/*
* Copyright (C) 2008-2017 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "ObjectMgr.h"
#include "SpellAuraDefines.h"
#include "SharedDefines.h"
#include "Chat.h"
#include "BattlegroundMgr.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
#include "Player.h"
PetFamilySpellsStore sPetFamilySpellsStore;
bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
return pSkill && pSkill->CategoryID == SKILL_CATEGORY_PROFESSION;
}
bool IsWeaponSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
return pSkill && pSkill->CategoryID == SKILL_CATEGORY_WEAPON;
}
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
{
SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
if (itr->second->SkillLine == skillId)
return true;
return false;
}
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto)
{
if (spellproto->IsPositive())
return DIMINISHING_NONE;
for (SpellEffectInfo const* effect: spellproto->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && effect->ApplyAuraName == SPELL_AURA_MOD_TAUNT)
return DIMINISHING_TAUNT;
}
// Explicit Diminishing Groups
switch (spellproto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Entrapment -- 135373
if (spellproto->SpellIconID == 20 && spellproto->GetSpellVisual() == 39588)
return DIMINISHING_ROOT;
// Intimidation -- 24394
if (spellproto->SpellIconID == 166 && spellproto->GetSpellVisual() == 2816)
return DIMINISHING_STUN;
// Pulverize (Primal Earth Elemental) -- 118345
if (spellproto->SpellIconID == 4507 && spellproto->GetSpellVisual() == 39877)
return DIMINISHING_STUN;
// Static Charge (Capacitor Totem) -- 118905
if (spellproto->SpellIconID == 54 && spellproto->GetSpellVisual() == 24442)
return DIMINISHING_STUN;
// Remorseless Winter -- 115001
if (spellproto->SpellIconID == 5744 && spellproto->GetSpellVisual() == 23514)
return DIMINISHING_STUN;
// Gorefiend's Grasp -- 108199
if (spellproto->SpellIconID == 5743 && spellproto->GetSpellVisual() == 28937)
return DIMINISHING_AOE_KNOCKBACK;
break;
}
case SPELLFAMILY_MAGE:
{
// Frostjaw -- 102051
if (spellproto->SpellFamilyFlags[2] & 0x40000)
return DIMINISHING_SILENCE;
// Frost Nova -- 122
if (spellproto->SpellFamilyFlags[0] & 0x40)
return DIMINISHING_ROOT;
// Ice Ward -- 111340
if (spellproto->SpellFamilyFlags[0] & 0x80000 && spellproto->SpellFamilyFlags[2] & 0x2000)
return DIMINISHING_ROOT;
// Freeze (Water Elemental) -- 33395
if (spellproto->SpellFamilyFlags[2] & 0x200)
return DIMINISHING_ROOT;
// Deep Freeze -- 44572
if (spellproto->SpellFamilyFlags[1] & 0x100000)
return DIMINISHING_STUN;
// Dragon's Breath -- 31661
if (spellproto->SpellFamilyFlags[0] & 0x800000)
return DIMINISHING_INCAPACITATE;
// Polymorph -- 118
if (spellproto->SpellFamilyFlags[0] & 0x1000000)
return DIMINISHING_INCAPACITATE;
// Ring of Frost -- 82691
if (spellproto->SpellFamilyFlags[2] & 0x40)
return DIMINISHING_INCAPACITATE;
// Ice Nova -- 157997
if (spellproto->SpellFamilyFlags[2] & 0x800000)
return DIMINISHING_INCAPACITATE;
break;
}
case SPELLFAMILY_WARRIOR:
{
// Shockwave -- 132168
if (spellproto->SpellFamilyFlags[1] & 0x8000)
return DIMINISHING_STUN;
// Storm Bolt -- 132169
if (spellproto->SpellFamilyFlags[2] & 0x1000)
return DIMINISHING_STUN;
// Intimidating Shout -- 5246
if (spellproto->SpellFamilyFlags[0] & 0x40000)
return DIMINISHING_DISORIENT;
// Hamstring -- 1715, 8 seconds in PvP (6.0)
if (spellproto->SpellFamilyFlags[0] & 0x2)
return DIMINISHING_LIMITONLY;
break;
}
case SPELLFAMILY_WARLOCK:
{
// Mortal Coil -- 6789
if (spellproto->SpellFamilyFlags[0] & 0x80000)
return DIMINISHING_INCAPACITATE;
// Banish -- 710
if (spellproto->SpellFamilyFlags[1] & 0x8000000)
return DIMINISHING_INCAPACITATE;
// Blood Horror -- 137143, no flags (17986)
if (spellproto->SpellIconID == 6447 && spellproto->GetSpellVisual() == 26758)
return DIMINISHING_INCAPACITATE;
// Fear -- 118699
if (spellproto->SpellFamilyFlags[1] & 0x400)
return DIMINISHING_DISORIENT;
// Howl of Terror -- 5484
if (spellproto->SpellFamilyFlags[1] & 0x8)
return DIMINISHING_DISORIENT;
// Shadowfury -- 30283
if (spellproto->SpellFamilyFlags[1] & 0x1000)
return DIMINISHING_STUN;
// Summon Infernal -- 22703
if (spellproto->SpellFamilyFlags[0] & 0x1000)
return DIMINISHING_STUN;
break;
}
case SPELLFAMILY_WARLOCK_PET:
{
// Fellash -- 115770
// Whiplash -- 6360
if (spellproto->SpellFamilyFlags[0] & 0x8000000)
return DIMINISHING_AOE_KNOCKBACK;
// Mesmerize (Shivarra pet) -- 115268
// Seduction (Succubus pet) -- 6358
if (spellproto->SpellFamilyFlags[0] & 0x2000000)
return DIMINISHING_DISORIENT;
// Axe Toss (Felguard pet) -- 89766
if (spellproto->SpellFamilyFlags[1] & 0x4)
return DIMINISHING_STUN;
break;
}
case SPELLFAMILY_DRUID:
{
// Maim -- 22570
if (spellproto->SpellFamilyFlags[1] & 0x80)
return DIMINISHING_STUN;
// Mighty Bash -- 5211
if (spellproto->SpellFamilyFlags[0] & 0x2000)
return DIMINISHING_STUN;
// Rake -- 163505 -- no flags on the stun, 20490
if (spellproto->SpellIconID == 494 && spellproto->GetSpellVisual() == 38283)
return DIMINISHING_STUN;
// Incapacitating Roar -- 99, no flags on the stun, 14
if (spellproto->SpellIconID == 960 && spellproto->GetSpellVisual() == 38528)
return DIMINISHING_INCAPACITATE;
// Cyclone -- 33786
if (spellproto->SpellFamilyFlags[1] & 0x20)
return DIMINISHING_DISORIENT;
// Glyph of Fae Silence -- 114238, no flags on the silence, 15035
if (spellproto->SpellIconID == 957 && spellproto->SchoolMask == 8)
return DIMINISHING_SILENCE;
// Typhoon -- 61391
if (spellproto->SpellFamilyFlags[1] & 0x1000000)
return DIMINISHING_AOE_KNOCKBACK;
// Ursol's Vortex -- 127797, no flags on the effect, 16921
if (spellproto->SpellIconID == 5784 && spellproto->SchoolMask == 8)
return DIMINISHING_AOE_KNOCKBACK;
// Entangling Roots -- 339
if (spellproto->SpellFamilyFlags[0] & 0x200)
return DIMINISHING_ROOT;
// Mass Entanglement -- 102359, no flags on the root, 13535
if (spellproto->SpellIconID == 5782 && spellproto->GetSpellVisual() == 38269)
return DIMINISHING_ROOT;
// Faerie Fire -- 770, 20 seconds in PvP (6.0)
if (spellproto->SpellFamilyFlags[0] & 0x400)
return DIMINISHING_LIMITONLY;
break;
}
case SPELLFAMILY_ROGUE:
{
// Cheap Shot -- 1833
if (spellproto->SpellFamilyFlags[0] & 0x400)
return DIMINISHING_STUN;
// Kidney Shot -- 408
if (spellproto->SpellFamilyFlags[0] & 0x200000)
return DIMINISHING_STUN;
// Gouge -- 1776
if (spellproto->SpellFamilyFlags[0] & 0x8)
return DIMINISHING_INCAPACITATE;
// Sap -- 6770
if (spellproto->SpellFamilyFlags[0] & 0x80)
return DIMINISHING_INCAPACITATE;
// Blind -- 2094
if (spellproto->SpellFamilyFlags[0] & 0x1000000)
return DIMINISHING_DISORIENT;
// Garrote -- 1330
if (spellproto->SpellFamilyFlags[1] & 0x20000000)
return DIMINISHING_SILENCE;
break;
}
case SPELLFAMILY_HUNTER:
{
// Glyph of Explosive Trap -- 149575 maybe? @todo
// return DIMINISHING_AOE_KNOCKBACK;
// Charge (Tenacity pet) -- 53148, no flags (5526)
if (spellproto->SpellIconID == 1559 && spellproto->GetSpellVisual() == 39480)
return DIMINISHING_ROOT;
// Narrow Escape -- 136634, no flags (17964)
if (spellproto->SpellIconID == 3342 && spellproto->SchoolMask == 8)
return DIMINISHING_ROOT;
// Binding Shot -- 117526, no flags (15581)
if (spellproto->SpellIconID == 4612 && spellproto->GetSpellVisual() == 6859)
return DIMINISHING_STUN;
// Freezing Trap -- 3355
if (spellproto->SpellFamilyFlags[0] & 0x8)
return DIMINISHING_INCAPACITATE;
// Wyvern Sting -- 19386
if (spellproto->SpellFamilyFlags[1] & 0x1000)
return DIMINISHING_INCAPACITATE;
break;
}
case SPELLFAMILY_PALADIN:
{
// Repentance -- 20066
if (spellproto->SpellFamilyFlags[0] & 0x4)
return DIMINISHING_INCAPACITATE;
// Turn Evil -- 10326
if (spellproto->SpellFamilyFlags[1] & 0x800000)
return DIMINISHING_DISORIENT;
// Avenger's Shield -- 31935
if (spellproto->SpellFamilyFlags[0] & 0x4000)
return DIMINISHING_SILENCE;
// Fist of Justice -- 105593
// Hammer of Justice -- 853
if (spellproto->SpellFamilyFlags[0] & 0x800)
return DIMINISHING_STUN;
// Holy Wrath -- 119072
if (spellproto->SpellFamilyFlags[1] & 0x200000)
return DIMINISHING_STUN;
break;
}
case SPELLFAMILY_SHAMAN:
{
// Hex -- 51514
if (spellproto->SpellFamilyFlags[1] & 0x8000)
return DIMINISHING_INCAPACITATE;
// Thunderstorm -- 51490
if (spellproto->SpellFamilyFlags[1] & 0x2000)
return DIMINISHING_AOE_KNOCKBACK;
// Earthgrab Totem -- 64695
if (spellproto->SpellFamilyFlags[2] & 0x4000)
return DIMINISHING_ROOT;
// Frost Shock (with Frozen Power) -- 63685, no flags (6918)
if (spellproto->SpellIconID == 193 && spellproto->GetSpellVisual() == 39876)
return DIMINISHING_ROOT;
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Strangulate -- 47476
if (spellproto->SpellFamilyFlags[0] & 0x200)
return DIMINISHING_SILENCE;
// Chains of Ice (with Chilblains) -- 96294, no flags (13020)
if (spellproto->SpellIconID == 180 && spellproto->GetSpellVisual() == 20135)
return DIMINISHING_ROOT;
// Asphyxiate -- 108194
if (spellproto->SpellFamilyFlags[2] & 0x100000)
return DIMINISHING_STUN;
// Gnaw (Ghoul) -- 91800, no flags (12511)
if (spellproto->SpellIconID == 3010 && spellproto->GetSpellVisual() == 38760)
return DIMINISHING_STUN;
// Monstrous Blow (Ghoul w/ Dark Transformation active) -- 91797, no flags (12510)
if (spellproto->SpellIconID == 15 && spellproto->GetSpellVisual() == 38761)
return DIMINISHING_STUN;
break;
}
case SPELLFAMILY_PRIEST:
{
// Glyph of Mind Blast -- 87194, no flags (10092)
if (spellproto->SpellIconID == 2114 && spellproto->GetSpellVisual() == 38927)
return DIMINISHING_ROOT;
// Void Tendrils -- 114404, no flags (15067)
if (spellproto->SpellIconID == 5816 && spellproto->GetSpellVisual() == 25199)
return DIMINISHING_ROOT;
// Dominate Mind -- 605
if (spellproto->SpellFamilyFlags[0] & 0x20000 && spellproto->GetSpellVisual() == 39068)
return DIMINISHING_INCAPACITATE;
// Holy Word: Chastise -- 88625
if (spellproto->SpellFamilyFlags[2] & 0x20)
return DIMINISHING_INCAPACITATE;
// Psychic Horror -- 64044
if (spellproto->SpellFamilyFlags[2] & 0x2000)
return DIMINISHING_INCAPACITATE;
// Psychic Scream -- 8122
if (spellproto->SpellFamilyFlags[0] & 0x10000)
return DIMINISHING_DISORIENT;
// Silence -- 15487
if (spellproto->SpellFamilyFlags[1] & 0x200000 && spellproto->SchoolMask == 32)
