/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "QuestDef.h"
#include "Player.h"
#include "World.h"
#include "ObjectMgr.h"
Quest::Quest(Field* questRecord)
{
Id = questRecord[0].GetUInt32();
Method = questRecord[1].GetUInt8();
Level = questRecord[2].GetInt16();
MinLevel = uint32(questRecord[3].GetInt16());
MaxLevel = uint32(questRecord[4].GetInt16());
ZoneOrSort = questRecord[5].GetInt16();
Type = questRecord[6].GetUInt16();
SuggestedPlayers = questRecord[7].GetUInt8();
LimitTime = questRecord[8].GetUInt32();
RequiredClasses = questRecord[9].GetUInt16();
RequiredRaces = questRecord[10].GetUInt32();
RequiredSkillId = questRecord[11].GetUInt16();
RequiredSkillPoints = questRecord[12].GetUInt16();
RequiredFactionId1 = questRecord[13].GetUInt16();
RequiredFactionId2 = questRecord[14].GetUInt16();
RequiredFactionValue1 = questRecord[15].GetInt32();
RequiredFactionValue2 = questRecord[16].GetInt32();
RequiredMinRepFaction = questRecord[17].GetUInt16();
RequiredMaxRepFaction = questRecord[18].GetUInt16();
RequiredMinRepValue = questRecord[19].GetInt32();
RequiredMaxRepValue = questRecord[20].GetInt32();
PrevQuestId = questRecord[21].GetInt32();
NextQuestId = questRecord[22].GetInt32();
ExclusiveGroup = questRecord[23].GetInt32();
NextQuestIdChain = questRecord[24].GetUInt32();
RewardXPId = questRecord[25].GetUInt8();
RewardOrRequiredMoney = questRecord[26].GetInt32();
RewardMoneyMaxLevel = questRecord[27].GetUInt32();
RewardSpell = questRecord[28].GetUInt32();
RewardSpellCast = questRecord[29].GetInt32();
RewardHonor = questRecord[30].GetUInt32();
RewardHonorMultiplier = questRecord[31].GetFloat();
RewardMailTemplateId = questRecord[32].GetUInt32();
RewardMailDelay = questRecord[33].GetUInt32();
SourceItemId = questRecord[34].GetUInt32();
SourceItemIdCount = questRecord[35].GetUInt8();
SourceSpellid = questRecord[36].GetUInt32();
Flags = questRecord[37].GetUInt32();
SpecialFlags = questRecord[38].GetUInt8();
MinimapTargetMark = questRecord[39].GetUInt8();
RewardTitleId = questRecord[40].GetUInt8();
RequiredPlayerKills = questRecord[41].GetUInt8();
RewardTalents = questRecord[42].GetUInt8();
RewardArenaPoints = questRecord[43].GetUInt16();
RewardSkillId = questRecord[44].GetUInt16();
RewardSkillPoints = questRecord[45].GetUInt8();
RewardReputationMask = questRecord[46].GetUInt8();
QuestGiverPortrait = questRecord[47].GetUInt32();
QuestTurnInPortrait = questRecord[48].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemId[i] = questRecord[49+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemIdCount[i] = questRecord[53+i].GetUInt16();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemId[i] = questRecord[57+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemCount[i] = questRecord[63+i].GetUInt16();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionId[i] = questRecord[69+i].GetUInt16();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionValueId[i] = questRecord[74+i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionValueIdOverride[i] = questRecord[79+i].GetInt32();
PointMapId = questRecord[84].GetUInt16();
PointX = questRecord[85].GetFloat();
PointY = questRecord[86].GetFloat();
PointOption = questRecord[87].GetUInt32();
Title = questRecord[88].GetString();
Objectives = questRecord[89].GetString();
Details = questRecord[90].GetString();
EndText = questRecord[91].GetString();
CompletedText = questRecord[92].GetString();
OfferRewardText = questRecord[93].GetString();
RequestItemsText = questRecord[94].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGo[i] = questRecord[95+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGoCount[i] = questRecord[99+i].GetUInt16();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemId[i] = questRecord[103+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemCount[i] = questRecord[107+i].GetUInt16();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemId[i] = questRecord[111+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemCount[i] = questRecord[117+i].GetUInt16();
RequiredSpell = questRecord[123].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[124+i].GetString();
for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
RewardCurrencyId[i] = questRecord[128+i].GetUInt16();
for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
RewardCurrencyCount[i] = questRecord[132+i].GetUInt8();
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
RequiredCurrencyId[i] = questRecord[136+i].GetUInt16();
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
RequiredCurrencyCount[i] = questRecord[140+i].GetUInt8();
QuestGiverTextWindow = questRecord[144].GetString();
QuestGiverTargetName = questRecord[145].GetString();
QuestTurnTextWindow = questRecord[146].GetString();
QuestTurnTargetName = questRecord[147].GetString();
SoundAccept = questRecord[148].GetUInt16();
