/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SpellHistory.h"
#include "CharmInfo.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "Duration.h"
#include "Item.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PetPackets.h"
#include "Player.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "World.h"
SpellHistory::Duration const SpellHistory::InfinityCooldownDelay = Seconds(MONTH);
template<>
struct SpellHistory::PersistenceHelper
{
static constexpr CharacterDatabaseStatements CooldownsDeleteStatement = CHAR_DEL_CHAR_SPELL_COOLDOWNS;
static constexpr CharacterDatabaseStatements CooldownsInsertStatement = CHAR_INS_CHAR_SPELL_COOLDOWN;
static constexpr CharacterDatabaseStatements ChargesDeleteStatement = CHAR_DEL_CHAR_SPELL_CHARGES;
static constexpr CharacterDatabaseStatements ChargesInsertStatement = CHAR_INS_CHAR_SPELL_CHARGES;
static void SetIdentifier(PreparedStatementBase* stmt, uint8 index, Unit const* owner) { stmt->setUInt64(index, owner->GetGUID().GetCounter()); }
static bool ReadCooldown(Field const* fields, uint32* spellId, CooldownEntry* cooldownEntry)
{
*spellId = fields[0].GetUInt32();
if (!sSpellMgr->GetSpellInfo(*spellId, DIFFICULTY_NONE))
return false;
cooldownEntry->SpellId = *spellId;
cooldownEntry->CooldownEnd = time_point_cast(Clock::from_time_t(fields[2].GetInt64()));
cooldownEntry->ItemId = fields[1].GetUInt32();
cooldownEntry->CategoryId = fields[3].GetUInt32();
cooldownEntry->CategoryEnd = time_point_cast(Clock::from_time_t(fields[4].GetInt64()));
return true;
}
static bool ReadCharge(Field const* fields, uint32* categoryId, ChargeEntry* chargeEntry)
{
*categoryId = fields[0].GetUInt32();
if (!sSpellCategoryStore.LookupEntry(*categoryId))
return false;
chargeEntry->RechargeStart = time_point_cast(Clock::from_time_t(fields[1].GetInt64()));
chargeEntry->RechargeEnd = time_point_cast(Clock::from_time_t(fields[2].GetInt64()));
return true;
}
static void WriteCooldown(PreparedStatementBase* stmt, uint8& index, CooldownEntry const& cooldown)
{
stmt->setUInt32(index++, cooldown.SpellId);
stmt->setUInt32(index++, cooldown.ItemId);
stmt->setInt64(index++, Clock::to_time_t(cooldown.CooldownEnd));
stmt->setUInt32(index++, cooldown.CategoryId);
stmt->setInt64(index++, Clock::to_time_t(cooldown.CategoryEnd));
}
static void WriteCharge(PreparedStatementBase* stmt, uint8& index, uint32 chargeCategory, ChargeEntry const& charge)
{
stmt->setUInt32(index++, chargeCategory);
stmt->setInt64(index++, Clock::to_time_t(charge.RechargeStart));
stmt->setInt64(index++, Clock::to_time_t(charge.RechargeEnd));
}
};
template<>
struct SpellHistory::PersistenceHelper
{
static constexpr CharacterDatabaseStatements CooldownsDeleteStatement = CHAR_DEL_PET_SPELL_COOLDOWNS;
static constexpr CharacterDatabaseStatements CooldownsInsertStatement = CHAR_INS_PET_SPELL_COOLDOWN;
static constexpr CharacterDatabaseStatements ChargesDeleteStatement = CHAR_DEL_PET_SPELL_CHARGES;
static constexpr CharacterDatabaseStatements ChargesInsertStatement = CHAR_INS_PET_SPELL_CHARGES;
static void SetIdentifier(PreparedStatementBase* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetCharmInfo()->GetPetNumber()); }
static bool ReadCooldown(Field const* fields, uint32* spellId, CooldownEntry* cooldownEntry)
{
*spellId = fields[0].GetUInt32();
if (!sSpellMgr->GetSpellInfo(*spellId, DIFFICULTY_NONE))
return false;
cooldownEntry->SpellId = *spellId;
cooldownEntry->CooldownEnd = time_point_cast(Clock::from_time_t(fields[1].GetInt64()));
cooldownEntry->ItemId = 0;
cooldownEntry->CategoryId = fields[2].GetUInt32();
cooldownEntry->CategoryEnd = time_point_cast(Clock::from_time_t(fields[3].GetInt64()));
return true;
}
static bool ReadCharge(Field const* fields, uint32* categoryId, ChargeEntry* chargeEntry)
{
*categoryId = fields[0].GetUInt32();
if (!sSpellCategoryStore.LookupEntry(*categoryId))
return false;
chargeEntry->RechargeStart = time_point_cast(Clock::from_time_t(fields[1].GetInt64()));
chargeEntry->RechargeEnd = time_point_cast(Clock::from_time_t(fields[2].GetInt64()));
return true;
}
static void WriteCooldown(PreparedStatementBase* stmt, uint8& index, CooldownEntry const& cooldown)
{
stmt->setUInt32(index++, cooldown.SpellId);
stmt->setInt64(index++, Clock::to_time_t(cooldown.CooldownEnd));
stmt->setUInt32(index++, cooldown.CategoryId);
stmt->setInt64(index++, Clock::to_time_t(cooldown.CategoryEnd));
}
static void WriteCharge(PreparedStatementBase* stmt, uint8& index, uint32 chargeCategory, ChargeEntry const& charge)
{
stmt->setUInt32(index++, chargeCategory);
stmt->setInt64(index++, Clock::to_time_t(charge.RechargeStart));
stmt->setInt64(index++, Clock::to_time_t(charge.RechargeEnd));
}
};
SpellHistory::SpellHistory(Unit* owner) : _owner(owner), _schoolLockouts()
