/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_SKILL_EXTRA_ITEMS_H #define TRINITY_SKILL_EXTRA_ITEMS_H #include "Common.h" // predef classes used in functions class Player; // returns true and sets the appropriate info if the player can create a perfect item with the given spellId TC_GAME_API bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType); // load perfection proc info from DB TC_GAME_API void LoadSkillPerfectItemTable(); // returns true and sets the appropriate info if the player can create extra items with the given spellId TC_GAME_API bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax); // function to load the extra item creation info from DB TC_GAME_API void LoadSkillExtraItemTable(); #endif