/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "EquipmentSetPackets.h"
#include "PacketOperators.h"
namespace WorldPackets::EquipmentSet
{
WorldPacket const* EquipmentSetID::Write()
{
_worldPacket << int32(Type);
_worldPacket << uint32(SetID);
_worldPacket << uint64(GUID);
return &_worldPacket;
}
WorldPacket const* LoadEquipmentSet::Write()
{
_worldPacket << Size(SetData);
for (EquipmentSetInfo::EquipmentSetData const* equipSet : SetData)
{
_worldPacket << int32(equipSet->Type);
_worldPacket << uint64(equipSet->Guid);
_worldPacket << uint32(equipSet->SetID);
_worldPacket << uint32(equipSet->IgnoreMask);
for (std::size_t i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket << equipSet->Pieces[i];
_worldPacket << int32(equipSet->Appearances[i]);
}
_worldPacket.append(equipSet->Enchants.data(), equipSet->Enchants.size());
_worldPacket << int32(equipSet->SecondaryShoulderApparanceID);
_worldPacket << int32(equipSet->SecondaryShoulderSlot);
_worldPacket << int32(equipSet->SecondaryWeaponAppearanceID);
_worldPacket << int32(equipSet->SecondaryWeaponSlot);
_worldPacket << OptionalInit(equipSet->AssignedSpecIndex);
_worldPacket << SizedString::BitsSize<8>(equipSet->SetName);
_worldPacket << SizedString::BitsSize<9>(equipSet->SetIcon);
_worldPacket.FlushBits();
if (equipSet->AssignedSpecIndex)
_worldPacket << int32(*equipSet->AssignedSpecIndex);
_worldPacket << SizedString::Data(equipSet->SetName);
_worldPacket << SizedString::Data(equipSet->SetIcon);
}
return &_worldPacket;
}
void SaveEquipmentSet::Read()
{
_worldPacket >> As(Set.Type);
_worldPacket >> Set.Guid;
_worldPacket >> Set.SetID;
_worldPacket >> Set.IgnoreMask;
for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket >> Set.Pieces[i];
_worldPacket >> Set.Appearances[i];
}
_worldPacket >> Set.Enchants[0];
_worldPacket >> Set.Enchants[1];
_worldPacket >> Set.SecondaryShoulderApparanceID;
_worldPacket >> Set.SecondaryShoulderSlot;
_worldPacket >> Set.SecondaryWeaponAppearanceID;
_worldPacket >> Set.SecondaryWeaponSlot;
_worldPacket >> OptionalInit(Set.AssignedSpecIndex);
_worldPacket >> SizedString::BitsSize<8>(Set.SetName);
_worldPacket >> SizedString::BitsSize<9>(Set.SetIcon);
if (Set.AssignedSpecIndex)
_worldPacket >> *Set.AssignedSpecIndex;
_worldPacket >> SizedString::Data(Set.SetName);
_worldPacket >> SizedString::Data(Set.SetIcon);
}
void DeleteEquipmentSet::Read()
{
_worldPacket >> ID;
}
void UseEquipmentSet::Read()
{
_worldPacket >> Inv;
for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket >> Items[i].Item;
_worldPacket >> Items[i].ContainerSlot;
_worldPacket >> Items[i].Slot;
}
_worldPacket >> GUID;
}
WorldPacket const* UseEquipmentSetResult::Write()
{
_worldPacket << int32(Reason);
_worldPacket << uint64(GUID);
return &_worldPacket;
}
}