/*
* Copyright (C) 2008-2017 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SpellMgr.h"
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "MotionMaster.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include
PetFamilySpellsStore sPetFamilySpellsStore;
bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
return pSkill && pSkill->CategoryID == SKILL_CATEGORY_PROFESSION;
}
bool IsWeaponSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
return pSkill && pSkill->CategoryID == SKILL_CATEGORY_WEAPON;
}
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
{
SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
if (itr->second->SkillLine == skillId)
return true;
return false;
}
SpellMgr::SpellMgr() { }
SpellMgr::~SpellMgr()
{
UnloadSpellInfoStore();
}
SpellMgr* SpellMgr::instance()
{
static SpellMgr instance;
return &instance;
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg)
{
// not exist
if (!spellInfo)
return false;
bool needCheckReagents = false;
// check effects
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
switch (effect->Effect)
{
case 0:
continue;
// craft spell for crafting non-existed item (break client recipes list show)
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_CREATE_LOOT:
{
if (effect->ItemType == 0)
{
// skip auto-loot crafting spells, it does not need explicit item info (but has special fake items sometimes).
if (!spellInfo->IsLootCrafting())
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("The craft spell %u does not have a create item entry.", spellInfo->Id);
else
TC_LOG_ERROR("sql.sql", "The craft spell %u does not have a create item entry.", spellInfo->Id);
}
return false;
}
}
// also possible IsLootCrafting case but fake items must exist anyway
else if (!sObjectMgr->GetItemTemplate(effect->ItemType))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u has created a non-existing in DB item (Entry: %u) and then...", spellInfo->Id, effect->ItemType);
else
TC_LOG_ERROR("sql.sql", "Craft spell %u has created a non-existing item in DB item (Entry: %u) and then...", spellInfo->Id, effect->ItemType);
}
return false;
}
needCheckReagents = true;
break;
}
case SPELL_EFFECT_LEARN_SPELL:
{
SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(effect->TriggerSpell);
if (!IsSpellValid(spellInfo2, player, msg))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, effect->TriggerSpell);
else
TC_LOG_ERROR("sql.sql", "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, effect->TriggerSpell);
}
return false;
}
break;
}
}
}
if (needCheckReagents)
{
for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
{
if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u refers a non-existing reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
TC_LOG_ERROR("sql.sql", "Craft spell %u refers to a non-existing reagent in DB, item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
return false;
}
}
}
return true;
}
SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if (itr == mSpellChains.end())
return NULL;
return &itr->second;
}
uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first->Id;
return spell_id;
}
uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->last->Id;
return spell_id;
}
uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->next)
return node->next->Id;
return 0;
}
uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->prev)
return node->prev->Id;
return 0;
}
uint8 SpellMgr::GetSpellRank(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
return 0;
}
uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
{
if (rank != node->rank)
return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict);
}
else if (strict && rank > 1)
return 0;
return spell_id;
}
Trinity::IteratorPair SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
return Trinity::Containers::MapEqualRange(mSpellReq, spell_id);
}
SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
return mSpellsReqSpell.equal_range(spell_id);
}
bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
{
if (itr->second == spellid)
return true;
}
return false;
}
SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if (itr != mSpellLearnSkills.end())
return &itr->second;
else
return NULL;
}
SpellLearnSpellMapBounds SpellMgr::GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
return mSpellLearnSpells.equal_range(spell_id);
}
bool SpellMgr::IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
}
bool SpellMgr::IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
if (i->second.Spell == spell_id2)
return true;
return false;
}
SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex));
if (itr != mSpellTargetPositions.end())
return &itr->second;
return NULL;
}
SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
spell_id = GetFirstSpellInChain(spell_id);
return mSpellSpellGroup.equal_range(spell_id);
}
bool SpellMgr::IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
{
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
if (itr->second == groupid)
return true;
}
return false;
}
SpellGroupSpellMapBounds SpellMgr::GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
return mSpellGroupSpell.equal_range(group_id);
}
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells) const
{
std::set usedGroups;
GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
}
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells, std::set& usedGroups) const
{
if (usedGroups.find(group_id) != usedGroups.end())
return;
usedGroups.insert(group_id);
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr)
{
if (itr->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr->second);
GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups);
}
else
{
foundSpells.insert(itr->second);
}
}
}
bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map& groups) const
{
uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
SpellGroup group = itr->second;
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
if (found != mSpellGroupStack.end())
{
if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
{
// Put the highest amount in the map
if (groups.find(group) == groups.end())
groups[group] = amount;
else
{
int32 curr_amount = groups[group];
// Take absolute value because this also counts for the highest negative aura
if (abs(curr_amount) < abs(amount))
groups[group] = amount;
}
// return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
return true;
}
}
}
// Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
return false;
}
SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
{
uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
if (spellid_1 == spellid_2)
return SPELL_GROUP_STACK_RULE_DEFAULT;
// find SpellGroups which are common for both spells
SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
std::set groups;
for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr)
{
if (IsSpellMemberOfSpellGroup(spellid_2, itr->second))
{
bool add = true;
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2)
{
if (itr2->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr2->second);
if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup))
{
add = false;
break;
}
}
}
if (add)
groups.insert(itr->second);
}
}
SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
for (std::set::iterator itr = groups.begin(); itr!= groups.end(); ++itr)
{
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
if (found != mSpellGroupStack.end())
rule = found->second;
if (rule)
break;
}
return rule;
}
SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const
{
SpellGroupStackMap::const_iterator itr = mSpellGroupStack.find(group);
if (itr != mSpellGroupStack.end())
return itr->second;
return SPELL_GROUP_STACK_RULE_DEFAULT;
}
SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
{
SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
if (itr != mSpellProcMap.end())
return &itr->second;
return NULL;
}
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
// proc type doesn't match
if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags))
return false;
// check XP or honor target requirement
if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
if (Player* actor = eventInfo.GetActor()->ToPlayer())
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
return false;
// check power requirement
if (procEntry.AttributesMask & PROC_ATTR_REQ_POWER_COST)
{
if (!eventInfo.GetProcSpell())
return false;
std::vector const& costs = eventInfo.GetProcSpell()->GetPowerCost();
auto m = std::find_if(costs.begin(), costs.end(), [](SpellPowerCost const& cost) { return cost.Amount > 0; });
if (m == costs.end())
return false;
}
// always trigger for these types
if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
return true;
// do triggered cast checks
// Do not consider autoattacks as triggered spells
if (!(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC) && !(eventInfo.GetTypeMask() & AUTO_ATTACK_PROC_FLAG_MASK))
{
if (Spell const* spell = eventInfo.GetProcSpell())
{
if (spell->IsTriggered())
{
SpellInfo const* spellInfo = spell->GetSpellInfo();
if (!spellInfo->HasAttribute(SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2) &&
!spellInfo->HasAttribute(SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC))
return false;
}
}
}
// check school mask (if set) for other trigger types
if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
return false;
// check spell family name/flags (if set) for spells
if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK))
