/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _SPELLINFO_H #define _SPELLINFO_H #include "SharedDefines.h" #include "DB2Structure.h" #include "Util.h" #include "Object.h" #include "SpellAuraDefines.h" #include #include class Unit; class Player; class Item; class Spell; class SpellMgr; class SpellInfo; class WorldObject; class AuraEffect; struct SpellChainNode; struct SpellModifier; struct SpellTargetPosition; struct Condition; enum WeaponAttackType : uint8; enum SpellCastTargetFlags : uint32 { TARGET_FLAG_NONE = 0x00000000, TARGET_FLAG_UNUSED_1 = 0x00000001, // not used TARGET_FLAG_UNIT = 0x00000002, // pguid TARGET_FLAG_UNIT_RAID = 0x00000004, // not sent, used to validate target (if raid member) TARGET_FLAG_UNIT_PARTY = 0x00000008, // not sent, used to validate target (if party member) TARGET_FLAG_ITEM = 0x00000010, // pguid TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // pguid, 3 float TARGET_FLAG_DEST_LOCATION = 0x00000040, // pguid, 3 float TARGET_FLAG_UNIT_ENEMY = 0x00000080, // not sent, used to validate target (if enemy) TARGET_FLAG_UNIT_ALLY = 0x00000100, // not sent, used to validate target (if ally) TARGET_FLAG_CORPSE_ENEMY = 0x00000200, // pguid TARGET_FLAG_UNIT_DEAD = 0x00000400, // not sent, used to validate target (if dead creature) TARGET_FLAG_GAMEOBJECT = 0x00000800, // pguid, used with TARGET_GAMEOBJECT_TARGET TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid TARGET_FLAG_STRING = 0x00002000, // string TARGET_FLAG_GAMEOBJECT_ITEM = 0x00004000, // not sent, used with TARGET_GAMEOBJECT_ITEM_TARGET TARGET_FLAG_CORPSE_ALLY = 0x00008000, // pguid TARGET_FLAG_UNIT_MINIPET = 0x00010000, // pguid, used to validate target (if non combat pet) TARGET_FLAG_GLYPH_SLOT = 0x00020000, // used in glyph spells TARGET_FLAG_DEST_TARGET = 0x00040000, // sometimes appears with DEST_TARGET spells (may appear or not for a given spell) TARGET_FLAG_EXTRA_TARGETS = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger) TARGET_FLAG_UNK400000 = 0X00400000, TARGET_FLAG_UNK1000000 = 0X01000000, TARGET_FLAG_UNK4000000 = 0X04000000, TARGET_FLAG_UNK10000000 = 0X10000000, TARGET_FLAG_UNK40000000 = 0X40000000, TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_DEAD | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER, TARGET_FLAG_GAMEOBJECT_MASK = TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM, TARGET_FLAG_CORPSE_MASK = TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY, TARGET_FLAG_ITEM_MASK = TARGET_FLAG_TRADE_ITEM | TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM }; enum SpellTargetSelectionCategories { TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CATEGORY_TRAJ }; enum SpellTargetReferenceTypes { TARGET_REFERENCE_TYPE_NONE, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_TARGET, TARGET_REFERENCE_TYPE_LAST, TARGET_REFERENCE_TYPE_SRC, TARGET_REFERENCE_TYPE_DEST }; enum SpellTargetObjectTypes : uint8 { TARGET_OBJECT_TYPE_NONE = 0, TARGET_OBJECT_TYPE_SRC, TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_CORPSE, // only for effect target type TARGET_OBJECT_TYPE_CORPSE_ENEMY, TARGET_OBJECT_TYPE_CORPSE_ALLY }; enum SpellTargetCheckTypes : uint8 { TARGET_CHECK_DEFAULT, TARGET_CHECK_ENTRY, TARGET_CHECK_ENEMY, TARGET_CHECK_ALLY, TARGET_CHECK_PARTY, TARGET_CHECK_RAID, TARGET_CHECK_RAID_CLASS, TARGET_CHECK_PASSENGER, TARGET_CHECK_SUMMONED, TARGET_CHECK_THREAT, TARGET_CHECK_TAP }; enum SpellTargetDirectionTypes { TARGET_DIR_NONE, TARGET_DIR_FRONT, TARGET_DIR_BACK, TARGET_DIR_RIGHT, TARGET_DIR_LEFT, TARGET_DIR_FRONT_RIGHT, TARGET_DIR_BACK_RIGHT, TARGET_DIR_BACK_LEFT, TARGET_DIR_FRONT_LEFT, TARGET_DIR_RANDOM, TARGET_DIR_ENTRY }; enum SpellEffectImplicitTargetTypes { EFFECT_IMPLICIT_TARGET_NONE = 0, EFFECT_IMPLICIT_TARGET_EXPLICIT, EFFECT_IMPLICIT_TARGET_CASTER }; // Spell clasification enum SpellSpecificType { SPELL_SPECIFIC_NORMAL = 0, SPELL_SPECIFIC_SEAL = 1, SPELL_SPECIFIC_AURA = 3, SPELL_SPECIFIC_STING = 4, SPELL_SPECIFIC_CURSE = 5, SPELL_SPECIFIC_ASPECT = 6, SPELL_SPECIFIC_TRACKER = 7, SPELL_SPECIFIC_WARLOCK_ARMOR = 8, SPELL_SPECIFIC_MAGE_ARMOR = 9, SPELL_SPECIFIC_ELEMENTAL_SHIELD = 10, SPELL_SPECIFIC_MAGE_POLYMORPH = 11, SPELL_SPECIFIC_JUDGEMENT = 13, SPELL_SPECIFIC_WARLOCK_CORRUPTION = 17, SPELL_SPECIFIC_FOOD = 19, SPELL_SPECIFIC_DRINK = 20, SPELL_SPECIFIC_FOOD_AND_DRINK = 21, SPELL_SPECIFIC_PRESENCE = 22, SPELL_SPECIFIC_CHARM = 23, SPELL_SPECIFIC_SCROLL = 24, SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE = 25, SPELL_SPECIFIC_WARRIOR_ENRAGE = 26, SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT = 27, SPELL_SPECIFIC_HAND = 28, SPELL_SPECIFIC_PHASE = 29, SPELL_SPECIFIC_BANE = 30 }; enum SpellCustomAttributes { SPELL_ATTR0_CU_ENCHANT_PROC = 0x00000001, SPELL_ATTR0_CU_CONE_BACK = 0x00000002, SPELL_ATTR0_CU_CONE_LINE = 0x00000004, SPELL_ATTR0_CU_SHARE_DAMAGE = 0x00000008, SPELL_ATTR0_CU_NO_INITIAL_THREAT = 0x00000010, SPELL_ATTR0_CU_AURA_CC = 0x00000020, SPELL_ATTR0_CU_DONT_BREAK_STEALTH = 0x00000040, SPELL_ATTR0_CU_DIRECT_DAMAGE = 0x00000100, SPELL_ATTR0_CU_CHARGE = 0x00000200, SPELL_ATTR0_CU_PICKPOCKET = 0x00000400, SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF0 = 0x00001000, // DO NOT REUSE SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF1 = 0x00002000, // DO NOT REUSE SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF2 = 0x00004000, // DO NOT REUSE SPELL_ATTR0_CU_IGNORE_ARMOR = 0x00008000, SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER = 0x00010000, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET = 0x00020000, SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET = 0x00040000, SPELL_ATTR0_CU_NEEDS_AMMO_DATA = 0x00080000, SPELL_ATTR0_CU_BINARY_SPELL = 0x00100000, SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC = 0x00200000, SPELL_ATTR0_CU_LIQUID_AURA = 0x00400000, SPELL_ATTR0_CU_IS_TALENT = 0x00800000, }; enum SpellInterruptFlags : uint32 { SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant? SPELL_INTERRUPT_FLAG_PUSH_BACK = 0x02, // push back SPELL_INTERRUPT_FLAG_UNK3 = 0x04, // any info? SPELL_INTERRUPT_FLAG_INTERRUPT = 0x08, // interrupt SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10 // _complete_ interrupt on direct damage //SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph" }; // See SpellAuraInterruptFlags for other values definitions enum SpellChannelInterruptFlags : uint32 { CHANNEL_INTERRUPT_FLAG_INTERRUPT = 0x08, // interrupt CHANNEL_FLAG_DELAY = 0x4000 }; enum SpellAuraInterruptFlags : uint32 { AURA_INTERRUPT_FLAG_HITBYSPELL = 0x00000001, // 0 removed when getting hit by a negative spell? AURA_INTERRUPT_FLAG_TAKE_DAMAGE = 0x00000002, // 1 removed by any damage AURA_INTERRUPT_FLAG_CAST = 0x00000004, // 2 cast any