/* * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "SpellMgr.h" #include "SpellInfo.h" #include "Spell.h" #include "ObjectMgr.h" #include "SpellAuraDefines.h" #include "SharedDefines.h" #include "DBCStores.h" #include "Chat.h" #include "BattlegroundMgr.h" #include "BattlefieldWG.h" #include "BattlefieldMgr.h" #include "Player.h" bool IsPrimaryProfessionSkill(uint32 skill) { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill); if (!pSkill) return false; if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION) return false; return true; } bool IsPartOfSkillLine(uint32 skillId, uint32 spellId) { SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId); for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr) if (itr->second->skillId == skillId) return true; return false; } SpellMgr::SpellMgr() { } SpellMgr::~SpellMgr() { UnloadSpellInfoStore(); } SpellMgr* SpellMgr::instance() { static SpellMgr instance; return &instance; } /// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg) { // not exist if (!spellInfo) return false; bool needCheckReagents = false; // check effects for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { switch (spellInfo->Effects[i].Effect) { case 0: continue; // craft spell for crafting non-existed item (break client recipes list show) case SPELL_EFFECT_CREATE_ITEM: case SPELL_EFFECT_CREATE_ITEM_2: { if (spellInfo->Effects[i].ItemType == 0) { // skip auto-loot crafting spells, it does not need explicit item info (but has special fake items sometimes). if (!spellInfo->IsLootCrafting()) { if (msg) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("The craft spell %u does not have a create item entry.", spellInfo->Id); else TC_LOG_ERROR("sql.sql", "The craft spell %u does not have a create item entry.", spellInfo->Id); } return false; } } // also possible IsLootCrafting case but fake items must exist anyway else if (!sObjectMgr->GetItemTemplate(spellInfo->Effects[i].ItemType)) { if (msg) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u has created a non-existing item in DB (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType); else TC_LOG_ERROR("sql.sql", "Craft spell %u has created a non-existing item in DB (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType); } return false; } needCheckReagents = true; break; } case SPELL_EFFECT_LEARN_SPELL: { SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell); if (!IsSpellValid(spellInfo2, player, msg)) { if (msg) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell); else TC_LOG_ERROR("sql.sql", "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell); } return false; } break; } } } if (needCheckReagents) { for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j) { if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j])) { if (msg) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u refers a non-existing reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]); else TC_LOG_ERROR("sql.sql", "Craft spell %u refers to a non-existing reagent in DB, item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]); } return false; } } } return true; } uint32 SpellMgr::GetSpellDifficultyId(uint32 spellId) const { SpellDifficultySearcherMap::const_iterator i = mSpellDifficultySearcherMap.find(spellId); return i == mSpellDifficultySearcherMap.end() ? 0 : i->second; } void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id) { if (uint32 i = GetSpellDifficultyId(spellId)) TC_LOG_ERROR("spells", "SpellMgr::SetSpellDifficultyId: The spell %u already has spellDifficultyId %u. Will override with spellDifficultyId %u.", spellId, i, id); mSpellDifficultySearcherMap[spellId] = id; } uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) const { if (!GetSpellInfo(spellId)) return spellId; if (!caster || !caster->GetMap() || !caster->GetMap()->IsDungeon()) return spellId; uint32 mode = uint32(caster->GetMap()->GetSpawnMode()); if (mode >= MAX_DIFFICULTY) { TC_LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: Incorrect difficulty for spell %u.", spellId); return spellId; //return source spell } uint32 difficultyId = GetSpellDifficultyId(spellId); if (!difficultyId) return spellId; //return source spell, it has only REGULAR_DIFFICULTY SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId); if (!difficultyEntry) { TC_LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry was not found for spell %u. This should never happen.", spellId); return spellId; //return source spell } if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC) { TC_LOG_DEBUG("spells", "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2); mode -= 2; } if (difficultyEntry->SpellID[mode] <= 0) { TC_LOG_ERROR("sql.sql", "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is 0. Check spelldifficulty_dbc!", spellId, mode); return spellId; } TC_LOG_DEBUG("spells", "SpellMgr::GetSpellIdForDifficulty: spellid for spell %u in mode %u is %d", spellId, mode, difficultyEntry->SpellID[mode]); return uint32(difficultyEntry->SpellID[mode]); } SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const { if (!spell) return NULL; uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster); SpellInfo const* newSpell = GetSpellInfo(newSpellId); if (!newSpell) { TC_LOG_DEBUG("spells", "SpellMgr::GetSpellForDifficultyFromSpell: spell %u not found. Check spelldifficulty_dbc!", newSpellId); return spell; } TC_LOG_DEBUG("spells", "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is %u (original %u)", newSpell->Id, spell->Id); return newSpell; } SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const { SpellChainMap::const_iterator itr = mSpellChains.find(spell_id); if (itr == mSpellChains.end()) return NULL; return &itr->second; } uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->first->Id; return spell_id; } uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->last->Id; return spell_id; } uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) if (node->next) return node->next->Id; return 0; } uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) if (node->prev) return node->prev->Id; return 0; } uint8 SpellMgr::GetSpellRank(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->rank; return 0; } uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) { if (rank != node->rank) return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict); } else if (strict && rank > 1) return 0; return spell_id; } SpellRequiredMapBounds SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const { return mSpellReq.equal_range(spell_id); } SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const { return mSpellsReqSpell.equal_range(spell_id); } bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const { SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid); for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr) { if (itr->second == spellid) return true; } return false; } SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const { SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id); if (itr != mSpellLearnSkills.end()) return &itr->second; else return NULL; } SpellLearnSpellMapBounds SpellMgr::GetSpellLearnSpellMapBounds(uint32 spell_id) const { return mSpellLearnSpells.equal_range(spell_id); } bool SpellMgr::IsSpellLearnSpell(uint32 spell_id) const { return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end(); } bool SpellMgr::IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const { SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1); for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i) if (i->second.spell == spell_id2) return true; return false; } SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const { SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex)); if (itr != mSpellTargetPositions.end()) return &itr->second; return NULL; } SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id) const { spell_id = GetFirstSpellInChain(spell_id); return mSpellSpellGroup.equal_range(spell_id); } bool SpellMgr::IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const { SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid); for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr) { if (itr->second == groupid) return true; } return false; } SpellGroupSpellMapBounds SpellMgr::GetSpellGroupSpellMapBounds(SpellGroup group_id) const { return mSpellGroupSpell.equal_range(group_id); } void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells) const { std::set usedGroups; GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups); } void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells, std::set& usedGroups) const { if (usedGroups.find(group_id) != usedGroups.end()) return; usedGroups.insert(group_id); SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id); for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr) { if (itr->second < 0) { SpellGroup currGroup = (SpellGroup)abs(itr->second); GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups); } else { foundSpells.insert(itr->second); } } } bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map& groups) const { uint32 spellId = spellInfo->GetFirstRankSpell()->Id; SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId); // Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr) { SpellGroup group = itr->second; SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group); if (found != mSpellGroupStack.end()) { if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT) { // Put the highest amount in the map if (groups.find(group) == groups.end()) groups[group] = amount; else { int32 curr_amount = groups[group]; // Take absolute value because this also counts for the highest negative aura if (abs(curr_amount) < abs(amount)) groups[group] = amount; } // return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group return true; } } } // Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false return false; } SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const { uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id; uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id; if (spellid_1 == spellid_2) return SPELL_GROUP_STACK_RULE_DEFAULT; // find SpellGroups which are common for both spells SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1); std::set groups; for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr) { if (IsSpellMemberOfSpellGroup(spellid_2, itr->second)) { bool add = true; SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second); for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2) { if (itr2->second < 0) { SpellGroup currGroup = (SpellGroup)abs(itr2->second); if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup)) { add = false; break; } } } if (add) groups.insert(itr->second); } } SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT; for (std::set::iterator itr = groups.begin(); itr!= groups.end(); ++itr) { SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr); if (found != mSpellGroupStack.end()) rule = found->second; if (rule) break; } return rule; } SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const { SpellGroupStackMap::const_iterator itr = mSpellGroupStack.find(group); if (itr != mSpellGroupStack.end()) return itr->second; return SPELL_GROUP_STACK_RULE_DEFAULT; } SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const { SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId); if (itr != mSpellProcMap.end()) return &itr->second; return NULL; } bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) { // proc type doesn't match if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags)) return false; // check XP or honor target requirement if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR) if (Player* actor = eventInfo.GetActor()->ToPlayer()) if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget())) return false; // check mana requirement if (procEntry.AttributesMask & PROC_ATTR_REQ_MANA_COST) if (SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo()) if (!eventSpellInfo->ManaCost && !eventSpellInfo->ManaCostPercentage) return false; // always trigger for these types if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH)) return true; // do triggered cast checks // Do not consider autoattacks as triggered spells if (!(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC) && !