/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SpellMgr.h"
#include "BattlePetMgr.h"
#include "BattlefieldMgr.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "DB2HotfixGenerator.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "LanguageMgr.h"
#include "Log.h"
#include "MapUtils.h"
#include "MotionMaster.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include "StringConvert.h"
#include
#include
#include
#include
#include
namespace
{
struct SpellIdDifficultyIndex;
struct SpellIdIndex;
boost::multi_index::multi_index_container<
SpellInfo,
boost::multi_index::indexed_by<
boost::multi_index::hashed_unique<
boost::multi_index::tag,
boost::multi_index::composite_key<
SpellInfo,
boost::multi_index::member,
boost::multi_index::member
>
>,
boost::multi_index::hashed_non_unique<
boost::multi_index::tag,
boost::multi_index::member
>
>
> mSpellInfoMap;
class ServersideSpellName
{
public:
explicit ServersideSpellName(uint32 id, std::string name) : _nameStorage(std::move(name))
{
Name.ID = id;
InitPointers();
}
ServersideSpellName(ServersideSpellName const& right) : _nameStorage(right._nameStorage)
{
Name.ID = right.Name.ID;
InitPointers();
}
ServersideSpellName(ServersideSpellName&& right) noexcept : _nameStorage(std::move(right._nameStorage))
{
Name.ID = right.Name.ID;
InitPointers();
right.InitPointers();
}
SpellNameEntry Name;
private:
void InitPointers()
{
std::fill(std::begin(Name.Name.Str), std::end(Name.Name.Str), _nameStorage.c_str());
}
std::string _nameStorage;
};
std::vector mServersideSpellNames;
std::unordered_map, SpellProcEntry> mSpellProcMap;
std::unordered_map mCreatureImmunities;
}
PetFamilySpellsStore sPetFamilySpellsStore;
bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
return pSkill && pSkill->CategoryID == SKILL_CATEGORY_PROFESSION && !pSkill->ParentSkillLineID;
}
bool IsWeaponSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
return pSkill && pSkill->CategoryID == SKILL_CATEGORY_WEAPON;
}
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
{
SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
if (itr->second->SkillLine == skillId)
return true;
return false;
}
SpellMgr::SpellMgr() { }
SpellMgr::~SpellMgr()
{
UnloadSpellInfoStore();
}
SpellMgr* SpellMgr::instance()
{
static SpellMgr instance;
return &instance;
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg)
{
// not exist
if (!spellInfo)
return false;
bool needCheckReagents = false;
// check effects
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
{
switch (spellEffectInfo.Effect)
{
// craft spell for crafting non-existed item (break client recipes list show)
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_CREATE_LOOT:
{
if (spellEffectInfo.ItemType == 0)
{
// skip auto-loot crafting spells, it does not need explicit item info (but has special fake items sometimes).
if (!spellInfo->IsLootCrafting())
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("The craft spell %u does not have a create item entry.", spellInfo->Id);
else
TC_LOG_ERROR("sql.sql", "The craft spell {} does not have a create item entry.", spellInfo->Id);
}
return false;
}
}
// also possible IsLootCrafting case but fake items must exist anyway
else if (!sObjectMgr->GetItemTemplate(spellEffectInfo.ItemType))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u has created a non-existing in DB item (Entry: %u) and then...", spellInfo->Id, spellEffectInfo.ItemType);
else
TC_LOG_ERROR("sql.sql", "Craft spell {} has created a non-existing item in DB item (Entry: {}) and then...", spellInfo->Id, spellEffectInfo.ItemType);
}
return false;
}
needCheckReagents = true;
break;
}
case SPELL_EFFECT_LEARN_SPELL:
{
SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(spellEffectInfo.TriggerSpell, DIFFICULTY_NONE);
if (!IsSpellValid(spellInfo2, player, msg))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellEffectInfo.TriggerSpell);
else
TC_LOG_ERROR("sql.sql", "Spell {} learn to invalid spell {}, and then...", spellInfo->Id, spellEffectInfo.TriggerSpell);
}
return false;
}
break;
}
default:
break;
}
}
if (needCheckReagents)
{
for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
{
if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u refers a non-existing reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
TC_LOG_ERROR("sql.sql", "Craft spell {} refers to a non-existing reagent in DB, item (Entry: {}) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
return false;
}
}
}
return true;
}
SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if (itr == mSpellChains.end())
return nullptr;
return &itr->second;
}
uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first->Id;
return spell_id;
}
uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->last->Id;
return spell_id;
}
uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->next)
return node->next->Id;
return 0;
}
uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->prev)
return node->prev->Id;
return 0;
}
uint8 SpellMgr::GetSpellRank(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
return 0;
}
uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
{
if (rank != node->rank)
return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict);
}
else if (strict && rank > 1)
return 0;
return spell_id;
}
Trinity::IteratorPair SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
return Trinity::Containers::MapEqualRange(mSpellReq, spell_id);
}
SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
return mSpellsReqSpell.equal_range(spell_id);
}
bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
{
if (itr->second == spellid)
return true;
}
return false;
}
SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if (itr != mSpellLearnSkills.end())
return &itr->second;
else
return nullptr;
}
SpellLearnSpellMapBounds SpellMgr::GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
return mSpellLearnSpells.equal_range(spell_id);
}
bool SpellMgr::IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
}
bool SpellMgr::IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
if (i->second.Spell == spell_id2)
return true;
return false;
}
Trinity::IteratorPair SpellMgr::GetSpellLearnedBySpellMapBounds(uint32 learnedSpellId) const
{
return Trinity::Containers::MapEqualRange(mSpellLearnedBySpells, learnedSpellId);
}
SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex));
if (itr != mSpellTargetPositions.end())
return &itr->second;
return nullptr;
}
Trinity::IteratorPair SpellMgr::GetSpellTargetPositions(uint32 spell_id, SpellEffIndex effIndex) const
{
return Trinity::Containers::MapEqualRange(mSpellTargetPositions, { spell_id, effIndex });
}
SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
spell_id = GetFirstSpellInChain(spell_id);
return mSpellSpellGroup.equal_range(spell_id);
}
bool SpellMgr::IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
{
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
if (itr->second == groupid)
return true;
}
return false;
}
SpellGroupSpellMapBounds SpellMgr::GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
return mSpellGroupSpell.equal_range(group_id);
}
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells) const
{
std::set usedGroups;
GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
}
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells, std::set& usedGroups) const
{
if (usedGroups.find(group_id) != usedGroups.end())
return;
usedGroups.insert(group_id);
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr)
{
if (itr->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr->second);
GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups);
}
else
{
foundSpells.insert(itr->second);
}
}
}
bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, uint32 auraType, int32 amount, std::map& groups) const
{
uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
auto spellGroupBounds = GetSpellSpellGroupMapBounds(spellId);
// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
for (auto itr = spellGroupBounds.first; itr != spellGroupBounds.second; ++itr)
{
SpellGroup group = itr->second;
auto found = mSpellSameEffectStack.find(group);
if (found != mSpellSameEffectStack.end())
{
// check auraTypes
if (!found->second.count(auraType))
continue;
// Put the highest amount in the map
auto groupItr = groups.find(group);
if (groupItr == groups.end())
groups.emplace(group, amount);
else
{
int32 curr_amount = groups[group];
// Take absolute value because this also counts for the highest negative aura
if (std::abs(curr_amount) < std::abs(amount))
groupItr->second = amount;
}
// return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group per auraType
return true;
}
}
// Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
return false;
}
SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
{
ASSERT(spellInfo1);
ASSERT(spellInfo2);
uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
// find SpellGroups which are common for both spells
SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
std::set groups;
for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr)
{
if (IsSpellMemberOfSpellGroup(spellid_2, itr->second))
{
bool add = true;
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2)
{
if (itr2->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr2->second);
if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup))
{
add = false;
break;
}
}
}
if (add)
groups.insert(itr->second);
}
}
SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
for (std::set::iterator itr = groups.begin(); itr!= groups.end(); ++itr)
{
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
if (found != mSpellGroupStack.end())
rule = found->second;
if (rule)
break;
}
return rule;
}
SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const
{
SpellGroupStackMap::const_iterator itr = mSpellGroupStack.find(group);
if (itr != mSpellGroupStack.end())
return itr->second;
return SPELL_GROUP_STACK_RULE_DEFAULT;
}
SpellProcEntry const* SpellMgr::GetSpellProcEntry(SpellInfo const* spellInfo) const
{
SpellProcEntry const* procEntry = Trinity::Containers::MapGetValuePtr(mSpellProcMap, { spellInfo->Id, spellInfo->Difficulty });
if (procEntry)
return procEntry;
if (DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(spellInfo->Difficulty))
{
do
{
procEntry = Trinity::Containers::MapGetValuePtr(mSpellProcMap, { spellInfo->Id, Difficulty(difficulty->FallbackDifficultyID) });
if (procEntry)
return procEntry;
difficulty = sDifficultyStore.LookupEntry(difficulty->FallbackDifficultyID);
} while (difficulty);
}
return nullptr;
}
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo)
{
// proc type doesn't match
if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags))
return false;
// check XP or honor target requirement
if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
if (Player* actor = eventInfo.GetActor()->ToPlayer())
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
return false;
// check power requirement
if (procEntry.AttributesMask & PROC_ATTR_REQ_POWER_COST)
{
if (!eventInfo.GetProcSpell())
return false;
std::vector const& costs = eventInfo.GetProcSpell()->GetPowerCost();
if (std::ranges::none_of(costs, [](SpellPowerCost const& cost) { return cost.Amount > 0; }))
return false;
}
// always trigger for these types
if (eventInfo.GetTypeMask() & (PROC_FLAG_HEARTBEAT | PROC_FLAG_KILL | PROC_FLAG_DEATH))
return true;
// check school mask (if set) for other trigger types
if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
return false;
// check spell family name/flags (if set) for spells
if (eventInfo.GetTypeMask() & SPELL_PROC_FLAG_MASK)
{
if (SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo())
if (!eventSpellInfo->IsAffected(procEntry.SpellFamilyName, procEntry.SpellFamilyMask))
return false;
// check spell type mask (if set)
if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask))
return false;
}
// check spell phase mask
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
{
if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask))
return false;
}
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
{
uint32 hitMask = procEntry.HitMask;
// get default values if hit mask not set
if (!hitMask)
{
// for taken procs allow normal + critical hits by default
if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL;
// for done procs allow normal + critical + absorbs by default
else
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB;
}
if (!(eventInfo.GetHitMask() & hitMask))
return false;
}
return true;
}
SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID);
if (itr != mSpellThreatMap.end())
return &itr->second;
else
{
uint32 firstSpell = GetFirstSpellInChain(spellID);
itr = mSpellThreatMap.find(firstSpell);
if (itr != mSpellThreatMap.end())
return &itr->second;
}
return nullptr;
}
SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return mSkillLineAbilityMap.equal_range(spell_id);
}
PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff) const
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
if (itr != mSpellPetAuraMap.end())
return &itr->second;
else
return nullptr;
}
SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
if (itr != mSpellEnchantProcEventMap.end())
return &itr->second;
return nullptr;
}
bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
{
if (SpellItemEnchantmentEntry const* enchantment = sSpellItemEnchantmentStore.LookupEntry(ench_id))
return enchantment->GetFlags().HasFlag(SpellItemEnchantmentFlags::AllowEnteringArena);
return false;
}
std::vector const* SpellMgr::GetSpellLinked(SpellLinkedType type, uint32 spell_id) const
{
return Trinity::Containers::MapGetValuePtr(mSpellLinkedMap, { type, spell_id });
}
PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
if (itr != mPetLevelupSpellMap.end())
return &itr->second;
else
return nullptr;
}
PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const
{
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
if (itr != mPetDefaultSpellsMap.end())
return &itr->second;
return nullptr;
}
SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const
{
return mSpellAreaMap.equal_range(spell_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestMap.equal_range(quest_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestEndMap.equal_range(quest_id);
}
SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return mSpellAreaForAuraMap.equal_range(spell_id);
}
SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return mSpellAreaForAreaMap.equal_range(area_id);
}
CreatureImmunities const* SpellMgr::GetCreatureImmunities(int32 creatureImmunitiesId)
{
return Trinity::Containers::MapGetValuePtr(mCreatureImmunities, creatureImmunitiesId);
}
SpellInfo const* SpellMgr::GetSpellInfo(uint32 spellId, Difficulty difficulty) const
{
auto itr = mSpellInfoMap.find(boost::make_tuple(spellId, difficulty));
if (itr != mSpellInfoMap.end())
return &*itr;
if (DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty))
{
do
{
itr = mSpellInfoMap.find(boost::make_tuple(spellId, Difficulty(difficultyEntry->FallbackDifficultyID)));
if (itr != mSpellInfoMap.end())
return &*itr;
difficultyEntry = sDifficultyStore.LookupEntry(difficultyEntry->FallbackDifficultyID);
} while (difficultyEntry);
}
return nullptr;
}
auto _GetSpellInfo(uint32 spellId)
{
return Trinity::Containers::MakeIteratorPair(mSpellInfoMap.get().equal_range(spellId));
}
void SpellMgr::ForEachSpellInfo(std::function callback)
{
for (SpellInfo const& spellInfo : mSpellInfoMap)
callback(&spellInfo);
}
void SpellMgr::ForEachSpellInfoDifficulty(uint32 spellId, std::function callback)
{
for (SpellInfo const& spellInfo : _GetSpellInfo(spellId))
callback(&spellInfo);
}
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if (gender != GENDER_NONE) // is not expected gender
if (!player || gender != player->GetNativeGender())
return false;
if (!raceMask.IsEmpty()) // is not expected race
if (!player || !raceMask.HasRace(player->GetRace()))
return false;
if (areaId) // is not in expected zone
if (newZone != areaId && newArea != areaId)
return false;
if (questStart) // is not in expected required quest state
if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0))
return false;
if (questEnd) // is not in expected forbidden quest state
if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0))
return false;
if (auraSpell) // does not have expected aura
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
return false;
// Extra conditions
switch (spellId)
{
case 91604: // No fly Zone - Wintergrasp
{
if (!player)
return false;
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId());
if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
return false;
break;
}
case 56618: // Horde Controls Factory Phase Shift
case 56617: // Alliance Controls Factory Phase Shift
{
if (!player)
return false;
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId());
if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
return false;
// team that controls the workshop in the specified area
uint32 team = bf->GetData(newArea);
if (team == TEAM_HORDE)
return spellId == 56618;
else if (team == TEAM_ALLIANCE)
return spellId == 56617;
break;
}
case 57940: // Essence of Wintergrasp - Northrend
case 58045: // Essence of Wintergrasp - Wintergrasp
{
if (!player)
return false;
if (Battlefield* battlefieldWG = sBattlefieldMgr->GetBattlefieldByBattleId(player->GetMap(), BATTLEFIELD_BATTLEID_WG))
return battlefieldWG->IsEnabled() && (player->GetTeamId() == battlefieldWG->GetDefenderTeam()) && !battlefieldWG->IsWarTime();
break;
}
case 74411: // Battleground - Dampening
{
if (!player)
return false;
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId()))
return bf->IsWarTime();
break;
}
}
return true;
}
void SpellMgr::UnloadSpellInfoChains()
{
for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
for (SpellInfo const& spellInfo : _GetSpellInfo(itr->first))
const_cast(spellInfo).ChainEntry = nullptr;
mSpellChains.clear();
}
void SpellMgr::LoadSpellTalentRanks()
{
// cleanup core data before reload - remove reference to ChainNode from SpellInfo
UnloadSpellInfoChains();
for (TalentEntry const* talentInfo : sTalentStore)
{
// In Classic, the Talent.db2 and TalentTab.db2 are polluted with deprecated data which can be
// identified by a negative order index. We just skip these.
