/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "QuestDef.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "QuestPackets.h"
#include "QuestPools.h"
#include "World.h"
Quest::Quest(Field* questRecord)
{
_id = questRecord[0].GetUInt32();
_method = questRecord[1].GetUInt8();
_level = questRecord[2].GetInt16();
_minLevel = questRecord[3].GetUInt8();
_zoneOrSort = questRecord[4].GetInt16();
_type = questRecord[5].GetUInt16();
_suggestedPlayers = questRecord[6].GetUInt8();
_timeAllowed = questRecord[7].GetUInt32();
_allowableRaces = questRecord[8].GetUInt32();
_requiredFactionId1 = questRecord[9].GetUInt16();
_requiredFactionId2 = questRecord[10].GetUInt16();
_requiredFactionValue1 = questRecord[11].GetInt32();
_requiredFactionValue2 = questRecord[12].GetInt32();
_rewardNextQuest = questRecord[13].GetUInt32();
_rewardXPDifficulty = questRecord[14].GetUInt8();
_rewardMoney = questRecord[15].GetInt32();
_rewardBonusMoney = questRecord[16].GetUInt32();
_rewardDisplaySpell = questRecord[17].GetUInt32();
_rewardSpell = questRecord[18].GetInt32();
_rewardHonor = questRecord[19].GetUInt32();
_rewardKillHonor = questRecord[20].GetFloat();
_startItem = questRecord[21].GetUInt32();
_flags = questRecord[22].GetUInt32();
_rewardTitleId = questRecord[23].GetUInt8();
_requiredPlayerKills = questRecord[24].GetUInt8();
_rewardTalents = questRecord[25].GetUInt8();
_rewardArenaPoints = questRecord[26].GetUInt16();
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
RewardItemId[i] = questRecord[27 + i * 2].GetUInt32();
RewardItemIdCount[i] = questRecord[28 + i * 2].GetUInt16();
if (RewardItemId[i])
++_rewItemsCount;
}
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
RewardChoiceItemId[i] = questRecord[35 + i * 2].GetUInt32();
RewardChoiceItemCount[i] = questRecord[36 + i * 2].GetUInt16();
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
}
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
{
RewardFactionId[i] = questRecord[47 + i * 3].GetUInt16();
RewardFactionValueId[i] = questRecord[48 + i * 3].GetInt32();
RewardFactionValueIdOverride[i] = questRecord[49 + i * 3].GetInt32();
}
_poiContinent = questRecord[62].GetUInt16();
_poiX = questRecord[63].GetFloat();
_poiY = questRecord[64].GetFloat();
_poiPriority = questRecord[65].GetUInt32();
_title = questRecord[66].GetString();
_objectives = questRecord[67].GetString();
_details = questRecord[68].GetString();
_areaDescription = questRecord[69].GetString();
_completedText = questRecord[70].GetString();
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
RequiredNpcOrGo[i] = questRecord[71+i].GetInt32();
RequiredNpcOrGoCount[i] = questRecord[75+i].GetUInt16();
ObjectiveText[i] = questRecord[100+i].GetString();
if (RequiredNpcOrGo[i])
++_reqCreatureOrGOcount;
}
for (uint32 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
ItemDrop[i] = questRecord[79+i].GetUInt32();
ItemDropQuantity[i] = questRecord[83+i].GetUInt16();
}
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
RequiredItemId[i] = questRecord[87+i].GetUInt32();
RequiredItemCount[i] = questRecord[93+i].GetUInt16();
if (RequiredItemId[i])
++_reqItemsCount;
}
// int8 Unknown0 = questRecord[99].GetUInt8();
// int32 VerifiedBuild = questRecord[104].GetInt32();
}
void Quest::LoadQuestDetails(Field* fields)
{
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (!sEmotesStore.LookupEntry(fields[1+i].GetUInt16()))
{
TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote{} ({}) set for quest {}. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
continue;
}
DetailsEmote[i] = fields[1+i].GetUInt16();
}
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = fields[5+i].GetUInt32();
}
void Quest::LoadQuestRequestItems(Field* fields)
{
_emoteOnComplete = fields[1].GetUInt16();
_emoteOnIncomplete = fields[2].GetUInt16();
if (!sEmotesStore.LookupEntry(_emoteOnComplete))
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete ({}) set for quest {}.", _emoteOnComplete, fields[0].GetUInt32());
if (!sEmotesStore.LookupEntry(_emoteOnIncomplete))
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete ({}) set for quest {}.", _emoteOnIncomplete, fields[0].GetUInt32());
