/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYCORE_QUEST_H #define TRINITYCORE_QUEST_H #include "Define.h" #include "DatabaseEnv.h" #include "SharedDefines.h" #include #include class Player; class ObjectMgr; #define MAX_QUEST_LOG_SIZE 25 #define QUEST_OBJECTIVES_COUNT 4 #define QUEST_ITEM_OBJECTIVES_COUNT 6 #define QUEST_SOURCE_ITEM_IDS_COUNT 4 #define QUEST_REWARD_CHOICES_COUNT 6 #define QUEST_REWARDS_COUNT 4 #define QUEST_DEPLINK_COUNT 10 #define QUEST_REPUTATIONS_COUNT 5 #define QUEST_EMOTE_COUNT 4 #define QUEST_PVP_KILL_SLOT 0 enum QuestFailedReasons { INVALIDREASON_DONT_HAVE_REQ = 0, INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // You are not high enough level for that quest. INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // That quest is not available to your race. INVALIDREASON_QUEST_ALREADY_DONE = 7, // You have completed that quest. INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // You can only be on one timed quest at a time. INVALIDREASON_QUEST_ALREADY_ON = 13, // You are already on that quest. INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // This quest requires an expansion enabled account. INVALIDREASON_QUEST_ALREADY_ON2 = 18, // You are already on that quest. INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // You don't have the required items with you. Check storage. INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // You don't have enough money for that quest. INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // You have already completed 25 daily quests today. INVALIDREASON_QUEST_FAILED_CAIS = 27, // You cannot complete quests once you have reached tired time. INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // You have completed that daily quest today. }; enum QuestShareMessages { QUEST_PARTY_MSG_SHARING_QUEST = 0, QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1, QUEST_PARTY_MSG_ACCEPT_QUEST = 2, QUEST_PARTY_MSG_DECLINE_QUEST = 3, QUEST_PARTY_MSG_BUSY = 4, QUEST_PARTY_MSG_LOG_FULL = 5, QUEST_PARTY_MSG_HAVE_QUEST = 6, QUEST_PARTY_MSG_FINISH_QUEST = 7, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8, QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9, QUEST_PARTY_MSG_NOT_IN_PARTY = 10 }; enum __QuestTradeSkill { QUEST_TRSKILL_NONE = 0, QUEST_TRSKILL_ALCHEMY = 1, QUEST_TRSKILL_BLACKSMITHING = 2, QUEST_TRSKILL_COOKING = 3, QUEST_TRSKILL_ENCHANTING = 4, QUEST_TRSKILL_ENGINEERING = 5, QUEST_TRSKILL_FIRSTAID = 6, QUEST_TRSKILL_HERBALISM = 7, QUEST_TRSKILL_LEATHERWORKING = 8, QUEST_TRSKILL_POISONS = 9, QUEST_TRSKILL_TAILORING = 10, QUEST_TRSKILL_MINING = 11, QUEST_TRSKILL_FISHING = 12, QUEST_TRSKILL_SKINNING = 13, QUEST_TRSKILL_JEWELCRAFTING = 14 }; enum QuestStatus { QUEST_STATUS_NONE = 0, QUEST_STATUS_COMPLETE = 1, //QUEST_STATUS_UNAVAILABLE = 2, QUEST_STATUS_INCOMPLETE = 3, //QUEST_STATUS_AVAILABLE = 4, QUEST_STATUS_FAILED = 5, QUEST_STATUS_REWARDED = 6, // Not used in DB MAX_QUEST_STATUS }; enum __QuestGiverStatus { DIALOG_STATUS_NONE = 0, DIALOG_STATUS_UNAVAILABLE = 1, DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 2, DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 3, DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 4, DIALOG_STATUS_INCOMPLETE = 5, DIALOG_STATUS_REWARD_REP = 6, DIALOG_STATUS_AVAILABLE_REP = 7, DIALOG_STATUS_AVAILABLE = 8, DIALOG_STATUS_REWARD2 = 9, // no yellow dot on minimap DIALOG_STATUS_REWARD = 10 // yellow dot on minimap }; enum __QuestFlags { // Flags used at server and sent to client QUEST_FLAGS_NONE = 0x00000000, QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // Not used currently. If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest() //QUEST_FLAGS_NONE2 = 0x00000010, // Not used currently QUEST_FLAGS_EPIC = 0x00000020, // Not used currently: Unsure of content QUEST_FLAGS_RAID = 0x00000040, // Not used currently QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only QUEST_FLAGS_DELIVER_MORE = 0x00000100, // Not used currently: _DELIVER_MORE Quest needs more than normal _q-item_ drops from mobs QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE)) QUEST_FLAGS_AUTO_REWARDED = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side. QUEST_FLAGS_TBC_RACES = 0x00000800, // Not used currently: Blood elf/Draenei starting zone quests QUEST_FLAGS_DAILY = 0x00001000, // Used to know quest is Daily one QUEST_FLAGS_REPEATABLE = 0x00002000, // Used on repeatable quests (3.0.0+) QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available QUEST_FLAGS_WEEKLY = 0x00008000, QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // auto complete