/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _SPELLINFO_H #define _SPELLINFO_H #include "SharedDefines.h" #include "Util.h" #include "DBCStructure.h" #include "Object.h" #include "SpellAuraDefines.h" class Unit; class Player; class Item; class Spell; class SpellInfo; struct SpellChainNode; struct SpellTargetPosition; struct SpellDurationEntry; struct SpellModifier; struct SpellRangeEntry; struct SpellRadiusEntry; struct SpellEntry; struct SpellCastTimesEntry; struct Condition; enum SpellCastTargetFlags { TARGET_FLAG_NONE = 0x00000000, TARGET_FLAG_UNUSED_1 = 0x00000001, // not used TARGET_FLAG_UNIT = 0x00000002, // pguid TARGET_FLAG_UNIT_RAID = 0x00000004, // not sent, used to validate target (if raid member) TARGET_FLAG_UNIT_PARTY = 0x00000008, // not sent, used to validate target (if party member) TARGET_FLAG_ITEM = 0x00000010, // pguid TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // pguid, 3 float TARGET_FLAG_DEST_LOCATION = 0x00000040, // pguid, 3 float TARGET_FLAG_UNIT_ENEMY = 0x00000080, // not sent, used to validate target (if enemy) TARGET_FLAG_UNIT_ALLY = 0x00000100, // not sent, used to validate target (if ally) TARGET_FLAG_CORPSE_ENEMY = 0x00000200, // pguid TARGET_FLAG_UNIT_DEAD = 0x00000400, // not sent, used to validate target (if dead creature) TARGET_FLAG_GAMEOBJECT = 0x00000800, // pguid, used with TARGET_GAMEOBJECT_TARGET TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid TARGET_FLAG_STRING = 0x00002000, // string TARGET_FLAG_GAMEOBJECT_ITEM = 0x00004000, // not sent, used with TARGET_GAMEOBJECT_ITEM_TARGET TARGET_FLAG_CORPSE_ALLY = 0x00008000, // pguid TARGET_FLAG_UNIT_MINIPET = 0x00010000, // pguid, used to validate target (if non combat pet) TARGET_FLAG_GLYPH_SLOT = 0x00020000, // used in glyph spells TARGET_FLAG_DEST_TARGET = 0x00040000, // sometimes appears with DEST_TARGET spells (may appear or not for a given spell) TARGET_FLAG_UNUSED20 = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger) TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_DEAD | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER, TARGET_FLAG_GAMEOBJECT_MASK = TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM, TARGET_FLAG_CORPSE_MASK = TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY, TARGET_FLAG_ITEM_MASK = TARGET_FLAG_TRADE_ITEM | TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM }; enum SpellTargetSelectionCategories { TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CATEGORY_AREA }; enum SpellTargetReferenceTypes { TARGET_REFERENCE_TYPE_NONE, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_TARGET, TARGET_REFERENCE_TYPE_LAST, TARGET_REFERENCE_TYPE_SRC, TARGET_REFERENCE_TYPE_DEST }; enum SpellTargetObjectTypes { TARGET_OBJECT_TYPE_NONE = 0, TARGET_OBJECT_TYPE_SRC, TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_CORPSE, // only for effect target type TARGET_OBJECT_TYPE_CORPSE_ENEMY, TARGET_OBJECT_TYPE_CORPSE_ALLY }; enum SpellTargetCheckTypes { TARGET_CHECK_DEFAULT, TARGET_CHECK_ENTRY, TARGET_CHECK_ENEMY, TARGET_CHECK_ALLY, TARGET_CHECK_PARTY, TARGET_CHECK_RAID, TARGET_CHECK_RAID_CLASS, TARGET_CHECK_PASSENGER }; enum SpellTargetDirectionTypes { TARGET_DIR_NONE, TARGET_DIR_FRONT, TARGET_DIR_BACK, TARGET_DIR_RIGHT, TARGET_DIR_LEFT, TARGET_DIR_FRONT_RIGHT, TARGET_DIR_BACK_RIGHT, TARGET_DIR_BACK_LEFT, TARGET_DIR_FRONT_LEFT, TARGET_DIR_RANDOM, TARGET_DIR_ENTRY }; enum SpellEffectImplicitTargetTypes { EFFECT_IMPLICIT_TARGET_NONE = 0, EFFECT_IMPLICIT_TARGET_EXPLICIT, EFFECT_IMPLICIT_TARGET_CASTER }; // Spell clasification enum SpellSpecificType { SPELL_SPECIFIC_NORMAL = 0, SPELL_SPECIFIC_SEAL = 1, SPELL_SPECIFIC_AURA = 3, SPELL_SPECIFIC_STING = 4, SPELL_SPECIFIC_CURSE = 5, SPELL_SPECIFIC_ASPECT = 6, SPELL_SPECIFIC_TRACKER = 7, SPELL_SPECIFIC_WARLOCK_ARMOR = 8, SPELL_SPECIFIC_MAGE_ARMOR = 9, SPELL_SPECIFIC_ELEMENTAL_SHIELD = 10, SPELL_SPECIFIC_MAGE_POLYMORPH = 11, SPELL_SPECIFIC_JUDGEMENT = 13, SPELL_SPECIFIC_WARLOCK_CORRUPTION = 17, SPELL_SPECIFIC_FOOD = 19, SPELL_SPECIFIC_DRINK = 20, SPELL_SPECIFIC_FOOD_AND_DRINK = 21, SPELL_SPECIFIC_PRESENCE = 22, SPELL_SPECIFIC_CHARM = 23, SPELL_SPECIFIC_SCROLL = 24, SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE = 25, SPELL_SPECIFIC_WARRIOR_ENRAGE = 26, SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT = 27, SPELL_SPECIFIC_HAND = 28 }; enum SpellCustomAttributes { SPELL_ATTR0_CU_ENCHANT_PROC = 0x00000001, SPELL_ATTR0_CU_CONE_BACK = 0x00000002, SPELL_ATTR0_CU_CONE_LINE = 0x00000004, SPELL_ATTR0_CU_SHARE_DAMAGE = 0x00000008, SPELL_ATTR0_CU_NO_INITIAL_THREAT = 0x00000010, SPELL_ATTR0_CU_AURA_CC = 0x00000040, SPELL_ATTR0_CU_DIRECT_DAMAGE = 0x00000100, SPELL_ATTR0_CU_CHARGE = 0x00000200, SPELL_ATTR0_CU_PICKPOCKET = 0x00000400, SPELL_ATTR0_CU_NEGATIVE_EFF0 = 0x00001000, SPELL_ATTR0_CU_NEGATIVE_EFF1 = 0x00002000, SPELL_ATTR0_CU_NEGATIVE_EFF2 = 0x00004000, SPELL_ATTR0_CU_IGNORE_ARMOR = 0x00008000, SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER = 0x00010000, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET = 0x00020000, SPELL_ATTR0_CU_NEGATIVE = SPELL_ATTR0_CU_NEGATIVE_EFF0 | SPELL_ATTR0_CU_NEGATIVE_EFF1 | SPELL_ATTR0_CU_NEGATIVE_EFF2 }; uint32 GetTargetFlagMask(SpellTargetObjectTypes objType); class SpellImplicitTargetInfo { private: Targets _target; public: SpellImplicitTargetInfo() : _target(Targets(0)) { } SpellImplicitTargetInfo(uint32 target); bool IsArea() const; SpellTargetSelectionCategories GetSelectionCategory() const; SpellTargetReferenceTypes GetReferenceType() const; SpellTargetObjectTypes GetObjectType() const; SpellTargetCheckTypes GetCheckType() const; SpellTargetDirectionTypes GetDirectionType() const; float CalcDirectionAngle() const; Targets GetTarget() const; uint32 GetExplicitTargetMask(bool& srcSet, bool& dstSet) const; private: struct StaticData { SpellTargetObjectTypes ObjectType; // type of object returned by target type SpellTargetReferenceTypes ReferenceType; // defines which object is used as a reference when selecting target SpellTargetSelectionCategories SelectionCategory; SpellTargetCheckTypes SelectionCheckType; // defines selection criteria SpellTargetDirectionTypes DirectionType; // direction for cone and dest targets }; static StaticData _data[TOTAL_SPELL_TARGETS]; }; class SpellEffectInfo { SpellInfo const* _spellInfo; uint8 _effIndex; public: uint32 Effect; uint32 ApplyAuraName; uint32 Amplitude; int32 DieSides; float RealPointsPerLevel; int32 BasePoints; float PointsPerComboPoint; float ValueMultiplier; float DamageMultiplier; float BonusMultiplier; int32 MiscValue; int32 MiscValueB; Mechanics Mechanic; SpellImplicitTargetInfo TargetA; SpellImplicitTargetInfo TargetB; SpellRadiusEntry const* RadiusEntry; uint32 ChainTarget; uint32 ItemType; uint32 TriggerSpell; flag96 