/*
* Copyright (C) 2008-2013 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "SkillExtraItems.h"
#include "Unit.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Group.h"
#include "UpdateData.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
#include "Pet.h"
#include "GameObject.h"
#include "GossipDef.h"
#include "Creature.h"
#include "Totem.h"
#include "CreatureAI.h"
#include "BattlegroundMgr.h"
#include "Battleground.h"
#include "BattlegroundEY.h"
#include "BattlegroundWS.h"
#include "OutdoorPvPMgr.h"
#include "Language.h"
#include "SocialMgr.h"
#include "Util.h"
#include "VMapFactory.h"
#include "TemporarySummon.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SkillDiscovery.h"
#include "Formulas.h"
#include "Vehicle.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
#include "AccountMgr.h"
#include "InstanceScript.h"
#include "PathGenerator.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "ReputationMgr.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
&Spell::EffectNULL, // 0
&Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL
&Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
&Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY
&Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused
&Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS
&Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA
&Spell::EffectEnvironmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
&Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
&Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
&Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
&Spell::EffectBind, // 11 SPELL_EFFECT_BIND
&Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL
&Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused
&Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused
&Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused
&Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE
&Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
&Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT
&Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
&Spell::EffectUnused, // 20 SPELL_EFFECT_DODGE one spell: Dodge
&Spell::EffectUnused, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND)
&Spell::EffectParry, // 22 SPELL_EFFECT_PARRY
&Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block
&Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM
&Spell::EffectUnused, // 25 SPELL_EFFECT_WEAPON
&Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense
&Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
&Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON
&Spell::EffectLeap, // 29 SPELL_EFFECT_LEAP
&Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE
&Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE
&Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK
&Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
&Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
&Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL
&Spell::EffectUnused, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND)
&Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL
&Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE
&Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
&Spell::EffectJump, // 41 SPELL_EFFECT_JUMP
&Spell::EffectJumpDest, // 42 SPELL_EFFECT_JUMP_DEST
&Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
&Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
&Spell::EffectPlayMovie, // 45 SPELL_EFFECT_PLAY_MOVIE
&Spell::EffectUnused, // 46 SPELL_EFFECT_SPAWN clientside, unit appears as if it was just spawned
&Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL
&Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth
&Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect
&Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR
&Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused
&Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT unused
&Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM
&Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
&Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE
&Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
&Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
&Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
&Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
&Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
&Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
&Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT
&Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL
&Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
&Spell::EffectRechargeManaGem, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)
&Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
&Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST
&Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT
&Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move
&Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET
&Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT
&Spell::EffectUntrainTalents, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
&Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH
&Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit
&Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
&Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT
&Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK
&Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY
&Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
&Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST)
&Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT
&Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL
&Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK
&Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER
&Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
&Spell::EffectGameObjectDamage, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
&Spell::EffectGameObjectRepair, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
&Spell::EffectGameObjectSetDestructionState, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
&Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person
&Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash
&Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
&Spell::EffectForceDeselect, // 93 SPELL_EFFECT_FORCE_DESELECT
&Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
&Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
&Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
&Spell::EffectCastButtons, // 97 SPELL_EFFECT_CAST_BUTTON (totem bar since 3.2.2a)
&Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
&Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
&Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE
&Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET
&Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET
&Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION
&Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
&Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
&Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
&Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
&Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC
&Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET
&Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
&Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE
&Spell::EffectUnused, //112 SPELL_EFFECT_112
&Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW
&Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME
&Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
&Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags...
&Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal
&Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more
&Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET
&Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test
&Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
&Spell::EffectUnused, //122 SPELL_EFFECT_122 unused
&Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id)
&Spell::EffectPullTowards, //124 SPELL_EFFECT_PULL_TOWARDS
&Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
&Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect?
&Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell
&Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
&Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
&Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT
&Spell::EffectPlaySound, //131 SPELL_EFFECT_PLAY_SOUND sound id in misc value (SoundEntries.dbc)
&Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
&Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
&Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry
&Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
&Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT
&Spell::EffectEnergizePct, //137 SPELL_EFFECT_ENERGIZE_PCT
&Spell::EffectLeapBack, //138 SPELL_EFFECT_LEAP_BACK Leap back
&Spell::EffectQuestClear, //139 SPELL_EFFECT_CLEAR_QUEST Reset quest status (miscValue - quest ID)
&Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST
&Spell::EffectForceCast, //141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
&Spell::EffectTriggerSpell, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
&Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
&Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_DEST
&Spell::EffectPullTowards, //145 SPELL_EFFECT_PULL_TOWARDS_DEST Black Hole Effect
&Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
&Spell::EffectTriggerMissileSpell, //148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
&Spell::EffectChargeDest, //149 SPELL_EFFECT_CHARGE_DEST
&Spell::EffectQuestStart, //150 SPELL_EFFECT_QUEST_START
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
&Spell::EffectSummonRaFFriend, //152 SPELL_EFFECT_SUMMON_RAF_FRIEND summon Refer-a-Friend
&Spell::EffectCreateTamedPet, //153 SPELL_EFFECT_CREATE_TAMED_PET misc value is creature entry
&Spell::EffectDiscoverTaxi, //154 SPELL_EFFECT_DISCOVER_TAXI
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
&Spell::EffectNULL, //160 SPELL_EFFECT_160 1 spell - 45534
&Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
&Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
&Spell::EffectUnused, //163 SPELL_EFFECT_163 unused
&Spell::EffectRemoveAura, //164 SPELL_EFFECT_REMOVE_AURA
&Spell::EffectDamageFromMaxHealthPCT, //165 SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT
&Spell::EffectGiveCurrency, //166 SPELL_EFFECT_GIVE_CURRENCY
&Spell::EffectNULL, //167 SPELL_EFFECT_167
&Spell::EffectNULL, //168 SPELL_EFFECT_168
&Spell::EffectNULL, //169 SPELL_EFFECT_DESTROY_ITEM
&Spell::EffectNULL, //170 SPELL_EFFECT_170
&Spell::EffectNULL, //171 SPELL_EFFECT_171
&Spell::EffectResurrectWithAura, //172 SPELL_EFFECT_RESURRECT_WITH_AURA
&Spell::EffectNULL, //173 SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB
&Spell::EffectNULL, //174 SPELL_EFFECT_174
&Spell::EffectUnused, //175 SPELL_EFFECT_175 unused
&Spell::EffectNULL, //176 SPELL_EFFECT_176
&Spell::EffectNULL, //177 SPELL_EFFECT_177
&Spell::EffectUnused, //178 SPELL_EFFECT_178 unused
&Spell::EffectNULL, //179 SPELL_EFFECT_CREATE_AREATRIGGER
&Spell::EffectUnused, //180 SPELL_EFFECT_180 unused
&Spell::EffectUnused, //181 SPELL_EFFECT_181 unused
&Spell::EffectNULL, //182 SPELL_EFFECT_182
};
void Spell::EffectNULL(SpellEffIndex /*effIndex*/)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Spell Effect DUMMY");
}
void Spell::EffectUnused(SpellEffIndex /*effIndex*/)
{
// NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
}
void Spell::EffectResurrectNew(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->isAlive())
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (!unitTarget->IsInWorld())
return;
Player* target = unitTarget->ToPlayer();
if (target->IsRessurectRequested()) // already have one active request
return;
uint32 health = damage;
uint32 mana = m_spellInfo->Effects[effIndex].MiscValue;
ExecuteLogEffectResurrect(effIndex, target);
target->SetResurrectRequestData(m_caster, health, mana, 0);
SendResurrectRequest(target);
}
void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive())
return;
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
if (unitTarget->ToPlayer()->GetCommandStatus(CHEAT_GOD))
return;
if (m_caster == unitTarget) // prevent interrupt message
finish();
WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8+8+4);
data << uint64(m_caster->GetGUID());
data << uint64(unitTarget->GetGUID());
data << uint32(m_spellInfo->Id);
m_caster->SendMessageToSet(&data, true);
m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
void Spell::EffectEnvironmentalDMG(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive())
return;
uint32 absorb = 0;
uint32 resist = 0;
m_caster->CalcAbsorbResist(unitTarget, m_spellInfo->GetSchoolMask(), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage, m_spellInfo->GetSchoolMask(), absorb, resist, false, 0, false);
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->EnvironmentalDamage(DAMAGE_FIRE, damage);
}
void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
if (unitTarget && unitTarget->isAlive())
{
bool apply_direct_bonus = true;
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Meteor like spells (divided damage to targets)
if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_SHARE_DAMAGE)
{
uint32 count = 0;
for (std::list::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1<Id) // better way to check unknown
{
// Consumption
case 28865:
damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250);
break;
// percent from health with min
case 25599: // Thundercrash
{
damage = unitTarget->GetHealth() / 2;
if (damage < 200)
damage = 200;
break;
}
// arcane charge. must only affect demons (also undead?)
case 45072:
{
if (unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON
&& unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return;
break;
}
// Gargoyle Strike
case 51963:
{
// about +4 base spell dmg per level
damage = (m_caster->getLevel() - 60) * 4 + 60;
break;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Victory Rush
if (m_spellInfo->Id == 34428)
ApplyPct(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
// Shockwave
else if (m_spellInfo->Id == 46968)
{
int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2);
if (pct > 0)
damage += int32(CalculatePct(m_caster->GetTotalAttackPowerValue(BASE_ATTACK), pct));
break;
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Incinerate Rank 1 & 2
if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
{
// Incinerate does more dmg (dmg/6) if the target have Immolate debuff.
// Check aura state for speed but aura state set not only for Immolate spell
if (unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE))
{
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0))
damage += damage / 6;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Improved Mind Blast (Mind Blast in shadow form bonus)
if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
{
Unit::AuraEffectList const& ImprMindBlast = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
{
if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST &&
((*i)->GetSpellInfo()->SpellIconID == 95))
{
int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster);
if (roll_chance_i(chance))
// Mind Trauma
m_caster->CastSpell(unitTarget, 48301, true, 0);
break;
}
}
}
break;
}
case SPELLFAMILY_DRUID:
{
// Ferocious Bite
if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
{
// converts each extra point of energy ( up to 25 energy ) into additional damage
int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -25));
// 25 energy = 100% more damage
AddPct(damage, energy * 4);
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Envenom
if (m_spellInfo->SpellFamilyFlags[1] & 0x00000008)
{
if (Player* player = m_caster->ToPlayer())
{
// consume from stack dozes not more that have combo-points
if (uint32 combo = player->GetComboPoints())
{
// Lookup for Deadly poison (only attacker applied)
if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00010000, 0, 0, m_caster->GetGUID()))
{
// count consumed deadly poison doses at target
bool needConsume = true;
uint32 spellId = aurEff->GetId();
uint32 doses = aurEff->GetBase()->GetStackAmount();
if (doses > combo)
doses = combo;
// Master Poisoner
Unit::AuraEffectList const& auraList = player->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
{
if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960)
{
uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster);
if (chance && roll_chance_i(chance))
needConsume = false;
break;
}
}
if (needConsume)
for (uint32 i = 0; i < doses; ++i)
unitTarget->RemoveAuraFromStack(spellId);
damage *= doses;
damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * combo);
}
// Eviscerate and Envenom Bonus Damage (item set effect)
if (m_caster->HasAura(37169))
damage += combo * 40;
}
}
}
// Eviscerate
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000)
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
// Eviscerate and Envenom Bonus Damage (item set effect)
if (m_caster->HasAura(37169))
damage += combo*40;
}
}
}
break;
}
case SPELLFAMILY_HUNTER:
{
//Gore
if (m_spellInfo->SpellIconID == 1578)
{
if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
damage *= 2;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood Boil - bonus for diseased targets
if (m_spellInfo->SpellFamilyFlags[0] & 0x00040000)
{
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, m_caster->GetGUID()))
{
damage += m_damage / 2;
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.035f);
}
}
break;
}
case SPELLFAMILY_MAGE:
{
// Deep Freeze should deal damage to permanently stun-immune targets.
if (m_spellInfo->Id == 71757)
if (unitTarget->GetTypeId() != TYPEID_UNIT || !(unitTarget->IsImmunedToSpellEffect(sSpellMgr->GetSpellInfo(44572), 0)))
return;
break;
}
}
if (m_originalCaster && damage > 0 && apply_direct_bonus)
{
damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
}
m_damage += damage;
}
}
void Spell::EffectDummy(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget && !gameObjTarget && !itemTarget)
return;
uint32 spell_id = 0;
int32 bp = 0;
bool triggered = true;
SpellCastTargets targets;
// selection by spell family
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
switch (m_spellInfo->Id)
{
case 31789: // Righteous Defense (step 1)
{
// Clear targets for eff 1
for (std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
ihit->effectMask &= ~(1<<1);
// not empty (checked), copy
Unit::AttackerSet attackers = unitTarget->getAttackers();
// remove invalid attackers
for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();)
if (!(*aItr)->IsValidAttackTarget(m_caster))
attackers.erase(aItr++);
else
++aItr;
// selected from list 3
uint32 maxTargets = std::min(3, attackers.size());
for (uint32 i = 0; i < maxTargets; ++i)
{
Unit* attacker = Trinity::Containers::SelectRandomContainerElement(attackers);
AddUnitTarget(attacker, 1 << 1);
attackers.erase(attacker);
}
// now let next effect cast spell at each target.
return;
}
}
break;
case SPELLFAMILY_DEATHKNIGHT:
switch (m_spellInfo->Id)
{
case 46584: // Raise Dead
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Do we have talent Master of Ghouls?
