/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GameObjectPackets.h" #include "PacketOperators.h" void WorldPackets::GameObject::GameObjUse::Read() { _worldPacket >> Guid; } void WorldPackets::GameObject::GameObjReportUse::Read() { _worldPacket >> Guid; } WorldPacket const* WorldPackets::GameObject::GameObjectDespawn::Write() { _worldPacket << ObjectGUID; return &_worldPacket; } WorldPacket const* WorldPackets::GameObject::PageText::Write() { _worldPacket << GameObjectGUID; return &_worldPacket; } WorldPacket const* WorldPackets::GameObject::GameObjectActivateAnimKit::Write() { _worldPacket << ObjectGUID; _worldPacket << uint32(AnimKitID); _worldPacket << Bits<1>(Maintain); _worldPacket.FlushBits(); return &_worldPacket; } WorldPacket const * WorldPackets::GameObject::DestructibleBuildingDamage::Write() { _worldPacket << Target; _worldPacket << Owner; _worldPacket << Caster; _worldPacket << int32(Damage); _worldPacket << int32(SpellID); return &_worldPacket; } WorldPacket const* WorldPackets::GameObject::GameObjectCustomAnim::Write() { _worldPacket << ObjectGUID; _worldPacket << uint32(CustomAnim); _worldPacket << Bits<1>(PlayAsDespawn); _worldPacket.FlushBits(); return &_worldPacket; } WorldPacket const* WorldPackets::GameObject::GameObjectPlaySpellVisual::Write() { _worldPacket << ObjectGUID; _worldPacket << ActivatorGUID; _worldPacket << int32(SpellVisualID); return &_worldPacket; } WorldPacket const* WorldPackets::GameObject::GameObjectSetStateLocal::Write() { _worldPacket << ObjectGUID; _worldPacket << uint8(State); return &_worldPacket; } WorldPacket const* WorldPackets::GameObject::GameObjectInteraction::Write() { _worldPacket << ObjectGUID; _worldPacket << int32(InteractionType); return &_worldPacket; } WorldPacket const* WorldPackets::GameObject::GameObjectCloseInteraction::Write() { _worldPacket << int32(InteractionType); return &_worldPacket; }