_requestItemsText = fields[3].GetString();
}
void Quest::LoadQuestOfferReward(Field* fields)
{
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16()))
{
TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote{} ({}) set for quest {}. Skipped.", 1 + i, fields[1 + i].GetUInt16(), fields[0].GetUInt32());
continue;
}
OfferRewardEmote[i] = fields[1 + i].GetUInt16();
}
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32();
_offerRewardText = fields[9].GetString();
}
void Quest::LoadQuestTemplateAddon(Field* fields)
{
_maxLevel = fields[1].GetUInt8();
_requiredClasses = fields[2].GetUInt32();
_sourceSpellid = fields[3].GetUInt32();
_prevQuestId = fields[4].GetInt32();
_nextQuestId = fields[5].GetUInt32();
_exclusiveGroup = fields[6].GetInt32();
_breadcrumbForQuestId = fields[7].GetInt32();
_rewardMailTemplateId = fields[8].GetUInt32();
_rewardMailDelay = fields[9].GetUInt32();
_requiredSkillId = fields[10].GetUInt16();
_requiredSkillPoints = fields[11].GetUInt16();
_requiredMinRepFaction = fields[12].GetUInt16();
_requiredMaxRepFaction = fields[13].GetUInt16();
_requiredMinRepValue = fields[14].GetInt32();
_requiredMaxRepValue = fields[15].GetInt32();
_startItemCount = fields[16].GetUInt8();
_specialFlags = fields[17].GetUInt8();
if (_specialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
_flags |= QUEST_FLAGS_AUTO_ACCEPT;
}
void Quest::LoadQuestMailSender(Field* fields)
{
_rewardMailSenderEntry = fields[1].GetUInt32();
}
uint32 Quest::GetXPReward(Player const* player) const
{
if (player)
{
int32 quest_level = (_level == -1 ? player->GetLevel() : _level);
QuestXPEntry const* xpentry = sQuestXPStore.LookupEntry(quest_level);
if (!xpentry)
return 0;
int32 diffFactor = 2 * (quest_level - player->GetLevel()) + 20;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = RoundXPValue(diffFactor * xpentry->Difficulty[_rewardXPDifficulty] / 10);
if (sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO))
{
uint32 minScaledXP = RoundXPValue(xpentry->Difficulty[_rewardXPDifficulty]) * sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO) / 100;
xp = std::max(minScaledXP, xp);
}
return xp;
}
return 0;
}
/*static*/ bool Quest::IsTakingQuestEnabled(uint32 questId)
{
if (!sQuestPoolMgr->IsQuestActive(questId))
return false;
return true;
}
void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player, bool sendHiddenRewards) const
{
if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS) || sendHiddenRewards)
{
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if (!RewardChoiceItemId[i])
continue;
uint32 displayID = 0;
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i]))
displayID = itemTemplate->DisplayInfoID;
rewards.UnfilteredChoiceItems.emplace_back(RewardChoiceItemId[i], RewardChoiceItemCount[i], displayID);
}
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!RewardItemId[i])
continue;
uint32 displayID = 0;
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i]))
displayID = itemTemplate->DisplayInfoID;
rewards.RewardItems.emplace_back(RewardItemId[i], RewardItemIdCount[i], displayID);
}
rewards.RewardMoney = GetRewOrReqMoney(player);
rewards.RewardXPDifficulty = GetXPReward(player) * sWorld->getRate(RATE_XP_QUEST);
}
rewards.RewardHonor = 10 * CalculateHonorGain(player->GetQuestLevel(this)); // rewarded honor points. Multiply with 10 to satisfy client
rewards.RewardDisplaySpell = GetRewSpell(); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0)
rewards.RewardSpell = GetRewSpellCast();
rewards.RewardTitleId = GetCharTitleId();
rewards.RewardTalents = GetBonusTalents();
rewards.RewardArenaPoints = GetRewArenaPoints();
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
rewards.RewardFactionID[i] = RewardFactionId[i];
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
rewards.RewardFactionValue[i] = RewardFactionValueId[i];
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
rewards.RewardFactionValueOverride[i] = RewardFactionValueIdOverride[i];
}
int32 Quest::GetRewOrReqMoney(Player const* player) const
{
// RequiredMoney: the amount is the negative copper sum.