{
}
SpellHistory::~SpellHistory() = default;
template
void SpellHistory::LoadFromDB(PreparedQueryResult cooldownsResult, PreparedQueryResult chargesResult)
{
using StatementInfo = PersistenceHelper;
if (cooldownsResult)
{
do
{
uint32 spellId;
CooldownEntry cooldown;
if (StatementInfo::ReadCooldown(cooldownsResult->Fetch(), &spellId, &cooldown))
{
_spellCooldowns[spellId] = cooldown;
if (cooldown.CategoryId)
_categoryCooldowns[cooldown.CategoryId] = &_spellCooldowns[spellId];
}
} while (cooldownsResult->NextRow());
}
if (chargesResult)
{
do
{
Field* fields = chargesResult->Fetch();
uint32 categoryId = 0;
ChargeEntry charges;
if (StatementInfo::ReadCharge(fields, &categoryId, &charges))
_categoryCharges[categoryId].push_back(charges);
} while (chargesResult->NextRow());
}
}
template
void SpellHistory::SaveToDB(CharacterDatabaseTransaction trans)
{
using StatementInfo = PersistenceHelper;
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsDeleteStatement);
StatementInfo::SetIdentifier(stmt, index++, _owner);
trans->Append(stmt);
for (auto const& [spellId, cooldown] : _spellCooldowns)
{
if (!cooldown.OnHold)
{
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsInsertStatement);
StatementInfo::SetIdentifier(stmt, index++, _owner);
StatementInfo::WriteCooldown(stmt, index, cooldown);
trans->Append(stmt);
}
}
stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::ChargesDeleteStatement);
StatementInfo::SetIdentifier(stmt, 0, _owner);
trans->Append(stmt);
for (auto const& [categoryId, consumedCharges] : _categoryCharges)
{
for (ChargeEntry const& charge : consumedCharges)
{
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::ChargesInsertStatement);
StatementInfo::SetIdentifier(stmt, index++, _owner);
StatementInfo::WriteCharge(stmt, index, categoryId, charge);
trans->Append(stmt);
}
}
}
void SpellHistory::Update()
{
TimePoint now = time_point_cast(GameTime::GetTime());
for (auto itr = _categoryCooldowns.begin(); itr != _categoryCooldowns.end();)
{
if (itr->second->CategoryEnd < now)
itr = _categoryCooldowns.erase(itr);
else
++itr;
}
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end();)
{
if (itr->second.CooldownEnd < now)
itr = EraseCooldown(itr);
else
++itr;
}
for (auto& [chargeCategoryId, chargeRefreshTimes] : _categoryCharges)
while (!chargeRefreshTimes.empty() && chargeRefreshTimes.front().RechargeEnd <= now)
chargeRefreshTimes.pop_front();
}
void SpellHistory::HandleCooldowns(SpellInfo const* spellInfo, Item const* item, Spell* spell /*= nullptr*/)
{
HandleCooldowns(spellInfo, item ? item->GetEntry() : 0, spell);
}
void SpellHistory::HandleCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell /*= nullptr*/)
{
if (spell && spell->IsIgnoringCooldowns())
return;
ConsumeCharge(spellInfo->ChargeCategoryId);
if (_owner->HasAuraTypeWithAffectMask(SPELL_AURA_IGNORE_SPELL_COOLDOWN, spellInfo))
return;
if (Player* player = _owner->ToPlayer())
{
// potions start cooldown until exiting combat
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId))
{
if (itemTemplate->IsPotion() || spellInfo->IsCooldownStartedOnEvent())
{
player->SetLastPotionId(itemId);
return;
}
}
}
if (spellInfo->IsCooldownStartedOnEvent() || spellInfo->IsPassive())
return;
StartCooldown(spellInfo, itemId, spell);
}
bool SpellHistory::IsReady(SpellInfo const* spellInfo, uint32 itemId /*= 0*/) const
{
if (!spellInfo->HasAttribute(SPELL_ATTR9_IGNORE_SCHOOL_LOCKOUT) && spellInfo->PreventionType & SPELL_PREVENTION_TYPE_SILENCE)
if (IsSchoolLocked(spellInfo->GetSchoolMask()))
return false;
if (HasCooldown(spellInfo, itemId))
return false;
if (!HasCharge(spellInfo->ChargeCategoryId))
return false;
return true;
}
void SpellHistory::WritePacket(WorldPackets::Spells::SendSpellHistory* sendSpellHistory) const
{
sendSpellHistory->Entries.reserve(_spellCooldowns.size());
TimePoint now = time_point_cast(GameTime::GetTime());
for (auto const& [spellId, cooldown] : _spellCooldowns)
{
WorldPackets::Spells::SpellHistoryEntry historyEntry;
historyEntry.SpellID = spellId;
historyEntry.ItemID = cooldown.ItemId;
if (cooldown.OnHold)
historyEntry.OnHold = true;
else
{
Milliseconds cooldownDuration = duration_cast(cooldown.CooldownEnd - now);
if (cooldownDuration.count() <= 0)
continue;
Milliseconds categoryDuration = duration_cast(cooldown.CategoryEnd - now);
if (categoryDuration.count() > 0)
{
historyEntry.Category = cooldown.CategoryId;
historyEntry.CategoryRecoveryTime = uint32(categoryDuration.count());
}
if (cooldownDuration.count() > categoryDuration.count())
historyEntry.RecoveryTime = uint32(cooldownDuration.count());
}
sendSpellHistory->Entries.push_back(historyEntry);
}
}
void SpellHistory::WritePacket(WorldPackets::Spells::SendSpellCharges* sendSpellCharges) const