spells AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning AURA_INTERRUPT_FLAG_JUMP = 0x00000020, // 5 removed by jumping AURA_INTERRUPT_FLAG_NOT_MOUNTED = 0x00000040, // 6 removed by dismounting AURA_INTERRUPT_FLAG_NOT_ABOVEWATER = 0x00000080, // 7 removed by entering water AURA_INTERRUPT_FLAG_NOT_UNDERWATER = 0x00000100, // 8 removed by leaving water AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing AURA_INTERRUPT_FLAG_TALK = 0x00000400, // 10 talk to npc / loot? action on creature AURA_INTERRUPT_FLAG_USE = 0x00000800, // 11 mine/use/open action on gameobject AURA_INTERRUPT_FLAG_MELEE_ATTACK = 0x00001000, // 12 removed by attacking AURA_INTERRUPT_FLAG_SPELL_ATTACK = 0x00002000, // 13 ??? AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14 AURA_INTERRUPT_FLAG_TRANSFORM = 0x00008000, // 15 removed by transform? AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16 AURA_INTERRUPT_FLAG_MOUNT = 0x00020000, // 17 misdirect, aspect, swim speed AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up (used by food and drink mostly and sleep/Fake Death like) AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION = 0x00100000, // 20 removed by auras that make you invulnerable, or make other to lose selection on you AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21 AURA_INTERRUPT_FLAG_TELEPORTED = 0x00400000, // 22 AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000, // 24 removed by any direct damage AURA_INTERRUPT_FLAG_LANDING = 0x02000000, // 25 removed by hitting the ground AURA_INTERRUPT_FLAG_LEAVE_COMBAT = 0x80000000, // 31 removed by leaving combat AURA_INTERRUPT_FLAG_NOT_VICTIM = (AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE | AURA_INTERRUPT_FLAG_DIRECT_DAMAGE) }; enum SpellAuraInterruptFlags2 : uint32 { }; template struct AuraInterruptFlagIndex {}; template <> struct AuraInterruptFlagIndex { static std::size_t constexpr value = 0; }; template <> struct AuraInterruptFlagIndex { static std::size_t constexpr value = 1; }; uint32 GetTargetFlagMask(SpellTargetObjectTypes objType); class TC_GAME_API SpellImplicitTargetInfo { private: Targets _target; public: SpellImplicitTargetInfo() : _target(Targets(0)) { } SpellImplicitTargetInfo(uint32 target); bool IsArea() const; SpellTargetSelectionCategories GetSelectionCategory() const; SpellTargetReferenceTypes GetReferenceType() const; SpellTargetObjectTypes GetObjectType() const; SpellTargetCheckTypes GetCheckType() const; SpellTargetDirectionTypes GetDirectionType() const; float CalcDirectionAngle() const; Targets GetTarget() const; uint32 GetExplicitTargetMask(bool& srcSet, bool& dstSet) const; private: struct StaticData { StaticData(SpellTargetObjectTypes objectType, SpellTargetReferenceTypes referenceType, SpellTargetSelectionCategories selectionCategory, SpellTargetCheckTypes checkType, SpellTargetDirectionTypes directionType) : ObjectType(objectType), ReferenceType(referenceType), SelectionCategory(selectionCategory), SelectionCheckType(checkType), DirectionType(directionType) { } SpellTargetObjectTypes ObjectType; // type of object returned by target type SpellTargetReferenceTypes ReferenceType; // defines which object is used as a reference when selecting target SpellTargetSelectionCategories SelectionCategory; SpellTargetCheckTypes SelectionCheckType; // defines selection criteria