return DIMINISHING_SILENCE;
break;
}
case SPELLFAMILY_MONK:
{
// Disable -- 116706, no flags (15483)
if (spellproto->SpellIconID == 23 && spellproto->GetSpellVisual() == 39984)
return DIMINISHING_ROOT;
// Charging Ox Wave -- 119392
if (spellproto->SpellFamilyFlags[1] & 0x10000)
return DIMINISHING_STUN;
// Fists of Fury -- 120086
if (spellproto->SpellFamilyFlags[1] & 0x800000 && !(spellproto->SpellFamilyFlags[2] & 0x8))
return DIMINISHING_STUN;
// Leg Sweep -- 119381
if (spellproto->SpellFamilyFlags[1] & 0x200)
return DIMINISHING_STUN;
// Glyph of Breath of Fire -- 123393, no flags (16504)
if (spellproto->SpellIconID == 15 && spellproto->GetSpellVisual() == 25408)
return DIMINISHING_INCAPACITATE;
// Paralysis -- 115078
if (spellproto->SpellFamilyFlags[2] & 0x800000)
return DIMINISHING_INCAPACITATE;
// Ring of Peace -- 137460, no flags (18006)
if (spellproto->SpellIconID == 7195 && spellproto->GetSpellVisual() == 39999)
return DIMINISHING_INCAPACITATE;
break;
}
default:
break;
}
return DIMINISHING_NONE;
}
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
{
switch (group)
{
case DIMINISHING_TAUNT:
case DIMINISHING_STUN:
return DRTYPE_ALL;
case DIMINISHING_LIMITONLY:
case DIMINISHING_NONE:
return DRTYPE_NONE;
default:
return DRTYPE_PLAYER;
}
}
DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
{
switch (group)
{
case DIMINISHING_TAUNT:
return DIMINISHING_LEVEL_TAUNT_IMMUNE;
case DIMINISHING_AOE_KNOCKBACK:
return DIMINISHING_LEVEL_2;
default:
return DIMINISHING_LEVEL_IMMUNE;
}
}
int32 GetDiminishingReturnsLimitDuration(SpellInfo const* spellproto)
{
// Explicit diminishing duration
switch (spellproto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
{
// Faerie Fire - 20 seconds in PvP (6.0)
if (spellproto->SpellFamilyFlags[0] & 0x400)
return 20 * IN_MILLISECONDS;
break;
}
case SPELLFAMILY_HUNTER:
{
// Binding Shot - 3 seconds in PvP (6.0)
if (spellproto->SpellIconID == 4612 && spellproto->GetSpellVisual() == 6859)
return 3 * IN_MILLISECONDS;
// Wyvern Sting - 6 seconds in PvP (6.0)
if (spellproto->SpellFamilyFlags[1] & 0x1000)
return 6 * IN_MILLISECONDS;
break;
}
case SPELLFAMILY_MONK:
{
// Paralysis - 4 seconds in PvP regardless of if they are facing you (6.0)
if (spellproto->SpellFamilyFlags[2] & 0x800000)
return 4 * IN_MILLISECONDS;
break;
}
default:
break;
}
return 8 * IN_MILLISECONDS;
}
SpellMgr::SpellMgr() { }
SpellMgr::~SpellMgr()
{
UnloadSpellInfoStore();
}
SpellMgr* SpellMgr::instance()
{
static SpellMgr instance;
return &instance;
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg)
{
// not exist
if (!spellInfo)
return false;
bool needCheckReagents = false;
// check effects
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
switch (effect->Effect)
{
case 0:
continue;
// craft spell for crafting non-existed item (break client recipes list show)
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_CREATE_ITEM_2:
{
if (effect->ItemType == 0)
{
// skip auto-loot crafting spells, it does not need explicit item info (but has special fake items sometimes).
if (!spellInfo->IsLootCrafting())
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("The craft spell %u does not have a create item entry.", spellInfo->Id);
else
TC_LOG_ERROR("sql.sql", "The craft spell %u does not have a create item entry.", spellInfo->Id);
}
return false;
}
}
// also possible IsLootCrafting case but fake items must exist anyway
else if (!sObjectMgr->GetItemTemplate(effect->ItemType))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u has created a non-existing in DB item (Entry: %u) and then...", spellInfo->Id, effect->ItemType);
else
TC_LOG_ERROR("sql.sql", "Craft spell %u has created a non-existing item in DB item (Entry: %u) and then...", spellInfo->Id, effect->ItemType);
}
return false;
}
needCheckReagents = true;
break;
}
case SPELL_EFFECT_LEARN_SPELL:
{
SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(effect->TriggerSpell);
if (!IsSpellValid(spellInfo2, player, msg))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, effect->TriggerSpell);
else
TC_LOG_ERROR("sql.sql", "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, effect->TriggerSpell);
}
return false;
}
break;
}
}
}
if (needCheckReagents)
{
for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
{
if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
{
if (msg)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u refers a non-existing reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
TC_LOG_ERROR("sql.sql", "Craft spell %u refers to a non-existing reagent in DB, item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
return false;
}
}
}
return true;
}
SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if (itr == mSpellChains.end())
return NULL;
return &itr->second;
}
uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first->Id;
return spell_id;
}
uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->last->Id;
return spell_id;
}
uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->next)
return node->next->Id;
return 0;
}
uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->prev)
return node->prev->Id;
return 0;
}
uint8 SpellMgr::GetSpellRank(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
return 0;
}
uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
{
if (rank != node->rank)
return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict);
}
else if (strict && rank > 1)
return 0;
return spell_id;
}
SpellRequiredMapBounds SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
return mSpellReq.equal_range(spell_id);
}
SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
return mSpellsReqSpell.equal_range(spell_id);
}
bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
{
if (itr->second == spellid)
return true;
}
return false;
}
SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if (itr != mSpellLearnSkills.end())
return &itr->second;
else
return NULL;
}
SpellLearnSpellMapBounds SpellMgr::GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
return mSpellLearnSpells.equal_range(spell_id);
}
bool SpellMgr::IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
}
bool SpellMgr::IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
if (i->second.Spell == spell_id2)
return true;
return false;
}
SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex));
if (itr != mSpellTargetPositions.end())
return &itr->second;
return NULL;
}
SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
spell_id = GetFirstSpellInChain(spell_id);
return mSpellSpellGroup.equal_range(spell_id);
}
bool SpellMgr::IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
{
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
if (itr->second == groupid)
return true;
}
return false;
}
SpellGroupSpellMapBounds SpellMgr::GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
return mSpellGroupSpell.equal_range(group_id);
}
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells) const
{
std::set usedGroups;
GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
}
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells, std::set& usedGroups) const
{
if (usedGroups.find(group_id) != usedGroups.end())
return;
usedGroups.insert(group_id);
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr)
{
if (itr->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr->second);
GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups);
}
else
{
foundSpells.insert(itr->second);
}
}
}
bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map& groups) const
{
uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
SpellGroup group = itr->second;
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
if (found != mSpellGroupStack.end())
{
if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
{
// Put the highest amount in the map
if (groups.find(group) == groups.end())
groups[group] = amount;
else
{
int32 curr_amount = groups[group];
// Take absolute value because this also counts for the highest negative aura
if (abs(curr_amount) < abs(amount))
groups[group] = amount;
}
// return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
return true;
}
}
}
// Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
return false;
}
SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
{
uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
if (spellid_1 == spellid_2)
return SPELL_GROUP_STACK_RULE_DEFAULT;
// find SpellGroups which are common for both spells
SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
std::set groups;
for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr)
{
if (IsSpellMemberOfSpellGroup(spellid_2, itr->second))
{
bool add = true;
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2)
{
if (itr2->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr2->second);
if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup))
{
add = false;
break;
}
}
}
if (add)
groups.insert(itr->second);
}
}
SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
for (std::set::iterator itr = groups.begin(); itr!= groups.end(); ++itr)
{
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
if (found != mSpellGroupStack.end())
rule = found->second;
if (rule)
break;
}
return rule;
}
SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const
{
SpellGroupStackMap::const_iterator itr = mSpellGroupStack.find(group);
if (itr != mSpellGroupStack.end())
return itr->second;
return SPELL_GROUP_STACK_RULE_DEFAULT;
}
SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
{
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
if (itr != mSpellProcEventMap.end())
return &itr->second;
return NULL;
}
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellInfo const* procSpell, uint32 procFlags, uint32 procExtra, bool active) const
{
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
// check prockFlags for condition
if ((procFlags & EventProcFlag) == 0)
return false;
bool hasFamilyMask = false;
/**
* @brief Check auras procced by periodics
*Only damaging Dots can proc auras with PROC_FLAG_TAKEN_DAMAGE
*Only Dots can proc if ONLY has PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC.
