/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_SPELLDEFINES_H
#define TRINITY_SPELLDEFINES_H
#include "Define.h"
#include "FlagsArray.h"
#include "EnumFlag.h"
#include "ObjectGuid.h"
#include "Optional.h"
#include "Position.h"
#include "ScriptActionResult.h"
#include
#include
class AuraEffect;
class Corpse;
class GameObject;
class Item;
class Player;
class Spell;
class Unit;
class WorldObject;
enum Difficulty : uint8;
enum ProcFlags : uint32;
enum ProcFlags2 : int32;
enum SpellCastResult : int32;
namespace UF
{
struct SpellCastVisual;
}
namespace WorldPackets
{
namespace Spells
{
struct SpellCastRequest;
struct SpellCastVisual;
struct SpellTargetData;
}
}
enum class SpellInterruptFlags : uint32
{
None = 0,
Movement = 0x00000001,
DamagePushbackPlayerOnly = 0x00000002,
Stun = 0x00000004, // useless, even spells without it get interrupted
Combat = 0x00000008,
DamageCancelsPlayerOnly = 0x00000010,
MeleeCombat = 0x00000020, // NYI
Immunity = 0x00000040, // NYI
DamageAbsorb = 0x00000080,
ZeroDamageCancels = 0x00000100,
DamagePushback = 0x00000200,
DamageCancels = 0x00000400
};
DEFINE_ENUM_FLAG(SpellInterruptFlags);
enum class SpellAuraInterruptFlags : uint32
{
None = 0,
HostileActionReceived = 0x00000001,
Damage = 0x00000002,
Action = 0x00000004,
Moving = 0x00000008,
Turning = 0x00000010,
Anim = 0x00000020,
Dismount = 0x00000040,
UnderWater = 0x00000080, // TODO: disallow casting when swimming (SPELL_FAILED_ONLY_ABOVEWATER)
AboveWater = 0x00000100, // TODO: disallow casting when not swimming (SPELL_FAILED_ONLY_UNDERWATER)
Sheathing = 0x00000200,
Interacting = 0x00000400, // TODO: more than gossip, replace all the feign death removals by aura type
Looting = 0x00000800,
Attacking = 0x00001000,
ItemUse = 0x00002000,
DamageChannelDuration = 0x00004000,
Shapeshifting = 0x00008000,
ActionDelayed = 0x00010000,
Mount = 0x00020000,
Standing = 0x00040000,
LeaveWorld = 0x00080000,
StealthOrInvis = 0x00100000,
InvulnerabilityBuff = 0x00200000,
EnterWorld = 0x00400000,
PvPActive = 0x00800000,
NonPeriodicDamage = 0x01000000,
LandingOrFlight = 0x02000000,
Release = 0x04000000,
DamageCancelsScript = 0x08000000, // NYI dedicated aura script hook
EnteringCombat = 0x10000000,
Login = 0x20000000,
Summon = 0x40000000,
LeavingCombat = 0x80000000,
NOT_VICTIM = (HostileActionReceived | Damage | NonPeriodicDamage)
};
DEFINE_ENUM_FLAG(SpellAuraInterruptFlags);
enum class SpellAuraInterruptFlags2 : uint32
{
None = 0,
Falling = 0x00000001, // Implemented in Unit::UpdatePosition
Swimming = 0x00000002,
NotMoving = 0x00000004, // NYI
Ground = 0x00000008,
Transform = 0x00000010, // NYI
Jump = 0x00000020,
ChangeSpec = 0x00000040,
AbandonVehicle = 0x00000080, // Implemented in Unit::_ExitVehicle
StartOfRaidEncounterAndStartOfMythicPlus = 0x00000100, // Implemented in Unit::AtStartOfEncounter
EndOfRaidEncounterAndStartOfMythicPlus = 0x00000200, // Implemented in Unit::AtEndOfEncounter
Disconnect = 0x00000400, // NYI
EnteringInstance = 0x00000800, // Implemented in Map::AddPlayerToMap
DuelEnd = 0x00001000, // Implemented in Player::DuelComplete
LeaveArenaOrBattleground = 0x00002000, // Implemented in Battleground::RemovePlayerAtLeave
ChangeTalent = 0x00004000,
