/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "MiscPackets.h"
#include "PacketOperators.h"
#include "Player.h"
namespace WorldPackets::Misc
{
WorldPacket const* BindPointUpdate::Write()
{
_worldPacket << BindPosition;
_worldPacket << uint32(BindMapID);
_worldPacket << uint32(BindAreaID);
return &_worldPacket;
}
WorldPacket const* InvalidatePlayer::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}
WorldPacket const* LoginSetTimeSpeed::Write()
{
_worldPacket << ServerTime;
_worldPacket << GameTime;
_worldPacket << float(NewSpeed);
_worldPacket << uint32(ServerTimeHolidayOffset);
_worldPacket << uint32(GameTimeHolidayOffset);
return &_worldPacket;
}
WorldPacket const* SetCurrency::Write()
{
_worldPacket << int32(Type);
_worldPacket << int32(Quantity);
_worldPacket << uint32(Flags);
_worldPacket << Size(Toasts);
for (Item::UiEventToast const& toast : Toasts)
_worldPacket << toast;
_worldPacket << OptionalInit(WeeklyQuantity);
_worldPacket << OptionalInit(TrackedQuantity);
_worldPacket << OptionalInit(MaxQuantity);
_worldPacket << OptionalInit(TotalEarned);
_worldPacket << Bits<1>(SuppressChatLog);
_worldPacket << OptionalInit(QuantityChange);
_worldPacket << OptionalInit(QuantityGainSource);
_worldPacket << OptionalInit(QuantityLostSource);
_worldPacket << OptionalInit(FirstCraftOperationID);
_worldPacket << OptionalInit(NextRechargeTime);
_worldPacket << OptionalInit(RechargeCycleStartTime);
_worldPacket << OptionalInit(OverflownCurrencyID);
_worldPacket.FlushBits();
if (WeeklyQuantity)
_worldPacket << int32(*WeeklyQuantity);
if (TrackedQuantity)
_worldPacket << int32(*TrackedQuantity);
if (MaxQuantity)
_worldPacket << int32(*MaxQuantity);
if (TotalEarned)
_worldPacket << int32(*TotalEarned);
if (QuantityChange)
_worldPacket << int32(*QuantityChange);
if (QuantityGainSource)
_worldPacket << int32(*QuantityGainSource);
if (QuantityLostSource)
_worldPacket << int32(*QuantityLostSource);
if (FirstCraftOperationID)
_worldPacket << uint32(*FirstCraftOperationID);
if (NextRechargeTime)
_worldPacket << *NextRechargeTime;
if (RechargeCycleStartTime)
_worldPacket << *RechargeCycleStartTime;
if (OverflownCurrencyID)
_worldPacket << int32(*OverflownCurrencyID);
return &_worldPacket;
}
void SetSelection::Read()
{
_worldPacket >> Selection;
}
WorldPacket const* SetupCurrency::Write()
{
_worldPacket << Size(Data);
for (Record const& data : Data)
{
_worldPacket << int32(data.Type);
_worldPacket << int32(data.Quantity);
_worldPacket << uint8(data.Flags);
_worldPacket << OptionalInit(data.WeeklyQuantity);
_worldPacket << OptionalInit(data.MaxWeeklyQuantity);
_worldPacket << OptionalInit(data.TrackedQuantity);
_worldPacket << OptionalInit(data.MaxQuantity);
_worldPacket << OptionalInit(data.TotalEarned);
_worldPacket << OptionalInit(data.NextRechargeTime);
_worldPacket << OptionalInit(data.RechargeCycleStartTime);
_worldPacket.FlushBits();
if (data.WeeklyQuantity)
_worldPacket << uint32(*data.WeeklyQuantity);
if (data.MaxWeeklyQuantity)
_worldPacket << uint32(*data.MaxWeeklyQuantity);
if (data.TrackedQuantity)
_worldPacket << uint32(*data.TrackedQuantity);
if (data.MaxQuantity)
_worldPacket << int32(*data.MaxQuantity);
if (data.TotalEarned)
_worldPacket << int32(*data.TotalEarned);
if (data.NextRechargeTime)
_worldPacket << *data.NextRechargeTime;
if (data.RechargeCycleStartTime)
_worldPacket << *data.RechargeCycleStartTime;
