/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "QuestDef.h"
#include "ConditionMgr.h"
#include "DB2Stores.h"
#include "Field.h"
#include "GameTables.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "QuestPackets.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
Quest::Quest(Field* questRecord)
{
_id = questRecord[0].GetUInt32();
_type = questRecord[1].GetUInt8();
_packageID = questRecord[2].GetUInt32();
_contentTuningID = questRecord[3].GetInt32();
_questSortID = questRecord[4].GetInt16();
_questInfoID = questRecord[5].GetUInt16();
_suggestedPlayers = questRecord[6].GetUInt8();
_nextQuestInChain = questRecord[7].GetUInt32();
_rewardXPDifficulty = questRecord[8].GetUInt32();
_rewardXPMultiplier = questRecord[9].GetFloat();
_rewardMoney = questRecord[10].GetUInt32();
_rewardMoneyDifficulty = questRecord[11].GetUInt32();
_rewardMoneyMultiplier = questRecord[12].GetFloat();
_rewardBonusMoney = questRecord[13].GetUInt32();
_rewardSpell = questRecord[14].GetUInt32();
_rewardHonor = questRecord[15].GetUInt32();
_rewardKillHonor = questRecord[16].GetUInt32();
_sourceItemId = questRecord[17].GetUInt32();
_rewardArtifactXPDifficulty = questRecord[18].GetUInt32();
_rewardArtifactXPMultiplier = questRecord[19].GetFloat();
_rewardArtifactCategoryID = questRecord[20].GetUInt32();
_flags = questRecord[21].GetUInt32();
_flagsEx = questRecord[22].GetUInt32();
_flagsEx2 = questRecord[23].GetUInt32();
for (uint32 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
{
RewardItemId[i] = questRecord[24 + i * 4].GetUInt32();
RewardItemCount[i] = questRecord[25 + i * 4].GetUInt32();
ItemDrop[i] = questRecord[26 + i * 4].GetUInt32();
ItemDropQuantity[i] = questRecord[27 + i * 4].GetUInt32();
if (RewardItemId[i])
++_rewItemsCount;
}
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
RewardChoiceItemId[i] = questRecord[40 + i * 3].GetUInt32();
RewardChoiceItemCount[i] = questRecord[41 + i * 3].GetUInt32();
RewardChoiceItemDisplayId[i] = questRecord[42 + i * 3].GetUInt32();
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
}
_poiContinent = questRecord[58].GetUInt32();
_poix = questRecord[59].GetFloat();
_poiy = questRecord[60].GetFloat();
_poiPriority = questRecord[61].GetUInt32();
_rewardTitleId = questRecord[62].GetUInt32();
_rewardArenaPoints = questRecord[63].GetUInt32();
_rewardSkillId = questRecord[64].GetUInt32();
_rewardSkillPoints = questRecord[65].GetUInt32();
_questGiverPortrait = questRecord[66].GetUInt32();
_questGiverPortraitMount = questRecord[67].GetUInt32();
_questGiverPortraitModelSceneId = questRecord[68].GetInt32();
_questTurnInPortrait = questRecord[69].GetUInt32();
for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
{
RewardFactionId[i] = questRecord[70 + i * 4].GetUInt32();
RewardFactionValue[i] = questRecord[71 + i * 4].GetInt32();
RewardFactionOverride[i] = questRecord[72 + i * 4].GetInt32();
RewardFactionCapIn[i] = questRecord[73 + i * 4].GetInt32();
}
_rewardReputationMask = questRecord[90].GetUInt32();
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
RewardCurrencyId[i] = questRecord[91 + i * 2].GetUInt32();
RewardCurrencyCount[i] = questRecord[92 + i * 2].GetUInt32();
if (RewardCurrencyId[i])
++_rewCurrencyCount;
}
_soundAccept = questRecord[99].GetUInt32();
_soundTurnIn = questRecord[100].GetUInt32();
_areaGroupID = questRecord[101].GetUInt32();
_limitTime = questRecord[102].GetUInt32();
_allowableRaces.RawValue = questRecord[103].GetUInt64();
_treasurePickerID = questRecord[104].GetInt32();
_expansion = questRecord[105].GetInt32();
_managedWorldStateID = questRecord[106].GetInt32();
_questSessionBonus = questRecord[107].GetInt32();
_logTitle = questRecord[108].GetString();
_logDescription = questRecord[109].GetString();
_questDescription = questRecord[110].GetString();
_areaDescription = questRecord[111].GetString();
_portraitGiverText = questRecord[112].GetString();
_portraitGiverName = questRecord[113].GetString();
_portraitTurnInText = questRecord[114].GetString();
_portraitTurnInName = questRecord[115].GetString();
_questCompletionLog = questRecord[116].GetString();
}
void Quest::LoadRewardDisplaySpell(Field* fields)
{
uint32 spellId = fields[1].GetUInt32();