{
if (SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo())
if (!eventSpellInfo->IsAffected(procEntry.SpellFamilyName, procEntry.SpellFamilyMask))
return false;
}
// check spell type mask (if set)
if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
{
if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask))
return false;
}
// check spell phase mask
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
{
if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask))
return false;
}
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
{
uint32 hitMask = procEntry.HitMask;
// get default values if hit mask not set
if (!hitMask)
{
// for taken procs allow normal + critical hits by default
if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL;
// for done procs allow normal + critical + absorbs by default
else
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB;
}
if (!(eventInfo.GetHitMask() & hitMask))
return false;
}
return true;
}
SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID);
if (itr != mSpellThreatMap.end())
return &itr->second;
else
{
uint32 firstSpell = GetFirstSpellInChain(spellID);
itr = mSpellThreatMap.find(firstSpell);
if (itr != mSpellThreatMap.end())
return &itr->second;
}
return NULL;
}
SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return mSkillLineAbilityMap.equal_range(spell_id);
}
PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff) const
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
if (itr != mSpellPetAuraMap.end())
return &itr->second;
else
return NULL;
}
SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
if (itr != mSpellEnchantProcEventMap.end())
return &itr->second;
return NULL;
}
bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
{
return mEnchantCustomAttr[ench_id];
}
const std::vector* SpellMgr::GetSpellLinked(int32 spell_id) const
{
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
}
PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
if (itr != mPetLevelupSpellMap.end())
return &itr->second;
else
return NULL;
}
PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const
{
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
if (itr != mPetDefaultSpellsMap.end())
return &itr->second;
return NULL;
}
SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const
{
return mSpellAreaMap.equal_range(spell_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestMap.equal_range(quest_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestEndMap.equal_range(quest_id);
}
SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return mSpellAreaForAuraMap.equal_range(spell_id);
}
SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return mSpellAreaForAreaMap.equal_range(area_id);
}
SpellAreaForQuestAreaMapBounds SpellMgr::GetSpellAreaForQuestAreaMapBounds(uint32 area_id, uint32 quest_id) const
{
return mSpellAreaForQuestAreaMap.equal_range(std::pair(area_id, quest_id));
}
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if (gender != GENDER_NONE) // is not expected gender
if (!player || gender != player->getGender())
return false;
if (raceMask) // is not expected race
if (!player || !(raceMask & player->getRaceMask()))
return false;
if (areaId) // is not in expected zone
if (newZone != areaId && newArea != areaId)
return false;
if (questStart) // is not in expected required quest state
if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0))
return false;
if (questEnd) // is not in expected forbidden quest state
if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0))
return false;
if (auraSpell) // does not have expected aura
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
return false;
if (player)
{
if (Battleground* bg = player->GetBattleground())
return bg->IsSpellAllowed(spellId, player);
}
// Extra conditions
switch (spellId)
{
case 91604: // No fly Zone - Wintergrasp
{
if (!player)
return false;
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
return false;
break;
}
case 56618: // Horde Controls Factory Phase Shift
case 56617: // Alliance Controls Factory Phase Shift
{
if (!player)
return false;
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
return false;
// team that controls the workshop in the specified area
uint32 team = bf->GetData(newArea);
if (team == TEAM_HORDE)
return spellId == 56618;
else if (team == TEAM_ALLIANCE)
return spellId == 56617;
break;
}
case 57940: // Essence of Wintergrasp - Northrend
case 58045: // Essence of Wintergrasp - Wintergrasp
{
if (!player)
return false;
if (Battlefield* battlefieldWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
return battlefieldWG->IsEnabled() && (player->GetTeamId() == battlefieldWG->GetDefenderTeam()) && !battlefieldWG->IsWarTime();
break;
}
case 74411: // Battleground - Dampening
{
if (!player)
return false;
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
return bf->IsWarTime();
break;
}
}
return true;
}
void SpellMgr::UnloadSpellInfoChains()
{
for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
mSpellInfoMap[itr->first]->ChainEntry = NULL;
mSpellChains.clear();
}
void SpellMgr::LoadSpellRanks()
{
uint32 oldMSTime = getMSTime();
std::map chains;
std::set hasPrev;
for (SkillLineAbilityEntry const* skillAbility : sSkillLineAbilityStore)
{
if (!skillAbility->SupercedesSpell)
continue;
if (!GetSpellInfo(skillAbility->SupercedesSpell) || !GetSpellInfo(skillAbility->SpellID))
continue;
chains[skillAbility->SupercedesSpell] = skillAbility->SpellID;
hasPrev.insert(skillAbility->SpellID);
}
// each key in chains that isn't present in hasPrev is a first rank
for (auto itr = chains.begin(); itr != chains.end(); ++itr)
{
if (hasPrev.count(itr->first))
continue;
SpellInfo const* first = AssertSpellInfo(itr->first);
SpellInfo const* next = AssertSpellInfo(itr->second);
mSpellChains[itr->first].first = first;
mSpellChains[itr->first].prev = nullptr;
mSpellChains[itr->first].next = next;
mSpellChains[itr->first].last = next;
mSpellChains[itr->first].rank = 1;
mSpellInfoMap[itr->first]->ChainEntry = &mSpellChains[itr->first];
mSpellChains[itr->second].first = first;
mSpellChains[itr->second].prev = first;
mSpellChains[itr->second].next = nullptr;
mSpellChains[itr->second].last = next;
mSpellChains[itr->second].rank = 2;
mSpellInfoMap[itr->second]->ChainEntry = &mSpellChains[itr->second];
uint8 rank = 3;
auto nextItr = chains.find(itr->second);
while (nextItr != chains.end())
{
SpellInfo const* prev = AssertSpellInfo(nextItr->first); // already checked in previous iteration (or above, in case this is the first one)
SpellInfo const* last = AssertSpellInfo(nextItr->second);
mSpellChains[nextItr->first].next = last;
mSpellChains[nextItr->second].first = first;
mSpellChains[nextItr->second].prev = prev;
mSpellChains[nextItr->second].next = nullptr;
mSpellChains[nextItr->second].last = last;
mSpellChains[nextItr->second].rank = rank++;
mSpellInfoMap[nextItr->second]->ChainEntry = &mSpellChains[nextItr->second];
// fill 'last'
do
{
mSpellChains[prev->Id].last = last;
prev = mSpellChains[prev->Id].prev;
} while (prev);
nextItr = chains.find(nextItr->second);
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u spell rank records in %u ms", uint32(mSpellChains.size()), GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellRequired()
{
uint32 oldMSTime = getMSTime();
mSpellsReqSpell.clear(); // need for reload case
mSpellReq.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell required records. DB table `spell_required` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
// check if chain is made with valid first spell
SpellInfo const* spell = GetSpellInfo(spell_id);
if (!spell)
{
TC_LOG_ERROR("sql.sql", "spell_id %u in `spell_required` table could not be found in dbc, skipped.", spell_id);
continue;
}
SpellInfo const* reqSpell = GetSpellInfo(spell_req);
if (!reqSpell)
{
TC_LOG_ERROR("sql.sql", "req_spell %u in `spell_required` table could not be found in dbc, skipped.", spell_req);
continue;
}
if (spell->IsRankOf(reqSpell))
{
TC_LOG_ERROR("sql.sql", "req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped.", spell_req, spell_id);
continue;
}
if (IsSpellRequiringSpell(spell_id, spell_req))
{
TC_LOG_ERROR("sql.sql", "Duplicate entry of req_spell %u and spell_id %u in `spell_required`, skipped.", spell_req, spell_id);
continue;
}
mSpellReq.insert (std::pair(spell_id, spell_req));
mSpellsReqSpell.insert (std::pair(spell_req, spell_id));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSkills()
{
uint32 oldMSTime = getMSTime();
mSpellLearnSkills.clear(); // need for reload case
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (SpellInfo const* entry : mSpellInfoMap)
{
if (!entry)
continue;
for (SpellEffectInfo const* effect : entry->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
SpellLearnSkillNode dbc_node;
switch (effect->Effect)
{
case SPELL_EFFECT_SKILL:
dbc_node.skill = uint16(effect->MiscValue);
dbc_node.step = uint16(effect->CalcValue());
if (dbc_node.skill != SKILL_RIDING)
dbc_node.value = 1;
else
dbc_node.value = dbc_node.step * 75;
dbc_node.maxvalue = dbc_node.step * 75;
break;
case SPELL_EFFECT_DUAL_WIELD:
dbc_node.skill = SKILL_DUAL_WIELD;
dbc_node.step = 1;
dbc_node.value = 1;
dbc_node.maxvalue = 1;
break;
default:
continue;
}
mSpellLearnSkills[entry->Id] = dbc_node;
++dbc_count;
break;
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u Spell Learn Skills from DBC in %u ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSpells()
{
