridUnloaded(uint32 gridId); bool IsEmpty() const { return _spawns.empty(); } private: void DespawnPhase(Map* map, PersonalPhaseSpawns& spawns); std::unordered_map _spawns; }; /* Handles personal phase trackers for all owners */ struct MultiPersonalPhaseTracker { void LoadGrid(PhaseShift const& phaseShift, NGridType& grid, Map* map, Cell const& cell); void UnloadGrid(NGridType& grid); void RegisterTrackedObject(uint32 phaseId, ObjectGuid const& phaseOwner, WorldObject* object); void UnregisterTrackedObject(WorldObject* object); void OnOwnerPhaseChanged(WorldObject const* phaseOwner, NGridType* grid, Map* map, Cell const& cell); void MarkAllPhasesForDeletion(ObjectGuid const& phaseOwner); void Update(Map* map, uint32 diff); private: std::unordered_map _playerData; }; #endif // PersonalPhaseTracker_h__