SpellClassMask; std::list* ImplicitTargetConditions; SpellEffectInfo() : _spellInfo(NULL), _effIndex(0), Effect(0), ApplyAuraName(0), Amplitude(0), DieSides(0), RealPointsPerLevel(0), BasePoints(0), PointsPerComboPoint(0), ValueMultiplier(0), DamageMultiplier(0), BonusMultiplier(0), MiscValue(0), MiscValueB(0), Mechanic(MECHANIC_NONE), RadiusEntry(NULL), ChainTarget(0), ItemType(0), TriggerSpell(0), ImplicitTargetConditions(NULL) {} SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex); bool IsEffect() const; bool IsEffect(SpellEffects effectName) const; bool IsAura() const; bool IsAura(AuraType aura) const; bool IsTargetingArea() const; bool IsAreaAuraEffect() const; bool IsFarUnitTargetEffect() const; bool IsFarDestTargetEffect() const; bool IsUnitOwnedAuraEffect() const; int32 CalcValue(Unit const* caster = NULL, int32 const* basePoints = NULL, Unit const* target = NULL) const; int32 CalcBaseValue(int32 value) const; float CalcValueMultiplier(Unit* caster, Spell* spell = NULL) const; float CalcDamageMultiplier(Unit* caster, Spell* spell = NULL) const; bool HasRadius() const; float CalcRadius(Unit* caster = NULL, Spell* = NULL) const; uint32 GetProvidedTargetMask() const; uint32 GetMissingTargetMask(bool srcSet = false, bool destSet = false, uint32 mask = 0) const; SpellEffectImplicitTargetTypes GetImplicitTargetType() const; SpellTargetObjectTypes GetUsedTargetObjectType() const; private: struct StaticData { SpellEffectImplicitTargetTypes ImplicitTargetType; // defines what target can be added to effect target list if there's no valid target type provided for effect SpellTargetObjectTypes UsedTargetObjectType; // defines valid target object type for spell effect }; static StaticData _data[TOTAL_SPELL_EFFECTS]; }; class SpellInfo { public: uint32 Id; SpellCategoryEntry const* CategoryEntry; uint32 Dispel; uint32 Mechanic; uint32 Attributes; uint32 AttributesEx; uint32 AttributesEx2; uint32 AttributesEx3; uint32 AttributesEx4; uint32 AttributesEx5; uint32 AttributesEx6; uint32 AttributesEx7; uint32 AttributesCu; uint32 Stances; uint32 StancesNot; uint32 Targets; uint32 TargetCreatureType; uint32 RequiresSpellFocus; uint32 FacingCasterFlags; uint32 CasterAuraState; uint32 TargetAuraState; uint32 CasterAuraStateNot; uint32 TargetAuraStateNot; uint32 CasterAuraSpell; uint32 TargetAuraSpell; uint32 ExcludeCasterAuraSpell; uint32 ExcludeTargetAuraSpell; SpellCastTimesEntry const* CastTimeEntry; uint32 RecoveryTime; uint32 CategoryRecoveryTime; uint32 StartRecoveryCategory; uint32 StartRecoveryTime; uint32 InterruptFlags; uint32 AuraInterruptFlags; uint32 ChannelInterruptFlags; uint32 ProcFlags; uint32 ProcChance; uint32 ProcCharges; uint32 MaxLevel; uint32 BaseLevel; uint32 SpellLevel; SpellDurationEntry const* DurationEntry; uint32 PowerType; uint32 ManaCost; uint32 ManaCostPerlevel; uint32 ManaPerSecond; uint32 ManaPerSecondPerLevel; uint32 ManaCostPercentage; uint32 RuneCostID; SpellRangeEntry const* RangeEntry; float Speed; uint32 StackAmount; uint32 Totem[2]; int32 Reagent[MAX_SPELL_REAGENTS]; uint32 ReagentCount[MAX_SPELL_REAGENTS]; int32 EquippedItemClass; int32 EquippedItemSubClassMask; int32 EquippedItemInventoryTypeMask; uint32 TotemCategory[2]; uint32 SpellVisual[2]; uint32 SpellIconID; uint32 ActiveIconID; char* SpellName[16]; char* Rank[16]; uint32 MaxTargetLevel; uint32 MaxAffectedTargets; uint32 SpellFamilyName; flag96 SpellFamilyFlags; uint32 DmgClass; uint32 PreventionType; int32 AreaGroupId; uint32 SchoolMask; SpellEffectInfo Effects[MAX_SPELL_EFFECTS]; uint32 ExplicitTargetMask; SpellChainNode const* ChainEntry; SpellInfo(SpellEntry const* spellEntry); ~SpellInfo(); uint32 GetCategory() const; bool HasEffect(SpellEffects