uint32 oldMSTime = getMSTime();
mSpellLearnSpells.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
SpellLearnSpellNode node;
node.Spell = fields[1].GetUInt32();
node.OverridesSpell = 0;
node.Active = fields[2].GetBool();
node.AutoLearned = false;
SpellInfo const* spellInfo = GetSpellInfo(spell_id);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` does not exist.", spell_id);
continue;
}
if (!GetSpellInfo(node.Spell))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` learning non-existing spell %u.", spell_id, node.Spell);
continue;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` attempts learning talent spell %u, skipped.", spell_id, node.Spell);
continue;
}
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id, node));
++count;
} while (result->NextRow());
// copy state loaded from db
SpellLearnSpellMap dbSpellLearnSpells = mSpellLearnSpells;
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
{
SpellInfo const* entry = GetSpellInfo(spell);
if (!entry)
continue;
for (SpellEffectInfo const* effect : entry->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && effect->Effect == SPELL_EFFECT_LEARN_SPELL)
{
SpellLearnSpellNode dbc_node;
dbc_node.Spell = effect->TriggerSpell;
dbc_node.Active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
dbc_node.OverridesSpell = 0;
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
if (!GetSpellInfo(dbc_node.Spell))
continue;
// talent or passive spells or skill-step spells auto-cast and not need dependent learning,
// pet teaching spells must not be dependent learning (cast)
// other required explicit dependent learning
dbc_node.AutoLearned = effect->TargetA.GetTarget() == TARGET_UNIT_PET || entry->HasAttribute(SPELL_ATTR0_CU_IS_TALENT) || entry->IsPassive() || entry->HasEffect(SPELL_EFFECT_SKILL_STEP);
SpellLearnSpellMapBounds db_node_bounds = dbSpellLearnSpells.equal_range(spell);
bool found = false;
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if (itr->second.Spell == dbc_node.Spell)
{
TC_LOG_ERROR("sql.sql", "The spell %u is an auto-learn spell %u in spell.dbc and the record in `spell_learn_spell` is redundant. Please update your DB.",
spell, dbc_node.Spell);
found = true;
break;
}
}
if (!found) // add new spell-spell pair if not found
{
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell, dbc_node));
++dbc_count;
}
}
}
}
for (SpellLearnSpellEntry const* spellLearnSpell : sSpellLearnSpellStore)
{
if (!GetSpellInfo(spellLearnSpell->SpellID))
continue;
SpellLearnSpellMapBounds db_node_bounds = dbSpellLearnSpells.equal_range(spellLearnSpell->LearnSpellID);
bool found = false;
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if (itr->second.Spell == spellLearnSpell->SpellID)
{
TC_LOG_ERROR("sql.sql", "Found redundant record (entry: %u, SpellID: %u) in `spell_learn_spell`, spell added automatically from SpellLearnSpell.db2", spellLearnSpell->LearnSpellID, spellLearnSpell->SpellID);
found = true;
break;
}
}
if (found)
continue;
// Check if it is already found in Spell.dbc, ignore silently if yes
SpellLearnSpellMapBounds dbc_node_bounds = GetSpellLearnSpellMapBounds(spellLearnSpell->LearnSpellID);
found = false;
for (SpellLearnSpellMap::const_iterator itr = dbc_node_bounds.first; itr != dbc_node_bounds.second; ++itr)
{
if (itr->second.Spell == spellLearnSpell->SpellID)
{
found = true;
break;
}
}
if (found)
continue;
SpellLearnSpellNode dbcLearnNode;
dbcLearnNode.Spell = spellLearnSpell->SpellID;
dbcLearnNode.OverridesSpell = spellLearnSpell->OverridesSpellID;
dbcLearnNode.Active = true;
dbcLearnNode.AutoLearned = false;
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spellLearnSpell->LearnSpellID, dbcLearnNode));
++dbc_count;
}
TC_LOG_INFO("server.loading", ">> Loaded %u spell learn spells, %u found in Spell.dbc in %u ms", count, dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellTargetPositions()
{
uint32 oldMSTime = getMSTime();
mSpellTargetPositions.clear(); // need for reload case
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT ID, EffectIndex, MapID, PositionX, PositionY, PositionZ FROM spell_target_position");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
SpellEffIndex effIndex = SpellEffIndex(fields[1].GetUInt8());
SpellTargetPosition st;
st.target_mapId = fields[2].GetUInt16();
st.target_X = fields[3].GetFloat();
st.target_Y = fields[4].GetFloat();
st.target_Z = fields[5].GetFloat();
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, EffectIndex: %u) is using a non-existant MapID (ID: %u).", spellId, effIndex, st.target_mapId);
continue;
}
if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, EffectIndex: %u): target coordinates not provided.", spellId, effIndex);
continue;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u) listed in `spell_target_position` does not exist.", spellId);
continue;
}
SpellEffectInfo const* effect = spellInfo->GetEffect(effIndex);
if (!effect)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, EffectIndex: %u) listed in `spell_target_position` does not have an effect at index %u.", spellId, effIndex, effIndex);
continue;
}
// target facing is in degrees for 6484 & 9268... (blizz sucks)
if (effect->PositionFacing > 2 * M_PI)
st.target_Orientation = effect->PositionFacing * float(M_PI) / 180;
else
st.target_Orientation = effect->PositionFacing;
if (effect->TargetA.GetTarget() == TARGET_DEST_DB || effect->TargetB.GetTarget() == TARGET_DEST_DB)
{
std::pair key = std::make_pair(spellId, effIndex);
mSpellTargetPositions[key] = st;
++count;
}
else
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) listed in `spell_target_position` does not have a target TARGET_DEST_DB (17).", spellId, effIndex);
continue;
}
} while (result->NextRow());
/*
// Check all spells
for (uint32 i = 1; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
SpellEffectInfo const* effect = spellInfo->GetEffect(j);
if (!effect)
continue;
if (effect->TargetA.GetTarget() != TARGET_DEST_DB && effect->TargetB.GetTarget() != TARGET_DEST_DB)
continue;
if (!GetSpellTargetPosition(i, SpellEffIndex(j)))
TC_LOG_DEBUG("spells", "Spell (Id: %u, EffectIndex: %u) does not have record in `spell_target_position`.", i, j);
}
}
*/
TC_LOG_INFO("server.loading", ">> Loaded %u spell teleport coordinates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroups()
{
uint32 oldMSTime = getMSTime();
mSpellSpellGroup.clear(); // need for reload case
mSpellGroupSpell.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
return;
}
std::set groups;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group` is in core range, but is not defined in core!", group_id);
continue;
}
int32 spell_id = fields[1].GetInt32();
groups.insert(std::set::value_type(group_id));
mSpellGroupSpell.insert(SpellGroupSpellMap::value_type((SpellGroup)group_id, spell_id));
} while (result->NextRow());
for (SpellGroupSpellMap::iterator itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();)
{
if (itr->second < 0)
{
if (groups.find(abs(itr->second)) == groups.end())
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group` does not exist", abs(itr->second));
mSpellGroupSpell.erase(itr++);
}
else
++itr;
}
else
{
SpellInfo const* spellInfo = GetSpellInfo(itr->second);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_group` does not exist", itr->second);
mSpellGroupSpell.erase(itr++);
}
else if (spellInfo->GetRank() > 1)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_group` is not the first rank of the spell.", itr->second);
mSpellGroupSpell.erase(itr++);
}
else
++itr;
}
}
for (std::set::iterator groupItr = groups.begin(); groupItr != groups.end(); ++groupItr)
{
std::set spells;
GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells);
for (std::set::iterator spellItr = spells.begin(); spellItr != spells.end(); ++spellItr)
{
++count;
mSpellSpellGroup.insert(SpellSpellGroupMap::value_type(*spellItr, SpellGroup(*groupItr)));
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u spell group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroupStackRules()
{
uint32 oldMSTime = getMSTime();
mSpellGroupStack.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
uint8 stack_rule = fields[1].GetInt8();
if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
{
TC_LOG_ERROR("sql.sql", "SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist.", stack_rule);
continue;
}
SpellGroupSpellMapBounds spellGroup = GetSpellGroupSpellMapBounds((SpellGroup)group_id);
if (spellGroup.first == spellGroup.second)
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group_stack_rules` does not exist.", group_id);
continue;
}
mSpellGroupStack[(SpellGroup)group_id] = (SpellGroupStackRule)stack_rule;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellProcs()
{
uint32 oldMSTime = getMSTime();
mSpellProcMap.clear(); // need for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, SpellFamilyMask3, "
// 7 8 9 10 11 12 13 14 15
"ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
uint32 count = 0;
if (result)
{
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` does not exist", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` is not the first rank of the spell.", spellId);
continue;
}
}
SpellProcEntry baseProcEntry;
baseProcEntry.SchoolMask = fields[1].GetInt8();
baseProcEntry.SpellFamilyName = fields[2].GetUInt16();
baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32();
baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32();
baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32();