TalentTabEntry const* talentTab = sTalentTabStore.LookupEntry(talentInfo->TabID);
if (!talentTab || talentTab->OrderIndex < 0)
continue;
SpellInfo const* lastSpell = nullptr;
for (size_t rank = talentInfo->SpellRank.size() - 1; rank > 0; --rank)
{
if (talentInfo->SpellRank[rank])
{
lastSpell = GetSpellInfo(talentInfo->SpellRank[rank], DIFFICULTY_NONE);
break;
}
}
if (!lastSpell)
continue;
SpellInfo const* firstSpell = GetSpellInfo(talentInfo->SpellRank[0], DIFFICULTY_NONE);
if (!firstSpell)
{
TC_LOG_ERROR("spells", "SpellMgr::LoadSpellTalentRanks: First Rank Spell {} for TalentEntry {} does not exist.", talentInfo->SpellRank[0], talentInfo->ID);
continue;
}
SpellInfo const* prevSpell = nullptr;
for (uint8 rank = 0; rank < talentInfo->SpellRank.size(); ++rank)
{
uint32 spellId = talentInfo->SpellRank[rank];
if (!spellId)
break;
SpellInfo const* currentSpell = GetSpellInfo(spellId, DIFFICULTY_NONE);
if (!currentSpell)
{
TC_LOG_ERROR("spells", "SpellMgr::LoadSpellTalentRanks: Spell {} (Rank: {}) for TalentEntry {} does not exist.", spellId, rank + 1, talentInfo->ID);
break;
}
SpellChainNode node;
node.first = firstSpell;
node.last = lastSpell;
node.rank = rank + 1;
node.prev = prevSpell;
node.next = node.rank < talentInfo->SpellRank.size() ? GetSpellInfo(talentInfo->SpellRank[node.rank], DIFFICULTY_NONE) : nullptr;
mSpellChains[spellId] = node;
for (SpellInfo const& difficultyInfo : _GetSpellInfo(spellId))
const_cast(difficultyInfo).ChainEntry = &mSpellChains[spellId];
prevSpell = currentSpell;
}
}
}
void SpellMgr::LoadSpellRanks()
{
// cleanup data and load spell ranks for talents from db2
LoadSpellTalentRanks();
uint32 oldMSTime = getMSTime();
std::map chains;
std::set hasPrev;
for (SkillLineAbilityEntry const* skillAbility : sSkillLineAbilityStore)
{
if (!skillAbility->SupercedesSpell)
continue;
if (!GetSpellInfo(skillAbility->SupercedesSpell, DIFFICULTY_NONE) || !GetSpellInfo(skillAbility->Spell, DIFFICULTY_NONE))
continue;
chains[skillAbility->SupercedesSpell] = skillAbility->Spell;
hasPrev.insert(skillAbility->Spell);
}
// each key in chains that isn't present in hasPrev is a first rank
for (auto itr = chains.begin(); itr != chains.end(); ++itr)
{
if (hasPrev.count(itr->first))
continue;
SpellInfo const* first = AssertSpellInfo(itr->first, DIFFICULTY_NONE);
SpellInfo const* next = AssertSpellInfo(itr->second, DIFFICULTY_NONE);
mSpellChains[itr->first].first = first;
mSpellChains[itr->first].prev = nullptr;
mSpellChains[itr->first].next = next;
mSpellChains[itr->first].last = next;
mSpellChains[itr->first].rank = 1;
for (SpellInfo const& difficultyInfo : _GetSpellInfo(itr->first))
const_cast(difficultyInfo).ChainEntry = &mSpellChains[itr->first];
mSpellChains[itr->second].first = first;
mSpellChains[itr->second].prev = first;
mSpellChains[itr->second].next = nullptr;
mSpellChains[itr->second].last = next;
mSpellChains[itr->second].rank = 2;
for (SpellInfo const& difficultyInfo : _GetSpellInfo(itr->second))
const_cast(difficultyInfo).ChainEntry = &mSpellChains[itr->second];
uint8 rank = 3;
auto nextItr = chains.find(itr->second);
while (nextItr != chains.end())
{
SpellInfo const* prev = AssertSpellInfo(nextItr->first, DIFFICULTY_NONE); // already checked in previous iteration (or above, in case this is the first one)
SpellInfo const* last = AssertSpellInfo(nextItr->second, DIFFICULTY_NONE);
mSpellChains[nextItr->first].next = last;
mSpellChains[nextItr->second].first = first;
mSpellChains[nextItr->second].prev = prev;
mSpellChains[nextItr->second].next = nullptr;
mSpellChains[nextItr->second].last = last;
mSpellChains[nextItr->second].rank = rank++;
for (SpellInfo const& difficultyInfo : _GetSpellInfo(nextItr->second))
const_cast(difficultyInfo).ChainEntry = &mSpellChains[nextItr->second];
// fill 'last'
do
{
mSpellChains[prev->Id].last = last;
prev = mSpellChains[prev->Id].prev;
} while (prev);
nextItr = chains.find(nextItr->second);
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} spell rank records in {} ms", uint32(mSpellChains.size()), GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellRequired()
{
uint32 oldMSTime = getMSTime();
mSpellsReqSpell.clear(); // need for reload case
mSpellReq.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell required records. DB table `spell_required` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
// check if chain is made with valid first spell
SpellInfo const* spell = GetSpellInfo(spell_id, DIFFICULTY_NONE);
if (!spell)
{
TC_LOG_ERROR("sql.sql", "spell_id {} in `spell_required` table could not be found in dbc, skipped.", spell_id);
continue;
}
SpellInfo const* reqSpell = GetSpellInfo(spell_req, DIFFICULTY_NONE);
if (!reqSpell)
{
TC_LOG_ERROR("sql.sql", "req_spell {} in `spell_required` table could not be found in dbc, skipped.", spell_req);
continue;
}
if (spell->IsRankOf(reqSpell))
{
TC_LOG_ERROR("sql.sql", "req_spell {} and spell_id {} in `spell_required` table are ranks of the same spell, entry not needed, skipped.", spell_req, spell_id);
continue;
}
if (IsSpellRequiringSpell(spell_id, spell_req))
{
TC_LOG_ERROR("sql.sql", "Duplicate entry of req_spell {} and spell_id {} in `spell_required`, skipped.", spell_req, spell_id);
continue;
}
mSpellReq.insert (std::pair(spell_id, spell_req));
mSpellsReqSpell.insert (std::pair(spell_req, spell_id));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spell required records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSkills()
{
uint32 oldMSTime = getMSTime();
mSpellLearnSkills.clear(); // need for reload case
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (SpellInfo const& entry : mSpellInfoMap)
{
if (entry.Difficulty != DIFFICULTY_NONE)
continue;
for (SpellEffectInfo const& spellEffectInfo : entry.GetEffects())
{
SpellLearnSkillNode dbc_node;
switch (spellEffectInfo.Effect)
{
case SPELL_EFFECT_SKILL:
dbc_node.skill = uint16(spellEffectInfo.MiscValue);
dbc_node.step = uint16(spellEffectInfo.CalcValue());
dbc_node.value = 0;
dbc_node.maxvalue = 0;
break;
case SPELL_EFFECT_DUAL_WIELD:
dbc_node.skill = SKILL_DUAL_WIELD;
dbc_node.step = 1;
dbc_node.value = 1;
dbc_node.maxvalue = 1;
break;
default:
continue;
}
mSpellLearnSkills[entry.Id] = dbc_node;
++dbc_count;
break;
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} Spell Learn Skills from DBC in {} ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSpells()
{
uint32 oldMSTime = getMSTime();
mSpellLearnedBySpells.clear();
mSpellLearnSpells.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
SpellLearnSpellNode node;
node.SourceSpell = spell_id;
node.Spell = fields[1].GetUInt32();
node.OverridesSpell = 0;
node.Active = fields[2].GetBool();
node.AutoLearned = false;
SpellInfo const* spellInfo = GetSpellInfo(spell_id, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_learn_spell` does not exist.", spell_id);
continue;
}
if (!GetSpellInfo(node.Spell, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_learn_spell` learning non-existing spell {}.", spell_id, node.Spell);
continue;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT))
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_learn_spell` attempts learning talent spell {}, skipped.", spell_id, node.Spell);
continue;
}
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id, node));
++count;
} while (result->NextRow());
// copy state loaded from db
SpellLearnSpellMap dbSpellLearnSpells = mSpellLearnSpells;
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (SpellInfo const& entry : mSpellInfoMap)
{
if (entry.Difficulty != DIFFICULTY_NONE)
continue;
for (SpellEffectInfo const& spellEffectInfo : entry.GetEffects())
{
if (spellEffectInfo.IsEffect(SPELL_EFFECT_LEARN_SPELL))
{
SpellLearnSpellNode dbc_node;
dbc_node.SourceSpell = entry.Id;
dbc_node.Spell = spellEffectInfo.TriggerSpell;
dbc_node.Active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
dbc_node.OverridesSpell = 0;
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
if (!GetSpellInfo(dbc_node.Spell, DIFFICULTY_NONE))
continue;
// talent or passive spells or skill-step spells auto-cast and not need dependent learning,
// pet teaching spells must not be dependent learning (cast)
// other required explicit dependent learning
dbc_node.AutoLearned = spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_PET || entry.HasAttribute(SPELL_ATTR0_CU_IS_TALENT) || entry.IsPassive() || entry.HasEffect(SPELL_EFFECT_SKILL_STEP);
SpellLearnSpellMapBounds db_node_bounds = dbSpellLearnSpells.equal_range(entry.Id);
bool found = false;
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if (itr->second.Spell == dbc_node.Spell)
{
TC_LOG_ERROR("sql.sql", "The spell {} is an auto-learn spell {} in spell.dbc and the record in `spell_learn_spell` is redundant. Please update your DB.",
entry.Id, dbc_node.Spell);
found = true;
break;
}
}
if (!found) // add new spell-spell pair if not found
{
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(entry.Id, dbc_node));
++dbc_count;
}
}
}
}
for (SpellLearnSpellEntry const* spellLearnSpell : sSpellLearnSpellStore)
{
if (!GetSpellInfo(spellLearnSpell->SpellID, DIFFICULTY_NONE) ||
!GetSpellInfo(spellLearnSpell->LearnSpellID, DIFFICULTY_NONE))
continue;
SpellLearnSpellMapBounds db_node_bounds = dbSpellLearnSpells.equal_range(spellLearnSpell->SpellID);
bool found = false;
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if (int32(itr->second.Spell) == spellLearnSpell->LearnSpellID)
{
TC_LOG_ERROR("sql.sql", "Found redundant record (entry: {}, SpellID: {}) in `spell_learn_spell`, spell added automatically from SpellLearnSpell.db2", spellLearnSpell->SpellID, spellLearnSpell->LearnSpellID);
found = true;
break;
}
}
if (found)
continue;
// Check if it is already found in Spell.dbc, ignore silently if yes
SpellLearnSpellMapBounds dbc_node_bounds = GetSpellLearnSpellMapBounds(spellLearnSpell->SpellID);
found = false;
for (SpellLearnSpellMap::const_iterator itr = dbc_node_bounds.first; itr != dbc_node_bounds.second; ++itr)
{
if (int32(itr->second.Spell) == spellLearnSpell->LearnSpellID)
{
found = true;
break;
}
}
if (found)
continue;
SpellLearnSpellNode dbcLearnNode;
dbcLearnNode.SourceSpell = spellLearnSpell->SpellID;
dbcLearnNode.Spell = spellLearnSpell->LearnSpellID;
dbcLearnNode.OverridesSpell = spellLearnSpell->OverridesSpellID;
dbcLearnNode.Active = true;
dbcLearnNode.AutoLearned = false;
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spellLearnSpell->SpellID, dbcLearnNode));
++dbc_count;
}
uint32 mastery_count = 0;
for (TalentTabEntry const* talentTab : sTalentTabStore)
{
for (uint32 c = CLASS_WARRIOR; c < MAX_CLASSES; ++c)
{
if (!(talentTab->ClassMask & (1 << (c - 1))))
continue;
uint32 masteryMainSpell = MasterySpells[c];
for (uint32 mastery : talentTab->MasterySpellID)
{
if (!mastery)
continue;
SpellLearnSpellMapBounds db_node_bounds = dbSpellLearnSpells.equal_range(masteryMainSpell);
bool found = false;
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if (itr->second.Spell == mastery)
{
TC_LOG_ERROR("sql.sql", "Found redundant record (entry: %u, SpellID: %u) in `spell_learn_spell`, spell added automatically as mastery learned spell from ChrSpecialization.dbc", masteryMainSpell, mastery);
found = true;
break;
}
}
if (found)
continue;
// Check if it is already found in Spell.dbc, ignore silently if yes
SpellLearnSpellMapBounds dbc_node_bounds = GetSpellLearnSpellMapBounds(masteryMainSpell);
found = false;
for (SpellLearnSpellMap::const_iterator itr = dbc_node_bounds.first; itr != dbc_node_bounds.second; ++itr)
{
if (itr->second.Spell == mastery)
{
found = true;
break;
}
}
if (found)
continue;
SpellLearnSpellNode masteryNode;
masteryNode.Spell = mastery;
masteryNode.OverridesSpell = 0;
masteryNode.Active = true;
masteryNode.AutoLearned = false;
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(masteryMainSpell, masteryNode));
++mastery_count;
}
}
}
for (auto const& [spellId, learnedSpellNode] : mSpellLearnSpells)
mSpellLearnedBySpells.emplace(learnedSpellNode.Spell, &learnedSpellNode);
TC_LOG_INFO("server.loading", ">> Loaded {} spell learn spells, {} found in Spell.dbc and {} found in TalentTab.db2 in {} ms", count, dbc_count, mastery_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellTargetPositions()
{
uint32 oldMSTime = getMSTime();
mSpellTargetPositions.clear(); // need for reload case
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT ID, EffectIndex, OrderIndex, MapID, PositionX, PositionY, PositionZ, Orientation FROM spell_target_position");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
SpellEffIndex effIndex = SpellEffIndex(fields[1].GetUInt8());
SpellTargetPosition st(fields[3].GetUInt16(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
MapEntry const* mapEntry = sMapStore.LookupEntry(st.GetMapId());
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: {}, EffectIndex: {}) is using a non-existant MapID (ID: {}).", spellId, uint32(effIndex), st.GetMapId());
continue;
}
if (st.GetPositionX() == 0 && st.GetPositionY() == 0 && st.GetPositionZ() == 0)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: {}, EffectIndex: {}): target coordinates not provided.", spellId, uint32(effIndex));
continue;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: {}) listed in `spell_target_position` does not exist.", spellId);
continue;
}
if (effIndex >= spellInfo->GetEffects().size())
{
TC_LOG_ERROR("sql.sql", "Spell (Id: {}, EffectIndex: {}) listed in `spell_target_position` does not have an effect at index {}.", spellId, uint32(effIndex), uint32(effIndex));
continue;
}
SpellEffectInfo const& spellEffectInfo = spellInfo->GetEffect(effIndex);
if (!fields[7].IsNull())
st.SetOrientation(fields[7].GetFloat());
else
{
// target facing is in degrees for 6484 & 9268...