effect) const; bool HasAura(AuraType aura) const; bool HasAreaAuraEffect() const; bool IsExplicitDiscovery() const; bool IsLootCrafting() const; bool IsQuestTame() const; bool IsProfessionOrRiding() const; bool IsProfession() const; bool IsPrimaryProfession() const; bool IsPrimaryProfessionFirstRank() const; bool IsAbilityLearnedWithProfession() const; bool IsAbilityOfSkillType(uint32 skillType) const; bool IsAffectingArea() const; bool IsTargetingArea() const; bool NeedsExplicitUnitTarget() const; bool NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) const; bool IsPassive() const; bool IsAutocastable() const; bool IsStackableWithRanks() const; bool IsPassiveStackableWithRanks() const; bool IsMultiSlotAura() const; bool IsStackableOnOneSlotWithDifferentCasters() const; bool IsCooldownStartedOnEvent() const; bool IsDeathPersistent() const; bool IsRequiringDeadTarget() const; bool IsAllowingDeadTarget() const; bool CanBeUsedInCombat() const; bool IsPositive() const; bool IsPositiveEffect(uint8 effIndex) const; bool IsChanneled() const; bool NeedsComboPoints() const; bool IsBreakingStealth() const; bool IsRangedWeaponSpell() const; bool IsAutoRepeatRangedSpell() const; bool IsAffectedBySpellMods() const; bool IsAffectedBySpellMod(SpellModifier const* mod) const; bool CanPierceImmuneAura(SpellInfo const* aura) const; bool CanDispelAura(SpellInfo const* aura) const; bool IsSingleTarget() const; bool IsAuraExclusiveBySpecificWith(SpellInfo const* spellInfo) const; bool IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInfo) const; SpellCastResult CheckShapeshift(uint32 form) const; SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const; SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const; SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const; SpellCastResult CheckVehicle(Unit const* caster) const; bool CheckTargetCreatureType(Unit const* target) const; SpellSchoolMask GetSchoolMask() const; uint32 GetAllEffectsMechanicMask() const; uint32 GetEffectMechanicMask(uint8 effIndex) const; uint32 GetSpellMechanicMaskByEffectMask(uint32 effectMask) const; Mechanics GetEffectMechanic(uint8 effIndex) const; bool HasAnyEffectMechanic() const; uint32 GetDispelMask() const; static uint32 GetDispelMask(DispelType type); uint32 GetExplicitTargetMask() const; AuraStateType GetAuraState() const; SpellSpecificType GetSpellSpecific() const; float GetMinRange(bool positive = false) const; float GetMaxRange(bool positive = false, Unit* caster = NULL, Spell* spell = NULL) const; int32 GetDuration() const; int32 GetMaxDuration() const; uint32 GetMaxTicks() const; uint32 CalcCastTime(Spell* spell = NULL) const; uint32 GetRecoveryTime() const; int32 CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) const; bool IsRanked() const; uint8 GetRank() const; SpellInfo const* GetFirstRankSpell() const; SpellInfo const* GetLastRankSpell() const; SpellInfo const* GetNextRankSpell() const; SpellInfo const* GetPrevRankSpell() const; SpellInfo const* GetAuraRankForLevel(uint8 level) const; bool IsRankOf(SpellInfo const* spellInfo) const; bool IsDifferentRankOf(SpellInfo const* spellInfo) const; bool IsHighRankOf(SpellInfo const* spellInfo) const; // loading helpers void _InitializeExplicitTargetMask(); bool _IsPositiveEffect(uint8 effIndex, bool deep) const; bool _IsPositiveSpell() const; static bool _IsPositiveTarget(uint32 targetA, uint32 targetB); // unloading helpers void _UnloadImplicitTargetConditionLists(); }; #endif // _SPELLINFO_H