ChangeGlyph = 0x00008000,
SeamlessTransfer = 0x00010000, // NYI
WarModeLeave = 0x00020000, // Implemented in Player::UpdateWarModeAuras
TouchingGround = 0x00040000, // NYI
ChromieTime = 0x00080000, // NYI
SplineFlightOrFreeFlight = 0x00100000, // NYI
ProcOrPeriodicAttacking = 0x00200000, // NYI
ChallengeModeStart = 0x00400000, // Implemented in Unit::AtStartOfEncounter
StartOfEncounter = 0x00800000, // Implemented in Unit::AtStartOfEncounter
EndOfEncounter = 0x01000000, // Implemented in Unit::AtEndOfEncounter
ReleaseEmpower = 0x02000000, // Implemented in Spell::update
};
DEFINE_ENUM_FLAG(SpellAuraInterruptFlags2);
enum class SpellModOp : uint8
{
HealingAndDamage = 0,
Duration = 1,
Hate = 2,
PointsIndex0 = 3,
ProcCharges = 4,
Range = 5,
Radius = 6,
CritChance = 7,
Points = 8,
ResistPushback = 9,
ChangeCastTime = 10,
Cooldown = 11,
PointsIndex1 = 12,
TargetResistance = 13,
PowerCost0 = 14, // Used when SpellPowerEntry::PowerIndex == 0
CritDamageAndHealing = 15,
HitChance = 16,
ChainTargets = 17,
ProcChance = 18,
Period = 19,
ChainAmplitude = 20,
StartCooldown = 21,
PeriodicHealingAndDamage = 22,
PointsIndex2 = 23,
BonusCoefficient = 24,
TriggerDamage = 25, // NYI
ProcFrequency = 26,
Amplitude = 27,
DispelResistance = 28,
CrowdDamage = 29, // NYI
PowerCostOnMiss = 30,
Doses = 31,
PointsIndex3 = 32,
PointsIndex4 = 33,
PowerCost1 = 34, // Used when SpellPowerEntry::PowerIndex == 1
ChainJumpDistance = 35,
AreaTriggerMaxSummons = 36, // NYI
MaxAuraStacks = 37,
ProcCooldown = 38,
PowerCost2 = 39, // Used when SpellPowerEntry::PowerIndex == 2
};
#define MAX_SPELLMOD 40
enum SpellValueMod : int32
{
SPELLVALUE_BASE_POINT0,
SPELLVALUE_BASE_POINT1,
SPELLVALUE_BASE_POINT2,
SPELLVALUE_BASE_POINT3,
SPELLVALUE_BASE_POINT4,
SPELLVALUE_BASE_POINT5,
SPELLVALUE_BASE_POINT6,
SPELLVALUE_BASE_POINT7,
SPELLVALUE_BASE_POINT8,
SPELLVALUE_BASE_POINT9,
SPELLVALUE_BASE_POINT10,
SPELLVALUE_BASE_POINT11,
SPELLVALUE_BASE_POINT12,
SPELLVALUE_BASE_POINT13,
SPELLVALUE_BASE_POINT14,
SPELLVALUE_BASE_POINT15,
SPELLVALUE_BASE_POINT16,
SPELLVALUE_BASE_POINT17,
SPELLVALUE_BASE_POINT18,
SPELLVALUE_BASE_POINT19,
SPELLVALUE_BASE_POINT20,
SPELLVALUE_BASE_POINT21,
SPELLVALUE_BASE_POINT22,
SPELLVALUE_BASE_POINT23,
SPELLVALUE_BASE_POINT24,
SPELLVALUE_BASE_POINT25,
SPELLVALUE_BASE_POINT26,
SPELLVALUE_BASE_POINT27,
SPELLVALUE_BASE_POINT28,
SPELLVALUE_BASE_POINT29,
SPELLVALUE_BASE_POINT30,
SPELLVALUE_BASE_POINT31,
SPELLVALUE_BASE_POINT_END,
SPELLVALUE_MAX_TARGETS = SPELLVALUE_BASE_POINT_END,
SPELLVALUE_AURA_STACK,
SPELLVALUE_DURATION,
SPELLVALUE_PARENT_SPELL_TARGET_COUNT,
SPELLVALUE_PARENT_SPELL_TARGET_INDEX,
SPELLVALUE_INT_END
};
enum SpellValueModFloat : int32
{
SPELLVALUE_RADIUS_MOD = uint8(SPELLVALUE_INT_END),
SPELLVALUE_CRIT_CHANCE,
SPELLVALUE_DURATION_PCT,
};
enum SpellFacingFlags
{
SPELL_FACING_FLAG_INFRONT = 0x0001
};
enum TriggerCastFlags : uint32
{
TRIGGERED_NONE = 0x00000000, //!< Not triggered
TRIGGERED_IGNORE_GCD = 0x00000001, //!< Will ignore GCD
TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD = 0x00000002, //!< Will ignore Spell and Category cooldowns
TRIGGERED_IGNORE_POWER_COST = 0x00000004, //!< Will ignore power and reagent cost