baseProcEntry.SpellFamilyMask[3] = fields[6].GetUInt32();
baseProcEntry.ProcFlags = fields[7].GetUInt32();
baseProcEntry.SpellTypeMask = fields[8].GetUInt32();
baseProcEntry.SpellPhaseMask = fields[9].GetUInt32();
baseProcEntry.HitMask = fields[10].GetUInt32();
baseProcEntry.AttributesMask = fields[11].GetUInt32();
baseProcEntry.ProcsPerMinute = fields[12].GetFloat();
baseProcEntry.Chance = fields[13].GetFloat();
baseProcEntry.Cooldown = Milliseconds(fields[14].GetUInt32());
baseProcEntry.Charges = fields[15].GetUInt8();
while (spellInfo)
{
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` already has its first rank in the table.", spellInfo->Id);
break;
}
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
// take defaults from dbcs
if (!procEntry.ProcFlags)
procEntry.ProcFlags = spellInfo->ProcFlags;
if (!procEntry.Charges)
procEntry.Charges = spellInfo->ProcCharges;
if (!procEntry.Chance && !procEntry.ProcsPerMinute)
procEntry.Chance = float(spellInfo->ProcChance);
// validate data
if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SchoolMask` set: %u", spellInfo->Id, procEntry.SchoolMask);
if (procEntry.SpellFamilyName && !DB2Manager::IsValidSpellFamiliyName(SpellFamilyNames(procEntry.SpellFamilyName)))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellFamilyName` set: %u", spellInfo->Id, procEntry.SpellFamilyName);
if (procEntry.Chance < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `Chance` field", spellInfo->Id);
procEntry.Chance = 0;
}
if (procEntry.ProcsPerMinute < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ProcsPerMinute` field", spellInfo->Id);
procEntry.ProcsPerMinute = 0;
}
if (!procEntry.ProcFlags)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id);
if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellTypeMask` set: %u", spellInfo->Id, procEntry.SpellTypeMask);
if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id);
if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `SpellPhaseMask` set: %u", spellInfo->Id, procEntry.SpellPhaseMask);
if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `HitMask` set: %u", spellInfo->Id, procEntry.HitMask);
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id);
mSpellProcMap[spellInfo->Id] = procEntry;
if (allRanks)
spellInfo = spellInfo->GetNextRankSpell();
else
break;
}
++count;
} while (result->NextRow());
}
else
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
TC_LOG_INFO("server.loading", ">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
// Define can trigger auras
bool isTriggerAura[TOTAL_AURAS];
// Triggered always, even from triggered spells
bool isAlwaysTriggeredAura[TOTAL_AURAS];
// SpellTypeMask to add to the proc
uint32 spellTypeMask[TOTAL_AURAS];
// List of auras that CAN trigger but may not exist in spell_proc
// in most cases needed to drop charges
// some aura types need additional checks (eg SPELL_AURA_MECHANIC_IMMUNITY needs mechanic check)
// see AuraEffect::CheckEffectProc
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
{
isTriggerAura[i] = false;
isAlwaysTriggeredAura[i] = false;
spellTypeMask[i] = PROC_SPELL_TYPE_MASK_ALL;
}
isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura does not have charges but needs to be removed on trigger
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura does not have charges but needs to be removed on trigger
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
isTriggerAura[SPELL_AURA_TRANSFORM] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_REGEN_PERCENT] = true;
isTriggerAura[SPELL_AURA_INTERCEPT_MELEE_RANGED_ATTACKS] = true;
isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE] = true;
isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE_3] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
isTriggerAura[SPELL_AURA_MOD_SPELL_DAMAGE_FROM_CASTER] = true;
isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true;
isTriggerAura[SPELL_AURA_MOD_ROOT_2] = true;
isAlwaysTriggeredAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_CONFUSE] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_FEAR] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STUN] = true;
isAlwaysTriggeredAura[SPELL_AURA_TRANSFORM] = true;
isAlwaysTriggeredAura[SPELL_AURA_SPELL_MAGNET] = true;
isAlwaysTriggeredAura[SPELL_AURA_SCHOOL_ABSORB] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT_2] = true;
spellTypeMask[SPELL_AURA_MOD_STEALTH] = PROC_SPELL_TYPE_DAMAGE | PROC_SPELL_TYPE_NO_DMG_HEAL;
spellTypeMask[SPELL_AURA_MOD_CONFUSE] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_FEAR] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_ROOT] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_ROOT_2] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_STUN] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_TRANSFORM] = PROC_SPELL_TYPE_DAMAGE;
// This generates default procs to retain compatibility with previous proc system
TC_LOG_INFO("server.loading", "Generating spell proc data from SpellMap...");
count = 0;
oldMSTime = getMSTime();
for (SpellInfo const* spellInfo : mSpellInfoMap)
{
if (!spellInfo)
continue;
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
continue;
bool addTriggerFlag = false;
uint32 procSpellTypeMask = PROC_SPELL_TYPE_NONE;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect || !effect->IsEffect())
continue;
uint32 auraName = effect->ApplyAuraName;
if (!auraName)
continue;
if (!isTriggerAura[auraName])
continue;
procSpellTypeMask |= spellTypeMask[auraName];
if (isAlwaysTriggeredAura[auraName])
addTriggerFlag = true;
break;
}
if (!procSpellTypeMask)
continue;
if (!spellInfo->ProcFlags)
continue;
SpellProcEntry procEntry;
procEntry.SchoolMask = 0;
procEntry.ProcFlags = spellInfo->ProcFlags;
procEntry.SpellFamilyName = 0;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
if (effect && effect->IsEffect() && isTriggerAura[effect->ApplyAuraName])
procEntry.SpellFamilyMask |= effect->SpellClassMask;
if (procEntry.SpellFamilyMask)
procEntry.SpellFamilyName = spellInfo->SpellFamilyName;
procEntry.SpellTypeMask = procSpellTypeMask;
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent
// Reflect auras should only proc off reflects
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && (effect->IsAura(SPELL_AURA_REFLECT_SPELLS) || effect->IsAura(SPELL_AURA_REFLECT_SPELLS_SCHOOL)))
{
procEntry.HitMask = PROC_HIT_REFLECT;
break;
}
}
procEntry.AttributesMask = 0;
if (spellInfo->ProcFlags & PROC_FLAG_KILL)
procEntry.AttributesMask |= PROC_ATTR_REQ_EXP_OR_HONOR;
if (addTriggerFlag)
procEntry.AttributesMask |= PROC_ATTR_TRIGGERED_CAN_PROC;
procEntry.ProcsPerMinute = 0;
procEntry.Chance = spellInfo->ProcChance;
procEntry.Cooldown = Milliseconds::zero();
procEntry.Charges = spellInfo->ProcCharges;
mSpellProcMap[spellInfo->Id] = procEntry;
++count;
}
TC_LOG_INFO("server.loading", ">> Generated spell proc data for %u spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellThreats()
{
uint32 oldMSTime = getMSTime();
mSpellThreatMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!GetSpellInfo(entry))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_threat` does not exist.", entry);
continue;
}
SpellThreatEntry ste;
ste.flatMod = fields[1].GetInt32();
ste.pctMod = fields[2].GetFloat();
ste.apPctMod = fields[3].GetFloat();
mSpellThreatMap[entry] = ste;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u SpellThreatEntries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSkillLineAbilityMap()
{
uint32 oldMSTime = getMSTime();
mSkillLineAbilityMap.clear();
uint32 count = 0;
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
if (!SkillInfo)
continue;
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->SpellID, SkillInfo));
++count;
}
TC_LOG_INFO("server.loading", ">> Loaded %u SkillLineAbility MultiMap Data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellPetAuras()
{
uint32 oldMSTime = getMSTime();
mSpellPetAuraMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
uint8 eff = fields[1].GetUInt8();
uint32 pet = fields[2].GetUInt32();
uint32 aura = fields[3].GetUInt32();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
if (itr != mSpellPetAuraMap.end())
itr->second.AddAura(pet, aura);
else
{
SpellInfo const* spellInfo = GetSpellInfo(spell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_pet_auras` does not exist.", spell);
continue;
}
SpellEffectInfo const* effect = spellInfo->GetEffect(eff);
if (!effect)
{
TC_LOG_ERROR("spells", "The spell %u listed in `spell_pet_auras` does not have any effect at index %u", spell, uint32(eff));
continue;
}
if (effect->Effect != SPELL_EFFECT_DUMMY &&
(effect->Effect != SPELL_EFFECT_APPLY_AURA ||
effect->ApplyAuraName != SPELL_AURA_DUMMY))
{
TC_LOG_ERROR("spells", "Spell %u listed in `spell_pet_auras` does not have any dummy aura or dummy effect", spell);
continue;
}
SpellInfo const* spellInfo2 = GetSpellInfo(aura);
if (!spellInfo2)
{
TC_LOG_ERROR("sql.sql", "The aura %u listed in `spell_pet_auras` does not exist.", aura);
continue;
}
PetAura pa(pet, aura, effect->TargetA.GetTarget() == TARGET_UNIT_PET, effect->CalcValue());
mSpellPetAuraMap[(spell<<8) + eff] = pa;
}
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell pet auras in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Fill custom data about enchancments
void SpellMgr::LoadEnchantCustomAttr()
{
uint32 oldMSTime = getMSTime();
uint32 size = sSpellItemEnchantmentStore.GetNumRows();
mEnchantCustomAttr.resize(size);