(eventInfo.GetTypeMask() & AUTO_ATTACK_PROC_FLAG_MASK)) { if (Spell const* spell = eventInfo.GetProcSpell()) { if (spell->IsTriggered()) { SpellInfo const* spellInfo = spell->GetSpellInfo(); if (!spellInfo->HasAttribute(SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2) && !spellInfo->HasAttribute(SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC)) return false; } } } // check school mask (if set) for other trigger types if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask)) return false; // check spell family name/flags (if set) for spells if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK)) { if (SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo()) if (!eventSpellInfo->IsAffected(procEntry.SpellFamilyName, procEntry.SpellFamilyMask)) return false; // check spell type mask (if set) if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask)) return false; } // check spell phase mask if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK) { if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask)) return false; } // check hit mask (on taken hit or on done hit, but not on spell cast phase) if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST))) { uint32 hitMask = procEntry.HitMask; // get default values if hit mask not set if (!hitMask) { // for taken procs allow normal + critical hits by default if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL; // for done procs allow normal + critical + absorbs by default else hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB; } if (!(eventInfo.GetHitMask() & hitMask)) return false; } return true; } SpellBonusEntry const* SpellMgr::GetSpellBonusData(uint32 spellId) const { // Lookup data SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId); if (itr != mSpellBonusMap.end()) return &itr->second; // Not found, try lookup for 1 spell rank if exist if (uint32 rank_1 = GetFirstSpellInChain(spellId)) { SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1); if (itr2 != mSpellBonusMap.end()) return &itr2->second; } return NULL; } SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const { SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID); if (itr != mSpellThreatMap.end()) return &itr->second; else { uint32 firstSpell = GetFirstSpellInChain(spellID); itr = mSpellThreatMap.find(firstSpell); if (itr != mSpellThreatMap.end()) return &itr->second; } return NULL; } SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const { return mSkillLineAbilityMap.equal_range(spell_id); } PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff) const { SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff); if (itr != mSpellPetAuraMap.end()) return &itr->second; else return NULL; } SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const { SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId); if (itr != mSpellEnchantProcEventMap.end()) return &itr->second; return NULL; } bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const { return mEnchantCustomAttr[ench_id]; } const std::vector* SpellMgr::GetSpellLinked(int32 spell_id) const { SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id); return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL; } PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const { PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily); if (itr != mPetLevelupSpellMap.end()) return &itr->second; else return NULL; } PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const { PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id); if (itr != mPetDefaultSpellsMap.end()) return &itr->second; return NULL; } SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const { return mSpellAreaMap.equal_range(spell_id); } SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id) const { return mSpellAreaForQuestMap.equal_range(quest_id); } SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const { return mSpellAreaForQuestEndMap.equal_range(quest_id); } SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const { return mSpellAreaForAuraMap.equal_range(spell_id); } SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const { return mSpellAreaForAreaMap.equal_range(area_id); } SpellAreaForQuestAreaMapBounds SpellMgr::GetSpellAreaForQuestAreaMapBounds(uint32 area_id, uint32 quest_id) const { return mSpellAreaForQuestAreaMap.equal_range(std::pair(area_id, quest_id)); } bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const { if (gender != GENDER_NONE) // is not expected gender if (!player || gender != player->getGender()) return false; if (raceMask) // is not expected race if (!player || !(raceMask & player->getRaceMask())) return false; if (areaId) // is not in expected zone if (newZone != areaId && newArea != areaId) return false; if (questStart) // is not in expected required quest state if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0)) return false; if (questEnd) // is not in expected forbidden quest state if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0)) return false; if (auraSpell) // does not have expected aura if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell))) return false; if (player) { if (Battleground* bg = player->GetBattleground()) return bg->IsSpellAllowed(spellId, player); } // Extra conditions switch (spellId) { case 58600: // No fly Zone - Dalaran { if (!player) return false; AreaTableEntry const* pArea = sAreaTableStore.LookupEntry(player->GetAreaId()); if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE)) return false; if (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)) return false; break; } case 58730: // No fly Zone - Wintergrasp { if (!player) return false; Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()); if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY))) return false; break; } case 56618: // Horde Controls Factory Phase Shift case 56617: // Alliance Controls Factory Phase Shift { if (!player) return false; Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()); if (!bf || bf->GetTypeId() != BATTLEFIELD_WG) return false; // team that controls the workshop in the specified area uint32 team = bf->GetData(newArea); if (team == TEAM_HORDE) return spellId == 56618; else if (team == TEAM_ALLIANCE) return spellId == 56617; break; } case 57940: // Essence of Wintergrasp - Northrend case 58045: // Essence of Wintergrasp - Wintergrasp { if (!player) return false; if (Battlefield* battlefieldWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG)) return battlefieldWG->IsEnabled() && (player->GetTeamId() == battlefieldWG->GetDefenderTeam()) && !battlefieldWG->IsWarTime(); break; } case 74411: // Battleground - Dampening { if (!player) return false; if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId())) return bf->IsWarTime(); break; } } return true; } void SpellMgr::UnloadSpellInfoChains() { for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr) mSpellInfoMap[itr->first]->ChainEntry = NULL; mSpellChains.clear(); } void SpellMgr::LoadSpellTalentRanks() { // cleanup core data before reload - remove reference to ChainNode from SpellInfo UnloadSpellInfoChains(); for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const* talentInfo = sTalentStore.LookupEntry(i); if (!talentInfo) continue; SpellInfo const* lastSpell = NULL; for (uint8 rank = MAX_TALENT_RANK - 1; rank > 0; --rank) { if (talentInfo->RankID[rank]) { lastSpell = GetSpellInfo(talentInfo->RankID[rank]); break; } } if (!lastSpell) continue; SpellInfo const* firstSpell = GetSpellInfo(talentInfo->RankID[0]); if (!firstSpell) { TC_LOG_ERROR("spells", "SpellMgr::LoadSpellTalentRanks: First Rank Spell %u for TalentEntry %u does not exist.", talentInfo->RankID[0], i); continue; } SpellInfo const* prevSpell = NULL; for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) { uint32 spellId = talentInfo->RankID[rank]; if (!spellId) break; SpellInfo const* currentSpell = GetSpellInfo(spellId); if (!currentSpell) { TC_LOG_ERROR("spells", "SpellMgr::LoadSpellTalentRanks: Spell %u (Rank: %u) for TalentEntry %u does not exist.", spellId, rank + 1, i); break; } SpellChainNode node; node.first = firstSpell; node.last = lastSpell; node.rank = rank + 1; node.prev = prevSpell; node.next = node.rank < MAX_TALENT_RANK ? GetSpellInfo(talentInfo->RankID[node.rank]) : NULL; mSpellChains[spellId] = node; mSpellInfoMap[spellId]->ChainEntry = &mSpellChains[spellId]; prevSpell = currentSpell; } } } void SpellMgr::LoadSpellRanks() { // cleanup data and load spell ranks for talents from dbc LoadSpellTalentRanks(); uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id, rank"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell rank records. DB table `spell_ranks` is empty."); return; } uint32 count = 0; bool finished = false; do { // spellid, rank std::list < std::pair < int32, int32 > > rankChain; int32 currentSpell = -1; int32 lastSpell = -1; // fill one chain while (currentSpell == lastSpell && !finished) { Field* fields = result->Fetch(); currentSpell = fields[0].GetUInt32(); if (lastSpell == -1) lastSpell = currentSpell; uint32 spell_id = fields[1].GetUInt32(); uint32 rank = fields[2].GetUInt8(); // don't drop the row if we're moving to the next rank if (currentSpell == lastSpell) { rankChain.push_back(std::make_pair(spell_id, rank)); if (!result->NextRow()) finished = true; } else break; } // check if chain is made with valid first spell SpellInfo const* first = GetSpellInfo(lastSpell); if (!first) { TC_LOG_ERROR("sql.sql", "The spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell); continue; } // check if chain is long enough if (rankChain.size() < 2) { TC_LOG_ERROR("sql.sql", "There is only 1 spell rank for identifier(first_spell_id) %u in `spell_ranks`, entry is not needed!", lastSpell); continue; } int32 curRank = 0; bool valid = true; // check spells in chain for (std::list >::iterator itr = rankChain.begin(); itr!= rankChain.end(); ++itr) { SpellInfo const* spell = GetSpellInfo(itr->first); if (!spell) { TC_LOG_ERROR("sql.sql", "The spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell); valid = false; break; } ++curRank; if (itr->second != curRank) { TC_LOG_ERROR("sql.sql", "The spell %u (rank %u) listed in `spell_ranks` for chain %u does not have a proper rank value (should be %u)!", itr->first, itr->second, lastSpell, curRank); valid = false; break; } } if (!valid) continue; int32 prevRank = 0; // insert the chain std::list >::iterator itr = rankChain.begin(); do { ++count; int32 addedSpell = itr->first; if (mSpellInfoMap[addedSpell]->ChainEntry) TC_LOG_ERROR("sql.sql", "The spell %u (rank: %u, first: %u) listed in `spell_ranks` already has ChainEntry from dbc.", addedSpell, itr->second, lastSpell); mSpellChains[addedSpell].first = GetSpellInfo(lastSpell); mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first); mSpellChains[addedSpell].rank = itr->second; mSpellChains[addedSpell].prev = GetSpellInfo(prevRank); mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell]; prevRank = addedSpell; ++itr; if (itr == rankChain.end()) { mSpellChains[addedSpell].next = NULL; break; } else mSpellChains[addedSpell].next = GetSpellInfo(itr->first); } while (true); } while (!finished); TC_LOG_INFO("server.loading", ">> Loaded %u spell rank records in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellRequired() { uint32 oldMSTime = getMSTime(); mSpellsReqSpell.clear(); // need for reload case mSpellReq.clear(); // need for reload case // 0 1 QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell required records. DB table `spell_required` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); uint32 spell_req = fields[1].GetUInt32(); // check if chain is made with valid first spell SpellInfo const* spell = GetSpellInfo(spell_id); if (!spell) { TC_LOG_ERROR("sql.sql", "spell_id %u in `spell_required` table could not be found in dbc, skipped.", spell_id); continue; } SpellInfo const* reqSpell = GetSpellInfo(spell_req); if (!reqSpell) { TC_LOG_ERROR("sql.sql", "req_spell %u in `spell_required` table could not be found in dbc, skipped.", spell_req); continue; } if (spell->IsRankOf(reqSpell)) { TC_LOG_ERROR("sql.sql", "req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped.", spell_req, spell_id); continue; } if (IsSpellRequiringSpell(spell_id, spell_req)) { TC_LOG_ERROR("sql.sql", "Duplicate entry of req_spell %u and spell_id %u in `spell_required`, skipped.", spell_req, spell_id); continue; } mSpellReq.insert (std::pair(spell_id, spell_req)); mSpellsReqSpell.insert (std::pair(spell_req, spell_id)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellLearnSkills() { uint32 oldMSTime = getMSTime(); mSpellLearnSkills.clear(); // need for reload case // search auto-learned skills and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; for (SpellInfo const* entry : mSpellInfoMap) { if (!entry) continue; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { SpellLearnSkillNode dbc_node; switch (entry->Effects[i].Effect) { case SPELL_EFFECT_SKILL: dbc_node.skill = entry->Effects[i].MiscValue; dbc_node.step = entry->Effects[i].CalcValue(); if (dbc_node.skill != SKILL_RIDING) dbc_node.value = 1; else dbc_node.value = dbc_node.step * 75; dbc_node.maxvalue = dbc_node.step * 75; break; case SPELL_EFFECT_DUAL_WIELD: dbc_node.skill = SKILL_DUAL_WIELD; dbc_node.step = 1; dbc_node.value = 1; dbc_node.maxvalue = 1; break; default: continue; } mSpellLearnSkills[entry->Id] = dbc_node; ++dbc_count; break; } } TC_LOG_INFO("server.loading", ">> Loaded %u Spell Learn Skills from DBC in %u ms", dbc_count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellLearnSpells() { uint32 oldMSTime = getMSTime(); mSpellLearnSpells.