if (_rewardMoney < 0)
return _rewardMoney;
// RewardMoney: the positive amount
if (!player || !player->IsMaxLevel())
return int32(_rewardMoney * sWorld->getRate(RATE_MONEY_QUEST));
else // At level cap, the money reward is the maximum amount between normal and bonus money reward
return std::max(int32(GetRewMoneyMaxLevel()), int32(_rewardMoney * sWorld->getRate(RATE_MONEY_QUEST)));
}
uint32 Quest::GetRewMoneyMaxLevel() const
{
// If Quest has flag to not give money on max level, it's 0
if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
return 0;
// Else, return the rewarded copper sum modified by the rate
return uint32(_rewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
}
bool Quest::IsAutoAccept() const
{
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT);
}
bool Quest::IsAutoComplete() const
{
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && (_method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE));
}
bool Quest::IsRaidQuest(Difficulty difficulty) const
{
switch (_type)
{
case QUEST_TYPE_RAID:
return true;
case QUEST_TYPE_RAID_10:
return !(difficulty & RAID_DIFFICULTY_MASK_25MAN);
case QUEST_TYPE_RAID_25:
return difficulty & RAID_DIFFICULTY_MASK_25MAN;
default:
break;
}
if ((_flags & QUEST_FLAGS_RAID) != 0)
return true;
return false;
}
bool Quest::IsAllowedInRaid(Difficulty difficulty) const
{
if (IsRaidQuest(difficulty))
return true;
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID);
}
uint32 Quest::CalculateHonorGain(uint8 level) const
{
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
uint32 honor = 0;
if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
if (!tc)
return 0;
honor = uint32(tc->Data * GetRewHonorMultiplier() * 0.1f);
honor += GetRewHonorAddition();
}
return honor;
}
bool Quest::CanIncreaseRewardedQuestCounters() const
{
// Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside.
// This affects counters and client requests for completed quests.