if (spellEffectInfo.PositionFacing > 2 * float(M_PI))
st.SetOrientation(spellEffectInfo.PositionFacing * float(M_PI) / 180);
else
st.SetOrientation(spellEffectInfo.PositionFacing);
}
auto hasTarget = [&](Targets target)
{
return spellEffectInfo.TargetA.GetTarget() == target || spellEffectInfo.TargetB.GetTarget() == target;
};
if (!hasTarget(TARGET_DEST_NEARBY_DB))
{
if (!hasTarget(TARGET_DEST_DB) && !hasTarget(TARGET_DEST_NEARBY_ENTRY_OR_DB))
{
TC_LOG_ERROR("sql.sql", "Spell (Id: {}, effIndex: {}) listed in `spell_target_position` does not have a target TARGET_DEST_DB ({}) or TARGET_DEST_NEARBY_DB ({}) or TARGET_DEST_NEARBY_ENTRY_OR_DB ({}).",
spellId, uint32(effIndex), TARGET_DEST_DB, TARGET_DEST_NEARBY_DB, TARGET_DEST_NEARBY_ENTRY_OR_DB);
continue;
}
if (fields[2].GetInt32() != 0)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: {}, effIndex: {}) listed in `spell_target_position` does not have a target TARGET_DEST_NEARBY_DB ({}) but lists multiple points, only one is allowed.",
spellId, uint32(effIndex), TARGET_DEST_NEARBY_DB);
continue;
}
}
mSpellTargetPositions.emplace(std::make_pair(spellId, effIndex), st);
} while (result->NextRow());
/*
// Check all spells
for (SpellInfo const& spellInfo : mSpellInfoMap)
{
if (spellInfo.Difficulty != DIFFICULTY_NONE)
continue;
for (SpellEffectInfo const& effect : spellInfo.GetEffects())
{
if (effect.TargetA.GetTarget() != TARGET_DEST_DB && effect.TargetB.GetTarget() != TARGET_DEST_DB)
continue;
if (!GetSpellTargetPosition(spellInfo.Id, effect.EffectIndex))
TC_LOG_DEBUG("spells", "Spell (Id: {}, EffectIndex: {}) does not have record in `spell_target_position`.", spellInfo.Id, effect.EffectIndex);
}
}
*/
TC_LOG_INFO("server.loading", ">> Loaded {} spell teleport coordinates in {} ms", mSpellTargetPositions.size(), GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroups()
{
uint32 oldMSTime = getMSTime();
mSpellSpellGroup.clear(); // need for reload case
mSpellGroupSpell.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
return;
}
std::set groups;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
{
TC_LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group` is in core range, but is not defined in core!", group_id);
continue;
}
int32 spell_id = fields[1].GetInt32();
groups.insert(group_id);
mSpellGroupSpell.emplace(SpellGroup(group_id), spell_id);
} while (result->NextRow());
for (auto itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();)
{
if (itr->second < 0)
{
if (groups.find(abs(itr->second)) == groups.end())
{
TC_LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group` does not exist", abs(itr->second));
itr = mSpellGroupSpell.erase(itr);
}
else
++itr;
}
else
{
SpellInfo const* spellInfo = GetSpellInfo(itr->second, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_group` does not exist", itr->second);
itr = mSpellGroupSpell.erase(itr);
}
else if (spellInfo->GetRank() > 1)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_group` is not the first rank of the spell.", itr->second);
itr = mSpellGroupSpell.erase(itr);
}
else
++itr;
}
}
for (auto groupItr = groups.begin(); groupItr != groups.end(); ++groupItr)
{
std::set spells;
GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells);
for (auto spellItr = spells.begin(); spellItr != spells.end(); ++spellItr)
{
++count;
mSpellSpellGroup.emplace(*spellItr, SpellGroup(*groupItr));
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} spell group definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroupStackRules()
{
uint32 oldMSTime = getMSTime();
mSpellGroupStack.clear(); // need for reload case
mSpellSameEffectStack.clear();
std::vector sameEffectGroups;
// 0 1
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
uint8 stack_rule = fields[1].GetInt8();
if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
{
TC_LOG_ERROR("sql.sql", "SpellGroupStackRule {} listed in `spell_group_stack_rules` does not exist.", stack_rule);
continue;
}
auto bounds = GetSpellGroupSpellMapBounds((SpellGroup)group_id);
if (bounds.first == bounds.second)
{
TC_LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group_stack_rules` does not exist.", group_id);
continue;
}
mSpellGroupStack.emplace(SpellGroup(group_id), SpellGroupStackRule(stack_rule));
// different container for same effect stack rules, need to check effect types
if (stack_rule == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
sameEffectGroups.push_back(group_id);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spell group stack rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
count = 0;
oldMSTime = getMSTime();
TC_LOG_INFO("server.loading", ">> Parsing SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT stack rules...");
for (uint32 group_id : sameEffectGroups)
{
std::set spellIds;
GetSetOfSpellsInSpellGroup(SpellGroup(group_id), spellIds);
std::unordered_set auraTypes;
// we have to 'guess' what effect this group corresponds to
{
std::unordered_multiset frequencyContainer;
// only waylay for the moment (shared group)
std::vector> const SubGroups =
{
{ SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_MOD_MELEE_RANGED_HASTE, SPELL_AURA_MOD_RANGED_HASTE }
};
for (uint32 spellId : spellIds)
{
SpellInfo const* spellInfo = AssertSpellInfo(spellId, DIFFICULTY_NONE);
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
{
if (!spellEffectInfo.IsAura())
continue;
uint32 auraName = spellEffectInfo.ApplyAuraName;
for (std::vector const& subGroup : SubGroups)
{
if (std::find(subGroup.begin(), subGroup.end(), auraName) != subGroup.end())
{
// count as first aura
auraName = subGroup.front();
break;
}
}
frequencyContainer.insert(auraName);
}
}
uint32 auraType = 0;
size_t auraTypeCount = 0;
for (uint32 auraName : frequencyContainer)
{
size_t currentCount = frequencyContainer.count(auraName);
if (currentCount > auraTypeCount)
{
auraType = auraName;
auraTypeCount = currentCount;
}
}
for (std::vector const& subGroup : SubGroups)
{
if (auraType == subGroup.front())
{
auraTypes.insert(subGroup.begin(), subGroup.end());
break;
}
}
if (auraTypes.empty())
auraTypes.insert(auraType);
}
// re-check spells against guessed group
for (uint32 spellId : spellIds)
{
SpellInfo const* spellInfo = AssertSpellInfo(spellId, DIFFICULTY_NONE);
bool found = false;
while (spellInfo)
{
for (uint32 auraType : auraTypes)
{
if (spellInfo->HasAura(AuraType(auraType)))
{
found = true;
break;
}
}
if (found)
break;
spellInfo = spellInfo->GetNextRankSpell();
}
// not found either, log error
if (!found)
TC_LOG_ERROR("sql.sql", "SpellId {} listed in `spell_group` with stack rule 3 does not share aura assigned for group {}", spellId, group_id);
}
mSpellSameEffectStack[SpellGroup(group_id)] = auraTypes;
++count;
}
TC_LOG_INFO("server.loading", ">> Parsed {} SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT stack rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellProcs()
{
uint32 oldMSTime = getMSTime();
mSpellProcMap.clear(); // need for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, SpellFamilyMask3, "
// 7 8 9 10 11 12 13 14 15 16 17
"ProcFlags, ProcFlags2, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, DisableEffectsMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
uint32 count = 0;
if (result)
{
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_proc` does not exist", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_proc` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_proc` is not the first rank of the spell.", spellId);
continue;
}
}
SpellProcEntry baseProcEntry;
baseProcEntry.SchoolMask = fields[1].GetUInt8();
baseProcEntry.SpellFamilyName = fields[2].GetUInt16();
baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32();
baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32();
baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32();
baseProcEntry.SpellFamilyMask[3] = fields[6].GetUInt32();
baseProcEntry.ProcFlags[0] = fields[7].GetUInt32();
baseProcEntry.ProcFlags[1] = fields[8].GetUInt32();
baseProcEntry.SpellTypeMask = ProcFlagsSpellType(fields[9].GetUInt32());
baseProcEntry.SpellPhaseMask = ProcFlagsSpellPhase(fields[10].GetUInt32());
baseProcEntry.HitMask = ProcFlagsHit(fields[11].GetUInt32());
baseProcEntry.AttributesMask = ProcAttributes(fields[12].GetUInt32());
baseProcEntry.DisableEffectsMask = fields[13].GetUInt32();
baseProcEntry.ProcsPerMinute = fields[14].GetFloat();
baseProcEntry.Chance = fields[15].GetFloat();
baseProcEntry.Cooldown = Milliseconds(fields[16].GetUInt32());
baseProcEntry.Charges = fields[17].GetUInt8();
while (spellInfo)
{
if (mSpellProcMap.find({ spellInfo->Id, spellInfo->Difficulty }) != mSpellProcMap.end())
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_proc` already has its first rank in the table.", spellInfo->Id);
break;
}
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
// take defaults from dbcs
if (!procEntry.ProcFlags)
procEntry.ProcFlags = spellInfo->ProcFlags;
if (!procEntry.Charges)
procEntry.Charges = spellInfo->ProcCharges;
if (!procEntry.Chance && !procEntry.ProcsPerMinute)
procEntry.Chance = float(spellInfo->ProcChance);
if (procEntry.Cooldown == Milliseconds::zero())
procEntry.Cooldown = Milliseconds(spellInfo->ProcCooldown);
// validate data
if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId {} has wrong `SchoolMask` set: {}", spellInfo->Id, procEntry.SchoolMask);
if (procEntry.SpellFamilyName && !DB2Manager::IsValidSpellFamiliyName(SpellFamilyNames(procEntry.SpellFamilyName)))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId {} has wrong `SpellFamilyName` set: {}", spellInfo->Id, procEntry.SpellFamilyName);
if (procEntry.Chance < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId {} has negative value in the `Chance` field", spellInfo->Id);
procEntry.Chance = 0;
}
if (procEntry.ProcsPerMinute < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId {} has negative value in the `ProcsPerMinute` field", spellInfo->Id);
procEntry.ProcsPerMinute = 0;
}
if (!procEntry.ProcFlags)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id);
if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId {} has wrong `SpellTypeMask` set: {}", spellInfo->Id, procEntry.SpellTypeMask);
if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & SPELL_PROC_FLAG_MASK))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id);
if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has wrong `SpellPhaseMask` set: {}", spellInfo->Id, procEntry.SpellPhaseMask);
if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
if (!procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK) && procEntry.ProcFlags & PROC_FLAG_2_CAST_SUCCESSFUL)
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_CAST; // set default phase for PROC_FLAG_2_CAST_SUCCESSFUL
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has wrong `HitMask` set: {}", spellInfo->Id, procEntry.HitMask);
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id);
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
if ((procEntry.DisableEffectsMask & (1u << spellEffectInfo.EffectIndex)) && !spellEffectInfo.IsAura())
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has DisableEffectsMask with effect {}, but effect {} is not an aura effect", spellInfo->Id, static_cast(spellEffectInfo.EffectIndex), static_cast(spellEffectInfo.EffectIndex));
if (procEntry.AttributesMask & PROC_ATTR_REQ_SPELLMOD)
{
bool found = false;
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
{
if (!spellEffectInfo.IsAura())
continue;
if (spellEffectInfo.ApplyAuraName == SPELL_AURA_ADD_PCT_MODIFIER || spellEffectInfo.ApplyAuraName == SPELL_AURA_ADD_FLAT_MODIFIER
|| spellEffectInfo.ApplyAuraName == SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL || spellEffectInfo.ApplyAuraName == SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
|| spellEffectInfo.ApplyAuraName == SPELL_AURA_IGNORE_SPELL_COOLDOWN)
{
found = true;
break;
}
}
if (!found)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has Attribute PROC_ATTR_REQ_SPELLMOD, but spell has no spell mods. Proc will not be triggered", spellInfo->Id);
}
if (procEntry.AttributesMask & ~PROC_ATTR_ALL_ALLOWED)
{
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has `AttributesMask` value specifying invalid attributes 0x{:02X}.", spellInfo->Id, procEntry.AttributesMask & ~PROC_ATTR_ALL_ALLOWED);
procEntry.AttributesMask &= PROC_ATTR_ALL_ALLOWED;
}
mSpellProcMap[{ spellInfo->Id, spellInfo->Difficulty }] = procEntry;
if (allRanks)
spellInfo = spellInfo->GetNextRankSpell();
else
break;
}
++count;
} while (result->NextRow());
}
else
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
TC_LOG_INFO("server.loading", ">> Loaded {} spell proc conditions and data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
// Define can trigger auras
bool isTriggerAura[TOTAL_AURAS];
// Triggered always, even from triggered spells
bool isAlwaysTriggeredAura[TOTAL_AURAS];
// SpellTypeMask to add to the proc
ProcFlagsSpellType spellTypeMask[TOTAL_AURAS];
// List of auras that CAN trigger but may not exist in spell_proc
// in most cases needed to drop charges
// some aura types need additional checks (eg SPELL_AURA_MECHANIC_IMMUNITY needs mechanic check)
// see AuraEffect::CheckEffectProc
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
{
isTriggerAura[i] = false;
isAlwaysTriggeredAura[i] = false;
spellTypeMask[i] = PROC_SPELL_TYPE_MASK_ALL;
}
isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_PERIODIC_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura does not have charges but needs to be removed on trigger
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura does not have charges but needs to be removed on trigger
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
isTriggerAura[SPELL_AURA_TRANSFORM] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_REGEN_PERCENT] = true;
isTriggerAura[SPELL_AURA_INTERCEPT_MELEE_RANGED_ATTACKS] = true;
isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE] = true;
isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE_3] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
isTriggerAura[SPELL_AURA_MOD_SCHOOL_MASK_DAMAGE_FROM_CASTER] = true;
isTriggerAura[SPELL_AURA_MOD_SPELL_DAMAGE_FROM_CASTER] = true;
isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true;
isTriggerAura[SPELL_AURA_MOD_INVISIBILITY] = true;
isTriggerAura[SPELL_AURA_FORCE_REACTION] = true;
isTriggerAura[SPELL_AURA_MOD_TAUNT] = true;
isTriggerAura[SPELL_AURA_MOD_DETAUNT] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_HIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_MOD_WEAPON_CRIT_PERCENT] = true;
isTriggerAura[SPELL_AURA_MOD_BLOCK_PERCENT] = true;
isTriggerAura[SPELL_AURA_MOD_ROOT_2] = true;
isTriggerAura[SPELL_AURA_IGNORE_SPELL_COOLDOWN] = true;
isAlwaysTriggeredAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_CONFUSE] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_FEAR] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STUN] = true;
isAlwaysTriggeredAura[SPELL_AURA_TRANSFORM] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_INVISIBILITY] = true;
isAlwaysTriggeredAura[SPELL_AURA_SPELL_MAGNET] = true;
isAlwaysTriggeredAura[SPELL_AURA_SCHOOL_ABSORB] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT_2] = true;
spellTypeMask[SPELL_AURA_MOD_STEALTH] = PROC_SPELL_TYPE_DAMAGE | PROC_SPELL_TYPE_NO_DMG_HEAL;
spellTypeMask[SPELL_AURA_MOD_CONFUSE] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_FEAR] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_ROOT] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_ROOT_2] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_STUN] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_TRANSFORM] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_INVISIBILITY] = PROC_SPELL_TYPE_DAMAGE;
// This generates default procs to retain compatibility with previous proc system
TC_LOG_INFO("server.loading", "Generating spell proc data from SpellMap...");
count = 0;
oldMSTime = getMSTime();
for (SpellInfo const& spellInfo : mSpellInfoMap)
{
// Data already present in DB, overwrites default proc
if (mSpellProcMap.find({ spellInfo.Id, spellInfo.Difficulty }) != mSpellProcMap.end())
continue;
// Nothing to do if no flags set
if (!spellInfo.ProcFlags)
continue;
bool addTriggerFlag = false;
ProcFlagsSpellType procSpellTypeMask = PROC_SPELL_TYPE_NONE;
uint32 nonProcMask = 0;