for (uint32 i = 0; i < size; ++i)
mEnchantCustomAttr[i] = 0;
uint32 count = 0;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
/// @todo find a better check
if (!spellInfo->HasAttribute(SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA) || !spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT))
continue;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && effect->Effect == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY)
{
uint32 enchId = effect->MiscValue;
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchId);
if (!ench)
continue;
mEnchantCustomAttr[enchId] = true;
++count;
break;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u custom enchant attributes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellEnchantProcData()
{
uint32 oldMSTime = getMSTime();
mSpellEnchantProcEventMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 enchantId = fields[0].GetUInt32();
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!ench)
{
TC_LOG_ERROR("sql.sql", "The enchancment %u listed in `spell_enchant_proc_data` does not exist.", enchantId);
continue;
}
SpellEnchantProcEntry spe;
spe.customChance = fields[1].GetUInt32();
spe.PPMChance = fields[2].GetFloat();
spe.procEx = fields[3].GetUInt32();
mSpellEnchantProcEventMap[enchantId] = spe;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u enchant proc data definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLinked()
{
uint32 oldMSTime = getMSTime();
mSpellLinkedMap.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 trigger = fields[0].GetInt32();
int32 effect = fields[1].GetInt32();
int32 type = fields[2].GetUInt8();
SpellInfo const* spellInfo = GetSpellInfo(abs(trigger));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_linked_spell` does not exist.", abs(trigger));
continue;
}
if (effect >= 0)
for (SpellEffectInfo const* eff : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (eff && eff->CalcValue() == abs(effect))
TC_LOG_ERROR("sql.sql", "The spell %u Effect: %u listed in `spell_linked_spell` has same bp%u like effect (possible hack)", abs(trigger), abs(effect), eff->EffectIndex);
}
spellInfo = GetSpellInfo(abs(effect));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_linked_spell` does not exist.", abs(effect));
continue;
}
if (type) //we will find a better way when more types are needed
{
if (trigger > 0)
trigger += SPELL_LINKED_MAX_SPELLS * type;
else
trigger -= SPELL_LINKED_MAX_SPELLS * type;
}
mSpellLinkedMap[trigger].push_back(effect);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u linked spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadPetLevelupSpellMap()
{
uint32 oldMSTime = getMSTime();
mPetLevelupSpellMap.clear(); // need for reload case
uint32 count = 0;
uint32 family_count = 0;
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i);
if (!creatureFamily) // not exist
continue;
for (uint8 j = 0; j < 2; ++j)
{
if (!creatureFamily->SkillLine[j])
continue;
for (uint32 k = 0; k < sSkillLineAbilityStore.GetNumRows(); ++k)
{
SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(k);
if (!skillLine)
continue;
//if (skillLine->skillId != creatureFamily->SkillLine[0] &&
// (!creatureFamily->SkillLine[1] || skillLine->skillId != creatureFamily->SkillLine[1]))
// continue;
if (skillLine->SkillLine != creatureFamily->SkillLine[j])
continue;
if (skillLine->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
SpellInfo const* spell = GetSpellInfo(skillLine->SpellID);
if (!spell) // not exist or triggered or talent
continue;
if (!spell->SpellLevel)
continue;
PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[i];
if (spellSet.empty())
++family_count;
spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id));
++count;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u pet levelup and default spells for %u families in %u ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
}
bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
{
// skip empty list;
bool have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
if (!have_spell)
return false;
// remove duplicates with levelupSpells if any
if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : NULL)
{
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (!petDefSpells.spellid[j])
continue;
for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
{
if (itr->second == petDefSpells.spellid[j])
{
petDefSpells.spellid[j] = 0;
break;
}
}
}
}
// skip empty list;
have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
return have_spell;
}
void SpellMgr::LoadPetDefaultSpells()
{
uint32 oldMSTime = getMSTime();
mPetDefaultSpellsMap.clear();
uint32 countCreature = 0;
TC_LOG_INFO("server.loading", "Loading summonable creature templates...");
oldMSTime = getMSTime();
// different summon spells
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellEntry = GetSpellInfo(i);
if (!spellEntry)
continue;
for (SpellEffectInfo const* effect : spellEntry->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && (effect->Effect == SPELL_EFFECT_SUMMON || effect->Effect == SPELL_EFFECT_SUMMON_PET))
{
uint32 creature_id = effect->MiscValue;
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
if (!cInfo)
continue;
// get default pet spells from creature_template
int32 petSpellsId = cInfo->Entry;
if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
continue;
PetDefaultSpellsEntry petDefSpells;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = cInfo->spells[j];
if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countCreature;
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellAreas()
{
uint32 oldMSTime = getMSTime();
mSpellAreaMap.clear(); // need for reload case
mSpellAreaForQuestMap.clear();
mSpellAreaForQuestEndMap.clear();
mSpellAreaForAuraMap.clear();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
SpellArea spellArea;
spellArea.spellId = spell;
spellArea.areaId = fields[1].GetUInt32();
spellArea.questStart = fields[2].GetUInt32();
spellArea.questStartStatus = fields[3].GetUInt32();
spellArea.questEndStatus = fields[4].GetUInt32();
spellArea.questEnd = fields[5].GetUInt32();
spellArea.auraSpell = fields[6].GetInt32();
spellArea.raceMask = fields[7].GetUInt32();
spellArea.gender = Gender(fields[8].GetUInt8());
spellArea.autocast = fields[9].GetBool();
if (SpellInfo const* spellInfo = GetSpellInfo(spell))
{
if (spellArea.autocast)
const_cast(spellInfo)->Attributes |= SPELL_ATTR0_CANT_CANCEL;
}
else
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` does not exist", spell);
continue;
}
{
bool ok = true;
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
{
if (spellArea.spellId != itr->second.spellId)
continue;
if (spellArea.areaId != itr->second.areaId)
continue;
if (spellArea.questStart != itr->second.questStart)
continue;
if (spellArea.auraSpell != itr->second.auraSpell)
continue;
if ((spellArea.raceMask & itr->second.raceMask) == 0)
continue;
if (spellArea.gender != itr->second.gender)
continue;
// duplicate by requirements
ok = false;
break;
}
if (!ok)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` is already listed with similar requirements.", spell);
continue;
}
}
if (spellArea.areaId && !sAreaTableStore.LookupEntry(spellArea.areaId))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong area (%u) requirement.", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong start quest (%u) requirement.", spell, spellArea.questStart);
continue;
}
if (spellArea.questEnd)
{
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong ending quest (%u) requirement.", spell, spellArea.questEnd);
continue;
}
}
if (spellArea.auraSpell)
{
SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
continue;
}
if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
if (spellArea.autocast && spellArea.auraSpell > 0)
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
if (itr->second->autocast && itr->second->auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has the aura spell (%u) requirement that it autocasts itself from the aura.", spell, spellArea.auraSpell);
continue;
}
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
if (itr2->second.autocast && itr2->second.auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has the aura spell (%u) requirement that the spell itself autocasts from the aura.", spell, spellArea.auraSpell);
continue;
}
}
}
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong race mask (%u) requirement.", spell, spellArea.raceMask);
continue;
}
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong gender (%u) requirement.", spell, spellArea.gender);
continue;
}
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;
// for search by current zone/subzone at zone/subzone change
if (spellArea.areaId)
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));
// for search at quest start/reward
if (spellArea.questStart)
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
// for search at quest start/reward
if (spellArea.questEnd)
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
// for search at aura apply
if (spellArea.auraSpell)
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa));
if (spellArea.areaId && spellArea.questStart)
mSpellAreaForQuestAreaMap.insert(SpellAreaForQuestAreaMap::value_type(std::pair(spellArea.areaId, spellArea.questStart), sa));
if (spellArea.areaId && spellArea.questEnd)
mSpellAreaForQuestAreaMap.insert(SpellAreaForQuestAreaMap::value_type(std::pair(spellArea.areaId, spellArea.questEnd), sa));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