{
sendSpellCharges->Entries.reserve(_categoryCharges.size());
TimePoint now = time_point_cast(GameTime::GetTime());
for (auto const& [categoryId, consumedCharges] : _categoryCharges)
{
if (!consumedCharges.empty())
{
Milliseconds cooldownDuration = duration_cast(consumedCharges.front().RechargeEnd - now);
if (cooldownDuration.count() <= 0)
continue;
WorldPackets::Spells::SpellChargeEntry chargeEntry;
chargeEntry.Category = categoryId;
chargeEntry.NextRecoveryTime = uint32(cooldownDuration.count());
chargeEntry.ConsumedCharges = uint8(consumedCharges.size());
sendSpellCharges->Entries.push_back(chargeEntry);
}
}
}
void SpellHistory::WritePacket(WorldPackets::Pet::PetSpells* petSpells) const
{
TimePoint now = time_point_cast(GameTime::GetTime());
petSpells->Cooldowns.reserve(_spellCooldowns.size());
for (auto const& [spellId, cooldown] : _spellCooldowns)
{
WorldPackets::Pet::PetSpellCooldown petSpellCooldown;
petSpellCooldown.SpellID = spellId;
petSpellCooldown.Category = cooldown.CategoryId;
if (!cooldown.OnHold)
{
Milliseconds cooldownDuration = duration_cast(cooldown.CooldownEnd - now);
if (cooldownDuration.count() <= 0)
continue;
petSpellCooldown.Duration = uint32(cooldownDuration.count());
Milliseconds categoryDuration = duration_cast(cooldown.CategoryEnd - now);
if (categoryDuration.count() > 0)
petSpellCooldown.CategoryDuration = uint32(categoryDuration.count());
}
else
petSpellCooldown.CategoryDuration = std::numeric_limits::min();
petSpells->Cooldowns.push_back(petSpellCooldown);
}
petSpells->SpellHistory.reserve(_categoryCharges.size());
for (auto const& [categoryId, consumedCharges] : _categoryCharges)
{
if (!consumedCharges.empty())
{
Milliseconds cooldownDuration = duration_cast(consumedCharges.front().RechargeEnd - now);
if (cooldownDuration.count() <= 0)
continue;
WorldPackets::Pet::PetSpellHistory petChargeEntry;
petChargeEntry.CategoryID = categoryId;
petChargeEntry.RecoveryTime = uint32(cooldownDuration.count());
petChargeEntry.ConsumedCharges = int8(consumedCharges.size());
petSpells->SpellHistory.push_back(petChargeEntry);
}
}
}
void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spell* spell /*= nullptr*/, bool onHold /*= false*/, Optional forcedCooldown /*= {}*/)
{
// init cooldown values
uint32 categoryId = 0;
Duration cooldown = Duration::zero();
Duration categoryCooldown = Duration::zero();
TimePoint curTime = time_point_cast(GameTime::GetTime());
TimePoint catrecTime;
TimePoint recTime;
bool needsCooldownPacket = false;
if (!forcedCooldown)
GetCooldownDurations(spellInfo, itemId, &cooldown, &categoryId, &categoryCooldown);
else
cooldown = *forcedCooldown;
// overwrite time for selected category
if (onHold)
{
// use +MONTH as infinite cooldown marker
catrecTime = categoryCooldown > Duration::zero() ? (curTime + InfinityCooldownDelay) : curTime;
recTime = cooldown > Duration::zero() ? (curTime + InfinityCooldownDelay) : catrecTime;
}
else
{
if (!forcedCooldown)
{
Duration baseCooldown = cooldown;
// Now we have cooldown data (if found any), time to apply mods
if (Player* modOwner = _owner->GetSpellModOwner())
{
auto applySpellMod = [&](Milliseconds& value)
{
int32 intValue = value.count();
modOwner->ApplySpellMod(spellInfo, SpellModOp::Cooldown, intValue, spell);
value = Milliseconds(intValue);
};
if (cooldown >= Duration::zero())
applySpellMod(cooldown);
if (categoryCooldown >= Clock::duration::zero() && !spellInfo->HasAttribute(SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS))
applySpellMod(categoryCooldown);
}
if (_owner->HasAuraTypeWithAffectMask(SPELL_AURA_MOD_SPELL_COOLDOWN_BY_HASTE, spellInfo))
{
cooldown = Duration(int64(cooldown.count() * _owner->m_unitData->ModSpellHaste));
categoryCooldown = Duration(int64(categoryCooldown.count() * _owner->m_unitData->ModSpellHaste));
}
if (_owner->HasAuraTypeWithAffectMask(SPELL_AURA_MOD_COOLDOWN_BY_HASTE_REGEN, spellInfo))
{
cooldown = Duration(int64(cooldown.count() * _owner->m_unitData->ModHasteRegen));
categoryCooldown = Duration(int64(categoryCooldown.count() * _owner->m_unitData->ModHasteRegen));
}
{
auto calcRecoveryRate = [&](AuraEffect const* modRecoveryRate)
{
float rate = 100.0f / (std::max(modRecoveryRate->GetAmount(), -99.0f) + 100.0f);
if (baseCooldown <= 1h
&& !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE)
&& !modRecoveryRate->GetSpellEffectInfo().EffectAttributes.HasFlag(SpellEffectAttributes::IgnoreDuringCooldownTimeRateCalculation))
rate *= *_owner->m_unitData->ModTimeRate;
return rate;
};
float recoveryRate = 1.0f;
for (AuraEffect const* modRecoveryRate : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_RECOVERY_RATE))
if (modRecoveryRate->IsAffectingSpell(spellInfo))