for (SpellEffectInfo const& spellEffectInfo : spellInfo.GetEffects())
{
if (!spellEffectInfo.IsEffect())
continue;
uint32 auraName = spellEffectInfo.ApplyAuraName;
if (!auraName)
continue;
if (!isTriggerAura[auraName])
{
// explicitly disable non proccing auras to avoid losing charges on self proc
nonProcMask |= 1 << spellEffectInfo.EffectIndex;
continue;
}
procSpellTypeMask |= spellTypeMask[auraName];
if (isAlwaysTriggeredAura[auraName])
addTriggerFlag = true;
// many proc auras with taken procFlag mask don't have attribute "can proc with triggered"
// they should proc nevertheless (example mage armor spells with judgement)
if (!addTriggerFlag && (spellInfo.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK) != 0)
{
switch (auraName)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
addTriggerFlag = true;
break;
default:
break;
}
}
}
if (!procSpellTypeMask)
{
for (SpellEffectInfo const& spellEffectInfo : spellInfo.GetEffects())
{
if (spellEffectInfo.IsAura())
{
TC_LOG_ERROR("sql.sql", "Spell Id {} has DBC ProcFlags 0x{:X} 0x{:X}, but it's of non-proc aura type, it probably needs an entry in `spell_proc` table to be handled correctly.",
spellInfo.Id, uint32(spellInfo.ProcFlags[0]), uint32(spellInfo.ProcFlags[1]));
break;
}
}
continue;
}
SpellProcEntry procEntry;
procEntry.SchoolMask = 0;
procEntry.ProcFlags = spellInfo.ProcFlags;
procEntry.SpellFamilyName = 0;
for (SpellEffectInfo const& spellEffectInfo : spellInfo.GetEffects())
if (spellEffectInfo.IsEffect() && isTriggerAura[spellEffectInfo.ApplyAuraName])
procEntry.SpellFamilyMask |= spellEffectInfo.SpellClassMask;
if (procEntry.SpellFamilyMask)
procEntry.SpellFamilyName = spellInfo.SpellFamilyName;
procEntry.SpellTypeMask = procSpellTypeMask;
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent
if (!(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK) && procEntry.ProcFlags & PROC_FLAG_2_CAST_SUCCESSFUL)
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_CAST; // set default phase for PROC_FLAG_2_CAST_SUCCESSFUL
bool triggersSpell = false;
for (SpellEffectInfo const& spellEffectInfo : spellInfo.GetEffects())
{
if (!spellEffectInfo.IsAura())
continue;
switch (spellEffectInfo.ApplyAuraName)
{
// Reflect auras should only proc off reflects
case SPELL_AURA_REFLECT_SPELLS:
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
procEntry.HitMask = PROC_HIT_REFLECT;
break;
// Only drop charge on crit
case SPELL_AURA_MOD_WEAPON_CRIT_PERCENT:
procEntry.HitMask = PROC_HIT_CRITICAL;
break;
// Only drop charge on block
case SPELL_AURA_MOD_BLOCK_PERCENT:
procEntry.HitMask = PROC_HIT_BLOCK;
break;
// proc auras with another aura reducing hit chance (eg 63767) only proc on missed attack
case SPELL_AURA_MOD_HIT_CHANCE:
if (spellEffectInfo.CalcValue() <= -100)
procEntry.HitMask = PROC_HIT_MISS;
break;
case SPELL_AURA_PROC_TRIGGER_SPELL:
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
triggersSpell = spellEffectInfo.TriggerSpell != 0;
break;
default:
continue;
}
break;
}
procEntry.AttributesMask = PROC_ATTR_NONE;
procEntry.DisableEffectsMask = nonProcMask;
if (spellInfo.ProcFlags & PROC_FLAG_KILL)
procEntry.AttributesMask |= PROC_ATTR_REQ_EXP_OR_HONOR;
if (addTriggerFlag)
procEntry.AttributesMask |= PROC_ATTR_TRIGGERED_CAN_PROC;
procEntry.ProcsPerMinute = 0;
procEntry.Chance = spellInfo.ProcChance;
procEntry.Cooldown = Milliseconds(spellInfo.ProcCooldown);
procEntry.Charges = spellInfo.ProcCharges;
if (spellInfo.HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) && !procEntry.SpellFamilyMask
&& procEntry.Chance >= 100
&& spellInfo.ProcBasePPM <= 0.0f
&& procEntry.Cooldown <= 0ms
&& procEntry.Charges <= 0
&& procEntry.ProcFlags & (PROC_FLAG_DEAL_MELEE_ABILITY | PROC_FLAG_DEAL_RANGED_ATTACK | PROC_FLAG_DEAL_RANGED_ABILITY | PROC_FLAG_DEAL_HELPFUL_ABILITY
| PROC_FLAG_DEAL_HARMFUL_ABILITY | PROC_FLAG_DEAL_HELPFUL_SPELL | PROC_FLAG_DEAL_HARMFUL_SPELL | PROC_FLAG_DEAL_HARMFUL_PERIODIC
| PROC_FLAG_DEAL_HELPFUL_PERIODIC)
&& triggersSpell)
{
TC_LOG_ERROR("sql.sql", "Spell Id {} has SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute and no restriction on what spells can cause it to proc and no cooldown. "
"This spell can cause infinite proc loops. Proc data for this spell was not generated, data in `spell_proc` table is required for it to function!",
spellInfo.Id);
continue;
}
mSpellProcMap[{ spellInfo.Id, spellInfo.Difficulty }] = procEntry;
++count;
}
TC_LOG_INFO("server.loading", ">> Generated spell proc data for {} spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellThreats()
{
uint32 oldMSTime = getMSTime();
mSpellThreatMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!GetSpellInfo(entry, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_threat` does not exist.", entry);
continue;
}
SpellThreatEntry ste;
ste.flatMod = fields[1].GetInt32();
ste.pctMod = fields[2].GetFloat();
ste.apPctMod = fields[3].GetFloat();
mSpellThreatMap[entry] = ste;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} SpellThreatEntries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSkillLineAbilityMap()
{
uint32 oldMSTime = getMSTime();
mSkillLineAbilityMap.clear();
for (SkillLineAbilityEntry const* skillLineAbility : sSkillLineAbilityStore)
mSkillLineAbilityMap.emplace(skillLineAbility->Spell, skillLineAbility);
TC_LOG_INFO("server.loading", ">> Loaded {} SkillLineAbility MultiMap Data in {} ms",
mSkillLineAbilityMap.size(), GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellPetAuras()
{
uint32 oldMSTime = getMSTime();
mSpellPetAuraMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
SpellEffIndex eff = SpellEffIndex(fields[1].GetUInt8());
uint32 pet = fields[2].GetUInt32();
uint32 aura = fields[3].GetUInt32();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
if (itr != mSpellPetAuraMap.end())
itr->second.AddAura(pet, aura);
else
{
SpellInfo const* spellInfo = GetSpellInfo(spell, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_pet_auras` does not exist.", spell);
continue;
}
if (eff >= spellInfo->GetEffects().size())
{
TC_LOG_ERROR("spells", "The spell {} listed in `spell_pet_auras` does not have any effect at index {}", spell, uint32(eff));
continue;
}
if (spellInfo->GetEffect(eff).Effect != SPELL_EFFECT_DUMMY &&
(spellInfo->GetEffect(eff).Effect != SPELL_EFFECT_APPLY_AURA ||
spellInfo->GetEffect(eff).ApplyAuraName != SPELL_AURA_DUMMY))
{
TC_LOG_ERROR("spells", "The spell {} listed in `spell_pet_auras` does not have any dummy aura or dummy effect.", spell);
continue;
}
SpellInfo const* spellInfo2 = GetSpellInfo(aura, DIFFICULTY_NONE);
if (!spellInfo2)
{
TC_LOG_ERROR("sql.sql", "The aura {} listed in `spell_pet_auras` does not exist.", aura);
continue;
}
PetAura pa(pet, aura, spellInfo->GetEffect(eff).TargetA.GetTarget() == TARGET_UNIT_PET, spellInfo->GetEffect(eff).CalcValue());
mSpellPetAuraMap[(spell<<8) + eff] = pa;
}
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spell pet auras in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellEnchantProcData()
{
uint32 oldMSTime = getMSTime();
mSpellEnchantProcEventMap.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT EnchantID, Chance, ProcsPerMinute, HitMask, AttributesMask FROM spell_enchant_proc_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 enchantId = fields[0].GetUInt32();
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!ench)
{
TC_LOG_ERROR("sql.sql", "The enchancment {} listed in `spell_enchant_proc_data` does not exist.", enchantId);
continue;
}
SpellEnchantProcEntry spe;
spe.Chance = fields[1].GetFloat();
spe.ProcsPerMinute = fields[2].GetFloat();
spe.HitMask = fields[3].GetUInt32();
spe.AttributesMask = fields[4].GetUInt32();
mSpellEnchantProcEventMap[enchantId] = spe;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} enchant proc data definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLinked()
{
uint32 oldMSTime = getMSTime();
mSpellLinkedMap.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 trigger = fields[0].GetInt32();
int32 effect = fields[1].GetInt32();
SpellLinkedType type = SpellLinkedType(fields[2].GetUInt8());
SpellInfo const* spellInfo = GetSpellInfo(abs(trigger), DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_linked_spell` does not exist.", abs(trigger));
continue;
}
if (effect >= 0)
{
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
{
if (spellEffectInfo.CalcValue() == abs(effect))
TC_LOG_ERROR("sql.sql", "The spell {} Effect: {} listed in `spell_linked_spell` has same bp{} like effect (possible hack).", abs(trigger), abs(effect), uint32(spellEffectInfo.EffectIndex));
}
}
spellInfo = GetSpellInfo(abs(effect), DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_linked_spell` does not exist.", abs(effect));
continue;
}
if (type < SPELL_LINK_CAST || type > SPELL_LINK_REMOVE)
{
TC_LOG_ERROR("sql.sql", "The spell trigger {}, effect {} listed in `spell_linked_spell` has invalid link type {}, skipped.", trigger, effect, type);
continue;
}
if (trigger < 0)
{
if (type != SPELL_LINK_CAST)
TC_LOG_ERROR("sql.sql", "The spell trigger {} listed in `spell_linked_spell` has invalid link type {}, changed to 0.", trigger, type);
trigger = -trigger;
type = SPELL_LINK_REMOVE;
}
if (type != SPELL_LINK_AURA)
{
if (trigger == effect)
{
TC_LOG_ERROR("sql.sql", "The spell trigger {}, effect {} listed in `spell_linked_spell` triggers itself (infinite loop), skipped.", trigger, effect);
continue;
}
}
mSpellLinkedMap[{ type, trigger }].push_back(effect);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} linked spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadPetLevelupSpellMap()
{
uint32 oldMSTime = getMSTime();
mPetLevelupSpellMap.clear(); // need for reload case
uint32 count = 0;
uint32 family_count = 0;
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i);
if (!creatureFamily) // not exist
continue;
for (uint8 j = 0; j < 2; ++j)
{
if (!creatureFamily->SkillLine[j])
continue;
std::vector const* skillLineAbilities = sDB2Manager.GetSkillLineAbilitiesBySkill(creatureFamily->SkillLine[j]);
if (!skillLineAbilities)
continue;
for (SkillLineAbilityEntry const* skillLine : *skillLineAbilities)
{
if (skillLine->GetAcquireMethod() != SkillLineAbilityAcquireMethod::AutomaticCharLevel)
continue;
SpellInfo const* spell = GetSpellInfo(skillLine->Spell, DIFFICULTY_NONE);
if (!spell) // not exist or triggered or talent
continue;
if (!spell->SpellLevel)
continue;
PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[i];
if (spellSet.empty())
++family_count;
spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id));
++count;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} pet levelup and default spells for {} families in {} ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
}
bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
{
// skip empty list;
bool have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
if (!have_spell)
return false;
// remove duplicates with levelupSpells if any
if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : nullptr)
{
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (!petDefSpells.spellid[j])
continue;
for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
{
if (itr->second == petDefSpells.spellid[j])
{
petDefSpells.spellid[j] = 0;
break;
}
}
}
}
// skip empty list;
have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
return have_spell;
}
void SpellMgr::LoadPetDefaultSpells()
{
uint32 oldMSTime = getMSTime();
mPetDefaultSpellsMap.clear();
uint32 countCreature = 0;
TC_LOG_INFO("server.loading", "Loading summonable creature templates...");
oldMSTime = getMSTime();
// different summon spells
for (SpellInfo const& spellEntry : mSpellInfoMap)
{
if (spellEntry.Difficulty != DIFFICULTY_NONE)
continue;
for (SpellEffectInfo const& spellEffectInfo : spellEntry.GetEffects())
{
if (spellEffectInfo.IsEffect(SPELL_EFFECT_SUMMON) || spellEffectInfo.IsEffect(SPELL_EFFECT_SUMMON_PET))
{
uint32 creature_id = spellEffectInfo.MiscValue;
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
if (!cInfo)
continue;
// get default pet spells from creature_template
int32 petSpellsId = cInfo->Entry;
if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
continue;
PetDefaultSpellsEntry petDefSpells;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = cInfo->spells[j];
if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countCreature;
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} summonable creature templates in {} ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellAreas()
{
uint32 oldMSTime = getMSTime();
mSpellAreaMap.clear(); // need for reload case
mSpellAreaForAreaMap.clear();
mSpellAreaForQuestMap.clear();
mSpellAreaForQuestEndMap.clear();
mSpellAreaForAuraMap.clear();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, flags FROM spell_area");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
SpellArea spellArea;
spellArea.spellId = spell;
spellArea.areaId = fields[1].GetUInt32();
spellArea.questStart = fields[2].GetUInt32();
spellArea.questStartStatus = fields[3].GetUInt32();
spellArea.questEndStatus = fields[4].GetUInt32();
spellArea.questEnd = fields[5].GetUInt32();
spellArea.auraSpell = fields[6].GetInt32();
spellArea.raceMask.RawValue = fields[7].GetUInt64();
spellArea.gender = Gender(fields[8].GetUInt8());
spellArea.flags = fields[9].GetUInt8();
if (SpellInfo const* spellInfo = GetSpellInfo(spell, DIFFICULTY_NONE))
{
if (spellArea.flags & SPELL_AREA_FLAG_AUTOCAST)
const_cast(spellInfo)->Attributes |= SPELL_ATTR0_NO_AURA_CANCEL;
}
else
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` does not exist", spell);
continue;
}
{
bool ok = true;
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
{
if (spellArea.spellId != itr->second.spellId)
continue;
if (spellArea.areaId != itr->second.areaId)
continue;
if (spellArea.questStart != itr->second.questStart)
continue;
if (spellArea.auraSpell != itr->second.auraSpell)
continue;
if ((spellArea.raceMask & itr->second.raceMask).IsEmpty())
continue;
if (spellArea.gender != itr->second.gender)
continue;
// duplicate by requirements
ok = false;
break;
}
if (!ok)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` is already listed with similar requirements.", spell);
continue;
}
}
if (spellArea.areaId && !sAreaTableStore.LookupEntry(spellArea.areaId))
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has a wrong area ({}) requirement.", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has a wrong start quest ({}) requirement.", spell, spellArea.questStart);
continue;
}
if (spellArea.questEnd)
{
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has a wrong ending quest ({}) requirement.", spell, spellArea.questEnd);
continue;
}
}
if (spellArea.auraSpell)
{
SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell), DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has wrong aura spell ({}) requirement", spell, abs(spellArea.auraSpell));
continue;
}
if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has aura spell ({}) requirement for itself", spell, abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
if (spellArea.flags & SPELL_AREA_FLAG_AUTOCAST && spellArea.auraSpell > 0)
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
if (itr->second->flags & SPELL_AREA_FLAG_AUTOCAST && itr->second->auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has the aura spell ({}) requirement that it autocasts itself from the aura.", spell, spellArea.auraSpell);
continue;
}
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
if (itr2->second.flags & SPELL_AREA_FLAG_AUTOCAST && itr2->second.auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has the aura spell ({}) requirement that the spell itself autocasts from the aura.", spell, spellArea.auraSpell);
continue;
}
}
}
if (!spellArea.raceMask.IsEmpty() && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE).IsEmpty())
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has wrong race mask ({}) requirement.", spell, spellArea.raceMask.RawValue);
continue;
}
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
{
TC_LOG_ERROR("sql.sql", "The spell {} listed in `spell_area` has wrong gender ({}) requirement.", spell, spellArea.gender);
continue;
}
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;
// for search by current zone/subzone at zone/subzone change
if (spellArea.areaId)
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));
// for search at quest update checks