typedef std::vector SpellEffectVector;
void SpellMgr::LoadSpellInfoStore()
{
uint32 oldMSTime = getMSTime();
UnloadSpellInfoStore();
mSpellInfoMap.resize(sSpellStore.GetNumRows(), NULL);
std::unordered_map loadData;
std::unordered_map effectsBySpell;
std::unordered_map visualsBySpell;
std::unordered_map spellEffectScallingByEffectId;
for (SpellEffectEntry const* effect : sSpellEffectStore)
{
ASSERT(effect->EffectIndex < MAX_SPELL_EFFECTS, "MAX_SPELL_EFFECTS must be at least %u", effect->EffectIndex + 1);
ASSERT(effect->Effect < TOTAL_SPELL_EFFECTS, "TOTAL_SPELL_EFFECTS must be at least %u", effect->Effect + 1);
ASSERT(effect->EffectAura < TOTAL_AURAS, "TOTAL_AURAS must be at least %u", effect->EffectAura + 1);
ASSERT(effect->ImplicitTarget[0] < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least %u", effect->ImplicitTarget[0] + 1);
ASSERT(effect->ImplicitTarget[1] < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least %u", effect->ImplicitTarget[1] + 1);
SpellEffectEntryVector& effectsForDifficulty = effectsBySpell[effect->SpellID][effect->DifficultyID];
if (effectsForDifficulty.size() <= effect->EffectIndex)
effectsForDifficulty.resize(effect->EffectIndex + 1);
effectsForDifficulty[effect->EffectIndex] = effect;
}
for (SpellAuraOptionsEntry const* auraOptions : sSpellAuraOptionsStore)
if (!auraOptions->DifficultyID) // TODO: implement
loadData[auraOptions->SpellID].AuraOptions = auraOptions;
for (SpellAuraRestrictionsEntry const* auraRestrictions : sSpellAuraRestrictionsStore)
if (!auraRestrictions->DifficultyID) // TODO: implement
loadData[auraRestrictions->SpellID].AuraRestrictions = auraRestrictions;
for (SpellCastingRequirementsEntry const* castingRequirements : sSpellCastingRequirementsStore)
loadData[castingRequirements->SpellID].CastingRequirements = castingRequirements;
for (SpellCategoriesEntry const* categories : sSpellCategoriesStore)
if (!categories->DifficultyID) // TODO: implement
loadData[categories->SpellID].Categories = categories;
for (SpellClassOptionsEntry const* classOptions : sSpellClassOptionsStore)
loadData[classOptions->SpellID].ClassOptions = classOptions;
for (SpellCooldownsEntry const* cooldowns : sSpellCooldownsStore)
if (!cooldowns->DifficultyID) // TODO: implement
loadData[cooldowns->SpellID].Cooldowns = cooldowns;
for (SpellEffectScalingEntry const* spellEffectScaling : sSpellEffectScalingStore)
spellEffectScallingByEffectId[spellEffectScaling->SpellEffectID] = spellEffectScaling;
for (SpellEquippedItemsEntry const* equippedItems : sSpellEquippedItemsStore)
loadData[equippedItems->SpellID].EquippedItems = equippedItems;
for (SpellInterruptsEntry const* interrupts : sSpellInterruptsStore)
if (!interrupts->DifficultyID) // TODO: implement
loadData[interrupts->SpellID].Interrupts = interrupts;
for (SpellLevelsEntry const* levels : sSpellLevelsStore)
if (!levels->DifficultyID) // TODO: implement
loadData[levels->SpellID].Levels = levels;
for (SpellReagentsEntry const* reagents : sSpellReagentsStore)
loadData[reagents->SpellID].Reagents = reagents;
for (SpellScalingEntry const* scaling : sSpellScalingStore)
loadData[scaling->SpellID].Scaling = scaling;
for (SpellShapeshiftEntry const* shapeshift : sSpellShapeshiftStore)
loadData[shapeshift->SpellID].Shapeshift = shapeshift;
for (SpellTargetRestrictionsEntry const* targetRestrictions : sSpellTargetRestrictionsStore)
if (!targetRestrictions->DifficultyID) // TODO: implement
loadData[targetRestrictions->SpellID].TargetRestrictions = targetRestrictions;
for (SpellTotemsEntry const* totems : sSpellTotemsStore)
loadData[totems->SpellID].Totems = totems;
for (SpellXSpellVisualEntry const* visual : sSpellXSpellVisualStore)
visualsBySpell[visual->SpellID][visual->DifficultyID].push_back(visual);
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i))
{
loadData[i].Entry = spellEntry;
loadData[i].Misc = sSpellMiscStore.LookupEntry(spellEntry->MiscID);
mSpellInfoMap[i] = new SpellInfo(loadData[i], effectsBySpell[i], std::move(visualsBySpell[i]), spellEffectScallingByEffectId);
}
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo store in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::UnloadSpellInfoStore()
{
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
delete mSpellInfoMap[i];
mSpellInfoMap.clear();
}
void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
{
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
if (mSpellInfoMap[i])
mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists();
}
void SpellMgr::LoadSpellInfoCustomAttributes()
{
uint32 oldMSTime = getMSTime();
uint32 oldMSTime2 = oldMSTime;
SpellInfo* spellInfo = NULL;
QueryResult result = WorldDatabase.Query("SELECT entry, attributes FROM spell_custom_attr");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
uint32 attributes = fields[1].GetUInt32();
spellInfo = _GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `spell_custom_attr` has wrong spell (entry: %u), ignored.", spellId);
continue;
}
// TODO: validate attributes
if (attributes & SPELL_ATTR0_CU_SHARE_DAMAGE)
{
if (!spellInfo->HasEffect(SPELL_EFFECT_SCHOOL_DAMAGE))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in table `spell_custom_attr` with SPELL_ATTR0_CU_SHARE_DAMAGE has no SPELL_EFFECT_SCHOOL_DAMAGE, ignored.", spellId);
continue;
}
}
spellInfo->AttributesCu |= attributes;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell custom attributes from DB in %u ms", count, GetMSTimeDiffToNow(oldMSTime2));
}
std::set talentSpells;
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(i))
talentSpells.insert(talentInfo->SpellID);
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = mSpellInfoMap[i];
if (!spellInfo)
continue;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
switch (effect->ApplyAuraName)
{
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_OBS_MOD_HEALTH:
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_POWER_BURN:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
}
switch (effect->Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_HEAL:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE;
break;
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL_MAX_HEALTH:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
case SPELL_EFFECT_ENERGIZE:
case SPELL_EFFECT_HEAL_MECHANICAL:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CHARGE;
break;
case SPELL_EFFECT_PICKPOCKET:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
{
// only enchanting profession enchantments procs can stack
if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
{
uint32 enchantId = effect->MiscValue;
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!enchant)
break;
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
if (enchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellInfo* procInfo = _GetSpellInfo(enchant->EffectSpellID[s]);
if (!procInfo)
continue;
// if proced directly from enchantment, not via proc aura
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
// however its not expected to stack so this check is good
if (procInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_PROC_TRIGGER_SPELL))
continue;
procInfo->AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC;
}
}
break;
}
}
}
if (!spellInfo->_IsPositiveEffect(EFFECT_0, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
if (!spellInfo->_IsPositiveEffect(EFFECT_1, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF1;
if (!spellInfo->_IsPositiveEffect(EFFECT_2, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF2;
if (talentSpells.count(spellInfo->Id))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IS_TALENT;
spellInfo->_InitializeExplicitTargetMask();
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
inline void ApplySpellFix(std::initializer_list spellIds, void(*fix)(SpellInfo*))
{
for (uint32 spellId : spellIds)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("server.loading", "Spell info correction specified for non-existing spell %u", spellId);
continue;
}
fix(const_cast(spellInfo));
}
}
void SpellMgr::LoadSpellInfoCorrections()
{
uint32 oldMSTime = getMSTime();
ApplySpellFix({
63026, // Summon Aspirant Test NPC (HACK: Target shouldn't be changed)
63137 // Summon Valiant Test (HACK: Target shouldn't be changed; summon position should be untied from spell destination)
}, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
// Summon Skeletons
ApplySpellFix({ 52611, 52612 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->MiscValueB = 64;
});
ApplySpellFix({
40244, // Simon Game Visual
40245, // Simon Game Visual
40246, // Simon Game Visual
40247, // Simon Game Visual
42835 // Spout, remove damage effect, only anim is needed
}, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->Effect = 0;
});
// Quake
ApplySpellFix({ 30657 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TriggerSpell = 30571;
});
// Blaze (needs conditions entry)
ApplySpellFix({ 30541 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo();
});
ApplySpellFix({
63665, // Charge (Argent Tournament emote on riders)
31298, // Sleep (needs target selection script)
51904, // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
68933, // Wrath of Air Totem rank 2 (Aura)
29200 // Purify Helboar Meat
}, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo();
});
// Howl of Azgalor
ApplySpellFix({ 31344 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yards instead of 50000?!