if (m_caster->HasAura(52143))
// summon as pet
bp = 52150;
else
// or guardian
bp = 46585;
if (m_targets.HasDst())
targets.SetDst(*m_targets.GetDstPos());
else
{
targets.SetDst(*m_caster);
// Corpse not found - take reagents (only not triggered cast can take them)
triggered = false;
}
// Remove cooldown - summon spellls have category
m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
spell_id = 48289;
break;
// Raise dead - take reagents and trigger summon spells
case 48289:
if (m_targets.HasDst())
targets.SetDst(*m_targets.GetDstPos());
spell_id = CalculateDamage(0, NULL);
break;
}
break;
}
//spells triggered by dummy effect should not miss
if (spell_id)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id);
return;
}
targets.SetUnitTarget(unitTarget);
Spell* spell = new Spell(m_caster, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, m_originalCasterGUID, true);
if (bp) spell->SetSpellValue(SPELLVALUE_BASE_POINT0, bp);
spell->prepare(&targets);
}
// pet auras
if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id, effIndex))
{
m_caster->AddPetAura(petSpell);
return;
}
// normal DB scripted effect
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex);
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
// Script based implementation. Must be used only for not good for implementation in core spell effects
// So called only for not proccessed cases
if (gameObjTarget)
sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget);
else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature());
else if (itemTarget)
sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, itemTarget);
}
void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET
&& effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
return;
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
// todo: move those to spell scripts
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL
&& effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
// special cases
switch (triggered_spell_id)
{
// Vanish (not exist)
case 18461:
{
unitTarget->RemoveMovementImpairingAuras();
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
// If this spell is given to an NPC, it must handle the rest using its own AI
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// See if we already are stealthed. If so, we're done.
if (unitTarget->HasAura(1784))
return;
// Reset cooldown on stealth if needed
if (unitTarget->ToPlayer()->HasSpellCooldown(1784))
unitTarget->ToPlayer()->RemoveSpellCooldown(1784);
unitTarget->CastSpell(unitTarget, 1784, true);
return;
}
// Demonic Empowerment -- succubus
case 54437:
{
unitTarget->RemoveMovementImpairingAuras();
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STUN);
// Cast Lesser Invisibility
unitTarget->CastSpell(unitTarget, 7870, true);
return;
}
// Brittle Armor - (need add max stack of 24575 Brittle Armor)
case 29284:
{
// Brittle Armor
SpellInfo const* spell = sSpellMgr->GetSpellInfo(24575);
if (!spell)
return;
for (uint32 j = 0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget, spell->Id, true);
return;
}
// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
case 29286:
{
// Mercurial Shield
SpellInfo const* spell = sSpellMgr->GetSpellInfo(26464);
if (!spell)
return;
for (uint32 j = 0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget, spell->Id, true);
return;
}
// Cloak of Shadows
case 35729:
{
uint32 dispelMask = SpellInfo::GetDispelMask(DISPEL_ALL);
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
{
// remove all harmful spells on you...
SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC // only affect magic spells
|| ((spell->GetDispelMask()) & dispelMask))
// ignore positive and passive auras
&& !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive())
{
m_caster->RemoveAura(iter);
}
else
++iter;
}
return;
}
}
}
// normal case
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
return;
}
SpellCastTargets targets;
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
if (!spellInfo->NeedsToBeTriggeredByCaster())
return;
targets.SetUnitTarget(unitTarget);
}
else //if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH)
{
if (spellInfo->NeedsToBeTriggeredByCaster() && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
return;
if (spellInfo->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION)
targets.SetDst(m_targets);
targets.SetUnitTarget(m_caster);
}
CustomSpellValues values;
// set basepoints for trigger with value effect
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE)
{
// maybe need to set value only when basepoints == 0?
values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
}
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
&& m_spellInfo->Category == spellInfo->Category)
m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
// original caster guid only for GO cast
m_caster->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK, NULL, NULL, m_originalCasterGUID);
}
void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET
&& effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
// normal case
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
return;
}
SpellCastTargets targets;
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET)
{
if (!spellInfo->NeedsToBeTriggeredByCaster())
return;
targets.SetUnitTarget(unitTarget);
}
else //if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
{
if (spellInfo->NeedsToBeTriggeredByCaster() && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
return;
if (spellInfo->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION)
targets.SetDst(m_targets);
targets.SetUnitTarget(m_caster);
}
CustomSpellValues values;
// set basepoints for trigger with value effect
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE)
{
// maybe need to set value only when basepoints == 0?
values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
}
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
&& m_spellInfo->Category == spellInfo->Category)
m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
// original caster guid only for GO cast
m_caster->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK, NULL, NULL, m_originalCasterGUID);
}
void Spell::EffectForceCast(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
// normal case
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST && damage)
{
switch (m_spellInfo->Id)
{
case 52588: // Skeletal Gryphon Escape
case 48598: // Ride Flamebringer Cue
unitTarget->RemoveAura(damage);
break;
case 52463: // Hide In Mine Car
case 52349: // Overtake
unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
}
}
CustomSpellValues values;
// set basepoints for trigger with value effect
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST_WITH_VALUE)
{
// maybe need to set value only when basepoints == 0?
values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
}
SpellCastTargets targets;
targets.SetUnitTarget(m_caster);
unitTarget->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK);
}
void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
finish();
m_caster->CastSpell((Unit*)NULL, spellInfo, false);
}
void Spell::EffectJump(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
if (m_caster->isInFlight())
return;
if (!unitTarget)
return;
float x, y, z;
unitTarget->GetContactPoint(m_caster, x, y, z, CONTACT_DISTANCE);
float speedXY, speedZ;
CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(x, y), speedXY, speedZ);
m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
}
void Spell::EffectJumpDest(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
return;
if (m_caster->isInFlight())
return;
if (!m_targets.HasDst())
return;
// Init dest coordinates
float x, y, z;
destTarget->GetPosition(x, y, z);
float speedXY, speedZ;
CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(x, y), speedXY, speedZ);
m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
}
void Spell::CalculateJumpSpeeds(uint8 i, float dist, float & speedXY, float & speedZ)
{
if (m_spellInfo->Effects[i].MiscValue)
speedZ = float(m_spellInfo->Effects[i].MiscValue)/10;
else if (m_spellInfo->Effects[i].MiscValueB)
speedZ = float(m_spellInfo->Effects[i].MiscValueB)/10;
else
speedZ = 10.0f;
speedXY = dist * 10.0f / speedZ;
}
void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->isInFlight())
return;
// Pre effects
switch (m_spellInfo->Id)
{
case 66550: // teleports outside (Isle of Conquest)
if (Player* target = unitTarget->ToPlayer())
{
if (target->GetTeamId() == TEAM_ALLIANCE)
m_targets.SetDst(442.24f, -835.25f, 44.30f, 0.06f, 628);
else
m_targets.SetDst(1120.43f, -762.11f, 47.92f, 2.94f, 628);
}
break;
case 66551: // teleports inside (Isle of Conquest)
if (Player* target = unitTarget->ToPlayer())
{
if (target->GetTeamId() == TEAM_ALLIANCE)
m_targets.SetDst(389.57f, -832.38f, 48.65f, 3.00f, 628);
else
m_targets.SetDst(1174.85f, -763.24f, 48.72f, 6.26f, 628);
}
break;
}
// If not exist data for dest location - return
if (!m_targets.HasDst())
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - does not have destination for spellId %u.", m_spellInfo->Id);
return;
}
// Init dest coordinates
uint32 mapid = destTarget->GetMapId();
if (mapid == MAPID_INVALID)
mapid = unitTarget->GetMapId();
float x, y, z, orientation;
destTarget->GetPosition(x, y, z, orientation);
if (!orientation && m_targets.GetUnitTarget())
orientation = m_targets.GetUnitTarget()->GetOrientation();
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation);
if (mapid == unitTarget->GetMapId())
unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
else if (unitTarget->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
// post effects for TARGET_DEST_DB
switch (m_spellInfo->Id)
{
// Dimensional Ripper - Everlook
case 23442:
{
int32 r = irand(0, 119);
if (r >= 70) // 7/12 success
{
if (r < 100) // 4/12 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // 1/12 fire
m_caster->CastSpell(m_caster, 23449, true);
}
return;
}
// Ultrasafe Transporter: Toshley's Station
case 36941:
{
if (roll_chance_i(50)) // 50% success
{
int32 rand_eff = urand(1, 7);
switch (rand_eff)
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Decrease the size
m_caster->CastSpell(m_caster, 36893, true);
break;
case 5:
// Transform
{
if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
break;
}
case 6:
// chicken
m_caster->CastSpell(m_caster, 36940, true);
break;
case 7:
// evil twin
m_caster->CastSpell(m_caster, 23445, true);
break;
}
}
return;
}
// Dimensional Ripper - Area 52
case 36890:
{
if (roll_chance_i(50)) // 50% success
{
int32 rand_eff = urand(1, 4);
switch (rand_eff)
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Transform
{
if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
break;
}
}
}
return;
}
}
}
void Spell::EffectApplyAura(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!m_spellAura || !unitTarget)
return;
ASSERT(unitTarget == m_spellAura->GetOwner());
m_spellAura->_ApplyEffectForTargets(effIndex);
}
void Spell::EffectApplyAreaAura(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!m_spellAura || !unitTarget)
return;
ASSERT (unitTarget == m_spellAura->GetOwner());
m_spellAura->_ApplyEffectForTargets(effIndex);
}
void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell;
player->removeSpell(spellToUnlearn);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
}
void Spell::EffectPowerDrain(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
return;
Powers powerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (!unitTarget || !unitTarget->isAlive() || unitTarget->getPowerType() != powerType || damage < 0)
return;
// add spell damage bonus
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
int32 newDamage = -(unitTarget->ModifyPower(powerType, -damage));
float gainMultiplier = 0.0f;
// Don't restore from self drain
if (m_caster != unitTarget)
{
gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
int32 gain = int32(newDamage* gainMultiplier);
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, powerType);
}
ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, powerType, newDamage, gainMultiplier);
}
void Spell::EffectSendEvent(SpellEffIndex effIndex)
{
// we do not handle a flag dropping or clicking on flag in battleground by sendevent system
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET
&& effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
WorldObject* target = NULL;
// call events for object target if present
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET)
{
if (unitTarget)
target = unitTarget;
else if (gameObjTarget)
target = gameObjTarget;
}
else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
{
// let's prevent executing effect handler twice in case when spell effect is capable of targeting an object
// this check was requested by scripters, but it has some downsides:
// now it's impossible to script (using sEventScripts) a cast which misses all targets
// or to have an ability to script the moment spell hits dest (in a case when there are object targets present)
if (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
return;
// some spells have no target entries in dbc and they use focus target
if (focusObject)
target = focusObject;
// TODO: there should be a possibility to pass dest target to event script
}
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
if (ZoneScript* zoneScript = m_caster->GetZoneScript())
zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
else if (InstanceScript* instanceScript = m_caster->GetInstanceScript()) // needed in case Player is the caster
instanceScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->Effects[effIndex].MiscValue, m_caster, target);
}
void Spell::EffectPowerBurn(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
return;
Powers powerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (!unitTarget || !unitTarget->isAlive() || unitTarget->getPowerType() != powerType || damage < 0)
return;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
if (m_spellInfo->Id == 8129)
{
int32 maxDamage = int32(CalculatePct(m_caster->GetMaxPower(powerType), damage * 2));
damage = int32(CalculatePct(unitTarget->GetMaxPower(powerType), damage));
damage = std::min(damage, maxDamage);
}
int32 newDamage = -(unitTarget->ModifyPower(powerType, -damage));
// NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier
float dmgMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
// add log data before multiplication (need power amount, not damage)
ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, powerType, newDamage, 0.0f);
newDamage = int32(newDamage* dmgMultiplier);
m_damage += newDamage;
}
void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit* caster = m_originalCasterGUID ? m_originalCaster : m_caster;
// Skip if m_originalCaster not available
if (!caster)
return;
int32 addhealth = damage;
// Vessel of the Naaru (Vial of the Sunwell trinket)
if (m_spellInfo->Id == 45064)
{
// Amount of heal - depends from stacked Holy Energy
int damageAmount = 0;
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(45062, 0))
{
damageAmount+= aurEff->GetAmount();
m_caster->RemoveAurasDueToSpell(45062);
}
addhealth += damageAmount;
}
// Runic Healing Injector (heal increased by 25% for engineers - 3.2.0 patch change)
else if (m_spellInfo->Id == 67489)
{
if (Player* player = m_caster->ToPlayer())
if (player->HasSkill(SKILL_ENGINEERING))
AddPct(addhealth, 25);
}
// Swiftmend - consumes Regrowth or Rejuvenation
else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster))
{
Unit::AuraEffectList const& RejorRegr = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
// find most short by duration
AuraEffect* targetAura = NULL;
for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID
&& (*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x50)
{
if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration())
targetAura = *i;
}
}
if (!targetAura)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
return;
}
int32 tickheal = targetAura->GetAmount();
if (Unit* auraCaster = targetAura->GetCaster())
tickheal = auraCaster->SpellHealingBonusDone(unitTarget, targetAura->GetSpellInfo(), tickheal, DOT);
//int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
//It is said that talent bonus should not be included
int32 tickcount = 0;
// Rejuvenation
if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10)
tickcount = 4;
// Regrowth
else // if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x40)
tickcount = 6;
addhealth += tickheal * tickcount;
// Glyph of Swiftmend
if (!caster->HasAura(54824))
unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
//addhealth += tickheal * tickcount;
//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
}
// Death Pact - return pct of max health to caster
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL);
else
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
// Remove Grievious bite if fully healed
if (unitTarget->HasAura(48920) && (unitTarget->GetHealth() + addhealth >= unitTarget->GetMaxHealth()))
unitTarget->RemoveAura(48920);
m_damage -= addhealth;
}
}
void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive() || damage < 0)
return;
// Skip if m_originalCaster not available
if (!m_originalCaster)
return;
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL);
heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
m_healing += heal;
}
void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive() || damage < 0)
return;
// Skip if m_originalCaster not available
if (!m_originalCaster)
return;
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
m_healing += unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
}
void Spell::EffectHealthLeech(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive() || damage < 0)
return;
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "HealthLeech :%i", damage);
