/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestDef.h" #include "ConditionMgr.h" #include "DB2Stores.h" #include "Field.h" #include "GameTables.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" #include "QuestPackets.h" #include "QuestPools.h" #include "SpellMgr.h" #include "World.h" #include "WorldSession.h" Quest::Quest(Field* questRecord) { _id = questRecord[0].GetUInt32(); _type = questRecord[1].GetUInt8(); _packageID = questRecord[2].GetUInt32(); _contentTuningID = questRecord[3].GetInt32(); _questSortID = questRecord[4].GetInt16(); _questInfoID = questRecord[5].GetUInt16(); _suggestedPlayers = questRecord[6].GetUInt8(); _nextQuestInChain = questRecord[7].GetUInt32(); _rewardXPDifficulty = questRecord[8].GetUInt32(); _rewardXPMultiplier = questRecord[9].GetFloat(); _rewardMoneyDifficulty = questRecord[10].GetUInt32(); _rewardMoneyMultiplier = questRecord[11].GetFloat(); _rewardBonusMoney = questRecord[12].GetUInt32(); _rewardSpell = questRecord[13].GetUInt32(); _rewardHonor = questRecord[14].GetUInt32(); _rewardKillHonor = questRecord[15].GetUInt32(); _sourceItemId = questRecord[16].GetUInt32(); _rewardArtifactXPDifficulty = questRecord[17].GetUInt32(); _rewardArtifactXPMultiplier = questRecord[18].GetFloat(); _rewardArtifactCategoryID = questRecord[19].GetUInt32(); _flags = questRecord[20].GetUInt32(); _flagsEx = questRecord[21].GetUInt32(); _flagsEx2 = questRecord[22].GetUInt32(); for (uint32 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) { RewardItemId[i] = questRecord[23 + i * 4].GetUInt32(); RewardItemCount[i] = questRecord[24 + i * 4].GetUInt32(); ItemDrop[i] = questRecord[25 + i * 4].GetUInt32(); ItemDropQuantity[i] = questRecord[26 + i * 4].GetUInt32(); if (RewardItemId[i]) ++_rewItemsCount; } for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { RewardChoiceItemId[i] = questRecord[39 + i * 3].GetUInt32(); RewardChoiceItemCount[i] = questRecord[40 + i * 3].GetUInt32(); RewardChoiceItemDisplayId[i] = questRecord[41 + i * 3].GetUInt32(); if (RewardChoiceItemId[i]) ++_rewChoiceItemsCount; } _poiContinent = questRecord[57].GetUInt32(); _poix = questRecord[58].GetFloat(); _poiy = questRecord[59].GetFloat(); _poiPriority = questRecord[60].GetUInt32(); _rewardTitleId = questRecord[61].GetUInt32(); _rewardArenaPoints = questRecord[62].GetUInt32(); _rewardSkillId = questRecord[63].GetUInt32(); _rewardSkillPoints = questRecord[64].GetUInt32(); _questGiverPortrait = questRecord[65].GetUInt32(); _questGiverPortraitMount = questRecord[66].GetUInt32(); _questGiverPortraitModelSceneId = questRecord[67].GetInt32(); _questTurnInPortrait = questRecord[68].GetUInt32(); for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { RewardFactionId[i] = questRecord[69 + i * 4].GetUInt32(); RewardFactionValue[i] = questRecord[70 + i * 4].GetInt32(); RewardFactionOverride[i] = questRecord[71 + i * 4].GetInt32(); RewardFactionCapIn[i] = questRecord[72 + i * 4].GetInt32(); } _rewardReputationMask = questRecord[89].GetUInt32(); for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { RewardCurrencyId[i] = questRecord[90 + i * 2].GetUInt32(); RewardCurrencyCount[i] = questRecord[91 + i * 2].GetUInt32(); if (RewardCurrencyId[i]) ++_rewCurrencyCount; } _soundAccept = questRecord[98].GetUInt32(); _soundTurnIn = questRecord[99].GetUInt32(); _areaGroupID = questRecord[100].GetUInt32(); _limitTime = questRecord[101].GetUInt32(); _allowableRaces.RawValue = questRecord[102].GetUInt64(); _treasurePickerID = questRecord[103].GetInt32(); _expansion = questRecord[104].GetInt32(); _managedWorldStateID = questRecord[105].GetInt32(); _questSessionBonus = questRecord[106].GetInt32(); _logTitle = questRecord[107].GetString(); _logDescription = questRecord[108].GetString(); _questDescription = questRecord[109].GetString(); _areaDescription = questRecord[110].GetString(); _portraitGiverText = questRecord[111].GetString(); _portraitGiverName = questRecord[112].GetString(); _portraitTurnInText = questRecord[113].GetString(); _portraitTurnInName = questRecord[114].GetString(); _questCompletionLog = questRecord[115].GetString(); } void Quest::LoadRewardDisplaySpell(Field* fields) { uint32 spellId = fields[1].GetUInt32(); uint32 playerConditionId = fields[2].GetUInt32(); if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE)) { TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` has non-existing Spell ({}) set for quest {}. Skipped.", spellId, fields[0].GetUInt32()); return; } if (playerConditionId && !sPlayerConditionStore.LookupEntry(playerConditionId)) { TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` has non-existing PlayerCondition ({}) set for quest {} and spell {}. Set to 0.", playerConditionId, fields[0].GetUInt32(), spellId); playerConditionId = 0; } RewardDisplaySpell.emplace_back(spellId, playerConditionId); } void Quest::LoadRewardChoiceItems(Field* fields) { for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewardChoiceItemType[i] = LootItemType(fields[1 + i].GetUInt8()); } void Quest::LoadQuestDetails(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote{} ({}) set for quest {}. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } DetailsEmote[i] = fields[1 + i].GetUInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = fields[5 + i].GetUInt32(); } void Quest::LoadQuestRequestItems(Field* fields) { _emoteOnComplete = fields[1].GetUInt16(); _emoteOnIncomplete = fields[2].GetUInt16(); if (!sEmotesStore.LookupEntry(_emoteOnComplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete ({}) set for quest {}.", _emoteOnComplete, fields[0].GetUInt32()); if (!sEmotesStore.LookupEntry(_emoteOnIncomplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete ({}) set for quest {}.", _emoteOnIncomplete, fields[0].GetUInt32()); _emoteOnCompleteDelay = fields[3].GetUInt32(); _emoteOnIncompleteDelay = fields[4].GetUInt32(); _requestItemsText = fields[5].GetString(); } void Quest::LoadQuestOfferReward(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote{} ({}) set for quest {}. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } OfferRewardEmote[i] = fields[1 + i].GetInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32(); _offerRewardText = fields[9].GetString(); } void Quest::LoadQuestTemplateAddon(Field* fields) { _maxLevel = fields[1].GetUInt8(); _allowableClasses = fields[2].GetUInt32(); _sourceSpellID = fields[3].GetUInt32(); _prevQuestID = fields[4].GetInt32(); _nextQuestID = fields[5].GetUInt32(); _exclusiveGroup = fields[6].GetInt32(); _breadcrumbForQuestId = fields[7].GetInt32(); _rewardMailTemplateId = fields[8].GetUInt32(); _rewardMailDelay = fields[9].GetUInt32(); _requiredSkillId = fields[10].GetUInt16(); _requiredSkillPoints = fields[11].GetUInt16(); _requiredMinRepFaction = fields[12].GetUInt16(); _requiredMaxRepFaction = fields[13].GetUInt16(); _requiredMinRepValue = fields[14].GetInt32(); _requiredMaxRepValue = fields[15].GetInt32(); _sourceItemIdCount = fields[16].GetUInt8(); _specialFlags = fields[17].GetUInt8(); _scriptId = sObjectMgr->GetScriptId(fields[18].GetString()); if (_specialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) _flags |= QUEST_FLAGS_AUTO_ACCEPT; } void Quest::LoadQuestMailSender(Field* fields) { _rewardMailSenderEntry = fields[1].GetUInt32(); } void Quest::LoadQuestObjective(Field* fields) { QuestObjective obj; obj.QuestID = fields[0].GetUInt32(); obj.ID = fields[1].GetUInt32(); obj.Type = fields[2].GetUInt8(); obj.StorageIndex = fields[3].GetInt8(); obj.ObjectID = fields[4].GetInt32(); obj.Amount = fields[5].GetInt32(); obj.Flags = fields[6].GetUInt32(); obj.Flags2 = fields[7].GetUInt32(); obj.ProgressBarWeight = fields[8].GetFloat(); obj.Description = fields[9].GetString(); Objectives.push_back(obj); _usedQuestObjectiveTypes[obj.Type] = true; } void Quest::LoadQuestObjectiveVisualEffect(Field* fields) { uint32 objID = fields[1].GetUInt32(); for (QuestObjective& obj : Objectives) { if (obj.ID == objID) { uint8 effectIndex = fields[3].GetUInt8(); if (effectIndex >= obj.VisualEffects.size()) obj.VisualEffects.resize(effectIndex + 1, 0); obj.VisualEffects[effectIndex] = fields[4].GetInt32(); break; } } } void Quest::LoadConditionalConditionalQuestDescription(Field* fields) { LocaleConstant locale = GetLocaleByName(fields[4].GetStringView()); if (locale >= TOTAL_LOCALES) { TC_LOG_ERROR("sql.sql", "Table `quest_description_conditional` has invalid locale {} set for quest {}. Skipped.", fields[4].GetCString(), fields[0].GetUInt32()); return; } auto itr = std::find_if(_conditionalQuestDescription.begin(), _conditionalQuestDescription.end(), [fields](QuestConditionalText const& text) { return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32(); }); QuestConditionalText& text = itr != _conditionalQuestDescription.end() ? *itr : _conditionalQuestDescription.emplace_back(); text.PlayerConditionId = fields[1].GetInt32(); text.QuestgiverCreatureId = fields[2].GetInt32(); ObjectMgr::AddLocaleString(fields[3].GetStringView(), locale, text.Text); } void Quest::LoadConditionalConditionalRequestItemsText(Field* fields) { LocaleConstant locale = GetLocaleByName(fields[4].GetStringView()); if (locale >= TOTAL_LOCALES) { TC_LOG_ERROR("sql.sql", "Table `quest_request_items_conditional` has invalid locale {} set for quest {}. Skipped.", fields[4].GetCString(), fields[0].GetUInt32()); return; } auto itr = std::find_if(_conditionalRequestItemsText.begin(), _conditionalRequestItemsText.end(), [fields](QuestConditionalText const& text) { return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32(); }); QuestConditionalText& text = itr != _conditionalRequestItemsText.end() ? *itr : _conditionalRequestItemsText.emplace_back(); text.PlayerConditionId = fields[1].GetInt32(); text.QuestgiverCreatureId = fields[2].GetInt32(); ObjectMgr::AddLocaleString(fields[3].GetStringView(), locale, text.Text); } void Quest::LoadConditionalConditionalOfferRewardText(Field* fields) { LocaleConstant locale = GetLocaleByName(fields[4].GetStringView()); if (locale >= TOTAL_LOCALES) { TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward_conditional` has invalid locale {} set for quest {}. Skipped.", fields[4].GetCString(), fields[0].GetUInt32()); return; } auto itr = std::find_if(_conditionalOfferRewardText.begin(), _conditionalOfferRewardText.end(), [fields](QuestConditionalText const& text) { return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32(); }); QuestConditionalText& text = itr != _conditionalOfferRewardText.end() ? *itr : _conditionalOfferRewardText.emplace_back(); text.PlayerConditionId = fields[1].GetInt32(); text.QuestgiverCreatureId = fields[2].GetInt32(); ObjectMgr::AddLocaleString(fields[3].GetStringView(), locale, text.Text); } void Quest::LoadConditionalConditionalQuestCompletionLog(Field* fields) { LocaleConstant locale = GetLocaleByName(fields[4].GetStringView()); if (locale >= TOTAL_LOCALES) { TC_LOG_ERROR("sql.sql", "Table `quest_completion_log_conditional` has invalid locale {} set for quest {}. Skipped.", fields[4].GetCString(), fields[0].GetUInt32()); return; } auto itr = std::find_if(_conditionalQuestCompletionLog.begin(), _conditionalQuestCompletionLog.end(), [fields](QuestConditionalText const& text) { return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32(); }); QuestConditionalText& text = itr != _conditionalQuestCompletionLog.end() ? *itr : _conditionalQuestCompletionLog.emplace_back(); text.PlayerConditionId = fields[1].GetInt32(); text.QuestgiverCreatureId = fields[2].GetInt32(); ObjectMgr::AddLocaleString(fields[3].GetStringView(), locale, text.Text); } uint32 Quest::XPValue(Player const* player) const { return XPValue(player, GetContentTuningId(), _rewardXPDifficulty, _rewardXPMultiplier, _expansion); } uint32 Quest::XPValue(Player const* player, uint32 contentTuningId, uint32 xpDifficulty, float xpMultiplier /*= 1.0f*/, int32 expansion /*= -1*/) { if (player) { uint32 questLevel = player->GetQuestLevel(contentTuningId); QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(questLevel); if (!questXp || xpDifficulty >= 10) return 0; uint32 xp = questXp->Difficulty[xpDifficulty]; if (ContentTuningEntry const* contentTuning = sContentTuningStore.LookupEntry(contentTuningId)) xp = xp * contentTuning->QuestXpMultiplier; int32 diffFactor = 2 * (questLevel - player->GetLevel()) + 12; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; xp = diffFactor * xp * xpMultiplier / 10; if (player->GetLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && expansion >= 0 && expansion < CURRENT_EXPANSION) xp = uint32(xp / 9.0f); xp = RoundXPValue(xp); if (sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO)) { uint32 minScaledXP = RoundXPValue(questXp->Difficulty[xpDifficulty] * xpMultiplier) * sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO) / 100; xp = std::max(minScaledXP, xp); } return xp; } return 0; } /*static*/ bool Quest::IsTakingQuestEnabled(uint32 questId) { if (!sQuestPoolMgr->IsQuestActive(questId)) return false; return true; } uint32 Quest::MoneyValue(Player const* player) const { if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(player->GetQuestLevel(this))) return money->Difficulty[GetRewMoneyDifficulty()] * GetMoneyMultiplier(); else return 0; } uint32 Quest::MaxMoneyValue() const { uint32 value = 0; if (Optional questLevels = sDB2Manager.GetContentTuningData(GetContentTuningId(), 0)) if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(questLevels->MaxLevel)) value = money->Difficulty[GetRewMoneyDifficulty()] * GetMoneyMultiplier(); return value; } uint32 Quest::GetMaxMoneyReward() const { return MaxMoneyValue() * sWorld->getRate(RATE_MONEY_QUEST); } Optional Quest::GetQuestTag() const { if (QuestInfoEntry const* questInfo = sQuestInfoStore.LookupEntry(GetQuestInfoID())) return static_cast(questInfo->Type); return {}; } void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const { rewards.ChoiceItemCount = GetRewChoiceItemsCount(); rewards.ItemCount = GetRewItemsCount(); rewards.Money = player->GetQuestMoneyReward(this); rewards.XP = player->GetQuestXPReward(this); rewards.ArtifactCategoryID = GetArtifactCategoryId(); rewards.Title = GetRewTitle(); rewards.FactionFlags = GetRewardReputationMask(); auto displaySpellItr = rewards.SpellCompletionDisplayID.begin(); for (QuestRewardDisplaySpell displaySpell : RewardDisplaySpell) { if (PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(displaySpell.PlayerConditionId)) if (!ConditionMgr::IsPlayerMeetingCondition(player, playerCondition)) continue; *displaySpellItr = displaySpell.SpellId; if (++displaySpellItr == rewards.SpellCompletionDisplayID.end()) break; } rewards.SpellCompletionID = GetRewSpell(); rewards.SkillLineID = GetRewardSkillId(); rewards.NumSkillUps = GetRewardSkillPoints(); rewards.TreasurePickerID = GetTreasurePickerId(); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { rewards.ChoiceItems[i].LootItemType = RewardChoiceItemType[i]; rewards.ChoiceItems[i].Item.ItemID = RewardChoiceItemId[i]; rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i]; } for (uint32 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i) { rewards.ItemID[i] = RewardItemId[i]; rewards.ItemQty[i] = RewardItemCount[i]; } for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { rewards.FactionID[i] = RewardFactionId[i]; rewards.FactionValue[i] = RewardFactionValue[i]; rewards.FactionOverride[i] = RewardFactionOverride[i]; rewards.FactionCapIn[i] = RewardFactionCapIn[i]; } for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { rewards.CurrencyID[i] = RewardCurrencyId[i]; rewards.CurrencyQty[i] = RewardCurrencyCount[i]; } } uint32 Quest::GetRewMoneyMaxLevel() const { // If Quest has flag to not give money on max level, it's 0 if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) return 0; // Else, return the rewarded copper sum modified by the rate return uint32(_rewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST)); } bool Quest::IsAutoAccept() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && _type == QUEST_TYPE_AUTOCOMPLETE; } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (_questInfoID) { case QUEST_INFO_RAID: return true; case QUEST_INFO_RAID_10: return difficulty == DIFFICULTY_10_N || difficulty == DIFFICULTY_10_HC; case QUEST_INFO_RAID_25: return difficulty == DIFFICULTY_25_N || difficulty == DIFFICULTY_25_HC; default: break; } if ((_flags & QUEST_FLAGS_RAID) != 0) return true; return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 /*level*/) const { uint32 honor = 0; /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->Data * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); }*/ return honor; } bool Quest::CanIncreaseRewardedQuestCounters() const { // Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside. // This affects counters and client requests for completed quests. return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal())); } void Quest::InitializeQueryData() { for (uint8 loc = LOCALE_enUS; loc < TOTAL_LOCALES; ++loc) QueryData[loc] = BuildQueryData(static_cast(loc), nullptr); } WorldPacket Quest::BuildQueryData(LocaleConstant loc, Player* player) const { WorldPackets::Quest::QueryQuestInfoResponse response; response.Allow = true; response.QuestID = GetQuestId(); response.Info.LogTitle = GetLogTitle(); response.Info.LogDescription = GetLogDescription(); response.Info.QuestDescription = GetQuestDescription(); response.Info.AreaDescription = GetAreaDescription(); response.Info.QuestCompletionLog = GetQuestCompletionLog(); response.Info.PortraitGiverText = GetPortraitGiverText(); response.Info.PortraitGiverName = GetPortraitGiverName(); response.Info.PortraitTurnInText = GetPortraitTurnInText(); response.Info.PortraitTurnInName = GetPortraitTurnInName(); std::transform(GetConditionalQuestDescription().begin(), GetConditionalQuestDescription().end(), std::back_inserter(response.Info.ConditionalQuestDescription), [loc](QuestConditionalText const& text) { std::string_view content = text.Text[LOCALE_enUS]; ObjectMgr::GetLocaleString(text.Text, loc, content); return WorldPackets::Quest::ConditionalQuestText { text.PlayerConditionId, text.QuestgiverCreatureId, content }; }); std::transform(GetConditionalQuestCompletionLog().begin(), GetConditionalQuestCompletionLog().end(), std::back_inserter(response.Info.ConditionalQuestCompletionLog), [loc](QuestConditionalText const& text) { std::string_view content = text.Text[LOCALE_enUS]; ObjectMgr::GetLocaleString(text.Text, loc, content); return WorldPackets::Quest::ConditionalQuestText { text.PlayerConditionId, text.QuestgiverCreatureId, content }; }); if (loc != LOCALE_enUS) { if (QuestTemplateLocale const* questTemplateLocale = sObjectMgr->GetQuestLocale(GetQuestId())) { ObjectMgr::GetLocaleString(questTemplateLocale->LogTitle, loc, response.Info.LogTitle); ObjectMgr::GetLocaleString(questTemplateLocale->LogDescription, loc, response.Info.LogDescription); ObjectMgr::GetLocaleString(questTemplateLocale->QuestDescription, loc, response.Info.QuestDescription); ObjectMgr::GetLocaleString(questTemplateLocale->AreaDescription, loc, response.Info.AreaDescription); ObjectMgr::GetLocaleString(questTemplateLocale->QuestCompletionLog, loc, response.Info.QuestCompletionLog); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitGiverText, loc, response.Info.PortraitGiverText); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitGiverName, loc, response.Info.PortraitGiverName); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitTurnInText, loc, response.Info.PortraitTurnInText); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitTurnInName, loc, response.Info.PortraitTurnInName); } } response.Info.QuestID = GetQuestId(); response.Info.QuestType = GetQuestType(); response.Info.ContentTuningID = GetContentTuningId(); response.Info.QuestPackageID = GetQuestPackageID(); response.Info.QuestSortID = GetZoneOrSort(); response.Info.QuestInfoID = GetQuestInfoID(); response.Info.SuggestedGroupNum = GetSuggestedPlayers(); response.Info.RewardNextQuest = GetNextQuestInChain(); response.Info.RewardXPDifficulty = GetXPDifficulty(); response.Info.RewardXPMultiplier = GetXPMultiplier(); if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) response.Info.RewardMoney = player ? player->GetQuestMoneyReward(this) : GetMaxMoneyReward(); response.Info.RewardMoneyDifficulty = GetRewMoneyDifficulty(); response.Info.RewardMoneyMultiplier = GetMoneyMultiplier(); response.Info.RewardBonusMoney = GetRewMoneyMaxLevel(); for (QuestRewardDisplaySpell displaySpell : RewardDisplaySpell) response.Info.RewardDisplaySpell.push_back({ int32(displaySpell.SpellId), int32(displaySpell.PlayerConditionId) }); response.Info.RewardSpell = GetRewSpell(); response.Info.RewardHonor = GetRewHonor(); response.Info.RewardKillHonor = GetRewKillHonor(); response.Info.RewardArtifactXPDifficulty = GetArtifactXPDifficulty(); response.Info.RewardArtifactXPMultiplier = GetArtifactXPMultiplier(); response.Info.RewardArtifactCategoryID = GetArtifactCategoryId(); response.Info.StartItem = GetSrcItemId(); response.Info.Flags = GetFlags(); response.Info.FlagsEx = GetFlagsEx(); response.Info.FlagsEx2 = GetFlagsEx2(); response.Info.RewardTitle = GetRewTitle(); response.Info.RewardArenaPoints = GetRewArenaPoints(); response.Info.RewardSkillLineID = GetRewardSkillId(); response.Info.RewardNumSkillUps = GetRewardSkillPoints(); response.Info.RewardFactionFlags = GetRewardReputationMask(); response.Info.PortraitGiver = GetQuestGiverPortrait(); response.Info.PortraitGiverMount = GetQuestGiverPortraitMount(); response.Info.PortraitGiverModelSceneID = GetQuestGiverPortraitModelSceneId(); response.Info.PortraitTurnIn = GetQuestTurnInPortrait(); for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) { response.Info.ItemDrop[i] = ItemDrop[i]; response.Info.ItemDropQuantity[i] = ItemDropQuantity[i]; } if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (uint8 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i) { response.Info.RewardItems[i] = RewardItemId[i]; response.Info.RewardAmount[i] = RewardItemCount[i]; } for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { response.Info.UnfilteredChoiceItems[i].ItemID = RewardChoiceItemId[i]; response.Info.UnfilteredChoiceItems[i].Quantity = RewardChoiceItemCount[i]; } } for (uint8 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { response.Info.RewardFactionID[i] = RewardFactionId[i]; response.Info.RewardFactionValue[i] = RewardFactionValue[i]; response.Info.RewardFactionOverride[i] = RewardFactionOverride[i]; response.Info.RewardFactionCapIn[i] = RewardFactionCapIn[i]; } response.Info.POIContinent = GetPOIContinent(); response.Info.POIx = GetPOIx(); response.Info.POIy = GetPOIy(); response.Info.POIPriority = GetPOIPriority(); response.Info.AllowableRaces = GetAllowableRaces(); response.Info.TreasurePickerID = GetTreasurePickerId(); response.Info.Expansion = GetExpansion(); response.Info.ManagedWorldStateID = GetManagedWorldStateId(); response.Info.QuestSessionBonus = 0; //GetQuestSessionBonus(); // this is only sent while quest session is active response.Info.QuestGiverCreatureID = 0; // only sent during npc interaction for (QuestObjective const& questObjective : GetObjectives()) { response.Info.Objectives.push_back(questObjective); if (loc != LOCALE_enUS) { if (QuestObjectivesLocale const* questObjectivesLocale = sObjectMgr->GetQuestObjectivesLocale(questObjective.ID)) ObjectMgr::GetLocaleString(questObjectivesLocale->Description, loc, response.Info.Objectives.back().Description); } } for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { response.Info.RewardCurrencyID[i] = RewardCurrencyId[i]; response.Info.RewardCurrencyQty[i] = RewardCurrencyCount[i]; } response.Info.AcceptedSoundKitID = GetSoundAccept(); response.Info.CompleteSoundKitID = GetSoundTurnIn(); response.Info.AreaGroupID = GetAreaGroupID(); response.Info.TimeAllowed = GetLimitTime(); response.Write(); response.ShrinkToFit(); return response.Move(); } uint32 Quest::RoundXPValue(uint32 xp) { if (xp <= 100) return 5 * ((xp + 2) / 5); else if (xp <= 500) return 10 * ((xp + 5) / 10); else if (xp <= 1000) return 25 * ((xp + 12) / 25); else return 50 * ((xp + 25) / 50); }