});
ApplySpellFix({
42818, // Headless Horseman - Wisp Flight Port
42821 // Headless Horseman - Wisp Flight Missile
}, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100 yards
});
// They Must Burn Bomb Aura (self)
ApplySpellFix({ 36350 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TriggerSpell = 36325; // They Must Burn Bomb Drop (DND)
});
// Execute
ApplySpellFix({ 5308 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_CANT_TRIGGER_PROC;
});
ApplySpellFix({
31347, // Doom
36327, // Shoot Arcane Explosion Arrow
39365, // Thundering Storm
41071, // Raise Dead (HACK)
42442, // Vengeance Landing Cannonfire
42611, // Shoot
44978, // Wild Magic
45001, // Wild Magic
45002, // Wild Magic
45004, // Wild Magic
45006, // Wild Magic
45010, // Wild Magic
45761, // Shoot Gun
45863, // Cosmetic - Incinerate to Random Target
48246, // Ball of Flame
41635, // Prayer of Mending
44869, // Spectral Blast
45027, // Revitalize
45976, // Muru Portal Channel
52124, // Sky Darkener Assault
52479, // Gift of the Harvester
61588, // Blazing Harpoon
55479, // Force Obedience
28560, // Summon Blizzard (Sapphiron)
53096, // Quetz'lun's Judgment
70743, // AoD Special
70614, // AoD Special - Vegard
4020, // Safirdrang's Chill
52438, // Summon Skittering Swarmer (Force Cast)
52449, // Summon Skittering Infector (Force Cast)
53609, // Summon Anub'ar Assassin (Force Cast)
53457 // Summon Impale Trigger (AoE)
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
// Skartax Purple Beam
ApplySpellFix({ 36384 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 2;
});
ApplySpellFix({
28542, // Life Drain - Sapphiron
29213, // Curse of the Plaguebringer - Noth
29576, // Multi-Shot
37790, // Spread Shot
39992, // Needle Spine
40816, // Saber Lash
41303, // Soul Drain
41376, // Spite
45248, // Shadow Blades
46771, // Flame Sear
66588 // Flaming Spear
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3;
});
ApplySpellFix({
38310, // Multi-Shot
53385 // Divine Storm (Damage)
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 4;
});
ApplySpellFix({
42005, // Bloodboil
38296, // Spitfire Totem
37676, // Insidious Whisper
46008, // Negative Energy
45641, // Fire Bloom
55665, // Life Drain - Sapphiron (H)
28796 // Poison Bolt Volly - Faerlina
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 5;
});
// Curse of the Plaguebringer - Noth (H)
ApplySpellFix({ 54835 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 8;
});
ApplySpellFix({
40827, // Sinful Beam
40859, // Sinister Beam
40860, // Vile Beam
40861, // Wicked Beam
54098 // Poison Bolt Volly - Faerlina (H)
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 10;
});
// Unholy Frenzy
ApplySpellFix({ 50312 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 15;
});
// Murmur's Touch
ApplySpellFix({ 33711, 38794 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
const_cast(spellInfo->GetEffect(EFFECT_0))->TriggerSpell = 33760;
});
// Fingers of Frost
ApplySpellFix({ 44544 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->SpellClassMask = flag128(685904631, 1151048, 0, 0);
});
// Death and Decay
ApplySpellFix({ 52212 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE;
});
// Oscillation Field
ApplySpellFix({ 37408 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
});
// The Eye of Acherus (no spawn in phase 2 in db)
ApplySpellFix({ 51852 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->MiscValue |= 1;
});
// Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
ApplySpellFix({ 51912 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->ApplyAuraPeriod = 3000;
});
// Nether Portal - Perseverence
ApplySpellFix({ 30421 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_2))->BasePoints += 30000;
});
// Parasitic Shadowfiend Passive
ApplySpellFix({ 41913 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->ApplyAuraName = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends
});
ApplySpellFix({
27892, // To Anchor 1
27928, // To Anchor 1
27935, // To Anchor 1
}, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS);
});
// Wrath of the Plaguebringer
ApplySpellFix({ 29214, 54836 }, [](SpellInfo* spellInfo)
{
// target allys instead of enemies, target A is src_caster, spells with effect like that have ally target
// this is the only known exception, probably just wrong data
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY);
const_cast(spellInfo->GetEffect(EFFECT_1))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY);
});
// Vampiric Embrace
ApplySpellFix({ 15290 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
});
// Earthbind Totem (instant pulse)
ApplySpellFix({ 6474 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY;
});
ApplySpellFix({
70728, // Exploit Weakness (needs target selection script)
70840 // Devious Minds (needs target selection script)
}, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_PET);
});
// Ride Carpet
ApplySpellFix({ 45602 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->BasePoints = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)"
});
// Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with
ApplySpellFix({ 61719 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE;
});
ApplySpellFix({
71838, // Drain Life - Bryntroll Normal
71839 // Drain Life - Bryntroll Heroic
}, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
});
ApplySpellFix({
56606, // Ride Jokkum
61791 // Ride Vehicle (Yogg-Saron)
}, [](SpellInfo* spellInfo)
{
/// @todo: remove this when basepoints of all Ride Vehicle auras are calculated correctly
const_cast(spellInfo->GetEffect(EFFECT_0))->BasePoints = 1;
});
// Black Magic
ApplySpellFix({ 59630 }, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
});
// Paralyze
ApplySpellFix({ 48278 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
});
ApplySpellFix({
51798, // Brewfest - Relay Race - Intro - Quest Complete
47134 // Quest Complete
}, [](SpellInfo* spellInfo)
{
//! HACK: This spell break quest complete for alliance and on retail not used
const_cast(spellInfo->GetEffect(EFFECT_0))->Effect = 0;
});
// Siege Cannon (Tol Barad)
ApplySpellFix({ 85123 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
});
// Gathering Storms
ApplySpellFix({ 198300 }, [](SpellInfo* spellInfo)
{
spellInfo->ProcCharges = 1; // override proc charges, has 0 (unlimited) in db2
});
ApplySpellFix({
42490, // Energized!
42492, // Cast Energized
43115 // Plague Vial
}, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
});
// Test Ribbon Pole Channel
ApplySpellFix({ 29726 }, [](SpellInfo* spellInfo)
{
spellInfo->InterruptFlags &= ~AURA_INTERRUPT_FLAG_CAST;
});
// Sic'em
ApplySpellFix({ 42767 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_NEARBY_ENTRY);
});
// Burn Body
ApplySpellFix({ 42793 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_2))->MiscValue = 24008; // Fallen Combatant
});
// Gift of the Naaru (priest and monk variants)
ApplySpellFix({ 59544, 121093 }, [](SpellInfo* spellInfo)
{
spellInfo->SpellFamilyFlags[2] = 0x80000000;
});
//
// VIOLET HOLD SPELLS
//
// Water Globule (Ichoron)
ApplySpellFix({ 54258, 54264, 54265, 54266, 54267 }, [](SpellInfo* spellInfo)
{
// in 3.3.5 there is only one radius in dbc which is 0 yards in this case
// use max radius from 4.3.4
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS);
});
// ENDOF VIOLET HOLD
//
// ULDUAR SPELLS
//
// Pursued (Flame Leviathan)
ApplySpellFix({ 62374 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
});
// Focused Eyebeam Summon Trigger (Kologarn)
ApplySpellFix({ 63342 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
ApplySpellFix({
65584, // Growth of Nature (Freya)
64381 // Strength of the Pack (Auriaya)
}, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
});
ApplySpellFix({
63018, // Searing Light (XT-002)
65121, // Searing Light (25m) (XT-002)
63024, // Gravity Bomb (XT-002)
64234 // Gravity Bomb (25m) (XT-002)
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
// Boom (XT-002)
ApplySpellFix({ 62834 }, [](SpellInfo* spellInfo)
{
// This hack is here because we suspect our implementation of spell effect execution on targets
// is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets,
// then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc.
// The above situation causes the visual for this spell to be bugged, so we remove the instakill
// effect and implement a script hack for that.
const_cast(spellInfo->GetEffect(EFFECT_1))->Effect = 0;
});
ApplySpellFix({
64386, // Terrifying Screech (Auriaya)
64389, // Sentinel Blast (Auriaya)
64678 // Sentinel Blast (Auriaya)
}, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds, wrong DBC data?
});
// Potent Pheromones (Freya)
ApplySpellFix({ 64321 }, [](SpellInfo* spellInfo)
{
// spell should dispel area aura, but doesn't have the attribute
// may be db data bug, or blizz may keep reapplying area auras every update with checking immunity
// that will be clear if we get more spells with problem like this
spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
});
// Spinning Up (Mimiron)
ApplySpellFix({ 63414 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellInfo->ChannelInterruptFlags = 0;
});
// Rocket Strike (Mimiron)
ApplySpellFix({ 63036 }, [](SpellInfo* spellInfo)
{
spellInfo->Speed = 0;
});
// Magnetic Field (Mimiron)
ApplySpellFix({ 64668 }, [](SpellInfo* spellInfo)
{
spellInfo->Mechanic = MECHANIC_NONE;
});
// Empowering Shadows (Yogg-Saron)
ApplySpellFix({ 64468, 64486 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3; // same for both modes?