uint32 playerConditionId = fields[2].GetUInt32();
if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` has non-existing Spell (%u) set for quest %u. Skipped.", spellId, fields[0].GetUInt32());
return;
}
if (playerConditionId && !sPlayerConditionStore.LookupEntry(playerConditionId))
{
TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` has non-existing PlayerCondition (%u) set for quest %u. Set to 0.", spellId, fields[0].GetUInt32());
playerConditionId = 0;
}
RewardDisplaySpell.emplace_back(spellId, playerConditionId);
}
void Quest::LoadRewardChoiceItems(Field* fields)
{
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemType[i] = LootItemType(fields[1 + i].GetUInt8());
}
void Quest::LoadQuestDetails(Field* fields)
{
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16()))
{
TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
continue;
}
DetailsEmote[i] = fields[1 + i].GetUInt16();
}
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = fields[5 + i].GetUInt32();
}
void Quest::LoadQuestRequestItems(Field* fields)
{
_emoteOnComplete = fields[1].GetUInt16();
_emoteOnIncomplete = fields[2].GetUInt16();
if (!sEmotesStore.LookupEntry(_emoteOnComplete))
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete (%u) set for quest %u.", _emoteOnComplete, fields[0].GetUInt32());
if (!sEmotesStore.LookupEntry(_emoteOnIncomplete))
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete (%u) set for quest %u.", _emoteOnIncomplete, fields[0].GetUInt32());
_emoteOnCompleteDelay = fields[3].GetUInt32();
_emoteOnIncompleteDelay = fields[4].GetUInt32();
_requestItemsText = fields[5].GetString();
}
void Quest::LoadQuestOfferReward(Field* fields)
{
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16()))
{
TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
continue;
}
OfferRewardEmote[i] = fields[1 + i].GetUInt16();
}
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32();
_offerRewardText = fields[9].GetString();
}
void Quest::LoadQuestTemplateAddon(Field* fields)
{
_maxLevel = fields[1].GetUInt8();
_allowableClasses = fields[2].GetUInt32();
_sourceSpellID = fields[3].GetUInt32();
_prevQuestID = fields[4].GetInt32();
_nextQuestID = fields[5].GetUInt32();
_exclusiveGroup = fields[6].GetInt32();
_rewardMailTemplateId = fields[7].GetUInt32();
_rewardMailDelay = fields[8].GetUInt32();
_requiredSkillId = fields[9].GetUInt16();
_requiredSkillPoints = fields[10].GetUInt16();
_requiredMinRepFaction = fields[11].GetUInt16();
_requiredMaxRepFaction = fields[12].GetUInt16();
_requiredMinRepValue = fields[13].GetInt32();
_requiredMaxRepValue = fields[14].GetInt32();
_sourceItemIdCount = fields[15].GetUInt8();
_specialFlags = fields[16].GetUInt8();
_scriptId = sObjectMgr->GetScriptId(fields[17].GetString());
if (_specialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
_flags |= QUEST_FLAGS_AUTO_ACCEPT;
}
void Quest::LoadQuestMailSender(Field* fields)
{
_rewardMailSenderEntry = fields[1].GetUInt32();
}
void Quest::LoadQuestObjective(Field* fields)
{
QuestObjective obj;
obj.QuestID = fields[0].GetUInt32();
obj.ID = fields[1].GetUInt32();
obj.Type = fields[2].GetUInt8();
obj.StorageIndex = fields[3].GetInt8();
obj.ObjectID = fields[4].GetInt32();
obj.Amount = fields[5].GetInt32();
obj.Flags = fields[6].GetUInt32();
obj.Flags2 = fields[7].GetUInt32();
obj.ProgressBarWeight = fields[8].GetFloat();
obj.Description = fields[9].GetString();
Objectives.push_back(obj);
_usedQuestObjectiveTypes[obj.Type] = true;
}
void Quest::LoadQuestObjectiveVisualEffect(Field* fields)
{
uint32 objID = fields[1].GetUInt32();
for (QuestObjective& obj : Objectives)
{
if (obj.ID == objID)
{
uint8 effectIndex = fields[3].GetUInt8();
if (effectIndex >= obj.VisualEffects.size())
obj.VisualEffects.resize(effectIndex + 1, 0);
obj.VisualEffects[effectIndex] = fields[4].GetInt32();
break;
}
}
}
uint32 Quest::XPValue(Player const* player) const
{
if (player)
{
uint32 questLevel = player->GetQuestLevel(this);
QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(questLevel);
if (!questXp || _rewardXPDifficulty >= 10)
return 0;
int32 diffFactor = 2 * (questLevel - player->getLevel()) + 12;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = diffFactor * questXp->Difficulty[_rewardXPDifficulty] * _rewardXPMultiplier / 10;
