/*
 * Copyright (C) 2008-2016 TrinityCore 
 * Copyright (C) 2006-2009 ScriptDev2 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#ifndef SC_SYSTEM_H
#define SC_SYSTEM_H
#include "ScriptMgr.h"
#define TEXT_SOURCE_RANGE -1000000                          //the amount of entries each text source has available
/// @todo find better namings and definitions.
//N=Neutral, A=Alliance, H=Horde.
//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
//ACTIVE or PASSIVE = Hostility to environment surroundings.
enum eEscortFaction
{
    FACTION_ESCORT_A_NEUTRAL_PASSIVE    = 10,
    FACTION_ESCORT_H_NEUTRAL_PASSIVE    = 33,
    FACTION_ESCORT_N_NEUTRAL_PASSIVE    = 113,
    FACTION_ESCORT_A_NEUTRAL_ACTIVE     = 231,
    FACTION_ESCORT_H_NEUTRAL_ACTIVE     = 232,
    FACTION_ESCORT_N_NEUTRAL_ACTIVE     = 250,
    FACTION_ESCORT_N_FRIEND_PASSIVE     = 290,
    FACTION_ESCORT_N_FRIEND_ACTIVE      = 495,
    FACTION_ESCORT_A_PASSIVE            = 774,
    FACTION_ESCORT_H_PASSIVE            = 775,
    FACTION_ESCORT_N_ACTIVE             = 1986,
    FACTION_ESCORT_H_ACTIVE             = 2046
};
struct ScriptPointMove
{
    uint32 uiCreatureEntry;
    uint32 uiPointId;
    float  fX;
    float  fY;
    float  fZ;
    uint32 uiWaitTime;
};
typedef std::vector ScriptPointVector;
class TC_GAME_API SystemMgr
{
    private:
        SystemMgr() { }
        ~SystemMgr() { }
    public:
        static SystemMgr* instance();
        typedef std::unordered_map PointMoveMap;
        //Database
        void LoadScriptWaypoints();
        ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
        {
            PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
            if (itr == m_mPointMoveMap.end())
                return _empty;
            return itr->second;
        }
    protected:
        PointMoveMap    m_mPointMoveMap;                    //coordinates for waypoints
    private:
        static ScriptPointVector const _empty;
};
#define sScriptSystemMgr SystemMgr::instance()
#endif