/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYCORE_QUEST_H #define TRINITYCORE_QUEST_H #include "Common.h" #include "DatabaseEnvFwd.h" #include "DBCEnums.h" #include "SharedDefines.h" #include "UniqueTrackablePtr.h" #include "WorldPacket.h" #include class Player; namespace WorldPackets::Quest { struct QuestRewards; } #define MAX_QUEST_LOG_SIZE 25 #define QUEST_OBJECTIVES_COUNT 4 #define QUEST_ITEM_OBJECTIVES_COUNT 6 #define QUEST_SOURCE_ITEM_IDS_COUNT 4 #define QUEST_REWARD_CHOICES_COUNT 6 #define QUEST_REWARDS_COUNT 4 #define QUEST_DEPLINK_COUNT 10 #define QUEST_REPUTATIONS_COUNT 5 #define QUEST_EMOTE_COUNT 4 #define QUEST_PVP_KILL_SLOT 0 // EnumUtils: DESCRIBE THIS enum QuestFailedReason : uint32 { INVALIDREASON_DONT_HAVE_REQ = 0, INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // DESCRIPTION You are not high enough level for that quest. INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // DESCRIPTION That quest is not available to your race. INVALIDREASON_QUEST_ALREADY_DONE = 7, // DESCRIPTION You have completed that quest. INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // DESCRIPTION You can only be on one timed quest at a time. INVALIDREASON_QUEST_ALREADY_ON = 13, // DESCRIPTION You are already on that quest. INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // DESCRIPTION This quest requires an expansion enabled account. INVALIDREASON_QUEST_ALREADY_ON2 = 18, // DESCRIPTION You are already on that quest. INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // DESCRIPTION You don't have the required items with you. Check storage. INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // DESCRIPTION You don't have enough money for that quest. INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // DESCRIPTION You have already completed 25 daily quests today. INVALIDREASON_QUEST_FAILED_CAIS = 27, // DESCRIPTION You cannot complete quests once you have reached tired time. INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // DESCRIPTION You have completed that daily quest today. }; // EnumUtils: DESCRIBE THIS enum QuestShareMessages : uint8 { QUEST_PARTY_MSG_SHARING_QUEST = 0, QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1, QUEST_PARTY_MSG_ACCEPT_QUEST = 2, QUEST_PARTY_MSG_DECLINE_QUEST = 3, QUEST_PARTY_MSG_BUSY = 4, QUEST_PARTY_MSG_LOG_FULL = 5, QUEST_PARTY_MSG_HAVE_QUEST = 6, QUEST_PARTY_MSG_FINISH_QUEST = 7, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8, QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9, QUEST_PARTY_MSG_NOT_IN_PARTY = 10, QUEST_PARTY_MSG_NOT_ELIGIBLE_TODAY = 11 }; enum QuestTradeSkill { QUEST_TRSKILL_NONE = 0, QUEST_TRSKILL_ALCHEMY = 1, QUEST_TRSKILL_BLACKSMITHING = 2, QUEST_TRSKILL_COOKING = 3, QUEST_TRSKILL_ENCHANTING = 4, QUEST_TRSKILL_ENGINEERING = 5, QUEST_TRSKILL_FIRSTAID = 6, QUEST_TRSKILL_HERBALISM = 7, QUEST_TRSKILL_LEATHERWORKING = 8, QUEST_TRSKILL_POISONS = 9, QUEST_TRSKILL_TAILORING = 10, QUEST_TRSKILL_MINING = 11, QUEST_TRSKILL_FISHING = 12, QUEST_TRSKILL_SKINNING = 13, QUEST_TRSKILL_JEWELCRAFTING = 14 }; enum QuestStatus : uint8 { QUEST_STATUS_NONE = 0, QUEST_STATUS_COMPLETE = 1, //QUEST_STATUS_UNAVAILABLE = 2, QUEST_STATUS_INCOMPLETE = 3, //QUEST_STATUS_AVAILABLE = 4, QUEST_STATUS_FAILED = 5, QUEST_STATUS_REWARDED = 6, // Not used in DB MAX_QUEST_STATUS }; enum QuestGiverStatus { DIALOG_STATUS_NONE = 0, DIALOG_STATUS_UNAVAILABLE = 1, DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 2, DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 3, DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 4, DIALOG_STATUS_INCOMPLETE = 5, DIALOG_STATUS_REWARD_REP = 6, DIALOG_STATUS_AVAILABLE_REP = 7, DIALOG_STATUS_AVAILABLE = 8, DIALOG_STATUS_REWARD2 = 9, // no yellow dot on minimap DIALOG_STATUS_REWARD = 10, // yellow dot on minimap }; enum QuestFlags { // Flags used at server and sent to client QUEST_FLAGS_NONE = 0x00000000, QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // Not used currently. If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest() QUEST_FLAGS_HAS_CONDITION = 0x00000010, // Not used currently QUEST_FLAGS_HIDE_REWARD_POI = 0x00000020, // Not used