/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #ifndef SC_SYSTEM_H #define SC_SYSTEM_H #include #define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available //TODO: find better namings and definitions. //N=Neutral, A=Alliance, H=Horde. //NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition) //ACTIVE or PASSIVE = Hostility to environment surroundings. enum eEscortFaction { FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10, FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33, FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113, FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231, FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232, FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250, FACTION_ESCORT_N_FRIEND_PASSIVE = 290, FACTION_ESCORT_N_FRIEND_ACTIVE = 495, FACTION_ESCORT_A_PASSIVE = 774, FACTION_ESCORT_H_PASSIVE = 775, FACTION_ESCORT_N_ACTIVE = 1986, FACTION_ESCORT_H_ACTIVE = 2046 }; struct ScriptPointMove { uint32 uiCreatureEntry; uint32 uiPointId; float fX; float fY; float fZ; uint32 uiWaitTime; }; typedef std::vector ScriptPointVector; struct StringTextData { uint32 uiSoundId; uint8 uiType; uint32 uiLanguage; uint32 uiEmote; }; class SystemMgr { friend class ACE_Singleton; SystemMgr() {} ~SystemMgr() {} public: //Maps and lists typedef UNORDERED_MAP TextDataMap; typedef UNORDERED_MAP PointMoveMap; //Database void LoadScriptTexts(); void LoadScriptTextsCustom(); void LoadScriptWaypoints(); //Retrive from storage StringTextData const* GetTextData(int32 textId) const { TextDataMap::const_iterator itr = m_mTextDataMap.find(textId); if (itr == m_mTextDataMap.end()) return NULL; return &itr->second; } ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const { PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry); if (itr == m_mPointMoveMap.end()) return _empty; return itr->second; } protected: TextDataMap m_mTextDataMap; //additional data for text strings PointMoveMap m_mPointMoveMap; //coordinates for waypoints private: static ScriptPointVector const _empty; }; #define sScriptSystemMgr ACE_Singleton::instance() #endif