return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal()));
}
void Quest::InitializeQueryData()
{
for (uint8 loc = LOCALE_enUS; loc < TOTAL_LOCALES; ++loc)
QueryData[loc] = BuildQueryData(static_cast(loc));
}
WorldPacket Quest::BuildQueryData(LocaleConstant loc) const
{
WorldPackets::Quest::QueryQuestInfoResponse response;
std::string locQuestTitle = GetTitle();
std::string locQuestDetails = GetDetails();
std::string locQuestObjectives = GetObjectives();
std::string locQuestAreaDescription = GetAreaDescription();
std::string locQuestCompletedText = GetCompletedText();
std::string locQuestObjectiveText[QUEST_OBJECTIVES_COUNT];
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
locQuestObjectiveText[i] = ObjectiveText[i];
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, loc, locQuestTitle);
ObjectMgr::GetLocaleString(localeData->Details, loc, locQuestDetails);
ObjectMgr::GetLocaleString(localeData->Objectives, loc, locQuestObjectives);
ObjectMgr::GetLocaleString(localeData->AreaDescription, loc, locQuestAreaDescription);
ObjectMgr::GetLocaleString(localeData->CompletedText, loc, locQuestCompletedText);
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], loc, locQuestObjectiveText[i]);
}
response.Info.QuestID = GetQuestId();
response.Info.QuestMethod = GetQuestMethod();
response.Info.QuestLevel = GetQuestLevel();
response.Info.QuestMinLevel = GetMinLevel();
response.Info.QuestSortID = GetZoneOrSort();
response.Info.QuestType = GetType();
response.Info.SuggestedGroupNum = GetSuggestedPlayers();
response.Info.RequiredFactionId[0] = GetRepObjectiveFaction();
response.Info.RequiredFactionValue[0] = GetRepObjectiveValue();
response.Info.RequiredFactionId[1] = GetRepObjectiveFaction2();
response.Info.RequiredFactionValue[1] = GetRepObjectiveValue2();
response.Info.RewardNextQuest = GetNextQuestInChain();
response.Info.RewardXPDifficulty = GetXPId();
response.Info.RewardMoney = GetRewOrReqMoney();
response.Info.RewardBonusMoney = GetRewMoneyMaxLevel();
response.Info.RewardDisplaySpell = GetRewSpell();
response.Info.RewardSpell = GetRewSpellCast();
response.Info.RewardHonor = GetRewHonorAddition();
response.Info.RewardKillHonor = GetRewHonorMultiplier();
response.Info.StartItem = GetSrcItemId();
response.Info.Flags = GetFlags();
response.Info.RewardTitleId = GetCharTitleId();
response.Info.RequiredPlayerKills = GetPlayersSlain();
response.Info.RewardTalents = GetBonusTalents();
response.Info.RewardArenaPoints = GetRewArenaPoints();
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
response.Info.RewardItems[i] = RewardItemId[i];
response.Info.RewardAmount[i] = RewardItemIdCount[i];
}
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
response.Info.UnfilteredChoiceItems[i].ItemID = RewardChoiceItemId[i];
response.Info.UnfilteredChoiceItems[i].Quantity = RewardChoiceItemCount[i];
}
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
response.Info.RewardFactionID[i] = RewardFactionId[i];
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
response.Info.RewardFactionValue[i] = RewardFactionValueId[i];
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
response.Info.RewardFactionValueOverride[i] = RewardFactionValueIdOverride[i];
response.Info.POIContinent = GetPOIContinent();
response.Info.POIx = GetPOIx();
response.Info.POIy = GetPOIy();
response.Info.POIPriority = GetPointOpt();
response.Info.Title = locQuestTitle;
response.Info.Objectives = locQuestObjectives;
response.Info.Details = locQuestDetails;
response.Info.AreaDescription = locQuestAreaDescription;
response.Info.CompletedText = locQuestCompletedText;
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
response.Info.RequiredNpcOrGo[i] = RequiredNpcOrGo[i];
response.Info.RequiredNpcOrGoCount[i] = RequiredNpcOrGoCount[i];
response.Info.ItemDrop[i] = ItemDrop[i];
}
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
response.Info.RequiredItemId[i] = RequiredItemId[i];
response.Info.RequiredItemCount[i] = RequiredItemCount[i];
}
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
response.Info.ObjectiveText[i] = locQuestObjectiveText[i];
response.Write();
response.ShrinkToFit();
return response.Move();
}
void Quest::AddQuestLevelToTitle(std::string &title, int32 level)
{
// Adds the quest level to the front of the quest title
// example: [13] Westfall Stew
std::stringstream questTitlePretty;
questTitlePretty << "[" << level << "] " << title;
title = questTitlePretty.str();
}
uint32 Quest::RoundXPValue(uint32 xp)
{
if (xp <= 100)
return 5 * ((xp + 2) / 5);
else if (xp <= 500)
return 10 * ((xp + 5) / 10);
else if (xp <= 1000)
return 25 * ((xp + 12) / 25);
else
return 50 * ((xp + 25) / 50);
}