SpellTargetDirectionTypes DirectionType; // direction for cone and dest targets }; static StaticData _data[TOTAL_SPELL_TARGETS]; }; struct TC_GAME_API ImmunityInfo { uint32 SchoolImmuneMask = 0; uint32 ApplyHarmfulAuraImmuneMask = 0; uint32 MechanicImmuneMask = 0; uint32 DispelImmune = 0; uint32 DamageSchoolMask = 0; boost::container::flat_set AuraTypeImmune; boost::container::flat_set SpellEffectImmune; }; class TC_GAME_API SpellEffectInfo { SpellInfo const* _spellInfo; public: uint32 EffectIndex; uint32 Effect; uint32 ApplyAuraName; uint32 ApplyAuraPeriod; float RealPointsPerLevel; int32 BasePoints; float PointsPerResource; float Amplitude; float ChainAmplitude; float BonusCoefficient; int32 MiscValue; int32 MiscValueB; Mechanics Mechanic; float PositionFacing; SpellImplicitTargetInfo TargetA; SpellImplicitTargetInfo TargetB; SpellRadiusEntry const* RadiusEntry; SpellRadiusEntry const* MaxRadiusEntry; uint32 ChainTargets; uint32 ItemType; uint32 TriggerSpell; flag128 SpellClassMask; float BonusCoefficientFromAP; std::vector* ImplicitTargetConditions; // SpellScalingEntry struct ScalingInfo { float Coefficient; float Variance; float ResourceCoefficient; } Scaling; SpellEffectInfo() : _spellInfo(NULL), EffectIndex(0), Effect(0), ApplyAuraName(0), ApplyAuraPeriod(0), RealPointsPerLevel(0), BasePoints(0), PointsPerResource(0), Amplitude(0), ChainAmplitude(0), BonusCoefficient(0), MiscValue(0), MiscValueB(0), Mechanic(MECHANIC_NONE), PositionFacing(0), RadiusEntry(NULL), ChainTargets(0), ItemType(0), TriggerSpell(0), BonusCoefficientFromAP(0.0f), ImplicitTargetConditions(NULL) { } SpellEffectInfo(SpellInfo const* spellInfo, SpellEffectEntry const* effect); bool IsEffect() const; bool IsEffect(SpellEffectName effectName) const; bool IsAura() const; bool IsAura(AuraType aura) const; bool IsTargetingArea() const; bool IsAreaAuraEffect() const; bool IsFarUnitTargetEffect() const; bool IsFarDestTargetEffect() const; bool IsUnitOwnedAuraEffect() const; int32 CalcValue(Unit const* caster = nullptr, int32 const* basePoints = nullptr, Unit const* target = nullptr, float* variance = nullptr, uint32 castItemId = 0, int32 itemLevel = -1) const; int32 CalcBaseValue(Unit const* caster, Unit const* target, uint32 itemId, int32 itemLevel) const; float CalcValueMultiplier(Unit* caster, Spell* spell = NULL) const; float CalcDamageMultiplier(Unit* caster, Spell* spell = NULL) const; bool HasRadius() const; bool HasMaxRadius() const; float CalcRadius(Unit* caster = NULL, Spell* = NULL) const; uint32 GetProvidedTargetMask() const; uint32 GetMissingTargetMask(bool srcSet = false, bool destSet = false, uint32 mask = 0) const; SpellEffectImplicitTargetTypes GetImplicitTargetType() const; SpellTargetObjectTypes GetUsedTargetObjectType() const; ExpectedStatType GetScalingExpectedStat() const; ImmunityInfo const* GetImmunityInfo() const { return &_immunityInfo; } private: struct StaticData { StaticData(SpellEffectImplicitTargetTypes implicitTargetType, SpellTargetObjectTypes usedTargetObjectType) : ImplicitTargetType(implicitTargetType), UsedTargetObjectType(usedTargetObjectType) { } SpellEffectImplicitTargetTypes ImplicitTargetType; // defines what target can be added to effect target list if there's no valid target type provided for effect SpellTargetObjectTypes UsedTargetObjectType; // defines valid target object type