/* * Copyright (C) 2008-2015 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef BattlenetMgr_h__ #define BattlenetMgr_h__ #include "ZmqMux.h" #include "Commands.h" namespace zmqpp { class socket; class message; } namespace Battlenet { class ServerManager { ServerManager() : _socket(nullptr) { } public: void InitializeConnection(); void CloseConnection(); static ServerManager& Instance() { static ServerManager instance; return instance; } void SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online); private: void Send(zmqpp::message* msg); static Header CreateHeader(BnetCommands command); ZmqMux* _socket; }; } #define sBattlenetServer Battlenet::ServerManager::Instance() #endif // BattlenetMgr_h__