if (player->getLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && _expansion < CURRENT_EXPANSION)
xp = uint32(xp / 9.0f);
xp = RoundXPValue(xp);
if (sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO))
{
uint32 minScaledXP = RoundXPValue(questXp->Difficulty[_rewardXPDifficulty] * _rewardXPMultiplier) * sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO) / 100;
xp = std::max(minScaledXP, xp);
}
return xp;
}
return 0;
}
uint32 Quest::MoneyValue(Player const* player) const
{
if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(player->GetQuestLevel(this)))
return money->Difficulty[GetRewMoneyDifficulty()] * GetMoneyMultiplier();
else
return 0;
}
Optional Quest::GetQuestTag() const
{
if (QuestInfoEntry const* questInfo = sQuestInfoStore.LookupEntry(GetQuestInfoID()))
return static_cast(questInfo->Type);
return {};
}
void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const
{
rewards.ChoiceItemCount = GetRewChoiceItemsCount();
rewards.ItemCount = GetRewItemsCount();
rewards.Money = player->GetQuestMoneyReward(this);
rewards.XP = player->GetQuestXPReward(this);
rewards.ArtifactCategoryID = GetArtifactCategoryId();
rewards.Title = GetRewTitle();
rewards.FactionFlags = GetRewardReputationMask();
auto displaySpellItr = rewards.SpellCompletionDisplayID.begin();
for (QuestRewardDisplaySpell displaySpell : RewardDisplaySpell)
{
if (PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(displaySpell.PlayerConditionId))
if (!ConditionMgr::IsPlayerMeetingCondition(player, playerCondition))
continue;
*displaySpellItr = displaySpell.SpellId;
if (++displaySpellItr == rewards.SpellCompletionDisplayID.end())
break;
}
rewards.SpellCompletionID = GetRewSpell();
rewards.SkillLineID = GetRewardSkillId();
rewards.NumSkillUps = GetRewardSkillPoints();
rewards.TreasurePickerID = GetTreasurePickerId();
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
rewards.ChoiceItems[i].LootItemType = RewardChoiceItemType[i];
rewards.ChoiceItems[i].Item.ItemID = RewardChoiceItemId[i];
rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i];
}
for (uint32 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i)
{
rewards.ItemID[i] = RewardItemId[i];
rewards.ItemQty[i] = RewardItemCount[i];
}
for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
{
rewards.FactionID[i] = RewardFactionId[i];
rewards.FactionValue[i] = RewardFactionValue[i];
rewards.FactionOverride[i] = RewardFactionOverride[i];
rewards.FactionCapIn[i] = RewardFactionCapIn[i];
}
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
rewards.CurrencyID[i] = RewardCurrencyId[i];
rewards.CurrencyQty[i] = RewardCurrencyCount[i];
}
}
uint32 Quest::GetRewMoneyMaxLevel() const
{
// If Quest has flag to not give money on max level, it's 0
if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
return 0;
// Else, return the rewarded copper sum modified by the rate
return uint32(_rewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
}
bool Quest::IsAutoAccept() const
{
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT);
}
bool Quest::IsAutoComplete() const
{
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && _type == QUEST_TYPE_AUTOCOMPLETE;
}
bool Quest::IsRaidQuest(Difficulty difficulty) const
{
switch (_questInfoID)
{
case QUEST_INFO_RAID:
return true;
case QUEST_INFO_RAID_10:
return difficulty == DIFFICULTY_10_N || difficulty == DIFFICULTY_10_HC;
case QUEST_INFO_RAID_25:
return difficulty == DIFFICULTY_25_N || difficulty == DIFFICULTY_25_HC;
default:
break;
}
if ((_flags & QUEST_FLAGS_RAID) != 0)
return true;
return false;
}
bool Quest::IsAllowedInRaid(Difficulty difficulty) const
{
if (IsRaidQuest(difficulty))
return true;
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID);
}
uint32 Quest::CalculateHonorGain(uint8 /*level*/) const
{
uint32 honor = 0;
/*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
if (!tc)
return 0;
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f);
honor += GetRewHonorAddition();
}*/
return honor;
}
bool Quest::CanIncreaseRewardedQuestCounters() const
{
// Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside.
