/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BattlenetPackets.h" #include "PacketOperators.h" #include "PacketUtilities.h" namespace WorldPackets::Battlenet { ByteBuffer& operator<<(ByteBuffer& data, MethodCall const& method) { data << uint64(method.Type); data << uint64(method.ObjectId); data << uint32(method.Token); return data; } ByteBuffer& operator>>(ByteBuffer& data, MethodCall& method) { data >> method.Type; data >> method.ObjectId; data >> method.Token; return data; } WorldPacket const* Notification::Write() { _worldPacket << Method; _worldPacket << Size(Data); _worldPacket.append(Data); return &_worldPacket; } WorldPacket const* Response::Write() { _worldPacket << uint32(BnetStatus); _worldPacket << Method; _worldPacket << Size(Data); _worldPacket.append(Data); return &_worldPacket; } WorldPacket const* ConnectionStatus::Write() { _worldPacket << Bits<2>(State); _worldPacket << Bits<1>(SuppressNotification); _worldPacket.FlushBits(); return &_worldPacket; } WorldPacket const* ChangeRealmTicketResponse::Write() { _worldPacket << uint32(Token); _worldPacket << Bits<1>(Allow); _worldPacket << Size(Ticket); _worldPacket.append(Ticket); return &_worldPacket; } void Request::Read() { uint32 protoSize; _worldPacket >> Method; _worldPacket >> protoSize; if (protoSize > 0xFFFF) OnInvalidArraySize(protoSize, 0xFFFF); if (protoSize) { Data.Resize(protoSize); _worldPacket.read(Data.GetWritePointer(), Data.GetRemainingSpace()); Data.WriteCompleted(protoSize); } } void ChangeRealmTicket::Read() { _worldPacket >> Token; _worldPacket.read(Secret.data(), Secret.size()); } }