QUEST_FLAGS_SPECIAL_ITEM = 0x00020000, // has something to do with RequiredItemId and SourceItemId QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future. // Trinity flags for set SpecialFlags in DB if required but used only at server QUEST_TRINITY_FLAGS_REPEATABLE = 0x00100000, // Set by 1 in SpecialFlags from DB QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT = 0x00200000, // Set by 2 in SpecialFlags from DB (if reequired area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script) QUEST_TRINITY_FLAGS_AUTO_ACCEPT = 0x00400000, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted. QUEST_TRINITY_FLAGS_DF_QUEST = 0x00800000, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder. QUEST_TRINITY_FLAGS_DB_ALLOWED = 0xFFFFF | QUEST_TRINITY_FLAGS_REPEATABLE | QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT | QUEST_TRINITY_FLAGS_AUTO_ACCEPT | QUEST_TRINITY_FLAGS_DF_QUEST, // Trinity flags for internal use only QUEST_TRINITY_FLAGS_DELIVER = 0x04000000, // Internal flag computed only QUEST_TRINITY_FLAGS_SPEAKTO = 0x08000000, // Internal flag computed only QUEST_TRINITY_FLAGS_KILL_OR_CAST = 0x10000000, // Internal flag computed only QUEST_TRINITY_FLAGS_TIMED = 0x20000000, // Internal flag computed only QUEST_TRINITY_FLAGS_PLAYER_KILL = 0x40000000 // Internal flag computed only }; struct QuestLocale { QuestLocale() { ObjectiveText.resize(QUEST_OBJECTIVES_COUNT); } StringVector Title; StringVector Details; StringVector Objectives; StringVector OfferRewardText; StringVector RequestItemsText; StringVector EndText; StringVector CompletedText; std::vector< StringVector > ObjectiveText; }; // This Quest class provides a convenient way to access a few pretotaled (cached) quest details, // all base quest information, and any utility functions such as generating the amount of // xp to give class Quest { friend class ObjectMgr; public: Quest(Field* questRecord); uint32 XPValue(Player* player) const; bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; } void SetFlag(uint32 flag) { Flags |= flag; } // table data accessors: uint32 GetQuestId() const { return Id; } uint32 GetQuestMethod() const { return Method; } int32 GetZoneOrSort() const { return ZoneOrSort; } uint32 GetMinLevel() const { return MinLevel; } uint32 GetMaxLevel() const { return MaxLevel; } int32 GetQuestLevel() const { return Level; } uint32 GetType() const { return Type; } uint32 GetRequiredClasses() const { return RequiredClasses; } uint32 GetRequiredRaces() const { return RequiredRaces; } uint32 GetRequiredSkill() const { return RequiredSkillId; } uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; } uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; } int32 GetRepObjectiveValue() const { return RequiredFactionValue1; } uint32 GetRepObjectiveFaction2() const { return RequiredFactionId2; } int32 GetRepObjectiveValue2() const { return RequiredFactionValue2; } uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; } int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; } uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; } int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; } uint32 GetSuggestedPlayers() const { return SuggestedPlayers; } uint32 GetLimitTime() const { return LimitTime; } int32 GetPrevQuestId() const { return PrevQuestId; } int32 GetNextQuestId() const { return NextQuestId; } int32 GetExclusiveGroup() const { return ExclusiveGroup; } uint32 GetNextQuestInChain() const { return NextQuestIdChain; } uint32 GetCharTitleId() const { return RewardTitleId; } uint32 GetPlayersSlain() const { return RequiredPlayerKills; } uint32 GetBonusTalents() const { return RewardTalents; } int32 GetRewArenaPoints() const {return RewardArenaPoints; } uint32 GetXPId() const { return RewardXPId; } uint32 GetSrcItemId() const { return SourceItemId; } uint32 GetSrcItemCount() const { return SourceItemIdCount; } uint32 GetSrcSpell() const { return SourceSpellid; } std::string const& GetTitle() const { return Title; } std::string const& GetDetails() const { return Details; } std::string const& GetObjectives() const { return Objectives; } std::string const& GetOfferRewardText() const { return OfferRewardText; } std::string const& GetRequestItemsText() const { return RequestItemsText; } std::string const& GetEndText() const { return EndText; } std::string const& GetCompletedText() const { return CompletedText; } int32 GetRewOrReqMoney() const; uint32 GetRewHonorAddition() const { return RewardHonor; } float GetRewHonorMultiplier() const { return RewardHonorMultiplier; } uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; } // use