}
return &_worldPacket;
}
void ViolenceLevel::Read()
{
_worldPacket >> ViolenceLvl;
}
WorldPacket const* TimeSyncRequest::Write()
{
_worldPacket << SequenceIndex;
return &_worldPacket;
}
void TimeSyncResponse::Read()
{
_worldPacket >> SequenceIndex;
_worldPacket >> ClientTime;
}
WorldPacket const* ServerTimeOffset::Write()
{
_worldPacket << Time;
return &_worldPacket;
}
WorldPacket const* TriggerMovie::Write()
{
_worldPacket << uint32(MovieID);
return &_worldPacket;
}
WorldPacket const* TriggerCinematic::Write()
{
_worldPacket << uint32(CinematicID);
_worldPacket << ConversationGuid;
return &_worldPacket;
}
WorldPacket const* TutorialFlags::Write()
{
_worldPacket.append(TutorialData);
return &_worldPacket;
}
void TutorialSetFlag::Read()
{
_worldPacket >> Bits<2>(Action);
if (Action == TUTORIAL_ACTION_UPDATE)
_worldPacket >> TutorialBit;
}
WorldPacket const* WorldServerInfo::Write()
{
_worldPacket << uint32(DifficultyID);
_worldPacket << HouseGuid;
_worldPacket << HouseOwnerBnetAccount;
_worldPacket << HouseOwnerPlayer;
_worldPacket << NeighborhoodGuid;
_worldPacket << Bits<1>(IsTournamentRealm);
_worldPacket << Bits<1>(XRealmPvpAlert);
_worldPacket << Bits<1>(BlockExitingLoadingScreen);
_worldPacket << OptionalInit(RestrictedAccountMaxLevel);
_worldPacket << OptionalInit(RestrictedAccountMaxMoney);
_worldPacket << OptionalInit(InstanceGroupSize);
_worldPacket.FlushBits();
if (RestrictedAccountMaxLevel)
_worldPacket << uint32(*RestrictedAccountMaxLevel);
if (RestrictedAccountMaxMoney)
_worldPacket << uint64(*RestrictedAccountMaxMoney);
if (InstanceGroupSize)
_worldPacket << uint32(*InstanceGroupSize);
return &_worldPacket;
}
void SetDungeonDifficulty::Read()
{
_worldPacket >> DifficultyID;
}
void SetRaidDifficulty::Read()
{
_worldPacket >> Legacy;
_worldPacket >> DifficultyID;
}
WorldPacket const* DungeonDifficultySet::Write()
{
_worldPacket << int32(DifficultyID);
return &_worldPacket;
}
WorldPacket const* RaidDifficultySet::Write()
{
_worldPacket << int32(Legacy);
_worldPacket << int32(DifficultyID);
return &_worldPacket;
}
WorldPacket const* CorpseReclaimDelay::Write()
{
_worldPacket << Remaining;
return &_worldPacket;
}
WorldPacket const* DeathReleaseLoc::Write()
{
_worldPacket << MapID;
_worldPacket << Loc;
return &_worldPacket;
}
WorldPacket const* PreRessurect::Write()
{
_worldPacket << PlayerGUID;
return &_worldPacket;
}
void ReclaimCorpse::Read()
{
_worldPacket >> CorpseGUID;
}
void RepopRequest::Read()
{
_worldPacket >> Bits<1>(CheckInstance);
}
WorldPacket const* RequestCemeteryListResponse::Write()
{
_worldPacket << Bits<1>(IsGossipTriggered);
_worldPacket.FlushBits();
_worldPacket << Size(CemeteryID);
for (uint32 cemetery : CemeteryID)
_worldPacket << cemetery;
return &_worldPacket;
}
void ResurrectResponse::Read()
{
_worldPacket >> Resurrecter;
_worldPacket >> Response;
}
WorldPacket const* Weather::Write()
{
_worldPacket << uint32(WeatherID);
_worldPacket << float(Intensity);
_worldPacket << Bits<1>(Abrupt);
_worldPacket.FlushBits();
return &_worldPacket;
}
void StandStateChange::Read()
{
_worldPacket >> As(StandState);
}
WorldPacket const* StandStateUpdate::Write()
{
_worldPacket << As(State);
_worldPacket << uint32(AnimKitID);
return &_worldPacket;
}
WorldPacket const* SetAnimTier::Write()
{
_worldPacket << Unit;
_worldPacket << uint8(Tier);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* PlayerBound::Write()
