/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITYCORE_SCENARIO_PACKETS_H
#define TRINITYCORE_SCENARIO_PACKETS_H
#include "Packet.h"
#include "PacketUtilities.h"
#include "AchievementPackets.h"
#define MAX_ALLOWED_SCENARIO_POI_QUERY_SIZE 66
struct ScenarioPOI;
namespace WorldPackets::Scenario
{
struct BonusObjectiveData
{
int32 BonusObjectiveID = 0;
bool ObjectiveComplete = false;
};
struct ScenarioSpellUpdate
{
uint32 SpellID = 0;
bool Usable = true;
};
class ScenarioState final : public ServerPacket
{
public:
explicit ScenarioState() : ServerPacket(SMSG_SCENARIO_STATE) { }
WorldPacket const* Write() override;
ObjectGuid ScenarioGUID;
int32 ScenarioID = 0;
int32 CurrentStep = -1;
uint32 DifficultyID = 0;
uint32 WaveCurrent = 0;
uint32 WaveMax = 0;
uint32 TimerDuration = 0;
std::vector CriteriaProgress;
std::vector BonusObjectives;
std::vector PickedSteps;
std::vector Spells;
ObjectGuid PlayerGUID;
bool ScenarioComplete = false;
};
class ScenarioProgressUpdate final : public ServerPacket
{
public:
explicit ScenarioProgressUpdate() : ServerPacket(SMSG_SCENARIO_PROGRESS_UPDATE) { }
WorldPacket const* Write() override;
Achievement::CriteriaProgress CriteriaProgress;
};
class ScenarioCompleted final : public ServerPacket
{
public:
explicit ScenarioCompleted(uint32 scenarioId) : ServerPacket(SMSG_SCENARIO_COMPLETED, 4), ScenarioID(scenarioId) { }
WorldPacket const* Write() override;
uint32 ScenarioID = 0;
};
class ScenarioVacate final : public ServerPacket
{
public:
explicit ScenarioVacate() : ServerPacket(SMSG_SCENARIO_VACATE, 4 + 4 + 1) { }
WorldPacket const* Write() override;
ObjectGuid ScenarioGUID;
int32 ScenarioID = 0;
int32 TimeRemain = 0;
uint8 Reason = 0;
};
class QueryScenarioPOI final : public ClientPacket
{
public:
explicit QueryScenarioPOI(WorldPacket&& packet) : ClientPacket(CMSG_QUERY_SCENARIO_POI, std::move(packet)) { }
void Read() override;
Array MissingScenarioPOIs;
};
struct ScenarioPOIData
{
int32 CriteriaTreeID = 0;
std::vector const* ScenarioPOIs = nullptr;
};
class ScenarioPOIs final : public ServerPacket
{
public:
explicit ScenarioPOIs() : ServerPacket(SMSG_SCENARIO_POIS) { }
WorldPacket const* Write() override;
std::vector ScenarioPOIDataStats;
};
}
#endif // TRINITYCORE_SCENARIO_PACKETS_H