in XP calculation at client uint32 GetRewSpell() const { return RewardSpell; } int32 GetRewSpellCast() const { return RewardSpellCast; } uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; } uint32 GetRewMailDelaySecs() const { return RewardMailDelay; } uint32 GetPointMapId() const { return PointMapId; } float GetPointX() const { return PointX; } float GetPointY() const { return PointY; } uint32 GetPointOpt() const { return PointOption; } uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; } uint32 GetCompleteEmote() const { return EmoteOnComplete; } uint32 GetQuestStartScript() const { return StartScript; } uint32 GetQuestCompleteScript() const { return CompleteScript; } bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; } bool IsAutoAccept() const; bool IsAutoComplete() const; uint32 GetFlags() const { return Flags; } bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; } bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; } bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); } bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); } bool IsRaidQuest() const { return Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25; } bool IsAllowedInRaid() const; bool IsDFQuest() const { return Flags & QUEST_TRINITY_FLAGS_DF_QUEST; } uint32 CalculateHonorGain(uint8 level) const; // multiple values std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT]; uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT]; uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT]; uint32 RequiredSourceItemCount[QUEST_SOURCE_ITEM_IDS_COUNT]; int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT]; uint32 RequiredSpellCast[QUEST_OBJECTIVES_COUNT]; uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT]; uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT]; uint32 RewardItemId[QUEST_REWARDS_COUNT]; uint32 RewardItemIdCount[QUEST_REWARDS_COUNT]; uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT]; int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT]; int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT]; uint32 DetailsEmote[QUEST_EMOTE_COUNT]; uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT]; uint32 OfferRewardEmote[QUEST_EMOTE_COUNT]; uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT]; uint32 GetReqItemsCount() const { return m_reqitemscount; } uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; } uint32 GetRewChoiceItemsCount() const { return m_rewchoiceitemscount; } uint32 GetRewItemsCount() const { return m_rewitemscount; } typedef std::vector PrevQuests; PrevQuests prevQuests; typedef std::vector PrevChainQuests; PrevChainQuests prevChainQuests; // cached data private: uint32 m_reqitemscount; uint32 m_reqCreatureOrGOcount; uint32 m_rewchoiceitemscount; uint32 m_rewitemscount; // table data protected: uint32 Id; uint32 Method; int32 ZoneOrSort; uint32 MinLevel; uint32 MaxLevel; int32 Level; uint32 Type; uint32 RequiredClasses; uint32 RequiredRaces; uint32 RequiredSkillId; uint32 RequiredSkillPoints; uint32 RequiredFactionId1; int32 RequiredFactionValue1; uint32 RequiredFactionId2; int32 RequiredFactionValue2; uint32 RequiredMinRepFaction; int32 RequiredMinRepValue; uint32 RequiredMaxRepFaction; int32 RequiredMaxRepValue; uint32 SuggestedPlayers; uint32 LimitTime; uint32 Flags; uint32 RewardTitleId; uint32 RequiredPlayerKills; uint32 RewardTalents; int32 RewardArenaPoints; int32 PrevQuestId; int32 NextQuestId; int32 ExclusiveGroup; uint32 NextQuestIdChain; uint32 RewardXPId; uint32 SourceItemId; uint32 SourceItemIdCount; uint32 SourceSpellid; std::string Title; std::string Details; std::string Objectives; std::string OfferRewardText; std::string RequestItemsText; std::string EndText; std::string CompletedText; uint32 RewardHonor; float RewardHonorMultiplier; int32 RewardOrRequiredMoney; uint32 RewardMoneyMaxLevel; uint32 RewardSpell; int32 RewardSpellCast; uint32 RewardMailTemplateId; uint32 RewardMailDelay; uint32 PointMapId; float PointX; float PointY; uint32 PointOption; uint32 EmoteOnIncomplete; uint32 EmoteOnComplete; uint32 StartScript; uint32 CompleteScript; }; struct QuestStatusData { QuestStatusData(): Status(QUEST_STATUS_NONE), Timer(0), PlayerCount(0), Explored(false) { memset(ItemCount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16)); memset(CreatureOrGOCount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16)); } QuestStatus Status; uint32 Timer; uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT]; uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT]; uint16 PlayerCount; bool Explored; }; #endif