TRIGGERED_IGNORE_CAST_ITEM = 0x00000008, //!< Will not take away cast item or update related achievement criteria
TRIGGERED_IGNORE_AURA_SCALING = 0x00000010, //!< Will ignore aura scaling
TRIGGERED_IGNORE_CAST_IN_PROGRESS = 0x00000020, //!< Will not check if a current cast is in progress
TRIGGERED_IGNORE_CAST_TIME = 0x00000040, //!< Will always be instantly cast
TRIGGERED_CAST_DIRECTLY = 0x00000080, //!< In Spell::prepare, will be cast directly without setting containers for executed spell
TRIGGERED_IGNORE_REAGENT_COST = 0x00000100, //!< Will ignore reagent cost
TRIGGERED_IGNORE_SET_FACING = 0x00000200, //!< Will not adjust facing to target (if any)
TRIGGERED_IGNORE_SHAPESHIFT = 0x00000400, //!< Will ignore shapeshift checks
// reuse = 0x00000800,
TRIGGERED_DISALLOW_PROC_EVENTS = 0x00001000, //!< Disallows proc events from triggered spell (default)
TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE = 0x00002000, //!< Will ignore mounted/on vehicle restrictions
// reuse = 0x00004000,
// reuse = 0x00008000,
TRIGGERED_IGNORE_CASTER_AURAS = 0x00010000, //!< Will ignore caster aura restrictions or requirements
TRIGGERED_DONT_RESET_PERIODIC_TIMER = 0x00020000, //!< Will allow periodic aura timers to keep ticking (instead of resetting)
TRIGGERED_DONT_REPORT_CAST_ERROR = 0x00040000, //!< Will return SPELL_FAILED_DONT_REPORT in CheckCast functions
TRIGGERED_FULL_MASK = 0x0007FFFF, //!< Used when doing CastSpell with triggered == true
TRIGGERED_IS_TRIGGERED_MASK = TRIGGERED_FULL_MASK
& ~(TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_CAST_IN_PROGRESS
| TRIGGERED_IGNORE_CAST_TIME | TRIGGERED_IGNORE_SHAPESHIFT
| TRIGGERED_DONT_REPORT_CAST_ERROR), //!< Will be recognized by Spell::IsTriggered as triggered
// debug flags (used with .cast triggered commands)
TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT = 0x00080000, //!< Will ignore equipped item requirements
TRIGGERED_IGNORE_TARGET_CHECK = 0x00100000, //!< Will ignore most target checks (mostly DBC target checks)
TRIGGERED_IGNORE_CASTER_AURASTATE = 0x00200000, //!< Will ignore caster aura states including combat requirements and death state
TRIGGERED_FULL_DEBUG_MASK = 0xFFFFFFFF
};
DEFINE_ENUM_FLAG(TriggerCastFlags);
enum SpellCastTargetFlags : uint32
{
TARGET_FLAG_NONE = 0x00000000,
TARGET_FLAG_UNUSED_1 = 0x00000001, // not used
TARGET_FLAG_UNIT = 0x00000002, // pguid
TARGET_FLAG_UNIT_RAID = 0x00000004, // not sent, used to validate target (if raid member)
TARGET_FLAG_UNIT_PARTY = 0x00000008, // not sent, used to validate target (if party member)
TARGET_FLAG_ITEM = 0x00000010, // pguid
TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // pguid, 3 float
TARGET_FLAG_DEST_LOCATION = 0x00000040, // pguid, 3 float
TARGET_FLAG_UNIT_ENEMY = 0x00000080, // not sent, used to validate target (if enemy)
TARGET_FLAG_UNIT_ALLY = 0x00000100, // not sent, used to validate target (if ally)
TARGET_FLAG_CORPSE_ENEMY = 0x00000200, // pguid
TARGET_FLAG_UNIT_DEAD = 0x00000400, // not sent, used to validate target (if dead creature)
TARGET_FLAG_GAMEOBJECT = 0x00000800, // pguid, used with TARGET_GAMEOBJECT_TARGET
TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid
TARGET_FLAG_STRING = 0x00002000, // string
