/*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "SpellScript.h"
#include "Spell.h"
bool _SpellScript::_Validate(SpellEntry const * entry, const char * scriptname)
{
if (!Validate(entry))
{
sLog.outError("TSCR: Spell `%u` did not pass Validate() function of script `%s` - script will be not added to the spell", entry->Id, scriptname);
return false;
}
return true;
}
_SpellScript::EffectHook::EffectHook(uint8 _effIndex)
{
// effect index must be in range <0;2>, allow use of special effindexes
ASSERT(_effIndex == EFFECT_ALL || _effIndex == EFFECT_FIRST_FOUND || _effIndex < MAX_SPELL_EFFECTS);
effIndex = _effIndex;
}
uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellEntry)
{
uint8 mask = 0;
if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND))
{
for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if ((effIndex == EFFECT_FIRST_FOUND) && mask)
return mask;
if (CheckEffect(spellEntry, effIndex))
mask |= (uint8)1<Effect[effIndex] && !effName)
return true;
if (!spellEntry->Effect[effIndex])
return false;
return (effName == SPELL_EFFECT_ANY) || (spellEntry->Effect[effIndex] == effName);
}
std::string _SpellScript::EffectNameCheck::ToString()
{
switch(effName)
{
case SPELL_EFFECT_ANY:
return "SPELL_EFFECT_ANY";
default:
char num[10];
sprintf (num,"%u",effName);
return num;
}
}
bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex)
{
if (!spellEntry->EffectApplyAuraName[effIndex] && !effAurName)
return true;
if (!spellEntry->EffectApplyAuraName[effIndex])
return false;
return (effAurName == SPELL_EFFECT_ANY) || (spellEntry->EffectApplyAuraName[effIndex] == effAurName);
}
std::string _SpellScript::EffectAuraNameCheck::ToString()
{
switch(effAurName)
{
case SPELL_AURA_ANY:
return "SPELL_AURA_ANY";
default:
char num[10];
sprintf (num,"%u",effAurName);
return num;
}
}
SpellScript::EffectHandler::EffectHandler(EffectHandlerFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
: _SpellScript::EffectNameCheck(_effName), _SpellScript::EffectHook(_effIndex)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
std::string SpellScript::EffectHandler::ToString()
{
return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString();
}
bool SpellScript::EffectHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
{
return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex);
}
void SpellScript::EffectHandler::Call(SpellScript * spellScript, SpellEffIndex effIndex)
{
(spellScript->*pEffectHandlerScript)(effIndex);
}
bool SpellScript::_Validate(SpellEntry const * entry, const char * scriptname)
{
for (std::list::iterator itr = EffectHandlers.begin(); itr != EffectHandlers.end(); ++itr)
{
if (!(*itr).GetAffectedEffectsMask(entry))
{
sLog.outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), scriptname);
}
}
return _SpellScript::_Validate(entry, scriptname);
}
bool SpellScript::_Load(Spell * spell)
{
m_spell = spell;
return Load();
}
Unit * SpellScript::GetCaster()
{
return m_spell->GetCaster();
}
Unit * SpellScript::GetOriginalCaster()
{
return m_spell->GetOriginalCaster();
}
SpellEntry const * SpellScript::GetSpellInfo()
{
return m_spell->GetSpellInfo();
}
WorldLocation * SpellScript::GetDest()
{
if (m_spell->m_targets.HasDst())
return &m_spell->m_targets.m_dstPos;
return NULL;
}
Unit * SpellScript::GetHitUnit()
{
return m_spell->unitTarget;
}
Creature * SpellScript::GetHitCreature()
{
if (m_spell->unitTarget)
return m_spell->unitTarget->ToCreature();
else
return NULL;
}
Player * SpellScript::GetHitPlayer()
{
if (m_spell->unitTarget)
return m_spell->unitTarget->ToPlayer();
else
return NULL;
}
Item * SpellScript::GetHitItem()
{
return m_spell->itemTarget;
}
GameObject * SpellScript::GetHitGObj()
{
return m_spell->gameObjTarget;
}
int32 SpellScript::GetHitDamage()
{
return m_spell->m_damage;
}
void SpellScript::SetHitDamage(int32 damage)
{
m_spell->m_damage = damage;
}
int32 SpellScript::GetHitHeal()
{
return m_spell->m_healing;
}
void SpellScript::SetHitHeal(int32 heal)
{
m_spell->m_healing = heal;
}
int32 SpellScript::GetEffectValue()
{
return m_spell->damage;
}