if (spellArea.questStart || spellArea.questEnd)
{
if (spellArea.questStart == spellArea.questEnd)
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
else
{
if (spellArea.questStart)
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
if (spellArea.questEnd)
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
}
}
// for search at quest start/reward
if (spellArea.questEnd)
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
// for search at aura apply
if (spellArea.auraSpell)
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spell area requirements in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
typedef std::vector SpellEffectVector;
void SpellMgr::LoadSpellInfoStore()
{
uint32 oldMSTime = getMSTime();
UnloadSpellInfoStore();
std::unordered_map, SpellInfoLoadHelper> loadData;
std::unordered_map battlePetSpeciesByCreature;
for (BattlePetSpeciesEntry const* battlePetSpecies : sBattlePetSpeciesStore)
if (battlePetSpecies->CreatureID)
battlePetSpeciesByCreature[battlePetSpecies->CreatureID] = battlePetSpecies;
for (SpellEffectEntry const* effect : sSpellEffectStore)
{
ASSERT(effect->EffectIndex < MAX_SPELL_EFFECTS, "MAX_SPELL_EFFECTS must be at least %d", effect->EffectIndex + 1);
ASSERT(effect->Effect < TOTAL_SPELL_EFFECTS, "TOTAL_SPELL_EFFECTS must be at least %u", effect->Effect + 1);
ASSERT(effect->EffectAura < int32(TOTAL_AURAS), "TOTAL_AURAS must be at least %d", effect->EffectAura + 1);
ASSERT(effect->ImplicitTarget[0] < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least %u", effect->ImplicitTarget[0] + 1);
ASSERT(effect->ImplicitTarget[1] < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least %u", effect->ImplicitTarget[1] + 1);
loadData[{ effect->SpellID, Difficulty(effect->DifficultyID) }].Effects[effect->EffectIndex] = effect;
if (effect->Effect == SPELL_EFFECT_SUMMON)
if (SummonPropertiesEntry const* summonProperties = sSummonPropertiesStore.LookupEntry(effect->EffectMiscValue[1]))
if (summonProperties->Slot == SUMMON_SLOT_MINIPET && summonProperties->GetFlags().HasFlag(SummonPropertiesFlags::SummonFromBattlePetJournal))
if (BattlePetSpeciesEntry const* battlePetSpecies = Trinity::Containers::MapGetValuePtr(battlePetSpeciesByCreature, effect->EffectMiscValue[0]))
BattlePets::BattlePetMgr::AddBattlePetSpeciesBySpell(effect->SpellID, battlePetSpecies);
if (effect->Effect == SPELL_EFFECT_LANGUAGE)
sLanguageMgr->LoadSpellEffectLanguage(effect);
switch (effect->EffectAura)
{
case SPELL_AURA_ADD_FLAT_MODIFIER:
case SPELL_AURA_ADD_PCT_MODIFIER:
case SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL:
case SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL:
if (effect->EffectMiscValue[0] >= MAX_SPELLMOD)
{
TC_LOG_ERROR("server.loading", "Invalid spell modifier type {} found on spell {} effect index {}, consider increasing MAX_SPELLMOD",
effect->EffectMiscValue[0], effect->SpellID, effect->EffectIndex);
}
break;
default:
break;
}
}
for (SpellAuraOptionsEntry const* auraOptions : sSpellAuraOptionsStore)
loadData[{ auraOptions->SpellID, Difficulty(auraOptions->DifficultyID) }].AuraOptions = auraOptions;
for (SpellAuraRestrictionsEntry const* auraRestrictions : sSpellAuraRestrictionsStore)
loadData[{ auraRestrictions->SpellID, Difficulty(auraRestrictions->DifficultyID) }].AuraRestrictions = auraRestrictions;
for (SpellCastingRequirementsEntry const* castingRequirements : sSpellCastingRequirementsStore)
loadData[{ castingRequirements->SpellID, DIFFICULTY_NONE }].CastingRequirements = castingRequirements;
for (SpellCategoriesEntry const* categories : sSpellCategoriesStore)
loadData[{ categories->SpellID, Difficulty(categories->DifficultyID) }].Categories = categories;
for (SpellClassOptionsEntry const* classOptions : sSpellClassOptionsStore)
loadData[{ classOptions->SpellID, DIFFICULTY_NONE }].ClassOptions = classOptions;
for (SpellCooldownsEntry const* cooldowns : sSpellCooldownsStore)
loadData[{ cooldowns->SpellID, Difficulty(cooldowns->DifficultyID) }].Cooldowns = cooldowns;
for (SpellEquippedItemsEntry const* equippedItems : sSpellEquippedItemsStore)
loadData[{ equippedItems->SpellID, DIFFICULTY_NONE }].EquippedItems = equippedItems;
for (SpellInterruptsEntry const* interrupts : sSpellInterruptsStore)
loadData[{ interrupts->SpellID, Difficulty(interrupts->DifficultyID) }].Interrupts = interrupts;
for (SpellLabelEntry const* label : sSpellLabelStore)
loadData[{ label->SpellID, DIFFICULTY_NONE }].Labels.push_back(label);
for (SpellLevelsEntry const* levels : sSpellLevelsStore)
loadData[{ levels->SpellID, Difficulty(levels->DifficultyID) }].Levels = levels;
for (SpellMiscEntry const* misc : sSpellMiscStore)
loadData[{ misc->SpellID, Difficulty(misc->DifficultyID) }].Misc = misc;
for (SpellPowerEntry const* power : sSpellPowerStore)
{
Difficulty difficulty = DIFFICULTY_NONE;
uint8 index = power->OrderIndex;
if (SpellPowerDifficultyEntry const* powerDifficulty = sSpellPowerDifficultyStore.LookupEntry(power->ID))
{
difficulty = Difficulty(powerDifficulty->DifficultyID);
index = powerDifficulty->OrderIndex;
}
loadData[{ power->SpellID, difficulty }].Powers[index] = power;
}
for (SpellReagentsEntry const* reagents : sSpellReagentsStore)
loadData[{ reagents->SpellID, DIFFICULTY_NONE }].Reagents = reagents;
for (SpellReagentsCurrencyEntry const* reagentsCurrency : sSpellReagentsCurrencyStore)
loadData[{ reagentsCurrency->SpellID, DIFFICULTY_NONE }].ReagentsCurrency.push_back(reagentsCurrency);
for (SpellScalingEntry const* scaling : sSpellScalingStore)
loadData[{ scaling->SpellID, DIFFICULTY_NONE }].Scaling = scaling;
for (SpellShapeshiftEntry const* shapeshift : sSpellShapeshiftStore)
loadData[{ shapeshift->SpellID, DIFFICULTY_NONE }].Shapeshift = shapeshift;
for (SpellTargetRestrictionsEntry const* targetRestrictions : sSpellTargetRestrictionsStore)
loadData[{ targetRestrictions->SpellID, Difficulty(targetRestrictions->DifficultyID) }].TargetRestrictions = targetRestrictions;
for (SpellTotemsEntry const* totems : sSpellTotemsStore)
loadData[{ totems->SpellID, DIFFICULTY_NONE }].Totems = totems;
for (SpellXSpellVisualEntry const* visual : sSpellXSpellVisualStore)
{
SpellVisualVector& visuals = loadData[{ visual->SpellID, Difficulty(visual->DifficultyID) }].Visuals;
auto where = std::lower_bound(visuals.begin(), visuals.end(), visual, [](SpellXSpellVisualEntry const* first, SpellXSpellVisualEntry const* second)
{
return first->CasterPlayerConditionID > second->CasterPlayerConditionID;
});
// sorted with unconditional visuals being last
visuals.insert(where, visual);
}
for (std::pair const, SpellInfoLoadHelper>& data : loadData)
{
SpellNameEntry const* spellNameEntry = sSpellNameStore.LookupEntry(data.first.first);
if (!spellNameEntry)
continue;
// fill blanks
if (DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(data.first.second))
{
do
{
if (SpellInfoLoadHelper const* fallbackData = Trinity::Containers::MapGetValuePtr(loadData, { data.first.first, Difficulty(difficultyEntry->FallbackDifficultyID) }))
{
if (!data.second.AuraOptions)
data.second.AuraOptions = fallbackData->AuraOptions;
if (!data.second.AuraRestrictions)
data.second.AuraRestrictions = fallbackData->AuraRestrictions;
if (!data.second.CastingRequirements)
data.second.CastingRequirements = fallbackData->CastingRequirements;
if (!data.second.Categories)
data.second.Categories = fallbackData->Categories;
if (!data.second.ClassOptions)
data.second.ClassOptions = fallbackData->ClassOptions;
if (!data.second.Cooldowns)
data.second.Cooldowns = fallbackData->Cooldowns;
for (std::size_t i = 0; i < data.second.Effects.size(); ++i)
if (!data.second.Effects[i])
data.second.Effects[i] = fallbackData->Effects[i];
if (!data.second.EquippedItems)
data.second.EquippedItems = fallbackData->EquippedItems;
if (!data.second.Interrupts)
data.second.Interrupts = fallbackData->Interrupts;
if (data.second.Labels.empty())
data.second.Labels = fallbackData->Labels;
if (!data.second.Levels)
data.second.Levels = fallbackData->Levels;
if (!data.second.Misc)
data.second.Misc = fallbackData->Misc;
for (std::size_t i = 0; i < fallbackData->Powers.size(); ++i)
if (!data.second.Powers[i])
data.second.Powers[i] = fallbackData->Powers[i];
if (!data.second.Reagents)
data.second.Reagents = fallbackData->Reagents;
if (data.second.ReagentsCurrency.empty())
data.second.ReagentsCurrency = fallbackData->ReagentsCurrency;
if (!data.second.Scaling)
data.second.Scaling = fallbackData->Scaling;
if (!data.second.Shapeshift)
data.second.Shapeshift = fallbackData->Shapeshift;
if (!data.second.TargetRestrictions)
data.second.TargetRestrictions = fallbackData->TargetRestrictions;
if (!data.second.Totems)
data.second.Totems = fallbackData->Totems;
// visuals fall back only to first difficulty that defines any visual
// they do not stack all difficulties in fallback chain
if (data.second.Visuals.empty())
data.second.Visuals = fallbackData->Visuals;
}
difficultyEntry = sDifficultyStore.LookupEntry(difficultyEntry->FallbackDifficultyID);
} while (difficultyEntry);
}
mSpellInfoMap.emplace(spellNameEntry, data.first.second, data.second);
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo store in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::UnloadSpellInfoStore()
{
mSpellInfoMap.clear();
mServersideSpellNames.clear();
}
void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
{
for (SpellInfo const& spellInfo : mSpellInfoMap)
const_cast(spellInfo)._UnloadImplicitTargetConditionLists();
}
void SpellMgr::LoadSpellInfoServerside()
{
uint32 oldMSTime = getMSTime();
std::unordered_map, std::vector> spellEffects;
// 0 1 2 3 4 5 6
QueryResult effectsResult = WorldDatabase.Query("SELECT SpellID, EffectIndex, DifficultyID, Effect, EffectAura, EffectAmplitude, EffectAttributes, "
// 7 8 9 10 11 12 13
"EffectAuraPeriod, EffectBonusCoefficient, EffectChainAmplitude, EffectChainTargets, EffectItemType, EffectMechanic, EffectPointsPerResource, "
// 14 15 16 17 18 19 20
"EffectPosFacing, EffectRealPointsPerLevel, EffectTriggerSpell, BonusCoefficientFromAP, PvpMultiplier, Coefficient, Variance, "
// 21 22 23 24 25 26
"ResourceCoefficient, GroupSizeBasePointsCoefficient, EffectBasePoints, EffectMiscValue1, EffectMiscValue2, EffectRadiusIndex1, "
// 27 28 29 30 31 32
"EffectRadiusIndex2, EffectSpellClassMask1, EffectSpellClassMask2, EffectSpellClassMask3, EffectSpellClassMask4, ImplicitTarget1, "
// 33
"ImplicitTarget2 FROM serverside_spell_effect");
if (effectsResult)
{
do
{
Field* fields = effectsResult->Fetch();
uint32 spellId = fields[0].GetUInt32();
Difficulty difficulty = Difficulty(fields[2].GetUInt32());
SpellEffectEntry effect{ };
effect.EffectIndex = fields[1].GetInt32();
effect.Effect = fields[3].GetInt32();
effect.EffectAura = fields[4].GetInt16();
effect.EffectAmplitude = fields[5].GetFloat();
effect.EffectAttributes = fields[6].GetInt32();
effect.EffectAuraPeriod = fields[7].GetInt32();
effect.EffectBonusCoefficient = fields[8].GetFloat();
effect.EffectChainAmplitude = fields[9].GetFloat();
effect.EffectChainTargets = fields[10].GetInt32();
effect.EffectItemType = fields[11].GetInt32();
effect.EffectMechanic = Mechanics(fields[12].GetInt32());
effect.EffectPointsPerResource = fields[13].GetFloat();
effect.EffectPosFacing = fields[14].GetFloat();
effect.EffectRealPointsPerLevel = fields[15].GetFloat();
effect.EffectTriggerSpell = fields[16].GetInt32();
effect.BonusCoefficientFromAP = fields[17].GetFloat();
effect.PvpMultiplier = fields[18].GetFloat();
effect.Coefficient = fields[19].GetFloat();
effect.Variance = fields[20].GetFloat();
effect.ResourceCoefficient = fields[21].GetFloat();
effect.GroupSizeBasePointsCoefficient = fields[22].GetFloat();
effect.EffectBasePoints = fields[23].GetFloat();
effect.EffectMiscValue[0] = fields[24].GetInt32();
effect.EffectMiscValue[1] = fields[25].GetInt32();
effect.EffectRadiusIndex[0] = fields[26].GetUInt32();
effect.EffectRadiusIndex[1] = fields[27].GetUInt32();
effect.EffectSpellClassMask = flag128(fields[28].GetInt32(), fields[29].GetInt32(), fields[30].GetInt32(), fields[31].GetInt32());
effect.ImplicitTarget[0] = fields[32].GetInt16();
effect.ImplicitTarget[1] = fields[33].GetInt16();
auto existingSpellBounds = _GetSpellInfo(spellId);
if (existingSpellBounds.begin() != existingSpellBounds.end())
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} effect index {} references a regular spell loaded from file. Adding serverside effects to existing spells is not allowed.",
spellId, uint32(difficulty), effect.EffectIndex);
continue;
}
if (difficulty != DIFFICULTY_NONE && !sDifficultyStore.HasRecord(difficulty))
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} effect index {} references non-existing difficulty {}, skipped",
spellId, effect.EffectIndex, uint32(difficulty));
continue;
}
if (effect.EffectIndex >= MAX_SPELL_EFFECTS)
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} has more than {} effects, effect at index {} skipped",
spellId, uint32(difficulty), MAX_SPELL_EFFECTS, effect.EffectIndex);
continue;
}
if (effect.Effect >= TOTAL_SPELL_EFFECTS)
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} has invalid effect type {} at index {}, skipped",
spellId, uint32(difficulty), effect.Effect, effect.EffectIndex);
continue;
}
if (effect.EffectAura >= int32(TOTAL_AURAS))
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} has invalid aura type {} at index {}, skipped",
spellId, uint32(difficulty), effect.EffectAura, effect.EffectIndex);
continue;
}
if (effect.ImplicitTarget[0] >= TOTAL_SPELL_TARGETS)
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} has invalid targetA type {} at index {}, skipped",
spellId, uint32(difficulty), effect.ImplicitTarget[0], effect.EffectIndex);
continue;
}
if (effect.ImplicitTarget[1] >= TOTAL_SPELL_TARGETS)
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} has invalid targetB type {} at index {}, skipped",
spellId, uint32(difficulty), effect.ImplicitTarget[1], effect.EffectIndex);
continue;
}
if (effect.EffectRadiusIndex[0] && !sSpellRadiusStore.HasRecord(effect.EffectRadiusIndex[0]))
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} has invalid radius id {} at index {}, set to 0",
spellId, uint32(difficulty), effect.EffectRadiusIndex[0], effect.EffectIndex);
}
if (effect.EffectRadiusIndex[1] && !sSpellRadiusStore.HasRecord(effect.EffectRadiusIndex[1]))
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} has invalid max radius id {} at index {}, set to 0",
spellId, uint32(difficulty), effect.EffectRadiusIndex[1], effect.EffectIndex);
}
spellEffects[{ spellId, difficulty }].push_back(std::move(effect));
} while (effectsResult->NextRow());
}
// 0 1 2 3 4 5 6 7 8
QueryResult spellsResult = WorldDatabase.Query("SELECT Id, DifficultyID, CategoryId, Dispel, Mechanic, Attributes, AttributesEx, AttributesEx2, AttributesEx3, "
// 9 10 11 12 13 14 15 16 17 18
"AttributesEx4, AttributesEx5, AttributesEx6, AttributesEx7, AttributesEx8, AttributesEx9, AttributesEx10, AttributesEx11, AttributesEx12, AttributesEx13, "
// 19 20 21 22 23 24 25 26 27 28
"AttributesEx14, AttributesEx15, Stances, StancesNot, Targets, TargetCreatureType, RequiresSpellFocus, FacingCasterFlags, CasterAuraState, TargetAuraState, "
// 29 30 31 32 33 34
"ExcludeCasterAuraState, ExcludeTargetAuraState, CasterAuraSpell, TargetAuraSpell, ExcludeCasterAuraSpell, ExcludeTargetAuraSpell, "
// 35 36 37 38 39
"CasterAuraType, TargetAuraType, ExcludeCasterAuraType, ExcludeTargetAuraType, CastingTimeIndex, "
// 40 41 42 43 44 45 46
"RecoveryTime, CategoryRecoveryTime, StartRecoveryCategory, StartRecoveryTime, InterruptFlags, AuraInterruptFlags1, AuraInterruptFlags2, "
// 47 48 49 50 51 52 53 54 55 56 57
"ChannelInterruptFlags1, ChannelInterruptFlags2, ProcFlags, ProcFlags2, ProcChance, ProcCharges, ProcCooldown, ProcBasePPM, MaxLevel, BaseLevel, SpellLevel, "
// 58 59 60 61 62 63 64 65 66
"DurationIndex, RangeIndex, Speed, LaunchDelay, StackAmount, EquippedItemClass, EquippedItemSubClassMask, EquippedItemInventoryTypeMask, ContentTuningId, "
// 67 68 69 70 71 72 73 74 75 76
"SpellName, ConeAngle, ConeWidth, MaxTargetLevel, MaxAffectedTargets, SpellFamilyName, SpellFamilyFlags1, SpellFamilyFlags2, SpellFamilyFlags3, SpellFamilyFlags4, "
// 77 78 79 80 81
"DmgClass, PreventionType, AreaGroupId, SchoolMask, ChargeCategoryId FROM serverside_spell");
if (spellsResult)
{