// This affects counters and client requests for completed quests.
return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal()));
}
void Quest::InitializeQueryData()
{
for (uint8 loc = LOCALE_enUS; loc < TOTAL_LOCALES; ++loc)
QueryData[loc] = BuildQueryData(static_cast(loc));
}
WorldPacket Quest::BuildQueryData(LocaleConstant loc) const
{
WorldPackets::Quest::QueryQuestInfoResponse response;
response.Allow = true;
response.QuestID = GetQuestId();
response.Info.LogTitle = GetLogTitle();
response.Info.LogDescription = GetLogDescription();
response.Info.QuestDescription = GetQuestDescription();
response.Info.AreaDescription = GetAreaDescription();
response.Info.QuestCompletionLog = GetQuestCompletionLog();
response.Info.PortraitGiverText = GetPortraitGiverText();
response.Info.PortraitGiverName = GetPortraitGiverName();
response.Info.PortraitTurnInText = GetPortraitTurnInText();
response.Info.PortraitTurnInName = GetPortraitTurnInName();
if (loc != LOCALE_enUS)
{
if (QuestTemplateLocale const* questTemplateLocale = sObjectMgr->GetQuestLocale(GetQuestId()))
{
ObjectMgr::GetLocaleString(questTemplateLocale->LogTitle, loc, response.Info.LogTitle);
ObjectMgr::GetLocaleString(questTemplateLocale->LogDescription, loc, response.Info.LogDescription);
ObjectMgr::GetLocaleString(questTemplateLocale->QuestDescription, loc, response.Info.QuestDescription);
ObjectMgr::GetLocaleString(questTemplateLocale->AreaDescription, loc, response.Info.AreaDescription);
ObjectMgr::GetLocaleString(questTemplateLocale->QuestCompletionLog, loc, response.Info.QuestCompletionLog);
ObjectMgr::GetLocaleString(questTemplateLocale->PortraitGiverText, loc, response.Info.PortraitGiverText);
ObjectMgr::GetLocaleString(questTemplateLocale->PortraitGiverName, loc, response.Info.PortraitGiverName);
ObjectMgr::GetLocaleString(questTemplateLocale->PortraitTurnInText, loc, response.Info.PortraitTurnInText);
ObjectMgr::GetLocaleString(questTemplateLocale->PortraitTurnInName, loc, response.Info.PortraitTurnInName);
}
}
response.Info.QuestID = GetQuestId();
response.Info.QuestType = GetQuestType();
response.Info.ContentTuningID = GetContentTuningId();
response.Info.QuestPackageID = GetQuestPackageID();
response.Info.QuestSortID = GetZoneOrSort();
response.Info.QuestInfoID = GetQuestInfoID();
response.Info.SuggestedGroupNum = GetSuggestedPlayers();
response.Info.RewardNextQuest = GetNextQuestInChain();
response.Info.RewardXPDifficulty = GetXPDifficulty();
response.Info.RewardXPMultiplier = GetXPMultiplier();
if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
response.Info.RewardMoney = GetRewMoney();
response.Info.RewardMoneyDifficulty = GetRewMoneyDifficulty();
response.Info.RewardMoneyMultiplier = GetMoneyMultiplier();
response.Info.RewardBonusMoney = GetRewMoneyMaxLevel();
for (QuestRewardDisplaySpell displaySpell : RewardDisplaySpell)
response.Info.RewardDisplaySpell.push_back({ int32(displaySpell.SpellId), int32(displaySpell.PlayerConditionId) });
response.Info.RewardSpell = GetRewSpell();
response.Info.RewardHonor = GetRewHonor();
response.Info.RewardKillHonor = GetRewKillHonor();
response.Info.RewardArtifactXPDifficulty = GetArtifactXPDifficulty();
