/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestDef.h" #include "ConditionMgr.h" #include "DB2Stores.h" #include "Field.h" #include "GameTables.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" #include "QueryResult.h" #include "QueryResultStructured.h" #include "QuestPackets.h" #include "QuestPools.h" #include "SpellMgr.h" #include "World.h" #include "WorldSession.h" #define QUEST_TEMPLATE_FIELDS (ID)(QuestType)(QuestPackageID)(ContentTuningID)(QuestSortID)(QuestInfoID)(SuggestedGroupNum)(RewardNextQuest)(RewardXPDifficulty)\ (RewardXPMultiplier)(RewardMoneyDifficulty)(RewardMoneyMultiplier)(RewardBonusMoney)(RewardSpell)(RewardHonor)(RewardKillHonor)(StartItem)\ (RewardArtifactXPDifficulty)(RewardArtifactXPMultiplier)(RewardArtifactCategoryID)(Flags)(FlagsEx)(FlagsEx2)(FlagsEx3)\ (RewardItem1)(RewardAmount1)(ItemDrop1)(ItemDropQuantity1)(RewardItem2)(RewardAmount2)(ItemDrop2)(ItemDropQuantity2)\ (RewardItem3)(RewardAmount3)(ItemDrop3)(ItemDropQuantity3)(RewardItem4)(RewardAmount4)(ItemDrop4)(ItemDropQuantity4)\ (RewardChoiceItemID1)(RewardChoiceItemQuantity1)(RewardChoiceItemDisplayID1)(RewardChoiceItemID2)(RewardChoiceItemQuantity2)(RewardChoiceItemDisplayID2)\ (RewardChoiceItemID3)(RewardChoiceItemQuantity3)(RewardChoiceItemDisplayID3)(RewardChoiceItemID4)(RewardChoiceItemQuantity4)(RewardChoiceItemDisplayID4)\ (RewardChoiceItemID5)(RewardChoiceItemQuantity5)(RewardChoiceItemDisplayID5)(RewardChoiceItemID6)(RewardChoiceItemQuantity6)(RewardChoiceItemDisplayID6)\ (POIContinent)(POIx)(POIy)(POIPriority)(RewardTitle)(RewardArenaPoints)(RewardSkillLineID)(RewardNumSkillUps)\ (PortraitGiver)(PortraitGiverMount)(PortraitGiverModelSceneID)(PortraitTurnIn)(RewardFactionID1)(RewardFactionValue1)(RewardFactionOverride1)(RewardFactionCapIn1)\ (RewardFactionID2)(RewardFactionValue2)(RewardFactionOverride2)(RewardFactionCapIn2)(RewardFactionID3)(RewardFactionValue3)(RewardFactionOverride3)(RewardFactionCapIn3)\ (RewardFactionID4)(RewardFactionValue4)(RewardFactionOverride4)(RewardFactionCapIn4)(RewardFactionID5)(RewardFactionValue5)(RewardFactionOverride5)(RewardFactionCapIn5)\ (RewardFactionFlags)(RewardCurrencyID1)(RewardCurrencyQty1)(RewardCurrencyID2)(RewardCurrencyQty2)(RewardCurrencyID3)(RewardCurrencyQty3)\ (RewardCurrencyID4)(RewardCurrencyQty4)(AcceptedSoundKitID)(CompleteSoundKitID)(AreaGroupID)(TimeAllowed)(AllowableRaces)(ResetByScheduler)(Expansion)\ (ManagedWorldStateID)(QuestSessionBonus)(LogTitle)(LogDescription)(QuestDescription)(AreaDescription)(PortraitGiverText)(PortraitGiverName)\ (PortraitTurnInText)(PortraitTurnInName)(QuestCompletionLog) DEFINE_FIELD_ACCESSOR_CACHE(Quest::, QuestTemplateQueryResult, ResultSet, QUEST_TEMPLATE_FIELDS); Quest::Quest(QueryResult const& questRecord) : Quest(*questRecord) { } Quest::Quest(QuestTemplateQueryResult const& questRecord) : RewardItemId({ questRecord.RewardItem1().GetUInt32(), questRecord.RewardItem2().GetUInt32(), questRecord.RewardItem3().GetUInt32(), questRecord.RewardItem4().GetUInt32() }), RewardItemCount({ questRecord.RewardAmount1().GetUInt32(), questRecord.RewardAmount2().GetUInt32(), questRecord.RewardAmount3().GetUInt32(), questRecord.RewardAmount4().GetUInt32() }), ItemDrop({ questRecord.ItemDrop1().GetUInt32(), questRecord.ItemDrop2().GetUInt32(), questRecord.ItemDrop3().GetUInt32(), questRecord.ItemDrop4().GetUInt32() }), ItemDropQuantity({ questRecord.ItemDropQuantity1().GetUInt32(), questRecord.ItemDropQuantity2().GetUInt32(), questRecord.ItemDropQuantity3().GetUInt32(), questRecord.ItemDropQuantity4().GetUInt32() }), RewardChoiceItemId({ questRecord.RewardChoiceItemID1().GetUInt32(), questRecord.RewardChoiceItemID2().GetUInt32(), questRecord.RewardChoiceItemID3().GetUInt32(), questRecord.RewardChoiceItemID4().GetUInt32(), questRecord.RewardChoiceItemID5().GetUInt32(), questRecord.RewardChoiceItemID6().GetUInt32() }), RewardChoiceItemCount({ questRecord.RewardChoiceItemQuantity1().GetUInt32(), questRecord.RewardChoiceItemQuantity2().GetUInt32(), questRecord.RewardChoiceItemQuantity3().GetUInt32(), questRecord.RewardChoiceItemQuantity4().GetUInt32(), questRecord.RewardChoiceItemQuantity5().GetUInt32(), questRecord.RewardChoiceItemQuantity6().GetUInt32() }), RewardChoiceItemDisplayId({ questRecord.RewardChoiceItemDisplayID1().GetUInt32(), questRecord.RewardChoiceItemDisplayID2().GetUInt32(), questRecord.RewardChoiceItemDisplayID3().GetUInt32(), questRecord.RewardChoiceItemDisplayID4().GetUInt32(), questRecord.RewardChoiceItemDisplayID5().GetUInt32(), questRecord.RewardChoiceItemDisplayID6().GetUInt32() }), RewardFactionId({ questRecord.RewardFactionID1().GetUInt32(), questRecord.RewardFactionID2().GetUInt32(), questRecord.RewardFactionID3().GetUInt32(), questRecord.RewardFactionID4().GetUInt32(), questRecord.RewardFactionID5().GetUInt32() }), RewardFactionValue({ questRecord.RewardFactionValue1().GetInt32(), questRecord.RewardFactionValue2().GetInt32(), questRecord.RewardFactionValue3().GetInt32(), questRecord.RewardFactionValue4().GetInt32(), questRecord.RewardFactionValue5().GetInt32() }), RewardFactionOverride({ questRecord.RewardFactionOverride1().GetInt32(), questRecord.RewardFactionOverride2().GetInt32(), questRecord.RewardFactionOverride3().GetInt32(), questRecord.RewardFactionOverride4().GetInt32(), questRecord.RewardFactionOverride5().GetInt32() }), RewardFactionCapIn({ questRecord.RewardFactionCapIn1().GetInt32(), questRecord.RewardFactionCapIn2().GetInt32(), questRecord.RewardFactionCapIn3().GetInt32(), questRecord.RewardFactionCapIn4().GetInt32(), questRecord.RewardFactionCapIn5().GetInt32() }), RewardCurrencyId({ questRecord.RewardCurrencyID1().GetUInt32(), questRecord.RewardCurrencyID2().GetUInt32(), questRecord.RewardCurrencyID3().GetUInt32(), questRecord.RewardCurrencyID4().GetUInt32() }), RewardCurrencyCount({ questRecord.RewardCurrencyQty1().GetUInt32(), questRecord.RewardCurrencyQty2().GetUInt32(), questRecord.RewardCurrencyQty3().GetUInt32(), questRecord.RewardCurrencyQty4().GetUInt32() }), _rewItemsCount(std::ranges::count_if(RewardItemId, [](uint32 itemId) { return itemId != 0; })), _rewChoiceItemsCount(std::ranges::count_if(RewardChoiceItemId, [](uint32 itemId) { return itemId != 0; })), _id(questRecord.ID().GetUInt32()), _type(questRecord.QuestType().GetUInt8()), _packageID(questRecord.QuestPackageID().GetUInt32()), _contentTuningID(questRecord.ContentTuningID().GetInt32()), _questSortID(questRecord.QuestSortID().GetInt16()), _questInfoID(questRecord.QuestInfoID().GetUInt16()), _suggestedPlayers(questRecord.SuggestedGroupNum().GetUInt8()), _nextQuestInChain(questRecord.RewardNextQuest().GetUInt32()), _rewardXPDifficulty(questRecord.RewardXPDifficulty().GetUInt32()), _rewardXPMultiplier(questRecord.RewardXPMultiplier().GetFloat()), _rewardMoneyDifficulty(questRecord.RewardMoneyDifficulty().GetUInt32()), _rewardMoneyMultiplier(questRecord.RewardMoneyMultiplier().GetFloat()), _rewardBonusMoney(questRecord.RewardBonusMoney().GetUInt32()), _rewardSpell(questRecord.RewardSpell().GetUInt32()), _rewardHonor(questRecord.RewardHonor().GetUInt32()), _rewardKillHonor(questRecord.RewardKillHonor().GetUInt32()), _rewardArtifactXPDifficulty(questRecord.RewardArtifactXPDifficulty().GetUInt32()), _rewardArtifactXPMultiplier(questRecord.RewardArtifactXPMultiplier().GetFloat()), _rewardArtifactCategoryID(questRecord.RewardArtifactCategoryID().GetUInt32()), _sourceItemId(questRecord.StartItem().GetUInt32()), _flags(questRecord.Flags().GetUInt32()), _flagsEx(questRecord.FlagsEx().GetUInt32()), _flagsEx2(questRecord.FlagsEx2().GetUInt32()), _flagsEx3(questRecord.FlagsEx3().GetUInt32()), _poiContinent(questRecord.POIContinent().GetUInt32()), _poix(questRecord.POIx().GetFloat()), _poiy(questRecord.POIy().GetFloat()), _poiPriority(questRecord.POIPriority().GetUInt32()), _rewardTitleId(questRecord.RewardTitle().GetUInt32()), _rewardArenaPoints(questRecord.RewardArenaPoints().GetUInt32()), _rewardSkillId(questRecord.RewardSkillLineID().GetUInt32()), _rewardSkillPoints(questRecord.RewardNumSkillUps().GetUInt32()), _questGiverPortrait(questRecord.PortraitGiver().GetUInt32()), _questGiverPortraitMount(questRecord.PortraitGiverMount().GetUInt32()), _questGiverPortraitModelSceneId(questRecord.PortraitGiverModelSceneID().GetInt32()), _questTurnInPortrait(questRecord.PortraitTurnIn().GetUInt32()), _rewardReputationMask(questRecord.RewardFactionFlags().GetUInt32()), _soundAccept(questRecord.AcceptedSoundKitID().GetUInt32()), _soundTurnIn(questRecord.CompleteSoundKitID().GetUInt32()), _areaGroupID(questRecord.AreaGroupID().GetUInt32()), _limitTime(questRecord.TimeAllowed().GetInt64()), _allowableRaces({ .RawValue = questRecord.AllowableRaces().GetUInt64() }), _expansion(questRecord.Expansion().GetInt32()), _managedWorldStateID(questRecord.ManagedWorldStateID().GetInt32()), _questSessionBonus(questRecord.QuestSessionBonus().GetInt32()), _logTitle(questRecord.LogTitle().GetStringView()), _logDescription(questRecord.LogDescription().GetStringView()), _questDescription(questRecord.QuestDescription().GetStringView()), _areaDescription(questRecord.AreaDescription().GetStringView()), _portraitGiverText(questRecord.PortraitGiverText().GetStringView()), _portraitGiverName(questRecord.PortraitGiverName().GetStringView()), _portraitTurnInText(questRecord.PortraitTurnInText().GetStringView()), _portraitTurnInName(questRecord.PortraitTurnInName().GetStringView()), _questCompletionLog(questRecord.QuestCompletionLog().GetStringView()), _resetByScheduler(questRecord.ResetByScheduler().GetBool()) { } Quest::~Quest() { for (QuestObjective& objective : Objectives) delete objective.CompletionEffect; } void Quest::LoadRewardDisplaySpell(Field* fields) { uint32 spellId = fields[1].GetUInt32(); uint32 playerConditionId = fields[2].GetUInt32(); uint32 type = fields[3].GetUInt32(); if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE)) { TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` has non-existing Spell ({}) set for quest {}. Skipped.", spellId, fields[0].GetUInt32()); return; } if (playerConditionId && !sPlayerConditionStore.LookupEntry(playerConditionId)) { if (!sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_PLAYER_CONDITION, playerConditionId)) { TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` has serverside PlayerCondition ({}) set for quest {} and spell {} without conditions. Set to 0.", playerConditionId, fields[0].GetUInt32(), spellId); playerConditionId = 0; } } if (type >= AsUnderlyingType(QuestCompleteSpellType::Max)) { TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` invalid type value ({}) set for quest {} and spell {}. Set to 0.", type, fields[0].GetUInt32(), spellId); type = AsUnderlyingType(QuestCompleteSpellType::LegacyBehavior); } RewardDisplaySpell.emplace_back(spellId, playerConditionId, QuestCompleteSpellType(type)); } void Quest::LoadRewardChoiceItems(Field* fields) { for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewardChoiceItemType[i] = LootItemType(fields[1 + i].GetUInt8()); } void Quest::LoadQuestDetails(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote{} ({}) set for quest {}. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } DetailsEmote[i] = fields[1 + i].GetUInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = fields[5 + i].GetUInt32(); } void Quest::LoadQuestRequestItems(Field* fields) { _emoteOnComplete = fields[1].GetUInt16(); _emoteOnIncomplete = fields[2].GetUInt16(); if (!sEmotesStore.LookupEntry(_emoteOnComplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete ({}) set for quest {}.", _emoteOnComplete, fields[0].GetUInt32()); if (!sEmotesStore.LookupEntry(_emoteOnIncomplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete ({}) set for quest {}.", _emoteOnIncomplete, fields[0].GetUInt32()); _emoteOnCompleteDelay = fields[3].GetUInt32(); _emoteOnIncompleteDelay = fields[4].GetUInt32(); _requestItemsText = fields[5].GetStringView(); } void Quest::LoadQuestOfferReward(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote{} ({}) set for quest {}. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } OfferRewardEmote[i] = fields[1 + i].GetInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32(); _offerRewardText = fields[9].GetStringView(); } void Quest::LoadQuestTemplateAddon(Field* fields) { _maxLevel = fields[1].GetUInt8(); _allowableClasses = fields[2].GetUInt32(); _sourceSpellID = fields[3].GetUInt32(); _prevQuestID = fields[4].GetInt32(); _nextQuestID = fields[5].GetUInt32(); _exclusiveGroup = fields[6].GetInt32(); _breadcrumbForQuestId = fields[7].GetInt32(); _rewardMailTemplateId = fields[8].GetUInt32(); _rewardMailDelay = fields[9].GetUInt32(); _requiredSkillId = fields[10].GetUInt16(); _requiredSkillPoints = fields[11].GetUInt16(); _requiredMinRepFaction = fields[12].GetUInt16(); _requiredMaxRepFaction = fields[13].GetUInt16(); _requiredMinRepValue = fields[14].GetInt32(); _requiredMaxRepValue = fields[15].GetInt32(); _sourceItemIdCount = fields[16].GetUInt8(); _specialFlags = fields[17].GetUInt8(); _scriptId = sObjectMgr->GetScriptId(fields[18].GetStringView()); if (_specialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) _flags |= QUEST_FLAGS_AUTO_ACCEPT; } void Quest::LoadQuestMailSender(Field* fields) { _rewardMailSenderEntry = fields[1].GetUInt32(); } void Quest::LoadQuestObjective(Field* fields) { QuestObjective& obj = Objectives.emplace_back(); obj.QuestID = fields[0].GetUInt32(); obj.ID = fields[1].GetUInt32(); obj.Type = fields[2].GetUInt8(); obj.StorageIndex = fields[3].GetInt8(); obj.ObjectID = fields[4].GetInt32(); obj.Amount = fields[5].GetInt32(); obj.Flags = fields[6].GetUInt32(); obj.Flags2 = fields[7].GetUInt32(); obj.ProgressBarWeight = fields[8].GetFloat(); obj.Description = fields[9].GetStringView(); bool hasCompletionEffect = std::any_of(fields + 10, fields + 15, [](Field const& f) { return !f.IsNull(); }); if (hasCompletionEffect) { obj.CompletionEffect = new QuestObjectiveAction(); obj.CompletionEffect->GameEventId = fields[10].GetUInt32OrNull(); obj.CompletionEffect->SpellId = fields[11].GetUInt32OrNull(); obj.CompletionEffect->ConversationId = fields[12].GetUInt32OrNull(); obj.CompletionEffect->UpdatePhaseShift = fields[13].GetBool(); obj.CompletionEffect->UpdateZoneAuras = fields[14].GetBool(); } _usedQuestObjectiveTypes[obj.Type] = true; } void Quest::LoadQuestObjectiveVisualEffect(Field* fields) { uint32 objID = fields[1].GetUInt32(); for (QuestObjective& obj : Objectives) { if (obj.ID == objID) { uint8 effectIndex = fields[3].GetUInt8(); if (effectIndex >= obj.VisualEffects.size()) obj.VisualEffects.resize(effectIndex + 1, 0); obj.VisualEffects[effectIndex] = fields[4].GetInt32(); break; } } } void Quest::LoadConditionalConditionalQuestDescription(Field* fields) { LocaleConstant locale = GetLocaleByName(fields[4].GetStringView()); if (!sWorld->getBoolConfig(CONFIG_LOAD_LOCALES) && locale != DEFAULT_LOCALE) return; if (locale >= TOTAL_LOCALES) { TC_LOG_ERROR("sql.sql", "Table `quest_description_conditional` has invalid locale {} set for quest {}. Skipped.", fields[4].GetCString(), fields[0].GetUInt32()); return; } auto itr = std::find_if(_conditionalQuestDescription.begin(), _conditionalQuestDescription.end(), [fields](QuestConditionalText const& text) { return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32(); }); QuestConditionalText& text = itr != _conditionalQuestDescription.end() ? *itr : _conditionalQuestDescription.emplace_back(); text.PlayerConditionId = fields[1].GetInt32(); text.QuestgiverCreatureId = fields[2].GetInt32(); ObjectMgr::AddLocaleString(fields[3].GetStringView(), locale, text.Text); } void Quest::LoadConditionalConditionalRequestItemsText(Field* fields) { LocaleConstant locale = GetLocaleByName(fields[4].GetStringView()); if (!sWorld->getBoolConfig(CONFIG_LOAD_LOCALES) && locale != DEFAULT_LOCALE) return; if (locale >= TOTAL_LOCALES) { TC_LOG_ERROR("sql.sql", "Table `quest_request_items_conditional` has invalid locale {} set for quest {}. Skipped.", fields[4].GetCString(), fields[0].GetUInt32()); return; } auto itr = std::find_if(_conditionalRequestItemsText.begin(), _conditionalRequestItemsText.end(), [fields](QuestConditionalText const& text) { return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32(); }); QuestConditionalText& text = itr != _conditionalRequestItemsText.end() ? *itr : _conditionalRequestItemsText.emplace_back(); text.PlayerConditionId = fields[1].GetInt32(); text.QuestgiverCreatureId = fields[2].GetInt32(); ObjectMgr::AddLocaleString(fields[3].GetStringView(), locale, text.Text); } void Quest::LoadConditionalConditionalOfferRewardText(Field* fields) { LocaleConstant locale = GetLocaleByName(fields[4].GetStringView()); if (!sWorld->getBoolConfig(CONFIG_LOAD_LOCALES) && locale != DEFAULT_LOCALE) return; if (locale >= TOTAL_LOCALES) { TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward_conditional` has invalid locale {} set for quest {}. Skipped.", fields[4].GetCString(), fields[0].GetUInt32()); return; } auto itr = std::find_if(_conditionalOfferRewardText.begin(), _conditionalOfferRewardText.end(), [fields](QuestConditionalText const& text) { return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32(); }); QuestConditionalText& text = itr != _conditionalOfferRewardText.end() ? *itr : _conditionalOfferRewardText.emplace_back(); text.PlayerConditionId = fields[1].GetInt32(); text.QuestgiverCreatureId = fields[2].GetInt32(); ObjectMgr::AddLocaleString(fields[3].GetStringView(), locale, text.Text); } void Quest::LoadConditionalConditionalQuestCompletionLog(Field* fields) { LocaleConstant locale = GetLocaleByName(fields[4].GetStringView()); if (!sWorld->getBoolConfig(CONFIG_LOAD_LOCALES) && locale != DEFAULT_LOCALE) return; if (locale >= TOTAL_LOCALES) { TC_LOG_ERROR("sql.sql", "Table `quest_completion_log_conditional` has invalid locale {} set for quest {}. Skipped.", fields[4].GetCString(), fields[0].GetUInt32()); return; } auto itr = std::find_if(_conditionalQuestCompletionLog.begin(), _conditionalQuestCompletionLog.end(), [fields](QuestConditionalText const& text) { return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32(); }); QuestConditionalText& text = itr != _conditionalQuestCompletionLog.end() ? *itr : _conditionalQuestCompletionLog.emplace_back(); text.PlayerConditionId = fields[1].GetInt32(); text.QuestgiverCreatureId = fields[2].GetInt32(); ObjectMgr::AddLocaleString(fields[3].GetStringView(), locale, text.Text); } void Quest::LoadTreasurePickers(Field* fields) { _treasurePickerID.push_back(fields[1].GetInt32()); } uint32 Quest::XPValue(Player const* player) const { return XPValue(player, GetContentTuningId(), _rewardXPDifficulty, _rewardXPMultiplier, _expansion); } uint32 Quest::XPValue(Player const* player, uint32 contentTuningId, uint32 xpDifficulty, float xpMultiplier /*= 1.0f*/, int32 expansion /*= -1*/) { if (player) { uint32 questLevel = player->GetQuestLevel(contentTuningId); QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(questLevel); if (!questXp || xpDifficulty >= 10) return 0; uint32 xp = questXp->Difficulty[xpDifficulty]; if (ContentTuningEntry const* contentTuning = sContentTuningStore.LookupEntry(contentTuningId)) xp = xp * contentTuning->QuestXpMultiplier; int32 diffFactor = 2 * (questLevel - player->GetLevel()) + 12; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; xp = diffFactor * xp * xpMultiplier / 10; if (player->GetLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && expansion >= 0 && expansion < CURRENT_EXPANSION) xp = uint32(xp / 9.0f); xp = RoundXPValue(xp); if (sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO)) { uint32 minScaledXP = RoundXPValue(questXp->Difficulty[xpDifficulty] * xpMultiplier) * sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO) / 100; xp = std::max(minScaledXP, xp); } return xp; } return 0; } /*static*/ bool Quest::IsTakingQuestEnabled(uint32 questId) { if (!sQuestPoolMgr->IsQuestActive(questId)) return false; return true; } uint32 Quest::MoneyValue(Player const* player) const { if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(player->GetQuestLevel(this))) return money->Difficulty[GetRewMoneyDifficulty()] * GetMoneyMultiplier(); else return 0; } uint32 Quest::MaxMoneyValue() const { uint32 value = 0; if (Optional questLevels = sDB2Manager.GetContentTuningData(GetContentTuningId(), 0)) if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(questLevels->MaxLevel)) value = money->Difficulty[GetRewMoneyDifficulty()] * GetMoneyMultiplier(); return value; } uint32 Quest::GetMaxMoneyReward() const { return MaxMoneyValue() * sWorld->getRate(RATE_MONEY_QUEST); } Optional Quest::GetQuestTag() const { if (QuestInfoEntry const* questInfo = sQuestInfoStore.LookupEntry(GetQuestInfoID())) return static_cast(questInfo->Type); return {}; } bool Quest::IsImportant() const { if (QuestInfoEntry const* questInfo = sQuestInfoStore.LookupEntry(GetQuestInfoID())) return (questInfo->Modifiers & 0x400) != 0; return false; } bool Quest::IsMeta() const { if (QuestInfoEntry const* questInfo = sQuestInfoStore.LookupEntry(GetQuestInfoID())) return (questInfo->Modifiers & 0x800) != 0; return false; } void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const { rewards.ChoiceItemCount = GetRewChoiceItemsCount(); rewards.ItemCount = GetRewItemsCount(); rewards.Money = player->GetQuestMoneyReward(this); rewards.XP = player->GetQuestXPReward(this); rewards.ArtifactCategoryID = GetArtifactCategoryId(); rewards.Title = GetRewTitle(); rewards.FactionFlags = GetRewardReputationMask(); auto displaySpellItr = rewards.SpellCompletionDisplayID.begin(); for (QuestRewardDisplaySpell displaySpell : RewardDisplaySpell) { if (!ConditionMgr::IsPlayerMeetingCondition(player, displaySpell.PlayerConditionId)) continue; *displaySpellItr = displaySpell.SpellId; if (++displaySpellItr == rewards.SpellCompletionDisplayID.end()) break; } rewards.SpellCompletionID = GetRewSpell(); rewards.SkillLineID = GetRewardSkillId(); rewards.NumSkillUps = GetRewardSkillPoints(); rewards.TreasurePickerID = GetTreasurePickerId(); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { rewards.ChoiceItems[i].LootItemType = RewardChoiceItemType[i]; rewards.ChoiceItems[i].Item.ItemID = RewardChoiceItemId[i]; rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i]; } for (uint32 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i) { rewards.Items[i].ItemID = RewardItemId[i]; rewards.Items[i].ItemQty = RewardItemCount[i]; } for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { rewards.FactionID[i] = RewardFactionId[i]; rewards.FactionValue[i] = RewardFactionValue[i]; rewards.FactionOverride[i] = RewardFactionOverride[i]; rewards.FactionCapIn[i] = RewardFactionCapIn[i]; } for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { rewards.Currencies[i].CurrencyID = RewardCurrencyId[i]; rewards.Currencies[i].CurrencyQty = RewardCurrencyCount[i]; } } uint32 Quest::GetRewMoneyMaxLevel() const { // If Quest has flag to not give money on max level, it's 0 if (HasFlag(QUEST_FLAGS_NO_MONEY_FOR_XP)) return 0; // Else, return the rewarded copper sum modified by the rate return uint32(_rewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST)); } bool Quest::IsAutoAccept() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsTurnIn() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && _type == QUEST_TYPE_TURNIN; } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (_questInfoID) { case QUEST_INFO_RAID: return true; case QUEST_INFO_RAID_10: return difficulty == DIFFICULTY_10_N || difficulty == DIFFICULTY_10_HC; case QUEST_INFO_RAID_25: return difficulty == DIFFICULTY_25_N || difficulty == DIFFICULTY_25_HC; default: break; } if ((_flags & QUEST_FLAGS_RAID_GROUP_OK) != 0) return true; return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 /*level*/) const { uint32 honor = 0; /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->Data * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); }*/ return honor; } bool Quest::CanIncreaseRewardedQuestCounters() const { // Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside. // This affects counters and client requests for completed quests. return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal())); } void Quest::InitializeQueryData() { for (uint8 loc = LOCALE_enUS; loc < TOTAL_LOCALES; ++loc) { if (!sWorld->getBoolConfig(CONFIG_LOAD_LOCALES) && loc != DEFAULT_LOCALE) continue; QueryData[loc] = BuildQueryData(static_cast(loc), nullptr); } } WorldPacket Quest::BuildQueryData(LocaleConstant loc, Player* player) const { WorldPackets::Quest::QueryQuestInfoResponse response; response.Allow = true; response.QuestID = GetQuestId(); response.Info.LogTitle = GetLogTitle(); response.Info.LogDescription = GetLogDescription(); response.Info.QuestDescription = GetQuestDescription(); response.Info.AreaDescription = GetAreaDescription(); response.Info.QuestCompletionLog = GetQuestCompletionLog(); response.Info.PortraitGiverText = GetPortraitGiverText(); response.Info.PortraitGiverName = GetPortraitGiverName(); response.Info.PortraitTurnInText = GetPortraitTurnInText(); response.Info.PortraitTurnInName = GetPortraitTurnInName(); std::transform(GetConditionalQuestDescription().begin(), GetConditionalQuestDescription().end(), std::back_inserter(response.Info.ConditionalQuestDescription), [loc](QuestConditionalText const& text) { std::string_view content = text.Text[LOCALE_enUS]; ObjectMgr::GetLocaleString(text.Text, loc, content); return WorldPackets::Quest::ConditionalQuestText { text.PlayerConditionId, text.QuestgiverCreatureId, content }; }); std::transform(GetConditionalQuestCompletionLog().begin(), GetConditionalQuestCompletionLog().end(), std::back_inserter(response.Info.ConditionalQuestCompletionLog), [loc](QuestConditionalText const& text) { std::string_view content = text.Text[LOCALE_enUS]; ObjectMgr::GetLocaleString(text.Text, loc, content); return WorldPackets::Quest::ConditionalQuestText { text.PlayerConditionId, text.QuestgiverCreatureId, content }; }); if (loc != LOCALE_enUS) { if (QuestTemplateLocale const* questTemplateLocale = sObjectMgr->GetQuestLocale(GetQuestId())) { ObjectMgr::GetLocaleString(questTemplateLocale->LogTitle, loc, response.Info.LogTitle); ObjectMgr::GetLocaleString(questTemplateLocale->LogDescription, loc, response.Info.LogDescription); ObjectMgr::GetLocaleString(questTemplateLocale->QuestDescription, loc, response.Info.QuestDescription); ObjectMgr::GetLocaleString(questTemplateLocale->AreaDescription, loc, response.Info.AreaDescription); ObjectMgr::GetLocaleString(questTemplateLocale->QuestCompletionLog, loc, response.Info.QuestCompletionLog); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitGiverText, loc, response.Info.PortraitGiverText); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitGiverName, loc, response.Info.PortraitGiverName); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitTurnInText, loc, response.Info.PortraitTurnInText); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitTurnInName, loc, response.Info.PortraitTurnInName); } } response.Info.QuestID = GetQuestId(); response.Info.QuestType = GetQuestType(); response.Info.ContentTuningID = GetContentTuningId(); response.Info.QuestPackageID = GetQuestPackageID(); response.Info.QuestSortID = GetZoneOrSort(); response.Info.QuestInfoID = GetQuestInfoID(); response.Info.SuggestedGroupNum = GetSuggestedPlayers(); response.Info.RewardNextQuest = GetNextQuestInChain(); response.Info.RewardXPDifficulty = GetXPDifficulty(); response.Info.RewardXPMultiplier = GetXPMultiplier(); if (!HasFlag(QUEST_FLAGS_HIDE_REWARD)) response.Info.RewardMoney = player ? player->GetQuestMoneyReward(this) : GetMaxMoneyReward(); response.Info.RewardMoneyDifficulty = GetRewMoneyDifficulty(); response.Info.RewardMoneyMultiplier = GetMoneyMultiplier(); response.Info.RewardBonusMoney = GetRewMoneyMaxLevel(); for (QuestRewardDisplaySpell displaySpell : RewardDisplaySpell) { WorldPackets::Quest::QuestCompleteDisplaySpell& rewardDisplaySpell = response.Info.RewardDisplaySpell.emplace_back(); rewardDisplaySpell.SpellID = displaySpell.SpellId; rewardDisplaySpell.PlayerConditionID = displaySpell.PlayerConditionId; rewardDisplaySpell.Type = int32(displaySpell.Type); } response.Info.RewardSpell = GetRewSpell(); response.Info.RewardHonor = GetRewHonor(); response.Info.RewardKillHonor = GetRewKillHonor(); response.Info.RewardArtifactXPDifficulty = GetArtifactXPDifficulty(); response.Info.RewardArtifactXPMultiplier = GetArtifactXPMultiplier(); response.Info.RewardArtifactCategoryID = GetArtifactCategoryId(); response.Info.StartItem = GetSrcItemId(); response.Info.Flags = GetFlags(); response.Info.FlagsEx = GetFlagsEx(); response.Info.FlagsEx2 = GetFlagsEx2(); response.Info.FlagsEx3 = GetFlagsEx3(); response.Info.RewardTitle = GetRewTitle(); response.Info.RewardArenaPoints = GetRewArenaPoints(); response.Info.RewardSkillLineID = GetRewardSkillId(); response.Info.RewardNumSkillUps = GetRewardSkillPoints(); response.Info.RewardFactionFlags = GetRewardReputationMask(); response.Info.PortraitGiver = GetQuestGiverPortrait(); response.Info.PortraitGiverMount = GetQuestGiverPortraitMount(); response.Info.PortraitGiverModelSceneID = GetQuestGiverPortraitModelSceneId(); response.Info.PortraitTurnIn = GetQuestTurnInPortrait(); for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) { response.Info.ItemDrop[i] = ItemDrop[i]; response.Info.ItemDropQuantity[i] = ItemDropQuantity[i]; } if (!HasFlag(QUEST_FLAGS_HIDE_REWARD)) { for (uint8 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i) { response.Info.RewardItems[i] = RewardItemId[i]; response.Info.RewardAmount[i] = RewardItemCount[i]; } for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { response.Info.UnfilteredChoiceItems[i].ItemID = RewardChoiceItemId[i]; response.Info.UnfilteredChoiceItems[i].Quantity = RewardChoiceItemCount[i]; } } for (uint8 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { response.Info.RewardFactionID[i] = RewardFactionId[i]; response.Info.RewardFactionValue[i] = RewardFactionValue[i]; response.Info.RewardFactionOverride[i] = RewardFactionOverride[i]; response.Info.RewardFactionCapIn[i] = RewardFactionCapIn[i]; } response.Info.POIContinent = GetPOIContinent(); response.Info.POIx = GetPOIx(); response.Info.POIy = GetPOIy(); response.Info.POIPriority = GetPOIPriority(); response.Info.AllowableRaces = GetAllowableRaces(); response.Info.TreasurePickerID = GetTreasurePickerId(); response.Info.Expansion = GetExpansion(); response.Info.ManagedWorldStateID = GetManagedWorldStateId(); response.Info.QuestSessionBonus = 0; //GetQuestSessionBonus(); // this is only sent while quest session is active response.Info.QuestGiverCreatureID = 0; // only sent during npc interaction for (QuestObjective const& questObjective : GetObjectives()) { response.Info.Objectives.push_back(questObjective); if (loc != LOCALE_enUS) { if (QuestObjectivesLocale const* questObjectivesLocale = sObjectMgr->GetQuestObjectivesLocale(questObjective.ID)) ObjectMgr::GetLocaleString(questObjectivesLocale->Description, loc, response.Info.Objectives.back().Description); } } for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { response.Info.RewardCurrencyID[i] = RewardCurrencyId[i]; response.Info.RewardCurrencyQty[i] = RewardCurrencyCount[i]; } response.Info.AcceptedSoundKitID = GetSoundAccept(); response.Info.CompleteSoundKitID = GetSoundTurnIn(); response.Info.AreaGroupID = GetAreaGroupID(); response.Info.TimeAllowed = GetLimitTime(); response.Info.ResetByScheduler = IsResetByScheduler(); response.Write(); response.ShrinkToFit(); return response.Move(); } uint32 Quest::RoundXPValue(uint32 xp) { if (xp <= 100) return 5 * ((xp + 2) / 5); else if (xp <= 500) return 10 * ((xp + 5) / 10); else if (xp <= 1000) return 25 * ((xp + 12) / 25); else return 50 * ((xp + 25) / 50); }