TARGET_FLAG_GAMEOBJECT_ITEM = 0x00004000, // not sent, used with TARGET_GAMEOBJECT_ITEM_TARGET
TARGET_FLAG_CORPSE_ALLY = 0x00008000, // pguid
TARGET_FLAG_UNIT_MINIPET = 0x00010000, // pguid, used to validate target (if non combat pet)
TARGET_FLAG_GLYPH_SLOT = 0x00020000, // used in glyph spells
TARGET_FLAG_DEST_TARGET = 0x00040000, // sometimes appears with DEST_TARGET spells (may appear or not for a given spell)
TARGET_FLAG_EXTRA_TARGETS = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far
TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger)
TARGET_FLAG_UNK400000 = 0X00400000,
TARGET_FLAG_UNK1000000 = 0X01000000,
TARGET_FLAG_UNK4000000 = 0X04000000,
TARGET_FLAG_UNK10000000 = 0X10000000,
TARGET_FLAG_UNK40000000 = 0X40000000,
TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY
| TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_DEAD | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER,
TARGET_FLAG_GAMEOBJECT_MASK = TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM,
TARGET_FLAG_CORPSE_MASK = TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY,
TARGET_FLAG_ITEM_MASK = TARGET_FLAG_TRADE_ITEM | TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM
};
struct TC_GAME_API SpellDestination
{
SpellDestination() { }
SpellDestination(float x, float y, float z, float orientation = 0.0f, uint32 mapId = MAPID_INVALID) : _position(mapId, x, y, z, orientation) { }
SpellDestination(Position const& pos) : _position(MAPID_INVALID, pos) { }
SpellDestination(WorldLocation const& loc) : _position(loc) { }
SpellDestination(WorldObject const& wObj);
void Relocate(Position const& pos);
void RelocateOffset(Position const& offset);
WorldLocation _position;
ObjectGuid _transportGUID;
Position _transportOffset;
};
class TC_GAME_API SpellCastTargets
{
public:
SpellCastTargets();
SpellCastTargets(Unit* caster, WorldPackets::Spells::SpellCastRequest const& spellCastRequest);
~SpellCastTargets();
void Write(WorldPackets::Spells::SpellTargetData& data);
uint32 GetTargetMask() const { return m_targetMask; }
void SetTargetMask(uint32 newMask) { m_targetMask = newMask; }
void SetTargetFlag(SpellCastTargetFlags flag) { m_targetMask |= flag; }
ObjectGuid GetUnitTargetGUID() const;
Unit* GetUnitTarget() const;
void SetUnitTarget(Unit* target);
ObjectGuid GetGOTargetGUID() const;
GameObject* GetGOTarget() const;
void SetGOTarget(GameObject* target);
ObjectGuid GetCorpseTargetGUID() const;
Corpse* GetCorpseTarget() const;
WorldObject* GetObjectTarget() const;
ObjectGuid GetObjectTargetGUID() const;
void RemoveObjectTarget();
ObjectGuid GetItemTargetGUID() const { return m_itemTargetGUID; }
Item* GetItemTarget() const { return m_itemTarget; }
uint32 GetItemTargetEntry() const { return m_itemTargetEntry; }
void SetItemTarget(Item* item);
void SetTradeItemTarget(Player* caster);
void UpdateTradeSlotItem();
SpellDestination const* GetSrc() const;
Position const* GetSrcPos() const;
void SetSrc(float x, float y, float z);
void SetSrc(Position const& pos);
void SetSrc(WorldObject const& wObj);
void ModSrc(Position const& pos);
void RemoveSrc();
SpellDestination const* GetDst() const;
WorldLocation const* GetDstPos() const;
void SetDst(float x, float y, float z, float orientation, uint32 mapId = MAPID_INVALID);