recoveryRate *= calcRecoveryRate(modRecoveryRate);
for (AuraEffect const* modRecoveryRate : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_RECOVERY_RATE_BY_SPELL_LABEL))
if (spellInfo->HasLabel(modRecoveryRate->GetMiscValue()) || (modRecoveryRate->GetMiscValueB() && spellInfo->HasLabel(modRecoveryRate->GetMiscValueB())))
recoveryRate *= calcRecoveryRate(modRecoveryRate);
if (recoveryRate > 0.0f)
{
cooldown = Duration(int64(cooldown.count() * recoveryRate));
categoryCooldown = Duration(int64(categoryCooldown.count() * recoveryRate));
}
}
if (int32 cooldownMod = _owner->GetTotalAuraModifier(SPELL_AURA_MOD_COOLDOWN))
{
// Apply SPELL_AURA_MOD_COOLDOWN only to own spells
Player* playerOwner = GetPlayerOwner();
if (!playerOwner || playerOwner->HasSpell(spellInfo->Id))
{
needsCooldownPacket = true;
cooldown += Milliseconds(cooldownMod); // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
}
}
// Apply SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN modifiers
// Note: This aura applies its modifiers to all cooldowns of spells with set category, not to category cooldown only
if (categoryId)
{
if (int32 categoryModifier = _owner->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN, categoryId))
{
if (cooldown > Duration::zero())
cooldown += Milliseconds(categoryModifier);
if (categoryCooldown > Duration::zero())
categoryCooldown += Milliseconds(categoryModifier);
}
SpellCategoryEntry const* categoryEntry = sSpellCategoryStore.AssertEntry(categoryId);
if (categoryEntry->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_EXPIRES_AT_DAILY_RESET)
categoryCooldown = duration_cast(Clock::from_time_t(sWorld->GetNextDailyQuestsResetTime()) - GameTime::GetTime());
}
}
else
needsCooldownPacket = true;
// replace negative cooldowns by 0
if (cooldown < Duration::zero())
cooldown = Duration::zero();
if (categoryCooldown < Duration::zero())
categoryCooldown = Duration::zero();
// no cooldown after applying spell mods
if (cooldown == Duration::zero() && categoryCooldown == Duration::zero())
return;
catrecTime = categoryCooldown != Duration::zero() ? curTime + categoryCooldown : curTime;
recTime = cooldown != Duration::zero() ? curTime + cooldown : catrecTime;
}
// self spell cooldown
if (recTime != curTime)
{
AddCooldown(spellInfo->Id, itemId, recTime, categoryId, catrecTime, onHold);
if (needsCooldownPacket)
{
if (Player* playerOwner = GetPlayerOwner())
{
WorldPackets::Spells::SpellCooldown spellCooldown;
spellCooldown.Caster = _owner->GetGUID();
spellCooldown.Flags = SPELL_COOLDOWN_FLAG_NONE;
spellCooldown.SpellCooldowns.emplace_back(spellInfo->Id, uint32(cooldown.count()));
playerOwner->SendDirectMessage(spellCooldown.Write());
}
}
}
}
void SpellHistory::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/, Spell* spell /*= nullptr*/, bool startCooldown /*= true*/)
{
// Send activate cooldown timer (possible 0) at client side
if (Player* player = GetPlayerOwner())
{
uint32 category = spellInfo->GetCategory();
GetCooldownDurations(spellInfo, itemId, nullptr, &category, nullptr);
auto categoryItr = _categoryCooldowns.find(category);
if (categoryItr != _categoryCooldowns.end() && categoryItr->second->SpellId != spellInfo->Id)
{
player->SendDirectMessage(WorldPackets::Spells::CooldownEvent(player != _owner, categoryItr->second->SpellId).Write());
if (startCooldown)
StartCooldown(sSpellMgr->AssertSpellInfo(categoryItr->second->SpellId, _owner->GetMap()->GetDifficultyID()), itemId, spell);
}
player->SendDirectMessage(WorldPackets::Spells::CooldownEvent(player != _owner, spellInfo->Id).Write());
}
// start cooldowns at server side, if any
if (startCooldown)
StartCooldown(spellInfo, itemId, spell);
}
void SpellHistory::AddCooldown(uint32 spellId, uint32 itemId, TimePoint cooldownEnd, uint32 categoryId, TimePoint categoryEnd, bool onHold /*= false*/)
{
CooldownEntry& cooldownEntry = _spellCooldowns[spellId];
// scripts can start multiple cooldowns for a given spell, only store the longest one
if (cooldownEnd > cooldownEntry.CooldownEnd || categoryEnd > cooldownEntry.CategoryEnd || onHold)
{
cooldownEntry.SpellId = spellId;
cooldownEntry.CooldownEnd = cooldownEnd;
cooldownEntry.ItemId = itemId;
cooldownEntry.CategoryId = categoryId;
cooldownEntry.CategoryEnd = categoryEnd;
cooldownEntry.OnHold = onHold;
if (categoryId)
_categoryCooldowns[categoryId] = &cooldownEntry;
}
}
void SpellHistory::ModifySpellCooldown(uint32 spellId, Duration cooldownMod, bool withoutCategoryCooldown)
{
auto itr = _spellCooldowns.find(spellId);
if (itr == _spellCooldowns.end())
return;
ModifySpellCooldown(itr, cooldownMod, withoutCategoryCooldown);
}
void SpellHistory::ModifySpellCooldown(CooldownStorageType::iterator& itr, Duration cooldownMod, bool withoutCategoryCooldown)