float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
m_damage += damage;
// get max possible damage, don't count overkill for heal
uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier);
if (m_caster->isAlive())
{
healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain));
}
}
void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
uint32 newitemid = itemtype;
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid);
if (!pProto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
// bg reward have some special in code work
uint32 bgType = 0;
switch (m_spellInfo->Id)
{
case SPELL_AV_MARK_WINNER:
case SPELL_AV_MARK_LOSER:
bgType = BATTLEGROUND_AV;
break;
case SPELL_WS_MARK_WINNER:
case SPELL_WS_MARK_LOSER:
bgType = BATTLEGROUND_WS;
break;
case SPELL_AB_MARK_WINNER:
case SPELL_AB_MARK_LOSER:
bgType = BATTLEGROUND_AB;
break;
default:
break;
}
uint32 num_to_add = damage;
if (num_to_add < 1)
num_to_add = 1;
if (num_to_add > pProto->GetMaxStackSize())
num_to_add = pProto->GetMaxStackSize();
// init items_count to 1, since 1 item will be created regardless of specialization
int items_count=1;
// the chance to create additional items
float additionalCreateChance=0.0f;
// the maximum number of created additional items
uint8 additionalMaxNum=0;
// get the chance and maximum number for creating extra items
if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
{
// roll with this chance till we roll not to create or we create the max num
while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum)
++items_count;
}
// really will be created more items
num_to_add *= items_count;
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space);
if (msg != EQUIP_ERR_OK)
{
// convert to possible store amount
if (msg == EQUIP_ERR_INV_FULL || msg == EQUIP_ERR_ITEM_MAX_COUNT)
num_to_add -= no_space;
else
{
// if not created by another reason from full inventory or unique items amount limitation
player->SendEquipError(msg, NULL, NULL, newitemid);
return;
}
}
if (num_to_add)
{
// create the new item and store it
Item* pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
// was it successful? return error if not
if (!pItem)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
// set the "Crafted by ..." property of the item
if (pItem->GetTemplate()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetTemplate()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
player->SendNewItem(pItem, num_to_add, true, bgType == 0);
if (pProto->Quality > ITEM_QUALITY_EPIC || (pProto->Quality == ITEM_QUALITY_EPIC && pProto->ItemLevel >= MinNewsItemLevel[sWorld->getIntConfig(CONFIG_EXPANSION)]))
if (Guild* guild = player->GetGuild())
guild->AddGuildNews(GUILD_NEWS_ITEM_CRAFTED, player->GetGUID(), 0, pProto->ItemId);
// we succeeded in creating at least one item, so a levelup is possible
if (bgType == 0)
player->UpdateCraftSkill(m_spellInfo->Id);
}
/*
// for battleground marks send by mail if not add all expected
if (no_space > 0 && bgType)
{
if (Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BattlegroundTypeId(bgType)))
bg->SendRewardMarkByMail(player, newitemid, no_space);
}
*/
}
void Spell::EffectCreateItem(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
ExecuteLogEffectCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
}
void Spell::EffectCreateItem2(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
uint32 item_id = m_spellInfo->Effects[effIndex].ItemType;
if (item_id)
DoCreateItem(effIndex, item_id);
// special case: fake item replaced by generate using spell_loot_template
if (m_spellInfo->IsLootCrafting())
{
if (item_id)
{
if (!player->HasItemCount(item_id))
return;
// remove reagent
uint32 count = 1;
player->DestroyItemCount(item_id, count, true);
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
else
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items
}
// TODO: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
}
void Spell::EffectCreateRandomItem(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
// TODO: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
}
void Spell::EffectPersistentAA(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (!m_spellAura)
{
Unit* caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster;
float radius = m_spellInfo->Effects[effIndex].CalcRadius(caster);
// Caster not in world, might be spell triggered from aura removal
if (!caster->IsInWorld())
return;
DynamicObject* dynObj = new DynamicObject(false);
if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo, *destTarget, radius, DYNAMIC_OBJECT_AREA_SPELL))
{
delete dynObj;
return;
}
if (Aura* aura = Aura::TryCreate(m_spellInfo, MAX_EFFECT_MASK, dynObj, caster, &m_spellValue->EffectBasePoints[0]))
{
m_spellAura = aura;
m_spellAura->_RegisterForTargets();
}
else
return;
}
ASSERT(m_spellAura->GetDynobjOwner());
m_spellAura->_ApplyEffectForTargets(effIndex);
}
void Spell::EffectEnergize(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
return;
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
// Some level depends spells
int level_multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
case 9512: // Restore Energy
level_diff = m_caster->getLevel() - 40;
level_multiplier = 2;
break;
case 24571: // Blood Fury
level_diff = m_caster->getLevel() - 60;
level_multiplier = 10;
break;
case 24532: // Burst of Energy
level_diff = m_caster->getLevel() - 60;
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
case 63375: // Primal Wisdom
case 68082: // Glyph of Seal of Command
damage = int32(CalculatePct(unitTarget->GetCreateMana(), damage));
break;
case 67490: // Runic Mana Injector (mana gain increased by 25% for engineers - 3.2.0 patch change)
{
if (Player* player = m_caster->ToPlayer())
if (player->HasSkill(SKILL_ENGINEERING))
AddPct(damage, 25);
break;
}
default:
break;
}
if (level_diff > 0)
damage -= level_multiplier * level_diff;
if (damage < 0 && power != POWER_ECLIPSE)
return;
if (unitTarget->GetMaxPower(power) == 0)
return;
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power);
// Mad Alchemist's Potion
if (m_spellInfo->Id == 45051)
{
// find elixirs on target
bool guardianFound = false;
bool battleFound = false;
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
uint32 spell_id = itr->second->GetBase()->GetId();
if (!guardianFound)
if (sSpellMgr->IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_GUARDIAN))
guardianFound = true;
if (!battleFound)
if (sSpellMgr->IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_BATTLE))
battleFound = true;
if (battleFound && guardianFound)
break;
}
// get all available elixirs by mask and spell level
std::set avalibleElixirs;
if (!guardianFound)
sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, avalibleElixirs);
if (!battleFound)
sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, avalibleElixirs);
for (std::set::iterator itr = avalibleElixirs.begin(); itr != avalibleElixirs.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(*itr);
if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->getLevel())
avalibleElixirs.erase(itr++);
else if (sSpellMgr->IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_SHATTRATH))
avalibleElixirs.erase(itr++);
else if (sSpellMgr->IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_UNSTABLE))
avalibleElixirs.erase(itr++);
else
++itr;
}
if (!avalibleElixirs.empty())
{
// cast random elixir on target
m_caster->CastSpell(unitTarget, Trinity::Containers::SelectRandomContainerElement(avalibleElixirs), true, m_CastItem);
}
}
}
void Spell::EffectEnergizePct(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
return;
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
uint32 maxPower = unitTarget->GetMaxPower(power);
if (maxPower == 0)
return;
uint32 gain = CalculatePct(maxPower, damage);
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
}
void Spell::SendLoot(uint64 guid, LootType loottype)
{
Player* player = m_caster->ToPlayer();
if (!player)
return;
if (gameObjTarget)
{
// Players shouldn't be able to loot gameobjects that are currently despawned
if (!gameObjTarget->isSpawned() && !player->isGameMaster())
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn time without being in GM mode!",
player->GetName().c_str(), player->GetGUIDLow(), gameObjTarget->GetEntry(), gameObjTarget->GetGUIDLow());
return;
}
// special case, already has GossipHello inside so return and avoid calling twice
if (gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
{
gameObjTarget->Use(m_caster);
return;
}
if (sScriptMgr->OnGossipHello(player, gameObjTarget))
return;
if (gameObjTarget->AI()->GossipHello(player))
return;
switch (gameObjTarget->GetGoType())
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
gameObjTarget->UseDoorOrButton(0, false, player);
return;
case GAMEOBJECT_TYPE_QUESTGIVER:
player->PrepareGossipMenu(gameObjTarget, gameObjTarget->GetGOInfo()->questgiver.gossipID);
player->SendPreparedGossip(gameObjTarget);
return;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
// triggering linked GO
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry, m_caster);
return;
case GAMEOBJECT_TYPE_CHEST:
// TODO: possible must be moved to loot release (in different from linked triggering)
if (gameObjTarget->GetGOInfo()->chest.eventId)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId, gameObjTarget->GetDBTableGUIDLow());
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
}
// triggering linked GO
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry, m_caster);
// Don't return, let loots been taken
default:
break;
}
}
// Send loot
player->SendLoot(guid, loottype);
}
void Spell::EffectOpenLock(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No Player Caster!");
return;
}
Player* player = m_caster->ToPlayer();
uint32 lockId = 0;
uint64 guid = 0;
// Get lockId
if (gameObjTarget)
{
GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo();
// Arathi Basin banner opening. // TODO: Verify correctness of this check
if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
(goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))
{
//CanUseBattlegroundObject() already called in CheckCast()
// in battleground check
if (Battleground* bg = player->GetBattleground())
{
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
}
else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
{
//CanUseBattlegroundObject() already called in CheckCast()
// in battleground check
if (Battleground* bg = player->GetBattleground())
{
if (bg->GetTypeID(true) == BATTLEGROUND_EY)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
}
else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner())
{
gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
return;
}
// TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
// handle outdoor pvp object opening, return true if go was registered for handling
// these objects must have been spawned by outdoorpvp!
else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr->HandleOpenGo(player, gameObjTarget->GetGUID()))
return;
lockId = goInfo->GetLockId();
guid = gameObjTarget->GetGUID();
}
else if (itemTarget)
{
lockId = itemTarget->GetTemplate()->LockID;
guid = itemTarget->GetGUID();
}
else
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No GameObject/Item Target!");
return;
}
SkillType skillId = SKILL_NONE;
int32 reqSkillValue = 0;
int32 skillValue;
SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
if (res != SPELL_CAST_OK)
{
SendCastResult(res);
return;
}
if (gameObjTarget)
SendLoot(guid, LOOT_SKINNING);
else if (itemTarget)
itemTarget->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_UNLOCKED);
// not allow use skill grow at item base open
if (!m_CastItem && skillId != SKILL_NONE)
{
// update skill if really known
if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
{
if (gameObjTarget)
{
// Allow one skill-up until respawned
if (!gameObjTarget->IsInSkillupList(player->GetGUIDLow()) &&
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue))
gameObjTarget->AddToSkillupList(player->GetGUIDLow());
}
else if (itemTarget)
{
// Do one skill-up
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
}
}
}
ExecuteLogEffectOpenLock(effIndex, gameObjTarget ? (Object*)gameObjTarget : (Object*)itemTarget);
}
void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = m_caster->ToPlayer();
// applied only to using item
if (!m_CastItem)
return;
// ... only to item in own inventory/bank/equip_slot
if (m_CastItem->GetOwnerGUID() != player->GetGUID())
return;
uint32 newitemid = m_spellInfo->Effects[effIndex].ItemType;
if (!newitemid)
return;
uint16 pos = m_CastItem->GetPos();
Item* pNewItem = Item::CreateItem(newitemid, 1, player);
if (!pNewItem)
return;
for (uint8 j = PERM_ENCHANTMENT_SLOT; j <= TEMP_ENCHANTMENT_SLOT; ++j)
if (m_CastItem->GetEnchantmentId(EnchantmentSlot(j)))
pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j)));
if (m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
double lossPercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
player->DurabilityLoss(pNewItem, lossPercent);
}
if (player->IsInventoryPos(pos))
{
ItemPosCountVec dest;
InventoryResult msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem == m_targets.GetItemTarget())
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
player->StoreItem(dest, pNewItem, true);
return;
}
}
else if (player->IsBankPos(pos))
{
ItemPosCountVec dest;
uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem == m_targets.GetItemTarget())
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
player->BankItem(dest, pNewItem, true);
return;
}
}
else if (player->IsEquipmentPos(pos))
{
uint16 dest;
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CLIENT_LOCKED_OUT)
{
if (msg == EQUIP_ERR_CLIENT_LOCKED_OUT) dest = EQUIPMENT_SLOT_MAINHAND;
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem == m_targets.GetItemTarget())
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
player->EquipItem(dest, pNewItem, true);
player->AutoUnequipOffhandIfNeed();
return;
}
}
// fail
delete pNewItem;
}
void Spell::EffectProficiency(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_target = m_caster->ToPlayer();
uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
{
p_target->AddWeaponProficiency(subClassMask);
p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
}
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
{
p_target->AddArmorProficiency(subClassMask);
p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
}
}
void Spell::EffectSummonType(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
uint32 entry = m_spellInfo->Effects[effIndex].MiscValue;
if (!entry)
return;
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
if (!properties)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectSummonType: Unhandled summon type %u", m_spellInfo->Effects[effIndex].MiscValueB);
return;
}
if (!m_originalCaster)
return;
int32 duration = m_spellInfo->GetDuration();
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
TempSummon* summon = NULL;
// determine how many units should be summoned
uint32 numSummons;
// some spells need to summon many units, for those spells number of summons is stored in effect value
// however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc
// and in spell attributes, possibly we need to add a table for those)
// so here's a list of MiscValueB values, which is currently most generic check
switch (properties->Id)
{
case 64:
case 61:
case 1101:
case 66:
case 648:
case 2301:
case 1061:
case 1261:
case 629:
case 181:
case 715:
case 1562:
case 833:
case 1161:
numSummons = (damage > 0) ? damage : 1;
break;
default:
numSummons = 1;
break;
}
switch (properties->Category)
{
case SUMMON_CATEGORY_WILD:
case SUMMON_CATEGORY_ALLY:
case SUMMON_CATEGORY_UNK:
if (properties->Flags & 512)
{
SummonGuardian(effIndex, entry, properties, numSummons);
break;
}
switch (properties->Type)
{
case SUMMON_TYPE_PET:
case SUMMON_TYPE_GUARDIAN:
case SUMMON_TYPE_GUARDIAN2:
case SUMMON_TYPE_MINION:
SummonGuardian(effIndex, entry, properties, numSummons);
break;
// Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
case SUMMON_TYPE_VEHICLE:
case SUMMON_TYPE_VEHICLE2:
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
break;
case SUMMON_TYPE_LIGHTWELL:
case SUMMON_TYPE_TOTEM:
{
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
if (!summon || !summon->isTotem())
return;
// Mana Tide Totem
if (m_spellInfo->Id == 16190)
damage = m_caster->CountPctFromMaxHealth(10);
if (damage) // if not spell info, DB values used
{
summon->SetMaxHealth(damage);
summon->SetHealth(damage);
}
break;
}
case SUMMON_TYPE_MINIPET:
{
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
return;
summon->SelectLevel(summon->GetCreatureTemplate()); // some summoned creaters have different from 1 DB data for level/hp
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->AI()->EnterEvadeMode();
break;
}
default:
{
float radius = m_spellInfo->Effects[effIndex].CalcRadius();
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
for (uint32 count = 0; count < numSummons; ++count)
{
Position pos;
if (count == 0)
pos = *destTarget;
else
// randomize position for multiple summons
m_caster->GetRandomPoint(*destTarget, radius, pos);
summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration);
if (!summon)
continue;
if (properties->Category == SUMMON_CATEGORY_ALLY)
{
summon->SetOwnerGUID(m_originalCaster->GetGUID());
summon->setFaction(m_originalCaster->getFaction());
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
}
ExecuteLogEffectSummonObject(effIndex, summon);
}
return;
}
}//switch
break;
case SUMMON_CATEGORY_PET:
SummonGuardian(effIndex, entry, properties, numSummons);
break;
case SUMMON_CATEGORY_PUPPET:
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
break;
case SUMMON_CATEGORY_VEHICLE:
// Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
// to cast a ride vehicle spell on the summoned unit.