void SetDst(Position const& pos);
void SetDst(WorldObject const& wObj);
void SetDst(SpellDestination const& spellDest);
void SetDst(SpellCastTargets const& spellTargets);
void ModDst(Position const& pos);
void ModDst(SpellDestination const& spellDest);
void RemoveDst();
bool HasSrc() const;
bool HasDst() const;
bool HasTraj() const { return m_speed != 0; }
float GetPitch() const { return m_pitch; }
void SetPitch(float pitch) { m_pitch = pitch; }
float GetSpeed() const { return m_speed; }
void SetSpeed(float speed) { m_speed = speed; }
float GetDist2d() const { return m_src._position.GetExactDist2d(&m_dst._position); }
float GetSpeedXY() const { return m_speed * std::cos(m_pitch); }
float GetSpeedZ() const { return m_speed * std::sin(m_pitch); }
void Update(WorldObject* caster);
std::string GetTargetString() const { return m_strTarget; }
private:
uint32 m_targetMask;
// objects (can be used at spell creating and after Update at casting)
WorldObject* m_objectTarget;
Item* m_itemTarget;
// object GUID/etc, can be used always
ObjectGuid m_objectTargetGUID;
ObjectGuid m_itemTargetGUID;
uint32 m_itemTargetEntry;
SpellDestination m_src;
SpellDestination m_dst;
float m_pitch, m_speed;
std::string m_strTarget;
};
struct TC_GAME_API CastSpellTargetArg
{
CastSpellTargetArg() { Targets.emplace(); }
CastSpellTargetArg(std::nullptr_t) { Targets.emplace(); }
CastSpellTargetArg(WorldObject* target);
CastSpellTargetArg(Item* itemTarget)
{
Targets.emplace();
Targets->SetItemTarget(itemTarget);
}
CastSpellTargetArg(Position const& dest)
{
Targets.emplace();
Targets->SetDst(dest);
}
CastSpellTargetArg(SpellDestination const& dest)
{
Targets.emplace();
Targets->SetDst(dest);
}
CastSpellTargetArg(SpellCastTargets&& targets)
{
Targets.emplace(std::move(targets));
}
Optional Targets; // empty optional used to signal error state
};
struct CastSpellExtraArgsInit
{
TriggerCastFlags TriggerFlags = TRIGGERED_NONE;
Difficulty CastDifficulty = Difficulty(0);
Item* CastItem = nullptr;
Spell const* TriggeringSpell = nullptr;
AuraEffect const* TriggeringAura = nullptr;
ObjectGuid OriginalCaster = ObjectGuid::Empty;
ObjectGuid OriginalCastId = ObjectGuid::Empty;
Optional OriginalCastItemLevel;
struct SpellValueOverride
{
SpellValueOverride(SpellValueMod mod, int32 val) : Type(mod) { Value.I = val; }
SpellValueOverride(SpellValueModFloat mod, float val) : Type(mod) { Value.F = val; }
int32 Type;
union
{
float F;
int32 I;
} Value;
};
std::vector SpellValueOverrides;
std::any CustomArg;
Optional> ScriptResult;
bool ScriptWaitsForSpellHit = false;
};
struct TC_GAME_API CastSpellExtraArgs : public CastSpellExtraArgsInit
{
CastSpellExtraArgs();
CastSpellExtraArgs(bool triggered) { TriggerFlags = triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE; }
CastSpellExtraArgs(TriggerCastFlags trigger) { TriggerFlags = trigger; }
CastSpellExtraArgs(Item* item) { TriggerFlags = TRIGGERED_FULL_MASK; CastItem = item; }
CastSpellExtraArgs(Spell const* triggeringSpell) { TriggerFlags = TRIGGERED_FULL_MASK; SetTriggeringSpell(triggeringSpell); }
CastSpellExtraArgs(AuraEffect const* eff) { TriggerFlags = TRIGGERED_FULL_MASK; SetTriggeringAura(eff); }
