/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef WorldserverServiceDispatcher_h__ #define WorldserverServiceDispatcher_h__ #include "WorldSession.h" #include "MessageBuffer.h" #include "Log.h" #include "account_service.pb.h" #include "authentication_service.pb.h" #include "api/client/v1/block_list_listener.pb.h" #include "api/client/v1/block_list_service.pb.h" #include "challenge_service.pb.h" #include "api/client/v1/club_listener.pb.h" #include "api/client/v1/club_membership_listener.pb.h" #include "ClubMembershipService.h" #include "ClubService.h" #include "connection_service.pb.h" #include "friends_service.pb.h" #include "WorldserverGameUtilitiesService.h" #include "notification_service.pb.h" #include "api/client/v2/notification_listener.pb.h" #include "api/client/v2/notification_service.pb.h" #include "presence_listener.pb.h" #include "presence_service.pb.h" #include "report_service.pb.h" #include "api/client/v2/report_service.pb.h" #include "resource_service.pb.h" #include "api/client/v2/whisper_listener.pb.h" #include "api/client/v2/whisper_service.pb.h" namespace Battlenet { class WorldserverServiceDispatcher { public: void Dispatch(WorldSession* session, uint32 serviceHash, uint32 token, uint32 methodId, MessageBuffer buffer); static WorldserverServiceDispatcher& Instance(); private: WorldserverServiceDispatcher(); template void AddService() { _dispatchers[Service::OriginalHash::value] = &WorldserverServiceDispatcher::Dispatch; } template static void Dispatch(WorldSession* session, uint32 token, uint32 methodId, MessageBuffer buffer) { Service(session).CallServerMethod(token, methodId, std::move(buffer)); } typedef void(*ServiceMethod)(WorldSession*, uint32, uint32, MessageBuffer); std::unordered_map _dispatchers; }; } #define sServiceDispatcher Battlenet::WorldserverServiceDispatcher::Instance() #endif // WorldserverServiceDispatcher_h__