*Hots can proc if ONLY has PROC_FLAG_DONE_PERIODIC and spellfamily != 0
*Only Dots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
*Only Hots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
*Only Dots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
*Only Hots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
* @param procSpell the spell proccing the aura
* @param procFlags proc_flags of spellProc
* @param procExtra proc_EX of procSpell
* @param EventProcFlag proc_flags of aura to be procced
* @param spellProto SpellInfo of aura to be procced
*/
/// Quick Check - If PROC_FLAG_TAKEN_DAMAGE is set for aura and procSpell dealt damage, proc no matter what kind of spell that deals the damage.
if (procFlags & PROC_FLAG_TAKEN_DAMAGE && EventProcFlag & PROC_FLAG_TAKEN_DAMAGE)
return true;
if (procFlags & PROC_FLAG_DONE_PERIODIC && EventProcFlag & PROC_FLAG_DONE_PERIODIC)
{
if (procExtra & PROC_EX_INTERNAL_HOT)
{
if (EventProcFlag == PROC_FLAG_DONE_PERIODIC)
{
/// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT.
if (!spellProto->SpellFamilyName)
return false;
}
/// Aura must have positive procflags for a HOT to proc
else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
/// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC)
if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
if (procFlags & PROC_FLAG_TAKEN_PERIODIC && EventProcFlag & PROC_FLAG_TAKEN_PERIODIC)
{
if (procExtra & PROC_EX_INTERNAL_HOT)
{
/// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT.
if (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
return false;
/// Aura must have positive procflags for a HOT to proc
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
/// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc
else if (EventProcFlag != PROC_FLAG_TAKEN_PERIODIC)
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
// Trap casts are active by default
if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION)
active = true;
// Always trigger for this
if (procFlags & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
return true;
if (spellProcEvent) // Exist event data
{
// Store extra req
procEvent_procEx = spellProcEvent->procEx;
// For melee triggers
if (procSpell == NULL)
{
// Check (if set) for school (melee attack has Normal school)
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
return false;
}
else // For spells need check school/spell family/family mask
{
// Check (if set) for school
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
return false;
// Check (if set) for spellFamilyName
if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
if (spellProcEvent->spellFamilyMask)
{
if (!(spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags))
return false;
hasFamilyMask = true;
// Some spells are not considered as active even with spellfamilyflags set
if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
active = true;
}
}
}
if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY))
{
if (!hasFamilyMask)
return false;
}
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == PROC_EX_NONE)
{
// No extra req, so can trigger only for hit/crit - spell has to be active
if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
return true;
}
else // Passive spells hits here only if resist/reflect/immune/evade
{
if (procExtra & AURA_SPELL_PROC_EX_MASK)
{
// if spell marked as procing only from not active spells
if (active && procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL)
return false;
// if spell marked as procing only from active spells
if (!active && procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL)
return false;
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
return true;
// PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && ((procEvent_procEx & (AURA_SPELL_PROC_EX_MASK)) == 0))
return true;
}
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
if (procEvent_procEx & procExtra)
return true;
}
return false;
}
SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
{
SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
if (itr != mSpellProcMap.end())
return &itr->second;
return NULL;
}
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
// proc type doesn't match
if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags))
return false;
// check XP or honor target requirement
if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
if (Player* actor = eventInfo.GetActor()->ToPlayer())
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
return false;
// always trigger for these types
if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
return true;
// check school mask (if set) for other trigger types
if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
return false;
// check spell family name/flags (if set) for spells
if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION))
{
SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo();
if (procEntry.SpellFamilyName && eventSpellInfo && (procEntry.SpellFamilyName != eventSpellInfo->SpellFamilyName))
return false;
if (procEntry.SpellFamilyMask && eventSpellInfo && !(procEntry.SpellFamilyMask & eventSpellInfo->SpellFamilyFlags))
return false;
}
// check spell type mask (if set)
if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
{
if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask))
return false;
}
// check spell phase mask
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
{
if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask))
return false;
}
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
{
uint32 hitMask = procEntry.HitMask;
// get default values if hit mask not set
if (!hitMask)
{
// for taken procs allow normal + critical hits by default
if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL;
// for done procs allow normal + critical + absorbs by default
else
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB;
}
if (!(eventInfo.GetHitMask() & hitMask))
return false;
}
return true;
}
SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID);
if (itr != mSpellThreatMap.end())
return &itr->second;
else
{
uint32 firstSpell = GetFirstSpellInChain(spellID);
itr = mSpellThreatMap.find(firstSpell);
if (itr != mSpellThreatMap.end())
return &itr->second;
}
return NULL;
}
SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return mSkillLineAbilityMap.equal_range(spell_id);
}
PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff) const
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
if (itr != mSpellPetAuraMap.end())
return &itr->second;
else
return NULL;
}
SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
if (itr != mSpellEnchantProcEventMap.end())
return &itr->second;
return NULL;
}
bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
{
return mEnchantCustomAttr[ench_id];
}
const std::vector* SpellMgr::GetSpellLinked(int32 spell_id) const
{
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
}
PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
if (itr != mPetLevelupSpellMap.end())
return &itr->second;
else
return NULL;
}
PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const
{
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
if (itr != mPetDefaultSpellsMap.end())
return &itr->second;
return NULL;
}
SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const
{
return mSpellAreaMap.equal_range(spell_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestMap.equal_range(quest_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestEndMap.equal_range(quest_id);
}
SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return mSpellAreaForAuraMap.equal_range(spell_id);
}
SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return mSpellAreaForAreaMap.equal_range(area_id);
}
SpellAreaForQuestAreaMapBounds SpellMgr::GetSpellAreaForQuestAreaMapBounds(uint32 area_id, uint32 quest_id) const
{
return mSpellAreaForQuestAreaMap.equal_range(std::pair(area_id, quest_id));
}
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if (gender != GENDER_NONE) // is not expected gender
if (!player || gender != player->getGender())
return false;
if (raceMask) // is not expected race
if (!player || !(raceMask & player->getRaceMask()))
return false;
if (areaId) // is not in expected zone
if (newZone != areaId && newArea != areaId)
return false;
if (questStart) // is not in expected required quest state
if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0))
return false;
if (questEnd) // is not in expected forbidden quest state
if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0))
return false;
if (auraSpell) // does not have expected aura
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
return false;
if (player)
{
if (Battleground* bg = player->GetBattleground())
return bg->IsSpellAllowed(spellId, player);
}
// Extra conditions
switch (spellId)
{
case 91604: // No fly Zone - Wintergrasp
{
if (!player)
return false;
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
return false;
break;
}
case 56618: // Horde Controls Factory Phase Shift
case 56617: // Alliance Controls Factory Phase Shift
{
if (!player)
return false;
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
return false;
// team that controls the workshop in the specified area
uint32 team = bf->GetData(newArea);
if (team == TEAM_HORDE)
return spellId == 56618;
else if (team == TEAM_ALLIANCE)
return spellId == 56617;
break;
}
case 57940: // Essence of Wintergrasp - Northrend
case 58045: // Essence of Wintergrasp - Wintergrasp
{
if (!player)
return false;
if (Battlefield* battlefieldWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
return battlefieldWG->IsEnabled() && (player->GetTeamId() == battlefieldWG->GetDefenderTeam()) && !battlefieldWG->IsWarTime();
break;
}
case 74411: // Battleground - Dampening
{
if (!player)
return false;
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
return bf->IsWarTime();
break;
}
}
return true;
}
void SpellMgr::UnloadSpellInfoChains()
{
for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
mSpellInfoMap[itr->first]->ChainEntry = NULL;
mSpellChains.clear();
}
void SpellMgr::LoadSpellRanks()
{
uint32 oldMSTime = getMSTime();
std::map chains;
std::set hasPrev;
for (SkillLineAbilityEntry const* skillAbility : sSkillLineAbilityStore)
{
if (!skillAbility->SupercedesSpell)
continue;
if (!GetSpellInfo(skillAbility->SupercedesSpell) || !GetSpellInfo(skillAbility->SpellID))
continue;
chains[skillAbility->SupercedesSpell] = skillAbility->SpellID;
hasPrev.insert(skillAbility->SpellID);
}
// each key in chains that isn't present in hasPrev is a first rank
for (auto itr = chains.begin(); itr != chains.end(); ++itr)
{
if (hasPrev.count(itr->first))
continue;
SpellInfo const* first = AssertSpellInfo(itr->first);
SpellInfo const* next = AssertSpellInfo(itr->second);
mSpellChains[itr->first].first = first;
mSpellChains[itr->first].prev = nullptr;
mSpellChains[itr->first].next = next;
mSpellChains[itr->first].last = next;
mSpellChains[itr->first].rank = 1;
mSpellInfoMap[itr->first]->ChainEntry = &mSpellChains[itr->first];
mSpellChains[itr->second].first = first;
mSpellChains[itr->second].prev = first;
mSpellChains[itr->second].next = nullptr;
mSpellChains[itr->second].last = next;
mSpellChains[itr->second].rank = 2;
mSpellInfoMap[itr->second]->ChainEntry = &mSpellChains[itr->second];
uint8 rank = 3;
auto nextItr = chains.find(itr->second);
while (nextItr != chains.end())
{
SpellInfo const* prev = AssertSpellInfo(nextItr->first); // already checked in previous iteration (or above, in case this is the first one)
SpellInfo const* last = AssertSpellInfo(nextItr->second);
mSpellChains[nextItr->first].next = last;
mSpellChains[nextItr->second].first = first;
mSpellChains[nextItr->second].prev = prev;
mSpellChains[nextItr->second].next = nullptr;
mSpellChains[nextItr->second].last = last;
mSpellChains[nextItr->second].rank = rank++;
mSpellInfoMap[nextItr->second]->ChainEntry = &mSpellChains[nextItr->second];
// fill 'last'
do
{
mSpellChains[prev->Id].last = last;
prev = mSpellChains[prev->Id].prev;
} while (prev);
nextItr = chains.find(nextItr->second);
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u spell rank records in %u ms", uint32(mSpellChains.size()), GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellRequired()
{
uint32 oldMSTime = getMSTime();
mSpellsReqSpell.clear(); // need for reload case