float x, y, z;
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
summon = m_originalCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_caster, m_spellInfo->Id);
if (!summon || !summon->IsVehicle())
return;
// The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].CalcValue());
if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
spellId = spellInfo->Id;
// Hard coded enter vehicle spell
m_originalCaster->CastSpell(summon, spellId, true);
uint32 faction = properties->Faction;
if (!faction)
faction = m_originalCaster->getFaction();
summon->setFaction(faction);
break;
}
if (summon)
{
summon->SetCreatorGUID(m_originalCaster->GetGUID());
ExecuteLogEffectSummonObject(effIndex, summon);
}
}
void Spell::EffectLearnSpell(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
{
if (unitTarget->ToPet())
EffectLearnPetSpell(effIndex);
return;
}
Player* player = unitTarget->ToPlayer();
uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell;
player->learnSpell(spellToLearn, false);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
}
typedef std::list< std::pair > DispelList;
void Spell::EffectDispel(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
// Create dispel mask by dispel type
uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
DispelChargesList dispel_list;
unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list);
if (dispel_list.empty())
return;
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
DispelChargesList success_list;
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count = 0; count < damage && !dispel_list.empty();)
{
// Random select buff for dispel
DispelChargesList::iterator itr = dispel_list.begin();
std::advance(itr, urand(0, dispel_list.size() - 1));
int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
if (!chance)
{
dispel_list.erase(itr);
continue;
}
else
{
if (roll_chance_i(chance))
{
bool alreadyListed = false;
for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
{
if (successItr->first->GetId() == itr->first->GetId())
{
++successItr->second;
alreadyListed = true;
}
}
if (!alreadyListed)
success_list.push_back(std::make_pair(itr->first, 1));
--itr->second;
if (itr->second <= 0)
dispel_list.erase(itr);
}
else
{
if (!failCount)
{
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
dataFail << uint32(itr->first->GetId()); // Spell Id
}
++count;
}
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
if (success_list.empty())
return;
WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+success_list.size()*5);
// Send packet header
dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID
dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
{
// Send dispelled spell info
dataSuccess << uint32(itr->first->GetId()); // Spell Id
dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
}
m_caster->SendMessageToSet(&dataSuccess, true);
// On success dispel
// Devour Magic
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
{
int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue(m_caster);
m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
// Glyph of Felhunter
if (Unit* owner = m_caster->GetOwner())
if (owner->GetAura(56249))
owner->CastCustomSpell(owner, 19658, &heal_amount, NULL, NULL, true);
}
}
void Spell::EffectDualWield(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
unitTarget->SetCanDualWield(true);
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->ToCreature()->UpdateDamagePhysical(OFF_ATTACK);
}
void Spell::EffectPull(SpellEffIndex effIndex)
{
// TODO: create a proper pull towards distract spell center for distract
EffectNULL(effIndex);
}
void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
// Check for possible target
if (!unitTarget || unitTarget->isInCombat())
return;
// target must be OK to do this
if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING))
return;
unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget));
unitTarget->ClearUnitState(UNIT_STATE_MOVING);
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
}
void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// victim must be creature and attackable
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget))
return;
// victim have to be alive and humanoid or undead
if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
}
void Spell::EffectAddFarsight(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
float radius = m_spellInfo->Effects[effIndex].CalcRadius();
int32 duration = m_spellInfo->GetDuration();
// Caster not in world, might be spell triggered from aura removal
if (!m_caster->IsInWorld())
return;
DynamicObject* dynObj = new DynamicObject(true);
if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo, *destTarget, radius, DYNAMIC_OBJECT_FARSIGHT_FOCUS))
{
delete dynObj;
return;
}
dynObj->SetDuration(duration);
dynObj->SetCasterViewpoint();
}
void Spell::EffectUntrainTalents(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || m_caster->GetTypeId() == TYPEID_PLAYER)
return;
if (uint64 guid = m_caster->GetGUID()) // the trainer is the caster
unitTarget->ToPlayer()->SendTalentWipeConfirm(guid);
}
void Spell::EffectTeleUnitsFaceCaster(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
if (unitTarget->isInFlight())
return;
float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
float fx, fy, fz;
m_caster->GetClosePoint(fx, fy, fz, unitTarget->GetObjectSize(), dis);
unitTarget->NearTeleportTo(fx, fy, fz, -m_caster->GetOrientation(), unitTarget == m_caster);
}
void Spell::EffectLearnSkill(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (damage < 0)
return;
uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue;
uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval?skillval:1, damage*75);
}
void Spell::EffectPlayMovie(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 movieId = GetSpellInfo()->Effects[effIndex].MiscValue;
if (!sMovieStore.LookupEntry(movieId))
return;
unitTarget->ToPlayer()->SendMovieStart(movieId);
}
void Spell::EffectTradeSkill(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// uint32 skillid = m_spellInfo->Effects[i].MiscValue;
// uint16 skillmax = unitTarget->ToPlayer()->(skillid);
// m_caster->ToPlayer()->SetSkill(skillid, skillval?skillval:1, skillmax+75);
}
void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
// Handle vellums
if (itemTarget->IsVellum())
{
// destroy one vellum from stack
uint32 count = 1;
p_caster->DestroyItemCount(itemTarget, count, true);
unitTarget=p_caster;
// and add a scroll
DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
itemTarget=NULL;
m_targets.SetItemTarget(NULL);
}
else
{
// do not increase skill if vellum used
if (!(m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST))
p_caster->UpdateCraftSkill(m_spellInfo->Id);
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
if (!enchant_id)
return;
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner != p_caster && !AccountMgr::IsPlayerAccount(p_caster->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, true);
item_owner->RemoveTradeableItem(itemTarget);
itemTarget->ClearSoulboundTradeable(item_owner);
}
}
void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
if (!enchant_id)
return;
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// support only enchantings with add socket in this slot
{
bool add_socket = false;
for (uint8 i = 0; i < MAX_ITEM_ENCHANTMENT_EFFECTS; ++i)
{
if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
add_socket = true;
break;
}
}
if (!add_socket)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
m_spellInfo->Id, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
return;
}
}
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner != p_caster && !AccountMgr::IsPlayerAccount(p_caster->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, true);
item_owner->RemoveTradeableItem(itemTarget);
itemTarget->ClearSoulboundTradeable(item_owner);
}
void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if (!itemTarget)
return;
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
if (!enchant_id)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
return;
}
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ", m_spellInfo->Id, effIndex, enchant_id);
return;
}
// select enchantment duration
uint32 duration;
// rogue family enchantments exception by duration
if (m_spellInfo->Id == 38615)
duration = 1800; // 30 mins
// other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
duration = 3600; // 1 hour
// shaman family enchantments
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN)
duration = 1800; // 30 mins
// other cases with this SpellVisual already selected
else if (m_spellInfo->SpellVisual[0] == 215)
duration = 1800; // 30 mins
// some fishing pole bonuses except Glow Worm which lasts full hour
else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401)
duration = 600; // 10 mins
// shaman rockbiter enchantments
else if (m_spellInfo->SpellVisual[0] == 0)
duration = 1800; // 30 mins
else if (m_spellInfo->Id == 29702)
duration = 300; // 5 mins
else if (m_spellInfo->Id == 37360)
duration = 300; // 5 mins
// default case
else
duration = 3600; // 1 hour
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner != p_caster && !AccountMgr::IsPlayerAccount(p_caster->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
}
void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetPetGUID())
return;
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_UNIT)
return;
Creature* creatureTarget = unitTarget->ToCreature();
if (creatureTarget->isPet())
return;
if (m_caster->getClass() != CLASS_HUNTER)
return;
// cast finish successfully
//SendChannelUpdate(0);
finish();
Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id);
if (!pet) // in very specific state like near world end/etc.
return;
// "kill" original creature
creatureTarget->DespawnOrUnsummon();
uint8 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
m_caster->SetMinion(pet, true);
pet->InitTalentForLevel();
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
m_caster->ToPlayer()->PetSpellInitialize();
}
}
void Spell::EffectSummonPet(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
Player* owner = NULL;
if (m_originalCaster)
{
owner = m_originalCaster->ToPlayer();
if (!owner && m_originalCaster->ToCreature()->isTotem())
owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
}
uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue;
if (!owner)
{
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67);
if (properties)
SummonGuardian(effIndex, petentry, properties, 1);
return;
}
Pet* OldSummon = owner->GetPet();
// if pet requested type already exist
if (OldSummon)
{
if (petentry == 0 || OldSummon->GetEntry() == petentry)
{
// pet in corpse state can't be summoned
if (OldSummon->isDead())
return;
ASSERT(OldSummon->GetMap() == owner->GetMap());
//OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false);
float px, py, pz;
owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
//OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
//OldSummon->SetMap(owner->GetMap());
//owner->GetMap()->Add(OldSummon->ToCreature());
if (owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled())
owner->ToPlayer()->PetSpellInitialize();
return;
}
if (owner->GetTypeId() == TYPEID_PLAYER)
owner->ToPlayer()->RemovePet(OldSummon, (OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT), false);
else
return;
}
float x, y, z;
owner->GetClosePoint(x, y, z, owner->GetObjectSize());
Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0);
if (!pet)
return;
if (m_caster->GetTypeId() == TYPEID_UNIT)
{
if (m_caster->ToCreature()->isTotem())
pet->SetReactState(REACT_AGGRESSIVE);
else
pet->SetReactState(REACT_DEFENSIVE);
}
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
// generate new name for summon pet
std::string new_name=sObjectMgr->GeneratePetName(petentry);
if (!new_name.empty())
pet->SetName(new_name);
ExecuteLogEffectSummonObject(effIndex, pet);
}
void Spell::EffectLearnPetSpell(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
if (unitTarget->ToPlayer())
{
EffectLearnSpell(effIndex);
return;
}
Pet* pet = unitTarget->ToPet();
if (!pet)
return;
SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell);
if (!learn_spellproto)
return;
pet->learnSpell(learn_spellproto->Id);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
pet->GetOwner()->PetSpellInitialize();
}
void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
// this effect use before aura Taunt apply for prevent taunt already attacking target
// for spell as marked "non effective at already attacking target"
if (!unitTarget || !unitTarget->CanHaveThreatList()
|| unitTarget->getVictim() == m_caster)
{
SendCastResult(SPELL_FAILED_DONT_REPORT);
return;
}
// Also use this effect to set the taunter's threat to the taunted creature's highest value
if (unitTarget->getThreatManager().getCurrentVictim())
{
float myThreat = unitTarget->getThreatManager().getThreat(m_caster);
float itsThreat = unitTarget->getThreatManager().getCurrentVictim()->getThreat();
if (itsThreat > myThreat)
unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat);
}
//Set aggro victim to caster
if (!unitTarget->getThreatManager().getOnlineContainer().empty())
if (HostileReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
unitTarget->getThreatManager().setCurrentVictim(forcedVictim);
if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE))
unitTarget->ToCreature()->AI()->AttackStart(m_caster);
}
void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive())
return;
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
{
switch (m_spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
return; // we must calculate only at last weapon effect
break;
}
}
// some spell specific modifiers
float totalDamagePercentMod = 1.0f; // applied to final bonus+weapon damage
int32 fixed_bonus = 0;
int32 spell_bonus = 0; // bonus specific for spell
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (m_spellInfo->Id)
{
case 69055: // Saber Lash
case 70814: // Saber Lash
{
uint32 count = 0;
for (std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1 << effIndex))
++count;
totalDamagePercentMod /= count;
break;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Devastate (player ones)
if (m_spellInfo->SpellFamilyFlags[1] & 0x40)
{
// Player can apply only 58567 Sunder Armor effect.