currently: Unsure of content QUEST_FLAGS_RAID = 0x00000040, // Can be completed while in raid QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only QUEST_FLAGS_NO_MONEY_FROM_XP = 0x00000100, // Not used currently: Experience is not converted to gold at max level QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUEST_GIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE)) QUEST_FLAGS_TRACKING = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side. QUEST_FLAGS_DEPRECATE_REPUTATION = 0x00000800, // Not used currently QUEST_FLAGS_DAILY = 0x00001000, // Used to know quest is Daily one QUEST_FLAGS_FLAGS_PVP = 0x00002000, // Having this quest in log forces PvP flag QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available QUEST_FLAGS_WEEKLY = 0x00008000, QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // Quests with this flag cause the client to automatically send CMSG_QUESTGIVER_COMPLETE_QUEST after accepting if the quest has any objectives and they are completed before accepting (none of 3.3.5a quests fit this criteria) QUEST_FLAGS_DISPLAY_ITEM_IN_TRACKER = 0x00020000, // Displays usable item in quest tracker QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future. // ... 4.x added flags up to 0x80000000 - all unknown for now }; enum QuestSpecialFlags { QUEST_SPECIAL_FLAGS_NONE = 0x000, // Trinity flags for set SpecialFlags in DB if required but used only at server QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001, // Set by 1 in SpecialFlags from DB QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x002, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `FECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script) QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted. QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder. QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month QUEST_SPECIAL_FLAGS_CAST = 0x020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast) // room for more custom flags QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only QUEST_SPECIAL_FLAGS_KILL = 0x200, // Internal flag computed only QUEST_SPECIAL_FLAGS_TIMED = 0x400, // Internal flag computed only QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x800, // Internal flag computed only QUEST_SPECIAL_FLAGS_COMPLETED_AT_START = 0x1000 // Internal flag computed only }; struct QuestLocale { QuestLocale() { ObjectiveText.resize(QUEST_OBJECTIVES_COUNT); } std::vector Title; std::vector Details; std::vector Objectives; std::vector OfferRewardText; std::vector RequestItemsText; std::vector AreaDescription; std::vector CompletedText; std::vector> ObjectiveText; }; struct QuestRequestItemsLocale { std::vector CompletionText; }; struct QuestOfferRewardLocale { std::vector RewardText; }; // This Quest class provides a convenient way to access a few pretotaled (cached) quest details, // all base quest information, and any utility functions such as generating the amount of // xp to give class TC_GAME_API Quest { friend class ObjectMgr; public: Quest(Field* questRecord); void LoadQuestDetails(Field* fields); void LoadQuestRequestItems(Field* fields); void LoadQuestOfferReward(Field* fields); void LoadQuestTemplateAddon(Field* fields); void LoadQuestMailSender(Field* fields); uint32 GetXPReward(Player const* player) const; bool HasFlag(uint32 flag) const { return (_flags & flag) != 0; } void SetFlag(uint32 flag) { _flags |= flag; } bool HasSpecialFlag(uint32 flag) const { return (_specialFlags & flag) != 0; } void SetSpecialFlag(uint32 flag) { _specialFlags |= flag; } // whether the quest is globally enabled (spawned by pool, game event active etc.) static bool IsTakingQuestEnabled(uint32 questId); // table data accessors: uint32 GetQuestId() const { return _id; } uint32 GetQuestMethod() const { return _method; } int32 GetZoneOrSort() const { return _zoneOrSort; } uint32 GetMinLevel() const { return _minLevel; } uint32 GetMaxLevel() const { return _maxLevel; } int32 GetQuestLevel() const { return _level; } uint32 GetType() const { return _type; } uint32 GetRequiredClasses() const { return _requiredClasses; } uint32 GetAllowableRaces() const { return _allowableRaces; } uint32 GetRequiredSkill() const { return _requiredSkillId; } uint32 GetRequiredSkillValue() const { return _requiredSkillPoints; } uint32 GetRepObjectiveFaction() const { return _requiredFactionId1; } int32 GetRepObjectiveValue() const { return _requiredFactionValue1; } uint32 GetRepObjectiveFaction2() const { return _requiredFactionId2; } int32 GetRepObjectiveValue2() const { return _requiredFactionValue2; } uint32 GetRequiredMinRepFaction() const { return _requiredMinRepFaction; } int32 GetRequiredMinRepValue() const { return _requiredMinRepValue; } uint32 GetRequiredMaxRepFaction() const { return _requiredMaxRepFaction; } int32 GetRequiredMaxRepValue() const { return _requiredMaxRepValue; } uint32 GetSuggestedPlayers() const { return _suggestedPlayers; } uint32 GetTimeAllowed() const { return _timeAllowed; } int32 GetPrevQuestId() const { return _prevQuestId; } uint32 GetNextQuestId() const { return _nextQuestId; } int32 GetExclusiveGroup() const { return _exclusiveGroup; } int32 GetBreadcrumbForQuestId() const { return _breadcrumbForQuestId; } uint32 GetNextQuestInChain() const { return _rewardNextQuest; } uint32 GetCharTitleId() const { return _rewardTitleId; } uint32 GetPlayersSlain() const { return _requiredPlayerKills; } uint32 GetBonusTalents() const { return _rewardTalents; } int32 GetRewArenaPoints() const {return _rewardArenaPoints; } uint32 GetXPId() const { return _rewardXPDifficulty; } uint32 GetSrcItemId() const { return _startItem; } uint32 GetSrcItemCount() const { return _startItemCount; } uint32 GetSrcSpell() const { return _sourceSpellid; } std::string const& GetTitle() const { return _title; } std::string const& GetDetails() const { return _details; } std::string const& GetObjectives() const { return _objectives; } std::string const& GetOfferRewardText() const { return _offerRewardText; } std::string const& GetRequestItemsText() const { return _requestItemsText; } std::string const& GetAreaDescription() const { return _areaDescription; } std::string const& GetCompletedText() const { return _completedText; } int32 GetRewOrReqMoney(Player const* player = nullptr) const; uint32 GetRewHonorAddition() const { return _rewardHonor; } float GetRewHonorMultiplier() const { return _rewardKillHonor; } uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client uint32 GetRewSpell() const { return _rewardDisplaySpell; } int32 GetRewSpellCast() const { return _rewardSpell; } uint32 GetRewMailTemplateId() const { return _rewardMailTemplateId; } uint32 GetRewMailDelaySecs() const { return _rewardMailDelay; } uint32 GetRewMailSenderEntry() const { return _rewardMailSenderEntry; } uint32 GetPOIContinent() const { return _poiContinent; } float GetPOIx() const { return _poiX; } float GetPOIy() const { return _poiY; } uint32 GetPointOpt() const { return _poiPriority; } uint32 GetIncompleteEmote() const { return _emoteOnIncomplete; } uint32 GetCompleteEmote() const { return _emoteOnComplete; } bool IsRepeatable() const { return _specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; } bool IsAutoAccept() const; bool IsAutoComplete() const; uint32 GetFlags() const { return _flags; } bool IsDaily() const { return (_flags & QUEST_FLAGS_DAILY) != 0; } bool IsWeekly() const { return (_flags & QUEST_FLAGS_WEEKLY) != 0; } bool IsMonthly() const { return (_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) != 0; } bool IsSeasonal() const { return (_zoneOrSort == -QUEST_SORT_SEASONAL || _zoneOrSort == -QUEST_SORT_SPECIAL || _zoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || _zoneOrSort == -QUEST_SORT_MIDSUMMER || _zoneOrSort == -QUEST_SORT_BREWFEST || _zoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || _zoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); } bool IsDailyOrWeekly() const { return (_flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) != 0; } bool IsRaidQuest(Difficulty difficulty) const; bool IsAllowedInRaid(Difficulty difficulty) const; bool IsDFQuest() const { return (_specialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; } uint32 CalculateHonorGain(uint8 level) const; bool