mSpellReq.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell required records. DB table `spell_required` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
// check if chain is made with valid first spell
SpellInfo const* spell = GetSpellInfo(spell_id);
if (!spell)
{
TC_LOG_ERROR("sql.sql", "spell_id %u in `spell_required` table could not be found in dbc, skipped.", spell_id);
continue;
}
SpellInfo const* reqSpell = GetSpellInfo(spell_req);
if (!reqSpell)
{
TC_LOG_ERROR("sql.sql", "req_spell %u in `spell_required` table could not be found in dbc, skipped.", spell_req);
continue;
}
if (spell->IsRankOf(reqSpell))
{
TC_LOG_ERROR("sql.sql", "req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped.", spell_req, spell_id);
continue;
}
if (IsSpellRequiringSpell(spell_id, spell_req))
{
TC_LOG_ERROR("sql.sql", "Duplicate entry of req_spell %u and spell_id %u in `spell_required`, skipped.", spell_req, spell_id);
continue;
}
mSpellReq.insert (std::pair(spell_id, spell_req));
mSpellsReqSpell.insert (std::pair(spell_req, spell_id));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSkills()
{
uint32 oldMSTime = getMSTime();
mSpellLearnSkills.clear(); // need for reload case
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
{
SpellInfo const* entry = GetSpellInfo(spell);
if (!entry)
continue;
for (SpellEffectInfo const* effect : entry->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && effect->Effect == SPELL_EFFECT_SKILL)
{
SpellLearnSkillNode dbc_node;
dbc_node.skill = uint16(effect->MiscValue);
dbc_node.step = uint16(effect->CalcValue());
if (dbc_node.skill != SKILL_RIDING)
dbc_node.value = 1;
else
dbc_node.value = dbc_node.step * 75;
dbc_node.maxvalue = dbc_node.step * 75;
mSpellLearnSkills[spell] = dbc_node;
++dbc_count;
break;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u Spell Learn Skills from DBC in %u ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSpells()
{
uint32 oldMSTime = getMSTime();
mSpellLearnSpells.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
SpellLearnSpellNode node;
node.Spell = fields[1].GetUInt32();
node.OverridesSpell = 0;
node.Active = fields[2].GetBool();
node.AutoLearned = false;
SpellInfo const* spellInfo = GetSpellInfo(spell_id);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` does not exist.", spell_id);
continue;
}
if (!GetSpellInfo(node.Spell))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` learning non-existing spell %u.", spell_id, node.Spell);
continue;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` attempts learning talent spell %u, skipped.", spell_id, node.Spell);
continue;
}
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id, node));
++count;
} while (result->NextRow());
// copy state loaded from db
SpellLearnSpellMap dbSpellLearnSpells = mSpellLearnSpells;
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
{
SpellInfo const* entry = GetSpellInfo(spell);
if (!entry)
continue;
for (SpellEffectInfo const* effect : entry->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && effect->Effect == SPELL_EFFECT_LEARN_SPELL)
{
SpellLearnSpellNode dbc_node;
dbc_node.Spell = effect->TriggerSpell;
dbc_node.Active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
dbc_node.OverridesSpell = 0;
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
if (!GetSpellInfo(dbc_node.Spell))
continue;
// talent or passive spells or skill-step spells auto-cast and not need dependent learning,
// pet teaching spells must not be dependent learning (cast)
// other required explicit dependent learning
dbc_node.AutoLearned = effect->TargetA.GetTarget() == TARGET_UNIT_PET || entry->HasAttribute(SPELL_ATTR0_CU_IS_TALENT) || entry->IsPassive() || entry->HasEffect(SPELL_EFFECT_SKILL_STEP);
SpellLearnSpellMapBounds db_node_bounds = dbSpellLearnSpells.equal_range(spell);
bool found = false;
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if (itr->second.Spell == dbc_node.Spell)
{
TC_LOG_ERROR("sql.sql", "The spell %u is an auto-learn spell %u in spell.dbc and the record in `spell_learn_spell` is redundant. Please update your DB.",
spell, dbc_node.Spell);
found = true;
break;
}
}
if (!found) // add new spell-spell pair if not found
{
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell, dbc_node));
++dbc_count;
}
}
}
}
for (SpellLearnSpellEntry const* spellLearnSpell : sSpellLearnSpellStore)
{
if (!GetSpellInfo(spellLearnSpell->SpellID))
continue;
SpellLearnSpellMapBounds db_node_bounds = dbSpellLearnSpells.equal_range(spellLearnSpell->LearnSpellID);
bool found = false;
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if (itr->second.Spell == spellLearnSpell->SpellID)
{
TC_LOG_ERROR("sql.sql", "Found redundant record (entry: %u, SpellID: %u) in `spell_learn_spell`, spell added automatically from SpellLearnSpell.db2", spellLearnSpell->LearnSpellID, spellLearnSpell->SpellID);
found = true;
break;
}
}
if (found)
continue;
// Check if it is already found in Spell.dbc, ignore silently if yes
SpellLearnSpellMapBounds dbc_node_bounds = GetSpellLearnSpellMapBounds(spellLearnSpell->LearnSpellID);
found = false;
for (SpellLearnSpellMap::const_iterator itr = dbc_node_bounds.first; itr != dbc_node_bounds.second; ++itr)
{
if (itr->second.Spell == spellLearnSpell->SpellID)
{
found = true;
break;
}
}
if (found)
continue;
SpellLearnSpellNode dbcLearnNode;
dbcLearnNode.Spell = spellLearnSpell->SpellID;
dbcLearnNode.OverridesSpell = spellLearnSpell->OverridesSpellID;
dbcLearnNode.Active = true;
dbcLearnNode.AutoLearned = false;
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spellLearnSpell->LearnSpellID, dbcLearnNode));
++dbc_count;
}
TC_LOG_INFO("server.loading", ">> Loaded %u spell learn spells, %u found in Spell.dbc in %u ms", count, dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellTargetPositions()
{
uint32 oldMSTime = getMSTime();
mSpellTargetPositions.clear(); // need for reload case
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT ID, EffectIndex, MapID, PositionX, PositionY, PositionZ FROM spell_target_position");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
SpellEffIndex effIndex = SpellEffIndex(fields[1].GetUInt8());
SpellTargetPosition st;
st.target_mapId = fields[2].GetUInt16();
st.target_X = fields[3].GetFloat();
st.target_Y = fields[4].GetFloat();
st.target_Z = fields[5].GetFloat();
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, EffectIndex: %u) is using a non-existant MapID (ID: %u).", spellId, effIndex, st.target_mapId);
continue;
}
if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, EffectIndex: %u): target coordinates not provided.", spellId, effIndex);
continue;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u) listed in `spell_target_position` does not exist.", spellId);
continue;
}
SpellEffectInfo const* effect = spellInfo->GetEffect(effIndex);
if (!effect)
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, EffectIndex: %u) listed in `spell_target_position` does not have an effect at index %u.", spellId, effIndex, effIndex);
continue;
}
// target facing is in degrees for 6484 & 9268... (blizz sucks)
if (effect->PositionFacing > 2 * M_PI)
st.target_Orientation = effect->PositionFacing * float(M_PI) / 180;
else
st.target_Orientation = effect->PositionFacing;
if (effect->TargetA.GetTarget() == TARGET_DEST_DB || effect->TargetB.GetTarget() == TARGET_DEST_DB)
{
std::pair key = std::make_pair(spellId, effIndex);
mSpellTargetPositions[key] = st;
++count;
}
else
{
TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) listed in `spell_target_position` does not have a target TARGET_DEST_DB (17).", spellId, effIndex);
continue;
}
} while (result->NextRow());
/*
// Check all spells
for (uint32 i = 1; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
SpellEffectInfo const* effect = spellInfo->GetEffect(j);
if (!effect)
continue;
if (effect->TargetA.GetTarget() != TARGET_DEST_DB && effect->TargetB.GetTarget() != TARGET_DEST_DB)
continue;
if (!GetSpellTargetPosition(i, SpellEffIndex(j)))
TC_LOG_DEBUG("spells", "Spell (Id: %u, EffectIndex: %u) does not have record in `spell_target_position`.", i, j);
}
}
*/
TC_LOG_INFO("server.loading", ">> Loaded %u spell teleport coordinates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroups()
{
uint32 oldMSTime = getMSTime();
mSpellSpellGroup.clear(); // need for reload case
mSpellGroupSpell.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
return;
}
std::set groups;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group` is in core range, but is not defined in core!", group_id);
continue;
}
int32 spell_id = fields[1].GetInt32();
groups.insert(std::set::value_type(group_id));
mSpellGroupSpell.insert(SpellGroupSpellMap::value_type((SpellGroup)group_id, spell_id));
} while (result->NextRow());
for (SpellGroupSpellMap::iterator itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();)
{
if (itr->second < 0)
{
if (groups.find(abs(itr->second)) == groups.end())
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group` does not exist", abs(itr->second));
mSpellGroupSpell.erase(itr++);
}
else
++itr;
}
else
{
SpellInfo const* spellInfo = GetSpellInfo(itr->second);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_group` does not exist", itr->second);
mSpellGroupSpell.erase(itr++);
}
else if (spellInfo->GetRank() > 1)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_group` is not the first rank of the spell.", itr->second);
mSpellGroupSpell.erase(itr++);
}
else
++itr;
}
}
for (std::set::iterator groupItr = groups.begin(); groupItr != groups.end(); ++groupItr)
{
std::set spells;
GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells);
for (std::set::iterator spellItr = spells.begin(); spellItr != spells.end(); ++spellItr)
{
++count;
mSpellSpellGroup.insert(SpellSpellGroupMap::value_type(*spellItr, SpellGroup(*groupItr)));
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u spell group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroupStackRules()
{
uint32 oldMSTime = getMSTime();
mSpellGroupStack.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
uint8 stack_rule = fields[1].GetInt8();
if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
{
TC_LOG_ERROR("sql.sql", "SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist.", stack_rule);
continue;
}
SpellGroupSpellMapBounds spellGroup = GetSpellGroupSpellMapBounds((SpellGroup)group_id);
if (spellGroup.first == spellGroup.second)
{
TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group_stack_rules` does not exist.", group_id);
continue;
}
mSpellGroupStack[(SpellGroup)group_id] = (SpellGroupStackRule)stack_rule;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellProcEvents()
{
uint32 oldMSTime = getMSTime();
mSpellProcEventMap.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, SpellFamilyMask3, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` does not exist.", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "The spell %u is listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` is not first rank of spell.", spellId);
continue;
}
}
SpellProcEventEntry spellProcEvent;
spellProcEvent.schoolMask = fields[1].GetInt8();
spellProcEvent.spellFamilyName = fields[2].GetUInt16();
spellProcEvent.spellFamilyMask[0] = fields[3].GetUInt32();
spellProcEvent.spellFamilyMask[1] = fields[4].GetUInt32();
spellProcEvent.spellFamilyMask[2] = fields[5].GetUInt32();
spellProcEvent.spellFamilyMask[3] = fields[6].GetUInt32();
spellProcEvent.procFlags = fields[7].GetUInt32();
spellProcEvent.procEx = fields[8].GetUInt32();
spellProcEvent.ppmRate = fields[9].GetFloat();
spellProcEvent.customChance = fields[10].GetFloat();
spellProcEvent.cooldown = fields[11].GetUInt32();
while (spellInfo)
{
if (mSpellProcEventMap.find(spellInfo->Id) != mSpellProcEventMap.end())
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
break;
}
if (!spellInfo->ProcFlags && !spellProcEvent.procFlags)
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` is probably not a triggered spell.", spellInfo->Id);
mSpellProcEventMap[spellInfo->Id] = spellProcEvent;
if (allRanks)
spellInfo = spellInfo->GetNextRankSpell();
else
break;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u extra spell proc event conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellProcs()
{
uint32 oldMSTime = getMSTime();
mSpellProcMap.clear(); // need for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, SpellFamilyMask3, "
// 7 8 9 10 11 12 13 14 15
"ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` does not exist", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` is not the first rank of the spell.", spellId);
continue;
}
}
SpellProcEntry baseProcEntry;
baseProcEntry.SchoolMask = fields[1].GetInt8();
baseProcEntry.SpellFamilyName = fields[2].GetUInt16();
baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32();
baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32();
baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32();
baseProcEntry.SpellFamilyMask[3] = fields[6].GetUInt32();
baseProcEntry.ProcFlags = fields[7].GetUInt32();
baseProcEntry.SpellTypeMask = fields[8].GetUInt32();
baseProcEntry.SpellPhaseMask = fields[9].GetUInt32();
baseProcEntry.HitMask = fields[10].GetUInt32();
baseProcEntry.AttributesMask = fields[11].GetUInt32();
baseProcEntry.ProcsPerMinute = fields[12].GetFloat();
baseProcEntry.Chance = fields[13].GetFloat();
baseProcEntry.Cooldown = Milliseconds(fields[14].GetUInt32());
baseProcEntry.Charges = fields[15].GetUInt8();
while (spellInfo)
{
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` already has its first rank in the table.", spellInfo->Id);
break;
}
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
// take defaults from dbcs
if (!procEntry.ProcFlags)
procEntry.ProcFlags = spellInfo->ProcFlags;
if (!procEntry.Charges)
procEntry.Charges = spellInfo->ProcCharges;
if (!procEntry.Chance && !procEntry.ProcsPerMinute)
procEntry.Chance = float(spellInfo->ProcChance);
// validate data
if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SchoolMask` set: %u", spellInfo->Id, procEntry.SchoolMask);
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < 3 || procEntry.SpellFamilyName > 17 || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellFamilyName` set: %u", spellInfo->Id, procEntry.SpellFamilyName);
if (procEntry.Chance < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `Chance` field", spellInfo->Id);
procEntry.Chance = 0;
}
if (procEntry.ProcsPerMinute < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ProcsPerMinute` field", spellInfo->Id);
procEntry.ProcsPerMinute = 0;
}
if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellInfo->Id);
if (!procEntry.ProcFlags)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id);
if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellTypeMask` set: %u", spellInfo->Id, procEntry.SpellTypeMask);
if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id);
if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `SpellPhaseMask` set: %u", spellInfo->Id, procEntry.SpellPhaseMask);
if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `HitMask` set: %u", spellInfo->Id, procEntry.HitMask);
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id);
mSpellProcMap[spellInfo->Id] = procEntry;
if (allRanks)
spellInfo = spellInfo->GetNextRankSpell();
else
break;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellThreats()
{
uint32 oldMSTime = getMSTime();
mSpellThreatMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!GetSpellInfo(entry))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_threat` does not exist.", entry);
continue;
}
SpellThreatEntry ste;
ste.flatMod = fields[1].GetInt32();
ste.pctMod = fields[2].GetFloat();
ste.apPctMod = fields[3].GetFloat();
mSpellThreatMap[entry] = ste;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u SpellThreatEntries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSkillLineAbilityMap()
{
uint32 oldMSTime = getMSTime();
mSkillLineAbilityMap.clear();
uint32 count = 0;
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
if (!SkillInfo)
continue;
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->SpellID, SkillInfo));
++count;
}
TC_LOG_INFO("server.loading", ">> Loaded %u SkillLineAbility MultiMap Data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellPetAuras()
{
uint32 oldMSTime = getMSTime();
mSpellPetAuraMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
uint8 eff = fields[1].GetUInt8();
uint32 pet = fields[2].GetUInt32();
uint32 aura = fields[3].GetUInt32();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
if (itr != mSpellPetAuraMap.end())
itr->second.AddAura(pet, aura);
else
{
SpellInfo const* spellInfo = GetSpellInfo(spell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_pet_auras` does not exist.", spell);
continue;
}
SpellEffectInfo const* effect = spellInfo->GetEffect(eff);
if (!effect)
{
TC_LOG_ERROR("spells", "The spell %u listed in `spell_pet_auras` does not have any effect at index %u", spell, uint32(eff));
continue;
}
if (effect->Effect != SPELL_EFFECT_DUMMY &&
(effect->Effect != SPELL_EFFECT_APPLY_AURA ||
effect->ApplyAuraName != SPELL_AURA_DUMMY))
{
TC_LOG_ERROR("spells", "Spell %u listed in `spell_pet_auras` does not have any dummy aura or dummy effect", spell);
continue;
}
SpellInfo const* spellInfo2 = GetSpellInfo(aura);
if (!spellInfo2)
{
TC_LOG_ERROR("sql.sql", "The aura %u listed in `spell_pet_auras` does not exist.", aura);
continue;
}
PetAura pa(pet, aura, effect->TargetA.GetTarget() == TARGET_UNIT_PET, effect->CalcValue());
mSpellPetAuraMap[(spell<<8) + eff] = pa;
}
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell pet auras in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Fill custom data about enchancments
void SpellMgr::LoadEnchantCustomAttr()
{
uint32 oldMSTime = getMSTime();
uint32 size = sSpellItemEnchantmentStore.GetNumRows();
mEnchantCustomAttr.resize(size);
for (uint32 i = 0; i < size; ++i)
mEnchantCustomAttr[i] = 0;
uint32 count = 0;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
/// @todo find a better check
if (!spellInfo->HasAttribute(SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA) || !spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT))
continue;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && effect->Effect == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY)
{
uint32 enchId = effect->MiscValue;
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchId);
if (!ench)
continue;
mEnchantCustomAttr[enchId] = true;
++count;
break;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u custom enchant attributes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellEnchantProcData()
{
uint32 oldMSTime = getMSTime();
mSpellEnchantProcEventMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 enchantId = fields[0].GetUInt32();
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!ench)
{
TC_LOG_ERROR("sql.sql", "The enchancment %u listed in `spell_enchant_proc_data` does not exist.", enchantId);
continue;
}
SpellEnchantProcEntry spe;
spe.customChance = fields[1].GetUInt32();
spe.PPMChance = fields[2].GetFloat();
spe.procEx = fields[3].GetUInt32();
mSpellEnchantProcEventMap[enchantId] = spe;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u enchant proc data definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLinked()
{
uint32 oldMSTime = getMSTime();
mSpellLinkedMap.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 trigger = fields[0].GetInt32();
int32 effect = fields[1].GetInt32();
int32 type = fields[2].GetUInt8();
SpellInfo const* spellInfo = GetSpellInfo(abs(trigger));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_linked_spell` does not exist.", abs(trigger));
continue;
}
if (effect >= 0)
for (SpellEffectInfo const* eff : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (eff && eff->CalcValue() == abs(effect))
TC_LOG_ERROR("sql.sql", "The spell %u Effect: %u listed in `spell_linked_spell` has same bp%u like effect (possible hack)", abs(trigger), abs(effect), eff->EffectIndex);
}
spellInfo = GetSpellInfo(abs(effect));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_linked_spell` does not exist.", abs(effect));
continue;
}
if (type) //we will find a better way when more types are needed
{
if (trigger > 0)
trigger += SPELL_LINKED_MAX_SPELLS * type;
else
trigger -= SPELL_LINKED_MAX_SPELLS * type;
}
mSpellLinkedMap[trigger].push_back(effect);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u linked spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadPetLevelupSpellMap()
{
uint32 oldMSTime = getMSTime();
mPetLevelupSpellMap.clear(); // need for reload case
uint32 count = 0;
uint32 family_count = 0;
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i);
if (!creatureFamily) // not exist
continue;
for (uint8 j = 0; j < 2; ++j)
{
if (!creatureFamily->SkillLine[j])
continue;
for (uint32 k = 0; k < sSkillLineAbilityStore.GetNumRows(); ++k)
{
SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(k);
if (!skillLine)
continue;
//if (skillLine->skillId != creatureFamily->SkillLine[0] &&
// (!creatureFamily->SkillLine[1] || skillLine->skillId != creatureFamily->SkillLine[1]))
// continue;
if (skillLine->SkillLine != creatureFamily->SkillLine[j])
continue;
if (skillLine->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
SpellInfo const* spell = GetSpellInfo(skillLine->SpellID);
if (!spell) // not exist or triggered or talent
continue;
if (!spell->SpellLevel)
continue;
PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[i];
if (spellSet.empty())
++family_count;
spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id));
++count;
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u pet levelup and default spells for %u families in %u ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
}
bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
{
// skip empty list;
bool have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
if (!have_spell)
return false;
// remove duplicates with levelupSpells if any
if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : NULL)
{
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (!petDefSpells.spellid[j])
continue;
for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
{
if (itr->second == petDefSpells.spellid[j])
{
petDefSpells.spellid[j] = 0;
break;
}
}
}
}
// skip empty list;
have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
return have_spell;
}
void SpellMgr::LoadPetDefaultSpells()
{
uint32 oldMSTime = getMSTime();
mPetDefaultSpellsMap.clear();
uint32 countCreature = 0;
TC_LOG_INFO("server.loading", "Loading summonable creature templates...");
oldMSTime = getMSTime();
// different summon spells
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellEntry = GetSpellInfo(i);
if (!spellEntry)
continue;
for (SpellEffectInfo const* effect : spellEntry->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (effect && (effect->Effect == SPELL_EFFECT_SUMMON || effect->Effect == SPELL_EFFECT_SUMMON_PET))
{
uint32 creature_id = effect->MiscValue;
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
if (!cInfo)
continue;
// get default pet spells from creature_template
int32 petSpellsId = cInfo->Entry;
if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
continue;
PetDefaultSpellsEntry petDefSpells;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = cInfo->spells[j];
if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countCreature;
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellAreas()
{
uint32 oldMSTime = getMSTime();
mSpellAreaMap.clear(); // need for reload case
mSpellAreaForQuestMap.clear();
mSpellAreaForQuestEndMap.clear();
mSpellAreaForAuraMap.clear();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
SpellArea spellArea;
spellArea.spellId = spell;
spellArea.areaId = fields[1].GetUInt32();
spellArea.questStart = fields[2].GetUInt32();
spellArea.questStartStatus = fields[3].GetUInt32();
spellArea.questEndStatus = fields[4].GetUInt32();
spellArea.questEnd = fields[5].GetUInt32();
spellArea.auraSpell = fields[6].GetInt32();
spellArea.raceMask = fields[7].GetUInt32();
spellArea.gender = Gender(fields[8].GetUInt8());
spellArea.autocast = fields[9].GetBool();
if (SpellInfo const* spellInfo = GetSpellInfo(spell))
{
if (spellArea.autocast)
const_cast(spellInfo)->Attributes |= SPELL_ATTR0_CANT_CANCEL;
}
else
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` does not exist", spell);
continue;
}
{
bool ok = true;
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
{
if (spellArea.spellId != itr->second.spellId)
continue;
if (spellArea.areaId != itr->second.areaId)
continue;
if (spellArea.questStart != itr->second.questStart)
continue;
if (spellArea.auraSpell != itr->second.auraSpell)
continue;
if ((spellArea.raceMask & itr->second.raceMask) == 0)
continue;
if (spellArea.gender != itr->second.gender)
continue;
// duplicate by requirements
