/*
* Copyright (C) 2008-2017 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "QuestDef.h"
#include "DB2Stores.h"
#include "Field.h"
#include "GameTables.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "QuestPackets.h"
#include "World.h"
Quest::Quest(Field* questRecord)
{
EmoteOnIncomplete = 0;
EmoteOnComplete = 0;
_rewItemsCount = 0;
_rewChoiceItemsCount = 0;
_rewCurrencyCount = 0;
ID = questRecord[0].GetUInt32();
Type = questRecord[1].GetUInt8();
Level = questRecord[2].GetInt32();
PackageID = questRecord[3].GetUInt32();
MinLevel = questRecord[4].GetInt32();
QuestSortID = questRecord[5].GetInt16();
QuestInfoID = questRecord[6].GetUInt16();
SuggestedPlayers = questRecord[7].GetUInt8();
NextQuestInChain = questRecord[8].GetUInt32();
RewardXPDifficulty = questRecord[9].GetUInt32();
RewardXPMultiplier = questRecord[10].GetFloat();
RewardMoney = questRecord[11].GetUInt32();
RewardMoneyDifficulty = questRecord[12].GetUInt32();
RewardMoneyMultiplier = questRecord[13].GetFloat();
RewardBonusMoney = questRecord[14].GetUInt32();
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
RewardDisplaySpell[i] = questRecord[15 + i].GetUInt32();
RewardSpell = questRecord[18].GetUInt32();
RewardHonor = questRecord[19].GetUInt32();
RewardKillHonor = questRecord[20].GetUInt32();
SourceItemId = questRecord[21].GetUInt32();
RewardArtifactXPDifficulty = questRecord[22].GetUInt32();
RewardArtifactXPMultiplier = questRecord[23].GetFloat();
RewardArtifactCategoryID = questRecord[24].GetUInt32();
Flags = questRecord[25].GetUInt32();
FlagsEx = questRecord[26].GetUInt32();
for (uint32 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
{
RewardItemId[i] = questRecord[27 + i * 4].GetUInt32();
RewardItemCount[i] = questRecord[28 + i * 4].GetUInt32();
ItemDrop[i] = questRecord[29 + i * 4].GetUInt32();
ItemDropQuantity[i] = questRecord[30 + i * 4].GetUInt32();
if (RewardItemId[i])
++_rewItemsCount;
}
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
RewardChoiceItemId[i] = questRecord[43 + i * 3].GetUInt32();
RewardChoiceItemCount[i] = questRecord[44 + i * 3].GetUInt32();
RewardChoiceItemDisplayId[i] = questRecord[45 + i * 3].GetUInt32();
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
}
POIContinent = questRecord[61].GetUInt32();
POIx = questRecord[62].GetFloat();
POIy = questRecord[63].GetFloat();
POIPriority = questRecord[64].GetUInt32();
RewardTitleId = questRecord[65].GetUInt32();
RewardArenaPoints = questRecord[66].GetUInt32();
RewardSkillId = questRecord[67].GetUInt32();
RewardSkillPoints = questRecord[68].GetUInt32();
QuestGiverPortrait = questRecord[69].GetUInt32();
QuestTurnInPortrait = questRecord[70].GetUInt32();
for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
{
RewardFactionId[i] = questRecord[71 + i * 4].GetUInt32();
RewardFactionValue[i] = questRecord[72 + i * 4].GetInt32();
RewardFactionOverride[i] = questRecord[73 + i * 4].GetInt32();
RewardFactionCapIn[i] = questRecord[74 + i * 4].GetUInt32();
}
RewardReputationMask = questRecord[91].GetUInt32();
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
RewardCurrencyId[i] = questRecord[92 + i * 2].GetUInt32();
RewardCurrencyCount[i] = questRecord[93 + i * 2].GetUInt32();
if (RewardCurrencyId[i])
++_rewCurrencyCount;
}
SoundAccept = questRecord[100].GetUInt32();
SoundTurnIn = questRecord[101].GetUInt32();
AreaGroupID = questRecord[102].GetUInt32();
LimitTime = questRecord[103].GetUInt32();
AllowableRaces = questRecord[104].GetInt32();
QuestRewardID = questRecord[105].GetUInt32();
Expansion = questRecord[106].GetInt32();
LogTitle = questRecord[107].GetString();
LogDescription = questRecord[108].GetString();
QuestDescription = questRecord[109].GetString();
AreaDescription = questRecord[110].GetString();
