/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptPCH.h"
#include "ScriptSystem.h"
#include "ObjectMgr.h"
#include "DatabaseEnv.h"
ScriptPointVector const SystemMgr::_empty;
void SystemMgr::LoadScriptTexts()
{
sLog->outString("TSCR: Loading Script Texts...");
LoadTrinityStrings("script_texts", TEXT_SOURCE_RANGE, 1+(TEXT_SOURCE_RANGE*2));
sLog->outString("TSCR: Loading Script Texts additional data...");
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts");
if (!result)
{
sLog->outString(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
sLog->outString();
return;
}
uint32 uiCount = 0;
do
{
Field* pFields = result->Fetch();
StringTextData temp;
int32 iId = pFields[0].GetInt32();
temp.uiSoundId = pFields[1].GetUInt32();
temp.uiType = pFields[2].GetUInt32();
temp.uiLanguage = pFields[3].GetUInt32();
temp.uiEmote = pFields[4].GetUInt32();
if (iId >= 0)
{
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` is not a negative value.", iId);
continue;
}
if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE*2)
{
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.", iId);
continue;
}
if (temp.uiSoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId))
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
}
if (!GetLanguageDescByID(temp.uiLanguage))
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
if (temp.uiType > CHAT_TYPE_ZONE_YELL)
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
m_mTextDataMap[iId] = temp;
++uiCount;
} while (result->NextRow());
sLog->outString(">> Loaded %u additional Script Texts data in %u ms", uiCount, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void SystemMgr::LoadScriptTextsCustom()
{
sLog->outString("TSCR: Loading Custom Texts...");
LoadTrinityStrings("custom_texts", TEXT_SOURCE_RANGE*2, 1+(TEXT_SOURCE_RANGE*3));
sLog->outString("TSCR: Loading Custom Texts additional data...");
QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts");
if (!result)
{
sLog->outString(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
sLog->outString();
return;
}
uint32 uiCount = 0;
do
{
Field* pFields = result->Fetch();
StringTextData temp;
int32 iId = pFields[0].GetInt32();
temp.uiSoundId = pFields[1].GetUInt32();
temp.uiType = pFields[2].GetUInt32();
temp.uiLanguage = pFields[3].GetUInt32();
temp.uiEmote = pFields[4].GetUInt32();
if (iId >= 0)
{
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId);
continue;
}
if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3)
{
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId);
continue;
}
if (temp.uiSoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId))
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
}
if (!GetLanguageDescByID(temp.uiLanguage))
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
if (temp.uiType > CHAT_TYPE_ZONE_YELL)
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
m_mTextDataMap[iId] = temp;
++uiCount;
} while (result->NextRow());
sLog->outString(">> Loaded %u additional Custom Texts data.", uiCount);
sLog->outString();
}
void SystemMgr::LoadScriptWaypoints()
{
uint32 oldMSTime = getMSTime();
// Drop Existing Waypoint list
m_mPointMoveMap.clear();
uint64 uiCreatureCount = 0;
// Load Waypoints
QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
if (result)
uiCreatureCount = result->GetRowCount();
sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
if (!result)
{
sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* pFields = result->Fetch();
ScriptPointMove temp;
temp.uiCreatureEntry = pFields[0].GetUInt32();
uint32 uiEntry = temp.uiCreatureEntry;
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
temp.fZ = pFields[4].GetFloat();
temp.uiWaitTime = pFields[5].GetUInt32();
CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
if (!pCInfo)
{
sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
continue;
}
if (!pCInfo->ScriptID)
sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
m_mPointMoveMap[uiEntry].push_back(temp);
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}