/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestDef.h" #include "Player.h" #include "World.h" #include "ObjectMgr.h" Quest::Quest(Field* questRecord) { Id = questRecord[0].GetUInt32(); Method = questRecord[1].GetUInt8(); Level = questRecord[2].GetInt16(); MinLevel = uint32(questRecord[3].GetInt16()); MaxLevel = uint32(questRecord[4].GetInt16()); ZoneOrSort = questRecord[5].GetInt16(); Type = questRecord[6].GetUInt16(); SuggestedPlayers = questRecord[7].GetUInt8(); LimitTime = questRecord[8].GetUInt32(); RequiredClasses = questRecord[9].GetUInt16(); RequiredRaces = questRecord[10].GetUInt32(); RequiredSkillId = questRecord[11].GetUInt16(); RequiredSkillPoints = questRecord[12].GetUInt16(); RequiredFactionId1 = questRecord[13].GetUInt16(); RequiredFactionId2 = questRecord[14].GetUInt16(); RequiredFactionValue1 = questRecord[15].GetInt32(); RequiredFactionValue2 = questRecord[16].GetInt32(); RequiredMinRepFaction = questRecord[17].GetUInt16(); RequiredMaxRepFaction = questRecord[18].GetUInt16(); RequiredMinRepValue = questRecord[19].GetInt32(); RequiredMaxRepValue = questRecord[20].GetInt32(); PrevQuestId = questRecord[21].GetInt32(); NextQuestId = questRecord[22].GetInt32(); ExclusiveGroup = questRecord[23].GetInt32(); NextQuestIdChain = questRecord[24].GetUInt32(); RewardXPId = questRecord[25].GetUInt8(); RewardOrRequiredMoney = questRecord[26].GetInt32(); RewardMoneyMaxLevel = questRecord[27].GetUInt32(); RewardSpell = questRecord[28].GetUInt32(); RewardSpellCast = questRecord[29].GetInt32(); RewardHonor = questRecord[30].GetUInt32(); RewardHonorMultiplier = questRecord[31].GetFloat(); RewardMailTemplateId = questRecord[32].GetUInt32(); RewardMailDelay = questRecord[33].GetUInt32(); SourceItemId = questRecord[34].GetUInt32(); SourceItemIdCount = questRecord[35].GetUInt8(); SourceSpellid = questRecord[36].GetUInt32(); Flags = questRecord[37].GetUInt32(); SpecialFlags = questRecord[38].GetUInt8(); MinimapTargetMark = questRecord[39].GetUInt8(); RewardTitleId = questRecord[40].GetUInt8(); RequiredPlayerKills = questRecord[41].GetUInt8(); RewardTalents = questRecord[42].GetUInt8(); RewardArenaPoints = questRecord[43].GetUInt16(); RewardSkillId = questRecord[44].GetUInt16(); RewardSkillPoints = questRecord[45].GetUInt8(); RewardReputationMask = questRecord[46].GetUInt8(); QuestGiverPortrait = questRecord[47].GetUInt32(); QuestTurnInPortrait = questRecord[48].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) RewardItemId[i] = questRecord[49+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) RewardItemIdCount[i] = questRecord[53+i].GetUInt16(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewardChoiceItemId[i] = questRecord[57+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewardChoiceItemCount[i] = questRecord[63+i].GetUInt16(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewardFactionId[i] = questRecord[69+i].GetUInt16(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewardFactionValueId[i] = questRecord[74+i].GetInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewardFactionValueIdOverride[i] = questRecord[79+i].GetInt32(); PointMapId = questRecord[84].GetUInt16(); PointX = questRecord[85].GetFloat(); PointY = questRecord[86].GetFloat(); PointOption = questRecord[87].GetUInt32(); Title = questRecord[88].GetString(); Objectives = questRecord[89].GetString(); Details = questRecord[90].GetString(); EndText = questRecord[91].GetString(); CompletedText = questRecord[92].GetString(); OfferRewardText = questRecord[93].GetString(); RequestItemsText = questRecord[94].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) RequiredNpcOrGo[i] = questRecord[95+i].GetInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) RequiredNpcOrGoCount[i] = questRecord[99+i].GetUInt16(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) RequiredSourceItemId[i] = questRecord[103+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) RequiredSourceItemCount[i] = questRecord[107+i].GetUInt16(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) RequiredItemId[i] = questRecord[111+i].GetUInt32(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) RequiredItemCount[i] = questRecord[117+i].GetUInt16(); RequiredSpell = questRecord[123].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i] = questRecord[124+i].GetString(); for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) RewardCurrencyId[i] = questRecord[128+i].GetUInt16(); for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) RewardCurrencyCount[i] = questRecord[132+i].GetUInt8(); for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) RequiredCurrencyId[i] = questRecord[136+i].GetUInt16(); for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) RequiredCurrencyCount[i] = questRecord[140+i].GetUInt8(); QuestGiverTextWindow = questRecord[144].GetString(); QuestGiverTargetName = questRecord[145].GetString(); QuestTurnTextWindow = questRecord[146].GetString(); QuestTurnTargetName = questRecord[147].GetString(); SoundAccept = questRecord[148].GetUInt16(); SoundTurnIn = questRecord[149].