/*
 * Copyright (C) 2008-2015 TrinityCore 
 * Copyright (C) 2005-2009 MaNGOS 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#include "ScriptSystem.h"
#include "ObjectMgr.h"
#include "DatabaseEnv.h"
#include "ScriptMgr.h"
ScriptPointVector const SystemMgr::_empty;
void SystemMgr::LoadScriptWaypoints()
{
    uint32 oldMSTime = getMSTime();
    // Drop Existing Waypoint list
    m_mPointMoveMap.clear();
    uint64 uiCreatureCount = 0;
    // Load Waypoints
    QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
    if (result)
        uiCreatureCount = result->GetRowCount();
    TC_LOG_INFO("server.loading", "Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
    //                                     0       1         2           3           4           5
    result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
    if (!result)
    {
        TC_LOG_INFO("server.loading", ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
        return;
    }
    uint32 count = 0;
    do
    {
        Field* pFields = result->Fetch();
        ScriptPointMove temp;
        temp.uiCreatureEntry   = pFields[0].GetUInt32();
        uint32 uiEntry          = temp.uiCreatureEntry;
        temp.uiPointId         = pFields[1].GetUInt32();
        temp.fX                = pFields[2].GetFloat();
        temp.fY                = pFields[3].GetFloat();
        temp.fZ                = pFields[4].GetFloat();
        temp.uiWaitTime        = pFields[5].GetUInt32();
        CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
        if (!pCInfo)
        {
            TC_LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
            continue;
        }
        if (!pCInfo->ScriptID)
            TC_LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
        m_mPointMoveMap[uiEntry].push_back(temp);
        ++count;
    }
    while (result->NextRow());
    TC_LOG_INFO("server.loading", ">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}