ok = false;
break;
}
if (!ok)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` is already listed with similar requirements.", spell);
continue;
}
}
if (spellArea.areaId && !sAreaTableStore.LookupEntry(spellArea.areaId))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong area (%u) requirement.", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong start quest (%u) requirement.", spell, spellArea.questStart);
continue;
}
if (spellArea.questEnd)
{
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong ending quest (%u) requirement.", spell, spellArea.questEnd);
continue;
}
}
if (spellArea.auraSpell)
{
SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell));
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
continue;
}
if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
if (spellArea.autocast && spellArea.auraSpell > 0)
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
if (itr->second->autocast && itr->second->auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has the aura spell (%u) requirement that it autocasts itself from the aura.", spell, spellArea.auraSpell);
continue;
}
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
if (itr2->second.autocast && itr2->second.auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has the aura spell (%u) requirement that the spell itself autocasts from the aura.", spell, spellArea.auraSpell);
continue;
}
}
}
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong race mask (%u) requirement.", spell, spellArea.raceMask);
continue;
}
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
{
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong gender (%u) requirement.", spell, spellArea.gender);
continue;
}
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;
// for search by current zone/subzone at zone/subzone change
if (spellArea.areaId)
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));
// for search at quest start/reward
if (spellArea.questStart)
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
// for search at quest start/reward
if (spellArea.questEnd)
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
// for search at aura apply
if (spellArea.auraSpell)
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa));
if (spellArea.areaId && spellArea.questStart)
mSpellAreaForQuestAreaMap.insert(SpellAreaForQuestAreaMap::value_type(std::pair(spellArea.areaId, spellArea.questStart), sa));
if (spellArea.areaId && spellArea.questEnd)
mSpellAreaForQuestAreaMap.insert(SpellAreaForQuestAreaMap::value_type(std::pair(spellArea.areaId, spellArea.questEnd), sa));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
typedef std::vector SpellEffectVector;
void SpellMgr::LoadSpellInfoStore()
{
uint32 oldMSTime = getMSTime();
UnloadSpellInfoStore();
mSpellInfoMap.resize(sSpellStore.GetNumRows(), NULL);
std::unordered_map loadData;
std::unordered_map effectsBySpell;
std::unordered_map visualsBySpell;
std::unordered_map spellEffectScallingByEffectId;
for (SpellEffectEntry const* effect : sSpellEffectStore)
{
ASSERT(effect->EffectIndex < MAX_SPELL_EFFECTS, "MAX_SPELL_EFFECTS must be at least %u", effect->EffectIndex + 1);
ASSERT(effect->Effect < TOTAL_SPELL_EFFECTS, "TOTAL_SPELL_EFFECTS must be at least %u", effect->Effect + 1);
ASSERT(effect->EffectAura < TOTAL_AURAS, "TOTAL_AURAS must be at least %u", effect->EffectAura + 1);
ASSERT(effect->ImplicitTarget[0] < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least %u", effect->ImplicitTarget[0] + 1);
ASSERT(effect->ImplicitTarget[1] < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least %u", effect->ImplicitTarget[1] + 1);
SpellEffectEntryVector& effectsForDifficulty = effectsBySpell[effect->SpellID][effect->DifficultyID];
if (effectsForDifficulty.size() <= effect->EffectIndex)
effectsForDifficulty.resize(effect->EffectIndex + 1);
effectsForDifficulty[effect->EffectIndex] = effect;
}
for (SpellAuraOptionsEntry const* auraOptions : sSpellAuraOptionsStore)
if (!auraOptions->DifficultyID) // TODO: implement
loadData[auraOptions->SpellID].AuraOptions = auraOptions;
for (SpellAuraRestrictionsEntry const* auraRestrictions : sSpellAuraRestrictionsStore)
if (!auraRestrictions->DifficultyID) // TODO: implement
loadData[auraRestrictions->SpellID].AuraRestrictions = auraRestrictions;
for (SpellCastingRequirementsEntry const* castingRequirements : sSpellCastingRequirementsStore)
loadData[castingRequirements->SpellID].CastingRequirements = castingRequirements;
for (SpellCategoriesEntry const* categories : sSpellCategoriesStore)
if (!categories->DifficultyID) // TODO: implement
loadData[categories->SpellID].Categories = categories;
for (SpellClassOptionsEntry const* classOptions : sSpellClassOptionsStore)
loadData[classOptions->SpellID].ClassOptions = classOptions;
for (SpellCooldownsEntry const* cooldowns : sSpellCooldownsStore)
if (!cooldowns->DifficultyID) // TODO: implement
loadData[cooldowns->SpellID].Cooldowns = cooldowns;
for (SpellEffectScalingEntry const* spellEffectScaling : sSpellEffectScalingStore)
spellEffectScallingByEffectId[spellEffectScaling->SpellEffectID] = spellEffectScaling;
for (SpellEquippedItemsEntry const* equippedItems : sSpellEquippedItemsStore)
loadData[equippedItems->SpellID].EquippedItems = equippedItems;
for (SpellInterruptsEntry const* interrupts : sSpellInterruptsStore)
if (!interrupts->DifficultyID) // TODO: implement
loadData[interrupts->SpellID].Interrupts = interrupts;
for (SpellLevelsEntry const* levels : sSpellLevelsStore)
if (!levels->DifficultyID) // TODO: implement
loadData[levels->SpellID].Levels = levels;
for (SpellReagentsEntry const* reagents : sSpellReagentsStore)
loadData[reagents->SpellID].Reagents = reagents;
for (SpellScalingEntry const* scaling : sSpellScalingStore)
loadData[scaling->SpellID].Scaling = scaling;
for (SpellShapeshiftEntry const* shapeshift : sSpellShapeshiftStore)
loadData[shapeshift->SpellID].Shapeshift = shapeshift;
for (SpellTargetRestrictionsEntry const* targetRestrictions : sSpellTargetRestrictionsStore)
if (!targetRestrictions->DifficultyID) // TODO: implement
loadData[targetRestrictions->SpellID].TargetRestrictions = targetRestrictions;
for (SpellTotemsEntry const* totems : sSpellTotemsStore)
loadData[totems->SpellID].Totems = totems;
for (SpellXSpellVisualEntry const* visual : sSpellXSpellVisualStore)
visualsBySpell[visual->SpellID][visual->DifficultyID].push_back(visual);
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i))
{
loadData[i].Entry = spellEntry;
loadData[i].Misc = sSpellMiscStore.LookupEntry(spellEntry->MiscID);
mSpellInfoMap[i] = new SpellInfo(loadData[i], effectsBySpell[i], std::move(visualsBySpell[i]), spellEffectScallingByEffectId);
}
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo store in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::UnloadSpellInfoStore()
{
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
delete mSpellInfoMap[i];
mSpellInfoMap.clear();
}
void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
{
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
if (mSpellInfoMap[i])
mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists();
}
void SpellMgr::LoadSpellInfoCustomAttributes()
{
uint32 oldMSTime = getMSTime();
uint32 oldMSTime2 = oldMSTime;
SpellInfo* spellInfo = NULL;
QueryResult result = WorldDatabase.Query("SELECT entry, attributes FROM spell_custom_attr");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
uint32 attributes = fields[1].GetUInt32();
spellInfo = _GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `spell_custom_attr` has wrong spell (entry: %u), ignored.", spellId);
continue;
}
// TODO: validate attributes
if (attributes & SPELL_ATTR0_CU_SHARE_DAMAGE)
{
if (!spellInfo->HasEffect(SPELL_EFFECT_SCHOOL_DAMAGE))
{
TC_LOG_ERROR("sql.sql", "Spell %u listed in table `spell_custom_attr` with SPELL_ATTR0_CU_SHARE_DAMAGE has no SPELL_EFFECT_SCHOOL_DAMAGE, ignored.", spellId);
continue;
}
}
spellInfo->AttributesCu |= attributes;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell custom attributes from DB in %u ms", count, GetMSTimeDiffToNow(oldMSTime2));
}
std::set talentSpells;
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(i))
talentSpells.insert(talentInfo->SpellID);
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = mSpellInfoMap[i];
if (!spellInfo)
continue;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
switch (effect->ApplyAuraName)
{
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_OBS_MOD_HEALTH:
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_POWER_BURN:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
}
switch (effect->Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_HEAL:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE;
break;
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL_MAX_HEALTH:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
case SPELL_EFFECT_ENERGIZE:
case SPELL_EFFECT_HEAL_MECHANICAL:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CHARGE;
break;
case SPELL_EFFECT_PICKPOCKET:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
{
// only enchanting profession enchantments procs can stack
if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
{
uint32 enchantId = effect->MiscValue;
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!enchant)
break;
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
if (enchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellInfo* procInfo = _GetSpellInfo(enchant->EffectSpellID[s]);
if (!procInfo)
continue;
// if proced directly from enchantment, not via proc aura
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
// however its not expected to stack so this check is good
if (procInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_PROC_TRIGGER_SPELL))
continue;
procInfo->AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC;
}
}
break;
}
}
}
if (!spellInfo->_IsPositiveEffect(EFFECT_0, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
if (!spellInfo->_IsPositiveEffect(EFFECT_1, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF1;
if (!spellInfo->_IsPositiveEffect(EFFECT_2, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF2;
if (spellInfo->GetSpellVisual() == 3879)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;
if (talentSpells.count(spellInfo->Id))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IS_TALENT;
spellInfo->_InitializeExplicitTargetMask();
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoCorrections()
{
uint32 oldMSTime = getMSTime();
SpellInfo* spellInfo = NULL;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = (SpellInfo*)mSpellInfoMap[i];
if (!spellInfo)
continue;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
switch (effect->Effect)
{
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
if (!spellInfo->Speed && !spellInfo->SpellFamilyName)
spellInfo->Speed = SPEED_CHARGE;
break;
}
}
if (spellInfo->ActiveIconID == 2158) // flight
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
switch (spellInfo->Id)
{
case 63026: // Summon Aspirant Test NPC (HACK: Target shouldn't be changed)
case 63137: // Summon Valiant Test (HACK: Target shouldn't be changed; summon position should be untied from spell destination)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
break;
case 42436: // Drink! (Brewfest)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
break;
case 52611: // Summon Skeletons
case 52612: // Summon Skeletons
const_cast(spellInfo->GetEffect(EFFECT_0))->MiscValueB = 64;
break;
case 40244: // Simon Game Visual
case 40245: // Simon Game Visual
case 40246: // Simon Game Visual
case 40247: // Simon Game Visual
case 42835: // Spout, remove damage effect, only anim is needed
const_cast(spellInfo->GetEffect(EFFECT_0))->Effect = 0;
break;
case 30657: // Quake
const_cast(spellInfo->GetEffect(EFFECT_0))->TriggerSpell = 30571;
break;
case 30541: // Blaze (needs conditions entry)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo();
break;
case 63665: // Charge (Argent Tournament emote on riders)
case 31298: // Sleep (needs target selection script)
case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
case 68933: // Wrath of Air Totem rank 2 (Aura)
case 29200: // Purify Helboar Meat
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo();
break;
case 31344: // Howl of Azgalor
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yards instead of 50000?!