{
TimePoint now = time_point_cast(GameTime::GetTime());
itr->second.CooldownEnd += cooldownMod;
if (itr->second.CategoryId)
{
if (!withoutCategoryCooldown)
itr->second.CategoryEnd += cooldownMod;
// Because category cooldown existence is tied to regular cooldown, we cannot allow a situation where regular cooldown is shorter than category
if (itr->second.CooldownEnd < itr->second.CategoryEnd)
itr->second.CooldownEnd = itr->second.CategoryEnd;
}
if (Player* playerOwner = GetPlayerOwner())
{
WorldPackets::Spells::ModifyCooldown modifyCooldown;
modifyCooldown.IsPet = _owner != playerOwner;
modifyCooldown.SpellID = itr->second.SpellId;
modifyCooldown.DeltaTime = duration_cast(cooldownMod).count();
modifyCooldown.SkipCategory = withoutCategoryCooldown;
playerOwner->SendDirectMessage(modifyCooldown.Write());
}
if (itr->second.CooldownEnd <= now)
itr = EraseCooldown(itr);
}
void SpellHistory::UpdateCooldownRecoveryRate(CooldownStorageType::iterator& itr, float modChange, bool apply)
{
if (modChange <= 0.0f)
return;
if (!apply)
modChange = 1.0f / modChange;
TimePoint now = time_point_cast(GameTime::GetTime());
itr->second.CooldownEnd = now + duration_cast((itr->second.CooldownEnd - now) * modChange);
if (itr->second.CategoryId)
itr->second.CategoryEnd = now + duration_cast((itr->second.CategoryEnd - now) * modChange);
if (Player* playerOwner = GetPlayerOwner())
{
WorldPackets::Spells::UpdateCooldown updateCooldown;
updateCooldown.SpellID = itr->second.SpellId;
updateCooldown.ModChange = modChange;
playerOwner->SendDirectMessage(updateCooldown.Write());
}
}
void SpellHistory::ModifyCooldown(uint32 spellId, Duration cooldownMod, bool withoutCategoryCooldown)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, _owner->GetMap()->GetDifficultyID()))
ModifyCooldown(spellInfo, cooldownMod, withoutCategoryCooldown);
}
void SpellHistory::ModifyCooldown(SpellInfo const* spellInfo, Duration cooldownMod, bool withoutCategoryCooldown)
{
if (!cooldownMod.count())
return;
ModifyChargeRecoveryTime(spellInfo->ChargeCategoryId, cooldownMod);
ModifySpellCooldown(spellInfo->Id, cooldownMod, withoutCategoryCooldown);
}
void SpellHistory::ResetCooldown(uint32 spellId, bool update /*= false*/)
{
auto itr = _spellCooldowns.find(spellId);
if (itr == _spellCooldowns.end())
return;
ResetCooldown(itr, update);
}
void SpellHistory::ResetCooldown(CooldownStorageType::iterator& itr, bool update /*= false*/)
{
if (update)
{
if (Player* playerOwner = GetPlayerOwner())
{
WorldPackets::Spells::ClearCooldown clearCooldown;
clearCooldown.IsPet = _owner != playerOwner;
clearCooldown.SpellID = itr->first;
clearCooldown.ClearOnHold = false;
playerOwner->SendDirectMessage(clearCooldown.Write());
}
}
itr = EraseCooldown(itr);
}
void SpellHistory::ResetAllCooldowns()
{
if (GetPlayerOwner())
{
std::vector cooldowns;
cooldowns.reserve(_spellCooldowns.size());
for (auto const& [spellId, _] : _spellCooldowns)
cooldowns.push_back(spellId);
SendClearCooldowns(cooldowns);
}
_categoryCooldowns.clear();
_spellCooldowns.clear();
}
bool SpellHistory::HasCooldown(SpellInfo const* spellInfo, uint32 itemId /*= 0*/) const
{
if (_owner->HasAuraTypeWithAffectMask(SPELL_AURA_IGNORE_SPELL_COOLDOWN, spellInfo))
return false;
if (_spellCooldowns.contains(spellInfo->Id))
return true;
if (spellInfo->CooldownAuraSpellId && _owner->HasAura(spellInfo->CooldownAuraSpellId))
return true;
uint32 category = 0;
GetCooldownDurations(spellInfo, itemId, nullptr, &category, nullptr);
if (!category)
return false;
return _categoryCooldowns.contains(category);
}
bool SpellHistory::HasCooldown(uint32 spellId, uint32 itemId /*= 0*/) const
{
return HasCooldown(sSpellMgr->AssertSpellInfo(spellId, _owner->GetMap()->GetDifficultyID()), itemId);
}
SpellHistory::Duration SpellHistory::GetRemainingCooldown(SpellInfo const* spellInfo) const
{
TimePoint end;
auto itr = _spellCooldowns.find(spellInfo->Id);
if (itr != _spellCooldowns.end())
end = itr->second.CooldownEnd;
else
{
auto catItr = _categoryCooldowns.find(spellInfo->GetCategory());
if (catItr == _categoryCooldowns.end())
return Duration::zero();
end = catItr->second->CategoryEnd;
}
TimePoint now = time_point_cast(GameTime::GetTime());
if (end < now)
return Duration::zero();
Clock::duration remaining = end - now;
return duration_cast(remaining);
}
SpellHistory::Duration SpellHistory::GetRemainingCategoryCooldown(uint32 categoryId) const
{
auto catItr = _categoryCooldowns.find(categoryId);
if (catItr == _categoryCooldowns.end())
return Duration::zero();
TimePoint end = catItr->second->CategoryEnd;
TimePoint now = time_point_cast(GameTime::GetTime());
if (end < now)
return Duration::zero();
Clock::duration remaining = end - now;
return duration_cast(remaining);
}