{
_worldPacket << BinderID;
_worldPacket << uint32(AreaID);
return &_worldPacket;
}
WorldPacket const* StartMirrorTimer::Write()
{
_worldPacket << uint8(Timer);
_worldPacket << int32(Value);
_worldPacket << int32(MaxValue);
_worldPacket << int32(Scale);
_worldPacket << int32(SpellID);
_worldPacket << Bits<1>(Paused);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* PauseMirrorTimer::Write()
{
_worldPacket << uint8(Timer);
_worldPacket << Bits<1>(Paused);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* StopMirrorTimer::Write()
{
_worldPacket << uint8(Timer);
return &_worldPacket;
}
WorldPacket const* ExplorationExperience::Write()
{
_worldPacket << int32(AreaID);
_worldPacket << int32(Experience);
return &_worldPacket;
}
WorldPacket const* LevelUpInfo::Write()
{
_worldPacket << int32(Level);
_worldPacket << int32(HealthDelta);
for (int32 power : PowerDelta)
_worldPacket << power;
for (int32 stat : StatDelta)
_worldPacket << stat;
_worldPacket << int32(NumNewTalents);
_worldPacket << int32(NumNewPvpTalentSlots);
return &_worldPacket;
}
WorldPacket const* PlayMusic::Write()
{
_worldPacket << uint32(SoundKitID);
return &_worldPacket;
}
void RandomRollClient::Read()
{
_worldPacket >> OptionalInit(PartyIndex);
_worldPacket >> Min;
_worldPacket >> Max;
if (PartyIndex)
_worldPacket >> *PartyIndex;
}
WorldPacket const* RandomRoll::Write()
{
_worldPacket << Roller;
_worldPacket << RollerWowAccount;
_worldPacket << int32(Min);
_worldPacket << int32(Max);
_worldPacket << int32(Result);
return &_worldPacket;
}
WorldPacket const* EnableBarberShop::Write()
{
_worldPacket << uint32(CustomizationFeatureMask);
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, PhaseShiftDataPhase const& phaseShiftDataPhase)
{
data << uint32(phaseShiftDataPhase.PhaseFlags);
data << uint16(phaseShiftDataPhase.Id);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, PhaseShiftData const& phaseShiftData)
{
data << uint32(phaseShiftData.PhaseShiftFlags);
data << WorldPackets::Size(phaseShiftData.Phases);
data << phaseShiftData.PersonalGUID;
for (PhaseShiftDataPhase const& phaseShiftDataPhase : phaseShiftData.Phases)
data << phaseShiftDataPhase;
return data;
}
WorldPacket const* PhaseShiftChange::Write()
{
_worldPacket << Client;
_worldPacket << Phaseshift;
_worldPacket << uint32(VisibleMapIDs.size() * 2); // size in bytes
for (uint16 visibleMapId : VisibleMapIDs)
_worldPacket << uint16(visibleMapId); // Active terrain swap map id
_worldPacket << uint32(PreloadMapIDs.size() * 2); // size in bytes
for (uint16 preloadMapId : PreloadMapIDs)
_worldPacket << uint16(preloadMapId); // Inactive terrain swap map id
_worldPacket << uint32(UiMapPhaseIDs.size() * 2); // size in bytes
for (uint16 uiMapPhaseId : UiMapPhaseIDs)
_worldPacket << uint16(uiMapPhaseId); // phase id, controls only map display (visible on all maps)
return &_worldPacket;
}
WorldPacket const* ZoneUnderAttack::Write()
{
_worldPacket << int32(AreaID);
return &_worldPacket;
}
WorldPacket const* DurabilityDamageDeath::Write()
{
_worldPacket << int32(Percent);
return &_worldPacket;
}
void ObjectUpdateFailed::Read()
{
_worldPacket >> ObjectGUID;
}
void ObjectUpdateRescued::Read()
{
_worldPacket >> ObjectGUID;
}
WorldPacket const* PlayObjectSound::Write()
{
_worldPacket << int32(SoundKitID);
_worldPacket << SourceObjectGUID;
