/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef BattlenetMgr_h__
#define BattlenetMgr_h__
#include "ZmqMux.h"
#include "Commands.h"
namespace zmqpp
{
class socket;
class message;
}
namespace Battlenet
{
class ServerManager
{
ServerManager() : _socket(nullptr) { }
public:
void InitializeConnection();
void CloseConnection();
static ServerManager& Instance()
{
static ServerManager instance;
return instance;
}
void SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online);
private:
void Send(zmqpp::message* msg);
static Header CreateHeader(BnetCommands command);
ZmqMux* _socket;
};
}
#define sBattlenetServer Battlenet::ServerManager::Instance()
#endif // BattlenetMgr_h__