mServersideSpellNames.reserve(spellsResult->GetRowCount());
do
{
Field* fields = spellsResult->Fetch();
uint32 spellId = fields[0].GetUInt32();
Difficulty difficulty = Difficulty(fields[1].GetUInt32());
if (sSpellNameStore.HasRecord(spellId))
{
TC_LOG_ERROR("sql.sql", "Serverside spell {} difficulty {} is already loaded from file. Overriding existing spells is not allowed.",
spellId, uint32(difficulty));
continue;
}
mServersideSpellNames.emplace_back(spellId, fields[67].GetString());
SpellInfo& spellInfo = const_cast(*mSpellInfoMap.emplace(&mServersideSpellNames.back().Name, difficulty, spellEffects[{ spellId, difficulty }]).first);
spellInfo.CategoryId = fields[2].GetUInt32();
spellInfo.Dispel = fields[3].GetUInt32();
spellInfo.Mechanic = fields[4].GetUInt32();
spellInfo.Attributes = fields[5].GetUInt32();
spellInfo.AttributesEx = fields[6].GetUInt32();
spellInfo.AttributesEx2 = fields[7].GetUInt32();
spellInfo.AttributesEx3 = fields[8].GetUInt32();
spellInfo.AttributesEx4 = fields[9].GetUInt32();
spellInfo.AttributesEx5 = fields[10].GetUInt32();
spellInfo.AttributesEx6 = fields[11].GetUInt32();
spellInfo.AttributesEx7 = fields[12].GetUInt32();
spellInfo.AttributesEx8 = fields[13].GetUInt32();
spellInfo.AttributesEx9 = fields[14].GetUInt32();
spellInfo.AttributesEx10 = fields[15].GetUInt32();
spellInfo.AttributesEx11 = fields[16].GetUInt32();
spellInfo.AttributesEx12 = fields[17].GetUInt32();
spellInfo.AttributesEx13 = fields[18].GetUInt32();
spellInfo.AttributesEx14 = fields[19].GetUInt32();
spellInfo.AttributesEx15 = fields[20].GetUInt32();
spellInfo.Stances = fields[21].GetUInt64();
spellInfo.StancesNot = fields[22].GetUInt64();
spellInfo.Targets = fields[23].GetUInt32();
spellInfo.TargetCreatureType = fields[24].GetUInt32();
spellInfo.RequiresSpellFocus = fields[25].GetUInt32();
spellInfo.FacingCasterFlags = fields[26].GetUInt32();
spellInfo.CasterAuraState = fields[27].GetUInt32();
spellInfo.TargetAuraState = fields[28].GetUInt32();
spellInfo.ExcludeCasterAuraState = fields[29].GetUInt32();
spellInfo.ExcludeTargetAuraState = fields[30].GetUInt32();
spellInfo.CasterAuraSpell = fields[31].GetUInt32();
spellInfo.TargetAuraSpell = fields[32].GetUInt32();
spellInfo.ExcludeCasterAuraSpell = fields[33].GetUInt32();
spellInfo.ExcludeTargetAuraSpell = fields[34].GetUInt32();
// spellInfo.CasterAuraType = AuraType(fields[35].GetInt32());
// spellInfo.TargetAuraType = AuraType(fields[36].GetInt32());
// spellInfo.ExcludeCasterAuraType = AuraType(fields[37].GetInt32());
// spellInfo.ExcludeTargetAuraType = AuraType(fields[38].GetInt32());
spellInfo.CastTimeEntry = sSpellCastTimesStore.LookupEntry(fields[39].GetUInt32());
spellInfo.RecoveryTime = fields[40].GetUInt32();
spellInfo.CategoryRecoveryTime = fields[41].GetUInt32();
spellInfo.StartRecoveryCategory = fields[42].GetUInt32();
spellInfo.StartRecoveryTime = fields[43].GetUInt32();
spellInfo.InterruptFlags = SpellInterruptFlags(fields[44].GetUInt32());
spellInfo.AuraInterruptFlags = SpellAuraInterruptFlags(fields[45].GetUInt32());
spellInfo.AuraInterruptFlags2 = SpellAuraInterruptFlags2(fields[46].GetUInt32());
spellInfo.ChannelInterruptFlags = SpellAuraInterruptFlags(fields[47].GetUInt32());
spellInfo.ChannelInterruptFlags2 = SpellAuraInterruptFlags2(fields[48].GetUInt32());
spellInfo.ProcFlags[0] = fields[49].GetUInt32();
spellInfo.ProcFlags[1] = fields[50].GetUInt32();
spellInfo.ProcChance = fields[51].GetUInt32();
spellInfo.ProcCharges = fields[52].GetUInt32();
spellInfo.ProcCooldown = fields[53].GetUInt32();
spellInfo.ProcBasePPM = fields[54].GetFloat();
spellInfo.MaxLevel = fields[55].GetUInt32();
spellInfo.BaseLevel = fields[56].GetUInt32();
spellInfo.SpellLevel = fields[57].GetUInt32();
spellInfo.DurationEntry = sSpellDurationStore.LookupEntry(fields[58].GetUInt32());
spellInfo.RangeEntry = sSpellRangeStore.LookupEntry(fields[59].GetUInt32());
spellInfo.Speed = fields[60].GetFloat();
spellInfo.LaunchDelay = fields[61].GetFloat();
spellInfo.StackAmount = fields[62].GetUInt32();
spellInfo.EquippedItemClass = fields[63].GetInt32();
spellInfo.EquippedItemSubClassMask = fields[64].GetInt32();
spellInfo.EquippedItemInventoryTypeMask = fields[65].GetInt32();
spellInfo.ContentTuningId = fields[66].GetUInt32();
spellInfo.ConeAngle = fields[68].GetFloat();
spellInfo.Width = fields[69].GetFloat();
spellInfo.MaxTargetLevel = fields[70].GetUInt32();
spellInfo.MaxAffectedTargets = fields[71].GetUInt32();
spellInfo.SpellFamilyName = fields[72].GetUInt32();
spellInfo.SpellFamilyFlags = flag128(fields[73].GetUInt32(), fields[74].GetUInt32(), fields[75].GetUInt32(), fields[76].GetUInt32());
spellInfo.DmgClass = fields[77].GetUInt32();
spellInfo.PreventionType = fields[78].GetUInt32();
spellInfo.RequiredAreasID = fields[79].GetInt32();
spellInfo.SchoolMask = fields[80].GetUInt32();
spellInfo.ChargeCategoryId = fields[81].GetUInt32();
} while (spellsResult->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded {} serverside spells {} ms", mServersideSpellNames.size(), GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoCustomAttributes()
{
uint32 oldMSTime = getMSTime();
uint32 oldMSTime2 = oldMSTime;
QueryResult result = WorldDatabase.Query("SELECT entry, attributes FROM spell_custom_attr");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
uint32 attributes = fields[1].GetUInt32();
auto spells = _GetSpellInfo(spellId);
if (spells.begin() == spells.end())
{
TC_LOG_ERROR("sql.sql", "Table `spell_custom_attr` has wrong spell (entry: {}), ignored.", spellId);
continue;
}
for (SpellInfo const& spellInfo : spells)
{
if (attributes & SPELL_ATTR0_CU_SHARE_DAMAGE)
{
if (!spellInfo.HasEffect(SPELL_EFFECT_SCHOOL_DAMAGE))
{
TC_LOG_ERROR("sql.sql", "Spell {} listed in table `spell_custom_attr` with SPELL_ATTR0_CU_SHARE_DAMAGE has no SPELL_EFFECT_SCHOOL_DAMAGE, ignored.", spellId);
continue;
}
}
const_cast(spellInfo).AttributesCu |= attributes;
}
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spell custom attributes from DB in {} ms", count, GetMSTimeDiffToNow(oldMSTime2));
}
std::set talentSpells;
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(i))
for (uint32 talentSpell : talentInfo->SpellRank)
talentSpells.insert(talentSpell);
for (SpellInfo const& spellInfo : mSpellInfoMap)
{
SpellInfo* spellInfoMutable = const_cast(&spellInfo);
for (SpellEffectInfo const& spellEffectInfo : spellInfoMutable->GetEffects())
{
// all bleed effects and spells ignore armor
if (spellInfo.GetEffectMechanicMask(spellEffectInfo.EffectIndex) & (UI64LIT(1) << MECHANIC_BLEED))
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
switch (spellEffectInfo.ApplyAuraName)
{
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_AOE_CHARM:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
default:
break;
}
switch (spellEffectInfo.ApplyAuraName)
{
case SPELL_AURA_OPEN_STABLE: // No point in saving this, since the stable dialog can't be open on aura load anyway.
// Auras that require both caster & target to be in world cannot be saved
case SPELL_AURA_CONTROL_VEHICLE:
case SPELL_AURA_BIND_SIGHT:
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_POSSESS_PET:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_AOE_CHARM:
// Controlled by Battleground
case SPELL_AURA_BATTLEGROUND_PLAYER_POSITION:
case SPELL_AURA_BATTLEGROUND_PLAYER_POSITION_FACTIONAL:
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED;
break;
default:
break;
}
switch (spellEffectInfo.Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_HEAL:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL_MECHANICAL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT:
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_CAN_CRIT;
break;
default:
break;
}
switch (spellEffectInfo.Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_HEAL:
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE;
break;
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL_MAX_HEALTH:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
case SPELL_EFFECT_ENERGIZE:
case SPELL_EFFECT_HEAL_MECHANICAL:
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_CHARGE;
break;
case SPELL_EFFECT_PICKPOCKET:
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
{
// only enchanting profession enchantments procs can stack
if (IsPartOfSkillLine(SKILL_ENCHANTING, spellInfo.Id))
{
uint32 enchantId = spellEffectInfo.MiscValue;
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!enchant)
break;
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
if (enchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
for (SpellInfo const& procInfo : _GetSpellInfo(enchant->EffectArg[s]))
{
// if proced directly from enchantment, not via proc aura
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
// however its not expected to stack so this check is good
if (procInfo.HasAura(SPELL_AURA_PROC_TRIGGER_SPELL))
continue;
const_cast(procInfo).AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC;
}
}
}
break;
}
default:
break;
}
}
// spells ignoring hit result should not be binary
if (!spellInfoMutable->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
{
bool setFlag = false;
for (SpellEffectInfo const& spellEffectInfo : spellInfoMutable->GetEffects())
{
if (spellEffectInfo.IsEffect())
{
switch (spellEffectInfo.Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_TRIGGER_SPELL:
case SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE:
break;
case SPELL_EFFECT_PERSISTENT_AREA_AURA:
case SPELL_EFFECT_APPLY_AURA:
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
case SPELL_EFFECT_APPLY_AURA_ON_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS:
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY_NONRANDOM:
if (spellEffectInfo.ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
spellEffectInfo.ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
spellEffectInfo.ApplyAuraName == SPELL_AURA_DUMMY ||
spellEffectInfo.ApplyAuraName == SPELL_AURA_PERIODIC_LEECH ||
spellEffectInfo.ApplyAuraName == SPELL_AURA_PERIODIC_HEALTH_FUNNEL ||
spellEffectInfo.ApplyAuraName == SPELL_AURA_PERIODIC_DUMMY)
break;
[[fallthrough]];
default:
{
// No value and not interrupt cast or crowd control without SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY flag
if (!spellEffectInfo.CalcValue() && !((spellEffectInfo.Effect == SPELL_EFFECT_INTERRUPT_CAST || spellInfoMutable->HasAttribute(SPELL_ATTR0_CU_AURA_CC)) && !spellInfoMutable->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)))
break;
// Sindragosa Frost Breath
if (spellInfoMutable->Id == 69649 || spellInfoMutable->Id == 71056 || spellInfoMutable->Id == 71057 || spellInfoMutable->Id == 71058 || spellInfoMutable->Id == 73061 || spellInfoMutable->Id == 73062 || spellInfoMutable->Id == 73063 || spellInfoMutable->Id == 73064)
break;
// Frostbolt
if (spellInfoMutable->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfoMutable->SpellFamilyFlags[0] & 0x20))
break;
// Frost Fever
if (spellInfoMutable->Id == 55095)
break;
// Haunt
if (spellInfoMutable->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellInfoMutable->SpellFamilyFlags[1] & 0x40000))
break;
setFlag = true;
break;
}
}
if (setFlag)
{
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_BINARY_SPELL;
break;
}
}
}
}
// Remove normal school mask to properly calculate damage
if ((spellInfoMutable->SchoolMask & SPELL_SCHOOL_MASK_NORMAL) && (spellInfoMutable->SchoolMask & SPELL_SCHOOL_MASK_MAGIC))
{
spellInfoMutable->SchoolMask &= ~SPELL_SCHOOL_MASK_NORMAL;
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC;
}
spellInfoMutable->_InitializeSpellPositivity();
if (talentSpells.count(spellInfoMutable->Id))
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_IS_TALENT;
if (G3D::fuzzyNe(spellInfoMutable->Width, 0.0f))
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_CONE_LINE;
switch (spellInfoMutable->SpellFamilyName)
{
case SPELLFAMILY_WARRIOR:
// Shout / Piercing Howl
if (spellInfoMutable->SpellFamilyFlags[0] & 0x20000/* || spellInfo->SpellFamilyFlags[1] & 0x20*/)
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
case SPELLFAMILY_DRUID:
// Roar
if (spellInfoMutable->SpellFamilyFlags[0] & 0x8)
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
case SPELLFAMILY_GENERIC:
// Stoneclaw Totem effect
if (spellInfoMutable->Id == 5729)
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
default:
break;
}
spellInfoMutable->_InitializeExplicitTargetMask();
if (spellInfoMutable->Speed > 0.0f)
{
auto visualNeedsAmmo = [](SpellXSpellVisualEntry const* spellXspellVisual)
{
SpellVisualEntry const* spellVisual = sSpellVisualStore.LookupEntry(spellXspellVisual->SpellVisualID);
if (!spellVisual)
return false;
std::vector const* spellVisualMissiles = sDB2Manager.GetSpellVisualMissiles(spellVisual->SpellVisualMissileSetID);
if (!spellVisualMissiles)
return false;
for (SpellVisualMissileEntry const* spellVisualMissile : *spellVisualMissiles)
{
SpellVisualEffectNameEntry const* spellVisualEffectName = sSpellVisualEffectNameStore.LookupEntry(spellVisualMissile->SpellVisualEffectNameID);
if (!spellVisualEffectName)
continue;
SpellVisualEffectNameType type = SpellVisualEffectNameType(spellVisualEffectName->Type);
if (type == SpellVisualEffectNameType::UnitAmmoBasic || type == SpellVisualEffectNameType::UnitAmmoPreferred)
return true;
}
return false;
};
for (SpellXSpellVisualEntry const* spellXspellVisual : spellInfoMutable->_visuals)
{
if (visualNeedsAmmo(spellXspellVisual))
{
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_NEEDS_AMMO_DATA;
break;
}
}
}
// Saving to DB happens before removing from world - skip saving these auras
if (spellInfoMutable->HasAuraInterruptFlag(SpellAuraInterruptFlags::LeaveWorld))
spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED;
}
// addition for binary spells, omit spells triggering other spells
for (SpellInfo const& spellInfo : mSpellInfoMap)
{
SpellInfo* spellInfoMutable = const_cast(&spellInfo);
if (!spellInfoMutable->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL))
{
bool allNonBinary = true;
bool overrideAttr = false;
for (SpellEffectInfo const& spellEffectInfo : spellInfoMutable->GetEffects())
{
if (spellEffectInfo.IsAura() && spellEffectInfo.TriggerSpell)
{
switch (spellEffectInfo.ApplyAuraName)
{
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
if (SpellInfo const* triggerSpell = sSpellMgr->GetSpellInfo(spellEffectInfo.TriggerSpell, DIFFICULTY_NONE))
{
overrideAttr = true;
if (triggerSpell->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL))
allNonBinary = false;
}
break;
default:
break;
}
}
}
if (overrideAttr && allNonBinary)
spellInfoMutable->AttributesCu &= ~SPELL_ATTR0_CU_BINARY_SPELL;
}
// remove attribute from spells that can't crit
if (spellInfo.HasAttribute(SPELL_ATTR0_CU_CAN_CRIT))
if (spellInfo.HasAttribute(SPELL_ATTR2_CANT_CRIT))
spellInfoMutable->AttributesCu &= ~SPELL_ATTR0_CU_CAN_CRIT;
}
// add custom attribute to liquid auras
for (LiquidTypeEntry const* liquid : sLiquidTypeStore)
{
if (liquid->SpellID)
for (SpellInfo const& spellInfo : _GetSpellInfo(liquid->SpellID))
const_cast(spellInfo).AttributesCu |= SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED;
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo custom attributes in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
inline void ApplySpellFix(std::initializer_list spellIds, void(*fix)(SpellInfo*))
{
for (uint32 spellId : spellIds)
{
auto range = _GetSpellInfo(spellId);
if (range.begin() == range.end())
{
TC_LOG_ERROR("server.loading", "Spell info correction specified for non-existing spell {}", spellId);
continue;
}
for (SpellInfo const& spellInfo : range)
fix(&const_cast(spellInfo));
}
}
inline void ApplySpellEffectFix(SpellInfo* spellInfo, SpellEffIndex effectIndex, void(*fix)(SpellEffectInfo*))
{
if (spellInfo->GetEffects().size() <= effectIndex)
{
TC_LOG_ERROR("server.loading", "Spell effect info correction specified for non-existing effect {} of spell {}", uint32(effectIndex), spellInfo->Id);
return;
}
fix(const_cast(&spellInfo->GetEffect(effectIndex)));
}
void SpellMgr::LoadSpellInfoCorrections()
{
uint32 oldMSTime = getMSTime();
// Some spells have no amplitude set
{
ApplySpellFix({
6727, // Poison Mushroom
7331, // Healing Aura (TEST) (Rank 1)
/*
30400, // Nether Beam - Perseverance
Blizzlike to have it disabled? DBC says:
"This is currently turned off to increase performance. Enable this to make it fire more frequently."