SpellHistory::Duration SpellHistory::GetRemainingCategoryCooldown(SpellInfo const* spellInfo) const
{
return GetRemainingCategoryCooldown(spellInfo->GetCategory());
}
void SpellHistory::LockSpellSchool(SpellSchoolMask schoolMask, Duration lockoutTime)
{
TimePoint now = time_point_cast(GameTime::GetTime());
TimePoint lockoutEnd = now + lockoutTime;
for (uint32 i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (SpellSchoolMask(1 << i) & schoolMask)
_schoolLockouts[i] = lockoutEnd;
std::set knownSpells;
if (Player* plrOwner = _owner->ToPlayer())
{
for (auto const& [spellId, playerSpell] : plrOwner->GetSpellMap())
if (playerSpell.state != PLAYERSPELL_REMOVED)
knownSpells.insert(spellId);
}
else if (Pet* petOwner = _owner->ToPet())
{
for (auto const& [spellId, petSpell] : petOwner->m_spells)
if (petSpell.state != PETSPELL_REMOVED)
knownSpells.insert(spellId);
}
else
{
Creature* creatureOwner = _owner->ToCreature();
for (uint32 spell : creatureOwner->m_spells)
if (spell)
knownSpells.insert(spell);
}
WorldPackets::Spells::SpellCooldown spellCooldown;
spellCooldown.Caster = _owner->GetGUID();
spellCooldown.Flags = SPELL_COOLDOWN_FLAG_LOSS_OF_CONTROL_UI;
for (uint32 spellId : knownSpells)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(spellId, _owner->GetMap()->GetDifficultyID());
if (spellInfo->IsCooldownStartedOnEvent())
continue;
if (!(spellInfo->PreventionType & SPELL_PREVENTION_TYPE_SILENCE))
continue;
if (spellInfo->HasAttribute(SPELL_ATTR9_IGNORE_SCHOOL_LOCKOUT))
continue;
if (!(schoolMask & spellInfo->GetSchoolMask()))
continue;
if (GetRemainingCooldown(spellInfo) < lockoutTime)
AddCooldown(spellId, 0, lockoutEnd, 0, now);
// always send cooldown, even if it will be shorter than already existing cooldown for LossOfControl UI
spellCooldown.SpellCooldowns.emplace_back(spellId, lockoutTime.count());
}
if (Player* player = GetPlayerOwner())
if (!spellCooldown.SpellCooldowns.empty())
player->SendDirectMessage(spellCooldown.Write());
}
bool SpellHistory::IsSchoolLocked(SpellSchoolMask schoolMask) const
{
TimePoint now = time_point_cast(GameTime::GetTime());
for (uint32 i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (SpellSchoolMask(1 << i) & schoolMask)
if (_schoolLockouts[i] > now)
return true;
return false;
}
void SpellHistory::ConsumeCharge(uint32 chargeCategoryId)
{
if (!sSpellCategoryStore.LookupEntry(chargeCategoryId))
return;
int32 chargeRecovery = GetChargeRecoveryTime(chargeCategoryId);
if (chargeRecovery <= 0 || GetMaxCharges(chargeCategoryId) <= 0)
return;
if (_owner->HasAuraTypeWithMiscvalue(SPELL_AURA_IGNORE_SPELL_CHARGE_COOLDOWN, chargeCategoryId))
return;
TimePoint recoveryStart;
std::deque& charges = _categoryCharges[chargeCategoryId];
if (charges.empty())
recoveryStart = time_point_cast(GameTime::GetTime());
else
recoveryStart = charges.back().RechargeEnd;
charges.emplace_back(recoveryStart, Milliseconds(chargeRecovery));
}
void SpellHistory::ModifyChargeRecoveryTime(uint32 chargeCategoryId, Duration cooldownMod)
{
SpellCategoryEntry const* chargeCategoryEntry = sSpellCategoryStore.LookupEntry(chargeCategoryId);
if (!chargeCategoryEntry)
return;
auto itr = _categoryCharges.find(chargeCategoryId);
if (itr == _categoryCharges.end() || itr->second.empty())
return;
TimePoint now = time_point_cast(GameTime::GetTime());
for (ChargeEntry& entry : itr->second)
{
entry.RechargeStart += cooldownMod;
entry.RechargeEnd += cooldownMod;
}
while (!itr->second.empty() && itr->second.front().RechargeEnd < now)
itr->second.pop_front();
SendSetSpellCharges(chargeCategoryId, itr->second);
}
void SpellHistory::UpdateChargeRecoveryRate(uint32 chargeCategoryId, float modChange, bool apply)
{
auto itr = _categoryCharges.find(chargeCategoryId);
if (itr == _categoryCharges.end() || itr->second.empty())
return;
if (modChange <= 0.0f)
return;
if (!apply)
modChange = 1.0f / modChange;
TimePoint now = time_point_cast(GameTime::GetTime());
auto chargeItr = itr->second.begin();
chargeItr->RechargeEnd = now + duration_cast((chargeItr->RechargeEnd - now) * modChange);
TimePoint prevEnd = chargeItr->RechargeEnd;
while (++chargeItr != itr->second.end())
{
Duration rechargeTime = duration_cast((chargeItr->RechargeEnd - chargeItr->RechargeStart) * modChange);
chargeItr->RechargeStart = prevEnd;
chargeItr->RechargeEnd = prevEnd + rechargeTime;
prevEnd = chargeItr->RechargeEnd;
}
if (Player* playerOwner = GetPlayerOwner())
{
WorldPackets::Spells::UpdateChargeCategoryCooldown updateChargeCategoryCooldown;
updateChargeCategoryCooldown.Category = chargeCategoryId;
updateChargeCategoryCooldown.ModChange = modChange;
playerOwner->SendDirectMessage(updateChargeCategoryCooldown.Write());
}
}
void SpellHistory::RestoreCharge(uint32 chargeCategoryId)