break;
case 42818: // Headless Horseman - Wisp Flight Port
case 42821: // Headless Horseman - Wisp Flight Missile
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100 yards
break;
case 36350: // They Must Burn Bomb Aura (self)
const_cast(spellInfo->GetEffect(EFFECT_0))->TriggerSpell = 36325; // They Must Burn Bomb Drop (DND)
break;
case 61407: // Energize Cores
case 62136: // Energize Cores
case 54069: // Energize Cores
case 56251: // Energize Cores
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
break;
case 50785: // Energize Cores
case 59372: // Energize Cores
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENEMY);
break;
case 63320: // Glyph of Life Tap
// Entries were not updated after spell effect change, we have to do that manually :/
spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED;
break;
case 5308: // Execute
spellInfo->AttributesEx3 |= SPELL_ATTR3_CANT_TRIGGER_PROC;
break;
case 31347: // Doom
case 36327: // Shoot Arcane Explosion Arrow
case 39365: // Thundering Storm
case 41071: // Raise Dead (HACK)
case 42442: // Vengeance Landing Cannonfire
case 42611: // Shoot
case 44978: // Wild Magic
case 45001: // Wild Magic
case 45002: // Wild Magic
case 45004: // Wild Magic
case 45006: // Wild Magic
case 45010: // Wild Magic
case 45761: // Shoot Gun
case 45863: // Cosmetic - Incinerate to Random Target
case 48246: // Ball of Flame
case 41635: // Prayer of Mending
case 44869: // Spectral Blast
case 45027: // Revitalize
case 45976: // Muru Portal Channel
case 52124: // Sky Darkener Assault
case 53096: // Quetz'lun's Judgment
case 70743: // AoD Special
case 70614: // AoD Special - Vegard
case 4020: // Safirdrang's Chill
case 52479: // Gift of the Harvester
case 61588: // Blazing Harpoon
case 55479: // Force Obedience
case 28560: // Summon Blizzard (Sapphiron)
spellInfo->MaxAffectedTargets = 1;
break;
case 36384: // Skartax Purple Beam
spellInfo->MaxAffectedTargets = 2;
break;
case 28542: // Life Drain - Sapphiron
case 29213: // Curse of the Plaguebringer - Noth
case 29576: // Multi-Shot
case 37790: // Spread Shot
case 39992: // Needle Spine
case 40816: // Saber Lash
case 41303: // Soul Drain
case 41376: // Spite
case 45248: // Shadow Blades
case 46771: // Flame Sear
case 66588: // Flaming Spear
spellInfo->MaxAffectedTargets = 3;
break;
case 38310: // Multi-Shot
case 53385: // Divine Storm (Damage)
spellInfo->MaxAffectedTargets = 4;
break;
case 42005: // Bloodboil
case 38296: // Spitfire Totem
case 37676: // Insidious Whisper
case 46008: // Negative Energy
case 45641: // Fire Bloom
case 55665: // Life Drain - Sapphiron (H)
case 28796: // Poison Bolt Volly - Faerlina
spellInfo->MaxAffectedTargets = 5;
break;
case 54835: // Curse of the Plaguebringer - Noth (H)
spellInfo->MaxAffectedTargets = 8;
break;
case 40827: // Sinful Beam
case 40859: // Sinister Beam
case 40860: // Vile Beam
case 40861: // Wicked Beam
case 54098: // Poison Bolt Volly - Faerlina (H)
spellInfo->MaxAffectedTargets = 10;
break;
case 50312: // Unholy Frenzy
spellInfo->MaxAffectedTargets = 15;
break;
case 33711: // Murmur's Touch
case 38794: // Murmur's Touch
spellInfo->MaxAffectedTargets = 1;
const_cast(spellInfo->GetEffect(EFFECT_0))->TriggerSpell = 33760;
break;
case 17941: // Shadow Trance
case 22008: // Netherwind Focus
case 34477: // Misdirection
case 48108: // Hot Streak
case 51124: // Killing Machine
case 57761: // Fireball!
case 64823: // Item - Druid T8 Balance 4P Bonus
case 88819: // Daybreak
spellInfo->ProcCharges = 1;
break;
case 44544: // Fingers of Frost
const_cast(spellInfo->GetEffect(EFFECT_0))->SpellClassMask = flag128(685904631, 1151048, 0, 0);
break;
case 53257: // Cobra Strikes
spellInfo->ProcCharges = 2;
spellInfo->StackAmount = 0;
break;
case 28200: // Ascendance (Talisman of Ascendance trinket)
spellInfo->ProcCharges = 6;
break;
case 37408: // Oscillation Field
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
const_cast(spellInfo->GetEffect(EFFECT_0))->MiscValue |= 1;
break;
case 51912: // Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
const_cast(spellInfo->GetEffect(EFFECT_0))->ApplyAuraPeriod = 3000;
break;
case 30421: // Nether Portal - Perseverence
const_cast(spellInfo->GetEffect(EFFECT_2))->BasePoints += 30000;
break;
case 41913: // Parasitic Shadowfiend Passive
const_cast(spellInfo->GetEffect(EFFECT_0))->ApplyAuraName = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends
break;
case 27892: // To Anchor 1
case 27928: // To Anchor 1
case 27935: // To Anchor 1
case 27915: // Anchor to Skulls
case 27931: // Anchor to Skulls
case 27937: // Anchor to Skulls
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(EFFECT_RADIUS_10_YARDS);
break;
// target allys instead of enemies, target A is src_caster, spells with effect like that have ally target
// this is the only known exception, probably just wrong data
case 29214: // Wrath of the Plaguebringer
case 54836: // Wrath of the Plaguebringer
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY);
const_cast(spellInfo->GetEffect(EFFECT_1))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY);
break;
case 15290: // Vampiric Embrace
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
break;
case 8145: // Tremor Totem (instant pulse)
spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
/*no break*/
case 6474: // Earthbind Totem (instant pulse)
spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY;
break;
case 70728: // Exploit Weakness (needs target selection script)
case 70840: // Devious Minds (needs target selection script)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_PET);
break;
case 45602: // Ride Carpet
const_cast(spellInfo->GetEffect(EFFECT_0))->BasePoints = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)"
break;
case 61719: // Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with
spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE;
break;
case 71838: // Drain Life - Bryntroll Normal
case 71839: // Drain Life - Bryntroll Heroic
spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
break;
case 56606: // Ride Jokkum
case 61791: // Ride Vehicle (Yogg-Saron)
/// @todo: remove this when basepoints of all Ride Vehicle auras are calculated correctly
const_cast(spellInfo->GetEffect(EFFECT_0))->BasePoints = 1;
break;
case 59630: // Black Magic
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
break;
case 48278: // Paralyze
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 51798: // Brewfest - Relay Race - Intro - Quest Complete
case 47134: // Quest Complete
//! HACK: This spell break quest complete for alliance and on retail not used °_O
const_cast(spellInfo->GetEffect(EFFECT_0))->Effect = 0;
break;
case 85123: // Siege Cannon (Tol Barad)
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
break;
case 198300: // Gathering Storms
spellInfo->ProcCharges = 1; // override proc charges, has 0 (unlimited) in db2
break;
case 42490: // Energized!
case 42492: // Cast Energized
case 43115: // Plague Vial
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
break;
case 29726: // Test Ribbon Pole Channel
spellInfo->InterruptFlags &= ~AURA_INTERRUPT_FLAG_CAST;
break;
case 42767: // Sic'em
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_NEARBY_ENTRY);
break;
// VIOLET HOLD SPELLS
//
case 54258: // Water Globule (Ichoron)
case 54264: // Water Globule (Ichoron)
case 54265: // Water Globule (Ichoron)
case 54266: // Water Globule (Ichoron)
case 54267: // Water Globule (Ichoron)
// in 3.3.5 there is only one radius in dbc which is 0 yards in this case
// use max radius from 4.3.4
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS);
break;
// ENDOF VIOLET HOLD
//
// ULDUAR SPELLS
//
case 62374: // Pursued (Flame Leviathan)
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
break;
case 63342: // Focused Eyebeam Summon Trigger (Kologarn)
spellInfo->MaxAffectedTargets = 1;
break;
case 65584: // Growth of Nature (Freya)
case 64381: // Strength of the Pack (Auriaya)
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 63018: // Searing Light (XT-002)
case 65121: // Searing Light (25m) (XT-002)
case 63024: // Gravity Bomb (XT-002)
case 64234: // Gravity Bomb (25m) (XT-002)
spellInfo->MaxAffectedTargets = 1;
break;
case 62834: // Boom (XT-002)
// This hack is here because we suspect our implementation of spell effect execution on targets
// is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets,
// then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc.