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt16(); SpellLearnSpellNode node; node.spell = fields[1].GetUInt16(); node.active = fields[2].GetBool(); node.autoLearned = false; if (!GetSpellInfo(spell_id)) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` does not exist.", spell_id); continue; } if (!GetSpellInfo(node.spell)) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` learning non-existing spell %u.", spell_id, node.spell); continue; } if (GetTalentSpellCost(node.spell)) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` attempts learning talent spell %u, skipped.", spell_id, node.spell); continue; } mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id, node)); ++count; } while (result->NextRow()); // search auto-learned spells and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell) { SpellInfo const* entry = GetSpellInfo(spell); if (!entry) continue; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (entry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL) { SpellLearnSpellNode dbc_node; dbc_node.spell = entry->Effects[i].TriggerSpell; dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself) // ignore learning not existed spells (broken/outdated/or generic learnig spell 483 if (!GetSpellInfo(dbc_node.spell)) continue; // talent or passive spells or skill-step spells auto-cast and not need dependent learning, // pet teaching spells must not be dependent learning (cast) // other required explicit dependent learning dbc_node.autoLearned = entry->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET || GetTalentSpellCost(spell) > 0 || entry->IsPassive() || entry->HasEffect(SPELL_EFFECT_SKILL_STEP); SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell); bool found = false; for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr) { if (itr->second.spell == dbc_node.spell) { TC_LOG_ERROR("sql.sql", "The spell %u is an auto-learn spell %u in spell.dbc and the record in `spell_learn_spell` is redundant. Please update your DB.", spell, dbc_node.spell); found = true; break; } } if (!found) // add new spell-spell pair if not found { mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell, dbc_node)); ++dbc_count; } } } } TC_LOG_INFO("server.loading", ">> Loaded %u spell learn spells + %u found in DBC in %u ms", count, dbc_count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellTargetPositions() { uint32 oldMSTime = getMSTime(); mSpellTargetPositions.clear(); // need for reload case // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT ID, EffectIndex, MapID, PositionX, PositionY, PositionZ, Orientation FROM spell_target_position"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 Spell_ID = fields[0].GetUInt32(); SpellEffIndex effIndex = SpellEffIndex(fields[1].GetUInt8()); SpellTargetPosition st; st.target_mapId = fields[2].GetUInt16(); st.target_X = fields[3].GetFloat(); st.target_Y = fields[4].GetFloat(); st.target_Z = fields[5].GetFloat(); st.target_Orientation = fields[6].GetFloat(); MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) target map (ID: %u) does not exist in `Map.dbc`.", Spell_ID, effIndex, st.target_mapId); continue; } if (st.target_X==0 && st.target_Y==0 && st.target_Z==0) { TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) target coordinates not provided.", Spell_ID, effIndex); continue; } SpellInfo const* spellInfo = GetSpellInfo(Spell_ID); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Spell (Id: %u) listed in `spell_target_position` does not exist.", Spell_ID); continue; } if (spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_DEST_DB || spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DB) { std::pair key = std::make_pair(Spell_ID, effIndex); mSpellTargetPositions[key] = st; ++count; } else { TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) listed in `spell_target_position` does not have a target TARGET_DEST_DB (17).", Spell_ID, effIndex); continue; } } while (result->NextRow()); /* // Check all spells for (uint32 i = 1; i < GetSpellInfoStoreSize; ++i) { SpellInfo const* spellInfo = GetSpellInfo(i); if (!spellInfo) continue; bool found = false; for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) { switch (spellInfo->Effects[j].TargetA) { case TARGET_DEST_DB: found = true; break; } if (found) break; switch (spellInfo->Effects[j].TargetB) { case TARGET_DEST_DB: found = true; break; } if (found) break; } if (found) { if (!sSpellMgr->GetSpellTargetPosition(i)) TC_LOG_DEBUG("spells", "Spell (ID: %u) does not have a record in `spell_target_position`.", i); } }*/ TC_LOG_INFO("server.loading", ">> Loaded %u spell teleport coordinates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellGroups() { uint32 oldMSTime = getMSTime(); mSpellSpellGroup.clear(); // need for reload case mSpellGroupSpell.clear(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty."); return; } std::set groups; uint32 count = 0; do { Field* fields = result->Fetch(); uint32 group_id = fields[0].GetUInt32(); if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX) { TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group` is in core range, but is not defined in core!", group_id); continue; } int32 spell_id = fields[1].GetInt32(); groups.insert(std::set::value_type(group_id)); mSpellGroupSpell.insert(SpellGroupSpellMap::value_type((SpellGroup)group_id, spell_id)); } while (result->NextRow()); for (SpellGroupSpellMap::iterator itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();) { if (itr->second < 0) { if (groups.find(abs(itr->second)) == groups.end()) { TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group` does not exist", abs(itr->second)); mSpellGroupSpell.erase(itr++); } else ++itr; } else { SpellInfo const* spellInfo = GetSpellInfo(itr->second); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_group` does not exist", itr->second); mSpellGroupSpell.erase(itr++); } else if (spellInfo->GetRank() > 1) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_group` is not the first rank of the spell.", itr->second); mSpellGroupSpell.erase(itr++); } else ++itr; } } for (std::set::iterator groupItr = groups.begin(); groupItr != groups.end(); ++groupItr) { std::set spells; GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells); for (std::set::iterator spellItr = spells.begin(); spellItr != spells.end(); ++spellItr) { ++count; mSpellSpellGroup.insert(SpellSpellGroupMap::value_type(*spellItr, SpellGroup(*groupItr))); } } TC_LOG_INFO("server.loading", ">> Loaded %u spell group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellGroupStackRules() { uint32 oldMSTime = getMSTime(); mSpellGroupStack.clear(); // need for reload case // 0 1 QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 group_id = fields[0].GetUInt32(); uint8 stack_rule = fields[1].GetInt8(); if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX) { TC_LOG_ERROR("sql.sql", "SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist.", stack_rule); continue; } SpellGroupSpellMapBounds spellGroup = GetSpellGroupSpellMapBounds((SpellGroup)group_id); if (spellGroup.first == spellGroup.second) { TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group_stack_rules` does not exist.", group_id); continue; } mSpellGroupStack[(SpellGroup)group_id] = (SpellGroupStackRule)stack_rule; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellProcs() { uint32 oldMSTime = getMSTime(); mSpellProcMap.clear(); // need for reload case // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, " // 6 7 8 9 10 11 12 13 14 "ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc"); uint32 count = 0; if (result) { do { Field* fields = result->Fetch(); int32 spellId = fields[0].GetInt32(); bool allRanks = false; if (spellId < 0) { allRanks = true; spellId = -spellId; } SpellInfo const* spellInfo = GetSpellInfo(spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` does not exist", spellId); continue; } if (allRanks) { if (!spellInfo->IsRanked()) TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` with all ranks, but spell has no ranks.", spellId); if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId)) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` is not the first rank of the spell.", spellId); continue; } } SpellProcEntry baseProcEntry; baseProcEntry.SchoolMask = fields[1].GetInt8(); baseProcEntry.SpellFamilyName = fields[2].GetUInt16(); baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32(); baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32(); baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32(); baseProcEntry.ProcFlags = fields[6].GetUInt32(); baseProcEntry.SpellTypeMask = fields[7].GetUInt32(); baseProcEntry.SpellPhaseMask = fields[8].GetUInt32(); baseProcEntry.HitMask = fields[9].GetUInt32(); baseProcEntry.AttributesMask = fields[10].GetUInt32(); baseProcEntry.ProcsPerMinute = fields[11].GetFloat(); baseProcEntry.Chance = fields[12].GetFloat(); baseProcEntry.Cooldown = Milliseconds(fields[13].GetUInt32()); baseProcEntry.Charges = fields[14].GetUInt8(); while (spellInfo) { if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end()) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` already has its first rank in the table.", spellInfo->Id); break; } SpellProcEntry procEntry = SpellProcEntry(baseProcEntry); // take defaults from dbcs if (!procEntry.ProcFlags) procEntry.ProcFlags = spellInfo->ProcFlags; if (!procEntry.Charges) procEntry.Charges = spellInfo->ProcCharges; if (!procEntry.Chance && !procEntry.ProcsPerMinute) procEntry.Chance = float(spellInfo->ProcChance); // validate data if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL) TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SchoolMask` set: %u", spellInfo->Id, procEntry.SchoolMask); if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < SPELLFAMILY_MAGE || procEntry.SpellFamilyName > SPELLFAMILY_PET || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16)) TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellFamilyName` set: %u", spellInfo->Id, procEntry.SpellFamilyName); if (procEntry.Chance < 0) { TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `Chance` field", spellInfo->Id); procEntry.Chance = 0; } if (procEntry.ProcsPerMinute < 0) { TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ProcsPerMinute` field", spellInfo->Id); procEntry.ProcsPerMinute = 0; } if (!procEntry.ProcFlags) TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id); if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL) TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellTypeMask` set: %u", spellInfo->Id, procEntry.SpellTypeMask); if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))) TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id); if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK) TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id); if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL) TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `SpellPhaseMask` set: %u", spellInfo->Id, procEntry.SpellPhaseMask); if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)) TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id); if (procEntry.HitMask & ~PROC_HIT_MASK_ALL) TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `HitMask` set: %u", spellInfo->Id, procEntry.HitMask); if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH))))) TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if ((procEntry.AttributesMask & (PROC_ATTR_DISABLE_EFF_0 << i)) && !spellInfo->Effects[i].IsAura()) TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has Attribute PROC_ATTR_DISABLE_EFF_%u, but effect %u is not an aura effect", spellInfo->Id, static_cast(i), static_cast(i)); mSpellProcMap[spellInfo->Id] = procEntry; if (allRanks) spellInfo = spellInfo->GetNextRankSpell(); else break; } ++count; } while (result->NextRow()); } else TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty."); TC_LOG_INFO("server.loading", ">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); // Define can trigger auras bool isTriggerAura[TOTAL_AURAS]; // Triggered always, even from triggered spells bool isAlwaysTriggeredAura[TOTAL_AURAS]; // SpellTypeMask to add to the proc uint32 spellTypeMask[TOTAL_AURAS]; // List of auras that CAN trigger but may not exist in spell_proc // in most cases needed to drop charges // some aura types need additional checks (eg SPELL_AURA_MECHANIC_IMMUNITY needs mechanic check) // see AuraEffect::CheckEffectProc for (uint16 i = 0; i < TOTAL_AURAS; ++i) { isTriggerAura[i] = false; isAlwaysTriggeredAura[i] = false; spellTypeMask[i] = PROC_SPELL_TYPE_MASK_ALL; } isTriggerAura[SPELL_AURA_DUMMY] = true; // Most dummy auras should require scripting, but there are some exceptions (ie 12311) isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; // "Any direct damaging attack will revive targets" isTriggerAura[SPELL_AURA_MOD_THREAT] = true; // Only one spell: 28762 part of Mage T3 8p bonus isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura does not have charges but needs to be removed on trigger isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true; isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true; isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura does not have charges but needs to be removed on trigger isTriggerAura[SPELL_AURA_MOD_ROOT] = true; isTriggerAura[SPELL_AURA_TRANSFORM] = true; isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true; isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true; isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true; isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true; isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true; isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true; isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true; isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true; isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true; isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE] = true; isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE] = true; isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true; isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; isTriggerAura[SPELL_AURA_ADD_FLAT_MODIFIER] = true; isTriggerAura[SPELL_AURA_ADD_PCT_MODIFIER] = true; isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true; isAlwaysTriggeredAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true; isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true; isAlwaysTriggeredAura[SPELL_AURA_MOD_CONFUSE] = true; isAlwaysTriggeredAura[SPELL_AURA_MOD_FEAR] = true; isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT] = true; isAlwaysTriggeredAura[SPELL_AURA_MOD_STUN] = true; isAlwaysTriggeredAura[SPELL_AURA_TRANSFORM] = true; spellTypeMask[SPELL_AURA_MOD_STEALTH] = PROC_SPELL_TYPE_DAMAGE | PROC_SPELL_TYPE_NO_DMG_HEAL; spellTypeMask[SPELL_AURA_MOD_CONFUSE] = PROC_SPELL_TYPE_DAMAGE; spellTypeMask[SPELL_AURA_MOD_FEAR] = PROC_SPELL_TYPE_DAMAGE; spellTypeMask[SPELL_AURA_MOD_ROOT] = PROC_SPELL_TYPE_DAMAGE; spellTypeMask[SPELL_AURA_MOD_STUN] = PROC_SPELL_TYPE_DAMAGE; spellTypeMask[SPELL_AURA_TRANSFORM] = PROC_SPELL_TYPE_DAMAGE; // This generates default procs to retain compatibility with previous proc system TC_LOG_INFO("server.loading", "Generating spell proc data from SpellMap..."); count = 0; oldMSTime = getMSTime(); for (SpellInfo const* spellInfo : mSpellInfoMap) { if (!spellInfo) continue; // Data already present in DB, overwrites default proc if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end()) continue; // Nothing to do if no flags set if (!spellInfo->ProcFlags) continue; bool addTriggerFlag = false; uint32 procSpellTypeMask = PROC_SPELL_TYPE_NONE; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (!spellInfo->Effects[i].IsEffect()) continue; uint32 auraName = spellInfo->Effects[i].ApplyAuraName; if (!auraName) continue; if (!isTriggerAura[auraName]) continue; procSpellTypeMask |= spellTypeMask[auraName]; if (isAlwaysTriggeredAura[auraName]) addTriggerFlag = true; // many proc auras with taken procFlag mask don't have attribute "can proc with triggered" // they should proc nevertheless (example mage armor spells with judgement) if (!addTriggerFlag && (spellInfo->ProcFlags & TAKEN_HIT_PROC_FLAG_MASK) != 0) { switch (auraName) { case SPELL_AURA_PROC_TRIGGER_SPELL: case SPELL_AURA_PROC_TRIGGER_DAMAGE: addTriggerFlag = true; break; default: break; } } break; } if (!procSpellTypeMask) { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellInfo->Effects[i].IsAura()) { TC_LOG_ERROR("sql.sql", "Spell Id %u has DBC ProcFlags %u, but it's of non-proc aura type, it probably needs an entry in `spell_proc` table to be handled correctly.", spellInfo->Id, spellInfo->ProcFlags); break; } } continue; } SpellProcEntry procEntry; procEntry.SchoolMask = 0; procEntry.ProcFlags = spellInfo->ProcFlags; procEntry.SpellFamilyName = 0; for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (spellInfo->Effects[i].IsEffect() && isTriggerAura[spellInfo->Effects[i].ApplyAuraName]) procEntry.SpellFamilyMask |= spellInfo->Effects[i].SpellClassMask; if (procEntry.SpellFamilyMask) procEntry.SpellFamilyName = spellInfo->SpellFamilyName; procEntry.SpellTypeMask = procSpellTypeMask; procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT; procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent // Reflect auras should only proc off reflects for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellInfo->Effects[i].IsAura(SPELL_AURA_REFLECT_SPELLS) || spellInfo->Effects[i].IsAura(SPELL_AURA_REFLECT_SPELLS_SCHOOL)) { procEntry.HitMask = PROC_HIT_REFLECT; break; } } procEntry.AttributesMask = 0; if (spellInfo->ProcFlags & PROC_FLAG_KILL) procEntry.AttributesMask |= PROC_ATTR_REQ_EXP_OR_HONOR; if (addTriggerFlag) procEntry.AttributesMask |= PROC_ATTR_TRIGGERED_CAN_PROC; procEntry.ProcsPerMinute = 0; procEntry.Chance = spellInfo->ProcChance; procEntry.Cooldown = Milliseconds::zero(); procEntry.Charges = spellInfo->ProcCharges; mSpellProcMap[spellInfo->Id] = procEntry; ++count; } TC_LOG_INFO("server.loading", ">> Generated spell proc data for %u spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellBonusess() { uint32 oldMSTime = getMSTime(); mSpellBonusMap.clear(); // need for reload case // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); SpellInfo const* spell = GetSpellInfo(entry); if (!spell) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_bonus_data` does not exist.", entry); continue; } SpellBonusEntry& sbe = mSpellBonusMap[entry]; sbe.direct_damage = fields[1].GetFloat(); sbe.dot_damage = fields[2].GetFloat(); sbe.ap_bonus = fields[3].GetFloat(); sbe.ap_dot_bonus = fields[4].GetFloat(); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u extra spell bonus data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellThreats() { uint32 oldMSTime = getMSTime(); mSpellThreatMap.clear(); // need for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (!GetSpellInfo(entry)) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_threat` does not exist.", entry); continue; } SpellThreatEntry ste; ste.flatMod = fields[1].GetInt32(); ste.pctMod = fields[2].GetFloat(); ste.apPctMod = fields[3].GetFloat(); mSpellThreatMap[entry] = ste; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u SpellThreatEntries in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSkillLineAbilityMap() { uint32 oldMSTime = getMSTime(); mSkillLineAbilityMap.clear(); uint32 count = 0; for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i) { SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i); if (!SkillInfo) continue; mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId, SkillInfo)); ++count; } TC_LOG_INFO("server.loading", ">> Loaded %u SkillLineAbility MultiMap Data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellPetAuras() { uint32 oldMSTime = getMSTime(); mSpellPetAuraMap.clear(); // need for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 spell = fields[0].GetUInt32(); uint8 eff = fields[1].GetUInt8(); uint32 pet = fields[2].GetUInt32(); uint32 aura = fields[3].GetUInt32(); SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff); if (itr != mSpellPetAuraMap.end()) itr->second.AddAura(pet, aura); else { SpellInfo const* spellInfo = GetSpellInfo(spell); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_pet_auras` does not exist.", spell); continue; } if (spellInfo->Effects[eff].Effect != SPELL_EFFECT_DUMMY && (spellInfo->Effects[eff].Effect != SPELL_EFFECT_APPLY_AURA || spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_DUMMY)) { TC_LOG_ERROR("spells", "The spell %u listed in `spell_pet_auras` does not have any dummy aura or dummy effect.", spell); continue; } SpellInfo const* spellInfo2 = GetSpellInfo(aura); if (!spellInfo2) { TC_LOG_ERROR("sql.sql", "The aura %u listed in `spell_pet_auras` does not exist.", aura); continue; } PetAura pa(pet, aura, spellInfo->Effects[eff].TargetA.GetTarget() == TARGET_UNIT_PET, spellInfo->Effects[eff].CalcValue()); mSpellPetAuraMap[(spell<<8) + eff] = pa; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u spell pet auras in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } // Fill custom data about enchancments void SpellMgr::LoadEnchantCustomAttr() { uint32 oldMSTime = getMSTime(); uint32 size = sSpellItemEnchantmentStore.GetNumRows(); mEnchantCustomAttr.resize(size); for (uint32 i = 0; i < size; ++i) mEnchantCustomAttr[i] = 0; uint32 count = 0; for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i) { SpellInfo const* spellInfo = GetSpellInfo(i); if (!spellInfo) continue; /// @todo find a better check if (!spellInfo->HasAttribute(SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA) || !spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT)) continue; for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) { uint32 enchId = spellInfo->Effects[j].MiscValue; SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchId); if (!ench) continue; mEnchantCustomAttr[enchId] = true; ++count; break; } } } TC_LOG_INFO("server.loading", ">> Loaded %u custom enchant attributes in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellEnchantProcData() { uint32 oldMSTime = getMSTime(); mSpellEnchantProcEventMap.clear(); // need for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 enchantId = fields[0].GetUInt32(); SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId); if (!ench) { TC_LOG_ERROR("sql.sql", "The enchancment %u listed in `spell_enchant_proc_data` does not exist.", enchantId); continue; } SpellEnchantProcEntry spe; spe.customChance = fields[1].GetUInt32(); spe.PPMChance = fields[2].GetFloat(); spe.procEx = fields[3].GetUInt32(); mSpellEnchantProcEventMap[enchantId] = spe; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u enchant proc data definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellLinked() { uint32 oldMSTime = getMSTime(); mSpellLinkedMap.