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmote[i] = questRecord[150+i].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = questRecord[154+i].GetUInt32(); EmoteOnIncomplete = questRecord[158].GetUInt16(); EmoteOnComplete = questRecord[159].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmote[i] = questRecord[160+i].GetInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = questRecord[164+i].GetInt32(); //int32 VerifiedBuild = questRecord[168].GetInt32(); if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) Flags |= QUEST_FLAGS_AUTO_ACCEPT; _reqItemsCount = 0; _reqNpcOrGoCount = 0; _rewItemsCount = 0; _rewChoiceItemsCount = 0; _rewCurrencyCount = 0; _reqCurrencyCount = 0; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) if (RequiredItemId[i]) ++_reqItemsCount; for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) if (RequiredNpcOrGo[i]) ++_reqNpcOrGoCount; for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) if (RewardItemId[i]) ++_rewItemsCount; for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) if (RewardChoiceItemId[i]) ++_rewChoiceItemsCount; for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) if (RewardCurrencyId[i]) ++_rewCurrencyCount; for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) if (RequiredCurrencyId[i]) ++_reqCurrencyCount; } uint32 Quest::XPValue(Player* player) const { if (player) { int32 quest_level = (Level == -1 ? player->getLevel() : Level); const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level); if (!xpentry) return 0; int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10; if (xp <= 100) xp = 5 * ((xp + 2) / 5); else if (xp <= 500) xp = 10 * ((xp + 5) / 10); else if (xp <= 1000) xp = 25 * ((xp + 12) / 25); else xp = 50 * ((xp + 25) / 50); return xp; } return 0; } int32 Quest::GetRewOrReqMoney() const { if (RewardOrRequiredMoney <= 0) return RewardOrRequiredMoney; return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY)); } void Quest::BuildExtraQuestInfo(WorldPacket& data, Player* player) const { data << uint32(GetRewChoiceItemsCount()); for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) data << uint32(RewardChoiceItemId[i]); for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) data << uint32(RewardChoiceItemCount[i]); for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0); } data << uint32(GetReqItemsCount()); for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) data << uint32(RewardItemId[i]); for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) data << uint32(RewardItemIdCount[i]); for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0); } data << uint32(GetRewOrReqMoney()); data << uint32(XPValue(player) * sWorld->getRate(RATE_XP_QUEST)); data << uint32(GetCharTitleId()); data << uint32(0); // unk data << float(0.0f); // unk data << uint32(GetBonusTalents()); data << uint32(0); // unk data << uint32(GetRewardReputationMask()); /* Pre cata struct, some of these unks might be the missing values in cata: // rewarded honor points. Multiply with 10 to satisfy client data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier()); data << float(0); // unk, honor multiplier? data << uint32(0x08); // unused by client? data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(quest->GetRewSpellCast()); // casted spell data << uint32(0); // unknown data << uint32(quest->GetBonusTalents()); // bonus talents data << uint32(quest->GetRewArenaPoints()); // arena points data << uint32(0); */ for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(RewardFactionId[i]); for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? data << int32(RewardFactionValueId[i]); for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? data << uint32(RewardFactionValueIdOverride[i]); data << uint32(GetRewSpell()); data << uint32(GetRewSpellCast()); for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) data << uint32(RewardCurrencyId[i]); for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) data << uint32(RewardCurrencyCount[i]); data << uint32(GetRewardSkillId()); data << uint32(GetRewardSkillPoints()); } uint32 Quest::GetRewMoneyMaxLevel() const { if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) return 0; return RewardMoneyMaxLevel; } bool Quest::IsAutoAccept() const { return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) || (Method == 0); } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (Type) { case QUEST_TYPE_RAID: return true; case QUEST_TYPE_RAID_10: return !(difficulty & RAID_DIFFICULTY_MASK_25MAN); case QUEST_TYPE_RAID_25: return difficulty & RAID_DIFFICULTY_MASK_25MAN; default: break; } return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 level) const { if (level > GT_MAX_LEVEL) level = GT_MAX_LEVEL; uint32 honor = 0; /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); }*/ return honor; }