*/
34589, // Dangerous Water
52562, // Arthas Zombie Catcher
57550, // Tirion Aggro
65755
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->ApplyAuraPeriod = 1 * IN_MILLISECONDS;
});
});
ApplySpellFix({
24707, // Food
26263, // Dim Sum
29055 // Refreshing Red Apple
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->ApplyAuraPeriod = 1 * IN_MILLISECONDS;
});
});
// Karazhan - Chess NPC AI, action timer
ApplySpellFix({ 37504 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->ApplyAuraPeriod = 5 * IN_MILLISECONDS;
});
});
// Vomit
ApplySpellFix({ 43327 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->ApplyAuraPeriod = 1 * IN_MILLISECONDS;
});
});
}
// specific code for cases with no trigger spell provided in field
{
// Brood Affliction: Bronze
ApplySpellFix({ 23170 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TriggerSpell = 23171;
});
});
// Feed Captured Animal
ApplySpellFix({ 29917 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TriggerSpell = 29916;
});
});
// Remote Toy
ApplySpellFix({ 37027 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TriggerSpell = 37029;
});
});
// Eye of Grillok
ApplySpellFix({ 38495 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TriggerSpell = 38530;
});
});
// Tear of Azzinoth Summon Channel - it's not really supposed to do anything, and this only prevents the console spam
ApplySpellFix({ 39857 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TriggerSpell = 39856;
});
});
// Personalized Weather
ApplySpellFix({ 46736 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TriggerSpell = 46737;
spellEffectInfo->ApplyAuraName = SPELL_AURA_PERIODIC_TRIGGER_SPELL;
});
});
}
ApplySpellFix({
63026, // Summon Aspirant Test NPC (HACK: Target shouldn't be changed)
63137 // Summon Valiant Test (HACK: Target shouldn't be changed; summon position should be untied from spell destination)
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
});
// Summon Skeletons
ApplySpellFix({ 52611, 52612 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->MiscValueB = 64;
});
});
ApplySpellFix({
40244, // Simon Game Visual
40245, // Simon Game Visual
40246, // Simon Game Visual
40247, // Simon Game Visual
42835 // Spout, remove damage effect, only anim is needed
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->Effect = SPELL_EFFECT_NONE;
});
});
ApplySpellFix({
63665, // Charge (Argent Tournament emote on riders)
31298, // Sleep (needs target selection script)
51904, // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
68933, // Wrath of Air Totem rank 2 (Aura)
29200 // Purify Helboar Meat
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellEffectInfo->TargetB = SpellImplicitTargetInfo();
});
});
ApplySpellFix({
56690, // Thrust Spear
60586, // Mighty Spear Thrust
60776, // Claw Swipe
60881, // Fatal Strike
60864 // Jaws of Death
}, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx4 |= SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS;
});
// Howl of Azgalor
ApplySpellFix({ 31344 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yards instead of 50000?!
});
});
ApplySpellFix({
42818, // Headless Horseman - Wisp Flight Port
42821 // Headless Horseman - Wisp Flight Missile
}, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100 yards
});
// They Must Burn Bomb Aura (self)
ApplySpellFix({ 36350 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TriggerSpell = 36325; // They Must Burn Bomb Drop (DND)
});
});
ApplySpellFix({
31347, // Doom
36327, // Shoot Arcane Explosion Arrow
39365, // Thundering Storm
41071, // Raise Dead (HACK)
42442, // Vengeance Landing Cannonfire
42611, // Shoot
44978, // Wild Magic
45001, // Wild Magic
45002, // Wild Magic
45004, // Wild Magic
45006, // Wild Magic
45010, // Wild Magic
45761, // Shoot Gun
45863, // Cosmetic - Incinerate to Random Target
48246, // Ball of Flame
41635, // Prayer of Mending
44869, // Spectral Blast
45027, // Revitalize
45976, // Muru Portal Channel
52124, // Sky Darkener Assault
52479, // Gift of the Harvester
61588, // Blazing Harpoon
55479, // Force Obedience
28560, // Summon Blizzard (Sapphiron)
53096, // Quetz'lun's Judgment
70743, // AoD Special
70614, // AoD Special - Vegard
4020, // Safirdrang's Chill
52438, // Summon Skittering Swarmer (Force Cast)
52449, // Summon Skittering Infector (Force Cast)
53609, // Summon Anub'ar Assassin (Force Cast)
53457, // Summon Impale Trigger (AoE)
45907, // Torch Target Picker
52953, // Torch
58121, // Torch
43109, // Throw Torch
58552, // Return to Orgrimmar
58533, // Return to Stormwind
21855, // Challenge Flag
38762, // Force of Neltharaku
51122, // Fierce Lightning Stike
71848, // Toxic Wasteling Find Target
36146, // Chains of Naberius
33711, // Murmur's Touch
38794 // Murmur's Touch
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
ApplySpellFix({
36384, // Skartax Purple Beam
47731 // Critter
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 2;
});
ApplySpellFix({
28542, // Life Drain - Sapphiron
29213, // Curse of the Plaguebringer - Noth
29576, // Multi-Shot
37790, // Spread Shot
39992, // Needle Spine
40816, // Saber Lash
41303, // Soul Drain
41376, // Spite
45248, // Shadow Blades
46771, // Flame Sear
66588 // Flaming Spear
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3;
});
ApplySpellFix({
38310, // Multi-Shot
53385 // Divine Storm (Damage)
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 4;
});
ApplySpellFix({
42005, // Bloodboil
38296, // Spitfire Totem
37676, // Insidious Whisper
46008, // Negative Energy
45641, // Fire Bloom
55665, // Life Drain - Sapphiron (H)
28796, // Poison Bolt Volly - Faerlina
37135 // Domination
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 5;
});
ApplySpellFix({
40827, // Sinful Beam
40859, // Sinister Beam
40860, // Vile Beam
40861, // Wicked Beam
54098, // Poison Bolt Volly - Faerlina (H)
54835 // Curse of the Plaguebringer - Noth (H)
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 10;
});
// Unholy Frenzy
ApplySpellFix({ 50312 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 15;
});
// Fingers of Frost
ApplySpellFix({ 44544 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->SpellClassMask[0] |= 0x20000;
});
});
ApplySpellFix({
52212, // Death and Decay
41485, // Deadly Poison - Black Temple
41487 // Envenom - Black Temple
}, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx6 |= SPELL_ATTR6_IGNORE_PHASE_SHIFT;
});
// Oscillation Field
ApplySpellFix({ 37408 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_DOT_STACKING_RULE;
});
// Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
ApplySpellFix({ 51912 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->ApplyAuraPeriod = 3000;
});
});
// Nether Portal - Perseverence
ApplySpellFix({ 30421 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_2, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->BasePoints += 30000;
});
});
// Parasitic Shadowfiend Passive
ApplySpellFix({ 41913 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->ApplyAuraName = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends
});
});
ApplySpellFix({
27892, // To Anchor 1
27928, // To Anchor 1
27935, // To Anchor 1
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS);
});
});
// Wrath of the Plaguebringer
ApplySpellFix({ 29214, 54836 }, [](SpellInfo* spellInfo)
{
// target allys instead of enemies, target A is src_caster, spells with effect like that have ally target
// this is the only known exception, probably just wrong data
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY);
});
ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY);
});
});
// Earthbind Totem (instant pulse)
ApplySpellFix({ 6474 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx5 |= SPELL_ATTR5_EXTRA_INITIAL_PERIOD;
});
ApplySpellFix({
70728, // Exploit Weakness (needs target selection script)
70840 // Devious Minds (needs target selection script)
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellEffectInfo->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_PET);
});
});
// Ride Carpet
ApplySpellFix({ 45602 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->BasePoints = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)"
});
});
// Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with
ApplySpellFix({ 61719 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags = SpellAuraInterruptFlags::HostileActionReceived | SpellAuraInterruptFlags::Damage;
});
ApplySpellFix({
71838, // Drain Life - Bryntroll Normal
71839 // Drain Life - Bryntroll Heroic
}, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
});
ApplySpellFix({
51597, // Summon Scourged Captive
56606, // Ride Jokkum
61791 // Ride Vehicle (Yogg-Saron)
}, [](SpellInfo* spellInfo)
{
/// @todo: remove this when basepoints of all Ride Vehicle auras are calculated correctly
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->BasePoints = 1;
});
});
// Summon Scourged Captive
ApplySpellFix({ 51597 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->Scaling.Variance = 0.0f;
});
});
// Black Magic
ApplySpellFix({ 59630 }, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
});
// Paralyze
ApplySpellFix({ 48278 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_DOT_STACKING_RULE;
});
ApplySpellFix({
51798, // Brewfest - Relay Race - Intro - Quest Complete
47134 // Quest Complete
}, [](SpellInfo* spellInfo)
{
//! HACK: This spell break quest complete for alliance and on retail not used
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->Effect = SPELL_EFFECT_NONE;
});
});
// Siege Cannon (Tol Barad)
ApplySpellFix({ 85123 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS);
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
});
});
ApplySpellFix({
15538, // Gout of Flame
42490, // Energized!
42492, // Cast Energized
43115 // Plague Vial
}, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
});
// Test Ribbon Pole Channel
ApplySpellFix({ 29726 }, [](SpellInfo* spellInfo)
{
spellInfo->ChannelInterruptFlags &= ~SpellAuraInterruptFlags::Action;
});
// Sic'em
ApplySpellFix({ 42767 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_NEARBY_ENTRY);
});
});
// Burn Body
ApplySpellFix({ 42793 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_2, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->MiscValue = 24008; // Fallen Combatant
});
});
// Gift of the Naaru (priest)
ApplySpellFix({ 59544 }, [](SpellInfo* spellInfo)
{
spellInfo->SpellFamilyFlags[2] = 0x80000000;
});
ApplySpellFix({
50661, // Weakened Resolve
68979, // Unleashed Souls
48714, // Compelled
7853, // The Art of Being a Water Terror: Force Cast on Player
}, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
});
ApplySpellFix({
44327, // Trained Rock Falcon/Hawk Hunting
44408 // Trained Rock Falcon/Hawk Hunting
}, [](SpellInfo* spellInfo)
{
spellInfo->Speed = 0.f;
});
// Summon Corpse Scarabs
ApplySpellFix({ 28864, 29105 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS);
});
});
ApplySpellFix({
37851, // Tag Greater Felfire Diemetradon
37918 // Arcano-pince
}, [](SpellInfo* spellInfo)
{
spellInfo->RecoveryTime = 3000;
});
// Jormungar Strike
ApplySpellFix({ 56513 }, [](SpellInfo* spellInfo)
{
spellInfo->RecoveryTime = 2000;
});
ApplySpellFix({
54997, // Cast Net (tooltip says 10s but sniffs say 6s)
56524 // Acid Breath
}, [](SpellInfo* spellInfo)
{
spellInfo->RecoveryTime = 6000;
});
ApplySpellFix({
47911, // EMP
48620, // Wing Buffet
51752 // Stampy's Stompy-Stomp
}, [](SpellInfo* spellInfo)
{
spellInfo->RecoveryTime = 10000;
});
ApplySpellFix({
37727, // Touch of Darkness
54996 // Ice Slick (tooltip says 20s but sniffs say 12s)
}, [](SpellInfo* spellInfo)
{
spellInfo->RecoveryTime = 12000;
});
// Signal Helmet to Attack
ApplySpellFix({ 51748 }, [](SpellInfo* spellInfo)
{
spellInfo->RecoveryTime = 15000;
});
ApplySpellFix({
51756, // Charge
37919, //Arcano-dismantle
37917 //Arcano-Cloak
}, [](SpellInfo* spellInfo)
{
spellInfo->RecoveryTime = 20000;
});
// Summon Frigid Bones
ApplySpellFix({ 53525 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(4); // 2 minutes
});
// Dark Conclave Ritualist Channel
ApplySpellFix({ 38469 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100yd
});
//
// VIOLET HOLD SPELLS
//
// Water Globule (Ichoron)
ApplySpellFix({ 54258, 54264, 54265, 54266, 54267 }, [](SpellInfo* spellInfo)
{
// in 3.3.5 there is only one radius in dbc which is 0 yards in this case
// use max radius from 4.3.4
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS);
});
});
// ENDOF VIOLET HOLD
//
// ULDUAR SPELLS
//
// Pursued (Flame Leviathan)
ApplySpellFix({ 62374 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
});
});
// Focused Eyebeam Summon Trigger (Kologarn)
ApplySpellFix({ 63342 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
ApplySpellFix({
65584, // Growth of Nature (Freya)
64381 // Strength of the Pack (Auriaya)
}, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_DOT_STACKING_RULE;
});
ApplySpellFix({
63018, // Searing Light (XT-002)
65121, // Searing Light (25m) (XT-002)
63024, // Gravity Bomb (XT-002)
64234 // Gravity Bomb (25m) (XT-002)
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
ApplySpellFix({
64386, // Terrifying Screech (Auriaya)
64389, // Sentinel Blast (Auriaya)
64678 // Sentinel Blast (Auriaya)
}, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds, wrong DBC data?
});
// Potent Pheromones (Freya)
ApplySpellFix({ 64321 }, [](SpellInfo* spellInfo)
{
// spell should dispel area aura, but doesn't have the attribute
// may be db data bug, or blizz may keep reapplying area auras every update with checking immunity
// that will be clear if we get more spells with problem like this
spellInfo->AttributesEx |= SPELL_ATTR1_IMMUNITY_PURGES_EFFECT;
});
// Blizzard (Thorim)
ApplySpellFix({ 62576, 62602 }, [](SpellInfo* spellInfo)
{
// DBC data is wrong for EFFECT_0, it's a different dynobject target than EFFECT_1
// Both effects should be shared by the same DynObject
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_DEST_CASTER_LEFT);
});
});
// Spinning Up (Mimiron)
ApplySpellFix({ 63414 }, [](SpellInfo* spellInfo)
{
spellInfo->ChannelInterruptFlags = SpellAuraInterruptFlags::None;
spellInfo->ChannelInterruptFlags2 = SpellAuraInterruptFlags2::None;
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
});
});
// Rocket Strike (Mimiron)
ApplySpellFix({ 63036 }, [](SpellInfo* spellInfo)
{
spellInfo->Speed = 0;
});
// Magnetic Field (Mimiron)
ApplySpellFix({ 64668 }, [](SpellInfo* spellInfo)
{
spellInfo->Mechanic = MECHANIC_NONE;
});
// Empowering Shadows (Yogg-Saron)
ApplySpellFix({ 64468, 64486 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3; // same for both modes?