CanIncreaseRewardedQuestCounters() const; // multiple values std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT] = { }; uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT] = { }; uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT] = { }; uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT] = { }; int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT] = { }; // >0 Creature <0 Gameobject uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT] = { }; uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT] = { }; uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT] = { }; uint32 RewardItemId[QUEST_REWARDS_COUNT] = { }; uint32 RewardItemIdCount[QUEST_REWARDS_COUNT] = { }; uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT] = { }; int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT] = { }; int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT] = { }; uint32 DetailsEmote[QUEST_EMOTE_COUNT] = { }; uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT] = { }; uint32 OfferRewardEmote[QUEST_EMOTE_COUNT] = { }; uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT] = { }; uint32 GetReqItemsCount() const { return _reqItemsCount; } uint32 GetReqCreatureOrGOcount() const { return _reqCreatureOrGOcount; } uint32 GetRewChoiceItemsCount() const { return _rewChoiceItemsCount; } uint32 GetRewItemsCount() const { return _rewItemsCount; } void SetEventIdForQuest(uint16 eventId) { _eventIdForQuest = eventId; } uint16 GetEventIdForQuest() const { return _eventIdForQuest; } static void AddQuestLevelToTitle(std::string& title, int32 level); void InitializeQueryData(); WorldPacket BuildQueryData(LocaleConstant loc) const; void BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player, bool sendHiddenRewards = false) const; Trinity::unique_weak_ptr GetWeakPtr() const { return _weakRef; } std::vector DependentPreviousQuests; std::vector DependentBreadcrumbQuests; WorldPacket QueryData[TOTAL_LOCALES]; // cached data private: uint32 _reqItemsCount = 0; uint32 _reqCreatureOrGOcount = 0; uint32 _rewChoiceItemsCount = 0; uint32 _rewItemsCount = 0; uint16 _eventIdForQuest = 0; // table data uint32 _id = 0; uint32 _method = 0; int32 _zoneOrSort = 0; uint32 _minLevel = 0; int32 _level = 0; uint32 _type = 0; uint32 _allowableRaces = 0; uint32 _requiredFactionId1 = 0; int32 _requiredFactionValue1 = 0; uint32 _requiredFactionId2 = 0; int32 _requiredFactionValue2 = 0; uint32 _suggestedPlayers = 0; uint32 _timeAllowed = 0; uint32 _flags = 0; uint32 _rewardTitleId = 0; uint32 _requiredPlayerKills = 0; uint32 _rewardTalents = 0; int32 _rewardArenaPoints = 0; uint32 _rewardNextQuest = 0; uint32 _rewardXPDifficulty = 0; uint32 _startItem = 0; std::string _title; std::string _details; std::string _objectives; std::string _offerRewardText; std::string _requestItemsText; std::string _areaDescription; std::string _completedText; uint32 _rewardHonor = 0; float _rewardKillHonor = 0.f; int32 _rewardMoney = 0; uint32 _rewardBonusMoney = 0; uint32 _rewardDisplaySpell = 0; int32 _rewardSpell = 0; uint32 _poiContinent = 0; float _poiX = 0.f; float _poiY = 0.f; uint32 _poiPriority = 0; uint32 _emoteOnIncomplete = 0; uint32 _emoteOnComplete = 0; // quest_template_addon table (custom data) uint32 _maxLevel = 0; uint32 _requiredClasses = 0; uint32 _sourceSpellid = 0; int32 _prevQuestId = 0; uint32 _nextQuestId = 0; int32 _exclusiveGroup = 0; int32 _breadcrumbForQuestId = 0; uint32 _rewardMailTemplateId = 0; uint32 _rewardMailDelay = 0; uint32 _requiredSkillId = 0; uint32 _requiredSkillPoints = 0; uint32 _requiredMinRepFaction = 0; int32 _requiredMinRepValue = 0; uint32 _requiredMaxRepFaction = 0; int32 _requiredMaxRepValue = 0; uint32 _startItemCount = 0; uint32 _rewardMailSenderEntry = 0; uint32 _specialFlags = 0; // custom flags, not sniffed/WDB // Helpers static uint32 RoundXPValue(uint32 xp); Trinity::unique_weak_ptr _weakRef; }; struct QuestStatusData { QuestStatus Status = QUEST_STATUS_NONE; uint32 Timer = 0; uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT] = { }; uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT] = { }; uint16 PlayerCount = 0; bool Explored = false; }; #endif