CastSpellExtraArgs(Difficulty castDifficulty) { CastDifficulty = castDifficulty; }
CastSpellExtraArgs(SpellValueMod mod, int32 val) { SpellValueOverrides.emplace_back(mod, val); }
CastSpellExtraArgs(SpellValueModFloat mod, float val) { SpellValueOverrides.emplace_back(mod, val); }
CastSpellExtraArgs(CastSpellExtraArgsInit&& init) : CastSpellExtraArgsInit(std::move(init)) { SetTriggeringSpell(TriggeringSpell); }
CastSpellExtraArgs(CastSpellExtraArgs const& other);
CastSpellExtraArgs(CastSpellExtraArgs&& other) noexcept;
CastSpellExtraArgs& operator=(CastSpellExtraArgs const& other);
CastSpellExtraArgs& operator=(CastSpellExtraArgs&& other) noexcept;
~CastSpellExtraArgs();
CastSpellExtraArgs& SetTriggerFlags(TriggerCastFlags flag) { TriggerFlags = flag; return *this; }
CastSpellExtraArgs& SetCastItem(Item* item) { CastItem = item; return *this; }
CastSpellExtraArgs& SetTriggeringSpell(Spell const* triggeringSpell);
CastSpellExtraArgs& SetTriggeringAura(AuraEffect const* triggeringAura) { TriggeringAura = triggeringAura; return *this; }
CastSpellExtraArgs& SetOriginalCaster(ObjectGuid const& guid) { OriginalCaster = guid; return *this; }
CastSpellExtraArgs& SetCastDifficulty(Difficulty castDifficulty) { CastDifficulty = castDifficulty; return *this; }
CastSpellExtraArgs& SetOriginalCastId(ObjectGuid const& castId) { OriginalCastId = castId; return *this; }
CastSpellExtraArgs& AddSpellMod(SpellValueMod mod, int32 val) { SpellValueOverrides.emplace_back(mod, val); return *this; }
CastSpellExtraArgs& AddSpellMod(SpellValueModFloat mod, float val) { SpellValueOverrides.emplace_back(mod, val); return *this; }
CastSpellExtraArgs& AddSpellBP0(int32 val) { return AddSpellMod(SPELLVALUE_BASE_POINT0, val); } // because i don't want to type SPELLVALUE_BASE_POINT0 300 times
CastSpellExtraArgs& SetCustomArg(std::any customArg) { CustomArg = std::move(customArg); return *this; }
CastSpellExtraArgs& SetScriptResult(Scripting::v2::ActionResultSetter scriptResult) { ScriptResult.emplace(std::move(scriptResult)); return *this; }
CastSpellExtraArgs& SetScriptWaitsForSpellHit(bool scriptWaitsForSpellHit) { ScriptWaitsForSpellHit = scriptWaitsForSpellHit; return *this; }
};
struct SpellCastVisual
{
uint32 SpellXSpellVisualID = 0;
uint32 ScriptVisualID = 0;
operator UF::SpellCastVisual() const;
operator WorldPackets::Spells::SpellCastVisual() const;
};
class ProcFlagsInit : public FlagsArray
{
using Base = FlagsArray;
public:
constexpr ProcFlagsInit(ProcFlags procFlags = {}, ProcFlags2 procFlags2 = {})
{
_storage[0] = int32(procFlags);
_storage[1] = int32(procFlags2);
}
constexpr ProcFlagsInit& operator|=(ProcFlags procFlags)
{
_storage[0] |= int32(procFlags);
return *this;
}
constexpr ProcFlagsInit& operator|=(ProcFlags2 procFlags2)
{
_storage[1] |= int32(procFlags2);
return *this;
}
using Base::operator&;
constexpr ProcFlags operator&(ProcFlags procFlags) const
{
return static_cast(_storage[0] & procFlags);
}
constexpr ProcFlags2 operator&(ProcFlags2 procFlags2) const
{
return static_cast(_storage[1] & procFlags2);
}
using Base::operator=;
constexpr ProcFlagsInit& operator=(Base const& right)
{
_storage[0] = right[0];
_storage[1] = right[1];
return *this;
}
};
#endif