bool needCast = !unitTarget->HasAura(58567, m_caster->GetGUID());
if (needCast)
m_caster->CastSpell(unitTarget, 58567, true);
if (Aura* aur = unitTarget->GetAura(58567, m_caster->GetGUID()))
{
if (int32 num = (needCast ? 0 : 1))
aur->ModStackAmount(num);
fixed_bonus += (aur->GetStackAmount() - 1) * CalculateDamage(2, unitTarget);
}
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Hemorrhage
if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this);
// 50% more damage with daggers
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.5f;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Skyshatter Harness item set bonus
// Stormstrike
if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
m_caster->CastSpell(m_caster, 38430, true, NULL, aurEff);
break;
}
case SPELLFAMILY_DRUID:
{
// Mangle (Cat): CP
if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this);
}
// Shred, Maul - Rend and Tear
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING))
{
if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0))
AddPct(totalDamagePercentMod, rendAndTear->GetAmount());
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Kill Shot - bonus damage from Ranged Attack Power
if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
spell_bonus += int32(0.45f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK));
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
{
float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f;
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
AddPct(bonusPct, aurEff->GetAmount());
AddPct(totalDamagePercentMod, bonusPct);
break;
}
// Death Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x10)
{
// Glyph of Death Strike
// 2% more damage per 5 runic power, up to a maximum of 40%
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
if (uint32 runic = std::min(uint32(m_caster->GetPower(POWER_RUNIC_POWER) / 2.5f), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster)))
AddPct(totalDamagePercentMod, runic);
break;
}
// Obliterate (12.5% more damage per disease)
if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
{
float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), false) / 2.0f;
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
AddPct(bonusPct, aurEff->GetAmount());
AddPct(totalDamagePercentMod, bonusPct);
break;
}
// Blood-Caked Strike - Blood-Caked Blade
if (m_spellInfo->SpellIconID == 1736)
{
AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 12.5f);
break;
}
// Heart Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
{
float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
AddPct(bonusPct, aurEff->GetAmount());
AddPct(totalDamagePercentMod, bonusPct);
break;
}
break;
}
}
bool normalized = false;
float weaponDamagePercentMod = 1.0f;
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
switch (m_spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
fixed_bonus += CalculateDamage(j, unitTarget);
break;
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
fixed_bonus += CalculateDamage(j, unitTarget);
normalized = true;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
ApplyPct(weaponDamagePercentMod, CalculateDamage(j, unitTarget));
break;
default:
break; // not weapon damage effect, just skip
}
}
// apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
if (fixed_bonus || spell_bonus)
{
UnitMods unitMod;
switch (m_attackType)
{
default:
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
}
float weapon_total_pct = 1.0f;
if (m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
if (fixed_bonus)
fixed_bonus = int32(fixed_bonus * weapon_total_pct);
if (spell_bonus)
spell_bonus = int32(spell_bonus * weapon_total_pct);
}
int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true);
// Sequence is important
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
// We assume that a spell have at most one fixed_bonus
// and at most one weaponDamagePercentMod
switch (m_spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
weaponDamage += fixed_bonus;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
weaponDamage = int32(weaponDamage* weaponDamagePercentMod);
default:
break; // not weapon damage effect, just skip
}
}
if (spell_bonus)
weaponDamage += spell_bonus;
if (totalDamagePercentMod != 1.0f)
weaponDamage = int32(weaponDamage* totalDamagePercentMod);
// prevent negative damage
uint32 eff_damage(std::max(weaponDamage, 0));
// Add melee damage bonuses (also check for negative)
uint32 damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damage, m_attackType, m_spellInfo);
}
void Spell::EffectThreat(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive())
return;
if (!unitTarget->CanHaveThreatList())
return;
unitTarget->AddThreat(m_caster, float(damage));
}
void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive())
return;
int32 addhealth = 0;
// damage == 0 - heal for caster max health
if (damage == 0)
addhealth = m_caster->GetMaxHealth();
else
addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
m_healing += addhealth;
}
void Spell::EffectInterruptCast(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive())
return;
// TODO: not all spells that used this effect apply cooldown at school spells
// also exist case: apply cooldown to interrupted cast only and to all spells
// there is no CURRENT_AUTOREPEAT_SPELL spells that can be interrupted
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_AUTOREPEAT_SPELL; ++i)
{
if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i)))
{
SpellInfo const* curSpellInfo = spell->m_spellInfo;
// check if we can interrupt spell
if ((spell->getState() == SPELL_STATE_CASTING
|| (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f))
&& (curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE || curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_UNK)
&& ((i == CURRENT_GENERIC_SPELL && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT)
|| (i == CURRENT_CHANNELED_SPELL && curSpellInfo->ChannelInterruptFlags & CHANNEL_INTERRUPT_FLAG_INTERRUPT)))
{
if (m_originalCaster)
{
int32 duration = m_spellInfo->GetDuration();
unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), unitTarget->ModSpellDuration(m_spellInfo, unitTarget, duration, false, 1 << effIndex));
}
ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id);
unitTarget->InterruptSpell(CurrentSpellTypes(i), false);
}
}
}
}
void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
GameObject* pGameObj = new GameObject;
WorldObject* target = focusObject;
if (!target)
target = m_caster;
float x, y, z;
if (m_targets.HasDst())
destTarget->GetPosition(x, y, z);
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map* map = target->GetMap();
if (!pGameObj->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
delete pGameObj;
return;
}
int32 duration = m_spellInfo->GetDuration();
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
ExecuteLogEffectSummonObject(effIndex, pGameObj);
// Wild object not have owner and check clickable by players
map->AddToMap(pGameObj);
if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP)
if (Player* player = m_caster->ToPlayer())
if (Battleground* bg = player->GetBattleground())
bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeam() == ALLIANCE ? TEAM_HORDE: TEAM_ALLIANCE);
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if (linkedGO->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
linkedGO->SetSpellId(m_spellInfo->Id);
ExecuteLogEffectSummonObject(effIndex, linkedGO);
// Wild object not have owner and check clickable by players
map->AddToMap(linkedGO);
}
else
{
delete linkedGO;
linkedGO = NULL;
return;
}
}
}
void Spell::EffectScriptEffect(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
// TODO: we must implement hunter pet summon at login there (spell 6962)
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (m_spellInfo->Id)
{
// Glyph of Backstab
case 63975:
{
// search our Rupture aura on target
if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00100000, 0, 0, m_caster->GetGUID()))
{
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
uint32 countMax = 12000; // this can be wrong, duration should be based on combo-points
countMax += m_caster->HasAura(56801) ? 4000 : 0;
if (countMin < countMax)
{
aurEff->GetBase()->SetDuration(uint32(aurEff->GetBase()->GetDuration() + 3000));
aurEff->GetBase()->SetMaxDuration(countMin + 2000);
}
}
return;
}
// Glyph of Scourge Strike
case 69961:
{
Unit::AuraEffectList const &mPeriodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
{
AuraEffect const* aurEff = *i;
SpellInfo const* spellInfo = aurEff->GetSpellInfo();
// search our Blood Plague and Frost Fever on target
if (spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && spellInfo->SpellFamilyFlags[2] & 0x2 &&
aurEff->GetCasterGUID() == m_caster->GetGUID())
{
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
uint32 countMax = spellInfo->GetMaxDuration();
// this Glyph
countMax += 9000;
// talent Epidemic
if (AuraEffect const* epidemic = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 234, EFFECT_0))
countMax += epidemic->GetAmount();
if (countMin < countMax)
{
aurEff->GetBase()->SetDuration(aurEff->GetBase()->GetDuration() + 3000);
aurEff->GetBase()->SetMaxDuration(countMin + 3000);
}
}
}
return;
}
case 45204: // Clone Me!
m_caster->CastSpell(unitTarget, damage, true);
break;
case 55693: // Remove Collapsing Cave Aura
if (!unitTarget)
return;
unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].CalcValue());
break;
// Bending Shinbone
case 8856:
{
if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = roll_chance_i(20) ? 8854 : 8855;
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
// Brittle Armor - need remove one 24575 Brittle Armor aura
case 24590:
unitTarget->RemoveAuraFromStack(24575);
return;
// Mercurial Shield - need remove one 26464 Mercurial Shield aura
case 26465:
unitTarget->RemoveAuraFromStack(26464);
return;
// Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
case 22539:
case 22972:
case 22975:
case 22976:
case 22977:
case 22978:
case 22979:
case 22980:
case 22981:
case 22982:
case 22983:
case 22984:
case 22985:
{
if (!unitTarget || !unitTarget->isAlive())
return;
// Onyxia Scale Cloak
if (unitTarget->HasAura(22683))
return;
// Shadow Flame
m_caster->CastSpell(unitTarget, 22682, true);
return;
}
// Decimate
case 28374:
case 54426:
if (unitTarget)
{
int32 damage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5));
if (damage > 0)
m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget);
}
return;
// Mirren's Drinking Hat
case 29830:
{
uint32 item = 0;
switch (urand(1, 6))
{
case 1:
case 2:
case 3:
item = 23584; break; // Loch Modan Lager
case 4:
case 5:
item = 23585; break; // Stouthammer Lite
case 6:
item = 23586; break; // Aerie Peak Pale Ale
}
if (item)
DoCreateItem(effIndex, item);
break;
}
case 20589: // Escape artist
case 30918: // Improved Sprint
{
// Removes snares and roots.
unitTarget->RemoveMovementImpairingAuras();
break;
}
// Plant Warmaul Ogre Banner
case 32307:
if (Player* caster = m_caster->ToPlayer())
{
caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
if (Creature* target = unitTarget->ToCreature())
{
target->setDeathState(CORPSE);
target->RemoveCorpse();
}
}
break;
// Mug Transformation
case 41931:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint8 bag = 19;
uint8 slot = 0;
Item* item = NULL;
while (bag) // 256 = 0 due to var type
{
item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
if (item && item->GetEntry() == 38587)
break;
++slot;
if (slot == 39)
{
slot = 0;
++bag;
}
}
if (bag)
{
if (m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag, slot, true);
else m_caster->ToPlayer()->GetItemByPos(bag, slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount()-1);
// Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
m_caster->CastSpell(m_caster, 42518, true);
return;
}
break;
}
// Brutallus - Burn
case 45141:
case 45151:
{
//Workaround for Range ... should be global for every ScriptEffect
float radius = m_spellInfo->Effects[effIndex].CalcRadius();
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->GetDistance(m_caster) >= radius && !unitTarget->HasAura(46394) && unitTarget != m_caster)
unitTarget->CastSpell(unitTarget, 46394, true);
break;
}
// Goblin Weather Machine
case 46203:
{
if (!unitTarget)
return;
uint32 spellId = 0;
switch (rand() % 4)
{
case 0: spellId = 46740; break;
case 1: spellId = 46739; break;
case 2: spellId = 46738; break;
case 3: spellId = 46736; break;
}
unitTarget->CastSpell(unitTarget, spellId, true);
break;
}
// 5, 000 Gold
case 46642:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->ModifyMoney(5000 * GOLD);
break;
}
// Roll Dice - Decahedral Dwarven Dice
case 47770:
{
char buf[128];
const char *gender = "his";
if (m_caster->getGender() > 0)
gender = "her";
sprintf(buf, "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName().c_str(), gender, gender, urand(1, 10), urand(1, 10));
m_caster->MonsterTextEmote(buf, 0);
break;
}
// Roll 'dem Bones - Worn Troll Dice
case 47776:
{
char buf[128];
const char *gender = "his";
if (m_caster->getGender() > 0)
gender = "her";
sprintf(buf, "%s causually tosses %s [Worn Troll Dice]. One %u and one %u.", m_caster->GetName().c_str(), gender, urand(1, 6), urand(1, 6));
m_caster->MonsterTextEmote(buf, 0);
break;
}
// Death Knight Initiate Visual
case 51519:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
uint32 iTmpSpellId = 0;
switch (unitTarget->GetDisplayId())
{
case 25369: iTmpSpellId = 51552; break; // bloodelf female
case 25373: iTmpSpellId = 51551; break; // bloodelf male
case 25363: iTmpSpellId = 51542; break; // draenei female
case 25357: iTmpSpellId = 51541; break; // draenei male
case 25361: iTmpSpellId = 51537; break; // dwarf female
case 25356: iTmpSpellId = 51538; break; // dwarf male
case 25372: iTmpSpellId = 51550; break; // forsaken female
case 25367: iTmpSpellId = 51549; break; // forsaken male
case 25362: iTmpSpellId = 51540; break; // gnome female
case 25359: iTmpSpellId = 51539; break; // gnome male
case 25355: iTmpSpellId = 51534; break; // human female
case 25354: iTmpSpellId = 51520; break; // human male
case 25360: iTmpSpellId = 51536; break; // nightelf female
case 25358: iTmpSpellId = 51535; break; // nightelf male
case 25368: iTmpSpellId = 51544; break; // orc female
case 25364: iTmpSpellId = 51543; break; // orc male
case 25371: iTmpSpellId = 51548; break; // tauren female
case 25366: iTmpSpellId = 51547; break; // tauren male
case 25370: iTmpSpellId = 51545; break; // troll female
case 25365: iTmpSpellId = 51546; break; // troll male
default: return;
