/* * Copyright (C) 2008-2015 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYCORE_QUEST_H #define TRINITYCORE_QUEST_H #include "Define.h" #include "DatabaseEnv.h" #include "SharedDefines.h" #include "WorldPacket.h" #include "DBCEnums.h" #include #include class Player; class ObjectMgr; namespace WorldPackets { namespace Quest { struct QuestRewards; } } #define MAX_QUEST_LOG_SIZE 25 #define QUEST_ITEM_DROP_COUNT 4 #define QUEST_REWARD_CHOICES_COUNT 6 #define QUEST_REWARD_ITEM_COUNT 4 #define QUEST_DEPLINK_COUNT 10 #define QUEST_REWARD_REPUTATIONS_COUNT 5 #define QUEST_EMOTE_COUNT 4 #define QUEST_REWARD_CURRENCY_COUNT 4 enum QuestFailedReason { INVALIDREASON_DONT_HAVE_REQ = 0, INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // You are not high enough level for that quest. INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // That quest is not available to your race. INVALIDREASON_QUEST_ALREADY_DONE = 7, // You have completed that quest. INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // You can only be on one timed quest at a time. INVALIDREASON_QUEST_ALREADY_ON = 13, // You are already on that quest. INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // This quest requires an expansion enabled account. INVALIDREASON_QUEST_ALREADY_ON2 = 18, // You are already on that quest. INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // You don't have the required items with you. Check storage. INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // You don't have enough money for that quest. INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // You have already completed 25 daily quests today. INVALIDREASON_QUEST_FAILED_CAIS = 27, // You cannot complete quests once you have reached tired time. INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // You have completed that daily quest today. }; enum QuestShareMessages { QUEST_PARTY_MSG_SHARING_QUEST = 0, QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1, QUEST_PARTY_MSG_ACCEPT_QUEST = 2, QUEST_PARTY_MSG_DECLINE_QUEST = 3, QUEST_PARTY_MSG_BUSY = 4, QUEST_PARTY_MSG_LOG_FULL = 5, QUEST_PARTY_MSG_HAVE_QUEST = 6, QUEST_PARTY_MSG_FINISH_QUEST = 7, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8, QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9, QUEST_PARTY_MSG_NOT_IN_PARTY = 10 }; enum QuestTradeSkill { QUEST_TRSKILL_NONE = 0, QUEST_TRSKILL_ALCHEMY = 1, QUEST_TRSKILL_BLACKSMITHING = 2, QUEST_TRSKILL_COOKING = 3, QUEST_TRSKILL_ENCHANTING = 4, QUEST_TRSKILL_ENGINEERING = 5, QUEST_TRSKILL_FIRSTAID = 6, QUEST_TRSKILL_HERBALISM = 7, QUEST_TRSKILL_LEATHERWORKING = 8, QUEST_TRSKILL_POISONS = 9, QUEST_TRSKILL_TAILORING = 10, QUEST_TRSKILL_MINING = 11, QUEST_TRSKILL_FISHING = 12, QUEST_TRSKILL_SKINNING = 13, QUEST_TRSKILL_JEWELCRAFTING = 14 }; enum QuestStatus { QUEST_STATUS_NONE = 0, QUEST_STATUS_COMPLETE = 1, //QUEST_STATUS_UNAVAILABLE = 2, QUEST_STATUS_INCOMPLETE = 3, //QUEST_STATUS_AVAILABLE = 4, QUEST_STATUS_FAILED = 5, QUEST_STATUS_REWARDED = 6, // Not used in DB MAX_QUEST_STATUS }; enum QuestGiverStatus { DIALOG_STATUS_NONE = 0x000, DIALOG_STATUS_UNK = 0x001, DIALOG_STATUS_UNAVAILABLE = 0x002, DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 0x004, DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 0x008, DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 0x010, DIALOG_STATUS_INCOMPLETE = 0x020, DIALOG_STATUS_REWARD_REP = 0x040, DIALOG_STATUS_AVAILABLE_REP = 0x080, DIALOG_STATUS_AVAILABLE = 0x100, DIALOG_STATUS_REWARD2 = 0x200, // no yellow dot on minimap DIALOG_STATUS_REWARD = 0x400, // yellow dot on minimap // Custom value meaning that script call did not return any valid quest status DIALOG_STATUS_SCRIPTED_NO_STATUS = 0x1000 }; enum QuestFlags { QUEST_FLAGS_NONE = 0x00000000, QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // Not used currently. If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest() QUEST_FLAGS_HAS_CONDITION = 0x00000010, // Not used currently QUEST_FLAGS_HIDE_REWARD_POI = 0x00000020, // Not used currently: Unsure of content QUEST_FLAGS_RAID = 0x00000040, // Not used currently QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only QUEST_FLAGS_NO_MONEY_FROM_XP = 0x00000100, // Not used currently: Experience is not converted to gold at max level QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE)) QUEST_FLAGS_TRACKING = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side. QUEST_FLAGS_DEPRECATE_REPUTATION = 0x00000800, // Not used currently QUEST_FLAGS_DAILY = 0x00001000, // Used to know quest is Daily one QUEST_FLAGS_FLAGS_PVP = 0x00002000, // Having this quest in log forces PvP flag QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available QUEST_FLAGS_WEEKLY = 0x00008000, QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // Quests with this flag player submit automatically by special button in player gui QUEST_FLAGS_DISPLAY_ITEM_IN_TRACKER = 0x00020000, // Displays usable item in quest tracker QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future. QUEST_FLAGS_UNK1 = 0x00100000, // QUEST_FLAGS_AUTO_TAKE = 0x00200000, // Automatically suggestion of accepting quest. Not from npc. //QUEST_FLAGS_UNK2 = 0x00400000, //QUEST_FLAGS_UNK3 = 0x00800000, // Found in quest 14069 //QUEST_FLAGS_UNK4 = 0x01000000, // ... 4.x added flags up to 0x80000000 - all unknown for now }; enum QuestSpecialFlags { QUEST_SPECIAL_FLAGS_NONE = 0x000, // Trinity flags for set SpecialFlags in DB if required but used only at server QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001, // Set by 1 in SpecialFlags from DB QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x002, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `FECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script) QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted. QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder. QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month QUEST_SPECIAL_FLAGS_CAST = 0x020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast) // room for more custom flags QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only QUEST_SPECIAL_FLAGS_KILL = 0x200, // Internal flag computed only QUEST_SPECIAL_FLAGS_TIMED = 0x400, // Internal flag computed only QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x800 // Internal flag computed only }; enum QuestObjectiveType { QUEST_OBJECTIVE_MONSTER = 0, QUEST_OBJECTIVE_ITEM = 1, QUEST_OBJECTIVE_GAMEOBJECT = 2, QUEST_OBJECTIVE_TALKTO = 3, QUEST_OBJECTIVE_CURRENCY = 4, QUEST_OBJECTIVE_LEARNSPELL = 5, QUEST_OBJECTIVE_MIN_REPUTATION = 6, QUEST_OBJECTIVE_MAX_REPUTATION = 7, QUEST_OBJECTIVE_MONEY = 8, QUEST_OBJECTIVE_PLAYERKILLS = 9, QUEST_OBJECTIVE_AREATRIGGER = 10, QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC = 11, QUEST_OBJECTIVE_DEFEATBATTLEPET = 12, QUEST_OBJECTIVE_WINPVPPETBATTLES = 13 }; struct QuestLocale { StringVector LogTitle; StringVector LogDescription; StringVector QuestDescription; StringVector AreaDescription; StringVector OfferRewardText; StringVector RequestItemsText; StringVector QuestCompletionLog; std::vector< StringVector > ObjectiveDescription; // new on 4.x StringVector PortraitGiverText; StringVector PortraitGiverName; StringVector PortraitTurnInText; StringVector PortraitTurnInName; }; struct QuestObjective { uint32 ID = 0; uint8 Type = 0; int8 StorageIndex = 0; int32 ObjectID = 0; int32 Amount = 0; uint32 Flags = 0; float UnkFloat = 0.0f; std::string Description; std::vector VisualEffects; }; typedef std::vector QuestObjectives; // This Quest class provides a convenient way to access a few pretotaled (cached) quest details, // all base quest information, and any utility functions such as generating the amount of // xp to give class Quest { friend class ObjectMgr; friend class Player; friend class PlayerMenu; public: // Loading data. All queries are in ObjectMgr::LoadQuests() Quest(Field* questRecord); void LoadQuestDetails(Field* fields); void LoadQuestRequestItems(Field* fields); void LoadQuestOfferReward(Field* fields); void LoadQuestTemplateAddon(Field* fields); void LoadQuestObjective(Field* fields); void LoadQuestObjectiveVisualEffect(Field* fields); uint32 XPValue(uint32 playerLevel) const; bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; } void SetFlag(uint32 flag) { Flags |= flag; } bool HasSpecialFlag(uint32 flag) const { return (SpecialFlags & flag) != 0; } void SetSpecialFlag(uint32 flag) { SpecialFlags |= flag; } // table data accessors: uint32 GetQuestId() const { return ID; } uint32 GetQuestType() const { return Type; } uint32 GetQuestPackageID() const { return PackageID; } int32 GetZoneOrSort() const { return QuestSortID; } int32 GetMinLevel() const { return MinLevel; } uint32 GetMaxLevel() const { return MaxLevel; } int32 GetQuestLevel() const { return Level; } uint32 GetQuestInfoID() const { return QuestInfoID; } uint32 GetAllowableClasses() const { return AllowableClasses; } int32 GetAllowableRaces() const { return AllowableRaces; } uint32 GetRequiredSkill() const { return RequiredSkillId; } uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; } uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; } int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; } uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; } int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; } uint32 GetSuggestedPlayers() const { return SuggestedPlayers; } uint32 GetLimitTime() const { return LimitTime; } int32 GetPrevQuestId() const { return PrevQuestID; } int32 GetNextQuestId() const { return NextQuestID; } int32 GetExclusiveGroup() const { return ExclusiveGroup; } uint32 GetNextQuestInChain() const { return NextQuestInChain; } uint32 GetBonusTalents() const { return RewardTalents; } int32 GetRewArenaPoints() const {return RewardArenaPoints; } uint32 GetXPDifficulty() const { return RewardXPDifficulty; } uint32 GetSrcItemId() const { return SourceItemId; } uint32 GetSrcItemCount() const { return SourceItemIdCount; } uint32 GetSrcSpell() const { return SourceSpellID; } std::string const& GetLogTitle() const { return LogTitle; } std::string const& GetLogDescription() const { return LogDescription; } std::string const& GetQuestDescription() const { return QuestDescription; } std::string const& GetAreaDescription() const { return AreaDescription; } std::string const& GetOfferRewardText() const { return OfferRewardText; } std::string const& GetRequestItemsText() const { return RequestItemsText; } std::string const& GetQuestCompletionLog() const { return QuestCompletionLog; } std::string const& GetPortraitGiverText() const { return PortraitGiverText; } std::string const& GetPortraitGiverName() const { return PortraitGiverName; } std::string const& GetPortraitTurnInText() const { return PortraitTurnInText; } std::string const& GetPortraitTurnInName() const { return PortraitTurnInName; } QuestObjectives const& GetObjectives() const { return Objectives; }; uint32 GetRewMoney() const; uint32 GetRewMoneyDifficulty() const { return RewardMoneyDifficulty; } uint32 GetRewHonor() const { return RewardHonor; } uint32 GetRewKillHonor() const { return RewardKillHonor; } uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client uint32 GetRewSpell() const { return RewardSpell; } int32 GetRewDisplaySpell() const { return RewardDisplaySpell; } uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; } uint32 GetRewMailDelaySecs() const { return RewardMailDelay; } uint32 GetRewTitle() const { return RewardTitleId; } uint32 GetPOIContinent() const { return POIContinent; } float GetPOIx() const { return POIx; } float GetPOIy() const { return POIy; } uint32 GetPOIPriority() const { return POIPriority; } uint32 GetSoundAccept() const { return SoundAccept; } uint32 GetSoundTurnIn() const { return SoundTurnIn; } uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; } uint32 GetCompleteEmote() const { return EmoteOnComplete; } bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; } bool IsAutoAccept() const; bool IsAutoComplete() const; uint32 GetFlags() const { return Flags; } uint32 GetFlagsEx() const { return FlagsEx; } uint32 GetSpecialFlags() const { return SpecialFlags; } uint32 GetAreaGroupID() const { return AreaGroupID; } uint32 GetRewardSkillId() const { return RewardSkillId; } uint32 GetRewardSkillPoints() const { return RewardSkillPoints; } uint32 GetRewardReputationMask() const { return RewardReputationMask; } uint32 GetQuestGiverPortrait() const { return QuestGiverPortrait; } uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; } bool IsDaily() const { return (Flags & QUEST_FLAGS_DAILY) != 0; } bool IsWeekly() const { return (Flags & QUEST_FLAGS_WEEKLY) != 