{
auto itr = _categoryCharges.find(chargeCategoryId);
if (itr != _categoryCharges.end() && !itr->second.empty())
{
itr->second.pop_back();
SendSetSpellCharges(chargeCategoryId, itr->second);
}
}
void SpellHistory::ResetCharges(uint32 chargeCategoryId)
{
auto itr = _categoryCharges.find(chargeCategoryId);
if (itr != _categoryCharges.end())
{
_categoryCharges.erase(itr);
if (Player* player = GetPlayerOwner())
{
WorldPackets::Spells::ClearSpellCharges clearSpellCharges;
clearSpellCharges.IsPet = _owner != player;
clearSpellCharges.Category = chargeCategoryId;
player->SendDirectMessage(clearSpellCharges.Write());
}
}
}
void SpellHistory::ResetAllCharges()
{
_categoryCharges.clear();
if (Player* player = GetPlayerOwner())
{
WorldPackets::Spells::ClearAllSpellCharges clearAllSpellCharges;
clearAllSpellCharges.IsPet = _owner != player;
player->SendDirectMessage(clearAllSpellCharges.Write());
}
}
bool SpellHistory::HasCharge(uint32 chargeCategoryId) const
{
if (!sSpellCategoryStore.LookupEntry(chargeCategoryId))
return true;
// Check if the spell is currently using charges (untalented warlock Dark Soul)
int32 maxCharges = GetMaxCharges(chargeCategoryId);
if (maxCharges <= 0)
return true;
auto itr = _categoryCharges.find(chargeCategoryId);
return itr == _categoryCharges.end() || int32(itr->second.size()) < maxCharges;
}
int32 SpellHistory::GetMaxCharges(uint32 chargeCategoryId) const
{
SpellCategoryEntry const* chargeCategoryEntry = sSpellCategoryStore.LookupEntry(chargeCategoryId);
if (!chargeCategoryEntry)
return 0;
uint32 charges = chargeCategoryEntry->MaxCharges;
charges += _owner->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MAX_CHARGES, chargeCategoryId);
return charges;
}
int32 SpellHistory::GetChargeRecoveryTime(uint32 chargeCategoryId) const
{
SpellCategoryEntry const* chargeCategoryEntry = sSpellCategoryStore.LookupEntry(chargeCategoryId);
if (!chargeCategoryEntry)
return 0;
int32 recoveryTime = chargeCategoryEntry->ChargeRecoveryTime;
recoveryTime += _owner->GetTotalAuraModifierByMiscValue(SPELL_AURA_CHARGE_RECOVERY_MOD, chargeCategoryId);
for (AuraEffect const* modRecoveryRate : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_CHARGE_RECOVERY_BY_TYPE_MASK))
if (modRecoveryRate->GetMiscValue() & chargeCategoryEntry->TypeMask)
recoveryTime += modRecoveryRate->GetAmount();
float recoveryTimeF = float(recoveryTime);
recoveryTimeF *= _owner->GetTotalAuraMultiplierByMiscValue(SPELL_AURA_CHARGE_RECOVERY_MULTIPLIER, chargeCategoryId);
if (_owner->HasAuraType(SPELL_AURA_CHARGE_RECOVERY_AFFECTED_BY_HASTE))
recoveryTimeF *= _owner->m_unitData->ModSpellHaste;
if (_owner->HasAuraTypeWithMiscvalue(SPELL_AURA_CHARGE_RECOVERY_AFFECTED_BY_HASTE_REGEN, chargeCategoryId))
recoveryTimeF *= _owner->m_unitData->ModHasteRegen;
for (AuraEffect const* modRecoveryRate : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_CHARGE_RECOVERY_RATE))
if (modRecoveryRate->GetMiscValue() == int32(chargeCategoryId))
recoveryTimeF *= 100.0f / (std::max(modRecoveryRate->GetAmount(), -99.0f) + 100.0f);
for (AuraEffect const* modRecoveryRate : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_CHARGE_RECOVERY_RATE_BY_TYPE_MASK))
if (modRecoveryRate->GetMiscValue() & chargeCategoryEntry->TypeMask)
recoveryTimeF *= 100.0f / (std::max(modRecoveryRate->GetAmount(), -99.0f) + 100.0f);
if (Milliseconds(chargeCategoryEntry->ChargeRecoveryTime) <= 1h
&& !(chargeCategoryEntry->Flags & SPELL_CATEGORY_FLAG_IGNORE_FOR_MOD_TIME_RATE)
&& !(chargeCategoryEntry->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_EXPIRES_AT_DAILY_RESET))
recoveryTimeF *= *_owner->m_unitData->ModTimeRate;
return int32(std::floor(recoveryTimeF));
}
bool SpellHistory::HasGlobalCooldown(SpellInfo const* spellInfo) const
{
auto itr = _globalCooldowns.find(spellInfo->StartRecoveryCategory);
return itr != _globalCooldowns.end() && itr->second > Clock::now();
}
void SpellHistory::AddGlobalCooldown(SpellInfo const* spellInfo, Duration duration)
{
_globalCooldowns[spellInfo->StartRecoveryCategory] = time_point_cast(Clock::now() + duration);
}
void SpellHistory::CancelGlobalCooldown(SpellInfo const* spellInfo)
{
_globalCooldowns[spellInfo->StartRecoveryCategory] = TimePoint(Duration(0));
}
SpellHistory::Duration SpellHistory::GetRemainingGlobalCooldown(SpellInfo const* spellInfo) const
{
auto cdItr = _globalCooldowns.find(spellInfo->StartRecoveryCategory);
if (cdItr == _globalCooldowns.end())
return Duration::zero();
TimePoint end = cdItr->second;
TimePoint now = time_point_cast(GameTime::GetTime());
if (end < now)
return Duration::zero();
Clock::duration remaining = end - now;
return duration_cast(remaining);
}
void SpellHistory::PauseCooldowns()
{
_pauseTime = time_point_cast(GameTime::GetTime());
