/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#ifndef PersonalPhaseTracker_h__
#define PersonalPhaseTracker_h__
#include "Common.h"
#include "Duration.h"
#include "GridDefines.h"
#include "ObjectGuid.h"
#include "Optional.h"
class Map;
class PhaseShift;
class WorldObject;
struct Cell;
struct PersonalPhaseSpawns
{
    static constexpr Milliseconds DELETE_TIME_DEFAULT = 1min;
    std::unordered_set Objects;
    std::unordered_set Grids;
    Optional DurationRemaining;
    bool IsEmpty() const { return Objects.empty() && Grids.empty(); }
};
/* Tracks personal phases for a single owner */
struct PlayerPersonalPhasesTracker
{
public:
    void RegisterTrackedObject(uint32 phaseId, WorldObject* object);
    void UnregisterTrackedObject(WorldObject* object);
    void OnOwnerPhasesChanged(WorldObject const* owner);
    void MarkAllPhasesForDeletion();
    void Update(Map* map, uint32 diff);
    bool IsGridLoadedForPhase(uint32 gridId, uint32 phaseId) const;
    void SetGridLoadedForPhase(uint32 gridId, uint32 phaseId);
    void SetGridUnloaded(uint32 gridId);
    bool IsEmpty() const { return _spawns.empty(); }
private:
    void DespawnPhase(Map* map, PersonalPhaseSpawns& spawns);
    std::unordered_map _spawns;
};
/* Handles personal phase trackers for all owners */
struct MultiPersonalPhaseTracker
{
    void LoadGrid(PhaseShift const& phaseShift, NGridType& grid, Map* map, Cell const& cell);
    void UnloadGrid(NGridType& grid);
    void RegisterTrackedObject(uint32 phaseId, ObjectGuid const& phaseOwner, WorldObject* object);
    void UnregisterTrackedObject(WorldObject* object);
    void OnOwnerPhaseChanged(WorldObject const* phaseOwner, NGridType* grid, Map* map, Cell const& cell);
    void MarkAllPhasesForDeletion(ObjectGuid const& phaseOwner);
    void Update(Map* map, uint32 diff);
private:
    std::unordered_map _playerData;
};
#endif // PersonalPhaseTracker_h__