/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITYCORE_WORLD_SOCKET_MGR_H
#define TRINITYCORE_WORLD_SOCKET_MGR_H
#include "SocketMgr.h"
class WorldSocket;
/// Manages all sockets connected to peers and network threads
class TC_GAME_API WorldSocketMgr : public Trinity::Net::SocketMgr
{
typedef SocketMgr BaseSocketMgr;
public:
~WorldSocketMgr();
static WorldSocketMgr& Instance();
/// Start network, listen at address:port .
bool StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount) override;
/// Stops all network threads, It will wait for all running threads .
void StopNetwork() override;
void OnSocketOpen(Trinity::Net::IoContextTcpSocket&& sock, uint32 threadIndex) override;
std::size_t GetApplicationSendBufferSize() const { return _socketApplicationSendBufferSize; }
protected:
WorldSocketMgr();
Trinity::Net::NetworkThread* CreateThreads() const override;
private:
int32 _socketSystemSendBufferSize;
int32 _socketApplicationSendBufferSize;
bool _tcpNoDelay;
};
#define sWorldSocketMgr WorldSocketMgr::Instance()
#endif