});
// Cosmic Smash (Algalon the Observer)
ApplySpellFix({ 62301 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
// Cosmic Smash (Algalon the Observer)
ApplySpellFix({ 64598 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3;
});
// Cosmic Smash (Algalon the Observer)
ApplySpellFix({ 62293 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetB = SpellImplicitTargetInfo(TARGET_DEST_CASTER);
});
});
// Cosmic Smash (Algalon the Observer)
ApplySpellFix({ 62311, 64596 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100yd
});
ApplySpellFix({
64014, // Expedition Base Camp Teleport
64024, // Conservatory Teleport
64025, // Halls of Invention Teleport
64028, // Colossal Forge Teleport
64029, // Shattered Walkway Teleport
64030, // Antechamber Teleport
64031, // Scrapyard Teleport
64032, // Formation Grounds Teleport
65042 // Prison of Yogg-Saron Teleport
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
});
// ENDOF ULDUAR SPELLS
//
// TRIAL OF THE CRUSADER SPELLS
//
// Infernal Eruption
ApplySpellFix({ 66258 }, [](SpellInfo* spellInfo)
{
// increase duration from 15 to 18 seconds because caster is already
// unsummoned when spell missile hits the ground so nothing happen in result
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(85);
});
// ENDOF TRIAL OF THE CRUSADER SPELLS
//
// ICECROWN CITADEL SPELLS
//
ApplySpellFix({
70781, // Light's Hammer Teleport
70856, // Oratory of the Damned Teleport
70857, // Rampart of Skulls Teleport
70858, // Deathbringer's Rise Teleport
70859, // Upper Spire Teleport
70860, // Frozen Throne Teleport
70861 // Sindragosa's Lair Teleport
}, [](SpellInfo* spellInfo)
{
// THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK
// THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM
// DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333)
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
});
// Shadow's Fate
ApplySpellFix({ 71169 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_DOT_STACKING_RULE;
});
// Resistant Skin (Deathbringer Saurfang adds)
ApplySpellFix({ 72723 }, [](SpellInfo* spellInfo)
{
// this spell initially granted Shadow damage immunity, however it was removed but the data was left in client
ApplySpellEffectFix(spellInfo, EFFECT_2, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->Effect = SPELL_EFFECT_NONE;
});
});
// Coldflame Jets (Traps after Saurfang)
ApplySpellFix({ 70460 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(1); // 10 seconds
});
ApplySpellFix({
71412, // Green Ooze Summon (Professor Putricide)
71415 // Orange Ooze Summon (Professor Putricide)
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
});
});
// Awaken Plagued Zombies
ApplySpellFix({ 71159 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21);
});
// Volatile Ooze Beam Protection (Professor Putricide)
ApplySpellFix({ 70530 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->Effect = SPELL_EFFECT_APPLY_AURA; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID
});
});
// Mutated Strength (Professor Putricide)
ApplySpellFix({ 71604 }, [](SpellInfo* spellInfo)
{
// THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS WERE NOT IMPLEMENTED WHEN THE SCRIPT WAS WRITTEN
ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->Effect = SPELL_EFFECT_NONE;
});
});
// Unbound Plague (Professor Putricide) (needs target selection script)
ApplySpellFix({ 70911 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY);
});
});
// Empowered Flare (Blood Prince Council)
ApplySpellFix({ 71708 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_CASTER_MODIFIERS;
});
// Swarming Shadows
ApplySpellFix({ 71266 }, [](SpellInfo* spellInfo)
{
spellInfo->RequiredAreasID = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel
});
// Corruption
ApplySpellFix({ 70602 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_DOT_STACKING_RULE;
});
// Column of Frost (visual marker)
ApplySpellFix({ 70715 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(32); // 6 seconds (missing)
});
// Mana Void (periodic aura)
ApplySpellFix({ 71085 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(9); // 30 seconds (missing)
});
// Summon Suppressor (needs target selection script)
ApplySpellFix({ 70936 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(157); // 90yd
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
spellEffectInfo->TargetB = SpellImplicitTargetInfo();
});
});
// Sindragosa's Fury
ApplySpellFix({ 70598 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DEST);
});
});
// Frost Bomb
ApplySpellFix({ 69846 }, [](SpellInfo* spellInfo)
{
spellInfo->Speed = 0.0f; // This spell's summon happens instantly
});
// Chilled to the Bone
ApplySpellFix({ 70106 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_CASTER_MODIFIERS;
spellInfo->AttributesEx6 |= SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS;
});
// Ice Lock
ApplySpellFix({ 71614 }, [](SpellInfo* spellInfo)
{
spellInfo->Mechanic = MECHANIC_STUN;
});
// Defile
ApplySpellFix({ 72762 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(559); // 53 seconds
});
// Defile
ApplySpellFix({ 72743 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(22); // 45 seconds
});
// Defile
ApplySpellFix({ 72754 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
});
ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
});
});
// Val'kyr Target Search
ApplySpellFix({ 69030 }, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_NO_IMMUNITIES;
});
// Raging Spirit Visual
ApplySpellFix({ 69198 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
});
// Harvest Soul
ApplySpellFix({ 73655 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_CASTER_MODIFIERS;
});
// Summon Shadow Trap
ApplySpellFix({ 73540 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(3); // 60 seconds
});
// Shadow Trap (visual)
ApplySpellFix({ 73530 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(27); // 3 seconds
});
// Summon Spirit Bomb
ApplySpellFix({ 74302 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 2;
});
// Summon Spirit Bomb
ApplySpellFix({ 73579 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd
});
});
// Raise Dead
ApplySpellFix({ 72376 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3;
});
// Jump
ApplySpellFix({ 71809 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(5); // 40yd
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS); // 10yd
spellEffectInfo->MiscValue = 190;
});
});
// ENDOF ICECROWN CITADEL SPELLS
//
// RUBY SANCTUM SPELLS
//
// Soul Consumption
ApplySpellFix({ 74799 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetARadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_12_YARDS);
});
});
// Twilight Mending
ApplySpellFix({ 75509 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx6 |= SPELL_ATTR6_IGNORE_PHASE_SHIFT;
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Awaken Flames
ApplySpellFix({ 75888 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx |= SPELL_ATTR1_EXCLUDE_CASTER;
});
// ENDOF RUBY SANCTUM SPELLS
//
// EYE OF ETERNITY SPELLS
//
ApplySpellFix({
57473, // Arcane Storm bonus explicit visual spell
57431, // Summon Static Field
56091, // Flame Spike (Wyrmrest Skytalon)
56092, // Engulf in Flames (Wyrmrest Skytalon)
57090, // Revivify (Wyrmrest Skytalon)
57143 // Life Burst (Wyrmrest Skytalon)
}, [](SpellInfo* spellInfo)
{
// All spells work even without these changes. The LOS attribute is due to problem
// from collision between maps & gos with active destroyed state.
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Arcane Barrage (cast by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)).
ApplySpellFix({ 63934 }, [](SpellInfo* spellInfo)
{
// This would never crit on retail and it has attribute for SPELL_ATTR3_NO_DONE_BONUS because is handled from player,
// until someone figures how to make scions not critting without hack and without making them main casters this should stay here.
spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
});
// ENDOF EYE OF ETERNITY SPELLS
ApplySpellFix({
40055, // Introspection
40165, // Introspection
40166, // Introspection
40167, // Introspection
}, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_AURA_IS_DEBUFF;
});
//
// STONECORE SPELLS
//
ApplySpellFix({
95284, // Teleport (from entrance to Slabhide)
95285 // Teleport (from Slabhide to entrance)
}, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetB = SpellImplicitTargetInfo(TARGET_DEST_DB);
});
});
// ENDOF STONECORE SPELLS
//
// HALLS OF ORIGINATION SPELLS
//
ApplySpellFix({
76606, // Disable Beacon Beams L
76608 // Disable Beacon Beams R
}, [](SpellInfo* spellInfo)
{
// Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform.
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetBRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_45_YARDS);
});
});
// ENDOF HALLS OF ORIGINATION SPELLS
// Threatening Gaze
ApplySpellFix({ 24314 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags |= SpellAuraInterruptFlags::Action | SpellAuraInterruptFlags::Moving | SpellAuraInterruptFlags::Anim;
});
// Travel Form (dummy) - cannot be cast indoors.
ApplySpellFix({ 783 }, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_ONLY_OUTDOORS;
});
// Tree of Life (Passive)
ApplySpellFix({ 5420 }, [](SpellInfo* spellInfo)
{
spellInfo->Stances = UI64LIT(1) << (FORM_TREE_OF_LIFE - 1);
});
// Gaze of Occu'thar
ApplySpellFix({ 96942 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx &= ~SPELL_ATTR1_IS_CHANNELLED;
});
// Evolution
ApplySpellFix({ 75610 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 1;
});
// Evolution
ApplySpellFix({ 75697 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
});
});
//
// ISLE OF CONQUEST SPELLS
//
// Teleport
ApplySpellFix({ 66551 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
});
// ENDOF ISLE OF CONQUEST SPELLS
// Aura of Fear
ApplySpellFix({ 40453 }, [](SpellInfo* spellInfo)
{
// Bad DBC data? Copying 25820 here due to spell description
// either is a periodic with chance on tick, or a proc
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->ApplyAuraName = SPELL_AURA_PROC_TRIGGER_SPELL;
spellEffectInfo->ApplyAuraPeriod = 0;
});
spellInfo->ProcChance = 10;
});
// Survey Sinkholes
ApplySpellFix({ 45853 }, [](SpellInfo* spellInfo)
{
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(5); // 40 yards
});
// Baron Rivendare (Stratholme) - Unholy Aura
ApplySpellFix({ 17466, 17467 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_NO_INITIAL_THREAT;
});
// Spore - Spore Visual
ApplySpellFix({ 42525 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD;
spellInfo->AttributesEx2 |= SPELL_ATTR2_ALLOW_DEAD_TARGET;
});
// Soul Sickness (Forge of Souls)
ApplySpellFix({ 69131 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_1, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->ApplyAuraName = SPELL_AURA_MOD_DECREASE_SPEED;
});
});
//
// FIRELANDS SPELLS
//
// Torment Searcher
ApplySpellFix({ 99253 }, [](SpellInfo* spellInfo)
{
ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo)
{
spellEffectInfo->TargetBRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_15_YARDS);
});
});
// Torment Damage
ApplySpellFix({ 99256 }, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_AURA_IS_DEBUFF;
});
// Blaze of Glory
ApplySpellFix({ 99252 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags |= SpellAuraInterruptFlags::LeaveWorld;
});
// ENDOF FIRELANDS
// Earthquake
ApplySpellFix({ 61882 }, [](SpellInfo* spellInfo)
{
spellInfo->NegativeEffects[EFFECT_2] = true;
});
// Headless Horseman Climax - Return Head (Hallow End)
// Headless Horseman Climax - Body Regen (confuse only - removed on death)
// Headless Horseman Climax - Head Is Dead
ApplySpellFix({ 42401, 43105, 42428 }, [](SpellInfo* spellInfo)
{
spellInfo->Attributes |= SPELL_ATTR0_NO_IMMUNITIES;
});
for (SpellInfo const& s : mSpellInfoMap)
{
SpellInfo* spellInfo = &const_cast(s);
if (!spellInfo)
continue;
// Fix range for trajectory triggered spell
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
{
if (spellEffectInfo.IsEffect() && (spellEffectInfo.TargetA.GetTarget() == TARGET_DEST_TRAJ || spellEffectInfo.TargetB.GetTarget() == TARGET_DEST_TRAJ))
{
// Get triggered spell if any
for (SpellInfo const& spellInfoTrigger : _GetSpellInfo(spellEffectInfo.TriggerSpell))
{
float maxRangeMain = spellInfo->GetMaxRange();
float maxRangeTrigger = spellInfoTrigger.GetMaxRange();
// check if triggered spell has enough max range to cover trajectory
if (maxRangeTrigger < maxRangeMain)
const_cast(spellInfoTrigger).RangeEntry = spellInfo->RangeEntry;
}
}
switch (spellEffectInfo.Effect)
{
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
if (!spellInfo->Speed && !spellInfo->SpellFamilyName && !spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
spellInfo->Speed = SPEED_CHARGE;
break;
default:
break;
}
if (spellEffectInfo.TargetA.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE || spellEffectInfo.TargetB.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE)
if (G3D::fuzzyEq(spellInfo->ConeAngle, 0.f))
spellInfo->ConeAngle = 90.f;
// Area auras may not target area (they're self cast)
if (spellEffectInfo.IsAreaAuraEffect() && spellEffectInfo.IsTargetingArea())
{
const_cast(spellEffectInfo).TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
const_cast(spellEffectInfo).TargetB = SpellImplicitTargetInfo(0);
}
}
// disable proc for magnet auras, they're handled differently
if (spellInfo->HasAura(SPELL_AURA_SPELL_MAGNET))
spellInfo->ProcFlags = std::array{};
// due to the way spell system works, unit would change orientation in Spell::_cast
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
spellInfo->AttributesEx5 |= SPELL_ATTR5_AI_DOESNT_FACE_TARGET;
if (spellInfo->ActiveIconFileDataId == 135754) // flight
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
if (spellInfo->IsSingleTarget() && !spellInfo->MaxAffectedTargets)
spellInfo->MaxAffectedTargets = 1;
}
DB2HotfixGenerator summonProperties(sSummonPropertiesStore);
summonProperties.ApplyHotfix(121, [](SummonPropertiesEntry* properties)
{
properties->Title = AsUnderlyingType(SummonTitle::Totem);
});
summonProperties.ApplyHotfix(647, [](SummonPropertiesEntry* properties) // 52893
{
properties->Title = AsUnderlyingType(SummonTitle::Totem);
});
summonProperties.ApplyHotfix(628, [](SummonPropertiesEntry* properties) // Hungry Plaguehound
{
properties->Control = SUMMON_CATEGORY_PET;
});
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo corrections in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoSpellSpecificAndAuraState()
{
uint32 oldMSTime = getMSTime();
for (SpellInfo const& spellInfo : mSpellInfoMap)
{
// AuraState depends on SpellSpecific
const_cast(spellInfo)._LoadSpellSpecific();
const_cast(spellInfo)._LoadAuraState();
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo SpellSpecific and AuraState in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoDiminishing()
{
uint32 oldMSTime = getMSTime();
for (SpellInfo const& spellInfo : mSpellInfoMap)
const_cast(spellInfo)._LoadSpellDiminishInfo();
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo diminishing infos in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoImmunities()
{
uint32 oldMSTime = getMSTime();
mCreatureImmunities.clear();
// 0 1 2 3 4 5 6 7
if (QueryResult result = WorldDatabase.Query("SELECT ID, SchoolMask, DispelTypeMask, MechanicsMask, Effects, Auras, ImmuneAoE, ImmuneChain FROM creature_immunities"))
{
do
{
Field* fields = result->Fetch();
int32 id = fields[0].GetInt32();
uint8 school = fields[1].GetInt8();
uint16 dispelType = fields[2].GetInt16();
uint64 mechanics = fields[3].GetInt64();
CreatureImmunities& immunities = mCreatureImmunities[id];
immunities.School = school;
immunities.DispelType = dispelType;
immunities.Mechanic = mechanics;
if (fields[6].GetBool())
immunities.Other |= SpellOtherImmunity::AoETarget;
if (fields[7].GetBool())
immunities.Other |= SpellOtherImmunity::ChainTarget;
if (immunities.School.to_ullong() != school)
TC_LOG_ERROR("sql.sql", "Invalid value in `SchoolMask` {} for creature immunities {}, truncated", school, id);
if (immunities.DispelType.to_ullong() != dispelType)
TC_LOG_ERROR("sql.sql", "Invalid value in `DispelTypeMask` {} for creature immunities {}, truncated", dispelType, id);
if (immunities.Mechanic.to_ullong() != mechanics)
TC_LOG_ERROR("sql.sql", "Invalid value in `MechanicsMask` {} for creature immunities {}, truncated", mechanics, id);
for (std::string_view token : Trinity::Tokenize(fields[4].GetStringView(), ',', false))
{
if (Optional effect = Trinity::StringTo(token); effect && effect < uint32(TOTAL_SPELL_EFFECTS))
immunities.Effect.push_back(SpellEffectName(*effect));
else
TC_LOG_ERROR("sql.sql", "Invalid effect type in `Effects` {} for creature immunities {}, skipped", token, id);
}
for (std::string_view token : Trinity::Tokenize(fields[5].GetStringView(), ',', false))
{
if (Optional aura = Trinity::StringTo(token); aura && aura < TOTAL_AURAS)
immunities.Aura.push_back(AuraType(*aura));
else
TC_LOG_ERROR("sql.sql", "Invalid aura type in `Auras` {} for creature immunities {}, skipped", token, id);
}
}
while (result->NextRow());
}
for (SpellInfo const& spellInfo : mSpellInfoMap)
const_cast(spellInfo)._LoadImmunityInfo();
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo immunity infos in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoTargetCaps()
{
uint32 oldMSTime = getMSTime();
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo target caps in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadPetFamilySpellsStore()
{
std::unordered_map levelsBySpell;
for (SpellLevelsEntry const* levels : sSpellLevelsStore)
if (!levels->DifficultyID)
levelsBySpell[levels->SpellID] = levels;
for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
{
SpellInfo const* spellInfo = GetSpellInfo(skillLine->Spell, DIFFICULTY_NONE);
if (!spellInfo)
continue;
auto levels = levelsBySpell.find(skillLine->Spell);
if (levels != levelsBySpell.end() && levels->second->SpellLevel)
continue;
if (spellInfo->IsPassive())
{
for (CreatureFamilyEntry const* cFamily : sCreatureFamilyStore)
{
if (skillLine->SkillLine != cFamily->SkillLine[0] && skillLine->SkillLine != cFamily->SkillLine[1])
continue;
if (skillLine->GetAcquireMethod() != SkillLineAbilityAcquireMethod::AutomaticCharLevel)
continue;
sPetFamilySpellsStore[cFamily->ID].insert(spellInfo->Id);
}
}
}
}
void SpellMgr::LoadSpellTotemModel()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT SpellID, RaceID, DisplayID from spell_totem_model");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell totem model records. DB table `spell_totem_model` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
uint8 race = fields[1].GetUInt8();
uint32 displayId = fields[2].GetUInt32();
SpellInfo const* spellEntry = GetSpellInfo(spellId, DIFFICULTY_NONE);
if (!spellEntry)
{
TC_LOG_ERROR("sql.sql", "SpellID: {} in `spell_totem_model` table could not be found in dbc, skipped.", spellId);
continue;
}
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race);
if (!raceEntry)
{
TC_LOG_ERROR("sql.sql", "Race {} defined in `spell_totem_model` does not exists, skipped.", uint32(race));
continue;
}
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(displayId);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "SpellID: {} defined in `spell_totem_model` has non-existing model ({}).", spellId, displayId);
continue;
}
mSpellTotemModel[std::make_pair(spellId, race)] = displayId;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spell totem model records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 SpellMgr::GetModelForTotem(uint32 spellId, uint8 race) const
{
auto itr = mSpellTotemModel.find(std::make_pair(spellId, race));
if (itr != mSpellTotemModel.end())
return itr->second;
return 0;
}