/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef PhasingHandler_h__
#define PhasingHandler_h__
#include "Define.h"
#include
#include
class ChatHandler;
class ObjectGuid;
class PhaseShift;
class Player;
class TerrainInfo;
class WorldObject;
namespace WorldPackets
{
namespace Party
{
struct PartyMemberPhaseStates;
}
}
class TC_GAME_API PhasingHandler
{
public:
static void AddPhase(WorldObject* object, uint32 phaseId, bool updateVisibility);
static void RemovePhase(WorldObject* object, uint32 phaseId, bool updateVisibility);
static void AddPhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility);
static void RemovePhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility);
static void AddVisibleMapId(WorldObject* object, uint32 visibleMapId);
static void RemoveVisibleMapId(WorldObject* object, uint32 visibleMapId);
static void ResetPhaseShift(WorldObject* object);
static void InheritPhaseShift(WorldObject* target, WorldObject const* source);
static void OnMapChange(WorldObject* object);
static void OnAreaChange(WorldObject* object);
static bool OnConditionChange(WorldObject* object, bool updateVisibility = true);
static void SendToPlayer(Player const* player, PhaseShift const& phaseShift);
static void SendToPlayer(Player const* player);
static void FillPartyMemberPhase(WorldPackets::Party::PartyMemberPhaseStates* partyMemberPhases, PhaseShift const& phaseShift);
static PhaseShift const& GetEmptyPhaseShift();
static PhaseShift const& GetAlwaysVisiblePhaseShift();
static void InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
static void InitDbPersonalOwnership(PhaseShift& phaseShift, ObjectGuid const& personalGuid);
static void InitDbVisibleMapId(PhaseShift& phaseShift, int32 visibleMapId);
static bool InDbPhaseShift(WorldObject const* object, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
static uint32 GetTerrainMapId(PhaseShift const& phaseShift, uint32 mapId, TerrainInfo const* terrain, float x, float y);
static void SetAlwaysVisible(WorldObject* object, bool apply, bool updateVisibility);
static void SetInversed(WorldObject* object, bool apply, bool updateVisibility);
static void PrintToChat(ChatHandler* chat, WorldObject const* target);
static std::string FormatPhases(PhaseShift const& phaseShift);
static bool IsPersonalPhase(uint32 phaseId);
private:
class ControlledUnitVisitor;
friend ControlledUnitVisitor;
static void AddPhase(WorldObject* object, uint32 phaseId, ObjectGuid const& personalGuid, bool updateVisibility, ControlledUnitVisitor& visitor);
static void RemovePhase(WorldObject* object, uint32 phaseId, bool updateVisibility, ControlledUnitVisitor& visitor);
static void AddPhaseGroup(WorldObject* object, std::vector const* phasesInGroup, ObjectGuid const& personalGuid, bool updateVisibility, ControlledUnitVisitor& visitor);
static void RemovePhaseGroup(WorldObject* object, std::vector const* phasesInGroup, bool updateVisibility, ControlledUnitVisitor& visitor);
static void AddVisibleMapId(WorldObject* object, uint32 visibleMapId, ControlledUnitVisitor& visitor);
static void RemoveVisibleMapId(WorldObject* object, uint32 visibleMapId, ControlledUnitVisitor& visitor);
static void UpdateVisibilityIfNeeded(WorldObject* object, bool updateVisibility, bool changed);
};
#endif // PhasingHandler_h__