0; } bool IsMonthly() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) != 0; } bool IsSeasonal() const { return (QuestSortID == -QUEST_SORT_SEASONAL || QuestSortID == -QUEST_SORT_SPECIAL || QuestSortID == -QUEST_SORT_LUNAR_FESTIVAL || QuestSortID == -QUEST_SORT_MIDSUMMER || QuestSortID == -QUEST_SORT_BREWFEST || QuestSortID == -QUEST_SORT_LOVE_IS_IN_THE_AIR || QuestSortID == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); } bool IsDailyOrWeekly() const { return (Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) != 0; } bool IsRaidQuest(Difficulty difficulty) const; bool IsAllowedInRaid(Difficulty difficulty) const; bool IsDFQuest() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; } uint32 CalculateHonorGain(uint8 level) const; uint32 GetRewChoiceItemsCount() const { return _rewChoiceItemsCount; } uint32 GetRewItemsCount() const { return _rewItemsCount; } uint32 GetRewCurrencyCount() const { return _rewCurrencyCount; } void BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const; typedef std::vector PrevQuests; PrevQuests prevQuests; typedef std::vector PrevChainQuests; PrevChainQuests prevChainQuests; private: uint32 _rewChoiceItemsCount; uint32 _rewItemsCount; uint32 _rewCurrencyCount; public: // wdb data (quest query response) uint32 ID; uint32 Type; int32 Level; uint32 PackageID; int32 MinLevel; int32 QuestSortID; uint32 QuestInfoID; uint32 SuggestedPlayers; uint32 NextQuestInChain; uint32 RewardXPDifficulty; float Float10; int32 RewardMoney; uint32 RewardMoneyDifficulty; float Float13; uint32 RewardBonusMoney; uint32 RewardDisplaySpell; uint32 RewardSpell; uint32 RewardHonor; uint32 RewardKillHonor; uint32 SourceItemId; uint32 Flags; uint32 FlagsEx; uint32 RewardItemId[QUEST_REWARD_ITEM_COUNT]; uint32 RewardItemCount[QUEST_REWARD_ITEM_COUNT]; uint32 ItemDrop[QUEST_ITEM_DROP_COUNT]; uint32 ItemDropQuantity[QUEST_ITEM_DROP_COUNT]; uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT]; uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT]; uint32 RewardChoiceItemDisplayId[QUEST_REWARD_CHOICES_COUNT]; uint32 POIContinent; float POIx; float POIy; uint32 POIPriority; uint32 RewardTitleId; uint32 RewardTalents; int32 RewardArenaPoints; uint32 RewardSkillId; uint32 RewardSkillPoints; uint32 QuestGiverPortrait; uint32 QuestTurnInPortrait; uint32 RewardFactionId[QUEST_REWARD_REPUTATIONS_COUNT]; int32 RewardFactionValue[QUEST_REWARD_REPUTATIONS_COUNT]; int32 RewardFactionOverride[QUEST_REWARD_REPUTATIONS_COUNT]; uint32 RewardReputationMask; uint32 RewardCurrencyId[QUEST_REWARD_CURRENCY_COUNT]; uint32 RewardCurrencyCount[QUEST_REWARD_CURRENCY_COUNT]; uint32 SoundAccept; uint32 SoundTurnIn; uint32 AreaGroupID; uint32 LimitTime; int32 AllowableRaces; QuestObjectives Objectives; std::string LogTitle; std::string LogDescription; std::string QuestDescription; std::string AreaDescription; std::string PortraitGiverText; std::string PortraitGiverName; std::string PortraitTurnInText; std::string PortraitTurnInName; std::string QuestCompletionLog; protected: // quest_detais table uint32 DetailsEmote[QUEST_EMOTE_COUNT] = {}; uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT] = {}; // quest_request_items table uint32 EmoteOnComplete = 0; uint32 EmoteOnIncomplete = 0; uint32 EmoteOnCompleteDelay = 0; uint32 EmoteOnIncompleteDelay = 0; std::string RequestItemsText; // quest_offer_reward table uint32 OfferRewardEmote[QUEST_EMOTE_COUNT] = {}; uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT] = {}; std::string OfferRewardText; // quest_template_addon table (custom data) uint32 MaxLevel = 0; uint32 AllowableClasses = 0; uint32 SourceSpellID = 0; int32 PrevQuestID = 0; int32 NextQuestID = 0; int32 ExclusiveGroup = 0; uint32 RewardMailTemplateId = 0; uint32 RewardMailDelay = 0; uint32 RequiredSkillId = 0; uint32 RequiredSkillPoints = 0; uint32 RequiredMinRepFaction = 0; int32 RequiredMinRepValue = 0; uint32 RequiredMaxRepFaction = 0; int32 RequiredMaxRepValue = 0; uint32 SourceItemIdCount = 0; uint32 SpecialFlags = 0; // custom flags, not sniffed/WDB }; struct QuestStatusData { QuestStatusData(): Status(QUEST_STATUS_NONE), Timer(0) { } QuestStatus Status; uint32 Timer; std::vector ObjectiveData; }; #endif