}
unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
Creature* npc = unitTarget->ToCreature();
npc->LoadEquipment(npc->GetEquipmentId());
return;
}
// Emblazon Runeblade
case 51770:
{
if (!m_originalCaster)
return;
m_originalCaster->CastSpell(m_originalCaster, damage, false);
break;
}
// Deathbolt from Thalgran Blightbringer
// reflected by Freya's Ward
// Retribution by Sevenfold Retribution
case 51854:
{
if (!unitTarget)
return;
if (unitTarget->HasAura(51845))
unitTarget->CastSpell(m_caster, 51856, true);
else
m_caster->CastSpell(unitTarget, 51855, true);
break;
}
// Summon Ghouls On Scarlet Crusade
case 51904:
{
if (!m_targets.HasDst())
return;
float x, y, z;
float radius = m_spellInfo->Effects[effIndex].CalcRadius();
for (uint8 i = 0; i < 15; ++i)
{
m_caster->GetRandomPoint(*destTarget, radius, x, y, z);
m_caster->CastSpell(x, y, z, 54522, true);
}
break;
}
case 52173: // Coyote Spirit Despawn
case 60243: // Blood Parrot Despawn
if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isSummon())
unitTarget->ToTempSummon()->UnSummon();
return;
case 52479: // Gift of the Harvester
if (unitTarget && m_originalCaster)
m_originalCaster->CastSpell(unitTarget, urand(0, 1) ? damage : 52505, true);
return;
case 53110: // Devour Humanoid
if (unitTarget)
unitTarget->CastSpell(m_caster, damage, true);
return;
case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToCreature()->DespawnOrUnsummon();
return;
}
case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Delete item from inventory at death
m_caster->ToPlayer()->DestroyItemCount(damage, 5, true);
return;
}
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex != 0)
return;
uint32 spellID = m_spellInfo->Effects[EFFECT_0].CalcValue();
uint32 questID = m_spellInfo->Effects[EFFECT_1].CalcValue();
if (unitTarget->ToPlayer()->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE)
unitTarget->CastSpell(unitTarget, spellID, true);
return;
}
case 58941: // Rock Shards
if (unitTarget && m_originalCaster)
{
for (uint32 i = 0; i < 3; ++i)
{
m_originalCaster->CastSpell(unitTarget, 58689, true);
m_originalCaster->CastSpell(unitTarget, 58692, true);
}
if (((InstanceMap*)m_originalCaster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY)
{
m_originalCaster->CastSpell(unitTarget, 58695, true);
m_originalCaster->CastSpell(unitTarget, 58696, true);
}
else
{
m_originalCaster->CastSpell(unitTarget, 60883, true);
m_originalCaster->CastSpell(unitTarget, 60884, true);
}
}
return;
case 58983: // Big Blizzard Bear
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Prevent stacking of mounts and client crashes upon dismounting
unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
// Triggered spell id dependent on riding skill
if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
{
if (skillval >= 150)
unitTarget->CastSpell(unitTarget, 58999, true);
else
unitTarget->CastSpell(unitTarget, 58997, true);
}
return;
}
case 59317: // Teleporting
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// return from top
if (unitTarget->ToPlayer()->GetAreaId() == 4637)
unitTarget->CastSpell(unitTarget, 59316, true);
// teleport atop
else
unitTarget->CastSpell(unitTarget, 59314, true);
return;
}
case 62482: // Grab Crate
{
if (unitTarget)
{
if (Unit* seat = m_caster->GetVehicleBase())
{
if (Unit* parent = seat->GetVehicleBase())
{
// TODO: a hack, range = 11, should after some time cast, otherwise too far
m_caster->CastSpell(parent, 62496, true);
unitTarget->CastSpell(parent, m_spellInfo->Effects[EFFECT_0].CalcValue());
}
}
}
return;
}
case 60123: // Lightwell
{
if (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->isSummon())
return;
uint32 spell_heal;
switch (m_caster->GetEntry())
{
case 31897: spell_heal = 7001; break;
case 31896: spell_heal = 27873; break;
case 31895: spell_heal = 27874; break;
case 31894: spell_heal = 28276; break;
case 31893: spell_heal = 48084; break;
case 31883: spell_heal = 48085; break;
default:
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Unknown Lightwell spell caster %u", m_caster->GetEntry());
return;
}
// proc a spellcast
if (Aura* chargesAura = m_caster->GetAura(59907))
{
m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, m_caster->ToTempSummon()->GetSummonerGUID());
if (chargesAura->ModCharges(-1))
m_caster->ToTempSummon()->UnSummon();
}
return;
}
// Stoneclaw Totem
case 55328: // Rank 1
case 55329: // Rank 2
case 55330: // Rank 3
case 55332: // Rank 4
case 55333: // Rank 5
case 55335: // Rank 6
case 55278: // Rank 7
case 58589: // Rank 8
case 58590: // Rank 9
case 58591: // Rank 10
{
int32 basepoints0 = damage;
// Cast Absorb on totems
for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
{
if (!unitTarget->m_SummonSlot[slot])
continue;
Creature* totem = unitTarget->GetMap()->GetCreature(unitTarget->m_SummonSlot[slot]);
if (totem && totem->isTotem())
{
m_caster->CastCustomSpell(totem, 55277, &basepoints0, NULL, NULL, true);
}
}
// Glyph of Stoneclaw Totem
if (AuraEffect* aur=unitTarget->GetAuraEffect(63298, 0))
{
basepoints0 *= aur->GetAmount();
m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, NULL, NULL, true);
}
break;
}
case 66545: //Summon Memory
{
uint8 uiRandom = urand(0, 25);
uint32 uiSpells[26] = {66704, 66705, 66706, 66707, 66709, 66710, 66711, 66712, 66713, 66714, 66715, 66708, 66708, 66691, 66692, 66694, 66695, 66696, 66697, 66698, 66699, 66700, 66701, 66702, 66703, 66543};
m_caster->CastSpell(m_caster, uiSpells[uiRandom], true);
break;
}
case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (roll_chance_i(50)) // chance unknown, using 50
return;
static uint32 const spellPlayer[5] =
{
45674, // Bigger!
45675, // Shrunk
45678, // Yellow
45682, // Ghost
45684 // Polymorph
};
static uint32 const spellTarget[5] =
{
45673, // Bigger!
45672, // Shrunk
45677, // Yellow
45681, // Ghost
45683 // Polymorph
};
m_caster->CastSpell(m_caster, spellPlayer[urand(0, 4)], true);
unitTarget->CastSpell(unitTarget, spellTarget[urand(0, 4)], true);
break;
}
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement (seal trigger)
if (m_spellInfo->Category == SPELLCATEGORY_JUDGEMENT)
{
if (!unitTarget || !unitTarget->isAlive())
return;
uint32 spellId1 = 0;
uint32 spellId2 = 0;
// Judgement self add switch
switch (m_spellInfo->Id)
{
case 53407: spellId1 = 20184; break; // Judgement of Justice
case 20271: // Judgement of Light
case 57774: spellId1 = 20185; break; // Judgement of Light
case 53408: spellId1 = 20186; break; // Judgement of Wisdom
default:
sLog->outError(LOG_FILTER_SPELLS_AURAS, "Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect", m_spellInfo->Id);
return;
}
// all seals have aura dummy in 2 effect
Unit::AuraApplicationMap & sealAuras = m_caster->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();)
{
Aura* aura = iter->second->GetBase();
if (aura->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_SEAL)
{
if (AuraEffect* aureff = aura->GetEffect(2))
if (aureff->GetAuraType() == SPELL_AURA_DUMMY)
{
if (sSpellMgr->GetSpellInfo(aureff->GetAmount()))
spellId2 = aureff->GetAmount();
break;
}
if (!spellId2)
{
switch (iter->first)
{
// Seal of light, Seal of wisdom, Seal of justice
case 20165:
case 20166:
case 20164:
spellId2 = 54158;
}
}
break;
}
else
++iter;
}
if (spellId1)
m_caster->CastSpell(unitTarget, spellId1, true);
if (spellId2)
m_caster->CastSpell(unitTarget, spellId2, true);
return;
}
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Pestilence
if (m_spellInfo->SpellFamilyFlags[1]&0x10000)
{
// Get diseases on target of spell
if (m_targets.GetUnitTarget() && // Glyph of Disease - cast on unit target too to refresh aura
(m_targets.GetUnitTarget() != unitTarget || m_caster->GetAura(63334)))
{
// And spread them on target
// Blood Plague
if (m_targets.GetUnitTarget()->GetAura(55078))
m_caster->CastSpell(unitTarget, 55078, true);
// Frost Fever
if (m_targets.GetUnitTarget()->GetAura(55095))
m_caster->CastSpell(unitTarget, 55095, true);
}
}
break;
}
}
// normal DB scripted effect
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex);
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
}
void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
unitTarget->getHostileRefManager().UpdateVisibility();
Unit::AttackerSet const& attackers = unitTarget->getAttackers();
for (Unit::AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
{
if (!(*itr)->canSeeOrDetect(unitTarget))
(*(itr++))->AttackStop();
else
++itr;
}
unitTarget->m_lastSanctuaryTime = getMSTime();
// Vanish allows to remove all threat and cast regular stealth so other spells can be used
if (m_caster->GetTypeId() == TYPEID_PLAYER
&& m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
&& (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
{
m_caster->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
// Overkill
if (m_caster->ToPlayer()->HasSpell(58426))
m_caster->CastSpell(m_caster, 58427, true);
}
}
void Spell::EffectAddComboPoints(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
if (!m_caster->m_movedPlayer)
return;
if (damage <= 0)
return;
m_caster->m_movedPlayer->AddComboPoints(unitTarget, damage, this);
}
void Spell::EffectDuel(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* caster = m_caster->ToPlayer();
Player* target = unitTarget->ToPlayer();
// caster or target already have requested duel
if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()))
return;
// Players can only fight a duel in zones with this flag
AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetAreaId());
if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetAreaId());
if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
//CREATE DUEL FLAG OBJECT
GameObject* pGameObj = new GameObject;
uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
Map* map = m_caster->GetMap();
if (!pGameObj->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
map, m_caster->GetPhaseMask(),
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2,
m_caster->GetPositionZ(),
m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return;
}
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction());
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1);
int32 duration = m_spellInfo->GetDuration();
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
ExecuteLogEffectSummonObject(effIndex, pGameObj);
m_caster->AddGameObject(pGameObj);
map->AddToMap(pGameObj);
//END
// Send request
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
data << uint64(pGameObj->GetGUID());
data << uint64(caster->GetGUID());
caster->GetSession()->SendPacket(&data);
target->GetSession()->SendPacket(&data);
// create duel-info
DuelInfo* duel = new DuelInfo;
duel->initiator = caster;
duel->opponent = target;
duel->startTime = 0;
duel->startTimer = 0;
duel->isMounted = (GetSpellInfo()->Id == 62875); // Mounted Duel
caster->duel = duel;
DuelInfo* duel2 = new DuelInfo;
duel2->initiator = caster;
duel2->opponent = caster;
duel2->startTime = 0;
duel2->startTimer = 0;
duel2->isMounted = (GetSpellInfo()->Id == 62875); // Mounted Duel
target->duel = duel2;
caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
sScriptMgr->OnPlayerDuelRequest(target, caster);
}
void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!sWorld->getBoolConfig(CONFIG_CAST_UNSTUCK))
return;
Player* target = (Player*)m_caster;
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell Effect: Stuck");
sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", target->GetName().c_str(), target->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
if (target->isInFlight())
return;
target->TeleportTo(target->GetStartPosition(), TELE_TO_SPELL);
// homebind location is loaded always
// target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation(), (m_caster == m_caster ? TELE_TO_SPELL : 0));
// Stuck spell trigger Hearthstone cooldown
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(8690);
if (!spellInfo)
return;
Spell spell(target, spellInfo, TRIGGERED_FULL_MASK);
spell.SendSpellCooldown();
}
void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/)
{
// workaround - this effect should not use target map
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Evil Twin (ignore player summon, but hide this for summoner)
if (unitTarget->HasAura(23445))
return;
float x, y, z;
m_caster->GetPosition(x, y, z);
unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(), x, y, z);
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
data << uint64(m_caster->GetGUID()); // summoner guid
data << uint32(m_caster->GetZoneId()); // summoner zone
data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
}
void Spell::EffectActivateObject(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!gameObjTarget)
return;
ScriptInfo activateCommand;
activateCommand.command = SCRIPT_COMMAND_ACTIVATE_OBJECT;
// int32 unk = m_spellInfo->Effects[effIndex].MiscValue; // This is set for EffectActivateObject spells; needs research
gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, 0, m_caster, gameObjTarget);
}
void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
return;
Player* player = (Player*)m_caster;
// glyph sockets level requirement
uint8 minLevel = 0;
switch (m_glyphIndex)
{
case 0:
case 1:
case 6: minLevel = 25; break;
case 2:
case 3:
case 7: minLevel = 50; break;
case 4:
case 5:
case 8: minLevel = 75; break;
}
if (minLevel && m_caster->getLevel() < minLevel)
{
SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED);
return;
}
// apply new one
if (uint32 glyph = m_spellInfo->Effects[effIndex].MiscValue)
{
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
{
if (gp->TypeFlags != gs->TypeFlags)
{
SendCastResult(SPELL_FAILED_INVALID_GLYPH);
return; // glyph slot mismatch
}
}
// remove old glyph
if (uint32 oldglyph = player->GetGlyph(player->GetActiveSpec(), m_glyphIndex))
{
if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
{
player->RemoveAurasDueToSpell(old_gp->SpellId);
player->SetGlyph(m_glyphIndex, 0);
}
}
player->CastSpell(m_caster, gp->SpellId, true);
player->SetGlyph(m_glyphIndex, glyph);
player->SendTalentsInfoData(false);
}
}
}
void Spell::EffectEnchantHeldItem(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
// this is only item spell effect applied to main-hand weapon of target player (players in area)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* item_owner = (Player*)unitTarget;
Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (!item)
return;
// must be equipped
if (!item->IsEquipped())
return;
if (m_spellInfo->Effects[effIndex].MiscValue)
{
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
if (!duration)
duration = damage;//+1; //Base points after ..
