/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestDef.h" #include "DB2Stores.h" #include "Field.h" #include "GameTables.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" #include "QuestPackets.h" #include "World.h" Quest::Quest(Field* questRecord) { _id = questRecord[0].GetUInt32(); _type = questRecord[1].GetUInt8(); _level = questRecord[2].GetInt32(); _scalingFactionGroup = questRecord[3].GetInt32(); _maxScalingLevel = questRecord[4].GetInt32(); _packageID = questRecord[5].GetUInt32(); _minLevel = questRecord[6].GetInt32(); _questSortID = questRecord[7].GetInt16(); _questInfoID = questRecord[8].GetUInt16(); _suggestedPlayers = questRecord[9].GetUInt8(); _nextQuestInChain = questRecord[10].GetUInt32(); _rewardXPDifficulty = questRecord[11].GetUInt32(); _rewardXPMultiplier = questRecord[12].GetFloat(); _rewardMoney = questRecord[13].GetUInt32(); _rewardMoneyDifficulty = questRecord[14].GetUInt32(); _rewardMoneyMultiplier = questRecord[15].GetFloat(); _rewardBonusMoney = questRecord[16].GetUInt32(); for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i) RewardDisplaySpell[i] = questRecord[17 + i].GetUInt32(); _rewardSpell = questRecord[20].GetUInt32(); _rewardHonor = questRecord[21].GetUInt32(); _rewardKillHonor = questRecord[22].GetUInt32(); _sourceItemId = questRecord[23].GetUInt32(); _rewardArtifactXPDifficulty = questRecord[24].GetUInt32(); _rewardArtifactXPMultiplier = questRecord[25].GetFloat(); _rewardArtifactCategoryID = questRecord[26].GetUInt32(); _flags = questRecord[27].GetUInt32(); _flagsEx = questRecord[28].GetUInt32(); _flagsEx2 = questRecord[29].GetUInt32(); for (uint32 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) { RewardItemId[i] = questRecord[30 + i * 4].GetUInt32(); RewardItemCount[i] = questRecord[31 + i * 4].GetUInt32(); ItemDrop[i] = questRecord[32 + i * 4].GetUInt32(); ItemDropQuantity[i] = questRecord[33 + i * 4].GetUInt32(); if (RewardItemId[i]) ++_rewItemsCount; } for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { RewardChoiceItemId[i] = questRecord[46 + i * 3].GetUInt32(); RewardChoiceItemCount[i] = questRecord[47 + i * 3].GetUInt32(); RewardChoiceItemDisplayId[i] = questRecord[48 + i * 3].GetUInt32(); if (RewardChoiceItemId[i]) ++_rewChoiceItemsCount; } _poiContinent = questRecord[64].GetUInt32(); _poix = questRecord[65].GetFloat(); _poiy = questRecord[66].GetFloat(); _poiPriority = questRecord[67].GetUInt32(); _rewardTitleId = questRecord[68].GetUInt32(); _rewardArenaPoints = questRecord[69].GetUInt32(); _rewardSkillId = questRecord[70].GetUInt32(); _rewardSkillPoints = questRecord[71].GetUInt32(); _questGiverPortrait = questRecord[72].GetUInt32(); _questGiverPortraitMount = questRecord[73].GetUInt32(); _questTurnInPortrait = questRecord[74].GetUInt32(); for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { RewardFactionId[i] = questRecord[75 + i * 4].GetUInt32(); RewardFactionValue[i] = questRecord[76 + i * 4].GetInt32(); RewardFactionOverride[i] = questRecord[77 + i * 4].GetInt32(); RewardFactionCapIn[i] = questRecord[78 + i * 4].GetUInt32(); } _rewardReputationMask = questRecord[95].GetUInt32(); for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { RewardCurrencyId[i] = questRecord[96 + i * 2].GetUInt32(); RewardCurrencyCount[i] = questRecord[97 + i * 2].GetUInt32(); if (RewardCurrencyId[i]) ++_rewCurrencyCount; } _soundAccept = questRecord[104].GetUInt32(); _soundTurnIn = questRecord[105].GetUInt32(); _areaGroupID = questRecord[106].GetUInt32(); _limitTime = questRecord[107].GetUInt32(); _allowableRaces.RawValue = questRecord[108].GetUInt64(); _treasurePickerID = questRecord[109].GetInt32(); _expansion = questRecord[110].GetInt32(); _managedWorldStateID = questRecord[111].GetInt32(); _questSessionBonus = questRecord[112].GetInt32(); _logTitle = questRecord[113].GetString(); _logDescription = questRecord[114].GetString(); _questDescription = questRecord[115].GetString(); _areaDescription = questRecord[116].GetString(); _portraitGiverText = questRecord[117].GetString(); _portraitGiverName = questRecord[118].GetString(); _portraitTurnInText = questRecord[119].GetString(); _portraitTurnInName = questRecord[120].GetString(); _questCompletionLog = questRecord[121].GetString(); } void