for spell effect }; static StaticData _data[TOTAL_SPELL_EFFECTS]; ImmunityInfo _immunityInfo; }; typedef std::vector SpellEffectInfoVector; typedef std::vector SpellVisualVector; typedef std::unordered_map SpellVisualMap; typedef std::vector AuraEffectVector; struct SpellInfoLoadHelper; struct TC_GAME_API SpellDiminishInfo { DiminishingGroup DiminishGroup = DIMINISHING_NONE; DiminishingReturnsType DiminishReturnType = DRTYPE_NONE; DiminishingLevels DiminishMaxLevel = DIMINISHING_LEVEL_IMMUNE; int32 DiminishDurationLimit = 0; }; struct SpellPowerCost { Powers Power; int32 Amount; }; class TC_GAME_API SpellInfo { friend class SpellMgr; public: uint32 Id; ::Difficulty Difficulty; uint32 CategoryId; uint32 Dispel; uint32 Mechanic; uint32 Attributes; uint32 AttributesEx; uint32 AttributesEx2; uint32 AttributesEx3; uint32 AttributesEx4; uint32 AttributesEx5; uint32 AttributesEx6; uint32 AttributesEx7; uint32 AttributesEx8; uint32 AttributesEx9; uint32 AttributesEx10; uint32 AttributesEx11; uint32 AttributesEx12; uint32 AttributesEx13; uint32 AttributesCu; std::bitset NegativeEffects; uint64 Stances; uint64 StancesNot; uint32 Targets; uint32 TargetCreatureType; uint32 RequiresSpellFocus; uint32 FacingCasterFlags; uint32 CasterAuraState; uint32 TargetAuraState; uint32 ExcludeCasterAuraState; uint32 ExcludeTargetAuraState; uint32 CasterAuraSpell; uint32 TargetAuraSpell; uint32 ExcludeCasterAuraSpell; uint32 ExcludeTargetAuraSpell; SpellCastTimesEntry const* CastTimeEntry; uint32 RecoveryTime; uint32 CategoryRecoveryTime; uint32 StartRecoveryCategory; uint32 StartRecoveryTime; uint32 InterruptFlags; std::array AuraInterruptFlags; std::array ChannelInterruptFlags; uint32 ProcFlags; uint32 ProcChance; uint32 ProcCharges; uint32 ProcCooldown; float ProcBasePPM; std::vector ProcPPMMods; uint32 MaxLevel; uint32 BaseLevel; uint32 SpellLevel; SpellDurationEntry const* DurationEntry; std::array PowerCosts; uint32 RangeIndex; SpellRangeEntry const* RangeEntry; float Speed; float LaunchDelay; uint32 StackAmount; uint32 Totem[MAX_SPELL_TOTEMS]; int32 Reagent[MAX_SPELL_REAGENTS]; uint32 ReagentCount[MAX_SPELL_REAGENTS]; int32 EquippedItemClass; int32 EquippedItemSubClassMask; int32 EquippedItemInventoryTypeMask; uint32 TotemCategory[MAX_SPELL_TOTEMS]; uint32 IconFileDataId; uint32 ActiveIconFileDataId; uint32 ContentTuningId; LocalizedString const* SpellName; float ConeAngle; float Width; uint32 MaxTargetLevel; uint32 MaxAffectedTargets; uint32 SpellFamilyName; flag128 SpellFamilyFlags; uint32 DmgClass; uint32 PreventionType; int32 RequiredAreasID; uint32 SchoolMask; uint32 ChargeCategoryId; // SpellScalingEntry struct ScalingInfo { int32 Class; uint32 MinScalingLevel; uint32 MaxScalingLevel; uint32 ScalesFromItemLevel; } Scaling; uint32 ExplicitTargetMask; SpellChainNode const* ChainEntry; SpellInfo(SpellNameEntry const* spellName, ::Difficulty difficulty, SpellInfoLoadHelper const& data, SpellVisualVector&& visuals); ~SpellInfo(); uint32 GetCategory() const; bool HasEffect(SpellEffectName effect) const; bool HasAura(AuraType aura) const; bool HasAreaAuraEffect() const; bool HasOnlyDamageEffects() const; bool HasTargetType(::Targets target) const; bool HasAttribute(SpellAttr0 attribute) const { return !!(Attributes & attribute); } bool HasAttribute(SpellAttr1 attribute) const { return !!