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); int32 trigger = fields[0].GetInt32(); int32 effect = fields[1].GetInt32(); int32 type = fields[2].GetUInt8(); SpellInfo const* spellInfo = GetSpellInfo(abs(trigger)); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_linked_spell` does not exist.", abs(trigger)); continue; } if (effect >= 0) for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (spellInfo->Effects[j].CalcValue() == abs(effect)) TC_LOG_ERROR("sql.sql", "The spell %u Effect: %u listed in `spell_linked_spell` has same bp%u like effect (possible hack).", abs(trigger), abs(effect), j); } spellInfo = GetSpellInfo(abs(effect)); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_linked_spell` does not exist.", abs(effect)); continue; } if (type) //we will find a better way when more types are needed { if (trigger > 0) trigger += SPELL_LINKED_MAX_SPELLS * type; else trigger -= SPELL_LINKED_MAX_SPELLS * type; } mSpellLinkedMap[trigger].push_back(effect); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u linked spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadPetLevelupSpellMap() { uint32 oldMSTime = getMSTime(); mPetLevelupSpellMap.clear(); // need for reload case uint32 count = 0; uint32 family_count = 0; for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i) { CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i); if (!creatureFamily) // not exist continue; for (uint8 j = 0; j < 2; ++j) { if (!creatureFamily->skillLine[j]) continue; for (uint32 k = 0; k < sSkillLineAbilityStore.GetNumRows(); ++k) { SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(k); if (!skillLine) continue; //if (skillLine->skillId != creatureFamily->skillLine[0] && // (!creatureFamily->skillLine[1] || skillLine->skillId != creatureFamily->skillLine[1])) // continue; if (skillLine->skillId != creatureFamily->skillLine[j]) continue; if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN) continue; SpellInfo const* spell = GetSpellInfo(skillLine->spellId); if (!spell) // not exist or triggered or talent continue; if (!spell->SpellLevel) continue; PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID]; if (spellSet.empty()) ++family_count; spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id)); ++count; } } } TC_LOG_INFO("server.loading", ">> Loaded %u pet levelup and default spells for %u families in %u ms", count, family_count, GetMSTimeDiffToNow(oldMSTime)); } bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells) { // skip empty list; bool have_spell = false; for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { if (petDefSpells.spellid[j]) { have_spell = true; break; } } if (!have_spell) return false; // remove duplicates with levelupSpells if any if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : NULL) { for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { if (!petDefSpells.spellid[j]) continue; for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr) { if (itr->second == petDefSpells.spellid[j]) { petDefSpells.spellid[j] = 0; break; } } } } // skip empty list; have_spell = false; for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { if (petDefSpells.spellid[j]) { have_spell = true; break; } } return have_spell; } void SpellMgr::LoadPetDefaultSpells() { uint32 oldMSTime = getMSTime(); mPetDefaultSpellsMap.clear(); uint32 countCreature = 0; uint32 countData = 0; CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) { if (!itr->second.PetSpellDataId) continue; // for creature with PetSpellDataId get default pet spells from dbc CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(itr->second.PetSpellDataId); if (!spellDataEntry) continue; int32 petSpellsId = -int32(itr->second.PetSpellDataId); PetDefaultSpellsEntry petDefSpells; for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) petDefSpells.spellid[j] = spellDataEntry->spellId[j]; if (LoadPetDefaultSpells_helper(&itr->second, petDefSpells)) { mPetDefaultSpellsMap[petSpellsId] = petDefSpells; ++countData; } } TC_LOG_INFO("server.loading", ">> Loaded addition spells for %u pet spell data entries in %u ms", countData, GetMSTimeDiffToNow(oldMSTime)); TC_LOG_INFO("server.loading", "Loading summonable creature templates..."); oldMSTime = getMSTime(); // different summon spells for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i) { SpellInfo const* spellEntry = GetSpellInfo(i); if (!spellEntry) continue; for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k) { if (spellEntry->Effects[k].Effect == SPELL_EFFECT_SUMMON || spellEntry->Effects[k].Effect == SPELL_EFFECT_SUMMON_PET) { uint32 creature_id = spellEntry->Effects[k].MiscValue; CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id); if (!cInfo) continue; // already loaded if (cInfo->PetSpellDataId) continue; // for creature without PetSpellDataId get default pet spells from creature_template int32 petSpellsId = cInfo->Entry; if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end()) continue; PetDefaultSpellsEntry petDefSpells; for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) petDefSpells.spellid[j] = cInfo->spells[j]; if (LoadPetDefaultSpells_helper(cInfo, petDefSpells)) { mPetDefaultSpellsMap[petSpellsId] = petDefSpells; ++countCreature; } } } } TC_LOG_INFO("server.loading", ">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellAreas() { uint32 oldMSTime = getMSTime(); mSpellAreaMap.clear(); // need for reload case mSpellAreaForQuestMap.clear(); mSpellAreaForQuestEndMap.clear(); mSpellAreaForAuraMap.clear(); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell area requirements. DB table `spell_area` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 spell = fields[0].GetUInt32(); SpellArea spellArea; spellArea.spellId = spell; spellArea.areaId = fields[1].GetUInt32(); spellArea.questStart = fields[2].GetUInt32(); spellArea.questStartStatus = fields[3].GetUInt32(); spellArea.questEndStatus = fields[4].GetUInt32(); spellArea.questEnd = fields[5].GetUInt32(); spellArea.auraSpell = fields[6].GetInt32(); spellArea.raceMask = fields[7].GetUInt32(); spellArea.gender = Gender(fields[8].GetUInt8()); spellArea.autocast = fields[9].GetBool(); if (SpellInfo const* spellInfo = GetSpellInfo(spell)) { if (spellArea.autocast) const_cast(spellInfo)->Attributes |= SPELL_ATTR0_CANT_CANCEL; } else { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` does not exist", spell); continue; } { bool ok = true; SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId); for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr) { if (spellArea.spellId != itr->second.spellId) continue; if (spellArea.areaId != itr->second.areaId) continue; if (spellArea.questStart != itr->second.questStart) continue; if (spellArea.auraSpell != itr->second.auraSpell) continue; if ((spellArea.raceMask & itr->second.raceMask) == 0) continue; if (spellArea.gender != itr->second.gender) continue; // duplicate by requirements ok = false; break; } if (!ok) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` is already listed with similar requirements.", spell); continue; } } if (spellArea.areaId && !sAreaTableStore.LookupEntry(spellArea.areaId)) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong area (%u) requirement.", spell, spellArea.areaId); continue; } if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart)) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong start quest (%u) requirement.", spell, spellArea.questStart); continue; } if (spellArea.questEnd) { if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd)) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong ending quest (%u) requirement.", spell, spellArea.questEnd); continue; } } if (spellArea.auraSpell) { SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell)); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell)); continue; } if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell)); continue; } // not allow autocast chains by auraSpell field (but allow use as alternative if not present) if (spellArea.autocast && spellArea.auraSpell > 0) { bool chain = false; SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId); for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr) { if (itr->second->autocast && itr->second->auraSpell > 0) { chain = true; break; } } if (chain) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has the aura spell (%u) requirement that it autocasts itself from the aura.", spell, spellArea.auraSpell); continue; } SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell); for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2) { if (itr2->second.autocast && itr2->second.auraSpell > 0) { chain = true; break; } } if (chain) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has the aura spell (%u) requirement that the spell itself autocasts from the aura.", spell, spellArea.auraSpell); continue; } } } if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong race mask (%u) requirement.", spell, spellArea.raceMask); continue; } if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE) { TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong gender (%u) requirement.", spell, spellArea.gender); continue; } SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second; // for search by current zone/subzone at zone/subzone change if (spellArea.areaId) mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa)); // for search at quest start/reward if (spellArea.questStart) mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa)); // for search at quest start/reward if (spellArea.questEnd) mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa)); // for search at aura apply if (spellArea.auraSpell) mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa)); if (spellArea.areaId && spellArea.questStart) mSpellAreaForQuestAreaMap.insert(SpellAreaForQuestAreaMap::value_type(std::pair(spellArea.areaId, spellArea.questStart), sa)); if (spellArea.areaId && spellArea.questEnd) mSpellAreaForQuestAreaMap.insert(SpellAreaForQuestAreaMap::value_type(std::pair(spellArea.areaId, spellArea.questEnd), sa)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellInfoStore() { uint32 oldMSTime = getMSTime(); UnloadSpellInfoStore(); mSpellInfoMap.resize(sSpellStore.GetNumRows(), NULL); for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i)) mSpellInfoMap[i] = new SpellInfo(spellEntry); TC_LOG_INFO("server.loading", ">> Loaded SpellInfo store in %u ms", GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::UnloadSpellInfoStore() { for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i) delete mSpellInfoMap[i]; mSpellInfoMap.clear(); } void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists() { for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i) if (mSpellInfoMap[i]) mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists(); } void SpellMgr::LoadSpellInfoCustomAttributes() { uint32 oldMSTime = getMSTime(); uint32 oldMSTime2 = oldMSTime; SpellInfo* spellInfo = NULL; QueryResult result = WorldDatabase.Query("SELECT entry, attributes FROM spell_custom_attr"); if (!result) TC_LOG_INFO("server.loading", ">> Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty."); else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 spellId = fields[0].GetUInt32(); uint32 attributes = fields[1].GetUInt32(); spellInfo = _GetSpellInfo(spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Table `spell_custom_attr` has wrong spell (entry: %u), ignored.", spellId); continue; } // TODO: validate attributes spellInfo->AttributesCu |= attributes; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u spell custom attributes from DB in %u ms", count, GetMSTimeDiffToNow(oldMSTime2)); } for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i) { spellInfo = mSpellInfoMap[i]; if (!spellInfo) continue; for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { switch (spellInfo->Effects[j].ApplyAuraName) { case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_PERIODIC_MANA_LEECH: case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: case SPELL_AURA_PERIODIC_ENERGIZE: case SPELL_AURA_OBS_MOD_HEALTH: case SPELL_AURA_OBS_MOD_POWER: case SPELL_AURA_POWER_BURN: spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT; break; } switch (spellInfo->Effects[j].Effect) { case SPELL_EFFECT_SCHOOL_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: case SPELL_EFFECT_HEAL: spellInfo->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE; break; case SPELL_EFFECT_POWER_DRAIN: case SPELL_EFFECT_POWER_BURN: case SPELL_EFFECT_HEAL_MAX_HEALTH: case SPELL_EFFECT_HEALTH_LEECH: case SPELL_EFFECT_HEAL_PCT: case SPELL_EFFECT_ENERGIZE_PCT: case SPELL_EFFECT_ENERGIZE: case SPELL_EFFECT_HEAL_MECHANICAL: spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT; break; case SPELL_EFFECT_CHARGE: case SPELL_EFFECT_CHARGE_DEST: case SPELL_EFFECT_JUMP: case SPELL_EFFECT_JUMP_DEST: case SPELL_EFFECT_LEAP_BACK: spellInfo->AttributesCu |= SPELL_ATTR0_CU_CHARGE; break; case SPELL_EFFECT_PICKPOCKET: spellInfo->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET; break; case