if (!duration)
duration = 10; //10 seconds for enchants which don't have listed duration
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// Always go to temp enchantment slot
EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT;
// Enchantment will not be applied if a different one already exists
if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
return;
// Apply the temporary enchantment
item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0);
item_owner->ApplyEnchantment(item, slot, true);
}
}
void Spell::EffectDisEnchant(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!itemTarget || !itemTarget->GetTemplate()->DisenchantID)
return;
if (Player* caster = m_caster->ToPlayer())
{
caster->UpdateCraftSkill(m_spellInfo->Id);
caster->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
}
// item will be removed at disenchanting end
}
void Spell::EffectInebriate(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
uint8 currentDrunk = player->GetDrunkValue();
uint8 drunkMod = damage;
if (currentDrunk + drunkMod > 100)
{
currentDrunk = 100;
if (rand_chance() < 25.0f)
player->CastSpell(player, 67468, false); // Drunken Vomit
}
else
currentDrunk += drunkMod;
player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
}
void Spell::EffectFeedPet(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
Player* player = m_caster->ToPlayer();
if (!player)
return;
Item* foodItem = itemTarget;
if (!foodItem)
return;
Pet* pet = player->GetPet();
if (!pet)
return;
if (!pet->isAlive())
return;
int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel);
if (benefit <= 0)
return;
ExecuteLogEffectDestroyItem(effIndex, foodItem->GetEntry());
uint32 count = 1;
player->DestroyItemCount(foodItem, count, true);
// TODO: fix crash when a spell has two effects, both pointed at the same item target
m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, NULL, NULL, true);
}
void Spell::EffectDismissPet(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isPet())
return;
Pet* pet = unitTarget->ToPet();
ExecuteLogEffectUnsummonObject(effIndex, pet);
pet->GetOwner()->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
void Spell::EffectSummonObject(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
uint32 go_id = m_spellInfo->Effects[effIndex].MiscValue;
uint8 slot = 0;
switch (m_spellInfo->Effects[effIndex].Effect)
{
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break;
default: return;
}
uint64 guid = m_caster->m_ObjectSlot[slot];
if (guid != 0)
{
GameObject* obj = NULL;
if (m_caster)
obj = m_caster->GetMap()->GetGameObject(guid);
if (obj)
{
// Recast case - null spell id to make auras not be removed on object remove from world
if (m_spellInfo->Id == obj->GetSpellId())
obj->SetSpellId(0);
m_caster->RemoveGameObject(obj, true);
}
m_caster->m_ObjectSlot[slot] = 0;
}
GameObject* pGameObj = new GameObject;
float x, y, z;
// If dest location if present
if (m_targets.HasDst())
destTarget->GetPosition(x, y, z);
// Summon in random point all other units if location present
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map* map = m_caster->GetMap();
if (!pGameObj->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return;
}
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
int32 duration = m_spellInfo->GetDuration();
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
ExecuteLogEffectSummonObject(effIndex, pGameObj);
map->AddToMap(pGameObj);
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
}
void Spell::EffectResurrect(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (unitTarget->isAlive() || !unitTarget->IsInWorld())
return;
Player* target = unitTarget->ToPlayer();
if (target->IsRessurectRequested()) // already have one active request
return;
uint32 health = target->CountPctFromMaxHealth(damage);
uint32 mana = CalculatePct(target->GetMaxPower(POWER_MANA), damage);
ExecuteLogEffectResurrect(effIndex, target);
target->SetResurrectRequestData(m_caster, health, mana, 0);
SendResurrectRequest(target);
}
void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->isAlive() || !unitTarget->getVictim())
return;
if (unitTarget->m_extraAttacks)
return;
unitTarget->m_extraAttacks = damage;
ExecuteLogEffectExtraAttacks(effIndex, unitTarget->getVictim(), damage);
}
void Spell::EffectParry(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetCanParry(true);
}
void Spell::EffectBlock(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetCanBlock(true);
}
void Spell::EffectLeap(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->isInFlight())
return;
if (!m_targets.HasDst())
return;
Position pos;
destTarget->GetPosition(&pos);
unitTarget->GetFirstCollisionPosition(pos, unitTarget->GetDistance(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + 2.0f), 0.0f);
unitTarget->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), unitTarget == m_caster);
}
void Spell::EffectReputation(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
int32 repChange = damage;
uint32 factionId = m_spellInfo->Effects[effIndex].MiscValue;
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
return;
repChange = player->CalculateReputationGain(REPUTATION_SOURCE_SPELL, 0, repChange, factionId);
player->GetReputationMgr().ModifyReputation(factionEntry, repChange);
}
void Spell::EffectQuestComplete(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
uint32 questId = m_spellInfo->Effects[effIndex].MiscValue;
if (questId)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
return;
uint16 logSlot = player->FindQuestSlot(questId);
if (logSlot < MAX_QUEST_LOG_SIZE)
player->AreaExploredOrEventHappens(questId);
else if (player->CanTakeQuest(quest, false)) // never rewarded before
player->CompleteQuest(questId); // quest not in log - for internal use
}
}
void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
WorldPacket data(SMSG_CLEAR_TARGET, 8);
data << uint64(m_caster->GetGUID());
m_caster->SendMessageToSet(&data, true);
}
void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (!m_caster || m_caster->isAlive())
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->IsInWorld())
return;
uint32 health = 0;
uint32 mana = 0;
// flat case
if (damage < 0)
{
health = uint32(-damage);
mana = m_spellInfo->Effects[effIndex].MiscValue;
}
// percent case
else
{
health = m_caster->CountPctFromMaxHealth(damage);
if (m_caster->GetMaxPower(POWER_MANA) > 0)
mana = CalculatePct(m_caster->GetMaxPower(POWER_MANA), damage);
}
Player* player = m_caster->ToPlayer();
player->ResurrectPlayer(0.0f);
player->SetHealth(health);
player->SetPower(POWER_MANA, mana);
player->SetPower(POWER_RAGE, 0);
player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
player->SetPower(POWER_FOCUS, 0);
player->SpawnCorpseBones();
}
void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Creature* creature = unitTarget->ToCreature();
int32 targetLevel = creature->getLevel();
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5;
int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
// Double chances for elites
m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
}
void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
{
if (!unitTarget)
return;
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
if (m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH)
{
Position pos;
unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
unitTarget->GetFirstCollisionPosition(pos, unitTarget->GetObjectSize(), unitTarget->GetRelativeAngle(m_caster));
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
}
else
m_caster->GetMotionMaster()->MoveCharge(m_preGeneratedPath);
}
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET)
{
// not all charge effects used in negative spells
if (!m_spellInfo->IsPositive() && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(unitTarget, true);
}
}
void Spell::EffectChargeDest(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
return;
if (m_targets.HasDst())
{
Position pos;
destTarget->GetPosition(&pos);
float angle = m_caster->GetRelativeAngle(pos.GetPositionX(), pos.GetPositionY());
float dist = m_caster->GetDistance(pos);
m_caster->GetFirstCollisionPosition(pos, dist, angle);
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
}
}
void Spell::EffectKnockBack(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
if (Creature* creatureTarget = unitTarget->ToCreature())
if (creatureTarget->isWorldBoss() || creatureTarget->IsDungeonBoss())
return;
// Spells with SPELL_EFFECT_KNOCK_BACK (like Thunderstorm) can't knockback target if target has ROOT/STUN
if (unitTarget->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
return;
// Instantly interrupt non melee spells being casted
if (unitTarget->IsNonMeleeSpellCasted(true))
unitTarget->InterruptNonMeleeSpells(true);
float ratio = 0.1f;
float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue) * ratio;
float speedz = float(damage) * ratio;
if (speedxy < 0.1f && speedz < 0.1f)
return;
float x, y;
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST)
{
if (m_targets.HasDst())
destTarget->GetPosition(x, y);
else
return;
}
else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_KNOCK_BACK)
{
m_caster->GetPosition(x, y);
}
unitTarget->KnockbackFrom(x, y, speedxy, speedz);
}
void Spell::EffectLeapBack(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
if (!unitTarget)
return;
float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue)/10;
float speedz = float(damage/10);
//1891: Disengage
m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
}
void Spell::EffectQuestClear(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue;
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
if (!quest)
return;
// Player has never done this quest
if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
return;
// remove all quest entries for 'entry' from quest log
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
uint32 logQuest = player->GetQuestSlotQuestId(slot);
if (logQuest == quest_id)
{
player->SetQuestSlot(slot, 0);
// we ignore unequippable quest items in this case, it's still be equipped
player->TakeQuestSourceItem(logQuest, false);
}
}
player->RemoveActiveQuest(quest_id);
player->RemoveRewardedQuest(quest_id);
}
void Spell::EffectSendTaxi(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
}
void Spell::EffectPullTowards(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
float speedZ = (float)(m_spellInfo->Effects[effIndex].CalcValue() / 10);
float speedXY = (float)(m_spellInfo->Effects[effIndex].MiscValue/10);
Position pos;
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST)
{
if (m_targets.HasDst())
pos.Relocate(*destTarget);
else
return;
}
else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_PULL_TOWARDS)
{
pos.Relocate(m_caster);
}
unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
}
void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue;
std::queue < std::pair < uint32, uint64 > > dispel_list;
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura* aura = itr->second;
if (!aura->GetApplicationOfTarget(unitTarget->GetGUID()))
continue;
if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
}
for (; dispel_list.size(); dispel_list.pop())
{
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
}
}
void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
Player* player = m_caster->ToPlayer();
if (!player)
return;
Pet* pet = player->GetPet();
if (pet && pet->isAlive())
return;
if (damage < 0)
return;
float x, y, z;
player->GetPosition(x, y, z);
if (!pet)
{
player->SummonPet(0, x, y, z, player->GetOrientation(), SUMMON_PET, 0);
pet = player->GetPet();
}
if (!pet)
return;
player->GetMap()->CreatureRelocation(pet, x, y, z, player->GetOrientation());
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState(ALIVE);
pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE));
pet->SetHealth(pet->CountPctFromMaxHealth(damage));
//pet->AIM_Initialize();
//player->PetSpellInitialize();
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
}
void Spell::EffectDestroyAllTotems(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
int32 mana = 0;
for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
{
if (!m_caster->m_SummonSlot[slot])
continue;
Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[slot]);
if (totem && totem->isTotem())
{
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (spellInfo)
{
mana += spellInfo->ManaCost;
mana += int32(CalculatePct(m_caster->GetCreateMana(), spellInfo->ManaCostPercentage));
}
totem->ToTotem()->UnSummon();
}
}
ApplyPct(mana, damage);
if (mana)
m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true);
}
void Spell::EffectDurabilityDamage(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
// -1 means all player equipped items and -2 all items
if (slot < 0)
{
unitTarget->ToPlayer()->DurabilityPointsLossAll(damage, (slot < -1));
ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, -1, -1);
return;
}
// invalid slot value
if (slot >= INVENTORY_SLOT_BAG_END)
return;
if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
unitTarget->ToPlayer()->DurabilityPointsLoss(item, damage);
ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, item->GetEntry(), slot);
}
}
void Spell::EffectDurabilityDamagePCT(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
// FIXME: some spells effects have value -1/-2
// Possibly its mean -1 all player equipped items and -2 all items
if (slot < 0)
{
unitTarget->ToPlayer()->DurabilityLossAll(float(damage) / 100.0f, (slot < -1));
return;
}
// invalid slot value
if (slot >= INVENTORY_SLOT_BAG_END)
return;
if (damage <= 0)
return;
if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
unitTarget->ToPlayer()->DurabilityLoss(item, float(damage) / 100.0f);
}
void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage);
}
void Spell::EffectTransmitted(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
uint32 name_id = m_spellInfo->Effects[effIndex].MiscValue;
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
if (!goinfo)
{
sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast", name_id, m_spellInfo->Id);
return;
}
float fx, fy, fz;
if (m_targets.HasDst())
destTarget->GetPosition(fx, fy, fz);
//FIXME: this can be better check for most objects but still hack
else if (m_spellInfo->Effects[effIndex].HasRadius() && m_spellInfo->Speed == 0)
{
float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_originalCaster);
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
else
{
//GO is always friendly to it's creator, get range for friends
float min_dis = m_spellInfo->GetMinRange(true);
float max_dis = m_spellInfo->GetMaxRange(true);
float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
Map* cMap = m_caster->GetMap();
if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE || goinfo->type == GAMEOBJECT_TYPE_FISHINGHOLE)
{
LiquidData liqData;
if (!cMap->IsInWater(fx, fy, fz + 1.f/* -0.5f */, &liqData)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
return;
}
// replace by water level in this case
//fz = cMap->GetWaterLevel(fx, fy);
fz = liqData.level;
}
// if gameobject is summoning object, it should be spawned right on caster's position
else if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
{
m_caster->GetPosition(fx, fy, fz);
}
GameObject* pGameObj = new GameObject;
if (!pGameObj->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
delete pGameObj;
return;
}
int32 duration = m_spellInfo->GetDuration();
switch (goinfo->type)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pGameObj->GetGUID());
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
// start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
int32 lastSec = 0;
switch (urand(0, 3))
{
case 0: lastSec = 3; break;
case 1: lastSec = 7; break;
case 2: lastSec = 13; break;
case 3: lastSec = 17; break;
}
duration = duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS;
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
pGameObj->AddUniqueUse(m_caster->ToPlayer());
m_caster->AddGameObject(pGameObj); // will be removed at spell cancel
}
break;
}
case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991
m_caster->AddGameObject(pGameObj);
break;
case GAMEOBJECT_TYPE_FISHINGHOLE:
case GAMEOBJECT_TYPE_CHEST:
default:
break;
}
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetOwnerGUID(m_caster->GetGUID());
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
pGameObj->SetSpellId(m_spellInfo->Id);
ExecuteLogEffectSummonObject(effIndex, pGameObj);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AddObject at SpellEfects.cpp EffectTransmitted");
//m_caster->AddGameObject(pGameObj);
//m_ObjToDel.push_back(pGameObj);
cMap->AddToMap(pGameObj);
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if (linkedGO->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
//linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
linkedGO->SetSpellId(m_spellInfo->Id);
linkedGO->SetOwnerGUID(m_caster->GetGUID());
ExecuteLogEffectSummonObject(effIndex, linkedGO);
linkedGO->GetMap()->AddToMap(linkedGO);
}
else
{
delete linkedGO;
linkedGO = NULL;
return;
}
}
}
void Spell::EffectProspecting(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if (!itemTarget || !(itemTarget->GetTemplate()->Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
return;
if (itemTarget->GetCount() < 5)
return;
if (sWorld->getBoolConfig(CONFIG_SKILL_PROSPECTING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
}
m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING);
}
void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if (!itemTarget || !(itemTarget->GetTemplate()->Flags & ITEM_PROTO_FLAG_MILLABLE))
return;
if (itemTarget->GetCount() < 5)
return;
if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
}
m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_MILLING);
}
void Spell::EffectSkill(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: SkillEFFECT");
}
/* There is currently no need for this effect. We handle it in Battleground.cpp
If we would handle the resurrection here, the spiritguide would instantly disappear as the
player revives, and so we wouldn't see the spirit heal visual effect on the npc.
