/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "QuestObjectiveCriteriaMgr.h"
#include "AchievementPackets.h"
#include "DatabaseEnv.h"
#include "DB2Structure.h"
#include "GameTime.h"
#include "Group.h"
#include "Log.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "Player.h"
QuestObjectiveCriteriaMgr::QuestObjectiveCriteriaMgr(Player* owner) : _owner(owner)
{
}
QuestObjectiveCriteriaMgr::~QuestObjectiveCriteriaMgr()
{
}
void QuestObjectiveCriteriaMgr::CheckAllQuestObjectiveCriteria(Player* referencePlayer)
{
// suppress sending packets
for (uint32 i = 0; i < uint32(CriteriaType::Count); ++i)
UpdateCriteria(CriteriaType(i), 0, 0, 0, nullptr, referencePlayer);
}
void QuestObjectiveCriteriaMgr::Reset()
{
for (auto& criteriaProgres : _criteriaProgress)
SendCriteriaProgressRemoved(criteriaProgres.first);
_criteriaProgress.clear();
DeleteFromDB(_owner->GetGUID());
// re-fill data
CheckAllQuestObjectiveCriteria(_owner);
}
void QuestObjectiveCriteriaMgr::DeleteFromDB(ObjectGuid const& guid)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void QuestObjectiveCriteriaMgr::LoadFromDB(PreparedQueryResult objectiveResult, PreparedQueryResult criteriaResult)
{
if (objectiveResult)
{
do
{
uint32 objectiveId = (*objectiveResult)[0].GetUInt32();
QuestObjective const* objective = sObjectMgr->GetQuestObjective(objectiveId);
if (!objective)
continue;
_completedObjectives.insert(objectiveId);
} while (objectiveResult->NextRow());
}
if (criteriaResult)
{
time_t now = GameTime::GetGameTime();
do
{
Field* fields = criteriaResult->Fetch();
uint32 criteriaId = fields[0].GetUInt32();
uint64 counter = fields[1].GetUInt64();
time_t date = fields[2].GetInt64();
Criteria const* criteria = sCriteriaMgr->GetCriteria(criteriaId);
if (!criteria)
{
// Removing non-existing criteria data for all characters
TC_LOG_ERROR("criteria.quest", "Non-existing quest objective criteria {} data has been removed from the table `character_queststatus_objectives_criteria_progress`.", criteriaId);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_QUEST_PROGRESS_CRITERIA);
stmt->setUInt32(0, criteriaId);
CharacterDatabase.Execute(stmt);
continue;
}
if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now)
continue;
CriteriaProgress& progress = _criteriaProgress[criteriaId];
progress.Counter = counter;
progress.Date = date;
progress.Changed = false;
} while (criteriaResult->NextRow());
}
}
void QuestObjectiveCriteriaMgr::SaveToDB(CharacterDatabaseTransaction trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
trans->Append(stmt);
if (!_completedObjectives.empty())
{
for (uint32 completedObjectiveId : _completedObjectives)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, completedObjectiveId);
trans->Append(stmt);
}
}
if (!_criteriaProgress.empty())
{
for (auto& criteriaProgres : _criteriaProgress)
{
if (!criteriaProgres.second.Changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS_BY_CRITERIA);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, criteriaProgres.first);
trans->Append(stmt);
if (criteriaProgres.second.Counter)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, criteriaProgres.first);
stmt->setUInt64(2, criteriaProgres.second.Counter);
stmt->setInt64(3, criteriaProgres.second.Date);
trans->Append(stmt);
}
criteriaProgres.second.Changed = false;
}
}
}
void QuestObjectiveCriteriaMgr::ResetCriteria(CriteriaFailEvent failEvent, int32 failAsset, bool evenIfCriteriaComplete)
{
TC_LOG_DEBUG("criteria.quest", "QuestObjectiveCriteriaMgr::ResetCriteria({}, {}, {})", uint32(failEvent), failAsset, evenIfCriteriaComplete ? "true" : "false");
// disable for gamemasters with GM-mode enabled
if (_owner->IsGameMaster())
return;
if (CriteriaList const* playerCriteriaList = sCriteriaMgr->GetCriteriaByFailEvent(failEvent, failAsset))
{
for (Criteria const* playerCriteria : *playerCriteriaList)
{
std::vector const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(playerCriteria->ID);
bool allComplete = true;
for (CriteriaTree const* tree : *trees)
{
// don't update already completed criteria if not forced
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete))
{
allComplete = false;
break;
}
}
if (allComplete)
continue;
RemoveCriteriaProgress(playerCriteria);
}
}
}
void QuestObjectiveCriteriaMgr::ResetCriteriaTree(uint32 criteriaTreeId)
{
CriteriaTree const* tree = sCriteriaMgr->GetCriteriaTree(criteriaTreeId);
if (!tree)
return;
CriteriaMgr::WalkCriteriaTree(tree, [this](CriteriaTree const* criteriaTree)
{
RemoveCriteriaProgress(criteriaTree->Criteria);
});
}
