/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestObjectiveCriteriaMgr.h" #include "AchievementPackets.h" #include "DatabaseEnv.h" #include "DB2Structure.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" QuestObjectiveCriteriaMgr::QuestObjectiveCriteriaMgr(Player* owner) : _owner(owner) { } QuestObjectiveCriteriaMgr::~QuestObjectiveCriteriaMgr() { } void QuestObjectiveCriteriaMgr::CheckAllQuestObjectiveCriteria(Player* referencePlayer) { // suppress sending packets for (uint32 i = 0; i < CRITERIA_TYPE_TOTAL; ++i) UpdateCriteria(CriteriaTypes(i), 0, 0, 0, nullptr, referencePlayer); } void QuestObjectiveCriteriaMgr::Reset() { for (auto& criteriaProgres : _criteriaProgress) SendCriteriaProgressRemoved(criteriaProgres.first); _criteriaProgress.clear(); DeleteFromDB(_owner->GetGUID()); // re-fill data CheckAllQuestObjectiveCriteria(_owner); } void QuestObjectiveCriteriaMgr::DeleteFromDB(ObjectGuid const& guid) { CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA); stmt->setUInt64(0, guid.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS); stmt->setUInt64(0, guid.GetCounter()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void QuestObjectiveCriteriaMgr::LoadFromDB(PreparedQueryResult objectiveResult, PreparedQueryResult criteriaResult) { if (objectiveResult) { do { uint32 objectiveId = (*objectiveResult)[0].GetUInt32(); QuestObjective const* objective = sObjectMgr->GetQuestObjective(objectiveId); if (!objective) continue; _completedObjectives.insert(objectiveId); } while (objectiveResult->NextRow()); } if (criteriaResult) { time_t now = time(nullptr); do { Field* fields = criteriaResult->Fetch(); uint32 criteriaId = fields[0].GetUInt32(); uint64 counter = fields[1].GetUInt64(); time_t date = time_t(fields[2].GetUInt32()); Criteria const* criteria = sCriteriaMgr->GetCriteria(criteriaId); if (!criteria) { // Removing non-existing criteria data for all characters TC_LOG_ERROR("criteria.quest", "Non-existing quest objective criteria %u data has been removed from the table `character_queststatus_objectives_criteria_progress`.", criteriaId); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_QUEST_PROGRESS_CRITERIA); stmt->setUInt32(0, criteriaId); CharacterDatabase.Execute(stmt); continue; } if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now) continue; CriteriaProgress& progress = _criteriaProgress[criteriaId]; progress.Counter = counter; progress.Date = date; progress.Changed = false; } while (criteriaResult->NextRow()); } } void QuestObjectiveCriteriaMgr::SaveToDB(CharacterDatabaseTransaction& trans) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA); stmt->setUInt64(0, _owner->GetGUID().GetCounter()); trans->Append(stmt); if (!_completedObjectives.empty()) { for (uint32 completedObjectiveId : _completedObjectives) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA); stmt->setUInt64(0, _owner->GetGUID().GetCounter()); stmt->setUInt32(1, completedObjectiveId); trans->Append(stmt); } } if (!_criteriaProgress.empty()) { for (auto& criteriaProgres : _criteriaProgress) { if (!criteriaProgres.second.Changed) continue; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS_BY_CRITERIA); stmt->setUInt64(0, _owner->GetGUID().GetCounter()); stmt->setUInt32(1, criteriaProgres.first); trans->Append(stmt); if (criteriaProgres.second.Counter) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS); stmt->setUInt64(0, _owner->GetGUID().GetCounter()); stmt->setUInt32(1, criteriaProgres.first); stmt->setUInt64(2, criteriaProgres.second.Counter); stmt->setUInt32(3, uint32(criteriaProgres.second.Date)); trans->Append(stmt); } criteriaProgres.second.Changed = false; } } } void QuestObjectiveCriteriaMgr::ResetCriteria(CriteriaTypes type, uint64 miscValue1, uint64 miscValue2, bool evenIfCriteriaComplete) { TC_LOG_DEBUG("criteria.quest", "QuestObjectiveCriteriaMgr::ResetCriteria(%u, " UI64FMTD ", " UI64FMTD ")", type, miscValue1, miscValue2); // disable for gamemasters with GM-mode enabled if (_owner->IsGameMaster()) return; CriteriaList const& playerCriteriaList = GetCriteriaByType(type); for (Criteria const* playerCriteria : playerCriteriaList) { if (playerCriteria->Entry->FailEvent != miscValue1 || (playerCriteria->Entry->FailAsset && playerCriteria->Entry->FailAsset != int64(miscValue2))) continue; std::vector const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(playerCriteria->ID); bool allComplete = true; for (CriteriaTree const* tree : *trees) { // don't update already completed criteria if not forced if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete)) { allComplete = false; break; } } if (allComplete) continue; RemoveCriteriaProgress(playerCriteria); } } void QuestObjectiveCriteriaMgr::ResetCriteriaTree(uint32 criteriaTreeId) { CriteriaTree const* tree = sCriteriaMgr->GetCriteriaTree(criteriaTreeId); if (!tree) return; CriteriaMgr::WalkCriteriaTree(tree, [this](CriteriaTree const* criteriaTree) { RemoveCriteriaProgress(criteriaTree->Criteria); }); } void QuestObjectiveCriteriaMgr::SendAllData(Player const* /*receiver*/) const { for (const auto& criteriaProgres : _criteriaProgress) { WorldPackets::Achievement::CriteriaUpdate criteriaUpdate; criteriaUpdate.CriteriaID = criteriaProgres.first; criteriaUpdate.Quantity = criteriaProgres.second.Counter; criteriaUpdate.PlayerGUID = _owner->GetGUID(); criteriaUpdate.Flags = 0; criteriaUpdate.CurrentTime = criteriaProgres.second.Date; criteriaUpdate.CreationTime = 0; SendPacket(criteriaUpdate.Write()); } } void QuestObjectiveCriteriaMgr::CompletedObjective(QuestObjective const* questObjective, Player* referencePlayer) { // disable for gamemasters with GM-mode enabled if (_owner->IsGameMaster()) return; if (HasCompletedObjective(questObjective)) return; referencePlayer->KillCreditCriteriaTreeObjective(*questObjective); TC_LOG_INFO("criteria.quest", "QuestObjectiveCriteriaMgr::CompletedObjective(%u). %s", questObjective->ID, GetOwnerInfo().c_str()); _completedObjectives.insert(questObjective->ID); } bool QuestObjectiveCriteriaMgr::HasCompletedObjective(QuestObjective const* questObjective) const { return _completedObjectives.find(questObjective->ID) != _completedObjectives.end(); } void QuestObjectiveCriteriaMgr::SendCriteriaUpdate(Criteria const* criteria, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const { WorldPackets::Achievement::CriteriaUpdate criteriaUpdate; criteriaUpdate.CriteriaID = criteria->ID; criteriaUpdate.Quantity = progress->Counter; criteriaUpdate.PlayerGUID = _owner->GetGUID(); criteriaUpdate.Flags = 0; if (criteria->Entry->StartTimer) criteriaUpdate.Flags = timedCompleted ? 1 : 0; // 1 is for keeping the counter at 0 in client criteriaUpdate.CurrentTime = progress->Date; criteriaUpdate.ElapsedTime = timeElapsed; criteriaUpdate.CreationTime = 0; SendPacket(criteriaUpdate.Write()); } void QuestObjectiveCriteriaMgr::SendCriteriaProgressRemoved(uint32 criteriaId) { WorldPackets::Achievement::CriteriaDeleted criteriaDeleted; criteriaDeleted.CriteriaID = criteriaId; SendPacket(criteriaDeleted.Write()); } bool QuestObjectiveCriteriaMgr::CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const { QuestObjective const* objective = tree->QuestObjective; if (!objective) return false; if (HasCompletedObjective(objective)) { TC_LOG_TRACE("criteria.quest", "QuestObjectiveCriteriaMgr::CanUpdateCriteriaTree: (Id: %u Type %s Quest Objective %u) Objective already completed", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), objective->ID); return false; } return CriteriaHandler::CanUpdateCriteriaTree(criteria, tree, referencePlayer); } bool QuestObjectiveCriteriaMgr::CanCompleteCriteriaTree(CriteriaTree const* tree) { QuestObjective const* objective = tree->QuestObjective; if (!objective) return false; return CriteriaHandler::CanCompleteCriteriaTree(tree); } void QuestObjectiveCriteriaMgr::CompletedCriteriaTree(CriteriaTree const* tree, Player* referencePlayer) { QuestObjective const* objective = tree->QuestObjective; if (!objective) return; CompletedObjective(objective, referencePlayer); } void QuestObjectiveCriteriaMgr::SendPacket(WorldPacket const* data) const { _owner->SendDirectMessage(data); } std::string QuestObjectiveCriteriaMgr::GetOwnerInfo() const { return Trinity::StringFormat("%s %s", _owner->GetGUID().ToString().c_str(), _owner->GetName().c_str()); } CriteriaList const& QuestObjectiveCriteriaMgr::GetCriteriaByType(CriteriaTypes type) const { return sCriteriaMgr->GetQuestObjectiveCriteriaByType(type); }