This is why we use a half sec delay between the visual effect and the resurrection itself */
void Spell::EffectSpiritHeal(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
/*
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (!unitTarget->IsInWorld())
return;
//m_spellInfo->Effects[i].BasePoints; == 99 (percent?)
//unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA));
unitTarget->ToPlayer()->ResurrectPlayer(1.0f);
unitTarget->ToPlayer()->SpawnCorpseBones();
*/
}
// remove insignia spell effect
void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: SkinPlayerCorpse");
if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()))
return;
unitTarget->ToPlayer()->RemovedInsignia((Player*)m_caster);
}
void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: StealBeneficialBuff");
if (!unitTarget || unitTarget == m_caster) // can't steal from self
return;
DispelChargesList steal_list;
// Create dispel mask by dispel type
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura* aura = itr->second;
AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
if (!aurApp)
continue;
if ((aura->GetSpellInfo()->GetDispelMask()) & dispelMask)
{
// Need check for passive? this
if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->AttributesEx4 & SPELL_ATTR4_NOT_STEALABLE)
continue;
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
bool dispel_charges = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES;
uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
steal_list.push_back(std::make_pair(aura, charges));
}
}
if (steal_list.empty())
return;
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
DispelList success_list;
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count = 0; count < damage && !steal_list.empty();)
{
// Random select buff for dispel
DispelChargesList::iterator itr = steal_list.begin();
std::advance(itr, urand(0, steal_list.size() - 1));
int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
if (!chance)
{
steal_list.erase(itr);
continue;
}
else
{
if (roll_chance_i(chance))
{
success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
--itr->second;
if (itr->second <= 0)
steal_list.erase(itr);
}
else
{
if (!failCount)
{
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
dataFail << uint32(itr->first->GetId()); // Spell Id
}
++count;
}
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
if (success_list.empty())
return;
WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5);
dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID
dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
{
dataSuccess << uint32(itr->first); // Spell Id
dataSuccess << uint8(0); // 0 - steals !=0 transfers
unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
}
m_caster->SendMessageToSet(&dataSuccess, true);
}
void Spell::EffectKillCreditPersonal(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue, 0);
}
void Spell::EffectKillCredit(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
if (!creatureEntry)
{
if (m_spellInfo->Id == 42793) // Burn Body
creatureEntry = 24008; // Fallen Combatant
}
if (creatureEntry)
unitTarget->ToPlayer()->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget);
}
void Spell::EffectQuestFail(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->FailQuest(m_spellInfo->Effects[effIndex].MiscValue);
}
void Spell::EffectQuestStart(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue))
{
if (player->CanTakeQuest(qInfo, false) && player->CanAddQuest(qInfo, false))
{
player->AddQuest(qInfo, NULL);
}
}
}
void Spell::EffectActivateRune(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = m_caster->ToPlayer();
if (player->getClass() != CLASS_DEATH_KNIGHT)
return;
// needed later
m_runesState = m_caster->ToPlayer()->GetRunesState();
uint32 count = damage;
if (count == 0) count = 1;
for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
{
if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
{
if (m_spellInfo->Id == 45529)
if (player->GetBaseRune(j) != RuneType(m_spellInfo->Effects[effIndex].MiscValueB))
continue;
player->SetRuneCooldown(j, 0);
--count;
}
}
// Blood Tap
if (m_spellInfo->Id == 45529 && count > 0)
{
for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
{
// Check if both runes are on cd as that is the only time when this needs to come into effect
if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l+1) && player->GetCurrentRune(l+1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
{
// Should always update the rune with the lowest cd
if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l+1))
l++;
player->SetRuneCooldown(l, 0);
--count;
// is needed to push through to the client that the rune is active
player->ResyncRunes(MAX_RUNES);
}
else
break;
}
}
// Empower rune weapon
if (m_spellInfo->Id == 47568)
{
// Need to do this just once
if (effIndex != 0)
return;
for (uint32 i = 0; i < MAX_RUNES; ++i)
{
if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH))
player->SetRuneCooldown(i, 0);
}
}
}
void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || unitTarget->getClass() != CLASS_HUNTER)
return;
uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
Pet* pet = unitTarget->CreateTamedPetFrom(creatureEntry, m_spellInfo->Id);
if (!pet)
return;
// add to world
pet->GetMap()->AddToMap(pet->ToCreature());
// unitTarget has pet now
unitTarget->SetMinion(pet, true);
pet->InitTalentForLevel();
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
{
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
unitTarget->ToPlayer()->PetSpellInitialize();
}
}
void Spell::EffectDiscoverTaxi(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 nodeid = m_spellInfo->Effects[effIndex].MiscValue;
if (sTaxiNodesStore.LookupEntry(nodeid))
unitTarget->ToPlayer()->GetSession()->SendDiscoverNewTaxiNode(nodeid);
}
void Spell::EffectTitanGrip(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetCanTitanGrip(true);
}
void Spell::EffectRedirectThreat(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (unitTarget)
m_caster->SetRedirectThreat(unitTarget->GetGUID(), uint32(damage));
}
void Spell::EffectGameObjectDamage(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!gameObjTarget)
return;
Unit* caster = m_originalCaster;
if (!caster)
return;
FactionTemplateEntry const* casterFaction = caster->getFactionTemplateEntry();
FactionTemplateEntry const* targetFaction = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION));
// Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction)
gameObjTarget->ModifyHealth(-damage, caster, GetSpellInfo()->Id);
}
void Spell::EffectGameObjectRepair(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!gameObjTarget)
return;
gameObjTarget->ModifyHealth(damage, m_caster);
}
void Spell::EffectGameObjectSetDestructionState(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!gameObjTarget || !m_originalCaster)
return;
Player* player = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
gameObjTarget->SetDestructibleState(GameObjectDestructibleState(m_spellInfo->Effects[effIndex].MiscValue), player, true);
}
void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties, uint32 numGuardians)
{
Unit* caster = m_originalCaster;
if (!caster)
return;
if (caster->isTotem())
caster = caster->ToTotem()->GetOwner();
// in another case summon new
uint8 level = caster->getLevel();
// level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
if (ItemTemplate const* proto = m_CastItem->GetTemplate())
if (proto->RequiredSkill == SKILL_ENGINEERING)
if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING))
level = skill202 / 5;
float radius = 5.0f;
int32 duration = m_spellInfo->GetDuration();
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
//TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Map* map = caster->GetMap();
for (uint32 count = 0; count < numGuardians; ++count)
{
Position pos;
if (count == 0)
pos = *destTarget;
else
// randomize position for multiple summons
m_caster->GetRandomPoint(*destTarget, radius, pos);
TempSummon* summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id);
if (!summon)
return;
if (summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
((Guardian*)summon)->InitStatsForLevel(level);
if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
summon->setFaction(caster->getFaction());
if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
if (summon->GetEntry() == 27893)
{
if (uint32 weapon = m_caster->GetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID))
{
summon->SetDisplayId(11686);
summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, weapon);
}
else
summon->SetDisplayId(1126);
}
summon->AI()->EnterEvadeMode();
ExecuteLogEffectSummonObject(i, summon);
}
}
void Spell::EffectRenamePet(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
!unitTarget->ToCreature()->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
return;
unitTarget->SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
}
void Spell::EffectPlayMusic(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 soundid = m_spellInfo->Effects[effIndex].MiscValue;
if (!sSoundEntriesStore.LookupEntry(soundid))
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectPlayMusic: Sound (Id: %u) not exist in spell %u.", soundid, m_spellInfo->Id);
return;
}
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(soundid);
data << uint64(unitTarget->GetGUID());
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
}
void Spell::EffectSpecCount(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->UpdateSpecCount(damage);
}
void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1
}
void Spell::EffectPlaySound(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
switch (m_spellInfo->Id)
{
case 91604: // Restricted Flight Area
unitTarget->ToPlayer()->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
break;
default:
break;
}
uint32 soundId = m_spellInfo->Effects[effIndex].MiscValue;
if (!sSoundEntriesStore.LookupEntry(soundId))
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectPlaySound: Sound (Id: %u) not exist in spell %u.", soundId, m_spellInfo->Id);
return;
}
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(soundId);
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
}
void Spell::EffectRemoveAura(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
// there may be need of specifying casterguid of removed auras
unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].TriggerSpell);
}
void Spell::EffectDamageFromMaxHealthPCT(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget)
return;
m_damage += unitTarget->CountPctFromMaxHealth(damage);
}
void Spell::EffectGiveCurrency(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->ModifyCurrency(m_spellInfo->Effects[effIndex].MiscValue, damage);
}
void Spell::EffectCastButtons(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = m_caster->ToPlayer();
uint32 button_id = m_spellInfo->Effects[effIndex].MiscValue + 132;
uint32 n_buttons = m_spellInfo->Effects[effIndex].MiscValueB;
for (; n_buttons; --n_buttons, ++button_id)
{
ActionButton const* ab = p_caster->GetActionButton(button_id);
if (!ab || ab->GetType() != ACTION_BUTTON_SPELL)
continue;
//! Action button data is unverified when it's set so it can be "hacked"
//! to contain invalid spells, so filter here.
uint32 spell_id = ab->GetAction();
if (!spell_id)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
continue;
if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id))
continue;
if (!(spellInfo->AttributesEx9 & SPELL_ATTR9_SUMMON_PLAYER_TOTEM))
continue;
int32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask());
if (m_caster->GetPower(POWER_MANA) < cost)
continue;
TriggerCastFlags triggerFlags = TriggerCastFlags(TRIGGERED_IGNORE_GCD | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_CAST_DIRECTLY);
m_caster->CastSpell(m_caster, spell_id, triggerFlags);
}
}
void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = m_caster->ToPlayer();
if (!player)
return;
uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType;
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
if (!pProto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
if (Item* pItem = player->GetItemByEntry(item_id))
{
for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
pItem->SetState(ITEM_CHANGED, player);
}
}
void Spell::EffectBind(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = unitTarget->ToPlayer();
WorldLocation homeLoc;
uint32 areaId = player->GetAreaId();
if (m_spellInfo->Effects[effIndex].MiscValue)
areaId = m_spellInfo->Effects[effIndex].MiscValue;
if (m_targets.HasDst())
homeLoc.WorldRelocate(*destTarget);
else
{
player->GetPosition(&homeLoc);
homeLoc.m_mapId = player->GetMapId();
}
player->SetHomebind(homeLoc, areaId);
// binding
WorldPacket data(SMSG_BINDPOINTUPDATE, (4+4+4+4+4));
data << float(homeLoc.GetPositionX());
data << float(homeLoc.GetPositionY());
data << float(homeLoc.GetPositionZ());
data << uint32(homeLoc.GetMapId());
data << uint32(areaId);
player->SendDirectMessage(&data);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "EffectBind: New homebind X: %f, Y: %f, Z: %f, MapId: %u, AreaId: %u",
homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId);
// zone update
data.Initialize(SMSG_PLAYERBOUND, 8+4);
data << uint64(player->GetGUID());
data << uint32(areaId);
player->SendDirectMessage(&data);
}
void Spell::EffectSummonRaFFriend(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER || !unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
m_caster->CastSpell(unitTarget, m_spellInfo->Effects[effIndex].TriggerSpell, true);
}
void Spell::EffectResurrectWithAura(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || !unitTarget->IsInWorld())
return;
Player* target = unitTarget->ToPlayer();
if (!target)
return;
if (unitTarget->isAlive())
return;
if (target->IsRessurectRequested()) // already have one active request
return;
uint32 health = target->CountPctFromMaxHealth(damage);
uint32 mana = CalculatePct(target->GetMaxPower(POWER_MANA), damage);
uint32 resurrectAura = 0;
if (sSpellMgr->GetSpellInfo(GetSpellInfo()->Effects[effIndex].TriggerSpell))
resurrectAura = GetSpellInfo()->Effects[effIndex].TriggerSpell;
if (resurrectAura && target->HasAura(resurrectAura))
return;
ExecuteLogEffectResurrect(effIndex, target);
target->SetResurrectRequestData(m_caster, health, mana, resurrectAura);
SendResurrectRequest(target);
}