/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestDef.h" #include "DatabaseEnv.h" #include "DBCStores.h" #include "Log.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Player.h" #include "QuestPackets.h" #include "QuestPools.h" #include "World.h" Quest::Quest(Field* questRecord) { _id = questRecord[0].GetUInt32(); _method = questRecord[1].GetUInt8(); _level = questRecord[2].GetInt16(); _minLevel = questRecord[3].GetUInt8(); _zoneOrSort = questRecord[4].GetInt16(); _type = questRecord[5].GetUInt16(); _suggestedPlayers = questRecord[6].GetUInt8(); _timeAllowed = questRecord[7].GetUInt32(); _allowableRaces = questRecord[8].GetUInt32(); _requiredFactionId1 = questRecord[9].GetUInt16(); _requiredFactionId2 = questRecord[10].GetUInt16(); _requiredFactionValue1 = questRecord[11].GetInt32(); _requiredFactionValue2 = questRecord[12].GetInt32(); _rewardNextQuest = questRecord[13].GetUInt32(); _rewardXPDifficulty = questRecord[14].GetUInt8(); _rewardMoney = questRecord[15].GetInt32(); _rewardBonusMoney = questRecord[16].GetUInt32(); _rewardDisplaySpell = questRecord[17].GetUInt32(); _rewardSpell = questRecord[18].GetInt32(); _rewardHonor = questRecord[19].GetUInt32(); _rewardKillHonor = questRecord[20].GetFloat(); _startItem = questRecord[21].GetUInt32(); _flags = questRecord[22].GetUInt32(); _rewardTitleId = questRecord[23].GetUInt8(); _requiredPlayerKills = questRecord[24].GetUInt8(); _rewardTalents = questRecord[25].GetUInt8(); _rewardArenaPoints = questRecord[26].GetUInt16(); for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) { RewardItemId[i] = questRecord[27 + i * 2].GetUInt32(); RewardItemIdCount[i] = questRecord[28 + i * 2].GetUInt16(); if (RewardItemId[i]) ++_rewItemsCount; } for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { RewardChoiceItemId[i] = questRecord[35 + i * 2].GetUInt32(); RewardChoiceItemCount[i] = questRecord[36 + i * 2].GetUInt16(); if (RewardChoiceItemId[i]) ++_rewChoiceItemsCount; } for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) { RewardFactionId[i] = questRecord[47 + i * 3].GetUInt16(); RewardFactionValueId[i] = questRecord[48 + i * 3].GetInt32(); RewardFactionValueIdOverride[i] = questRecord[49 + i * 3].GetInt32(); } _poiContinent = questRecord[62].GetUInt16(); _poiX = questRecord[63].GetFloat(); _poiY = questRecord[64].GetFloat(); _poiPriority = questRecord[65].GetUInt32(); _title = questRecord[66].GetString(); _objectives = questRecord[67].GetString(); _details = questRecord[68].GetString(); _areaDescription = questRecord[69].GetString(); _completedText = questRecord[70].GetString(); for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { RequiredNpcOrGo[i] = questRecord[71+i].GetInt32(); RequiredNpcOrGoCount[i] = questRecord[75+i].GetUInt16(); ObjectiveText[i] = questRecord[100+i].GetString(); if (RequiredNpcOrGo[i]) ++_reqCreatureOrGOcount; } for (uint32 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) { ItemDrop[i] = questRecord[79+i].GetUInt32(); ItemDropQuantity[i] = questRecord[83+i].GetUInt16(); } for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { RequiredItemId[i] = questRecord[87+i].GetUInt32(); RequiredItemCount[i] = questRecord[93+i].GetUInt16(); if (RequiredItemId[i]) ++_reqItemsCount; } // int8 Unknown0 = questRecord[99].GetUInt8(); // int32 VerifiedBuild = questRecord[104].GetInt32(); } void Quest::LoadQuestDetails(Field* fields) { for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1+i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote{} ({}) set for quest {}. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } DetailsEmote[i] = fields[1+i].GetUInt16(); } for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = fields[5+i].GetUInt32(); } void Quest::LoadQuestRequestItems(Field* fields) { _emoteOnComplete = fields[1].GetUInt16(); _emoteOnIncomplete = fields[2].GetUInt16(); if (!sEmotesStore.LookupEntry(_emoteOnComplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete ({}) set for quest {}.", _emoteOnComplete, fields[0].GetUInt32()); if (!sEmotesStore.LookupEntry(_emoteOnIncomplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete ({}) set for quest {}.", _emoteOnIncomplete, fields[0].GetUInt32()); _requestItemsText = fields[3].GetString(); } void Quest::LoadQuestOfferReward(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote{} ({}) set for quest {}. Skipped.", 1 + i, fields[1 + i].GetUInt16(), fields[0].GetUInt32()); continue; } OfferRewardEmote[i] = fields[1 + i].GetUInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32(); _offerRewardText = fields[9].GetString(); } void Quest::LoadQuestTemplateAddon(Field* fields) { _maxLevel = fields[1].GetUInt8(); _requiredClasses = fields[2].GetUInt32(); _sourceSpellid = fields[3].GetUInt32(); _prevQuestId = fields[4].GetInt32(); _nextQuestId = fields[5].GetUInt32(); _exclusiveGroup = fields[6].GetInt32(); _breadcrumbForQuestId = fields[7].GetInt32(); _rewardMailTemplateId = fields[8].GetUInt32(); _rewardMailDelay = fields[9].GetUInt32(); _requiredSkillId = fields[10].GetUInt16(); _requiredSkillPoints = fields[11].GetUInt16(); _requiredMinRepFaction = fields[12].GetUInt16(); _requiredMaxRepFaction = fields[13].GetUInt16(); _requiredMinRepValue = fields[14].GetInt32(); _requiredMaxRepValue = fields[15].GetInt32(); _startItemCount = fields[16].GetUInt8(); _specialFlags = fields[17].GetUInt8(); if (_specialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) _flags |= QUEST_FLAGS_AUTO_ACCEPT; } void Quest::LoadQuestMailSender(Field* fields) { _rewardMailSenderEntry = fields[1].GetUInt32(); } uint32 Quest::GetXPReward(Player const* player) const { if (player) { int32 quest_level = (_level == -1 ? player->GetLevel() : _level); QuestXPEntry const* xpentry = sQuestXPStore.LookupEntry(quest_level); if (!xpentry) return 0; int32 diffFactor = 2 * (quest_level - player->GetLevel()) + 20; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; uint32 xp = RoundXPValue(diffFactor * xpentry->Difficulty[_rewardXPDifficulty] / 10); if (sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO)) { uint32 minScaledXP = RoundXPValue(xpentry->Difficulty[_rewardXPDifficulty]) * sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO) / 100; xp = std::max(minScaledXP, xp); } return xp; } return 0; } /*static*/ bool Quest::IsTakingQuestEnabled(uint32 questId) { if (!sQuestPoolMgr->IsQuestActive(questId)) return false; return true; } void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player, bool sendHiddenRewards) const { if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS) || sendHiddenRewards) { for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (!RewardChoiceItemId[i]) continue; uint32 displayID = 0; if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i])) displayID = itemTemplate->DisplayInfoID; rewards.UnfilteredChoiceItems.emplace_back(RewardChoiceItemId[i], RewardChoiceItemCount[i], displayID); } for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (!RewardItemId[i]) continue; uint32 displayID = 0; if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i])) displayID = itemTemplate->DisplayInfoID; rewards.RewardItems.emplace_back(RewardItemId[i], RewardItemIdCount[i], displayID); } rewards.RewardMoney = GetRewOrReqMoney(player); rewards.RewardXPDifficulty = GetXPReward(player) * sWorld->getRate(RATE_XP_QUEST); } rewards.RewardHonor = 10 * CalculateHonorGain(player->GetQuestLevel(this)); // rewarded honor points. Multiply with 10 to satisfy client rewards.RewardDisplaySpell = GetRewSpell(); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0) rewards.RewardSpell = GetRewSpellCast(); rewards.RewardTitleId = GetCharTitleId(); rewards.RewardTalents = GetBonusTalents(); rewards.RewardArenaPoints = GetRewArenaPoints(); for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) rewards.RewardFactionID[i] = RewardFactionId[i]; for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) rewards.RewardFactionValue[i] = RewardFactionValueId[i]; for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) rewards.RewardFactionValueOverride[i] = RewardFactionValueIdOverride[i]; } int32 Quest::GetRewOrReqMoney(Player const* player) const { // RequiredMoney: the amount is the negative copper sum. if (_rewardMoney < 0) return _rewardMoney; // RewardMoney: the positive amount if (!player || !player->IsMaxLevel()) return int32(_rewardMoney * sWorld->getRate(RATE_MONEY_QUEST)); else // At level cap, the money reward is the maximum amount between normal and bonus money reward return std::max(int32(GetRewMoneyMaxLevel()), int32(_rewardMoney * sWorld->getRate(RATE_MONEY_QUEST))); } uint32 Quest::GetRewMoneyMaxLevel() const { // If Quest has flag to not give money on max level, it's 0 if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) return 0; // Else, return the rewarded copper sum modified by the rate return uint32(_rewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST)); } bool Quest::IsAutoAccept() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && (_method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE)); } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (_type) { case QUEST_TYPE_RAID: return true; case QUEST_TYPE_RAID_10: return !