// The above situation causes the visual for this spell to be bugged, so we remove the instakill
// effect and implement a script hack for that.
const_cast(spellInfo->GetEffect(EFFECT_1))->Effect = 0;
break;
case 64386: // Terrifying Screech (Auriaya)
case 64389: // Sentinel Blast (Auriaya)
case 64678: // Sentinel Blast (Auriaya)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds, wrong DBC data?
break;
case 64321: // Potent Pheromones (Freya)
// spell should dispel area aura, but doesn't have the attribute
// may be db data bug, or blizz may keep reapplying area auras every update with checking immunity
// that will be clear if we get more spells with problem like this
spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
break;
case 63414: // Spinning Up (Mimiron)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
spellInfo->ChannelInterruptFlags = 0;
break;
case 63036: // Rocket Strike (Mimiron)
spellInfo->Speed = 0;
break;
case 64668: // Magnetic Field (Mimiron)
spellInfo->Mechanic = MECHANIC_NONE;
break;
case 64468: // Empowering Shadows (Yogg-Saron)
case 64486: // Empowering Shadows (Yogg-Saron)
spellInfo->MaxAffectedTargets = 3; // same for both modes?
break;
case 62301: // Cosmic Smash (Algalon the Observer)
spellInfo->MaxAffectedTargets = 1;
break;
case 64598: // Cosmic Smash (Algalon the Observer)
spellInfo->MaxAffectedTargets = 3;
break;
case 62293: // Cosmic Smash (Algalon the Observer)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_DEST_CASTER);
break;
case 62311: // Cosmic Smash (Algalon the Observer)
case 64596: // Cosmic Smash (Algalon the Observer)
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100yd
break;
case 64014: // Expedition Base Camp Teleport
case 64024: // Conservatory Teleport
case 64025: // Halls of Invention Teleport
case 64028: // Colossal Forge Teleport
case 64029: // Shattered Walkway Teleport
case 64030: // Antechamber Teleport
case 64031: // Scrapyard Teleport
case 64032: // Formation Grounds Teleport
case 65042: // Prison of Yogg-Saron Teleport
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
break;
// ENDOF ULDUAR SPELLS
//
// TRIAL OF THE CRUSADER SPELLS
//
case 66258: // Infernal Eruption
// increase duration from 15 to 18 seconds because caster is already
// unsummoned when spell missile hits the ground so nothing happen in result
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(85);
break;
// ENDOF TRIAL OF THE CRUSADER SPELLS
//
// ICECROWN CITADEL SPELLS
//
// THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK
// THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM
// DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333)
case 70781: // Light's Hammer Teleport
case 70856: // Oratory of the Damned Teleport
case 70857: // Rampart of Skulls Teleport
case 70858: // Deathbringer's Rise Teleport
case 70859: // Upper Spire Teleport
case 70860: // Frozen Throne Teleport
case 70861: // Sindragosa's Lair Teleport
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
break;
case 71169: // Shadow's Fate
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 72347: // Lock Players and Tap Chest
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_NO_INITIAL_AGGRO;
break;
case 72723: // Resistant Skin (Deathbringer Saurfang adds)
// this spell initially granted Shadow damage immunity, however it was removed but the data was left in client
const_cast(spellInfo->GetEffect(EFFECT_2))->Effect = 0;
break;
case 70460: // Coldflame Jets (Traps after Saurfang)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(1); // 10 seconds
break;
case 71412: // Green Ooze Summon (Professor Putricide)
case 71415: // Orange Ooze Summon (Professor Putricide)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
break;
case 71159: // Awaken Plagued Zombies
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21);
break;
case 70530: // Volatile Ooze Beam Protection (Professor Putricide)
const_cast(spellInfo->GetEffect(EFFECT_0))->Effect = SPELL_EFFECT_APPLY_AURA; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID
break;
// THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS IS NOT IMPLEMENTED
case 71604: // Mutated Strength (Professor Putricide)
const_cast(spellInfo->GetEffect(EFFECT_1))->Effect = 0;
break;
case 70911: // Unbound Plague (Professor Putricide) (needs target selection script)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY);
break;
case 71708: // Empowered Flare (Blood Prince Council)
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
break;
case 71266: // Swarming Shadows
spellInfo->RequiredAreasID = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel
break;
case 70602: // Corruption
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 70715: // Column of Frost (visual marker)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(32); // 6 seconds (missing)
break;
case 71085: // Mana Void (periodic aura)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(9); // 30 seconds (missing)
break;
case 70936: // Summon Suppressor (needs target selection script)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo();
break;
case 70598: // Sindragosa's Fury
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DEST);
break;
case 69846: // Frost Bomb
spellInfo->Speed = 0.0f; // This spell's summon happens instantly
break;
case 71614: // Ice Lock
spellInfo->Mechanic = MECHANIC_STUN;
break;
case 72762: // Defile
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(559); // 53 seconds
break;
case 72743: // Defile
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(22); // 45 seconds
break;
case 72754: // Defile
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
const_cast(spellInfo->GetEffect(EFFECT_1))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
case 69198: // Raging Spirit Visual
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
break;
case 73655: // Harvest Soul
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
break;
case 73540: // Summon Shadow Trap
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(23); // 90 seconds
break;
case 73530: // Shadow Trap (visual)
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds
break;
case 74302: // Summon Spirit Bomb
spellInfo->MaxAffectedTargets = 2;
break;
case 73579: // Summon Spirit Bomb
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd
break;
case 72376: // Raise Dead
spellInfo->MaxAffectedTargets = 3;
break;
case 71809: // Jump
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(3); // 20yd
const_cast(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd
break;
case 72405: // Broken Frostmourne
const_cast(spellInfo->GetEffect(EFFECT_1))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
// ENDOF ICECROWN CITADEL SPELLS
//
// RUBY SANCTUM SPELLS
//
case 74799: // Soul Consumption
const_cast(spellInfo->GetEffect(EFFECT_1))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_12_YARDS);
break;
case 75509: // Twilight Mending
spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE;
spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
break;
case 75888: // Awaken Flames
spellInfo->AttributesEx |= SPELL_ATTR1_CANT_TARGET_SELF;
break;
// ENDOF RUBY SANCTUM SPELLS
//
// EYE OF ETERNITY SPELLS
// All spells below work even without these changes. The LOS attribute is due to problem
// from collision between maps & gos with active destroyed state.
case 57473: // Arcane Storm bonus explicit visual spell
case 57431: // Summon Static Field
case 56091: // Flame Spike (Wyrmrest Skytalon)
case 56092: // Engulf in Flames (Wyrmrest Skytalon)
case 57090: // Revivify (Wyrmrest Skytalon)
case 57143: // Life Burst (Wyrmrest Skytalon)
spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
break;
// This would never crit on retail and it has attribute for SPELL_ATTR3_NO_DONE_BONUS because is handled from player,
// until someone figures how to make scions not critting without hack and without making them main casters this should stay here.
case 63934: // Arcane Barrage (cast by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)).
spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
break;
// ENDOF EYE OF ETERNITY SPELLS
//
case 40055: // Introspection
case 40165: // Introspection
case 40166: // Introspection
case 40167: // Introspection
spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
break;
// Stonecore spells
case 95284: // Teleport (from entrance to Slabhide)
case 95285: // Teleport (from Slabhide to entrance)
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetB = SpellImplicitTargetInfo(TARGET_DEST_DB);
break;
// Halls Of Origination spells
// Temple Guardian Anhuur
case 76606: // Disable Beacon Beams L
case 76608: // Disable Beacon Beams R
// Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform.
const_cast(spellInfo->GetEffect(EFFECT_0))->MaxRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_45_YARDS);
break;
case 75323: // Reverberating Hymn
// Aura is refreshed at 3 seconds, and the tick should happen at the fourth.
spellInfo->AttributesEx8 |= SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER;
break;
case 24314: // Threatening Gaze
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_JUMP;
break;
case 5420: // Tree of Life (Passive)
spellInfo->Stances = UI64LIT(1) << (FORM_TREE_OF_LIFE - 1);
break;
case 49376: // Feral Charge (Cat Form)
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_CANT_TRIGGER_PROC;
break;
case 96942: // Gaze of Occu'thar
spellInfo->AttributesEx &= ~SPELL_ATTR1_CHANNELED_1;
break;
case 75610: // Evolution
spellInfo->MaxAffectedTargets = 1;
break;
case 75697: // Evolution
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
break;
// ISLE OF CONQUEST SPELLS
//
case 66551: // Teleport
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd
break;
// ENDOF ISLE OF CONQUEST SPELLS
//
case 102445: // Summon Master Li Fei
const_cast(spellInfo->GetEffect(EFFECT_0))->TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB);
break;
default:
break;
}
}
if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(121)))
properties->Type = SUMMON_TYPE_TOTEM;
if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(647))) // 52893
properties->Type = SUMMON_TYPE_TOTEM;
if (SummonPropertiesEntry* properties = const_cast(sSummonPropertiesStore.LookupEntry(628))) // Hungry Plaguehound
properties->Category = SUMMON_CATEGORY_PET;
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo corrections in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadPetFamilySpellsStore()
{
std::unordered_map levelsBySpell;
for (SpellLevelsEntry const* levels : sSpellLevelsStore)
if (!levels->DifficultyID)
levelsBySpell[levels->SpellID] = levels;
for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
{
SpellInfo const* spellInfo = GetSpellInfo(skillLine->SpellID);
if (!spellInfo)
continue;
auto levels = levelsBySpell.find(skillLine->SpellID);
if (levels != levelsBySpell.end() && levels->second->SpellLevel)
continue;
if (spellInfo->IsPassive())
{
for (CreatureFamilyEntry const* cFamily : sCreatureFamilyStore)
{
if (skillLine->SkillLine != cFamily->SkillLine[0] && skillLine->SkillLine != cFamily->SkillLine[1])
continue;
if (skillLine->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
sPetFamilySpellsStore[cFamily->ID].insert(spellInfo->Id);
}
}
}
}