response.Info.RewardArtifactXPMultiplier = GetArtifactXPMultiplier();
response.Info.RewardArtifactCategoryID = GetArtifactCategoryId();
response.Info.StartItem = GetSrcItemId();
response.Info.Flags = GetFlags();
response.Info.FlagsEx = GetFlagsEx();
response.Info.FlagsEx2 = GetFlagsEx2();
response.Info.RewardTitle = GetRewTitle();
response.Info.RewardArenaPoints = GetRewArenaPoints();
response.Info.RewardSkillLineID = GetRewardSkillId();
response.Info.RewardNumSkillUps = GetRewardSkillPoints();
response.Info.RewardFactionFlags = GetRewardReputationMask();
response.Info.PortraitGiver = GetQuestGiverPortrait();
response.Info.PortraitGiverMount = GetQuestGiverPortraitMount();
response.Info.PortraitGiverModelSceneID = GetQuestGiverPortraitModelSceneId();
response.Info.PortraitTurnIn = GetQuestTurnInPortrait();
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
{
response.Info.ItemDrop[i] = ItemDrop[i];
response.Info.ItemDropQuantity[i] = ItemDropQuantity[i];
}
if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (uint8 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i)
{
response.Info.RewardItems[i] = RewardItemId[i];
response.Info.RewardAmount[i] = RewardItemCount[i];
}
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
response.Info.UnfilteredChoiceItems[i].ItemID = RewardChoiceItemId[i];
response.Info.UnfilteredChoiceItems[i].Quantity = RewardChoiceItemCount[i];
}
}
for (uint8 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
{
response.Info.RewardFactionID[i] = RewardFactionId[i];
response.Info.RewardFactionValue[i] = RewardFactionValue[i];
response.Info.RewardFactionOverride[i] = RewardFactionOverride[i];
response.Info.RewardFactionCapIn[i] = RewardFactionCapIn[i];
}
response.Info.POIContinent = GetPOIContinent();
response.Info.POIx = GetPOIx();
response.Info.POIy = GetPOIy();
response.Info.POIPriority = GetPOIPriority();
response.Info.AllowableRaces = GetAllowableRaces();
response.Info.TreasurePickerID = GetTreasurePickerId();
response.Info.Expansion = GetExpansion();
response.Info.ManagedWorldStateID = GetManagedWorldStateId();
response.Info.QuestSessionBonus = 0; //GetQuestSessionBonus(); // this is only sent while quest session is active
for (QuestObjective const& questObjective : GetObjectives())
{
response.Info.Objectives.push_back(questObjective);
if (loc != LOCALE_enUS)
{
if (QuestObjectivesLocale const* questObjectivesLocale = sObjectMgr->GetQuestObjectivesLocale(questObjective.ID))
ObjectMgr::GetLocaleString(questObjectivesLocale->Description, loc, response.Info.Objectives.back().Description);
}
}
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
response.Info.RewardCurrencyID[i] = RewardCurrencyId[i];
response.Info.RewardCurrencyQty[i] = RewardCurrencyCount[i];
}
response.Info.AcceptedSoundKitID = GetSoundAccept();
response.Info.CompleteSoundKitID = GetSoundTurnIn();
response.Info.AreaGroupID = GetAreaGroupID();
response.Info.TimeAllowed = GetLimitTime();
response.Write();
response.ShrinkToFit();
return response.Move();
}
uint32 Quest::RoundXPValue(uint32 xp)
{
if (xp <= 100)
return 5 * ((xp + 2) / 5);
else if (xp <= 500)
return 10 * ((xp + 5) / 10);
else if (xp <= 1000)
return 25 * ((xp + 12) / 25);
else
return 50 * ((xp + 25) / 50);
}