_worldPacket << TargetObjectGUID;
_worldPacket << Position;
_worldPacket << int32(BroadcastTextID);
return &_worldPacket;
}
WorldPacket const* PlaySound::Write()
{
_worldPacket << int32(SoundKitID);
_worldPacket << SourceObjectGuid;
_worldPacket << int32(BroadcastTextID);
return &_worldPacket;
}
WorldPacket const* PlaySpeakerbotSound::Write()
{
_worldPacket << SourceObjectGUID;
_worldPacket << int32(SoundKitID);
return &_worldPacket;
}
WorldPacket const* StopSpeakerbotSound::Write()
{
_worldPacket << SourceObjectGUID;
return &_worldPacket;
}
void FarSight::Read()
{
_worldPacket >> Bits<1>(Enable);
}
void SaveCUFProfiles::Read()
{
_worldPacket >> Size(CUFProfiles);
for (std::unique_ptr& cufProfile : CUFProfiles)
{
cufProfile = std::make_unique();
_worldPacket >> SizedString::BitsSize<7>(cufProfile->ProfileName);
// Bool Options
for (uint8 option = 0; option < CUF_BOOL_OPTIONS_COUNT; option++)
cufProfile->BoolOptions.set(option, _worldPacket.ReadBit());
// Other Options
_worldPacket >> cufProfile->FrameHeight;
_worldPacket >> cufProfile->FrameWidth;
_worldPacket >> cufProfile->SortBy;
_worldPacket >> cufProfile->HealthText;
_worldPacket >> cufProfile->TopPoint;
_worldPacket >> cufProfile->BottomPoint;
_worldPacket >> cufProfile->LeftPoint;
_worldPacket >> cufProfile->TopOffset;
_worldPacket >> cufProfile->BottomOffset;
_worldPacket >> cufProfile->LeftOffset;
_worldPacket >> SizedString::Data(cufProfile->ProfileName);
}
}
WorldPacket const* LoadCUFProfiles::Write()
{
_worldPacket << Size(CUFProfiles);
for (CUFProfile const* cufProfile : CUFProfiles)
{
_worldPacket << SizedString::BitsSize<7>(cufProfile->ProfileName);
// Bool Options
for (uint8 option = 0; option < CUF_BOOL_OPTIONS_COUNT; option++)
_worldPacket.WriteBit(cufProfile->BoolOptions[option]);
// Other Options
_worldPacket << uint16(cufProfile->FrameHeight);
_worldPacket << uint16(cufProfile->FrameWidth);
_worldPacket << uint8(cufProfile->SortBy);
_worldPacket << uint8(cufProfile->HealthText);
_worldPacket << uint8(cufProfile->TopPoint);
_worldPacket << uint8(cufProfile->BottomPoint);
_worldPacket << uint8(cufProfile->LeftPoint);
_worldPacket << uint16(cufProfile->TopOffset);
_worldPacket << uint16(cufProfile->BottomOffset);
_worldPacket << uint16(cufProfile->LeftOffset);
_worldPacket << SizedString::Data(cufProfile->ProfileName);
}
return &_worldPacket;
}
WorldPacket const* PlayOneShotAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* SetAIAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* SetMovementAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* SetMeleeAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* SetPlayHoverAnim::Write()
{
_worldPacket << UnitGUID;
_worldPacket << Bits<1>(PlayHoverAnim);
_worldPacket.FlushBits();
return &_worldPacket;
}
void SetPvP::Read()
{
_worldPacket >> Bits<1>(EnablePVP);
}
void SetWarMode::Read()
{
_worldPacket >> Bits<1>(Enable);
}
WorldPacket const* AccountHeirloomUpdate::Write()
{
_worldPacket << Bits<1>(IsFullUpdate);
_worldPacket.FlushBits();
_worldPacket << int8(ItemCollectionType);
// both lists have to have the same size
_worldPacket << Size(*Heirlooms);
_worldPacket << Size(*Heirlooms);
for (auto const& [itemId, _] : *Heirlooms)
_worldPacket << int32(itemId);
for (auto const& [_, data] : *Heirlooms)
_worldPacket << uint32(data.flags);
return &_worldPacket;
}
void MountSpecial::Read()
{