}
void SpellHistory::ResumeCooldowns()
{
if (!_pauseTime)
return;
Duration pausedDuration = time_point_cast(GameTime::GetTime()) - *_pauseTime;
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end();)
itr->second.CooldownEnd += pausedDuration;
for (auto& [chargeCategoryId, chargeRefreshTimes] : _categoryCharges)
for (ChargeEntry& chargeEntry : chargeRefreshTimes)
chargeEntry.RechargeEnd += pausedDuration;
_pauseTime.reset();
Update();
}
Player* SpellHistory::GetPlayerOwner() const
{
return _owner->GetCharmerOrOwnerPlayerOrPlayerItself();
}
void SpellHistory::SendClearCooldowns(std::vector const& cooldowns) const
{
if (Player const* playerOwner = GetPlayerOwner())
{
WorldPackets::Spells::ClearCooldowns clearCooldowns;
clearCooldowns.IsPet = _owner != playerOwner;
clearCooldowns.SpellID = cooldowns;
playerOwner->SendDirectMessage(clearCooldowns.Write());
}
}
void SpellHistory::SendSetSpellCharges(uint32 chargeCategoryId, ChargeEntryCollection const& chargeCollection) const
{
if (Player* player = GetPlayerOwner())
{
WorldPackets::Spells::SetSpellCharges setSpellCharges;
setSpellCharges.Category = chargeCategoryId;
if (!chargeCollection.empty())
setSpellCharges.NextRecoveryTime = uint32(duration_cast(chargeCollection.front().RechargeEnd - GameTime::GetTime()).count());
setSpellCharges.ConsumedCharges = uint8(chargeCollection.size());
setSpellCharges.IsPet = player != _owner;
player->SendDirectMessage(setSpellCharges.Write());
}
}
void SpellHistory::GetCooldownDurations(SpellInfo const* spellInfo, uint32 itemId, Duration* cooldown, uint32* categoryId, Duration* categoryCooldown)
{
ASSERT(cooldown || categoryId || categoryCooldown);
Duration tmpCooldown = Duration::min();
uint32 tmpCategoryId = 0;
Duration tmpCategoryCooldown = Duration::min();
// cooldown information stored in ItemEffect.db2, overriding normal cooldown and category
if (itemId)
{
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
{
for (ItemEffectEntry const* itemEffect : proto->Effects)
{
if (uint32(itemEffect->SpellID) == spellInfo->Id)
{
tmpCooldown = Milliseconds(itemEffect->CoolDownMSec);
tmpCategoryId = itemEffect->SpellCategoryID;
tmpCategoryCooldown = Milliseconds(itemEffect->CategoryCoolDownMSec);
break;
}
}
}
}
// if no cooldown found above then base at DBC data
if (tmpCooldown < Duration::zero() && tmpCategoryCooldown < Duration::zero())
{
tmpCooldown = Milliseconds(spellInfo->RecoveryTime);
tmpCategoryId = spellInfo->GetCategory();
tmpCategoryCooldown = Milliseconds(spellInfo->CategoryRecoveryTime);
}
if (cooldown)
*cooldown = tmpCooldown;
if (categoryId)
*categoryId = tmpCategoryId;
if (categoryCooldown)
*categoryCooldown = tmpCategoryCooldown;
}
void SpellHistory::SaveCooldownStateBeforeDuel()
{
_spellCooldownsBeforeDuel = _spellCooldowns;
}
void SpellHistory::RestoreCooldownStateAfterDuel()
{
if (Player* player = _owner->ToPlayer())
{
// add all profession CDs created while in duel (if any)
for (auto const& [spellId, cooldown] : _spellCooldowns)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(spellId, DIFFICULTY_NONE);
if (spellInfo->RecoveryTime > 10 * MINUTE * IN_MILLISECONDS ||
spellInfo->CategoryRecoveryTime > 10 * MINUTE * IN_MILLISECONDS)
_spellCooldownsBeforeDuel[spellId] = cooldown;
}
// check for spell with onHold active before and during the duel
for (auto const& [spellId, cooldown] : _spellCooldownsBeforeDuel)
{
if (cooldown.OnHold)
continue;
auto [itr, inserted] = _spellCooldowns.try_emplace(spellId, cooldown);
if (!inserted && !itr->second.OnHold /*don't override if pre-existing cooldown is on hold*/)
itr->second = cooldown;
}
// update the client: restore old cooldowns
WorldPackets::Spells::SpellCooldown spellCooldown;
spellCooldown.Caster = _owner->GetGUID();
spellCooldown.Flags = SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS;
for (auto const& [spellId, cooldown] : _spellCooldowns)
{
TimePoint now = time_point_cast(GameTime::GetTime());
uint32 cooldownDuration = uint32(cooldown.CooldownEnd > now ? duration_cast(cooldown.CooldownEnd - now).count() : 0);
// cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs
if (cooldownDuration <= 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS || cooldown.OnHold)
continue;
spellCooldown.SpellCooldowns.emplace_back(spellId, cooldownDuration);
}
player->SendDirectMessage(spellCooldown.Write());
}
}
template void SpellHistory::LoadFromDB(PreparedQueryResult cooldownsResult, PreparedQueryResult chargesResult);
template void SpellHistory::LoadFromDB(PreparedQueryResult cooldownsResult, PreparedQueryResult chargesResult);
template void SpellHistory::SaveToDB(CharacterDatabaseTransaction trans);
template void SpellHistory::SaveToDB(CharacterDatabaseTransaction trans);