PortraitGiverText = questRecord[111].GetString();
PortraitGiverName = questRecord[112].GetString();
PortraitTurnInText = questRecord[113].GetString();
PortraitTurnInName = questRecord[114].GetString();
QuestCompletionLog = questRecord[115].GetString();
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
DetailsEmote[i] = 0;
DetailsEmoteDelay[i] = 0;
OfferRewardEmote[i] = 0;
OfferRewardEmoteDelay[i] = 0;
}
}
void Quest::LoadQuestDetails(Field* fields)
{
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16()))
{
TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
continue;
}
DetailsEmote[i] = fields[1 + i].GetUInt16();
}
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = fields[5 + i].GetUInt32();
}
void Quest::LoadQuestRequestItems(Field* fields)
{
EmoteOnComplete = fields[1].GetUInt16();
EmoteOnIncomplete = fields[2].GetUInt16();
if (!sEmotesStore.LookupEntry(EmoteOnComplete))
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete (%u) set for quest %u.", EmoteOnComplete, fields[0].GetUInt32());
if (!sEmotesStore.LookupEntry(EmoteOnIncomplete))
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete (%u) set for quest %u.", EmoteOnIncomplete, fields[0].GetUInt32());
EmoteOnCompleteDelay = fields[3].GetUInt32();
EmoteOnIncompleteDelay = fields[4].GetUInt32();
RequestItemsText = fields[5].GetString();
}
void Quest::LoadQuestOfferReward(Field* fields)
{
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16()))
{
TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
continue;
}
OfferRewardEmote[i] = fields[1 + i].GetUInt16();
}
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32();
OfferRewardText = fields[9].GetString();
}
void Quest::LoadQuestTemplateAddon(Field* fields)
{
MaxLevel = fields[1].GetUInt8();
AllowableClasses = fields[2].GetUInt32();
SourceSpellID = fields[3].GetUInt32();
PrevQuestID = fields[4].GetInt32();
NextQuestID = fields[5].GetInt32();
ExclusiveGroup = fields[6].GetInt32();
RewardMailTemplateId = fields[7].GetUInt32();
RewardMailDelay = fields[8].GetUInt32();
RequiredSkillId = fields[9].GetUInt16();
RequiredSkillPoints = fields[10].GetUInt16();
RequiredMinRepFaction = fields[11].GetUInt16();
RequiredMaxRepFaction = fields[12].GetUInt16();
RequiredMinRepValue = fields[13].GetInt32();
RequiredMaxRepValue = fields[14].GetInt32();
SourceItemIdCount = fields[15].GetUInt8();
RewardMailSenderEntry = fields[16].GetUInt32();
SpecialFlags = fields[17].GetUInt8();
ScriptId = sObjectMgr->GetScriptId(fields[18].GetString());
if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
Flags |= QUEST_FLAGS_AUTO_ACCEPT;
}
void Quest::LoadQuestObjective(Field* fields)
{
QuestObjective obj;
obj.ID = fields[0].GetUInt32();
obj.QuestID = fields[1].GetUInt32();
obj.Type = fields[2].GetUInt8();
obj.StorageIndex = fields[3].GetInt8();
obj.ObjectID = fields[4].GetInt32();
obj.Amount = fields[5].GetInt32();
obj.Flags = fields[6].GetUInt32();
obj.Flags2 = fields[7].GetUInt32();
obj.ProgressBarWeight = fields[8].GetFloat();
obj.Description = fields[9].GetString();
Objectives.push_back(obj);
}
void Quest::LoadQuestObjectiveVisualEffect(Field* fields)
{
uint32 objID = fields[1].GetUInt32();
for (QuestObjective& obj : Objectives)
{
if (obj.ID == objID)
{
uint8 effectIndex = fields[3].GetUInt8();
if (effectIndex >= obj.VisualEffects.size())
obj.VisualEffects.resize(effectIndex+1, 0);
obj.VisualEffects[effectIndex] = fields[4].GetInt32();
break;
}
}
}
uint32 Quest::XPValue(uint32 playerLevel) const
{
if (playerLevel)
{
uint32 questLevel = uint32(Level == -1 ? playerLevel : Level);
QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(questLevel);
if (!questXp || RewardXPDifficulty >= 10)
return 0;
float multiplier = 1.0f;
if (questLevel != playerLevel)
