/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptPCH.h" #include "ScriptSystem.h" #include "ObjectMgr.h" #include "DatabaseEnv.h" ScriptPointVector const SystemMgr::_empty; void SystemMgr::LoadScriptTexts() { sLog->outString("TSCR: Loading Script Texts..."); LoadTrinityStrings("script_texts", TEXT_SOURCE_RANGE, 1+(TEXT_SOURCE_RANGE*2)); sLog->outString("TSCR: Loading Script Texts additional data..."); uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts"); if (!result) { sLog->outString(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty."); sLog->outString(); return; } uint32 uiCount = 0; do { Field* pFields = result->Fetch(); StringTextData temp; int32 iId = pFields[0].GetInt32(); temp.uiSoundId = pFields[1].GetUInt32(); temp.uiType = pFields[2].GetUInt32(); temp.uiLanguage = pFields[3].GetUInt32(); temp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { sLog->outErrorDb("TSCR: Entry %i in table `script_texts` is not a negative value.", iId); continue; } if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE*2) { sLog->outErrorDb("TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.", iId); continue; } if (temp.uiSoundId) { if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId)) sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId); } if (!GetLanguageDescByID(temp.uiLanguage)) sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage); if (temp.uiType > CHAT_TYPE_ZONE_YELL) sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType); m_mTextDataMap[iId] = temp; ++uiCount; } while (result->NextRow()); sLog->outString(">> Loaded %u additional Script Texts data in %u ms", uiCount, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } void SystemMgr::LoadScriptTextsCustom() { sLog->outString("TSCR: Loading Custom Texts..."); LoadTrinityStrings("custom_texts", TEXT_SOURCE_RANGE*2, 1+(TEXT_SOURCE_RANGE*3)); sLog->outString("TSCR: Loading Custom Texts additional data..."); QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts"); if (!result) { sLog->outString(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty."); sLog->outString(); return; } uint32 uiCount = 0; do { Field* pFields = result->Fetch(); StringTextData temp; int32 iId = pFields[0].GetInt32(); temp.uiSoundId = pFields[1].GetUInt32(); temp.uiType = pFields[2].GetUInt32(); temp.uiLanguage = pFields[3].GetUInt32(); temp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId); continue; } if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3) { sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId); continue; } if (temp.uiSoundId) { if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId)) sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId); } if (!GetLanguageDescByID(temp.uiLanguage)) sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage); if (temp.uiType > CHAT_TYPE_ZONE_YELL) sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType); m_mTextDataMap[iId] = temp; ++uiCount; } while (result->NextRow()); sLog->outString(">> Loaded %u additional Custom Texts data.", uiCount); sLog->outString(); } void SystemMgr::LoadScriptWaypoints() { uint32 oldMSTime = getMSTime(); // Drop Existing Waypoint list m_mPointMoveMap.clear(); uint64 uiCreatureCount = 0; // Load Waypoints QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry"); if (result) uiCreatureCount = result->GetRowCount(); sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount); result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); if (!result) { sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty."); sLog->outString(); return; } uint32 count = 0; do { Field* pFields = result->Fetch(); ScriptPointMove temp; temp.uiCreatureEntry = pFields[0].GetUInt32(); uint32 uiEntry = temp.uiCreatureEntry; temp.uiPointId = pFields[1].GetUInt32(); temp.fX = pFields[2].GetFloat(); temp.fY = pFields[3].GetFloat(); temp.fZ = pFields[4].GetFloat(); temp.uiWaitTime = pFields[5].GetUInt32(); CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry); if (!pCInfo) { sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); continue; } if (!pCInfo->ScriptID) sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); m_mPointMoveMap[uiEntry].push_back(temp); ++count; } while (result->NextRow()); sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); }