SPELL_EFFECT_ENCHANT_ITEM: case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: case SPELL_EFFECT_ENCHANT_HELD_ITEM: { // only enchanting profession enchantments procs can stack if (IsPartOfSkillLine(SKILL_ENCHANTING, i)) { uint32 enchantId = spellInfo->Effects[j].MiscValue; SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId); if (!enchant) break; for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s) { if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) continue; SpellInfo* procInfo = _GetSpellInfo(enchant->spellid[s]); if (!procInfo) continue; // if proced directly from enchantment, not via proc aura // NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly // however its not expected to stack so this check is good if (procInfo->HasAura(SPELL_AURA_PROC_TRIGGER_SPELL)) continue; procInfo->AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC; } } break; } } } if (!spellInfo->_IsPositiveEffect(EFFECT_0, false)) spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0; if (!spellInfo->_IsPositiveEffect(EFFECT_1, false)) spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF1; if (!spellInfo->_IsPositiveEffect(EFFECT_2, false)) spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF2; if (spellInfo->SpellVisual[0] == 3879) spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK; spellInfo->_InitializeExplicitTargetMask(); } TC_LOG_INFO("server.loading", ">> Loaded SpellInfo custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellInfoCorrections() { uint32 oldMSTime = getMSTime(); SpellInfo* spellInfo = NULL; for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i) { spellInfo = mSpellInfoMap[i]; if (!spellInfo) continue; for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { switch (spellInfo->Effects[j].Effect) { case SPELL_EFFECT_CHARGE: case SPELL_EFFECT_CHARGE_DEST: case SPELL_EFFECT_JUMP: case SPELL_EFFECT_JUMP_DEST: case SPELL_EFFECT_LEAP_BACK: if (!spellInfo->Speed && !spellInfo->SpellFamilyName) spellInfo->Speed = SPEED_CHARGE; break; } // Passive talent auras cannot target pets if (spellInfo->IsPassive() && GetTalentSpellCost(i)) if (spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET) spellInfo->Effects[j].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); } if (spellInfo->ActiveIconID == 2158) // flight spellInfo->Attributes |= SPELL_ATTR0_PASSIVE; switch (spellInfo->Id) { case 63026: // Force Cast (HACK: Target shouldn't be changed) case 63137: // Force Cast (HACK: Target shouldn't be changed; summon position should be untied from spell destination) spellInfo->Effects[0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB); break; case 42436: // Drink! (Brewfest) spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY); break; case 52611: // Summon Skeletons case 52612: // Summon Skeletons spellInfo->Effects[EFFECT_0].MiscValueB = 64; break; case 40244: // Simon Game Visual case 40245: // Simon Game Visual case 40246: // Simon Game Visual case 40247: // Simon Game Visual case 42835: // Spout, remove damage effect, only anim is needed spellInfo->Effects[EFFECT_0].Effect = 0; break; case 63665: // Charge (Argent Tournament emote on riders) case 31298: // Sleep (needs target selection script) case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed) case 2895: // Wrath of Air Totem rank 1 (Aura) case 68933: // Wrath of Air Totem rank 2 (Aura) case 29200: // Purify Helboar Meat case 10872: // Abolish Disease Effect case 3137: // Abolish Poison Effect spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(); break; case 31344: // Howl of Azgalor spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yards instead of 50000?! break; case 42818: // Headless Horseman - Wisp Flight Port case 42821: // Headless Horseman - Wisp Flight Missile spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100 yards break; case 36350: // They Must Burn Bomb Aura (self) spellInfo->Effects[EFFECT_0].TriggerSpell = 36325; // They Must Burn Bomb Drop (DND) break; case 61407: // Energize Cores case 62136: // Energize Cores case 54069: // Energize Cores case 56251: // Energize Cores spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY); break; case 50785: // Energize Cores case 59372: // Energize Cores spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENEMY); break; case 8494: // Mana Shield (rank 2) // because of bug in dbc spellInfo->ProcChance = 0; break; case 51528: // Maelstrom Weapon (Rank 1) case 51529: // Maelstrom Weapon (Rank 2) case 51530: // Maelstrom Weapon (Rank 3) case 51531: // Maelstrom Weapon (Rank 4) case 51532: // Maelstrom Weapon (Rank 5) // due to discrepancies between ranks spellInfo->EquippedItemSubClassMask = 0x0000FC33; spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED; break; case 20335: // Heart of the Crusader case 20336: case 20337: case 53228: // Rapid Killing (Rank 1) case 53232: // Rapid Killing (Rank 2) case 63320: // Glyph of Life Tap // Entries were not updated after spell effect change, we have to do that manually :/ spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED; break; case 5308: // Execute (Rank 1) case 20658: // Execute (Rank 2) case 20660: // Execute (Rank 3) case 20661: // Execute (Rank 4) case 20662: // Execute (Rank 5) case 25234: // Execute (Rank 6) case 25236: // Execute (Rank 7) case 47470: // Execute (Rank 8) case 47471: // Execute (Rank 9) spellInfo->AttributesEx3 |= SPELL_ATTR3_CANT_TRIGGER_PROC; break; case 59725: // Improved Spell Reflection - aoe aura // Target entry seems to be wrong for this spell :/ spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER_AREA_PARTY); spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_20_YARDS); break; case 44978: // Wild Magic case 45001: case 45002: case 45004: case 45006: case 45010: case 31347: // Doom case 41635: // Prayer of Mending case 44869: // Spectral Blast case 45027: // Revitalize case 45976: // Muru Portal Channel case 39365: // Thundering Storm case 41071: // Raise Dead (HACK) case 52124: // Sky Darkener Assault case 42442: // Vengeance Landing Cannonfire case 45863: // Cosmetic - Incinerate to Random Target case 25425: // Shoot case 45761: // Shoot case 42611: // Shoot case 61588: // Blazing Harpoon case 52479: // Gift of the Harvester case 48246: // Ball of Flame case 36327: // Shoot Arcane Explosion Arrow case 55479: // Force Obedience case 28560: // Summon Blizzard (Sapphiron) case 53096: // Quetz'lun's Judgment case 70743: // AoD Special case 70614: // AoD Special - Vegard case 4020: // Safirdrang's Chill case 52438: // Summon Skittering Swarmer (Force Cast) case 52449: // Summon Skittering Infector (Force Cast) case 53609: // Summon Anub'ar Assassin (Force Cast) case 53457: // Summon Impale Trigger (AoE) spellInfo->MaxAffectedTargets = 1; break; case 36384: // Skartax Purple Beam spellInfo->MaxAffectedTargets = 2; break; case 41376: // Spite case 39992: // Needle Spine case 29576: // Multi-Shot case 40816: // Saber Lash case 37790: // Spread Shot case 46771: // Flame Sear case 45248: // Shadow Blades case 41303: // Soul Drain case 54172: // Divine Storm (heal) case 29213: // Curse of the Plaguebringer - Noth case 28542: // Life Drain - Sapphiron case 66588: // Flaming Spear case 54171: // Divine Storm spellInfo->MaxAffectedTargets = 3; break; case 38310: // Multi-Shot case 53385: // Divine Storm (Damage) spellInfo->MaxAffectedTargets = 4; break; case 56342: // Lock and Load (Rank 1) // @workaround: Delete dummy effect from rank 1, // effect apply aura has TargetA == TargetB == 0 but core still applies it to caster // core bug? spellInfo->Effects[EFFECT_2].Effect = 0; break; case 53480: // Roar of Sacrifice // missing spell effect 2 data, taken from 4.3.4 spellInfo->Effects[EFFECT_1].Effect = SPELL_EFFECT_APPLY_AURA; spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_DUMMY; spellInfo->Effects[EFFECT_1].MiscValue = 127; spellInfo->Effects[EFFECT_1].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ALLY); break; case 42005: // Bloodboil case 38296: // Spitfire Totem case 37676: // Insidious Whisper case 46008: // Negative Energy case 45641: // Fire Bloom case 55665: // Life Drain - Sapphiron (H) case 28796: // Poison Bolt Volly - Faerlina spellInfo->MaxAffectedTargets = 5; break; case 54835: // Curse of the Plaguebringer - Noth (H) spellInfo->MaxAffectedTargets = 8; break; case 40827: // Sinful Beam case 40859: // Sinister Beam case 40860: // Vile Beam case 40861: // Wicked Beam case 54098: // Poison Bolt Volly - Faerlina (H) spellInfo->MaxAffectedTargets = 10; break; case 50312: // Unholy Frenzy spellInfo->MaxAffectedTargets = 15; break; case 33711: // Murmur's Touch case 38794: spellInfo->MaxAffectedTargets = 1; spellInfo->Effects[EFFECT_0].TriggerSpell = 33760; break; case 44544: // Fingers of Frost spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(685904631, 1151048, 0); break; case 49224: // Magic Suppression - DK case 49610: // Magic Suppression - DK case 49611: // Magic Suppression - DK spellInfo->ProcCharges = 0; break; case 52212: // Death and Decay spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE; break; case 37408: // Oscillation Field spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 47201: // Everlasting Affliction case 47202: case 47203: case 47204: case 47205: // add corruption to affected spells spellInfo->Effects[EFFECT_1].SpellClassMask[0] |= 2; break; case 57470: // Renewed Hope (Rank 1) case 57472: // Renewed Hope (Rank 2) // should also affect Flash Heal spellInfo->Effects[EFFECT_0].SpellClassMask[0] |= 0x800; break; case 51852: // The Eye of Acherus (no spawn in phase 2 in db) spellInfo->Effects[EFFECT_0].MiscValue |= 1; break; case 51912: // Crafty's Ultra-Advanced Proto-Typical Shortening Blaster spellInfo->Effects[EFFECT_0].Amplitude = 3000; break; case 29809: // Desecration Arm - 36 instead of 37 - typo? :/ spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_7_YARDS); break; // Master Shapeshifter: missing stance data for forms other than bear - bear version has correct data // To prevent aura staying on target after talent unlearned case 48420: spellInfo->Stances = UI64LIT(1) << (FORM_CAT - 1); break; case 48421: spellInfo->Stances = UI64LIT(1) << (FORM_MOONKIN - 1); break; case 48422: spellInfo->Stances = UI64LIT(1) << (FORM_TREE - 1); break; case 51466: // Elemental Oath (Rank 1) case 51470: // Elemental Oath (Rank 2) spellInfo->Effects[EFFECT_1].Effect = SPELL_EFFECT_APPLY_AURA; spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER; spellInfo->Effects[EFFECT_1].MiscValue = SPELLMOD_EFFECT2; spellInfo->Effects[EFFECT_1].SpellClassMask = flag96(0x00000000, 0x00004000, 0x00000000); break; case 47569: // Improved Shadowform (Rank 1) // with this spell atrribute aura can be stacked several times spellInfo->Attributes &= ~SPELL_ATTR0_NOT_SHAPESHIFT; break; case 64904: // Hymn of Hope spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT; break; case 19465: // Improved Stings (Rank 2) spellInfo->Effects[EFFECT_2].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); break; case 30421: // Nether Portal - Perseverence spellInfo->Effects[EFFECT_2].BasePoints += 30000; break; case 16834: // Natural shapeshifter case 16835: spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21); break; case 65142: // Ebon Plague spellInfo->AttributesEx3 &= ~SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 51735: // Ebon Plague case 51734: case 51726: spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; spellInfo->SpellFamilyFlags[2] = 0x10; spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN; break; case 41913: // Parasitic Shadowfiend Passive spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends break; case 27892: // To Anchor 1 case 27928: // To Anchor 1 case 27935: // To Anchor 1 case 27915: // Anchor to Skulls case 27931: // Anchor to Skulls case 27937: // Anchor to Skulls case 16177: // Ancestral Fortitude (Rank 1) case 16236: // Ancestral Fortitude (Rank 2) case 16237: // Ancestral Fortitude (Rank 3) case 47930: // Grace case 45145: // Snake Trap Effect (Rank 1) case 13812: // Explosive Trap Effect (Rank 1) case 14314: // Explosive Trap Effect (Rank 2) case 14315: // Explosive Trap Effect (Rank 3) case 27026: // Explosive Trap Effect (Rank 4) case 49064: // Explosive Trap Effect (Rank 5) case 49065: // Explosive Trap Effect (Rank 6) case 43446: // Explosive Trap Effect (Hexlord Malacrass) case 68979: // Unleashed Souls spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); break; // target allys instead of enemies, target A is src_caster, spells with effect like that have ally target // this is the only known exception, probably just wrong data case 29214: // Wrath of the Plaguebringer case 54836: // Wrath of the Plaguebringer spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY); spellInfo->Effects[EFFECT_1].