SoundTurnIn = questRecord[149].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[150+i].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[154+i].GetUInt32();
EmoteOnIncomplete = questRecord[158].GetUInt16();
EmoteOnComplete = questRecord[159].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[160+i].GetInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[164+i].GetInt32();
//int32 VerifiedBuild = questRecord[168].GetInt32();
if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
Flags |= QUEST_FLAGS_AUTO_ACCEPT;
_reqItemsCount = 0;
_reqNpcOrGoCount = 0;
_rewItemsCount = 0;
_rewChoiceItemsCount = 0;
_rewCurrencyCount = 0;
_reqCurrencyCount = 0;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (RequiredItemId[i])
++_reqItemsCount;
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (RequiredNpcOrGo[i])
++_reqNpcOrGoCount;
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
if (RewardItemId[i])
++_rewItemsCount;
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
if (RewardCurrencyId[i])
++_rewCurrencyCount;
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
if (RequiredCurrencyId[i])
++_reqCurrencyCount;
}
uint32 Quest::XPValue(Player* player) const
{
if (player)
{
int32 quest_level = (Level == -1 ? player->getLevel() : Level);
const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
if (!xpentry)
return 0;
int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10;
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
xp = 10 * ((xp + 5) / 10);
else if (xp <= 1000)
xp = 25 * ((xp + 12) / 25);
else
xp = 50 * ((xp + 25) / 50);
return xp;
}
return 0;
}
int32 Quest::GetRewOrReqMoney() const
{
if (RewardOrRequiredMoney <= 0)
return RewardOrRequiredMoney;
return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY));
}
void Quest::BuildExtraQuestInfo(WorldPacket& data, Player* player) const
{
data << uint32(GetRewChoiceItemsCount());
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
data << uint32(RewardChoiceItemId[i]);
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
data << uint32(RewardChoiceItemCount[i]);
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(GetReqItemsCount());
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
data << uint32(RewardItemId[i]);
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
data << uint32(RewardItemIdCount[i]);
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(GetRewOrReqMoney());
data << uint32(XPValue(player) * sWorld->getRate(RATE_XP_QUEST));
data << uint32(GetCharTitleId());
data << uint32(0); // unk
data << float(0.0f); // unk
data << uint32(GetBonusTalents());
data << uint32(0); // unk
data << uint32(GetRewardReputationMask());
/* Pre cata struct, some of these unks might be the missing values in cata:
// rewarded honor points. Multiply with 10 to satisfy client
data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier());
data << float(0); // unk, honor multiplier?
data << uint32(0x08); // unused by client?
data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
data << int32(quest->GetRewSpellCast()); // casted spell
data << uint32(0); // unknown
data << uint32(quest->GetBonusTalents()); // bonus talents
data << uint32(quest->GetRewArenaPoints()); // arena points
data << uint32(0);
*/
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
data << uint32(RewardFactionId[i]);
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
data << int32(RewardFactionValueId[i]);
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
data << uint32(RewardFactionValueIdOverride[i]);
data << uint32(GetRewSpell());
data << uint32(GetRewSpellCast());
for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
data << uint32(RewardCurrencyId[i]);
for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
data << uint32(RewardCurrencyCount[i]);
data << uint32(GetRewardSkillId());
data << uint32(GetRewardSkillPoints());
}
uint32 Quest::GetRewMoneyMaxLevel() const
{
if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
return 0;
return RewardMoneyMaxLevel;
}
bool Quest::IsAutoAccept() const
{
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT);
}
bool Quest::IsAutoComplete() const
{
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) || (Method == 0);
}
bool Quest::IsRaidQuest(Difficulty difficulty) const
{
switch (Type)
{
case QUEST_TYPE_RAID:
return true;
case QUEST_TYPE_RAID_10:
return !(difficulty & RAID_DIFFICULTY_MASK_25MAN);
case QUEST_TYPE_RAID_25:
return difficulty & RAID_DIFFICULTY_MASK_25MAN;
default:
break;
}
return false;
}
bool Quest::IsAllowedInRaid(Difficulty difficulty) const
{
if (IsRaidQuest(difficulty))
return true;
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID);
}
uint32 Quest::CalculateHonorGain(uint8 level) const
{
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
uint32 honor = 0;
/*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
if (!tc)
return 0;
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f);
honor += GetRewHonorAddition();
}*/
return honor;
}