/* * Copyright (C) 2008-2018 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SC_SYSTEM_H #define SC_SYSTEM_H #include "Define.h" #include "Hash.h" #include #include class Creature; struct SplineChainLink; #define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available /// @todo find better namings and definitions. //N=Neutral, A=Alliance, H=Horde. //NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition) //ACTIVE or PASSIVE = Hostility to environment surroundings. enum eEscortFaction { FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10, FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33, FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113, FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231, FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232, FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250, FACTION_ESCORT_N_FRIEND_PASSIVE = 290, FACTION_ESCORT_N_FRIEND_ACTIVE = 495, FACTION_ESCORT_A_PASSIVE = 774, FACTION_ESCORT_H_PASSIVE = 775, FACTION_ESCORT_N_ACTIVE = 1986, FACTION_ESCORT_H_ACTIVE = 2046 }; struct ScriptPointMove { uint32 uiCreatureEntry; uint32 uiPointId; float fX; float fY; float fZ; uint32 uiWaitTime; }; typedef std::vector ScriptPointVector; class TC_GAME_API SystemMgr { private: SystemMgr(); ~SystemMgr(); SystemMgr(SystemMgr const&) = delete; SystemMgr& operator=(SystemMgr const&) = delete; public: static SystemMgr* instance(); typedef std::unordered_map PointMoveMap; //Database void LoadScriptWaypoints(); void LoadScriptSplineChains(); ScriptPointVector const* GetPointMoveList(uint32 creatureEntry) const { PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry); if (itr == m_mPointMoveMap.end()) return nullptr; return &itr->second; } std::vector const* GetSplineChain(uint32 entry, uint16 chainId) const; std::vector const* GetSplineChain(Creature const* who, uint16 id) const; protected: PointMoveMap m_mPointMoveMap; //coordinates for waypoints typedef std::pair ChainKeyType; // creature entry + chain ID std::unordered_map> m_mSplineChainsMap; // spline chains }; #define sScriptSystemMgr SystemMgr::instance() #endif