(difficulty & RAID_DIFFICULTY_MASK_25MAN); case QUEST_TYPE_RAID_25: return difficulty & RAID_DIFFICULTY_MASK_25MAN; default: break; } if ((_flags & QUEST_FLAGS_RAID) != 0) return true; return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 level) const { if (level > GT_MAX_LEVEL) level = GT_MAX_LEVEL; uint32 honor = 0; if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->Data * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); } return honor; } bool Quest::CanIncreaseRewardedQuestCounters() const { // Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside. // This affects counters and client requests for completed quests. return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal())); } void Quest::InitializeQueryData() { for (uint8 loc = LOCALE_enUS; loc < TOTAL_LOCALES; ++loc) QueryData[loc] = BuildQueryData(static_cast(loc)); } WorldPacket Quest::BuildQueryData(LocaleConstant loc) const { WorldPackets::Quest::QueryQuestInfoResponse response; std::string locQuestTitle = GetTitle(); std::string locQuestDetails = GetDetails(); std::string locQuestObjectives = GetObjectives(); std::string locQuestAreaDescription = GetAreaDescription(); std::string locQuestCompletedText = GetCompletedText(); std::string locQuestObjectiveText[QUEST_OBJECTIVES_COUNT]; for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) locQuestObjectiveText[i] = ObjectiveText[i]; if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(GetQuestId())) { ObjectMgr::GetLocaleString(localeData->Title, loc, locQuestTitle); ObjectMgr::GetLocaleString(localeData->Details, loc, locQuestDetails); ObjectMgr::GetLocaleString(localeData->Objectives, loc, locQuestObjectives); ObjectMgr::GetLocaleString(localeData->AreaDescription, loc, locQuestAreaDescription); ObjectMgr::GetLocaleString(localeData->CompletedText, loc, locQuestCompletedText); for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], loc, locQuestObjectiveText[i]); } response.Info.QuestID = GetQuestId(); response.Info.QuestMethod = GetQuestMethod(); response.Info.QuestLevel = GetQuestLevel(); response.Info.QuestMinLevel = GetMinLevel(); response.Info.QuestSortID = GetZoneOrSort(); response.Info.QuestType = GetType(); response.Info.SuggestedGroupNum = GetSuggestedPlayers(); response.Info.RequiredFactionId[0] = GetRepObjectiveFaction(); response.Info.RequiredFactionValue[0] = GetRepObjectiveValue(); response.Info.RequiredFactionId[1] = GetRepObjectiveFaction2(); response.Info.RequiredFactionValue[1] = GetRepObjectiveValue2(); response.Info.RewardNextQuest = GetNextQuestInChain(); response.Info.RewardXPDifficulty = GetXPId(); response.Info.RewardMoney = GetRewOrReqMoney(); response.Info.RewardBonusMoney = GetRewMoneyMaxLevel(); response.Info.RewardDisplaySpell = GetRewSpell(); response.Info.RewardSpell = GetRewSpellCast(); response.Info.RewardHonor = GetRewHonorAddition(); response.Info.RewardKillHonor = GetRewHonorMultiplier(); response.Info.StartItem = GetSrcItemId(); response.Info.Flags = GetFlags(); response.Info.RewardTitleId = GetCharTitleId(); response.Info.RequiredPlayerKills = GetPlayersSlain(); response.Info.RewardTalents = GetBonusTalents(); response.Info.RewardArenaPoints = GetRewArenaPoints(); for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) { response.Info.RewardItems[i] = RewardItemId[i]; response.Info.RewardAmount[i] = RewardItemIdCount[i]; } for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { response.Info.UnfilteredChoiceItems[i].ItemID = RewardChoiceItemId[i]; response.Info.UnfilteredChoiceItems[i].Quantity = RewardChoiceItemCount[i]; } for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids response.Info.RewardFactionID[i] = RewardFactionId[i]; for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? response.Info.RewardFactionValue[i] = RewardFactionValueId[i]; for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) response.Info.RewardFactionValueOverride[i] = RewardFactionValueIdOverride[i]; response.Info.POIContinent = GetPOIContinent(); response.Info.POIx = GetPOIx(); response.Info.POIy = GetPOIy(); response.Info.POIPriority = GetPointOpt(); response.Info.Title = locQuestTitle; response.Info.Objectives = locQuestObjectives; response.Info.Details = locQuestDetails; response.Info.AreaDescription = locQuestAreaDescription; response.Info.CompletedText = locQuestCompletedText; for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { response.Info.RequiredNpcOrGo[i] = RequiredNpcOrGo[i]; response.Info.RequiredNpcOrGoCount[i] = RequiredNpcOrGoCount[i]; response.Info.ItemDrop[i] = ItemDrop[i]; } for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { response.Info.RequiredItemId[i] = RequiredItemId[i]; response.Info.RequiredItemCount[i] = RequiredItemCount[i]; } for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) response.Info.ObjectiveText[i] = locQuestObjectiveText[i]; response.Write(); response.ShrinkToFit(); return response.Move(); } void Quest::AddQuestLevelToTitle(std::string &title, int32 level) { // Adds the quest level to the front of the quest title // example: [13] Westfall Stew std::stringstream questTitlePretty; questTitlePretty << "[" << level << "] " << title; title = questTitlePretty.str(); } uint32 Quest::RoundXPValue(uint32 xp) { if (xp <= 100) return 5 * ((xp + 2) / 5); else if (xp <= 500) return 10 * ((xp + 5) / 10); else if (xp <= 1000) return 25 * ((xp + 12) / 25); else return 50 * ((xp + 25) / 50); }