(AttributesEx & attribute); } bool HasAttribute(SpellAttr2 attribute) const { return !!(AttributesEx2 & attribute); } bool HasAttribute(SpellAttr3 attribute) const { return !!(AttributesEx3 & attribute); } bool HasAttribute(SpellAttr4 attribute) const { return !!(AttributesEx4 & attribute); } bool HasAttribute(SpellAttr5 attribute) const { return !!(AttributesEx5 & attribute); } bool HasAttribute(SpellAttr6 attribute) const { return !!(AttributesEx6 & attribute); } bool HasAttribute(SpellAttr7 attribute) const { return !!(AttributesEx7 & attribute); } bool HasAttribute(SpellAttr8 attribute) const { return !!(AttributesEx8 & attribute); } bool HasAttribute(SpellAttr9 attribute) const { return !!(AttributesEx9 & attribute); } bool HasAttribute(SpellAttr10 attribute) const { return !!(AttributesEx10 & attribute); } bool HasAttribute(SpellAttr11 attribute) const { return !!(AttributesEx11 & attribute); } bool HasAttribute(SpellAttr12 attribute) const { return !!(AttributesEx12 & attribute); } bool HasAttribute(SpellAttr13 attribute) const { return !!(AttributesEx13 & attribute); } bool HasAttribute(SpellCustomAttributes customAttribute) const { return !!(AttributesCu & customAttribute); } bool HasAnyAuraInterruptFlag() const; bool HasAuraInterruptFlag(SpellAuraInterruptFlags flag) const { return (AuraInterruptFlags[AuraInterruptFlagIndex::value] & flag) != 0; } bool HasAuraInterruptFlag(SpellAuraInterruptFlags2 flag) const { return (AuraInterruptFlags[AuraInterruptFlagIndex::value] & flag) != 0; } bool HasChannelInterruptFlag(SpellChannelInterruptFlags flag) const { return (ChannelInterruptFlags[AuraInterruptFlagIndex::value] & flag) != 0; } bool IsExplicitDiscovery() const; bool IsLootCrafting() const; bool IsQuestTame() const; bool IsProfession() const; bool IsPrimaryProfession() const; bool IsPrimaryProfessionFirstRank() const; bool IsAbilityOfSkillType(uint32 skillType) const; bool IsAffectingArea() const; bool IsTargetingArea() const; bool NeedsExplicitUnitTarget() const; bool NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) const; bool IsPassive() const; bool IsAutocastable() const; bool IsStackableWithRanks() const; bool IsPassiveStackableWithRanks() const; bool IsMultiSlotAura() const; bool IsStackableOnOneSlotWithDifferentCasters() const; bool IsCooldownStartedOnEvent() const; bool IsDeathPersistent() const; bool IsRequiringDeadTarget() const; bool IsAllowingDeadTarget() const; bool IsGroupBuff() const; bool CanBeUsedInCombat() const; bool IsPositive() const; bool IsPositiveEffect(uint8 effIndex) const; bool IsChanneled() const; bool IsMoveAllowedChannel() const; bool NeedsComboPoints() const; bool IsNextMeleeSwingSpell() const; bool IsBreakingStealth() const; bool IsRangedWeaponSpell() const; bool IsAutoRepeatRangedSpell() const; bool HasInitialAggro() const; bool HasHitDelay() const; WeaponAttackType GetAttackType() const; bool IsItemFitToSpellRequirements(Item const* item) const; bool IsAffected(uint32 familyName, flag128 const& familyFlags) const; bool IsAffectedBySpellMods() const; bool IsAffectedBySpellMod(SpellModifier const* mod) const; bool CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const; bool CanDispelAura(SpellInfo const* auraSpellInfo) const; bool IsSingleTarget() const; bool IsAuraExclusiveBySpecificWith(SpellInfo const* spellInfo) const; bool IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInfo) const; SpellCastResult CheckShapeshift(uint32 form) const; SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const; SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const; SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const; SpellCastResult CheckVehicle(Unit const* caster) const; bool CheckTargetCreatureType(Unit const* target) const; SpellSchoolMask GetSchoolMask() const; uint32 GetAllEffectsMechanicMask() const; uint32 GetEffectMechanicMask(uint32 effIndex) const; uint32 GetSpellMechanicMaskByEffectMask(uint32 effectMask) const; Mechanics GetEffectMechanic(uint32 effIndex) const; //bool HasAnyEffectMechanic() const; uint32 GetDispelMask() const; static uint32 GetDispelMask(DispelType type); uint32 GetExplicitTargetMask() const; AuraStateType GetAuraState() const; SpellSpecificType GetSpellSpecific() const; float GetMinRange(bool positive = false) const; float GetMaxRange(bool positive = false, Unit* caster = nullptr, Spell* spell = nullptr) const; int32 CalcDuration(Unit* caster = nullptr) const; int32 GetDuration() const; int32 GetMaxDuration() const; uint32 GetMaxTicks() const; uint32 CalcCastTime(uint8 level = 0, Spell* spell = nullptr) const; uint32 GetRecoveryTime() const; std::vector CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, Spell* spell = nullptr) const; float CalcProcPPM(Unit* caster, int32 itemLevel) const; bool IsRanked() const; uint8 GetRank() const; SpellInfo const* GetFirstRankSpell() const; SpellInfo const* GetLastRankSpell() const; SpellInfo const* GetNextRankSpell() const; SpellInfo const* GetPrevRankSpell() const; SpellInfo const* GetAuraRankForLevel(uint8 level) const; bool IsRankOf(SpellInfo const* spellInfo) const; bool IsDifferentRankOf(SpellInfo const* spellInfo) const; bool IsHighRankOf(SpellInfo const* spellInfo) const; uint32 GetSpellXSpellVisualId(Unit const* caster = nullptr) const; uint32 GetSpellVisual(Unit const* caster = nullptr) const; SpellEffectInfoVector const& GetEffects() const { return _effects; } SpellEffectInfo const* GetEffect(uint32 index) const { return index < _effects.size() ? _effects[index] : nullptr; } // spell diminishing returns DiminishingGroup GetDiminishingReturnsGroupForSpell() const; DiminishingReturnsType GetDiminishingReturnsGroupType() const; DiminishingLevels GetDiminishingReturnsMaxLevel() const; int32 GetDiminishingReturnsLimitDuration() const; // spell immunities void ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const* effect, bool apply) const; bool CanSpellProvideImmunityAgainstAura(SpellInfo const* auraSpellInfo) const; bool SpellCancelsAuraEffect(AuraEffect const* aurEff) const; uint32 GetAllowedMechanicMask() const; private: // loading helpers void _InitializeExplicitTargetMask(); bool _IsPositiveEffect(uint32 effIndex, bool deep) const; bool _IsPositiveSpell() const; static bool _IsPositiveTarget(uint32 targetA, uint32 targetB); void _LoadSpellSpecific(); void _LoadAuraState(); void _LoadSpellDiminishInfo(); void _LoadImmunityInfo(); // unloading helpers void _UnloadImplicitTargetConditionLists(); void _UnloadSpellEffects(); private: SpellEffectInfoVector _effects; SpellVisualVector _visuals; SpellSpecificType _spellSpecific; AuraStateType _auraState; SpellDiminishInfo _diminishInfo; uint32 _allowedMechanicMask; }; #endif // _SPELLINFO_H