Quest::LoadQuestDetails(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } DetailsEmote[i] = fields[1 + i].GetUInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = fields[5 + i].GetUInt32(); } void Quest::LoadQuestRequestItems(Field* fields) { _emoteOnComplete = fields[1].GetUInt16(); _emoteOnIncomplete = fields[2].GetUInt16(); if (!sEmotesStore.LookupEntry(_emoteOnComplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete (%u) set for quest %u.", _emoteOnComplete, fields[0].GetUInt32()); if (!sEmotesStore.LookupEntry(_emoteOnIncomplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete (%u) set for quest %u.", _emoteOnIncomplete, fields[0].GetUInt32()); _emoteOnCompleteDelay = fields[3].GetUInt32(); _emoteOnIncompleteDelay = fields[4].GetUInt32(); _requestItemsText = fields[5].GetString(); } void Quest::LoadQuestOfferReward(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } OfferRewardEmote[i] = fields[1 + i].GetUInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32(); _offerRewardText = fields[9].GetString(); } void Quest::LoadQuestTemplateAddon(Field* fields) { _maxLevel = fields[1].GetUInt8(); _allowableClasses = fields[2].GetUInt32(); _sourceSpellID = fields[3].GetUInt32(); _prevQuestID = fields[4].GetInt32(); _nextQuestID = fields[5].GetUInt32(); _exclusiveGroup = fields[6].GetInt32(); _rewardMailTemplateId = fields[7].GetUInt32(); _rewardMailDelay = fields[8].GetUInt32(); _requiredSkillId = fields[9].GetUInt16(); _requiredSkillPoints = fields[10].GetUInt16(); _requiredMinRepFaction = fields[11].GetUInt16(); _requiredMaxRepFaction = fields[12].GetUInt16(); _requiredMinRepValue = fields[13].GetInt32(); _requiredMaxRepValue = fields[14].GetInt32(); _sourceItemIdCount = fields[15].GetUInt8(); _specialFlags = fields[16].GetUInt8(); _scriptId = sObjectMgr->GetScriptId(fields[17].GetString()); if (_specialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) _flags |= QUEST_FLAGS_AUTO_ACCEPT; } void Quest::LoadQuestMailSender(Field* fields) { _rewardMailSenderEntry = fields[1].GetUInt32(); } void Quest::LoadQuestObjective(Field* fields) { QuestObjective obj; obj.QuestID = fields[0].GetUInt32(); obj.ID = fields[1].GetUInt32(); obj.Type = fields[2].GetUInt8(); obj.StorageIndex = fields[3].GetInt8(); obj.ObjectID = fields[4].GetInt32(); obj.Amount = fields[5].GetInt32(); obj.Flags = fields[6].GetUInt32(); obj.Flags2 = fields[7].GetUInt32(); obj.ProgressBarWeight = fields[8].GetFloat(); obj.Description = fields[9].GetString(); Objectives.push_back(obj); } void Quest::LoadQuestObjectiveVisualEffect(Field* fields) { uint32 objID = fields[1].GetUInt32(); for (QuestObjective& obj : Objectives) { if (obj.ID == objID) { uint8 effectIndex = fields[3].GetUInt8(); if (effectIndex >= obj.VisualEffects.size()) obj.VisualEffects.resize(effectIndex + 1, 0); obj.VisualEffects[effectIndex] = fields[4].GetInt32(); break; } } } uint32 Quest::XPValue(Player const* player) const { if (player) { uint32 questLevel = player->GetQuestLevel(this); QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(questLevel); if (!questXp || _rewardXPDifficulty >= 10) return 0; float multiplier = 1.0f; if (questLevel != player->getLevel()) multiplier = sXpGameTable.GetRow(std::min(player->getLevel(), questLevel))->Divisor / sXpGameTable.GetRow(player->getLevel())->Divisor; int32 diffFactor = 2 * (questLevel + (_level == -1 ? 0 : 5) - player->getLevel()) + 10; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; uint32 xp = diffFactor * questXp->Difficulty[_rewardXPDifficulty] * _rewardXPMultiplier / 10 * multiplier; if (xp <= 100) xp = 5 * ((xp + 2) / 5); else if (xp <= 500) xp = 10 * ((xp + 5) / 10); else if (xp <= 1000) xp = 25 * ((xp + 12) / 25); else xp = 50 * ((xp + 25) / 50); return xp; } return 0; } uint32 Quest::MoneyValue(Player const* player) const { if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(player->GetQuestLevel(this))) return money->Difficulty[GetRewMoneyDifficulty()] * GetMoneyMultiplier(); else return 0; } void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const { rewards.ChoiceItemCount = GetRewChoiceItemsCount(); rewards.ItemCount = GetRewItemsCount(); rewards.Money = player->GetQuestMoneyReward(this); rewards.XP = player->GetQuestXPReward(this); rewards.ArtifactCategoryID = GetArtifactCategoryId(); rewards.Title = GetRewTitle(); rewards.FactionFlags = GetRewardReputationMask(); for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i) rewards.SpellCompletionDisplayID[i] = RewardDisplaySpell[i]; rewards.SpellCompletionID = GetRewSpell(); rewards.SkillLineID = GetRewardSkillId(); rewards.NumSkillUps = GetRewardSkillPoints(); rewards.TreasurePickerID = GetTreasurePickerId(); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { rewards.ChoiceItems[i].Item.ItemID = RewardChoiceItemId[i]; rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i]; } for (uint32 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i) { rewards.ItemID[i] = RewardItemId[i]; rewards.ItemQty[i] = RewardItemCount[i]; } for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { rewards.FactionID[i] = RewardFactionId[i]; rewards.FactionValue[i] = RewardFactionValue[i]; rewards.FactionOverride[i] = RewardFactionOverride[i]; rewards.FactionCapIn[i] = RewardFactionCapIn[i]; } for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { rewards.CurrencyID[i] = RewardCurrencyId[i]; rewards.CurrencyQty[i] = RewardCurrencyCount[i]; } } uint32 Quest::GetRewMoneyMaxLevel() const { // If Quest has flag to not give money on max level, it's 0 if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) return 0; // Else, return the rewarded copper sum modified by the rate return uint32(_rewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST)); } bool Quest::IsAutoAccept() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && _type == QUEST_TYPE_AUTOCOMPLETE; } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (_questInfoID) { case QUEST_INFO_RAID: return true; case QUEST_INFO_RAID_10: return difficulty == DIFFICULTY_10_N || difficulty == DIFFICULTY_10_HC; case QUEST_INFO_RAID_25: return difficulty == DIFFICULTY_25_N || difficulty == DIFFICULTY_25_HC; default: break; } if ((_flags & QUEST_FLAGS_RAID) != 0) return true; return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 /*level*/) const { uint32 honor = 0; /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); }*/ return honor; } bool Quest::CanIncreaseRewardedQuestCounters() const { // Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside. // This affects counters and client requests for completed quests. return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal())); } void Quest::InitializeQueryData() { WorldPacket queryTemp; for (uint8 loc = LOCALE_enUS; loc < TOTAL_LOCALES; ++loc) { queryTemp = BuildQueryData(static_cast(loc)); QueryData[loc] = queryTemp; } } WorldPacket Quest::BuildQueryData(LocaleConstant loc) const { WorldPackets::Quest::QueryQuestInfoResponse response; response.Allow = true; response.QuestID = GetQuestId(); response.Info.LogTitle = GetLogTitle(); response.Info.LogDescription = GetLogDescription(); response.Info.QuestDescription = GetQuestDescription(); response.Info.AreaDescription = GetAreaDescription(); response.Info.QuestCompletionLog = GetQuestCompletionLog(); response.Info.PortraitGiverText = GetPortraitGiverText(); response.Info.PortraitGiverName = GetPortraitGiverName(); response.Info.PortraitTurnInText = GetPortraitTurnInText(); response.Info.PortraitTurnInName = GetPortraitTurnInName(); if (loc != LOCALE_enUS) { if (QuestTemplateLocale const* questTemplateLocale = sObjectMgr->GetQuestLocale(GetQuestId())) { ObjectMgr::GetLocaleString(questTemplateLocale->LogTitle, loc, response.Info.LogTitle); ObjectMgr::GetLocaleString(questTemplateLocale->LogDescription, loc, response.Info.LogDescription); ObjectMgr::GetLocaleString(questTemplateLocale->QuestDescription, loc, response.Info.QuestDescription); ObjectMgr::GetLocaleString(questTemplateLocale->AreaDescription, loc, response.Info.AreaDescription); ObjectMgr::GetLocaleString(questTemplateLocale->QuestCompletionLog, loc, response.Info.QuestCompletionLog); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitGiverText, loc, response.Info.PortraitGiverText); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitGiverName, loc, response.Info.PortraitGiverName); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitTurnInText, loc, response.Info.PortraitTurnInText); ObjectMgr::GetLocaleString(questTemplateLocale->PortraitTurnInName, loc, response.Info.PortraitTurnInName); } } if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS)) AddQuestLevelToTitle(response.Info.LogTitle, GetQuestLevel()); response.Info.QuestID = GetQuestId(); response.Info.QuestType = GetQuestType(); response.Info.QuestLevel = GetQuestLevel(); response.Info.QuestScalingFactionGroup = GetQuestScalingFactionGroup(); response.Info.QuestMaxScalingLevel = GetQuestMaxScalingLevel(); response.Info.QuestPackageID = GetQuestPackageID(); response.Info.QuestMinLevel = GetMinLevel(); response.Info.QuestSortID = GetZoneOrSort(); response.Info.QuestInfoID = GetQuestInfoID(); response.Info.SuggestedGroupNum = GetSuggestedPlayers(); response.Info.RewardNextQuest = GetNextQuestInChain(); response.Info.RewardXPDifficulty = GetXPDifficulty(); response.Info.RewardXPMultiplier = GetXPMultiplier(); if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) response.Info.RewardMoney = GetRewMoney(); response.Info.RewardMoneyDifficulty = GetRewMoneyDifficulty(); response.Info.RewardMoneyMultiplier = GetMoneyMultiplier(); response.Info.RewardBonusMoney = GetRewMoneyMaxLevel(); for (uint8 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i) response.Info.RewardDisplaySpell[i] = RewardDisplaySpell[i]; response.Info.RewardSpell = GetRewSpell(); response.Info.RewardHonor = GetRewHonor(); response.Info.RewardKillHonor = GetRewKillHonor(); response.Info.RewardArtifactXPDifficulty = GetArtifactXPDifficulty(); response.Info.RewardArtifactXPMultiplier = GetArtifactXPMultiplier(); response.Info.RewardArtifactCategoryID = GetArtifactCategoryId(); response.Info.StartItem = GetSrcItemId(); response.Info.Flags = GetFlags(); response.Info.FlagsEx = GetFlagsEx(); response.Info.FlagsEx2 = GetFlagsEx2(); response.Info.RewardTitle = GetRewTitle(); response.Info.RewardArenaPoints = GetRewArenaPoints(); response.Info.RewardSkillLineID = GetRewardSkillId(); response.Info.RewardNumSkillUps = GetRewardSkillPoints(); response.Info.RewardFactionFlags = GetRewardReputationMask(); response.Info.PortraitGiver = GetQuestGiverPortrait(); response.Info.PortraitGiverMount = GetQuestGiverPortraitMount(); response.Info.PortraitTurnIn = GetQuestTurnInPortrait(); for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) { response.Info.ItemDrop[i] = ItemDrop[i]; response.Info.ItemDropQuantity[i] = ItemDropQuantity[i]; } if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (uint8 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i) { response.Info.RewardItems[i] = RewardItemId[i]; response.Info.RewardAmount[i] = RewardItemCount[i]; } for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { response.Info.UnfilteredChoiceItems[i].ItemID = RewardChoiceItemId[i]; response.Info.UnfilteredChoiceItems[i].Quantity = RewardChoiceItemCount[i]; } } for (uint8 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { response.Info.RewardFactionID[i] = RewardFactionId[i]; response.Info.RewardFactionValue[i] = RewardFactionValue[i]; response.Info.RewardFactionOverride[i] = RewardFactionOverride[i]; response.Info.RewardFactionCapIn[i] = RewardFactionCapIn[i]; } response.Info.POIContinent = GetPOIContinent(); response.Info.POIx = GetPOIx(); response.Info.POIy = GetPOIy(); response.Info.POIPriority = GetPOIPriority(); response.Info.AllowableRaces = GetAllowableRaces(); response.Info.TreasurePickerID = GetTreasurePickerId(); response.Info.Expansion = GetExpansion(); response.Info.ManagedWorldStateID = GetManagedWorldStateId(); response.Info.QuestSessionBonus = 0; //GetQuestSessionBonus(); // this is only sent while quest session is active for (QuestObjective const& questObjective : GetObjectives()) { response.Info.Objectives.push_back(questObjective); if (loc != LOCALE_enUS) { if (QuestObjectivesLocale const* questObjectivesLocale = sObjectMgr->GetQuestObjectivesLocale(questObjective.ID)) ObjectMgr::GetLocaleString(questObjectivesLocale->Description, loc, response.Info.Objectives.back().Description); } } for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { response.Info.RewardCurrencyID[i] = RewardCurrencyId[i]; response.Info.RewardCurrencyQty[i] = RewardCurrencyCount[i]; } response.Info.AcceptedSoundKitID = GetSoundAccept(); response.Info.CompleteSoundKitID = GetSoundTurnIn(); response.Info.AreaGroupID = GetAreaGroupID(); response.Info.TimeAllowed = GetLimitTime(); return *response.Write(); }