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY); break; case 57994: // Wind Shear - improper data for EFFECT_1 in 3.3.5 DBC, but is correct in 4.x spellInfo->Effects[EFFECT_1].Effect = SPELL_EFFECT_MODIFY_THREAT_PERCENT; spellInfo->Effects[EFFECT_1].BasePoints = -6; // -5% break; case 50526: // Wandering Plague case 15290: // Vampiric Embrace spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO; break; case 63675: // Improved Devouring Plague spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS; break; case 12721: // Deep Wounds shouldnt ignore resillience or damage taken auras because its damage is not based off a spell. spellInfo->AttributesEx4 = 0; break; case 8145: // Tremor Totem (instant pulse) spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; /*no break*/ case 6474: // Earthbind Totem (instant pulse) spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY; break; case 52109: // Flametongue Totem rank 1 (Aura) case 52110: // Flametongue Totem rank 2 (Aura) case 52111: // Flametongue Totem rank 3 (Aura) case 52112: // Flametongue Totem rank 4 (Aura) case 52113: // Flametongue Totem rank 5 (Aura) case 58651: // Flametongue Totem rank 6 (Aura) case 58654: // Flametongue Totem rank 7 (Aura) case 58655: // Flametongue Totem rank 8 (Aura) spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); spellInfo->Effects[EFFECT_1].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(); spellInfo->Effects[EFFECT_1].TargetB = SpellImplicitTargetInfo(); break; case 53241: // Marked for Death (Rank 1) case 53243: // Marked for Death (Rank 2) case 53244: // Marked for Death (Rank 3) case 53245: // Marked for Death (Rank 4) case 53246: // Marked for Death (Rank 5) spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00067801, 0x10820001, 0x00000801); break; case 70728: // Exploit Weakness (needs target selection script) case 70840: // Devious Minds (needs target selection script) spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_PET); break; case 70893: // Culling The Herd (needs target selection script) spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_MASTER); break; case 54800: // Sigil of the Frozen Conscience - change class mask to custom extended flags of Icy Touch // this is done because another spell also uses the same SpellFamilyFlags as Icy Touch // SpellFamilyFlags[0] & 0x00000040 in SPELLFAMILY_DEATHKNIGHT is currently unused (3.3.5a) // this needs research on modifier applying rules, does not seem to be in Attributes fields spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00000040, 0x00000000, 0x00000000); break; case 64949: // Idol of the Flourishing Life spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00000000, 0x02000000, 0x00000000); spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER; break; case 34231: // Libram of the Lightbringer case 60792: // Libram of Tolerance case 64956: // Libram of the Resolute spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x80000000, 0x00000000, 0x00000000); spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER; break; case 28851: // Libram of Light case 28853: // Libram of Divinity case 32403: // Blessed Book of Nagrand spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x40000000, 0x00000000, 0x00000000); spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER; break; case 45602: // Ride Carpet spellInfo->Effects[EFFECT_0].BasePoints = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)" break; case 64745: // Item - Death Knight T8 Tank 4P Bonus case 64936: // Item - Warrior T8 Protection 4P Bonus spellInfo->Effects[EFFECT_0].BasePoints = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit) break; case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc case 19973: // Entangling Roots (Rank 3) -- Nature's Grasp Proc case 19974: // Entangling Roots (Rank 2) -- Nature's Grasp Proc case 19975: // Entangling Roots (Rank 1) -- Nature's Grasp Proc case 27010: // Entangling Roots (Rank 7) -- Nature's Grasp Proc case 53313: // Entangling Roots (Rank 8) -- Nature's Grasp Proc spellInfo->CastTimeEntry = sSpellCastTimesStore.LookupEntry(1); break; case 61719: // Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE; break; case 70650: // Death Knight T10 Tank 2P Bonus spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_PCT_MODIFIER; break; case 71838: // Drain Life - Bryntroll Normal case 71839: // Drain Life - Bryntroll Heroic spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT; break; case 56606: // Ride Jokkum case 61791: // Ride Vehicle (Yogg-Saron) /// @todo: remove this when basepoints of all Ride Vehicle auras are calculated correctly spellInfo->Effects[EFFECT_0].BasePoints = 1; break; case 59630: // Black Magic spellInfo->Attributes |= SPELL_ATTR0_PASSIVE; break; case 17364: // Stormstrike case 48278: // Paralyze case 53651: // Light's Beacon spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 51798: // Brewfest - Relay Race - Intro - Quest Complete case 47134: // Quest Complete //! HACK: This spell break quest complete for alliance and on retail not used °_O spellInfo->Effects[EFFECT_0].Effect = 0; break; case 47476: // Deathknight - Strangulate case 15487: // Priest - Silence case 5211: // Druid - Bash - R1 case 6798: // Druid - Bash - R2 case 8983: // Druid - Bash - R3 spellInfo->AttributesEx7 |= SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER; break; case 42490: // Energized! case 42492: // Cast Energized case 43115: // Plague Vial spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT; break; case 46842: // Flame Ring case 46836: // Flame Patch spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(); break; case 29726: // Test Ribbon Pole Channel spellInfo->InterruptFlags &= ~AURA_INTERRUPT_FLAG_CAST; break; case 42767: // Sic'em case 43092: // Stop the Ascension!: Halfdan's Soul Destruction spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_NEARBY_ENTRY); break; case 14621: // Polymorph (Six Demon Bag) spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(4); // Medium Range break; case 35101: // Concussive Barrage spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(155); // Hunter Range (Long) break; case 55741: // Desecration (Rank 1) case 68766: // Desecration (Rank 2) spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(2); // Melee Range break; case 46946: // Safeguard (Rank 1) case 46947: // Safeguard (Rank 2) spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(34); // Twenty-Five yards break; // VIOLET HOLD SPELLS // case 54258: // Water Globule (Ichoron) case 54264: // Water Globule (Ichoron) case 54265: // Water Globule (Ichoron) case 54266: // Water Globule (Ichoron) case 54267: // Water Globule (Ichoron) // in 3.3.5 there is only one radius in dbc which is 0 yards in this case // use max radius from 4.3.4 spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); break; // ENDOF VIOLET HOLD // // ULDUAR SPELLS // case 62374: // Pursued (Flame Leviathan) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 63342: // Focused Eyebeam Summon Trigger (Kologarn) spellInfo->MaxAffectedTargets = 1; break; case 62716: // Growth of Nature (Freya) case 65584: // Growth of Nature (Freya) case 64381: // Strength of the Pack (Auriaya) spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 63018: // Searing Light (XT-002) case 65121: // Searing Light (25m) (XT-002) case 63024: // Gravity Bomb (XT-002) case 64234: // Gravity Bomb (25m) (XT-002) spellInfo->MaxAffectedTargets = 1; break; case 62834: // Boom (XT-002) // This hack is here because we suspect our implementation of spell effect execution on targets // is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets, // then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc. // The above situation causes the visual for this spell to be bugged, so we remove the instakill // effect and implement a script hack for that. spellInfo->Effects[EFFECT_1].Effect = 0; break; case 64386: // Terrifying Screech (Auriaya) case 64389: // Sentinel Blast (Auriaya) case 64678: // Sentinel Blast (Auriaya) spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds, wrong DBC data? break; case 64321: // Potent Pheromones (Freya) // spell should dispel area aura, but doesn't have the attribute // may be db data bug, or blizz may keep reapplying area auras every update with checking immunity // that will be clear if we get more spells with problem like this spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY; break; case 63414: // Spinning Up (Mimiron) spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); spellInfo->ChannelInterruptFlags = 0; break; case 63036: // Rocket Strike (Mimiron) spellInfo->Speed = 0; break; case 64668: // Magnetic Field (Mimiron) spellInfo->Mechanic = MECHANIC_NONE; break; case 64468: // Empowering Shadows (Yogg-Saron) case 64486: // Empowering Shadows (Yogg-Saron) spellInfo->MaxAffectedTargets = 3; // same for both modes? break; case 62301: // Cosmic Smash (Algalon the Observer) spellInfo->MaxAffectedTargets = 1; break; case 64598: // Cosmic Smash (Algalon the Observer) spellInfo->MaxAffectedTargets = 3; break; case 62293: // Cosmic Smash (Algalon the Observer) spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_DEST_CASTER); break; case 62311: // Cosmic Smash (Algalon the Observer) case 64596: // Cosmic Smash (Algalon the Observer) spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100yd break; case 64014: // Expedition Base Camp Teleport case 64024: // Conservatory Teleport case 64025: // Halls of Invention Teleport case 64028: // Colossal Forge Teleport case 64029: // Shattered Walkway Teleport case 64030: // Antechamber Teleport case 64031: // Scrapyard Teleport case 64032: // Formation Grounds Teleport case 65042: // Prison of Yogg-Saron Teleport spellInfo->Effects[0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB); break; // ENDOF ULDUAR SPELLS // // TRIAL OF THE CRUSADER SPELLS // case 66258: // Infernal Eruption (10N) case 67901: // Infernal Eruption (25N) // increase duration from 15 to 18 seconds because caster is already // unsummoned when spell missile hits the ground so nothing happen in result spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(85); break; // ENDOF TRIAL OF THE CRUSADER SPELLS // // HALLS OF REFLECTION SPELLS // case 72435: // Defiling Horror case 72452: // Defiling Horror spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_60_YARDS); // 60yd spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_60_YARDS); // 60yd break; case 72830: // Achievement Check spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 72900: // Start Halls of Reflection Quest AE spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; // ENDOF HALLS OF REFLECTION SPELLS // // ICECROWN CITADEL SPELLS // // THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK // THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM // DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333) case 70781: // Light's Hammer Teleport case 70856: // Oratory of the Damned Teleport case 70857: // Rampart of Skulls Teleport case 70858: // Deathbringer's Rise Teleport case 70859: // Upper Spire Teleport case 70860: // Frozen Throne Teleport case 70861: // Sindragosa's Lair Teleport spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB); break; case 69055: // Bone Slice (Lord Marrowgar) case 70814: // Bone Slice (Lord Marrowgar) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_5_YARDS); // 5yd break; case 69075: // Bone Storm (Lord Marrowgar) case 70834: // Bone Storm (Lord Marrowgar) case 70835: // Bone Storm (Lord Marrowgar) case 70836: // Bone Storm (Lord Marrowgar) case 72864: // Death Plague (Rotting Frost Giant) case 71160: // Plague Stench (Stinky) case 71161: // Plague Stench (Stinky) case 71123: // Decimate (Stinky & Precious) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yd break; case 71169: // Shadow's Fate spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 72347: // Lock Players and Tap Chest spellInfo->AttributesEx3 &= ~SPELL_ATTR3_NO_INITIAL_AGGRO; break; case 73843: // Award Reputation - Boss Kill case 73844: // Award Reputation - Boss Kill case 73845: // Award Reputation - Boss Kill case 73846: // Award Reputation - Boss Kill spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 72378: // Blood Nova (Deathbringer Saurfang) case 73058: // Blood Nova (Deathbringer Saurfang) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); break; case 72769: // Scent of Blood (Deathbringer Saurfang) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // no break case 72771: // Scent of Blood (Deathbringer Saurfang) spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); break; case 72723: // Resistant Skin (Deathbringer Saurfang adds) // this spell initially granted Shadow damage immunity, however it was removed but the data was left in client spellInfo->Effects[EFFECT_2].Effect = 0; break; case 70460: // Coldflame Jets (Traps after Saurfang) spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(1); // 10 seconds break; case 71412: // Green Ooze Summon (Professor Putricide) case 71415: // Orange Ooze Summon (Professor Putricide) spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY); break; case 69783: // Ooze flood case 69797: // Ooze flood case 69799: // Ooze flood case 69802: // Ooze flood // Those spells are cast on creatures with same entry as caster while they have TARGET_UNIT_NEARBY_ENTRY. spellInfo->AttributesEx |= SPELL_ATTR1_CANT_TARGET_SELF; break; case 71159: // Awaken Plagued Zombies spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21); break; case 70530: // Volatile Ooze Beam Protection (Professor Putricide) spellInfo->Effects[EFFECT_0].Effect = SPELL_EFFECT_APPLY_AURA; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID break; // THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS IS NOT IMPLEMENTED case 71604: // Mutated Strength (Professor Putricide) case 72673: // Mutated Strength (Professor Putricide) case 72674: // Mutated Strength (Professor Putricide) case 72675: // Mutated Strength (Professor Putricide) spellInfo->Effects[EFFECT_1].Effect = 0; break; case 72454: // Mutated Plague (Professor Putricide) case 72464: // Mutated Plague (Professor Putricide) case 72506: // Mutated Plague (Professor Putricide) case 72507: // Mutated Plague (Professor Putricide) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 70911: // Unbound Plague (Professor Putricide) (needs target selection script) case 72854: // Unbound Plague (Professor Putricide) (needs target selection script) case 72855: // Unbound Plague (Professor Putricide) (needs target selection script) case 72856: // Unbound Plague (Professor Putricide) (needs target selection script) spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY); break; case 71518: // Unholy Infusion Quest Credit (Professor Putricide) case 72934: // Blood Infusion Quest Credit (Blood-Queen Lana'thel) case 72289: // Frost Infusion Quest Credit (Sindragosa) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // another missing radius break; case 71708: // Empowered Flare (Blood Prince Council) case 72785: // Empowered Flare (Blood Prince Council) case 72786: // Empowered Flare (Blood Prince Council) case 72787: // Empowered Flare (Blood Prince Council) spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS; break; case 71266: // Swarming Shadows case 72890: // Swarming Shadows spellInfo->AreaGroupId = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel break; case 70602: // Corruption spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 70715: // Column of Frost (visual marker) spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(32); // 6 seconds (missing) break; case 71085: // Mana Void (periodic aura) spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(9); // 30 seconds (missing) break; case 72015: // Frostbolt Volley (only heroic) case 72016: // Frostbolt Volley (only heroic) spellInfo->Effects[EFFECT_2].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_40_YARDS); break; case 70936: // Summon Suppressor (needs target selection script) spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY); spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(); break; case 72706: // Achievement Check (Valithria Dreamwalker) case 71357: // Order Whelp spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 70598: // Sindragosa's Fury spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DEST); break; case 69846: // Frost Bomb spellInfo->Speed = 0.0f; // This spell's summon happens instantly break; case 71614: // Ice Lock spellInfo->Mechanic = MECHANIC_STUN; break; case 72762: // Defile spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(559); // 53 seconds break; case 72743: // Defile spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(22); // 45 seconds break; case 72754: // Defile case 73708: // Defile case 73709: // Defile case 73710: // Defile spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 69030: // Val'kyr Target Search spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 69198: // Raging Spirit Visual spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd break; case 73654: // Harvest Souls case 74295: // Harvest Souls case 74296: // Harvest Souls case 74297: // Harvest Souls spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd spellInfo->Effects[EFFECT_2].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 73655: // Harvest Soul spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS; break; case 73540: // Summon Shadow Trap spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(23); // 90 seconds break; case 73530: // Shadow Trap (visual) spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds break; case 73529: // Shadow Trap spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS); // 10yd break; case 74282: // Shadow Trap (searcher) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_3_YARDS); // 3yd break; case 72595: // Restore Soul case 73650: // Restore Soul spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 74086: // Destroy Soul spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 74302: // Summon Spirit Bomb case 74342: // Summon Spirit Bomb spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd spellInfo->MaxAffectedTargets = 1; break; case 74341: // Summon Spirit Bomb case 74343: // Summon Spirit Bomb spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd spellInfo->MaxAffectedTargets = 3; break; case 73579: // Summon Spirit Bomb spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd break; case 72350: // Fury of Frostmourne spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 75127: // Kill Frostmourne Players case 72351: // Fury of Frostmourne case 72431: // Jump (removes Fury of Frostmourne debuff) case 72429: // Mass Resurrection case 73159: // Play Movie case 73582: // Trigger Vile Spirit (Inside, Heroic) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 72376: // Raise Dead spellInfo->MaxAffectedTargets = 3; spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 71809: // Jump spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(3); // 20yd spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd break; case 72405: // Broken Frostmourne spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; // ENDOF ICECROWN CITADEL SPELLS // // RUBY SANCTUM SPELLS // case 74799: // Soul Consumption spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_12_YARDS); break; case 74769: // Twilight Cutter case 77844: // Twilight Cutter case 77845: // Twilight Cutter case 77846: // Twilight Cutter spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yd break; case 75509: // Twilight Mending spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE; spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; break; case 75875: // Combustion and Consumption Heroic versions lacks radius data spellInfo->Effects[EFFECT_0].Mechanic = MECHANIC_NONE; spellInfo->Effects[EFFECT_1].Mechanic = MECHANIC_SNARE; spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_6_YARDS); break; case 75884: spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_6_YARDS); // No break case 75883: case 75876: spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_6_YARDS); break; // ENDOF RUBY SANCTUM SPELLS // // EYE OF ETERNITY SPELLS // All spells below work even without these changes. The LOS attribute is due to problem // from collision between maps & gos with active destroyed state. case 57473: // Arcane Storm bonus explicit visual spell case 57431: // Summon Static Field case 56091: // Flame Spike (Wyrmrest Skytalon) case 56092: // Engulf in Flames (Wyrmrest Skytalon) case 57090: // Revivify (Wyrmrest Skytalon) case 57143: // Life Burst (Wyrmrest Skytalon) spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; break; // This would never crit on retail and it has attribute for SPELL_ATTR3_NO_DONE_BONUS because is handled from player, // until someone figures how to make scions not critting without hack and without making them main casters this should stay here. case 63934: // Arcane Barrage (cast by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)). spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT; break; // ENDOF EYE OF ETERNITY SPELLS // // OCULUS SPELLS // The spells below are here because their effect 1 is giving warning due to // triggered spell not found in any dbc and is missing from encounter source* of data. // Even judged as clientside these spells can't be guessed for* now. case 49462: // Call Ruby Drake case 49461: // Call Amber Drake case 49345: // Call Emerald Drake spellInfo->Effects[EFFECT_1].Effect = 0; break; // ENDOF OCULUS SPELLS // case 40055: // Introspection case 40165: // Introspection case 40166: // Introspection case 40167: // Introspection spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1; break; case 45524: // Chains of Ice spellInfo->Effects[EFFECT_2].TargetA = SpellImplicitTargetInfo(); break; case 2378: // Minor Fortitude spellInfo->ManaCost = 0; spellInfo->ManaPerSecond = 0; break; case 24314: // Threatening Gaze spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_JUMP; break; // ISLE OF CONQUEST SPELLS // case 66551: // Teleport spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd break; // ENDOF ISLE OF CONQUEST SPELLS // default: break; } switch (spellInfo->SpellFamilyName) { case SPELLFAMILY_PALADIN: // Seals of the Pure should affect Seal of Righteousness if (spellInfo->SpellIconID == 25 && spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE)) spellInfo->Effects[EFFECT_0].SpellClassMask[1] |= 0x20000000; break; case SPELLFAMILY_DEATHKNIGHT: // Icy Touch - extend FamilyFlags (unused value) for Sigil of the Frozen Conscience to use if (spellInfo->SpellIconID == 2721 && spellInfo->SpellFamilyFlags[0] & 0x2) spellInfo->SpellFamilyFlags[0] |= 0x40; break; } } if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(121))) properties->Type = SUMMON_TYPE_TOTEM; if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(647))) // 52893 properties->Type = SUMMON_TYPE_TOTEM; if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(628))) // Hungry Plaguehound properties->Category = SUMMON_CATEGORY_PET; TC_LOG_INFO("server.loading", ">> Loaded SpellInfo corrections in %u ms", GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellInfoSpellSpecificAndAuraState() { uint32 oldMSTime = getMSTime(); for (SpellInfo* spellInfo : mSpellInfoMap) { if (!spellInfo) continue; // AuraState depends on SpellSpecific spellInfo->_LoadSpellSpecific(); spellInfo->_LoadAuraState(); } TC_LOG_INFO("server.loading", ">> Loaded SpellInfo SpellSpecific and AuraState in %u ms", GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellInfoDiminishing() { uint32 oldMSTime = getMSTime(); for (SpellInfo* spellInfo : mSpellInfoMap) { if (!spellInfo) continue; spellInfo->_LoadSpellDiminishInfo(); } TC_LOG_INFO("server.loading", ">> Loaded SpellInfo diminishing infos in %u ms", GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::LoadSpellInfoImmunities() { uint32 oldMSTime = getMSTime(); for (SpellInfo* spellInfo : mSpellInfoMap) { if (!spellInfo) continue; spellInfo->_LoadImmunityInfo(); } TC_LOG_INFO("server.loading", ">> Loaded SpellInfo immunity infos in %u ms", GetMSTimeDiffToNow(oldMSTime)); }