_worldPacket >> Size(SpellVisualKitIDs);
_worldPacket >> SequenceVariation;
for (int32& spellVisualKitId : SpellVisualKitIDs)
_worldPacket >> spellVisualKitId;
}
WorldPacket const* SpecialMountAnim::Write()
{
_worldPacket << UnitGUID;
_worldPacket << Size(SpellVisualKitIDs);
_worldPacket << int32(SequenceVariation);
if (!SpellVisualKitIDs.empty())
_worldPacket.append(SpellVisualKitIDs.data(), SpellVisualKitIDs.size());
return &_worldPacket;
}
WorldPacket const* CrossedInebriationThreshold::Write()
{
_worldPacket << Guid;
_worldPacket << int32(Threshold);
_worldPacket << int32(ItemID);
return &_worldPacket;
}
void SetTaxiBenchmarkMode::Read()
{
_worldPacket >> Bits<1>(Enable);
}
WorldPacket const* OverrideLight::Write()
{
_worldPacket << int32(AreaLightID);
_worldPacket << int32(OverrideLightID);
_worldPacket << int32(TransitionMilliseconds);
return &_worldPacket;
}
WorldPacket const* DisplayGameError::Write()
{
_worldPacket << uint32(Error);
_worldPacket << OptionalInit(Arg);
_worldPacket << OptionalInit(Arg2);
_worldPacket.FlushBits();
if (Arg)
_worldPacket << int32(*Arg);
if (Arg2)
_worldPacket << int32(*Arg2);
return &_worldPacket;
}
WorldPacket const* AccountMountUpdate::Write()
{
_worldPacket << Bits<1>(IsFullUpdate);
_worldPacket << Size(*Mounts);
for (auto const& [spellId, flags] : *Mounts)
{
_worldPacket << int32(spellId);
_worldPacket << Bits<4>(flags);
}
_worldPacket.FlushBits();
return &_worldPacket;
}
void MountSetFavorite::Read()
{
_worldPacket >> MountSpellID;
_worldPacket >> Bits<1>(IsFavorite);
}
void CloseInteraction::Read()
{
_worldPacket >> SourceGuid;
}
WorldPacket const* StartTimer::Write()
{
_worldPacket << TotalTime;
_worldPacket << int32(Type);
_worldPacket << TimeLeft;
_worldPacket << OptionalInit(PlayerGuid);
_worldPacket.FlushBits();
if (PlayerGuid)
_worldPacket << *PlayerGuid;
return &_worldPacket;
}
void QueryCountdownTimer::Read()
{
_worldPacket >> As(TimerType);
}
void ConversationLineStarted::Read()
{
_worldPacket >> ConversationGUID;
_worldPacket >> LineID;
}
WorldPacket const* SplashScreenShowLatest::Write()
{
_worldPacket << int32(UISplashScreenID);
return &_worldPacket;
}
WorldPacket const* DisplayToast::Write()
{
_worldPacket << uint64(Quantity);
_worldPacket << As(DisplayToastMethod);
_worldPacket << uint32(QuestID);
_worldPacket << Bits<1>(Mailed);
_worldPacket << Bits<2>(Type);
_worldPacket << Bits<1>(IsSecondaryResult);
switch (Type)
{
case DisplayToastType::NewItem:
_worldPacket << Bits<1>(BonusRoll);
_worldPacket << Bits<1>(ForceToast);
_worldPacket << Item;
_worldPacket << int32(LootSpec);
_worldPacket << int8(Gender);
break;
case DisplayToastType::NewCurrency:
_worldPacket << uint32(CurrencyID);
break;
default:
break;
}
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* AccountWarbandSceneUpdate::Write()
{
_worldPacket << Bits<1>(IsFullUpdate);
_worldPacket << Size(*WarbandScenes);
_worldPacket << Size(*WarbandScenes);
_worldPacket << Size(*WarbandScenes);
for (auto const& [warbandSceneId, _] : *WarbandScenes)
_worldPacket << uint32(warbandSceneId);
for (auto const& [_, data] : *WarbandScenes)
_worldPacket << Bits<1>(data.Flags.HasFlag(WarbandSceneCollectionFlags::Favorite));
for (auto const& [_, data] : *WarbandScenes)
_worldPacket << Bits<1>(data.Flags.HasFlag(WarbandSceneCollectionFlags::HasFanfare));
_worldPacket.FlushBits();
return &_worldPacket;
}
}