/* * Copyright (C) 2008-2017 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestDef.h" #include "GameTables.h" #include "Player.h" #include "World.h" #include "QuestPackets.h" Quest::Quest(Field* questRecord) { EmoteOnIncomplete = 0; EmoteOnComplete = 0; _rewItemsCount = 0; _rewChoiceItemsCount = 0; _rewCurrencyCount = 0; ID = questRecord[0].GetUInt32(); Type = questRecord[1].GetUInt8(); Level = questRecord[2].GetInt32(); PackageID = questRecord[3].GetUInt32(); MinLevel = questRecord[4].GetInt32(); QuestSortID = questRecord[5].GetInt16(); QuestInfoID = questRecord[6].GetUInt16(); SuggestedPlayers = questRecord[7].GetUInt8(); NextQuestInChain = questRecord[8].GetUInt32(); RewardXPDifficulty = questRecord[9].GetUInt32(); RewardXPMultiplier = questRecord[10].GetFloat(); RewardMoney = questRecord[11].GetUInt32(); RewardMoneyDifficulty = questRecord[12].GetUInt32(); RewardMoneyMultiplier = questRecord[13].GetFloat(); RewardBonusMoney = questRecord[14].GetUInt32(); for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i) RewardDisplaySpell[i] = questRecord[15 + i].GetUInt32(); RewardSpell = questRecord[18].GetUInt32(); RewardHonor = questRecord[19].GetUInt32(); RewardKillHonor = questRecord[20].GetUInt32(); SourceItemId = questRecord[21].GetUInt32(); RewardArtifactXPDifficulty = questRecord[22].GetUInt32(); RewardArtifactXPMultiplier = questRecord[23].GetFloat(); RewardArtifactCategoryID = questRecord[24].GetUInt32(); Flags = questRecord[25].GetUInt32(); FlagsEx = questRecord[26].GetUInt32(); for (uint32 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) { RewardItemId[i] = questRecord[27 + i * 4].GetUInt32(); RewardItemCount[i] = questRecord[28 + i * 4].GetUInt32(); ItemDrop[i] = questRecord[29 + i * 4].GetUInt32(); ItemDropQuantity[i] = questRecord[30 + i * 4].GetUInt32(); if (RewardItemId[i]) ++_rewItemsCount; } for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { RewardChoiceItemId[i] = questRecord[43 + i * 3].GetUInt32(); RewardChoiceItemCount[i] = questRecord[44 + i * 3].GetUInt32(); RewardChoiceItemDisplayId[i] = questRecord[45 + i * 3].GetUInt32(); if (RewardChoiceItemId[i]) ++_rewChoiceItemsCount; } POIContinent = questRecord[61].GetUInt32(); POIx = questRecord[62].GetFloat(); POIy = questRecord[63].GetFloat(); POIPriority = questRecord[64].GetUInt32(); RewardTitleId = questRecord[65].GetUInt32(); RewardArenaPoints = questRecord[66].GetUInt32(); RewardSkillId = questRecord[67].GetUInt32(); RewardSkillPoints = questRecord[68].GetUInt32(); QuestGiverPortrait = questRecord[69].GetUInt32(); QuestTurnInPortrait = questRecord[70].GetUInt32(); for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { RewardFactionId[i] = questRecord[71 + i * 4].GetUInt32(); RewardFactionValue[i] = questRecord[72 + i * 4].GetInt32(); RewardFactionOverride[i] = questRecord[73 + i * 4].GetInt32(); RewardFactionCapIn[i] = questRecord[74 + i * 4].GetUInt32(); } RewardReputationMask = questRecord[91].GetUInt32(); for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { RewardCurrencyId[i] = questRecord[92 + i * 2].GetUInt32(); RewardCurrencyCount[i] = questRecord[93 + i * 2].GetUInt32(); if (RewardCurrencyId[i]) ++_rewCurrencyCount; } SoundAccept = questRecord[100].GetUInt32(); SoundTurnIn = questRecord[101].GetUInt32(); AreaGroupID = questRecord[102].GetUInt32(); LimitTime = questRecord[103].GetUInt32(); AllowableRaces = questRecord[104].GetInt32(); QuestRewardID = questRecord[105].GetUInt32(); Expansion = questRecord[106].GetInt32(); LogTitle = questRecord[107].GetString(); LogDescription = questRecord[108].GetString(); QuestDescription = questRecord[109].GetString(); AreaDescription = questRecord[110].GetString(); PortraitGiverText = questRecord[111].GetString(); PortraitGiverName = questRecord[112].GetString(); PortraitTurnInText = questRecord[113].GetString(); PortraitTurnInName = questRecord[114].GetString(); QuestCompletionLog = questRecord[115].GetString(); for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { DetailsEmote[i] = 0; DetailsEmoteDelay[i] = 0; OfferRewardEmote[i] = 0; OfferRewardEmoteDelay[i] = 0; } } void Quest::LoadQuestDetails(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } DetailsEmote[i] = fields[1 + i].GetUInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = fields[5 + i].GetUInt32(); } void Quest::LoadQuestRequestItems(Field* fields) { EmoteOnComplete = fields[1].GetUInt16(); EmoteOnIncomplete = fields[2].GetUInt16(); if (!sEmotesStore.LookupEntry(EmoteOnComplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete (%u) set for quest %u.", EmoteOnComplete, fields[0].GetUInt32()); if (!sEmotesStore.LookupEntry(EmoteOnIncomplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete (%u) set for quest %u.", EmoteOnIncomplete, fields[0].GetUInt32()); EmoteOnCompleteDelay = fields[3].GetUInt32(); EmoteOnIncompleteDelay = fields[4].GetUInt32(); RequestItemsText = fields[5].GetString(); } void Quest::LoadQuestOfferReward(Field* fields) { for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } OfferRewardEmote[i] = fields[1 + i].GetUInt16(); } for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32(); OfferRewardText = fields[9].GetString(); } void Quest::LoadQuestTemplateAddon(Field* fields) { MaxLevel = fields[1].GetUInt8(); AllowableClasses = fields[2].GetUInt32(); SourceSpellID = fields[3].GetUInt32(); PrevQuestID = fields[4].GetInt32(); NextQuestID = fields[5].GetInt32(); ExclusiveGroup = fields[6].GetInt32(); RewardMailTemplateId = fields[7].GetUInt32(); RewardMailDelay = fields[8].GetUInt32(); RequiredSkillId = fields[9].GetUInt16(); RequiredSkillPoints = fields[10].GetUInt16(); RequiredMinRepFaction = fields[11].GetUInt16(); RequiredMaxRepFaction = fields[12].GetUInt16(); RequiredMinRepValue = fields[13].GetInt32(); RequiredMaxRepValue = fields[14].GetInt32(); SourceItemIdCount = fields[15].GetUInt8(); RewardMailSenderEntry = fields[16].GetUInt32(); SpecialFlags = fields[17].GetUInt8(); if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) Flags |= QUEST_FLAGS_AUTO_ACCEPT; } void Quest::LoadQuestObjective(Field* fields) { QuestObjective obj; obj.ID = fields[0].GetUInt32(); obj.QuestID = fields[1].GetUInt32(); obj.Type = fields[2].GetUInt8(); obj.StorageIndex = fields[3].GetInt8(); obj.ObjectID = fields[4].GetInt32(); obj.Amount = fields[5].GetInt32(); obj.Flags = fields[6].GetUInt32(); obj.Flags2 = fields[7].GetUInt32(); obj.ProgressBarWeight = fields[8].GetFloat(); obj.Description = fields[9].GetString(); Objectives.push_back(obj); } void Quest::LoadQuestObjectiveVisualEffect(Field* fields) { uint32 objID = fields[1].GetUInt32(); for (QuestObjective& obj : Objectives) { if (obj.ID == objID) { uint8 effectIndex = fields[3].GetUInt8(); if (effectIndex >= obj.VisualEffects.size()) obj.VisualEffects.resize(effectIndex+1, 0); obj.VisualEffects[effectIndex] = fields[4].GetInt32(); break; } } } uint32 Quest::XPValue(uint32 playerLevel) const { if (playerLevel) { uint32 questLevel = uint32(Level == -1 ? playerLevel : Level); QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(questLevel); if (!questXp || RewardXPDifficulty >= 10) return 0; float multiplier = 1.0f; if (questLevel != playerLevel) multiplier = sXpGameTable.GetRow(std::min(playerLevel, questLevel))->Divisor / sXpGameTable.GetRow(playerLevel)->Divisor; int32 diffFactor = 2 * (questLevel - playerLevel) + 20; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; uint32 xp = diffFactor * questXp->Exp[RewardXPDifficulty] * RewardXPMultiplier / 10 * multiplier; if (xp <= 100) xp = 5 * ((xp + 2) / 5); else if (xp <= 500) xp = 10 * ((xp + 5) / 10); else if (xp <= 1000) xp = 25 * ((xp + 12) / 25); else xp = 50 * ((xp + 25) / 50); return xp; } return 0; } uint32 Quest::MoneyValue(uint8 playerLevel) const { uint8 level = Level == -1 ? playerLevel : Level; if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(level)) return money->Money[GetRewMoneyDifficulty()] * GetMoneyMultiplier(); else return 0; } void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const { rewards.ChoiceItemCount = GetRewChoiceItemsCount(); rewards.ItemCount = GetRewItemsCount(); rewards.Money = player->GetQuestMoneyReward(this); rewards.XP = player->GetQuestXPReward(this); rewards.ArtifactCategoryID = GetArtifactCategoryId(); rewards.Title = GetRewTitle(); rewards.FactionFlags = GetRewardReputationMask(); for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i) rewards.SpellCompletionDisplayID[i] = RewardDisplaySpell[i]; rewards.SpellCompletionID = GetRewSpell(); rewards.SkillLineID = GetRewardSkillId(); rewards.NumSkillUps = GetRewardSkillPoints(); rewards.RewardID = GetRewardId(); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { rewards.ChoiceItems[i].ItemID = RewardChoiceItemId[i]; rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i]; } for (uint32 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i) { rewards.ItemID[i] = RewardItemId[i]; rewards.ItemQty[i] = RewardItemCount[i]; } for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) { rewards.FactionID[i] = RewardFactionId[i]; rewards.FactionValue[i] = RewardFactionValue[i]; rewards.FactionOverride[i] = RewardFactionOverride[i]; rewards.FactionCapIn[i] = RewardFactionCapIn[i]; } for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { rewards.CurrencyID[i] = RewardCurrencyId[i]; rewards.CurrencyQty[i] = RewardCurrencyCount[i]; } } uint32 Quest::GetRewMoneyMaxLevel() const { // If Quest has flag to not give money on max level, it's 0 if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) return 0; // Else, return the rewarded copper sum modified by the rate return uint32(RewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST)); } bool Quest::IsAutoAccept() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && Type == QUEST_TYPE_AUTOCOMPLETE; } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (QuestInfoID) { case QUEST_INFO_RAID: return true; case QUEST_INFO_RAID_10: return difficulty == DIFFICULTY_10_N || difficulty == DIFFICULTY_10_HC; case QUEST_INFO_RAID_25: return difficulty == DIFFICULTY_25_N || difficulty == DIFFICULTY_25_HC; default: break; } if ((Flags & QUEST_FLAGS_RAID) != 0) return true; return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 /*level*/) const { uint32 honor = 0; /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); }*/ return honor; } bool Quest::CanIncreaseRewardedQuestCounters() const { // Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside. // This affects counters and client requests for completed quests. return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal())); }