/* * Copyright (C) 2008-2015 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestDef.h" #include "Player.h" #include "World.h" Quest::Quest(Field* questRecord) { EmoteOnIncomplete = 0; EmoteOnComplete = 0; _reqItemsCount = 0; _reqCreatureOrGOcount = 0; _rewItemsCount = 0; _rewChoiceItemsCount = 0; Id = questRecord[0].GetUInt32(); Method = questRecord[1].GetUInt8(); Level = questRecord[2].GetInt16(); MinLevel = questRecord[3].GetUInt8(); ZoneOrSort = questRecord[4].GetInt16(); Type = questRecord[5].GetUInt16(); SuggestedPlayers = questRecord[6].GetUInt8(); TimeAllowed = questRecord[7].GetUInt32(); AllowableRaces = questRecord[8].GetUInt16(); RequiredFactionId1 = questRecord[9].GetUInt16(); RequiredFactionId2 = questRecord[10].GetUInt16(); RequiredFactionValue1 = questRecord[11].GetInt32(); RequiredFactionValue2 = questRecord[12].GetInt32(); RewardNextQuest = questRecord[13].GetUInt32(); RewardXPDifficulty = questRecord[14].GetUInt8(); RewardMoney = questRecord[15].GetInt32(); RewardBonusMoney = questRecord[16].GetUInt32(); RewardDisplaySpell = questRecord[17].GetUInt32(); RewardSpell = questRecord[18].GetInt32(); RewardHonor = questRecord[19].GetUInt32(); RewardKillHonor = questRecord[20].GetFloat(); StartItem = questRecord[21].GetUInt32(); Flags = questRecord[22].GetUInt32(); RewardTitleId = questRecord[23].GetUInt8(); RequiredPlayerKills = questRecord[24].GetUInt8(); RewardTalents = questRecord[25].GetUInt8(); RewardArenaPoints = questRecord[26].GetUInt16(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) { RewardItemId[i] = questRecord[27+i*2].GetUInt32(); RewardItemIdCount[i] = questRecord[28+i*2].GetUInt16(); if (RewardItemId[i]) ++_rewItemsCount; } for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { RewardChoiceItemId[i] = questRecord[35+i*2].GetUInt32(); RewardChoiceItemCount[i] = questRecord[36+i*2].GetUInt16(); if (RewardChoiceItemId[i]) ++_rewChoiceItemsCount; } for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) { RewardFactionId[i] = questRecord[47+i*3].GetUInt16(); RewardFactionValueId[i] = questRecord[48+i*3].GetInt32(); RewardFactionValueIdOverride[i] = questRecord[49+i*3].GetInt32(); } POIContinent = questRecord[62].GetUInt16(); POIx = questRecord[63].GetFloat(); POIy = questRecord[64].GetFloat(); POIPriority = questRecord[65].GetUInt32(); Title = questRecord[66].GetString(); Objectives = questRecord[67].GetString(); Details = questRecord[68].GetString(); AreaDescription = questRecord[69].GetString(); CompletedText = questRecord[70].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { RequiredNpcOrGo[i] = questRecord[71+i].GetInt32(); RequiredNpcOrGoCount[i] = questRecord[75+i].GetUInt16(); ObjectiveText[i] = questRecord[100+i].GetString(); if (RequiredNpcOrGo[i]) ++_reqCreatureOrGOcount; } for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) { ItemDrop[i] = questRecord[79+i].GetUInt32(); ItemDropQuantity[i] = questRecord[83+i].GetUInt16(); } for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { RequiredItemId[i] = questRecord[87+i].GetUInt32(); RequiredItemCount[i] = questRecord[93+i].GetUInt16(); if (RequiredItemId[i]) ++_reqItemsCount; } // int8 Unknown0 = questRecord[99].GetUInt8(); // int32 VerifiedBuild = questRecord[104].GetInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) { DetailsEmote[i] = 0; DetailsEmoteDelay[i] = 0; OfferRewardEmote[i] = 0; OfferRewardEmoteDelay[i] = 0; } } void Quest::LoadQuestDetails(Field* fields) { for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmote[i] = fields[1+i].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = fields[5+i].GetUInt32(); } void Quest::LoadQuestRequestItems(Field* fields) { EmoteOnComplete = fields[1].GetUInt16(); EmoteOnIncomplete = fields[2].GetUInt16(); RequestItemsText = fields[3].GetString(); } void Quest::LoadQuestOfferReward(Field* fields) { for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmote[i] = fields[1+i].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = fields[5+i].GetUInt32(); OfferRewardText = fields[9].GetString(); } void Quest::LoadQuestTemplateAddon(Field* fields) { MaxLevel = fields[1].GetUInt8(); RequiredClasses = fields[2].GetUInt32(); SourceSpellid = fields[3].GetUInt32(); PrevQuestId = fields[4].GetInt32(); NextQuestId = fields[5].GetInt32(); ExclusiveGroup = fields[6].GetInt32(); RewardMailTemplateId = fields[7].GetUInt32(); RewardMailDelay = fields[8].GetUInt32(); RequiredSkillId = fields[9].GetUInt16(); RequiredSkillPoints = fields[10].GetUInt16(); RequiredMinRepFaction = fields[11].GetUInt16(); RequiredMaxRepFaction = fields[12].GetUInt16(); RequiredMinRepValue = fields[13].GetInt32(); RequiredMaxRepValue = fields[14].GetInt32(); StartItemCount = fields[15].GetUInt8(); SpecialFlags = fields[16].GetUInt8(); if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) Flags |= QUEST_FLAGS_AUTO_ACCEPT; } uint32 Quest::XPValue(Player* player) const { if (player) { int32 quest_level = (Level == -1 ? player->getLevel() : Level); const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level); if (!xpentry) return 0; int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10; if (xp <= 100) xp = 5 * ((xp + 2) / 5); else if (xp <= 500) xp = 10 * ((xp + 5) / 10); else if (xp <= 1000) xp = 25 * ((xp + 12) / 25); else xp = 50 * ((xp + 25) / 50); return xp; } return 0; } int32 Quest::GetRewOrReqMoney() const { // RequiredMoney: the amount is the negative copper sum. if (RewardMoney <= 0) return RewardMoney; // RewardMoney: the positive amount return int32(RewardMoney * sWorld->getRate(RATE_MONEY_QUEST)); } uint32 Quest::GetRewMoneyMaxLevel() const { // If Quest has flag to not give money on max level, it's 0 if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) return 0; // Else, return the rewarded copper sum modified by the rate return uint32(RewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST)); } bool Quest::IsAutoAccept() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE)); } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (Type) { case QUEST_TYPE_RAID: return true; case QUEST_TYPE_RAID_10: return !(difficulty & RAID_DIFFICULTY_MASK_25MAN); case QUEST_TYPE_RAID_25: return difficulty & RAID_DIFFICULTY_MASK_25MAN; default: break; } return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 level) const { if (level > GT_MAX_LEVEL) level = GT_MAX_LEVEL; uint32 honor = 0; if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); } return honor; }