/* Copyright (C) 2006 - 2009 ScriptDev2
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_SYSTEM_H
#define SC_SYSTEM_H
#include "ScriptMgr.h"
#include
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
/// @todo find better namings and definitions.
//N=Neutral, A=Alliance, H=Horde.
//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
//ACTIVE or PASSIVE = Hostility to environment surroundings.
enum eEscortFaction
{
FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
FACTION_ESCORT_A_PASSIVE = 774,
FACTION_ESCORT_H_PASSIVE = 775,
FACTION_ESCORT_N_ACTIVE = 1986,
FACTION_ESCORT_H_ACTIVE = 2046
};
struct ScriptPointMove
{
uint32 uiCreatureEntry;
uint32 uiPointId;
float fX;
float fY;
float fZ;
uint32 uiWaitTime;
};
typedef std::vector ScriptPointVector;
class SystemMgr
{
friend class ACE_Singleton;
SystemMgr() { }
~SystemMgr() { }
public:
typedef UNORDERED_MAP PointMoveMap;
//Database
void LoadScriptWaypoints();
ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
if (itr == m_mPointMoveMap.end())
return _empty;
return itr->second;
}
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
private:
static ScriptPointVector const _empty;
};
#define sScriptSystemMgr ACE_Singleton::instance()
#endif