});
// Cosmic Smash (Algalon the Observer)
ApplySpellFix({ 62301 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
// Cosmic Smash (Algalon the Observer)
ApplySpellFix({ 64598 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3;
});
// Cosmic Smash (Algalon the Observer)
ApplySpellFix({ 62293 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_DEST_CASTER);
});
// Cosmic Smash (Algalon the Observer)
ApplySpellFix({ 62311, 64596 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100yd
});
ApplySpellFix({
64014, // Expedition Base Camp Teleport
64024, // Conservatory Teleport
64025, // Halls of Invention Teleport
64028, // Colossal Forge Teleport
64029, // Shattered Walkway Teleport
64030, // Antechamber Teleport
64031, // Scrapyard Teleport
64032, // Formation Grounds Teleport
65042 // Prison of Yogg-Saron Teleport
}, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
// ENDOF ULDUAR SPELLS
//
// TRIAL OF THE CRUSADER SPELLS
//
// Infernal Eruption
ApplySpellFix({ 66258 }, [](SpellInfo* spellInfo)
{
// increase duration from 15 to 18 seconds because caster is already
// unsummoned when spell missile hits the ground so nothing happen in result
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(85);
});
// ENDOF TRIAL OF THE CRUSADER SPELLS
//
// ICECROWN CITADEL SPELLS
//
ApplySpellFix({
70781, // Light's Hammer Teleport
70856, // Oratory of the Damned Teleport
70857, // Rampart of Skulls Teleport
70858, // Deathbringer's Rise Teleport
70859, // Upper Spire Teleport
70860, // Frozen Throne Teleport
70861 // Sindragosa's Lair Teleport
}, [](SpellInfo* spellInfo)
{
// THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK
// THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM
// DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
// Shadow's Fate
ApplySpellFix({ 71169 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
});
// Lock Players and Tap Chest
ApplySpellFix({ 72347 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_NO_INITIAL_AGGRO;
});
// Resistant Skin (Deathbringer Saurfang adds)
ApplySpellFix({ 72723 }, [](SpellInfo* spellInfo)
{
// this spell initially granted Shadow damage immunity, however it was removed but the data was left in client
const_cast(spellInfo->GetEffect(EFFECT_2))->Effect = 0;
});
// Coldflame Jets (Traps after Saurfang)
ApplySpellFix({ 70460 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(1); // 10 seconds
});
ApplySpellFix({
71412, // Green Ooze Summon (Professor Putricide)
71415 // Orange Ooze Summon (Professor Putricide)
}, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
});
// Awaken Plagued Zombies
ApplySpellFix({ 71159 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21);
});
// Volatile Ooze Beam Protection (Professor Putricide)
ApplySpellFix({ 70530 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->Effect = SPELL_EFFECT_APPLY_AURA; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID
});
// Mutated Strength (Professor Putricide)
ApplySpellFix({ 71604 }, [](SpellInfo* spellInfo)
{
// THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS WERE NOT IMPLEMENTED WHEN THE SCRIPT WAS WRITTEN
const_cast(spellInfo->GetEffect(EFFECT_1))->Effect = 0;
});
// Unbound Plague (Professor Putricide) (needs target selection script)
ApplySpellFix({ 70911 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY);
});
// Empowered Flare (Blood Prince Council)
ApplySpellFix({ 71708 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
});
// Swarming Shadows
ApplySpellFix({ 71266 }, [](SpellInfo* spellInfo)
{
spellInfo->RequiredAreasID = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel
});
// Corruption
ApplySpellFix({ 70602 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
});
// Column of Frost (visual marker)
ApplySpellFix({ 70715 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(32); // 6 seconds (missing)
});
// Mana Void (periodic aura)
ApplySpellFix({ 71085 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(9); // 30 seconds (missing)
});
// Summon Suppressor (needs target selection script)
ApplySpellFix({ 70936 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo();
});
// Sindragosa's Fury
ApplySpellFix({ 70598 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DEST);
});
// Frost Bomb
ApplySpellFix({ 69846 }, [](SpellInfo* spellInfo)
{
spellInfo->Speed = 0.0f; // This spell's summon happens instantly
});
// Ice Lock
ApplySpellFix({ 71614 }, [](SpellInfo* spellInfo)
{
spellInfo->Mechanic = MECHANIC_STUN;
});
// Defile
ApplySpellFix({ 72762 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(559); // 53 seconds
});
// Defile
ApplySpellFix({ 72743 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(22); // 45 seconds
});
// Defile
ApplySpellFix({ 72754 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
const_cast(spellInfo->GetEffect(EFFECT_1))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
});
// Raging Spirit Visual
ApplySpellFix({ 69198 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
});
// Harvest Soul
ApplySpellFix({ 73655 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
});
// Summon Shadow Trap
ApplySpellFix({ 73540 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(23); // 90 seconds
});
// Shadow Trap (visual)
ApplySpellFix({ 73530 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds
});
// Summon Spirit Bomb
ApplySpellFix({ 74302 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 2;
});
// Summon Spirit Bomb
ApplySpellFix({ 73579 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd
});
// Raise Dead
ApplySpellFix({ 72376 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3;
});
// Jump
ApplySpellFix({ 71809 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(3); // 20yd
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd
});
// Broken Frostmourne
ApplySpellFix({ 72405 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_1))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
});
// ENDOF ICECROWN CITADEL SPELLS
//
// RUBY SANCTUM SPELLS
//
// Soul Consumption
ApplySpellFix({ 74799 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_1))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_12_YARDS);
});
// Twilight Mending
ApplySpellFix({ 75509 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE;
spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
});
// Awaken Flames
ApplySpellFix({ 75888 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx |= SPELL_ATTR1_CANT_TARGET_SELF;
});
// ENDOF RUBY SANCTUM SPELLS
//
// EYE OF ETERNITY SPELLS
//
ApplySpellFix({
57473, // Arcane Storm bonus explicit visual spell
57431, // Summon Static Field
56091, // Flame Spike (Wyrmrest Skytalon)
56092, // Engulf in Flames (Wyrmrest Skytalon)
57090, // Revivify (Wyrmrest Skytalon)
57143 // Life Burst (Wyrmrest Skytalon)
}, [](SpellInfo* spellInfo)
{
// All spells work even without these changes. The LOS attribute is due to problem
// from collision between maps & gos with active destroyed state.
spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
});
// Arcane Barrage (cast by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)).
ApplySpellFix({ 63934 }, [](SpellInfo* spellInfo)
{
// This would never crit on retail and it has attribute for SPELL_ATTR3_NO_DONE_BONUS because is handled from player,
// until someone figures how to make scions not critting without hack and without making them main casters this should stay here.
spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
});
// ENDOF EYE OF ETERNITY SPELLS
ApplySpellFix({
40055, // Introspection
40165, // Introspection
40166, // Introspection
40167, // Introspection
}, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
});
//
// STONECORE SPELLS
//
ApplySpellFix({
95284, // Teleport (from entrance to Slabhide)
95285 // Teleport (from Slabhide to entrance)
}, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
// ENDOF STONECORE SPELLS
//
// HALLS OF ORIGINATION SPELLS
//
ApplySpellFix({
76606, // Disable Beacon Beams L
76608 // Disable Beacon Beams R
}, [](SpellInfo* spellInfo)
{
// Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform.
const_cast(spellInfo->GetEffect(EFFECT_0))->MaxRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_45_YARDS);
});
// ENDOF HALLS OF ORIGINATION SPELLS
// Threatening Gaze
ApplySpellFix({ 24314 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_JUMP;
});
// Tree of Life (Passive)
ApplySpellFix({ 5420 }, [](SpellInfo* spellInfo)
{
spellInfo->Stances = UI64LIT(1) << (FORM_TREE_OF_LIFE - 1);
});
// Feral Charge (Cat Form)
ApplySpellFix({ 49376 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_CANT_TRIGGER_PROC;
});
// Gaze of Occu'thar
ApplySpellFix({ 96942 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx &= ~SPELL_ATTR1_CHANNELED_1;
});
// Evolution
ApplySpellFix({ 75610 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
// Evolution
ApplySpellFix({ 75697 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
});
//
// ISLE OF CONQUEST SPELLS
//
// Teleport
ApplySpellFix({ 66551 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
});
// ENDOF ISLE OF CONQUEST SPELLS
//
// FIRELANDS SPELLS
//
// Torment Searcher
ApplySpellFix({ 99253 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->MaxRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_15_YARDS);
});
// Torment Damage
ApplySpellFix({ 99256 }, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
});
// Blaze of Glory
ApplySpellFix({ 99252 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CHANGE_MAP;
});
// ENDOF FIRELANDS SPELLS
// Summon Master Li Fei
ApplySpellFix({ 102445 }, [](SpellInfo* spellInfo)
{
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
SpellInfo* spellInfo = NULL;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = (SpellInfo*)mSpellInfoMap[i];
if (!spellInfo)
continue;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
switch (effect->Effect)
{
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
if (!spellInfo->Speed && !spellInfo->SpellFamilyName)
spellInfo->Speed = SPEED_CHARGE;
break;
}
if (effect->TargetA.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE || effect->TargetB.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE)
if (G3D::fuzzyEq(spellInfo->ConeAngle, 0.f))
spellInfo->ConeAngle = 90.f;
}
if (spellInfo->ActiveIconFileDataId == 135754) // flight
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
}
if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(121)))
properties->Type = SUMMON_TYPE_TOTEM;
if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(647))) // 52893
properties->Type = SUMMON_TYPE_TOTEM;
if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(628))) // Hungry Plaguehound
properties->Category = SUMMON_CATEGORY_PET;
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo corrections in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoSpellSpecificAndAuraState()
{
uint32 oldMSTime = getMSTime();
for (SpellInfo* spellInfo : mSpellInfoMap)
{
if (!spellInfo)
continue;
// AuraState depends on SpellSpecific
spellInfo->_LoadSpellSpecific();
spellInfo->_LoadAuraState();
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo SpellSpecific and AuraState in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoDiminishing()
{
uint32 oldMSTime = getMSTime();
for (SpellInfo* spellInfo : mSpellInfoMap)
{
if (!spellInfo)
continue;
spellInfo->_LoadSpellDiminishInfo();
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo diminishing infos in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadPetFamilySpellsStore()
{
std::unordered_map levelsBySpell;
for (SpellLevelsEntry const* levels : sSpellLevelsStore)
if (!levels->DifficultyID)
levelsBySpell[levels->SpellID] = levels;
for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
{
SpellInfo const* spellInfo = GetSpellInfo(skillLine->SpellID);
if (!spellInfo)
continue;
auto levels = levelsBySpell.find(skillLine->SpellID);
if (levels != levelsBySpell.end() && levels->second->SpellLevel)
continue;
if (spellInfo->IsPassive())
{
for (CreatureFamilyEntry const* cFamily : sCreatureFamilyStore)
{
if (skillLine->SkillLine != cFamily->SkillLine[0] && skillLine->SkillLine != cFamily->SkillLine[1])
continue;
if (skillLine->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
sPetFamilySpellsStore[cFamily->ID].insert(spellInfo->Id);
}
}
}
}