void QuestObjectiveCriteriaMgr::SendAllData(Player const* /*receiver*/) const
{
for (const auto& criteriaProgres : _criteriaProgress)
{
WorldPackets::Achievement::CriteriaUpdate criteriaUpdate;
criteriaUpdate.CriteriaID = criteriaProgres.first;
criteriaUpdate.Quantity = criteriaProgres.second.Counter;
criteriaUpdate.PlayerGUID = _owner->GetGUID();
criteriaUpdate.Flags = 0;
criteriaUpdate.CurrentTime = criteriaProgres.second.Date;
criteriaUpdate.CreationTime = 0;
SendPacket(criteriaUpdate.Write());
}
}
void QuestObjectiveCriteriaMgr::CompletedObjective(QuestObjective const* questObjective, Player* /*referencePlayer*/)
{
if (HasCompletedObjective(questObjective))
return;
_owner->KillCreditCriteriaTreeObjective(*questObjective);
TC_LOG_INFO("criteria.quest", "QuestObjectiveCriteriaMgr::CompletedObjective({}). {}", questObjective->ID, GetOwnerInfo());
_completedObjectives.insert(questObjective->ID);
}
bool QuestObjectiveCriteriaMgr::HasCompletedObjective(QuestObjective const* questObjective) const
{
return _completedObjectives.find(questObjective->ID) != _completedObjectives.end();
}
void QuestObjectiveCriteriaMgr::SendCriteriaUpdate(Criteria const* criteria, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const
{
WorldPackets::Achievement::CriteriaUpdate criteriaUpdate;
criteriaUpdate.CriteriaID = criteria->ID;
criteriaUpdate.Quantity = progress->Counter;
criteriaUpdate.PlayerGUID = _owner->GetGUID();
criteriaUpdate.Flags = 0;
if (criteria->Entry->StartTimer)
criteriaUpdate.Flags = timedCompleted ? 1 : 0; // 1 is for keeping the counter at 0 in client
criteriaUpdate.CurrentTime = progress->Date;
criteriaUpdate.ElapsedTime = timeElapsed;
criteriaUpdate.CreationTime = 0;
SendPacket(criteriaUpdate.Write());
}
void QuestObjectiveCriteriaMgr::SendCriteriaProgressRemoved(uint32 criteriaId)
{
WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
criteriaDeleted.CriteriaID = criteriaId;
SendPacket(criteriaDeleted.Write());
}
bool QuestObjectiveCriteriaMgr::CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const
{
QuestObjective const* objective = tree->QuestObjective;
if (!objective)
return false;
if (HasCompletedObjective(objective))
{
TC_LOG_TRACE("criteria.quest", "QuestObjectiveCriteriaMgr::CanUpdateCriteriaTree: (Id: {} Type {} Quest Objective {}) Objective already completed",
criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), objective->ID);
return false;
}
if (_owner->GetQuestStatus(objective->QuestID) != QUEST_STATUS_INCOMPLETE)
{
TC_LOG_TRACE("criteria.quest", "QuestObjectiveCriteriaMgr::CanUpdateCriteriaTree: (Id: {} Type {} Quest Objective {}) Not on quest",
criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), objective->ID);
return false;
}
Quest const* quest = ASSERT_NOTNULL(sObjectMgr->GetQuestTemplate(objective->QuestID));
if (_owner->GetGroup() && _owner->GetGroup()->isRaidGroup() && !quest->IsAllowedInRaid(referencePlayer->GetMap()->GetDifficultyID()))
{
TC_LOG_TRACE("criteria.quest", "QuestObjectiveCriteriaMgr::CanUpdateCriteriaTree: (Id: {} Type {} Quest Objective {}) Quest cannot be completed in raid group",
criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), objective->ID);
return false;
}
uint16 slot = _owner->FindQuestSlot(objective->QuestID);
if (slot >= MAX_QUEST_LOG_SIZE || !_owner->IsQuestObjectiveCompletable(slot, quest, *objective))
{
TC_LOG_TRACE("criteria.quest", "QuestObjectiveCriteriaMgr::CanUpdateCriteriaTree: (Id: {} Type {} Quest Objective {}) Objective not completable",
criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), objective->ID);
return false;
}
return CriteriaHandler::CanUpdateCriteriaTree(criteria, tree, referencePlayer);
}
bool QuestObjectiveCriteriaMgr::CanCompleteCriteriaTree(CriteriaTree const* tree)
{
QuestObjective const* objective = tree->QuestObjective;
if (!objective)
return false;
return CriteriaHandler::CanCompleteCriteriaTree(tree);
}
void QuestObjectiveCriteriaMgr::CompletedCriteriaTree(CriteriaTree const* tree, Player* referencePlayer)
{
QuestObjective const* objective = tree->QuestObjective;
if (!objective)
return;
CompletedObjective(objective, referencePlayer);
}
void QuestObjectiveCriteriaMgr::SendPacket(WorldPacket const* data) const
{
_owner->SendDirectMessage(data);
}
std::string QuestObjectiveCriteriaMgr::GetOwnerInfo() const
{
return Trinity::StringFormat("{} {}", _owner->GetGUID().ToString(), _owner->GetName());
}
CriteriaList const& QuestObjectiveCriteriaMgr::GetCriteriaByType(CriteriaType type, uint32 /*asset*/) const
{
return sCriteriaMgr->GetQuestObjectiveCriteriaByType(type);
}