multiplier = sXpGameTable.GetRow(std::min(playerLevel, questLevel))->Divisor / sXpGameTable.GetRow(playerLevel)->Divisor;
int32 diffFactor = 2 * (questLevel - playerLevel) + 20;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = diffFactor * questXp->Exp[RewardXPDifficulty] * RewardXPMultiplier / 10 * multiplier;
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
xp = 10 * ((xp + 5) / 10);
else if (xp <= 1000)
xp = 25 * ((xp + 12) / 25);
else
xp = 50 * ((xp + 25) / 50);
return xp;
}
return 0;
}
uint32 Quest::MoneyValue(uint8 playerLevel) const
{
uint8 level = Level == -1 ? playerLevel : Level;
if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(level))
return money->Money[GetRewMoneyDifficulty()] * GetMoneyMultiplier();
else
return 0;
}
void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const
{
rewards.ChoiceItemCount = GetRewChoiceItemsCount();
rewards.ItemCount = GetRewItemsCount();
rewards.Money = player->GetQuestMoneyReward(this);
rewards.XP = player->GetQuestXPReward(this);
rewards.ArtifactCategoryID = GetArtifactCategoryId();
rewards.Title = GetRewTitle();
rewards.FactionFlags = GetRewardReputationMask();
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
rewards.SpellCompletionDisplayID[i] = RewardDisplaySpell[i];
rewards.SpellCompletionID = GetRewSpell();
rewards.SkillLineID = GetRewardSkillId();
rewards.NumSkillUps = GetRewardSkillPoints();
rewards.RewardID = GetRewardId();
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
rewards.ChoiceItems[i].ItemID = RewardChoiceItemId[i];
rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i];
}
for (uint32 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i)
{
rewards.ItemID[i] = RewardItemId[i];
rewards.ItemQty[i] = RewardItemCount[i];
}
for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
{
rewards.FactionID[i] = RewardFactionId[i];
rewards.FactionValue[i] = RewardFactionValue[i];
rewards.FactionOverride[i] = RewardFactionOverride[i];
rewards.FactionCapIn[i] = RewardFactionCapIn[i];
}
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
rewards.CurrencyID[i] = RewardCurrencyId[i];
rewards.CurrencyQty[i] = RewardCurrencyCount[i];
}
}
uint32 Quest::GetRewMoneyMaxLevel() const
{
// If Quest has flag to not give money on max level, it's 0
if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
return 0;
// Else, return the rewarded copper sum modified by the rate
return uint32(RewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
}
bool Quest::IsAutoAccept() const
{
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT);
}
bool Quest::IsAutoComplete() const
{
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && Type == QUEST_TYPE_AUTOCOMPLETE;
}
bool Quest::IsRaidQuest(Difficulty difficulty) const
{
switch (QuestInfoID)
{
case QUEST_INFO_RAID:
return true;
case QUEST_INFO_RAID_10:
return difficulty == DIFFICULTY_10_N || difficulty == DIFFICULTY_10_HC;
case QUEST_INFO_RAID_25:
return difficulty == DIFFICULTY_25_N || difficulty == DIFFICULTY_25_HC;
default:
break;
}
if ((Flags & QUEST_FLAGS_RAID) != 0)
return true;
return false;
}
bool Quest::IsAllowedInRaid(Difficulty difficulty) const
{
if (IsRaidQuest(difficulty))
return true;
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID);
}
uint32 Quest::CalculateHonorGain(uint8 /*level*/) const
{
uint32 honor = 0;
/*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
if (!tc)
return 0;
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f);
honor += GetRewHonorAddition();
}*/
return honor;
}
bool Quest::CanIncreaseRewardedQuestCounters() const
{
// Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside.
// This affects counters and client requests for completed quests.
return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal()));
}